ALL THE HIDDEN INFO OF EFOOTBALL 2025 THAT THE GAME DOES NOT SHOW🔥

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

ความคิดเห็น • 345

  • @PESPepe
    @PESPepe  6 วันที่ผ่านมา +12

    Hey people! I wanted to clarify the part at 9:37 a little because it's inaccurate. The sentence that balance has no function off the ball isn't the whole story, as other parts of the video show. It is true for turning and running, which is what I had in mind when saying it, but as I've said in other parts of the video, when losing physical or aerial duels and thereby losing balance, it is the balance stat that's responsible for how quickly you can restore balance again, and that can absolutely happen without the ball involved as well when players collide. Apologies for the poor phrasing on that one and thanks to Voidrive for letting me know🙏

  • @Burt.Reynolds
    @Burt.Reynolds 8 วันที่ผ่านมา +22

    This is by far the most informative and actually scientific take on in-game stats I have ever seen on this platform. The in-game explanation is so ambiguous thank you so much for this video Pepe! And special props to Amadeusz as well 🤝

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +4

      Thank you very much🙏
      I only collected the information and provided the video though, credits absolutely go to Amadeusz (and Voidrive for his great translations), who is the actual scientist by doing all this high quality research and letting us know about it. I'm not a tester, I'm not even sure if I could actually do testing on this level because one would have to automate inputs and stuff and make sure any other stat / external factors are 100% the same to ensure there is no noise to skew the resultss. It's also very time consuming. I'm very glad there are people who are amazing at this and putting in the work and on top of it even sharing it with us👍

    • @freddy1620o
      @freddy1620o 8 วันที่ผ่านมา +1

      I totally agree. Great video!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +2

      Thank you very much Freddy, really appreciate it🙏

  • @lazervette
    @lazervette 7 วันที่ผ่านมา +10

    Very interesting, THAT'S what I call valuable content. I hope there's more of it even though the game doesn't really offer much. You more than deserve the like.

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thank you very much, glad to hear you like it🙏

  • @RyanGBB88
    @RyanGBB88 วันที่ผ่านมา +1

    I'm still sceptical about some of these things based on the testing method. A lot of things like how accel and kick speed work were done mostly in free training where the game state is quite different to a real game. The real in game effect of these stats is real hard to quantify. For instance, I definitely feel accel does make a difference when using sharp touch under pressure and I'm sure kick power makes a difference on any kick taken when under pressure also, but theres no clear way to test it properly, i just know when I play I find high accel players and players with high kick power are much more realiable in certain situations which work counter to what the testing suggests

  • @JayRunEmDown
    @JayRunEmDown 8 วันที่ผ่านมา +7

    This is the type of video I thought the pes pros would post like indo or efootball universe. Thank you for explanation Pepe!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much for the nice words🙏

  • @actorios1980
    @actorios1980 8 วันที่ผ่านมา +3

    Very informative video! Thank you for putting everything together in one video and making it easy to understand.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏It luckily wasn't that hard thanks to Voidrive's great compilations😀

  • @busbyboy77
    @busbyboy77 4 วันที่ผ่านมา +3

    Pepe..! The main man! 🙌 I must have watched this video fully though about 4 times now, and gone over a few areas now and again too, I can't stress how much I appreciate this 🙏 When I got the new Nedved people were saying to me that 'fighting spirit' was wasted on him because of his high stamina, but I had it on his old card and I knew it just WORKED for some reason. That's just one example of how good this video is, to prove I wasn't crazy 😅 I feel gutted that I've put weighted pass on some of my CF players though now as I always thought one touch pass + through pass + weighted pass = a perfect passing, and I know for sure that many others thought that too. At least we have the knowledge now going forward, and where I may have put weighted pass on Platini, instead I went for fighting spirit 💪 Thank you again, for this amazing content 🙏✌️

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา +1

      Hey! Glad to hear you like the video this much🙏
      Absolutely, at some point, any of us is wrong or has outdated information, it just happens, as long as we're open to learn, it's all fine👍
      Keep in mind though that I only summarized it, Voidrive translated and aggregated everything and Amadeusz is actually the true MVP because he acquired the knowledge🏆

    • @busbyboy77
      @busbyboy77 4 วันที่ผ่านมา +1

      @PESPepe , yes and it's great that they did that, but a lot can be lost in translation and it's brilliant to have it here in a more specific term as what it actually means/translates to us I guess. Do you think that when we get defenders that come with super sub that their defencive awareness raises by 5% maybe, like Tomiyasu for instance? I'll probably try and change some of my existing players, like my showtime Mbappe with weighted pass 🙈 Hopefully get fighting spirit, but then there's the danger that it might give him track back 😬 It's probably best left for now just in case 😅 But for sure, those guys are great for what they have found, and it will really help pick my skills to have more useful ones in the future 🙌

    • @PESPepe
      @PESPepe  3 วันที่ผ่านมา +1

      I'm pretty sure defensive awareness is not increased, if anything, it could be heading because as far as I know there was a Tomiyasu POTW with super-sub who scored a header after being subbed in. Just speculation though. Track back isn't actually bad, but better on AMF/RMF/LMF/CMF than strikers. Glad to hear you'll have an easier time picking your skills now🙏

    • @busbyboy77
      @busbyboy77 3 วันที่ผ่านมา +1

      @PESPepe , yeah I put track back on most of my midfielders, but wouldn't fancy it on Mbappe 😅 Yeah the last big time Tomiyasu has super sub too, but standard form. It was just a thought 🤷🏻‍♂️

    • @PESPepe
      @PESPepe  2 วันที่ผ่านมา +1

      Ah, didn't know that the big time had it too😀Nothing wrong with thinking🙏

  • @yashpatel3100
    @yashpatel3100 4 วันที่ผ่านมา +1

    I want to learn playing like you! I came across this video, and I'm already a fan of your play style! Beautiful man! Oh, and the main video is also very informative so thank you for that as well!

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา

      Thank you very much, really nice to hear that, glad to hear you like it🙏

  • @aj7803
    @aj7803 6 วันที่ผ่านมา +2

    Thanks alot Pes Pepe (and amadeus and void ry). This is such a great video. Love your content man

    • @PESPepe
      @PESPepe  6 วันที่ผ่านมา +1

      Thank you very much for the nice comment, really appreciate it🙏

  • @DineshKarthick-b6k
    @DineshKarthick-b6k 7 วันที่ผ่านมา +2

    THATS WHAT U CALL A ‘Quality content’🔥

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏

  • @hasslerism
    @hasslerism 8 วันที่ผ่านมา +2

    Master Guide.
    Super Duper work, as usual.
    Many thanks !

