a few things that e3 is better: armor shade looks better, the sound of micro missles and bfg sound. I do really dissapointed when they remove micro missles sound
It seems like Id software keeps developing like an indie studio, even though they're funded by the big bucks. That's probably why they focused on making a game that was actually fun, as opposed to just trying to jam as much shitty content into a single package and rip people off and run with the money.
and the difficulty was set to ridiculously easy mode.I've played it on the hardest when i first started it and its nothing like whats shown here, once you get caught in the crosshairs of those big fat demons youre gonna lose a lot of hp yet this guy can stand still and duel with that fat ass demon with rocket pods
i was one of them. i played the open beta for multiplayer and was pissed. i thought it was terrible and i refused to support it. for shits and giggles i bought the game on sale over thanksgiving break and i've been having an awesome time. i'm so glad i gave it a chance.. this game kicks ass
It's like they actually listened to the community... although an even grungier, browner version of Doom 2016 with even more industrial areas and faster movement, now that wouldve been cool too. Oh wait, it's just Quake 1!
@@BaByBoy714ful do you lack basic comprehension skills? OP was obviously talking about the final, completed build of the game that shipped to customers. He wasn't saying that this would be the last ever Doom game
It was my main weapon when i was playing in ultra violence, its pretty good combined with the heat wave module (you can kill annoying imps and some shit from distance in seconds or instantly)...
It's not garbage, but it's not very satisfying. I actually liked the Doom 3 version better - it had slower fire rate, but you could feel the kick of the gun and the damage it did. It was just... right. I guess they tried to make it more suitable for the frenzied combat of the new game, but unintentionaly sacrificed the feel of the weapon.
Other games: you can't enter without a hand scan please find another way through. DOOM: You can't enter without a handscan find someone who has clearance AND RIP HIS FUCKING ARM OFF
Wonder why they would have an op version of the chainsaw in the first place (They had to make it so the person playing the scripted demos couldn't be destroyed by the actual difficulty of the game, and it shows in his movement)
Pratim Gupta The interesting thing is, they are similar in height to their doom 3 counterparts as well, yet in this game they look like midgets in comparison to the Barons.
I like how the final product looked just as good as, if not better than this demo.... Unlike Ubishit, who likes to falsely advertise their titles to pique interest, then sell massively downgraded shit shows.
Effect wise the real product is a bit worse. For example the great thunder effects in hell level do not exist in game. Watch when he demonstrates hell every 3-4 seconds light flashes everywhere.
+Andreas M I agree. Unlike most people I actually loved the "piss filter" in Hell, it gave it a strong sulfuric feel while the retail beige one looks quite bland
Yeah, while I'm glad they got rid of the "piss filter" for most of the game, they should've kept it for the Hell parts, cause it actually looked good there
assi ate No the are not?Doomguy is a human that found himself on mars and invasion of hell just so happens to be a thing there.While Doomslayer is a Leader of Night sentinels of Argent'D nur who lost his son,had an angel give him superpowers and had a demon-forged armour,not a standard security one and actively goes out and searches for hell and it's minions instead of being a guy at the right place at the right time.
labobo Is it really anymore repetitive than point and shoot? I sure as hell ain't gonna complain about ripping a demon in half. Idk why you're complaining about the maps, 1) it's a demo 2) it's a space station on mars, what did you expect?
Publishers often use pre-rendered cutscene footage and deliberately misrepresent the game and disappoint players upon release. For the first time, we weren't lied to. For once, we actually got gameplay within the goddamn game engine at E3, and it was scripted to be measurably slower than the game itself in order to fulfill the hype.
It seems like a matter of like a half-second, but remember, you're doing hundreds of glory kills and chainsaw kills throughout the game. Combat pacing is EVERYTHING in an FPS--the difference between whether a game feels like Doom or Halo. Not that Halo's bad, mind! I like Halo games a hell of a lot. But the pace of a Halo fight is very different from the pace of a Doom fight. So to make Doom feel like Doom it is IMPERATIVE that it be fast. You have to be able to move at what other games would consider sprinting speed, all the time. And making a canned animation kill take one second or one and a half seconds can be all the difference--think of how long Gears of War chainsaw kills take, for instance. Those work for Gears of War because it's a cover shooter, where the pace is slower by nature. Doom is a twitch shooter. You can't stop.
+InchonDM you seem like you know your shit when it comes to doom so pls tell me is it possible to do the very last glory kill on imp before the revenant gets you? I tried glory killing from all positions but nothing,any advice? Pardon my english it s not my native language.
I come back and watch this every now and again. The crowd reactions, the game itself....it all literally brought tears to my eyes. The fact that the game was as good as the reveal made it look, makes this game a masterpiece.
Man, this is fascinating to look back on now that the game has been released. Foundry's layout is virtually identical, but they moved Kadingir Sanctum's arena all the way from the start of the level to beyond the blue key door!
This is the game i ever wanted since 1994. I just hope in a split screen mode cause i want to play this game with my father, he love DooM. I grew up with this game because of my father. And please Bethesda/Id, i want this game to run at 60 fps without drops on my ps4, that's really important for a true old school fps. I know you can do it! DooM look amazing. Thnx!
