Virtual Reality & the Museum of the Future

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 11

  • @Draxtor
    @Draxtor 11 ปีที่แล้ว +3

    Ok but how about BEING there - with others and maybe perhaps SHAPING the world & making art in addition to looking at it? Happens every day in Second Life :) Appreciating art = silver, MAKING it = gold!

  • @brendanm4179
    @brendanm4179 4 ปีที่แล้ว

    7 years later... how is it going?

  • @MayaGuytutorials
    @MayaGuytutorials 10 ปีที่แล้ว

    This was my idea 6 months ago when I got my rift dev kit :( I was about to look for funding also massive sad face . Good luck with it guys.

  • @anabendra
    @anabendra 4 ปีที่แล้ว

    hay

  • @OleksiiGVS
    @OleksiiGVS 11 ปีที่แล้ว

    This is the future...
    I would like to visit: The Louvre, The State Hermitage, British Museum, Museo del Prado and others..
    Waiting for consumer Oculus Rift... :)

  • @nassifsamuel55
    @nassifsamuel55 11 ปีที่แล้ว

    You can, on tablet or laptop, but I know what you mean

  • @jahmallsuarez8648
    @jahmallsuarez8648 8 ปีที่แล้ว

    It's a good idea. But remember it's not the same as being there.

  • @JoYardley
    @JoYardley 11 ปีที่แล้ว +1

    The scale is off, people who want to visit VR museums, want it to be a reproduction of the real museum, not a fantasy copy.
    And why let yourself remain locked inside a museum?
    With VR you could offer people to view the Nachtwacht in Rembrant's studio in a 17th century Amsterdam street while the real Nachtwacht poses.
    You could see the artist, walk around him, get close and see what he looked like, you can explore his studio, see the street outside, experience the light trough his windows.
    Immersion is the goal, offer more options than watching 2D art in a 3D surrounding.
    So far what this vr museum offers is less than what you can already experience online via Second Life.
    I have already visited 3d museums there, even the Rijksmuseum!
    VR museums have been around for years, nothing new under the sun, the Dresen Gallery was available to Second Life users.
    I myself have build a complete 1920s Berlin neighbourhood for people to explore, see and experience how some of the most exciting artists of the 1920s lived, go beyond watching their painting.
    VR sets us free from the constraints of reality, let those who have been experiencing in virtual worlds like Second Life help you go further than just a VR museum.
    In Second Life I have been INSIDE historical masterpieces, I've visited the town where Vincent van Gogh lived, explored the sights and sounds he saw.

    • @Sentinel3dsm87
      @Sentinel3dsm87 11 ปีที่แล้ว +3

      why would you say that the scale is off? in my view it's good.
      they are also saying that it would be nice to view it in a real museum.. but do you have the money to do it? that's why they picked an "fantasy".
      for the live paintings.. well.. that's freaking expensive! first start with something "simple" after that you can always make some nice features to it..
      they are trying to make a business.. not make themselves bankrupt in a day.
      second life's graphics are really crappy. the censoring is also... bad.
      if you want to show some children a museum in second life.. and see people do.. well.. weird stuff.. that's maybe how you want to raise your children. but i don't.
      and second life is also not user friendly.
      your ideas are nice.. but please don't use second life for that...

    • @JoYardley
      @JoYardley 11 ปีที่แล้ว

      Henk Kappert To me it looks like a giant visiting a museum.
      Sure a life painting will be more expensive, but it would also be a lot more interesting.
      I'd rather visit one live Nachtwacht then just see a lot of Rijksmuseum paintings 1D in a 3D museum.
      Either way, it is a nice idea, but just not revolutionary or new or science fiction.
      I've seen it done many times before.
      Second Life's graphics are actually pretty good.
      It has been updated a lot in the last year.
      But everything you see there has been made by its users, some are not so good, some are pretty good.
      Visit one of the flickr groups with titles like 'best of Second Life', etc.
      You can build photorealistic surroundings these days.
      And what censoring?
      There are adult regions where almost everything is allowed and PG regions that are safe for children.
      I would have no problem showing children around 1920s Berlin in Second Life and the chances of them seeing anything I wouldn't want them to see there are very slim.
      As slim as them going to visit the Rijksmuseum in Amsterdam and seeing someone rollerskating in their underpants.
      Which unfortunately has happened to me.
      You are however right that SL is not easy, it does take some figuring out.
      But then again, a lot of software does and to visit a museum you don't need 90% of all the options in SL.
      I could teach a child how to walk around a museum and interact with things in less then a minute.
      In SL I have already build an entire 1920s Berlin neighbourhood with a working cinema, nightclub, shops, church, postoffice... and a museum.
      You can look at paintings but also 3D objects there.
      SL is a lot better than a lot of people think and has enormous potential.
      But many people can't see past what the media is or was saying about SL or the steep learning curve.
      But when the Oculus Rift goes public and people want to go explore something more interesting than just the demos or the worlds game designers build for them, they will re-discover SL and realise that there they can explore a virtual surrounding THEY design.