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much! I just collected the formation for the video though and put it together, Amadeusz deserves the credit for all the information he found out, and additionally Voidrive for compiling them for the English user base. Without either, this video wouldn't exist👍

  • @petersmitgary
    @petersmitgary 8 วันที่ผ่านมา +6

    I was paying more attention to the game play in the video than the information, the dribbling and finishing display here is absolutely phenomenal. That kind of dribble probably takes years to perfectly execute.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much, love to hear you like it🙏
      It's mostly a matter of practise and getting the feeling for it so that you don't really need to think about it in the game too much because you'll subconciously recognize patterns and automatically know what to do. To be fair, these are the good clips though. Obviously, the games where I fail the finesse dribble three times in a row aren't suitable for a TH-cam video😂

    • @eMCiKey
      @eMCiKey 8 วันที่ผ่านมา +1

      Same for me. It was awesome picture material, but I had to force myself to look away to get the information! Overall: wow!

    • @petersmitgary
      @petersmitgary 8 วันที่ผ่านมา

      @PESPepe I cannot refrain from natural instincts of moving away of the opposition with left stick when I engage in skills such as double touch and ended up horribly wrong from time to time. But the way you excel those skills move was just outstanding. I've been training for hours but there is no improvement in real time.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Hahahahahaha thank you🙏

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much👍I think with double touch especially, you can practise it against the AI, the timing should be pretty similar to online as long as the connection is good.

  • @S.G-s9e
    @S.G-s9e 17 ชั่วโมงที่ผ่านมา +1

    thats some clean science work, gj Pepe 💪

    • @PESPepe
      @PESPepe  17 ชั่วโมงที่ผ่านมา

      👨‍🔬👨‍🔬👨‍🔬👨‍🔬

  • @GBigToe
    @GBigToe 5 วันที่ผ่านมา +1

    Very interesting a lot of info in a short video, you just clarified what we talk about in streams with other experienced players mentioning no names Rockchok 😂 I've seen those speed and acceleration videos before concluding it's not a massively notible difference. Super sub one was new for me and I always thought it was form arrow like older games. I think the translation for a lot of the skills are slightly wrong like captaincy does not affect the whole team but only the player who is captain I noticed this myself also Sole Control increases tight possession I don't know by what percentage? I know you covered a lot of them but maybe a video explaining the rest or even all the added skills and what they actually do rather than their Konami translation would be helpful for new players to the game and even us old Pes Vets if they have changed like super sub. Great video Pepe 👍🏻

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา +1

      Hey BigToe, glad to hear you like it🙏Sole Control is actually one of the skills I don't really know much about, don't think I've ever seen or read about any testing related to it. The super sub seemed to have been changed quite a while ago, worked just like you described before as far as I know. Thank you very much for the nice words👍

  • @mikeloatk-wo5mc
    @mikeloatk-wo5mc 7 วันที่ผ่านมา +1

    Great video man
    I needed this
    Thanks man

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much, love to hear it🙏

  • @bombinpower
    @bombinpower 7 วันที่ผ่านมา +10

    Damn, you beat me to it! Great vid as always, very concise and straight to the point :)

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +4

      Heyy bombin, thanks! Interesting that we had the same idea, but I guess great minds think alike😂
      Hope you're doing well🙏

  • @jamesvader5836
    @jamesvader5836 8 วันที่ผ่านมา +1

    Another great vid Pepe, thanks for this! 👍

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏All credits to the original source though💪

  • @3TUN_Official
    @3TUN_Official 7 วันที่ผ่านมา +1

    This has to be the best Efootball video ever!!! Absolutely amazing! i could like it a 1,000 times I would

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much👍Really glad to hear you like it!

  • @lxrdnxtii6124
    @lxrdnxtii6124 7 วันที่ผ่านมา +1

    This video makes me want to go back and review all my player builds based on what I expect from each player.

  • @tuanphongle5583
    @tuanphongle5583 5 วันที่ผ่านมา +1

    Amazing content! But I hope u don’t mind explaining more about the momentum dribbling skill, cuz i don’t really understand what is “initial phase of dribbling” mean and how much this skill improves the ball touching frequency. Also which stat would you prefer for CF, speed or acceleration?
    Thank you so much for the video!!!

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา +1

      Thanks🙏
      The initial phase of dribbling are the first 12 yards. I don't know whether it's known by how much it exactly improves the ball touching frequency, I think I've read that this was actually changed once but I might remember wrong.
      I'd say both are important, for me, acceleration probably a bit more for most playstyles.

  • @csikel22
    @csikel22 8 วันที่ผ่านมา +33

    And up until yesterday you had to pay to reset stats and you still cannot reset skills. Not only pay2win but no way to fix wrong newbie builds once you get better. How about end of half/match boosts, pay2win boosts and first week boosts.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +16

      I'd absolutely welcome being able to reset skills, it's really unfortunate that it's still not possible, there's no reason not to have it🙏

    • @MicuBamba
      @MicuBamba 7 วันที่ผ่านมา

      ​@PESPepe The reason is it is a roulette mechanic, so you have to use some workarounds to bypass it.
      The clarity should be about how much an ability improves involved stats, that would be really appreciated 😌

    • @Harrypain_for_UCL
      @Harrypain_for_UCL 7 วันที่ผ่านมา +3

      Up until yesterday you had to pay to reset stats ? Bruh wtf you waffling about? 😂 You can reset your player stats as many times as you want wtf you talking about....?

    • @MicuBamba
      @MicuBamba 7 วันที่ผ่านมา

      @@Harrypain_for_UCL He's right on that: free reset is just a new feature, if you consider this is a 4 year's live service.

    • @viz8732
      @viz8732 6 วันที่ผ่านมา +1

      Up until yesterday??? 😂

  • @WhoAmI___943
    @WhoAmI___943 8 วันที่ผ่านมา +1

    Hmmm. Great info and effort there pepe ( J's like always). Appreciate it bro 💪🔥🤝

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much🙏

  • @Something2Contemplate
    @Something2Contemplate 8 วันที่ผ่านมา +2

    Hey Pepe, your work is excellent! No need to shorten your videos-I love your analysis, and if anything, feel free to go longer. I’m sure many others agree!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much, glad you like it🙏
      To be fair, the vast majority of this video wasn't my analysis, but Amadeusz reseach. Without his work or Voidrive's compilations, this video wouldn't exist👍

  • @MrJuno7
    @MrJuno7 8 วันที่ผ่านมา +1

    Amazing, concise and detailed explanations. Well done😊

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much, love to hear that🙏

  • @keomatherapper
    @keomatherapper 7 วันที่ผ่านมา +1

    Great, insightful video!