Game Bastard Well, this is A) Running on Xbox One, B) Pre-Alpha Footage, C) the same stuff that was shown off at Quakecon and D) hovering at around 40FPS at this current time (The SnapMap stuff, which I'm guessing is based off of a more recent version of the engine, is running much more consistantly at 60FPS). With about 10 months left in development, I have no doubt that this game will run at 60FPS on the consoles...meaning it'll run just PERFECTLY on my high-powered PC X-)
i tagged this as a sexual content; this was clearly rape and sexual harassment.... for making my eyes turned blinded by the aswomness. If the creators had such technology back then, this is how doom 1 would of looked like. I just cant wait to play this game. After playing wolfenstein new order my hopes of old school being brought back to this new gen has risen :D
***** its so awesome it hurts that now we cant touch it and give it the attention it deserves.. all our available minutes that become hours and no sleep, skip work, piss off gf's wives and friends by disappearing into DOOM.. possibly forever :D all I need is DOOM and CSGO.. other people can play all those other games. Do not want time wasted that could be playing and making DOOM maps/modes. The internet will implode on release of DOOM :D porn will no longer be the the biggest thing :D dying to start making a mode I have high hopes to be big
I watched this live, on our living room projector, while drinking a tallcan beer. I can't believe it's already been 9 years. My girls aren't little babies anymore, and when I played DOOM it was with my youngest sitting on my lap so she could watch. Now all three of us have been playing Quake1, coop. We beat the first episode and now they get to choose which one we do next. I'm making a little mod (I did a bunch of modding back in the late 90s, I know my way around QuakeC) that will let us have the runes we collected from playing through previous episodes, so we can break it all up instead of beating the game in one big long LAN session. My late father, who passed away a few months before this E3 happened, introduced Wolfenstein 3D to me in the early 90s, and then it was Doom II. I played a few other games, like Duke Nukem 3D and Command & Conquer. Then Quake came out. I wasn't able to get my hands on it until xmas 1997 though. I was so... I don't even know how to describe the feeling I had. It was... Dang, I really can't even put it into words. It was so dark (metaphorically, not visually), and vivid, and haunting. It was a whole new universe that had been opened up to me that I explored with mods, and learning how to make my own mods from scratch. I learned all about creating levels, textures, 3d models, and especially writing my own QuakeC code. Wolf3D, Doom II, Quake, Quake3, and idTech derivatives like Half-Life, Half-Life 2, etcetera... have basically made me the person that I am today. I can't imagine a PC gaming world where Carmack and Romero and all the guys that made these games happen having never met up and started making cool stuff together. Can you even imagine?
TheAronDark I love it too...I showed this to my mother (I'm 30 and she is 60) a couple of minutes ago and she told me "I remember about you playing this game when you were a kid". And yeah she loved it, actually the part in where the guy takes the whole arm to open the door she laughed with wide open eyes! hahaha. Amazing come back for Doom!
For this one its the envorment or just a showcase of how everything looks and "feels" And since DOOM (2016) is out everyone knows what it looks now so they can just "Hey lets go hella fast paced on this reveal"
That's true for the most part, but in terms of raw gameplay, this reveal is more along the lines of Doom 3 than the DOOM we actually got. That just means that id Software listens to their fanbase and is intent on delivering a game we can all proudly call a Doom game, though, so that kicks ass!
I started playing doom hexen heretic when i was 4 years old my father had an windows 2000 and floppy disk version of doom 2 and ever since then my gaming journey started my father passed away cause of a diabetic coma and when they showed this i was cheering for the first time in 15 years i got a glimpse into what doom is now This one goes out to you pops miss ya✊️✊️
I love how even the person playing to film the showcase combat footage started to struggle towards the end, missing rockets or derping them into the environment and taking splash damage
Marty Stratton : Writes an open letter saying, Why Mick is "Lazy". Mick Gordon : Proceeds to take 2 years writing a Game Of Thrones sized novel on why Marty & his Bethesda are "Frauds". #JusticeForMick ✊
Why are people whining about it not having enough horror? That's like playing a mario game an asking where the water jet packs are. Sure 1 game had elements of horror but that doesn't mean that it always should bea
If Doom Snapmap allows people to basically recreate the maps from the original Doom 1/2 games, possibly even tweaking the gameplay and stuff so that it's as close as possible to the original games too, then I think this feature could be pretty frikin awesome--never mind all the original and cool content people will come up with. It would be just be awesome as a pure nostalgia trip to be able to play what are basically cutting edge current-gen versions of the classic Doom 1/2 games.
+inceptional Yea thats what we really need, some recreated original content. I know they decided to make the gameplay fast and jumpy and thats great. Im not sure what setting this guy played on in the demo, but all the enemies seemed like they could be killed before they even set up their weapons. I know they probably just did that for the demo, but even so, they know doom fans want to see the fast paced , hard as hell level spread out to where you miss one step and its down you go. I have a feeling we will be missing the parkouring aspect of the original. Im still getting this no matter what i could be way wrong, i haven't seen all the levels
Obviously I love the finished product of Doom 2016, with the faster pace and self aware tone. However, there are aspects of this demo that I still really love, particularly the tone. It's darker, more atmospheric, and in some ways more visceral. If they had kept this tone and just made the pace as fast as 2016 eventually was, I think I would've liked it just as much.
Even the finished game was sort of this weird mix of dark, brutal and gritty with silly over the top, self-aware slapstick. I know Hugo Martin has said that the violence in DOOM has to be funny and not mean-spirited, but DOOM2016 is at times definitely still feels more "Saw" than "Evil Dead 2"
Dean Murphy That joke. I like it. Good for you. I actually can't believe I didn't come up with that one XD But yes, if you like first person shooters this one will be the best in a long time. I would recommend Far Cry 3 to entertain you momentarily.
