Epic Mickey 2 Prototype (Bank 8): Disney Gulch - Paint Path
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- เผยแพร่เมื่อ 1 ก.ค. 2023
- Known as "Guardian Pool Demo"
Build from July 28 2011
Level: levels/gp_demo_coop.level
"That was actually our proof of concept level for EM2. It evolved to match the style and reference of Disney Gulch once we figured out the game and the areas it took place in. I haven’t seen this in a while. Good memories of getting Oswald playable for the 1st time." - Chase Jones - เพลง
Known as "Guardian Pool Demo"
Build from July 28 2011.
Level: levels/gp_demo_coop.level
"That was actually our proof of concept level for EM2. It evolved to match the style and reference of Disney Gulch once we figured out the game and the areas it took place in. I haven’t seen this in a while. Good memories of getting Oswald playable for the 1st time." - Chase Jones
Update: this level is supposed to play the music for Mickeyjunk Mountain, but the info for the tracks to play in-game are missing.
To be honest, this looks like an Epic Mickey 2 with a tone more in line with the Original. Whimsy, with a bit of a sinister edge.
This prototype follow the first game aesthetic, I think if maybe they used this style, the game would be more accepted by the epic Mickey fans... But I guess that sequel was made for kids... U can see through the game color palette for example, or the more "gentle" events and some musical parts
What I find interesting is the GUS voice actor, sounds like the same guy as in em2 but obviously not giving his all
This is awesome. It should have been in the final game
Esta mejor así me uviera gustado así en epic Mickey 2
Is this a demo we have access to? Like could I get this running on Dolphin and explore it? Or is it only a test video?
Wish you could interact with markus
there is nothing really saying it is markus, to me i think it's just a normal purple gremlin they hadn't named yet
Chase jones said it was markus and iirc something doing with the gulch mentioned markus idk
Does anyone know how to put the bank 8 prototype on the wii
the prototypes do not work on regular wii, only dev kits or emulators