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much, glad to hear you like it🙏

  • @mohamedrefik
    @mohamedrefik 8 วันที่ผ่านมา +5

    Salam pepe Thanks for this video and although i already knew 99% of these infos because i am a hardcore gamer and i search a lot of these things in reddit and other medias (i have seen you comment and post in reddit) it is very usefull to have nearly everything in one place , congratulations for making maybe the most informative video in EF history and i have a few more topic ideas if you want to make a part 2

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +2

      Thank you very much for the nice words, really appreciate it🙏
      To be fair, I'm probably the wrong person to give suggestions to for a part 2, as the vast majority of this video bases on Amadeusz findings and the compilations of Voidrive. I'll gladly help putting all the important stuff in one place to help inform people, but testing is really something that needs to be done very accurately and takes a lot of time. I'm not a tester I'm afraid, but seeing what Amadeusz already accomplished and how amazing his research is, I'm very confident whatever there is to know, sooner or later, he will know it😂

  • @SHOW96HH
    @SHOW96HH 6 วันที่ผ่านมา +2

    Incredible goals in this Video!😵‍💫🤯

    • @PESPepe
      @PESPepe  6 วันที่ผ่านมา

      Thank you very much! Love to hear you like the gameplay🙏

  • @MrPabIito
    @MrPabIito 7 วันที่ผ่านมา +3

    Hey Pepe, great video! When you say there are tight possession thresholds at greater than 90, does that mean 90 included or does it have to be 91+?

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thank you very much. It's >90, so starting from 91🙏

    • @MrPabIito
      @MrPabIito 7 วันที่ผ่านมา +1

      @ That changes EVERYTHING. Thank you hahaha

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Glad to help💪

  • @lapulya67
    @lapulya67 ชั่วโมงที่ผ่านมา

    Hi, friend! Your lessons are very helpful, thank you) Please tell me how best to receive a high ball (after a goalkeeper's pass from the goal, for example).

  • @ben_fade
    @ben_fade 7 วันที่ผ่านมา +1

    really good. only thing I doubt is weighted pass. when you have weighted pass and play a through ball he puts back spin on it. which allows the ball to travel faster in the beginning and slow down when it has reached the receiver due to the backspin. its very noticeable i think

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏
      I think I've seen what you mean, but knowing how throroughly the Chinese tester Amadeusz works, I think he probably would have noticed if there was a connection to weighted pass👍

    • @ben_fade
      @ben_fade 7 วันที่ผ่านมา

      @PESPepeany idea how he determinded that? English description clearly says through passes with backspins. what does the japanese say literally?

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      I'd assume he just did the very same passes with the same player with and without weighted pass a lot of times and saw no difference.
      As for the translation, the Japanese one has different words for the passes, that's why it's clear which ones are meant there. Here's the translation by Voidrive: "It only applies to forward lofted pass(フライパス) and fly-through pass(フライスルー)(as known as lofted through pass)".
      If you look at the English version: "enables players to apply backspin when playing lofted passes and through balls improving accuracy", it seems that the word "lofted" is supposed to be an attribute for both passes and through balls, rather than only being part of the term "lofted passes".

  • @artofplay7767
    @artofplay7767 7 วันที่ผ่านมา +1

    Another inspiring content and more thing to learn ❤good one pepe … here come paper😂

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thank you very much🙏Indeed, here I am😂

    • @artofplay7767
      @artofplay7767 7 วันที่ผ่านมา +1

      Additionally like to hear about more gameplay analysis videos from you👌

  • @lovepain-e7h8g
    @lovepain-e7h8g 3 วันที่ผ่านมา +1

    hey pepe, great video!! i like it. but can you give me example about ratio dribbling 5 and speed 4?

    • @PESPepe
      @PESPepe  3 วันที่ผ่านมา

      Thank you very much! It's really just 2 stats being in the calculation, instead of both of them mattering the same amount, one is slightly more important than the other (that's why dribbling 5 and speed 4)🙏

  • @keanenina7872
    @keanenina7872 8 วันที่ผ่านมา +1

    You briefly mentioned stat cap of 99 when it came to game-changing pass I believe. I think Amadeus also did testing about this and apparently most stats above 99 do have a linear, except the ones related to dribbling.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +3

      Hey! I think these are 2 separate things, apologies if I didn't clarify this enough. You probably know this anyway: The regular stat cap basically means that form arrows, manager proficiency boosts and training cannot make a player reach a stat over 99. Individual player boosters as well as additional manager boosters can break the cap though (and Long Range Curler for example too), and if I understood correctly, Amadeusz tested for which stats it makes a difference to go over 99, with the results being as you described.
      Or in short, with stat cap I didn't mean that the game doesn't allow you to go higher or that it has no effect (in case you meant that, unless I misunderstood), but that there's a limit which everything except for player boosters, additional manager boosters and Long Range Curler for example may exceed. Sorry if this was unclear🙏

  • @JohnZag-m8z
    @JohnZag-m8z 3 วันที่ผ่านมา

    I asked someone who is in touch with amadeus directly about the low pass+through passing and he said that the debuffs you mentioned (weak foot, angle, pressure etc) are applied only after skills buffs - so 82+ through passing is the maximum accuracy , the only reason to consider giving more than that is stamina and regular passes (for example i give 85 to Kaka cause his stamina isn't great for AMF and he drops below 50% in the first half every game)

    • @PESPepe
      @PESPepe  3 วันที่ผ่านมา

      Agreed👍

  • @mikeloatk-wo5mc
    @mikeloatk-wo5mc 7 วันที่ผ่านมา +1

    Player ID is the main reason why Peter Schmeichel be making those acrobatic saves 😂

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      I think they even mentioned him specifically at the eFootball x Amadeusz collaboration video👍

  • @dominicusarminius1268
    @dominicusarminius1268 8 วันที่ผ่านมา +1

    Thanks! Another great video.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏

  • @H0dy72
    @H0dy72 วันที่ผ่านมา +1

    What about low lofted pass and gamesmanship

  • @Skylex312
    @Skylex312 8 วันที่ผ่านมา +1

    Very informative video thank you . Can you show more with examples please. I got to watch this again so many info on one video.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much! Yeah, it's kinda much information for one video😂

  • @ZehraBoga-qo2ib
    @ZehraBoga-qo2ib 8 วันที่ผ่านมา +1

    thank you so much for te video. its great and so useful.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much for the nice comment🙏

  • @riskzerobeatz
    @riskzerobeatz 7 วันที่ผ่านมา +1

    The best video! Thanks 😉

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏

  • @busbyboy77
    @busbyboy77 7 วันที่ผ่านมา +1

    Amazing content as always 🙏

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thank you very much🙏

    • @busbyboy77
      @busbyboy77 7 วันที่ผ่านมา +1

      @PESPepe , thought it was about time I joined ✌️

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thank you very much, really appreciate it, amazing😀

  • @FromTheHipp
    @FromTheHipp 8 วันที่ผ่านมา +1

    great video my guy 🙏🏽

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏

  • @ArthurHenrique-gf4sb
    @ArthurHenrique-gf4sb 2 วันที่ผ่านมา

    Acceleration affects how fast you reach max speed with the ball. Maybe without the ball too

  • @natesr5373
    @natesr5373 7 วันที่ผ่านมา +1

    Great video 🎉🎉❤❤❤
    My players are not good , rate 98 mostly 😅😅 gotta to play more for free card. 😅

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏
      Everybody starts somewhere, you got this!