The lack of the Slayer's Mark, combined with what was officially said about when the actual plot was implemented, makes me think if they wanted to do some kind of Halo-esque story for the player character at this point but scrapped that because it was so Halo-esque (I'd prefer it over the "Doom Slayer" crap they ended up doing)
I’ve only recently got the chance to play DOOM (2016) and looking at the first iterations makes me really appreciate the polish that game had. I had so much fun playing it I immediately got Doom Eternal, and again was blown away by how different it was and how objectively better eternal was to 2016, which was already amazing.
The way the demonstration was played so slowly pissed me off so much, it was a poor reflection on how to game is meant to be played. I wasn't ecstatic about DOOM after the E3 but when i picked it up the first time it played way differently a complete Rush. The game is a masterpiece but they didn't show how it was when it was being marketed at E3.
Interesting to watch this retrospectively all the things they hadn't quite polished yet. The chainsaw seems to be unlimited use, ammo and health (ammo blue, health red) from glory kills... except it's inconsistent?. The art on the imp and hell knight doesn't seem to quite there yet, no "Mark of The Slayer" on the helmet. Makes me wonder how many more iterations they went through before landing at Doom (2016) for both gameplay and narrative.
***** Dude, relax. I'm sure he was just talking about how Bethesda revealed all three of those games at their panel at E3. He gave no credit to Bethesda for making those games, you came to that conclusion by yourself.
I will probably give in and get all day one, and I haven't done that in years due to the shitstorm triple a has caused in the past. Though seriously, I'm happy for Id to be back in their element. RAGE was painfully average.
And more than 7 years ahead, Eternal already released and almost a new game to be announced, I am here, with nostalgia, watching this video again, remembering all the emotions I had when watching it, live in the internet...man, time flies. Eternal is a blast and I had played it way more than Doom '16, but the place this game have in my heart, no other one can take. All of those years waiting for news about a new Doom game, and when it came was way better than my expectations.
Can't wait to play DooM on my PS4 with my father, My first video game was Doom on PS1 I was like 4-5 years old lol. It was my father who learned me playing Doom and other games.. When I showed him the trailer he told me "Holy shit son !" ahaha.. Thank you iD Software and Bethesda, the king is back.
SabreTrueLight True that, the imps kinda had the same face design as the Hellknights. Strange how they showed that in E3... I like the final version of their design better.
Malhekrow How to play Doom 4. (All nighter vers.) 1) Get a SHITON of cow blood (You can find it at supermarket something) 2)Store that shit in the fridge. (It's important if your planning to really do it lol) 3)Secure a copy of Doom 4. 4)Set up your shit (Cow blood, heavy metal at full blast, Doom 4 set to max difficulty) 5)Start to... RIP AND TEAR DEM FUCKING DEMONS TO SHIT!! 6)POUR COW BLOOD ON YOURSELF WHILE HEAVY METAL IS SCREAMING AT YOU! 7)Repeat 1-6 every time you feel the urge to let your violent urges out... 8)Clean the fucking mess you made playing Doom 4.
As much as I think they perfected the Imp design in Eternal, I always wondered what it would have been like if they stuck to this more Doom 3 styled Imp design as seen here.
Older Doom imps from the 90s were much better and looked like serious demons. These imps are like small pets who jump to your balls. Having all the way to look down to aim in the center of Earth to kill them is just bad design. It is visible that the developers focused everything on shootings 0.5 m away because multiplatform controllers. I mean even the real Doom games, Doom1 and Doom2 try to play them as they are but aim with a controller and you will be in trouble unless you come very close to demons. What kind of game is this, then? This and Doom Eternal? Let's invent a new name: bathroom shooters. Where all action is happening inside a 4 square meters bathroom LOL.
Actual game is so much faster paced than this E3 reveal was. Thank goodness.
ikr, not like ubisoft and his downgrades
probably because the walking is set to slow on purpose.
a few things that e3 is better: armor shade looks better, the sound of micro missles and bfg sound. I do really dissapointed when they remove micro missles sound
Praise lord gaben
my favorite part it is, so glad
"May contain content inappropriate for children"
may... it may?!
COMMON PEOPLE ITS DOOM THATS KIND OF A NO SHIT MOMENT
+TheBiggaproductions Fuck the "may" and replace it with "does" while putting it all in huge, bold, capslock letters.
+Atekal Hatesaka My thoughts exactly
+TheBiggaproductions Speaking of may, it comes out in May 13 :P
rockkiller124 1nb4 Friday the 13th
When the actual game is better than its E3 presentation
Thallez oh fuck this was a truly amazing game
Thallez For real, a breath of fresh air. Thank you ID and Bethesda, I don't know what we did to deserve this beautiful game.
Ubisoft should learn from Bethesda
@@isteall8140
EA and Activision should learn from ID and Bethesda.
It seems like Id software keeps developing like an indie studio, even though they're funded by the big bucks. That's probably why they focused on making a game that was actually fun, as opposed to just trying to jam as much shitty content into a single package and rip people off and run with the money.
