The 'Flappy Bird' That Laid the Golden Egg: Success in Hyper-Casual

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  • เผยแพร่เมื่อ 7 ก.พ. 2025

ความคิดเห็น • 34

  • @gamongames
    @gamongames 2 ปีที่แล้ว +21

    I come from the future of working in HC in 2022 to say that he was absolutely right in predicting the industry was gonna shift towards engagement above everything. That's what we aim for now, with deeper mechanics, deeper customization and deeper narratives, even ignoring instant appeal a bit, but he was fortunately wrong about games being created by algorithms. Even if some creatives in the field basically do just that trying to frankenstein games together out of parts of the hits, it almost never works. A good game that works for players long term still needs to come from a designer's understanding of how each part work together and I'm happy for that.

  • @moscowirl7253
    @moscowirl7253 2 ปีที่แล้ว +4

    What a brilliant talk, thank you so much, GDC is still kickin' it!

    • @DAHT1CT
      @DAHT1CT 2 ปีที่แล้ว

      Fucking GDC racists. towards Russia

  • @Lunareon
    @Lunareon 2 ปีที่แล้ว +13

    Thank you for the great talk! Hyper-casual is a sort of continuation of the early flash games, with the added bonus of actually being able to properly monetize them now. I fully agree that they can be weirdly meditative, once you get into the zone. xD

    • @DAHT1CT
      @DAHT1CT 2 ปีที่แล้ว

      Fucking GDC racists. towards Russia

  • @indiemini
    @indiemini 2 ปีที่แล้ว +1

    Fantastic lil talk. Really cool to see how you might decide which projects to pour resources into using data.

  • @ibrews
    @ibrews 2 ปีที่แล้ว +15

    Great talk. And a little terrifying

  • @YourWarriorPoetCOM
    @YourWarriorPoetCOM 3 หลายเดือนก่อน

    Aloha and mahalo for the info!

  • @d3v1lsummoner
    @d3v1lsummoner 2 ปีที่แล้ว +4

    Love the talk but missed opportunity at 26:10. "Make Flappy Bird look like a Floppy Bird."

    • @ibrews
      @ibrews 2 ปีที่แล้ว

      came here to say exactly the same thing :D

  • @Mysda_
    @Mysda_ 2 ปีที่แล้ว +15

    now flap

  • @MarioDoodles
    @MarioDoodles 2 ปีที่แล้ว +1

    Thanks...im on oposite side with CRUDE. Its such a demanding developement...hope i get same attention on release

  • @Akazael16
    @Akazael16 2 ปีที่แล้ว

    Gamera channel brought me here!

  • @nekokna
    @nekokna 2 ปีที่แล้ว +10

    so,everything went evil in 2017(ads)

    • @DAHT1CT
      @DAHT1CT 2 ปีที่แล้ว

      Fucking GDC racists. towards Russia

  • @joymagineassets
    @joymagineassets 2 ปีที่แล้ว

    ITS BECAUSE THE MARIO PIPES 90%

  • @yuki_musha
    @yuki_musha 2 ปีที่แล้ว +9

    Dong was not inspired by anything to make Flappy Bird. He just ripped off "Piou Piou contre les cactus". It doesn't deserve "respect".

    • @lyingpancake95
      @lyingpancake95 2 ปีที่แล้ว +5

      I don't know much about the developers of either game, but usually there's a reason a "ripoff" is more successful than the source.

    • @yuki_musha
      @yuki_musha 2 ปีที่แล้ว +9

      @@lyingpancake95 And? When the reason can be something outside of the game (distribution, money or simply pure luck), it doesn't make anything different

    • @heyjakeay
      @heyjakeay 2 ปีที่แล้ว +7

      Not the first and won't be the last. Wordle isn't exactly original either.

    • @yuki_musha
      @yuki_musha 2 ปีที่แล้ว

      @@heyjakeay well, adapting a tv game show into a video game, why not?... There's added value to that. Though I wouldn't be surprised that Wordle may not be the first to adapt Lingo, that was itself adapted from Jotto. But making a game almost the same as another, even the graphics it's less than not being original :/

    • @lucbloom
      @lucbloom 2 ปีที่แล้ว +1

      @@lyingpancake95 That reason is called “Pewdiepie”.

  • @tomsawyer6247
    @tomsawyer6247 2 ปีที่แล้ว

    so mobile games will degenerate to simple single mechanic hyper casual something (can't call it games at all)

    • @nekokna
      @nekokna 2 ปีที่แล้ว

      Yeah i fear those idle games