  • @jufrismsd
    @jufrismsd 8 วันที่ผ่านมา +1

    insane gameplay video. please show more video with gamepad aside. great hidden info too. thank you!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much, glad to hear you like it, thanks for the compliment🙏

  • @NOOBMASTER___GAMING295
    @NOOBMASTER___GAMING295 6 วันที่ผ่านมา +1

    Is there any difference in game mechanism btw pc version and mobile version

  • @NOOBMASTER___GAMING295
    @NOOBMASTER___GAMING295 6 วันที่ผ่านมา +2

    In defending situation which stat is more important for defenders speed or acceleration,is there any difference when playing Qc and Lbc . I'm new to this game loving your contents 🔥 Great works.

    • @PESPepe
      @PESPepe  6 วันที่ผ่านมา +1

      Hey! Thank you very much. I would value speed a bit more in Quick Counter because your defender tend to do longer runs. If you want a good comparison between Quick Counter and Long Ball Counter, I recommend this video that shows all the differences: th-cam.com/video/Axo13cDep4g/w-d-xo.html

    • @NOOBMASTER___GAMING295
      @NOOBMASTER___GAMING295 6 วันที่ผ่านมา +1

      ​@PESPepeThanks brother 👍🏼🫂

    • @PESPepe
      @PESPepe  6 วันที่ผ่านมา +1

      You're welcome! I just saw that you made another comments regarding differences compared to mobile, I've never played mobile but I suppose the majority of things works the same👍

  • @badrulhisham1505
    @badrulhisham1505 7 วันที่ผ่านมา +1

    Hi pepe love your explanation. I found amadeus's video before and im struggle to understand what he meant. I hope you could find some more details for offensive awareness stat. Cheers 🎉

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      From what I've read it's mostly a sort of refresh rate, whereas the higher it is, the quicker your player is to react. Could also be that higher offensive awareness has an effect of what runs a player does, but I don't know whether anyone has figured this out yet.

  • @MrGronQ
    @MrGronQ 7 วันที่ผ่านมา +1

    Very nice video! Keep it up

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏

  • @vibestradamus
    @vibestradamus 7 วันที่ผ่านมา +1

    Amazing content, as always. Why do you hate jumping so much though? 😅

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏I just like the other goalkeeper stats more. Part of it is probably also that it misleads people because the obvious way would be that it worked for all jumps😁

    • @vibestradamus
      @vibestradamus 7 วันที่ผ่านมา +1

      @PESPepe I'm just joking, you're mispronouncing jumping height like jumping hate 😅

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Oh hahahahahaha sorry I didn't get the joke😂

  • @halfast
    @halfast 7 วันที่ผ่านมา

    For this video it would help to have some visual information to support the data. Amadeuz is great. We need more people like him.

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      I completely agree, he's an absolute gem to this community, a true champ🙏
      As for the visual information, I agree as well, I thought a lot of how I should do it and I'm still not sure whether what I did was a great solution, but I hope it's sufficient. Basically, I knew that for ball touching frequency and phenomenal finishing and such, where the visuals are pretty obvious, I'll just record them.
      For other things like stamina, fighting spirit, the 2 long range abilities and so on, where the testing is mostly done through repetition, there isn't really anything to show, same for stat increasing abilities like through passing, pin point crossing and so on. For again other abilities such as edged crossing or aerial fort, I lack the players to actually record the animations because I've never spent on any of these packs. So I thought I'll mostly just stick to gameplay goals to fill the gaps and make sure to inform as good as I can. Not sure if it's the ideal solution, but I hope it's sufficient, I can totally see your point👍

  • @alphafoxplays6179
    @alphafoxplays6179 5 ชั่วโมงที่ผ่านมา

    What does defensive engagement do for goalkeepers

  • @vasilis8604
    @vasilis8604 7 วันที่ผ่านมา +1

    Wow just wow!!! So, after this video i can sure say that you are not longer a contect creator for efootball. You are definitely a CIA agent lol . Absolutely the best video ever , too much information even if we dont know for sure if all these are real in practice. However many congrats to you (thanks amadeus too) . WEll done pepe well done, you are a secret agent now!!!!! Keep it up!!!!! 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Thanks👍
      Well, to be fair, I only collected the compliations from Voidrive, who aggregated it from the original source, the videos from Amadeusz. Love to hear you like it, but their part in this is definitely a lot bigger than mine here😀Amadeusz usually tests very thoroughly, I mean mistakes could always happen and there could always be stuff that Konami changes afterwards (had I released the video a day earlier, the change in height mattering for ball touching frequency for example would not be in), but I'm confident it should be fine🙏

    • @vasilis8604
      @vasilis8604 7 วันที่ผ่านมา +1

      @PESPepe is too much info here. we have to read and read again and understand exactly what we have to do, its a whole "science" if you know what i mean , to0 much info

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Take your time😂

    • @vasilis8604
      @vasilis8604 7 วันที่ผ่านมา

      @PESPepe explain me something if you got it better than me. You said in the video when a player makes passes and he is out of position he is losing 10% or 20% . The question is.This is happening When we start him in position in fade green or not green at all or.. his stats is reducing when he make the pass while he is moving during the game in those areas (fade green , not green ). I think its the first but if you know , please confirm, thank you

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      These are only for the positions they occupy in your game plan. If your player is a left midfielder and you play him as a left midfielder but he is a roaming flank and runs into the middle, he still has all of his stats because he is occupying the left midfielder position in your game plan. Where on the pitch he is doesn't matter.
      It's only if somebody is for example a defensive midfielder and has no proficiency in playing center back, yet, you use him as a center back in your game plan, then, he will get the reduction. It has nothing to do with passing👍

  • @kkkkk8767
    @kkkkk8767 8 วันที่ผ่านมา +2

    nice video kind sir,but i want to correct something regarding stamina
    stamina does not reduce player's "speed" if ur controlling them (there's been a testing done by japanese streamer with good sample size) stamina only affects speed when your player "controlled by AI" also it affects OA and DA let's just say the more stamina loss the more lazy the AI get
    and yes it does reduce every stat but speed only when you're not controlling them
    again nice informative video for newcomers sir 👍🏻

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Hello! Thank you very much for the nice words🙏
      Very interesting point, I haven't heard about these nuances you mentioned yet, so thank you very much for letting us know!