"Moving really, really fast"
*walks very slowly for the gameplay showcase
too fast for casuals man
Shredder3371 I guess they didn't want to spoil how ridiculously fast the game actually was.
they slowed down the gameplay for this showcase
and the difficulty was set to ridiculously easy mode.I've played it on the hardest when i first started it and its nothing like whats shown here, once you get caught in the crosshairs of those big fat demons youre gonna lose a lot of hp yet this guy can stand still and duel with that fat ass demon with rocket pods
@@SoleNero21 ultra violince or nightmare?
remember when everyone thought this game was going to suck
i was one of them. i played the open beta for multiplayer and was pissed. i thought it was terrible and i refused to support it. for shits and giggles i bought the game on sale over thanksgiving break and i've been having an awesome time. i'm so glad i gave it a chance.. this game kicks ass
i can see why. it looks kinda like they gave away all they had on the teaser, but I'm glad it was good :D
*NOT DARK ENOUGH
Correxus
Not 2dark4me lol
Yeah
Doomguy: *rips a man's arm off
Dude in the crowd: Yeah!
8:02
The Psycho in the crowd lmao
the pure excitement the crowd has always gets me
Even at that chainsaw kills!
Especially at the chainsaw kills
I like the part when Doomguy break the soldier's leg and crush his head with it. Bet no one expected that
it's hard to not get excited at DOOM. except if you're a vegan
@@Wolvenworks why would vegans not like doom?
When gameplay starts, put speed to 1.25x. Now you have the current DOOM
yeah that's true
SKiDDY193
Well said,m8.
Maybe about a 1.2x if TH-cam had it, but essentially correct. Glad id sped it up from this E3 showcase.
That's literally the case..
It's like they actually listened to the community... although an even grungier, browner version of Doom 2016 with even more industrial areas and faster movement, now that wouldve been cool too. Oh wait, it's just Quake 1!
You can actually see where the final game improved on, wow
Anthony Sanchez FINAL GAME? HAHAHAHHAHhaga
Instagram Re-uploads Final game? What is that? Lolol
@@frinkledinkjones
He meant final product of the game upon release.
And became one of the best games of 2016 and this generation as well
@@BaByBoy714ful do you lack basic comprehension skills? OP was obviously talking about the final, completed build of the game that shipped to customers. He wasn't saying that this would be the last ever Doom game
I love how no one cheered for the plasma rifle
we don't talk about the plasma rifle.
that's not even a rifle.. it's a toy
plasma rifle is utter garbage, if you want a high rate of fire use a assault rifle or the mobile turret for the chain gun
It was my main weapon when i was playing in ultra violence, its pretty good combined with the heat wave module (you can kill annoying imps and some shit from distance in seconds or instantly)...
It's not garbage, but it's not very satisfying. I actually liked the Doom 3 version better - it had slower fire rate, but you could feel the kick of the gun and the damage it did. It was just... right. I guess they tried to make it more suitable for the frenzied combat of the new game, but unintentionaly sacrificed the feel of the weapon.
The amount of blood I have shed in this game's campaign would turn a desert into an ocean of blood. 10/10
Fucking awesome
Wow!
enough to make the red sea?
It is verified that playing DOOM increases your testosterone level by over 9000.
I see what you did there
Hehe more like
7 trillion (his Demon kill counts)
Now is has gone up too
10,000
WHAT 9000?
THERE'S NO WAY THAT CAN BE RIGHT
I can’t press the like button on this comment, 666 likes already!
Other games: you can't enter without a hand scan please find another way through.
DOOM: You can't enter without a handscan find someone who has clearance AND RIP HIS FUCKING ARM OFF
+alexis diaz doom is like chuck norris and Doom 3 had a lovebaby
+UKGameplayz2 Doom 2. Doom 3 sucks.
Hawkbone doom 3 was epic
+UKGameplayz2 it sucked
Outrageous Videos i liked it.
#VoteGaben4President
#NoWorldWar3
This game is so f***ing good!
Paulo Lameiras It is got the word fucking in It so yeah I did play it
You like fucking too?!?!
3:40 sales just doubled
The best FPS of the generation.
IAMDAVEAMI Nigga you must be stupid.
Pro Tip:
Don't stop moving.
Never do it Ultra nightmare
Can I play doom
scout rules 101 lol
Carolyn Burnett no
Shoot at it until it dies
Anyone here after watching Doom Eternal?
#Hypeaf
Davy Jones FUCK. Yes.
Hell on earth baby
Hell on earth baby x2
Doom Eternal's QuakeCon presentation is much better than the Doom 2016 one
Davy Jones not really
3:41 you can hear someone saying "OH MY GOD!!!"
oh yeah
They killed kenny!
What a good ear, damn
@@Ozzie143 you bastards!
Now this is how you bring a classic game into the 21st century.
*classic franchise
i love how he doesn't get damaged when his health is at 10
Mista E Lol or thé chainsaw stays at 6
It's so he won't die! Obviously, but still, not fun for an audience to have to see him die unscripted then wait to get back in the fight
Some sort of a Buddha mode I guess, except it’s at 10% health instead of 1?%?
It's called "Buddha" mode
Did the HUD literally just said "Super Chainsaw" when he picked it up?
It was a special version of the Chainsaw used in the E3 demo explicitly. It was basically the regular chainsaw but with infinite fuel.
@@vidyajamesu gee i wonder why they got rid of that
Wonder why there hasn’t been a mod that restores the functionality of the Super Chainsaw.
Wonder why they would have an op version of the chainsaw in the first place
(They had to make it so the person playing the scripted demos couldn't be destroyed by the actual difficulty of the game, and it shows in his movement)
that one guy who yells "yeah!" when doom guy rips off the tech dude's arm gets me every time
I love how the game looks pretty much the same even on release.
Take note Ubisoft :/
hell I'd say the game looked pretty fucking good and it looked better upon release XD
Ubisoft should absolutely take notes lol
Actually final games looks and plays better than this demo)
The imps look very different
it honestly looked better on release
Pratim Gupta The interesting thing is, they are similar in height to their doom 3 counterparts as well, yet in this game they look like midgets in comparison to the Barons.
