Deploying Kruleboyz
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- เผยแพร่เมื่อ 28 ก.ย. 2024
- Art for the channel donated by Y-Berion: / y__berion
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Discord: / discord
Patreon: / mossdoggaming
TH-cam Membership: / @mossdogaos
Music provided by Lofi Girl:
Hoogway x Softy - Words on Water
Sátyr x Phlocalyst - Trust Me
Lilac - Hyacinth
Monma - Waking Up
l'Outlander - Warm Country
Kupla - Sunray
Dontcry x Glimlip - Ebi Tempura
Mavine - 94
Mau x Kanisan - a sign from her
Kupla - Safe Haven
eugenio izzi - A fresh breath
Bcalm x softy - times with you
Blue Wednesday - Introvert
Kupla - Orion
Purrple Cat - Morning Light
Playlist: • Lofi Girl
I ended up having the exact same list after swapping Gobsprakk + Killbow for Vulcha + Shaman + Monsta-killaz. Gobsprakk's unbinds are unfortunately not nearly as strong as in the last edition without magical dice, and Killbow is still very unpredictable.
Here's my two cents/some things I found people overlook:
- Snatcha gives +1 to all attacks, not only Mortal Wounds
- having the former in mind, All Out Attack gives +3.5 dmg to Breaka and +7 dmg to (fully buffed) Gutrippaz against 4+ save
- put your Boltboyz into the obscurring terrain to make them invisible to shooting without having to be 12" away
- if you take Ded Sneaky you can try Sneaky Sneakin' the same unit twice (in case it fails the first time)
- to complete "Time To Get Stuck In!" battle tactic you only need to have charged and piled-in afterwards (if you are not in combat) - the advanced ability rules say that even if you resolve a part of the effect "the ability is still considered to have been used"
- you can Power Through your Snatcha against a unit you haven't damaged yet for D3 + (potentially) D3 and -1 to wounds (rampage) at the end of the turn
- remember to make sure you have space to actually summon Krondspine :)
What do you think about monsta killaz fate? I think it is not right that warcry exclusive band is our best unit, maybe GW thinks so?
If we're going up to 4 drops aren't we better off saying screw it and running 5 drops to get the most of our hero options?
This is most of our hero options. Our infantry is great too
If I am higher drops, I just deploy every unit one by one - instead of by regiment. It works great
Really cool content!
Any chance you'd do a video on how to play on tabletop simulator?
Been digging the content. Thanks for teaching me how to counter your armies. :)
You do a beautiful job helping us kruleboyz player. I just thought that a retreat is a core move action and a setup with sneaky sneakin is also a core move. Am i wrong?
No Dirty Trick has a 'Core' keyword, in fact they all only have a 'Dirty Trick' keyword
@@frogmaister what about 24.0 (unit set up on the battle field in a phase other than the deployment
phase cannot use Move abilities in the movement phase of the same turn)?
@@rafparis2 Yes, you cannot Sneaky Sneakin' and then Move, but you CAN Move (or Redeploy) and then Sneaky Sneakin'.