    • @kkkkk8767
      @kkkkk8767 8 วันที่ผ่านมา +2

      @PESPepe my pleasure! also i wanna add something
      problem with efootball is there's alot of assumptions here and there regarding stats so you actually need to test it yourself with great numbers of sample just like amadeuz did
      for example regarding passing and kicking power,it's up to you whether to believe or not but there's a relation to it in term of travel time and ball stability while on its way while u could say the travel time between 70 and 95 kicking power is too minimal to make a difference it's like 2-3 frames difference which is not worth it tbh but the main reason for kicking power in passing is to make the ball less wobbly because sometimes if u do long ground pass the ball usually fly abit while travelling and when it lands it does create the "wobbling" effects and kicking power make that "wobbling" effect more stable so the receiver can control it better
      and again everything i said above is from a test by japanese streamer with good numbers of sample and he did say that a good balance between kicking power and passing is needed to make a good overall pass (85 passing stat + 75-80 kicking power)
      also he mentions that the games always change in each version where they tweak some things so test like the one he made can be useless or helpful depending how the dev tweak the game
      i can go all days explaining all this things coz i love deep research efootball stat aspect hahaha
      edit: the reason why he did the test regarding KP and its effect to passing is because of passing "booster" which made him wonder what does the correlation between them since passing booster does gives KP and he said that it would not make sense that the dev put KP on passing booster for no actual reason and that's the reason why the test was conducted

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Yeah, testing can be really time consuming because one always has to isolate one certain attribute and then repeat it a lot of times. I'm glad there are great people doing it for us👍
      Interesting, haven't heard of that one. What's the name of the Japanese streamer, maybe I've heard of him at least.

  • @eromonseledavid7886
    @eromonseledavid7886 8 วันที่ผ่านมา +1

    What a gem of a video!
    Incredible!❤
    I have some questions though. Regarding aerial ability. What is the relationship between jump height and jumping stat?
    If jump height is what ultimately determines, then why does the jump stat even matter?
    Are players with better jump height but far worse jump stat better or vice versa? For example Anchor man Vieira with 268 jump height and 76 jump vs Cannavaro with 262 jump height and 99 jump?

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏
      Jump height is the result of the height of a player and his jump stat.
      Here's a good explanation by Voidrive: "Btw, if anyone is wondering, the calculation is basically this: at 40 jump, a player can jump 56cm, then each unit of Jumping stat would increase the Jump Height by ~0.66cm, you can do the math now. If it is under pressure, it seems that the effectiveness of each unit of Jump stat would be reduced to 0.5cm."

  • @tekkensfax1702
    @tekkensfax1702 8 วันที่ผ่านมา +8

    plz make a video about heavy game -play and servers problems in this game

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +3

      I do have a very laggy game available which I'm on the fence of making a video about, I'll first have to rewatch it to see whether there's enough useful stuff in it though, not sure if it's sufficient👍

    • @AugustoCGMG
      @AugustoCGMG 8 วันที่ผ่านมา +5

      Man, the game code looks like it's made to generate frustration and increase engagement on the subject.
      Even OFF-LINE Events are subject to unexpected slowness and I don't see how to explain it.
      Are games against Game AI also processed on the server?
      As a developer, that doesn't seem normal to me.
      When the game is in maintenance, ordinary teams, players with low Overal demonstrate a fluidity in gameplay never seen before.
      So my conclusion is that all this is thoroughly thought out.
      That's the vision I have.
      There are people behind this game who understand the human psyche very well and instruct developers to the success of the game, even if success for us players means something else.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +2

      Hey! For me, AI games have always been very responsive and consistent, so I'm pretty sure they're local.
      About the frustration, you might be onto something here. I don't know if you know rockchok, but I think he wrote his BA thesis about stuff like that and some games were indeed designed to purposely frustrate the player to increase engagement. Not sure if it included eFootball though.

  • @BosGaurus05
    @BosGaurus05 7 วันที่ผ่านมา +1

    This is a very interesting video to me so informative. One question, i play full manual a lot. Do stats matter?

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Hello! Thank you very much. Somebody has asked this before, so I'll just give you the same answer.
      Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
      Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
      www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/

    • @BosGaurus05
      @BosGaurus05 7 วันที่ผ่านมา +1

      @PESPepe thanks for the reply

  • @RD-el7sd
    @RD-el7sd 8 วันที่ผ่านมา +1

    Top Video mit vielen guten Infos, die ich bisher nicht wusste.👌 Man kann von konami halten was man will aber Gameplay und Spielerbewegungen können se wie kein 2.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Vielen Dank🙏
      Da kann ich dir nur zustimmen, gerade bei so Animationen ist das echt klasse, was es da alles gibt. Beispielsweise auch der Ronaldinho Move den er gegen Chelsea damals gebracht hat, das sowas im Spiel ist, zeigt, dass da doch an manchen Stellen viel Liebe zum Detail ist. Schade nur, dass so viele Infos nicht direkt verfügbar sind, das könnten sie ruhig auch in die Beschreibungen miteinbauen👍

    • @RD-el7sd
      @RD-el7sd 8 วันที่ผ่านมา +1

      ​@PESPepeja das stimmt wohl, konami ist eben konami😅. Zum Glück gibt's pfiffige Leute wie euch, die uns darüber informieren 😁✌️

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Wobei die pfiffigen Leute in dem Fall eher die sind, die das testen, ich habs ja nur zusammengefasst😀Freut mich, dass es hilft, ich freue mich auch immer wieder wenn da jemand was Neues getestet hat und man dann mehr über das Spiel weiß👍

  • @michael_carmichael
    @michael_carmichael 7 วันที่ผ่านมา +1

    Sorry, but some of the things Amadeus says are just not true. Kicking power absolutely affects pass speed and the distance of the lofted passes. My Lahm with 79 KP can't loft the ball to the opposite winger, it falls a few meters in front of them, while Reece James with 90 KP puts it right on thier chest. Sure James has more lofted pass, but only 2 or 3 points. Also, I used NC Lobotka for almost a year as a DMF and when I switched to Beckenbauer I immediately felt more zip on long low through balls to the wingers. Btw, kicking power is included in the "passing" booster
    Weighted pass not being activated for low through balls is not true either. You can see the spin on the ball and it's even mentioned by the English commentator: "nicely weighted pass"
    Regarding fighting spirit not helping with fatigue, I don't know for sure ,but what I can say is that Konami recently changed the description for fighting spirit and the reduced effects of fatigue are still in there. It actually seems to be more emphasized now
    As for super sub, I'm pretty sure it affects more than juat finishing. I have it on Ambrosini, who I use exclusively as a DMF, and he is a lot more present when he's not starting
    Balance may not affect turning around with the ball, but it actually helps with the changes of direction. Rockchok would have something to say about balance and dribbling. From my experience, LS dribbling is a lot easier with Bellingham than with Van Basten and I'm inclined to say that 18 more points in balance (90 vs 72) are what makes the difference instead of the 2 more points in tight possession ( 90 vs 88) or the 3 cm height difference (1.85 vs 1.88). Also, I think that higher balance helps with passes that are not straight forward