Interesting to look back and see all the little tweaks and differences between the E3 version and the release.
Especially with the soundtrack. They really listened to the fans when they said "the electronic music is good, but it doesn't feel like doom"
I like how the final product looked just as good as, if not better than this demo.... Unlike Ubishit, who likes to falsely advertise their titles to pique interest, then sell massively downgraded shit shows.
Honestly, I think the final product looked a lot better.
The final product looked better than this teaser. And you're right about Ubishaft
Effect wise the real product is a bit worse. For example the great thunder effects in hell level do not exist in game. Watch when he demonstrates hell every 3-4 seconds light flashes everywhere.
+Andreas M I agree. Unlike most people I actually loved the "piss filter" in Hell, it gave it a strong sulfuric feel while the retail beige one looks quite bland
Yeah, while I'm glad they got rid of the "piss filter" for most of the game, they should've kept it for the Hell parts, cause it actually looked good there
Doomguy getting beaten to death with his own arm will never not bring a rictus-level grin to my face.
*Doomslayer
Both are actually the same.
james wolfsbane i like to think its the same guy
assi ate No the are not?Doomguy is a human that found himself on mars and invasion of hell just so happens to be a thing there.While Doomslayer is a Leader of Night sentinels of Argent'D nur who lost his son,had an angel give him superpowers and had a demon-forged armour,not a standard security one and actively goes out and searches for hell and it's minions instead of being a guy at the right place at the right time.
Intense Blowjob (nice name) in the end of DOOM 1 it says doomguy can travel though time and space, which would make sense for him to be.
I never get tired of watching this video. The reactions of the crowd is perfect.
You know the punisher is anti-cop, right?
This game still holds up 4 years later.
Who's ready to rip and tear in eternal?
Nobody I guess
That chainsaw is just beyond brutal :D
Kleavers it's gore-tastic
labobo a 20 minute one
labobo i did but they might fix that
labobo Is it really anymore repetitive than point and shoot? I sure as hell ain't gonna complain about ripping a demon in half. Idk why you're complaining about the maps, 1) it's a demo 2) it's a space station on mars, what did you expect?
labobo You got a point there. I kind of miss Doom 3's atmosphere. But that was more of a horror game than a shooter to me.
Publishers often use pre-rendered cutscene footage and deliberately misrepresent the game and disappoint players upon release. For the first time, we weren't lied to. For once, we actually got gameplay within the goddamn game engine at E3, and it was scripted to be measurably slower than the game itself in order to fulfill the hype.
*cough* NO MAN’S SKY *cough*
Holy fuck that chainsaw animation length, thank god they changed it.
Same with almost all the animations. They all seem to linger longer than in the actual game (not to as much of an extent but still).
It seems like a matter of like a half-second, but remember, you're doing hundreds of glory kills and chainsaw kills throughout the game. Combat pacing is EVERYTHING in an FPS--the difference between whether a game feels like Doom or Halo. Not that Halo's bad, mind! I like Halo games a hell of a lot. But the pace of a Halo fight is very different from the pace of a Doom fight.
So to make Doom feel like Doom it is IMPERATIVE that it be fast. You have to be able to move at what other games would consider sprinting speed, all the time. And making a canned animation kill take one second or one and a half seconds can be all the difference--think of how long Gears of War chainsaw kills take, for instance. Those work for Gears of War because it's a cover shooter, where the pace is slower by nature. Doom is a twitch shooter. You can't stop.
+InchonDM you seem like you know your shit when it comes to doom so pls tell me is it possible to do the very last glory kill on imp before the revenant gets you? I tried glory killing from all positions but nothing,any advice?
Pardon my english it s not my native language.
I think they slowed down at some parts. When the hell knight is jumping, you can see that it is slowed down.
Prc Drcko Some of the glory kills shown here are only possible with Berserk power-up in the final game.
they pulled a reverse Ubi here. Actual game looked tons better than demo
This game is beautiful
Lol same profile pic
@@swiftsausages lol same profile pic
Nick lol same profile pic
Oh wait nvm
I always revisit this video because the audience reaction to glory kills is priceless
I come back and watch this every now and again. The crowd reactions, the game itself....it all literally brought tears to my eyes. The fact that the game was as good as the reveal made it look, makes this game a masterpiece.
Man, this is fascinating to look back on now that the game has been released. Foundry's layout is virtually identical, but they moved Kadingir Sanctum's arena all the way from the start of the level to beyond the blue key door!
I'm shocked honestly when I first saw the demo I thought it the speed was fast but after actually playing the game this now looks slow
Revenants... have jetpacks... REVENANTS... HAVE JET. PACKS.
Because they DIDNT have Homing rockets, loads of health, and be general fucking annoying.
They also have trumpets.
They can also make spaghetti.
Austin Hou Oh my FFFFFUCK I hate those things.
Jetpacks, homing missiles, semi-functioning brain, and badassery in general. Imps and revenants are the most metal enemies of DOOM.
This is the game i ever wanted since 1994. I just hope in a split screen mode cause i want to play this game with my father, he love DooM. I grew up with this game because of my father. And please Bethesda/Id, i want this game to run at 60 fps without drops on my ps4, that's really important for a true old school fps. I know you can do it! DooM look amazing. Thnx!
*he loves doom not he love doom
Mostafa Shahin I'm sorry. English is not my native language, i only studied it at school years ago! :)
Game Bastard Well, this is A) Running on Xbox One, B) Pre-Alpha Footage, C) the same stuff that was shown off at Quakecon and D) hovering at around 40FPS at this current time (The SnapMap stuff, which I'm guessing is based off of a more recent version of the engine, is running much more consistantly at 60FPS). With about 10 months left in development, I have no doubt that this game will run at 60FPS on the consoles...meaning it'll run just PERFECTLY on my high-powered PC X-)
HAHAHAHAHAHAHAHAHAA 60 fps without drop on ps4? Go away dirty peasent
Game Bastard sorry 30 FPS expected like on fallout 4 for PS and XBOX
i tagged this as a sexual content; this was clearly rape and sexual harassment.... for making my eyes turned blinded by the aswomness. If the creators had such technology back then, this is how doom 1 would of looked like. I just cant wait to play this game. After playing wolfenstein new order my hopes of old school being brought back to this new gen has risen :D
Yeah this is too awesome!!!
You stupid piece of Shi-
Oh I see what you did there
***** its so awesome it hurts that now we cant touch it and give it the attention it deserves.. all our available minutes that become hours and no sleep, skip work, piss off gf's wives and friends by disappearing into DOOM.. possibly forever :D all I need is DOOM and CSGO.. other people can play all those other games. Do not want time wasted that could be playing and making DOOM maps/modes. The internet will implode on release of DOOM :D porn will no longer be the the biggest thing :D dying to start making a mode I have high hopes to be big
I was about too open a can of whoop-ass on you.
***** i agree, this trailer got me pregnant
Most games: *deep emotional backstory*
DOOM: hey man, you wanna kill some demons?
The doom lore is actually pretty sad
Killing demons is deeply emotional.
@@spacetrainbaby3737 we still miss the daisy :,(
Me 4 years ago: this man is unstoppable
Me now: pathetic immobile trash
what
FrostBite the gameplay is awfully slow in the demo and he doesn’t move a lot during combat which is a big no-no in the final game
@@faultyblue9934 oh so thats what he means, I agree, the gameplay was slow
Me after playing doom eternal: pathetic immobile trash
ravey23 dude don’t even get me started! Playing Eternal is like being on a cocaine rampage with two shots of adrenaline to the legs
Such a solid reveal and the final release surpasses the teaser.
Man, you guys rule
I watched this live, on our living room projector, while drinking a tallcan beer. I can't believe it's already been 9 years. My girls aren't little babies anymore, and when I played DOOM it was with my youngest sitting on my lap so she could watch. Now all three of us have been playing Quake1, coop. We beat the first episode and now they get to choose which one we do next. I'm making a little mod (I did a bunch of modding back in the late 90s, I know my way around QuakeC) that will let us have the runes we collected from playing through previous episodes, so we can break it all up instead of beating the game in one big long LAN session.
My late father, who passed away a few months before this E3 happened, introduced Wolfenstein 3D to me in the early 90s, and then it was Doom II. I played a few other games, like Duke Nukem 3D and Command & Conquer. Then Quake came out. I wasn't able to get my hands on it until xmas 1997 though. I was so... I don't even know how to describe the feeling I had. It was... Dang, I really can't even put it into words. It was so dark (metaphorically, not visually), and vivid, and haunting. It was a whole new universe that had been opened up to me that I explored with mods, and learning how to make my own mods from scratch. I learned all about creating levels, textures, 3d models, and especially writing my own QuakeC code. Wolf3D, Doom II, Quake, Quake3, and idTech derivatives like Half-Life, Half-Life 2, etcetera... have basically made me the person that I am today. I can't imagine a PC gaming world where Carmack and Romero and all the guys that made these games happen having never met up and started making cool stuff together. Can you even imagine?
Who's here after DOOM: The Dark Ages Reveal at the XBOX Showcase?
ME!!!
Goosebumps moment for me! i miss this kind of presentation with the live audiences cheering for their favorite games.
Compare this E3 with the Doom Eternal reveal...
DOOM has grown so much
I love Doom so much... I just have to watch this again :D
Damm you Bethesda :P
TheAronDark same
Watching this at 2 am! Why Bethesda!!!??Whyyyyyyyyyyyy?!???
TheAronDark I love it too...I showed this to my mother (I'm 30 and she is 60) a couple of minutes ago and she told me "I remember about you playing this game when you were a kid". And yeah she loved it, actually the part in where the guy takes the whole arm to open the door she laughed with wide open eyes! hahaha.
Amazing come back for Doom!
TheAronDark Same. I overreacted until my parents scold me lol.
***** that part really makes me laugh but sadly my mom doesn't like gore :(
Anyone else here after the DOOM: Eternal gameplay reveal from QuakeCon? The difference between these reveals is night and day!
So much improvement!
For this one its the envorment or just a showcase of how everything looks and "feels"
And since DOOM (2016) is out everyone knows what it looks now so they can just "Hey lets go hella fast paced on this reveal"
That's true for the most part, but in terms of raw gameplay, this reveal is more along the lines of Doom 3 than the DOOM we actually got. That just means that id Software listens to their fanbase and is intent on delivering a game we can all proudly call a Doom game, though, so that kicks ass!
@@LP-PADICIA Yes Doom Eternal is even more like the 93 Doom. I don't know why they haven't made the ability to do a coop single player yet.
@@eduardofernandes7889 I actually prefer the hologram activation in the E3 presentation better than the one in game.
First look at the game: :O
First glory kill: :oOO
When the chainsaw appears: *maniacal screech of happiness*
This still gives me goosebumps even tho the game been out since 2016. I'll never forget how hyped I was when this reveal came out.