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Hey! It's fine to have a different opinion, all of the sources of the compilations are in the description, some of them even include links to the original source videos, where you can see the tests he did. If you're certain about them being flawed in terms methodology, feel free to let either Voidrive or Amadeusz know and show them some evidence that corrects them, I've never spoken to Amadeusz so I can't know it for him, but Voidrive is absolutely chill and will welcome any new findings👍
      Some things, especially once more time has passed, could be inaccurate depending on when the testing happened because Konami might just have changed stuff. Like for example for version 4.2.0, height matters for ball touching frequency again, whereas it didn't at version 4.

  • @oldschool8436
    @oldschool8436 8 วันที่ผ่านมา +1

    another amazing video from you boss

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much, glad you like it🙏

  • @medAh.official..
    @medAh.official.. 8 วันที่ผ่านมา +3

    🔥

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      🔥

  • @aleksandarobradovic6943
    @aleksandarobradovic6943 7 วันที่ผ่านมา

    If u play pass support on lvl 1 or 2 kicking power dont do anything.. but if u play lvl pass 3 u can actualy see the difference betwen low kicking power and high

    • @borna193
      @borna193 7 วันที่ผ่านมา +1

      primetio bi amadeusz, like kada je testirao long range curler i shooting uradio je 3000 shotova sigurno bi primetio i to

  • @sbattosai
    @sbattosai 7 วันที่ผ่านมา +1

    G.O.A.T level video

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏

  • @avishek007
    @avishek007 7 วันที่ผ่านมา

    can u do a video on inactive playstyles and how does it affects the player

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Hey! I tested all winger playstyles for Quick Counter and included 2 inactive playstyles to show how they work, maybe that can help🙏
      th-cam.com/video/lGCXJNqLFTA/w-d-xo.html

  • @mettl__i
    @mettl__i 7 วันที่ผ่านมา +1

    Simply awesome. But I doubt that super sub only affects finishing and off. awareness. Otherwise super sub on defenders is pointless.

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much! Voidrive assumed it also improves Heading for this very reason, it's just that it's not that easy to demonstrate a difference of 5% in heading, other than finishing or speed for example.

  • @skyywanderer8985
    @skyywanderer8985 8 วันที่ผ่านมา

    can you do a video on players with great player ID.. like underrated cards and stuff.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      That's an interesting idea, haven't got this planned, but it sounds solid as long as I'd have enough players to talk about, perhaps something for the future🙏

  • @bulman5200
    @bulman5200 8 วันที่ผ่านมา +1

    Awesome video! 👏❤ But there's another myth about goalkeepers: if you give them fighting spirit, they will perform better

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏True that, I've also heard that before, but never saw any kind of confirmation that it works any different than for field players👍

    • @bulman5200
      @bulman5200 8 วันที่ผ่านมา

      @PESPepe I remember in PES 21 I had Iconic Cech with Fighting Spirit and he was a beast, but I'm not sure if that still works in eFootball 2025...

    • @michael_carmichael
      @michael_carmichael 7 วันที่ผ่านมา

      More like they will not perform worse whn things go bad

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      My Kahn has it as well, wouldn't have noticed any difference than to keepers who don't have fighting spirit👍

    • @bulman5200
      @bulman5200 7 วันที่ผ่านมา

      My other question after the video is: Jumping doesn't affect the goalkeeper's ability in goal, so should we still add some points in aerial strength, or should we focus only on GK1/2/3?

  • @TojiFushiguro-zq7yw
    @TojiFushiguro-zq7yw วันที่ผ่านมา

    Can u give me a build for the new captain tsubasa platini

  • @AtaGames1
    @AtaGames1 8 วันที่ผ่านมา +2

    Nice info bro 💯

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thanks🙏

  • @YKgaming_007
    @YKgaming_007 7 วันที่ผ่านมา +1

    Great 👍

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Thank you very much🙏

  • @keydo5
    @keydo5 8 วันที่ผ่านมา +1

    Nice video
    Thank you.
    The server problems still exists, mostly if i play, the game is soo heavy for me.
    I realised if i play against 1 div player's my players sometimes frozen i can do anything even i see what will happen.
    Do you think that script exist in this game?

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much🙏
      I do think there are some mechanics in the game that could be interpreted as script, but I'd also say much of what people attribute to script is just a bad connection or the game glitching. Unfortunately, the game feels really bad when the connection isn't working properly, really takes the fun out of it.

  • @keanenina7872
    @keanenina7872 8 วันที่ผ่านมา

    Regarding dribbling, for Blitz Messi would I be better off taking away points in Dribbling and putting it in Speed then? In my case he has 89 speed, and all his dribbling is at least 95, with Dribbling and Tight Possession even at 101 and 100 respectively. I have his physical contact at 80 as well.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      You could reduce it so you either have 100 in dribbling and 99 in tight possession or even 1 point less so it's 99 and 98, it should be absolutely fine. Even in the lowest case, you'd still have 93 ball control which is definitely sufficient. 80 physical might be a bit much, but if it works for you, why not.

    • @keanenina7872
      @keanenina7872 7 วันที่ผ่านมา

      @PESPepe thanks for detailed answers Pepe! Do you think there are some thresholds to be met that can unlock certain animations? That's why I aimed 95 for Ball control. Also what do you consider enough physical contact in the current meta? I thought more the better and 80 seems like a nice cut-off

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      For tight possession, yes, >90 is the last threshold.
      Well for the physical contact it depends on what your player is supposed to do. A bulky striker like Makaay will always need more than Messi for example. For the latter, it might be more efficient to invest in dexterity / speed to focus on his strong points, but in the end, it's all down to how you play. Makaay for example would also benefit greatly from points in aerial because he'll consistenly be able to challenge most players in the air, which Messi can't.

    • @borna193
      @borna193 7 วันที่ผ่านมา

      @PESPepe i saw a lot of people voidrive included typing 90 not >90 just to know

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Hey borna👋I saw that as well, here's a clarification from 4 days ago, should be fine👍
      www.reddit.com/r/pesmobile/comments/1ia37ge/comment/m994myk/

  • @begzodkodirov4874
    @begzodkodirov4874 7 วันที่ผ่านมา

    Can you please also explain about "No look pass"? Thank you

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      I only know that it can give you a different animation where the player turns his head, but whether there is any use beyond this, I unfortunataely don't know👍

  • @500degreeeeees
    @500degreeeeees 5 วันที่ผ่านมา +1

    Nice vid you forgot momentum dribbling though

    • @PESPepe
      @PESPepe  5 วันที่ผ่านมา

      Thank you very much🙏
      Momentum dribbling is at 11:16👍

  • @viveknandgaonkar816
    @viveknandgaonkar816 7 วันที่ผ่านมา

    Does supersub helps a defenders increase in defensive stats or awareness when subbed in 2nd half or it remains unchanged ??

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Not that I knew, as far as I know, finishing is confirmed and offensive awareness and header are likely, but not so easy to confirm so there isn't really any final confirmation here.

  • @MrGundha
    @MrGundha 4 วันที่ผ่านมา

    As a possession player, I don't agree with weighted pass.
    a Player normal through ball with weighted pass skill will have different ball spin animation and the ball will travel more quickly.
    furthermore, it feels more accurate if you try to pass a long distance normal through pass with it,
    you can clearly see it during replay animation.

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา

      Well, the original language pack specifically only mentions lofted passes and lofted through passes, I'd be surprised if they'd get it wrong and the tester didn't notice it either👍

    • @maryhinge4815
      @maryhinge4815 3 วันที่ผ่านมา +1

      That's in your head only

  • @footballthrowback
    @footballthrowback 7 วันที่ผ่านมา

    Is giving long range curler skill to a blitz curler good?

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Yes👍

  • @aurelianobuendia5360
    @aurelianobuendia5360 7 วันที่ผ่านมา

    With all the cons of Efootball ive always loved the depth of the game

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      I agree! If only they would give us all of this information beforehand, it would be even better, and probably save all the great testers a lot of time😁

    • @aurelianobuendia5360
      @aurelianobuendia5360 7 วันที่ผ่านมา

      ​@PESPepeAgree, their ingame explanations are not very intuitive and understandable.

  • @basbassve8897
    @basbassve8897 8 วันที่ผ่านมา +1

    Phenomenal pass is not that phenomenal. But this video really is Phenomenal! Thanks for this Pepe. May you share your Suarez build that you currently have on him? Thanks in advance!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much🙏
      I'll check it the next time I'm in the game, I do know that I've been trying a different one than the one in the video recently because I wasn't 100% happy with it. I think the one in the video was 8-0-8-9-9-6. Should I forget for some reason, feel free to comment to remind me😂

    • @basbassve8897
      @basbassve8897 7 วันที่ผ่านมา

      @PESPepe Same for me, I'm not happy about him these days. Even tho I have 1136 games, 1501 goal and 516 assists, I'm not satisfied at all. I have agility on him, when you can please share your build, even tho I tried 15 different ones 😂 Currently on 2104 points, pushing for top 50 on PS. Really need prime Suarez cause he is only booster card that I own

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      6-1-10-8-9-6 that's the one I have on him now.
      Hold on you have 1136 games on him? How many games do you play a month?😮

    • @basbassve8897
      @basbassve8897 7 วันที่ผ่านมา +1

      @PESPepe One day I'll play 5, then 30 another. All in all 3240 hours since 7th Sept. 2023(2024 release) and then switch to PS on 26th November and sitting at 540h :(

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Now that's what I call ambition! I hope my question didn't come across as mean or derogatory, I really just wondered because I Suárez isn't out that long yet, didn't intend any judgement at all, when reading it again now I thought I'd say this just to make sure. Nothing wrong with playing much, glad you're able to enjoy the game for so long🙏

  • @evvrsince
    @evvrsince 8 วันที่ผ่านมา +1

    Ty!!

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      🙏

  • @D4Br41n
    @D4Br41n 5 วันที่ผ่านมา

    How do you exactly know the percentages? I am curious. Thx

    • @PESPepe
      @PESPepe  5 วันที่ผ่านมา +1

      Hey! I guess it's different depending on which stat. For speed for example, it's always quite easy to find out because one can just measure the time required to travel the same distance. For Finishing, you could see how the circle changes when taking a penalty kick and so on👍

    • @D4Br41n
      @D4Br41n 5 วันที่ผ่านมา +1

      @ thank you very much for the explanation.

  • @tunabalm
    @tunabalm 8 วันที่ผ่านมา

    Great stuff.. I think my older epic defenders with 99 jump, aerial sup, and acro clearance are way better than these Aerial Fort Dudes.. cuz they have 90 speed and 90 accel.. They destroy the Sorloth cross spammers

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thank you very much! Against the biggest aerial threats, the aerial fort defenders have too few jump height, better to use somebody like Touré. Amadeusz, the original source of this video, even used him in his testing, that's how he found it out🙏

  • @JayDkk
    @JayDkk 8 วันที่ผ่านมา

    Can u make a video where u show player progression tweaks in relation to this video

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +2

      I've actually began on a video for player progressions in regards to their role in the team before I made this, it might be the one I finish next, not 100% sure yet, but there'll definitely be one🙏

    • @eMCiKey
      @eMCiKey 8 วันที่ผ่านมา +1

      @PESPepe sounds good! Very good.

  • @namelessice
    @namelessice 8 วันที่ผ่านมา

    Are these stats corresponding to the mobile version too?

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      I'd be surprised if there were any major differences, but to be fair, I've never tried mobile so I can't know for sure👍

  • @praisemololuwa8292
    @praisemololuwa8292 4 วันที่ผ่านมา

    Pepe can you video of Captain Tsubasa Vol 2 pack.

    • @PESPepe
      @PESPepe  3 วันที่ผ่านมา

      I've quickly glanced over them, I don't think they're that good to be honest, only Fermin who's kinda alright.

    • @praisemololuwa8292
      @praisemololuwa8292 3 วันที่ผ่านมา

      @PESPepe What about National Attackers

  • @G78956
    @G78956 8 วันที่ผ่านมา +2

    I use Fuma. Does all of this still apply

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +2

      Hey! Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
      Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
      www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/

    • @DavidTyler-o9d
      @DavidTyler-o9d 8 วันที่ผ่านมา +1

      ​@PESPepe Thanks!