I started playing doom hexen heretic when i was 4 years old my father had an windows 2000 and floppy disk version of doom 2 and ever since then my gaming journey started my father passed away cause of a diabetic coma and when they showed this i was cheering for the first time in 15 years i got a glimpse into what doom is now
This one goes out to you pops miss ya✊️✊️
I love how even the person playing to film the showcase combat footage started to struggle towards the end, missing rockets or derping them into the environment and taking splash damage
Marty Stratton : Writes an open letter saying, Why Mick is "Lazy".
Mick Gordon : Proceeds to take 2 years writing a Game Of Thrones sized novel on why Marty & his Bethesda are "Frauds".
#JusticeForMick ✊
bethesda is…. eh. but marty didnt even mention one thing on why mick is “lazy”
"2:15
Ladies and gentlemen:
THIS IS DOOM"
And so it began...
I get chills down my spine everytime I watch this. Such an amazing day for Doom
Is this the Dark Ages? Looks pretty damn good! Oh wait this is Doom 2016...Still looks pretty damn good even as I watch this again for the 100th time.
When a game actually exceeds everyone's expectations... that's a rarity now a days.
8:00
- Ripping a corpse's arm off.
- One lone audience member shouts "....YEAH!" 🤣
Why are people whining about it not having enough horror? That's like playing a mario game an asking where the water jet packs are. Sure 1 game had elements of horror but that doesn't mean that it always should bea
Your name and profile pic that's some funny shit
If Doom Snapmap allows people to basically recreate the maps from the original Doom 1/2 games, possibly even tweaking the gameplay and stuff so that it's as close as possible to the original games too, then I think this feature could be pretty frikin awesome--never mind all the original and cool content people will come up with. It would be just be awesome as a pure nostalgia trip to be able to play what are basically cutting edge current-gen versions of the classic Doom 1/2 games.
+inceptional Exactly. Imagine replaying the originals, but using the id-tech 6 engine? 2016 is going to be an interesting year.... ;)
if only i was creative ...
+inceptional i bet a fucking bunch of people are gonna do their own interpretations of doom 1 and 2, just a matter of who makes the best
+inceptional Yea thats what we really need, some recreated original content.
I know they decided to make the gameplay fast and jumpy and thats great. Im not sure what setting this guy played on in the demo, but all the enemies seemed like they could be killed before they even set up their weapons. I know they probably just did that for the demo, but even so, they know doom fans want to see the fast paced , hard as hell level spread out to where you miss one step and its down you go. I have a feeling we will be missing the parkouring aspect of the original. Im still getting this no matter what i could be way wrong, i haven't seen all the levels
+HairyHog I guarantee that E1M1 will be out within a day of release
Obviously I love the finished product of Doom 2016, with the faster pace and self aware tone. However, there are aspects of this demo that I still really love, particularly the tone. It's darker, more atmospheric, and in some ways more visceral. If they had kept this tone and just made the pace as fast as 2016 eventually was, I think I would've liked it just as much.
Even the finished game was sort of this weird mix of dark, brutal and gritty with silly over the top, self-aware slapstick. I know Hugo Martin has said that the violence in DOOM has to be funny and not mean-spirited, but DOOM2016 is at times definitely still feels more "Saw" than "Evil Dead 2"
Also, if they ever reboot Quake "dark, armospheric and visceral" would be the perfect tone for it.
Always fun to come back to this and see what had changed
I know man
Doom 2016 was one of the best moments in gaming History
The audience’s reaction to the first glory kill was priceless
Thank fuck i dont have to deal with Call of Duty: Modern Advanced Titanfall. This looks 10,000 times better. Ive never played the original DOOM sadly.
Dean Murphy That joke. I like it. Good for you.
I actually can't believe I didn't come up with that one XD
But yes, if you like first person shooters this one will be the best in a long time.
I would recommend Far Cry 3 to entertain you momentarily.
***** Like get the original DOOM on my xbox one?
***** Alright. Nice.
+Dean Murphy Dude Get the original one...you're missing out on something epic!
Tyler Durden I know. Ive seen all the gameplay and shit. I need it so bad.
I really love how modest this reveal was. They didn't even begin to showcase how fast this game can get.
JUSTICE FOR MICK GORDON.
TH-cam: should we add this video to the recommended list?
*3 years later*
TH-cam: yes
Ikr
0:14 made a first person shooto called Doom
LOL
ronnythe goat "id" software
That's how it's pronounced. "id" Software... As in the id of the human mind.
More like "first-person shoortoor"
I hear something different every time I hear it.
I still come back to this from time to time. The audience reaction is just priceless.
Where can I find the DOOT?
you can find it in my TOOT
On the bottome of your FOOT.
Don't forget to LOOT
Watch out for the ROOT
Hes asking about a cover of doom on the trumpet i believe
First time i heard a crowd so excited during a presentation.
Can't believe this was 5 years ago. I still remember all the new hype around this game like it was yesterday. Time flies.
I FEEL LIKE IT WAS 2 YEARS AGO
The lack of the Slayer's Mark, combined with what was officially said about when the actual plot was implemented, makes me think if they wanted to do some kind of Halo-esque story for the player character at this point but scrapped that because it was so Halo-esque (I'd prefer it over the "Doom Slayer" crap they ended up doing)
Wow, I remember watching this before the game was out. Having finished the game, this video looks so SLOW!
I love how the volume of the crowd is directly related to either A: The gore on screen or B: Chainsaws on screen.
When your players are excited right in front of you while showing off your product, YOU KNOW YOU'RE DOING SOMETHING RIGHT.
The crowds reactions to the glory kills made me smile
Who came here after Doom Eternal?
Amazing how well they got this game running on release. The framerate was horrible in this demo.
No it was just less fast passed at the demo.
8:11 Give Doom guy a HAND everyone.
That play back sure came in HANDY.
I wish i could give him a HIGH FIVE for that.
sorry.
Nice one... I'm literally crying right now...
Jephener Ben
I was crying when i wrote it.
The Super Shotgun was amazing however the attachment for the 3 round burst on the main shotgun was god tier.
I’ve only recently got the chance to play DOOM (2016) and looking at the first iterations makes me really appreciate the polish that game had. I had so much fun playing it I immediately got Doom Eternal, and again was blown away by how different it was and how objectively better eternal was to 2016, which was already amazing.
This is how you show a game.
Interesting profile pic
The way the demonstration was played so slowly pissed me off so much, it was a poor reflection on how to game is meant to be played. I wasn't ecstatic about DOOM after the E3 but when i picked it up the first time it played way differently a complete Rush. The game is a masterpiece but they didn't show how it was when it was being marketed at E3.
I absolutely love the audience's reaction to this, especially at the twisted foot crusher.
This is like a backwards foundry level
Interesting to watch this retrospectively all the things they hadn't quite polished yet. The chainsaw seems to be unlimited use, ammo and health (ammo blue, health red) from glory kills... except it's inconsistent?. The art on the imp and hell knight doesn't seem to quite there yet, no "Mark of The Slayer" on the helmet. Makes me wonder how many more iterations they went through before landing at Doom (2016) for both gameplay and narrative.
"It's not just about the single player experience"
and then the game came out XD
Bethesda I love u! 3 fucking great games doom, fallout 4, and dishonored
***** omg just shut the fuck UP
***** Dude, relax. I'm sure he was just talking about how Bethesda revealed all three of those games at their panel at E3. He gave no credit to Bethesda for making those games, you came to that conclusion by yourself.
Shadows End Yeah and more content for ES Online. They may as well take my money now.
Even I knew Bethesda didn't make these games lol they just publish them
I will probably give in and get all day one, and I haven't done that in years due to the shitstorm triple a has caused in the past.
Though seriously, I'm happy for Id to be back in their element. RAGE was painfully average.
And more than 7 years ahead, Eternal already released and almost a new game to be announced, I am here, with nostalgia, watching this video again, remembering all the emotions I had when watching it, live in the internet...man, time flies. Eternal is a blast and I had played it way more than Doom '16, but the place this game have in my heart, no other one can take. All of those years waiting for news about a new Doom game, and when it came was way better than my expectations.
Can't wait to play DooM on my PS4 with my father, My first video game was Doom on PS1 I was like 4-5 years old lol. It was my father who learned me playing Doom and other games.. When I showed him the trailer he told me "Holy shit son !" ahaha..
Thank you iD Software and Bethesda, the king is back.
Apparently DOOM saves fatherhood!
The e3 imps look alot different if you look closely then the real ones...
SabreTrueLight True that, the imps kinda had the same face design as the Hellknights. Strange how they showed that in E3... I like the final version of their design better.
Speedy1SonicBoy probably because that’s how they were at that time?
Love how the crowd collectively shit itself when the chainsaw was picked up.
4/10 Not enough Master Chief
-IGN
Wait a minute, isnt ign biased towards CoD?
The_Weasel_2012 10/10 because doesnt have master chief
Tanner P I concure. I was playing Doom long before the "Master Mischief" was even a twinkle in its father's eyes...
The_Weasel_2012 Nice B8 m8
Lsdude420 where did you learn English
RIP AND TEAR.
YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS!
Malhekrow How to play Doom 4. (All nighter vers.)
1) Get a SHITON of cow blood (You can find it at supermarket something)
2)Store that shit in the fridge. (It's important if your planning to really do it lol)
3)Secure a copy of Doom 4.
4)Set up your shit
(Cow blood, heavy metal at full blast, Doom 4 set to max difficulty)
5)Start to...
RIP AND TEAR DEM FUCKING DEMONS TO SHIT!!
6)POUR COW BLOOD ON YOURSELF WHILE HEAVY METAL IS SCREAMING AT YOU!
7)Repeat 1-6 every time you feel the urge to let your violent urges out...
8)Clean the fucking mess you made playing Doom 4.
V Six I see no other way to play
One of the best games that I have played since Alien Isolation.
As much as I think they perfected the Imp design in Eternal, I always wondered what it would have been like if they stuck to this more Doom 3 styled Imp design as seen here.
Older Doom imps from the 90s were much better and looked like serious demons. These imps are like small pets who jump to your balls. Having all the way to look down to aim in the center of Earth to kill them is just bad design. It is visible that the developers focused everything on shootings 0.5 m away because multiplatform controllers. I mean even the real Doom games, Doom1 and Doom2 try to play them as they are but aim with a controller and you will be in trouble unless you come very close to demons.
What kind of game is this, then? This and Doom Eternal?
Let's invent a new name: bathroom shooters. Where all action is happening inside a 4 square meters bathroom LOL.
years after this masterpiece and doom eternal i still come here to listen to the crowd as they witness dooms revival
I can't believe this was almost 7 years ago, I still remember being so exited to play this game on my new gaming pc I bought with my life savings
#RIPCOD