  • @zdelivery7573
    @zdelivery7573 7 วันที่ผ่านมา +2

    Hey Pepe ❤ do you smurf around in efootball subreddit with different account name? 😅 id just love to trade some chats with you in the forum comment just like the regular people

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      I'm PESPepe there, but to be fair, I rarely leave a comment, I read most of the stuff while logged out😂

  • @alphafoxplays6179
    @alphafoxplays6179 7 วันที่ผ่านมา

    What does fighting spirit do for goalkeepers

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      As far as I know, there isn't anything known about any special effects for keepers for it, so I would assume it's the same as for a field player👍

  • @DropeCL
    @DropeCL 8 วันที่ผ่านมา +1

    So for defenders what stats is the most important, speed or acceleration ???

    • @farhi411
      @farhi411 8 วันที่ผ่านมา

      Speed is definitely more important

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Hey! Well, it's a bit more complex than this. Generally, I'd just increase them both in a way that's most efficient in regards to progression points or whether you can hit a +3 manager boost. For Possession or Quick Counter for example, speed is a bit more important than for Long Ball Counter because the latter will have its defence fall back earlier rather than keeping a high line, which naturally reduces the distance your defenders have to cover when running back.
      Also note that speed is also a bit more helpful indirectly, because it'll also increase stamina for you, whereas increasing acceleration also increases offensive awareness and balance, both of which aren't too useful for defenders.

    • @eMCiKey
      @eMCiKey 8 วันที่ผ่านมา +1

      @DropeCL 100% what pepe said + I noticed that my destroyer needs more speed than others as he is going longer ways in the game.

    • @DropeCL
      @DropeCL 7 วันที่ผ่านมา +1

      ​@ Thanks, I usually train my defenders like this, sacrificing some stats to have more speed since I play with a quick counter, I'll see if I have one where I can remove acceleration and put more speed

    • @eMCiKey
      @eMCiKey 7 วันที่ผ่านมา

      @DropeCL acceleration remains of course also important.. it's all about balancing the points on the end...

  • @mohammedhadi9358
    @mohammedhadi9358 8 วันที่ผ่านมา

    Super sub .
    It's not obvious skill but... I gave delpeiro and some players super sub....as offence skills I notice somethings is little better in player as sub
    Acceleration
    Positioning
    And even if the player is cf he'll press aggressively and win more balls.
    But that is just a very little and not working all the second half!
    It works for about 20 minutes only and after that he'll be normal.

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      That's interesting, haven't heard about that one yet!

    • @mohammedhadi9358
      @mohammedhadi9358 8 วันที่ผ่านมา

      @PESPepe
      Try any player u have give him super sub.
      You'll notice that after 5-10 matches.
      Try it with any player you know well.

  • @username2168
    @username2168 7 วันที่ผ่านมา

    Passing has no impact on ball trajectory and precision of the pass ?

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      Higher passing means your pass is more accurate and faster🙏

  • @dm3je
    @dm3je 8 วันที่ผ่านมา +1

    just wow pepe, just wow ♥️🍻🍀

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Hey dimitrije ♥️🍻🍀
      To be fair, I didn't carry out the research, I'm only spreading the word, others deserve more wow than me here😂

  • @Zeeds
    @Zeeds 7 วันที่ผ่านมา

    How much physical CF AMF LWF need

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      It depends. Bulky forwards like Makaay or Van Nistelrooy want more, smaller forwards who thrive at speed & dribbling can get away with less as they generally want to avoid physical duels anyway.

  • @coolawik3914
    @coolawik3914 8 วันที่ผ่านมา +2

    Here comes Pepe

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Öiyyyy!
      Mal ne ganz doofe Frage, kann es sein, dass du früher F1 Streams geguckt hast? Wenn ich deinen Namen sehe, bringe ich den immer mit invertmaster (falls dir der überhaupt etwas sagt😁) in Verbindung, macht das Sinn oder drehe ich komplett am Rad?😂

    • @coolawik3914
      @coolawik3914 7 วันที่ผ่านมา +1

      @PESPepe Haha ich bin zwar kein großer F1 Fan aber invert ist einer der ersten dem ich auf twitch gefolgt bin, das war noch vor seinem kleinen DUrchbruch mit Racing games, ich bin öfter mal da, das ist richtig, wie klein die Welt doch ist :D

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา +1

      Das ist echt verrückt, wasn Zufall😂Invert ist wirklich ein absolutes Goldstück, hat das Herz am absolut rechten Fleck, super sympathisch, wenn alle so wären wie er gäbs auf der Welt keine Probleme mehr, menschlich einfach nur top der Mann, und gelegentlich liefert er auch auf der Strecke ab🤡

  • @Cargasm8476
    @Cargasm8476 8 วันที่ผ่านมา +1

    I’ve been subscribed to you for a long time … and I love your videos , very great content ! But you pronounce HEIGHT like HATE , but it should be pronounced as H-A-I-G-H-T, RESPECTFULLY🙏🏽

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      Thank you very much! Oh wow, I was really curious so I looked it up and it seems you're right, apart from some regional dialects, it's pronounced like you said. Apparently I have been saying it wrong my entire life😂
      Thanks for letting me know!

    • @Cargasm8476
      @Cargasm8476 8 วันที่ผ่านมา +1

      @ yes you have 😂🤝🏾, glad to be of help

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      😂

  • @ogvamp
    @ogvamp 8 วันที่ผ่านมา +1

    thanks

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา

      Thanks for commenting🙏

    • @ogvamp
      @ogvamp 8 วันที่ผ่านมา +1

      @PESPepe no, thank you

  • @Terra3021
    @Terra3021 6 วันที่ผ่านมา

    Does visionary pass affect the accuracy of headers?

    • @PESPepe
      @PESPepe  5 วันที่ผ่านมา

      Hey! I don't know whether it was part of any tests but since heading isn't using the low pass stat I'd be surprised if visionary pass would have any effect here👍

    • @Terra3021
      @Terra3021 5 วันที่ผ่านมา

      @PESPepe I was wondering if visionary pass affects headers since it is a first touch on the ball. I mean, sharp touch sometimes uses the head of players when the ball bounces.

  • @joanvalgut3826
    @joanvalgut3826 7 วันที่ผ่านมา

    We have to put fighting spirit into all the players? This changes all the training when a video about it

    • @PESPepe
      @PESPepe  7 วันที่ผ่านมา

      It's definitely among the most useful skills in the game, I agree.

  • @VITALESPARTANO
    @VITALESPARTANO 8 วันที่ผ่านมา

    Why noboby knows about ofensive awareness? I really wanna know more

    • @PESPepe
      @PESPepe  8 วันที่ผ่านมา +1

      I think it's because it's a lot more time-consuming to figure it out and there are a lot of variables included.

  • @Anto-xh5vn
    @Anto-xh5vn 4 วันที่ผ่านมา

    I thought edged crossing made the ball dip more

    • @PESPepe
      @PESPepe  4 วันที่ผ่านมา

      That's part of it, it's what I meant with a different curve, apologies if it wasn't clear enough🙏