Rise of the Resistance is Overrated Mediocrity
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- I made the claim a while back that I found Rise of the Resistance to be overrated and so I figured it was time to explain why. In the following video, I'll lay out my points for why Rise isn't the be all, end all of attraction design.
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The cast members' acting can be a huge addition. I remember a new order officer harassing us before going into the detention cell and hearing a boy sincerely asking his father if this was real.
Right! Had one before the interrogation the Cast Member gave a group orders to enter the room when the doors open. Took about 2 minutes but they finally opened and the group hesitated. Then the cast member told them “I gave you clear instructions, but I’m not surprised rebel scum don’t like to follow orders”.
From beginning to end, it’s the most immersive thing Disney has made in a long time.
agreed
we had 2 cast members who totally mailed it in and were unenthusiastic
I was in a wheelchair years ago and it was hilarious to see everyone else being called rebel scum. The cast member then turned to me and in the sweetest, kindest voice ever asked if I would be able to walk or stand a bit. Everyone laughed like crazy. Empire attitude to Magic Kingdom courtesy in less than a second. 😅
Th eu definitely do the best they can with what they have to work with but I’m sorry: it’s not worth the trip or the expense to go to a Star Wars theme park that’s strictly sequel based and their e ticket attraction is notorious for breaking down and almost never receiving the necessary maintenance
I’m pretty critical of Disney in general, so I can appreciate that you’re providing a review without just blindly praising or outright trashing them. That being said Rise was one of the few attractions that has genuinely impressed me in recent years, and I’m not even a huge fan of Star Wars. Disney has been slacking off on immersion lately, but rise is a breath of fresh air. It’s highly ambitious, which shows in the wait times and frequent malfunctions, but I’d rather they shoot for the moon and miss than continue to put out lackluster park additions. I’ve waited on longer lines for far less (cough cough the Jurassic World ride) but Rise was 100% worth the wait and I’d ride it over and over again.
Lol that’s because you’ve never been to universal. This ride isn’t even a ride it’s like 2 min long with a really fancy looking line lol. Meanwhile universal has the most insane rides making Disney world look like knots berry farm
@@nicolette1598 I’ve never been to universal? Dawg I literally mentioned the Jurassic World ride lmfao
@@DaxDives well Guurl! You need to ride it again! 😂❤️
@@DaxDives in all seriousness though, the rides at universal are just so so much better than Disney. Disney has great lines and the shortest rides ever if we aren’t counting that really scary Epcot ride
@@nicolette1598 you're telling me the Transformers Ride was better than Rise of the Resistance?
I think the biggest thing that made me walk off of Rise for the first time in awe was my immersion. I'm not saying other rides don't do this better, but through the preshows and the attraction itself it's really easy to get immersed in the world and story which is something I haven't experienced in a theme park attraction before. The amazing cast members, and little touches like the turntable on the ship really make this possible.
I 100% agree that they could've done better on the ride itself, it really is quite linear and I think disney really does take for granted how far smell goes on attractions (If Soarin' didn't have scents I think it would be far from as popular is it is today), but when you look at the attraction holistically, I think it does an excellent job of being a really immersive experience, something I don't think Escape from Gringotts does nearly as well.
The queue in my opinion is by far the worst part of the attraction, waiting for hours in the drab stonework is really draining, and the minor set dressing with the equipment doesn't help at all. They 100% could've done a better job of making it feel like i'm in a resistance base, instead of in a boring queue for a ride. (Imagine hearing conversations of fellow resistance members through vents, walking down halls, maybe even a droid anamatronic in the queue to make it seem like time hasn't come to a full stop)
Fantastic video as always, thank you for driving the industry to do better!
I've ridden both Soarin' and Flight of Passage with the scents not working and it takes away so much from both experiences. I vaguely understand that the brain has much stronger reactions to scent and I think that the inclusion of it within attractions is a testament to how powerful they are in guiding an experience.
I was fortunate enough that the first time I rode Rise, the people in my group were mostly going along with it. But, when we went back a second time, the experience was markedly worse because the other folks in the group weren't even pretending to go along with it. And some rides are like that, if you're ever unfortunate enough to be on the Jungle Cruise with a bunch of too cool for school folks, it just sucks the life out of it, worse even than being the only one on the ride.
@@SmallSpoonBrigade I'm guessing people who went pre-Covid probably have the most positive impression of the ride, it was new for almost everyone going on it
I still feel the most immersive queue ive ever been in is disneys own Expedition Everest.
You enter a small village in the foothills, seeing a shrine with thousands of guests coins tossed in... which just seems to add to the idea that many people come through and ask for "good luck on their voyage" or leaving a memento behind for someone they knew. You may even do this yourself, literally immersing you into the experience right away. You see posters to (possibly fictional) bollywood style movies, again making you feel like youre in a foreign country. Not knowing if they are real or not is actually super beneficial, as theyre not obvious references to disney properties... like seeing "Indiana jones" or "avengers but its in a different language" would take you out of the ride.
You enter this museum/supply shop, which shows some destroyed tents cast footprints, and photos of unusual things found in the mountain. Giving you an understanding of the rides storyline: you're after the yeti, not the mountain. Suddenly youre reminded of the statues in the courtyard. the locals believe in such a creature, and the climbers before you found something...
Its perfectly themed to a nepalese village, and yet also works great as a Queue that not only imemrses its riders, but makes them want to participate in immersing each other. I remember going as a kid and seeing some teenagers with a handful of pennies try to land a coin on the yeti idols head.
I think Forbidden Journey did the pre-show thing even earlier than Gringott's did. You've got Dumbledore's study, you've got the classroom where the gang explain what they're going to be doing with you, the hall where the paintings of the house founders bicker amongst themselves, and the safety video area.
And I still maintain I'd give Rise of the Resistance a higher rating if it was re-themed and called Escape from Hoth. Because I have zero investment in these new characters. But fleeing Darth Vader and escaping aboard the Falcon? THAT'S WHAT WE WANTED, DISNEY.
I agree with the Forbidden Journey stuff, as for the Rise we have today, I think we have to judge it based on what we did get, not what we wanted or would’ve preferred, although obviously I agree I would’ve preferred the OG trilogy theming. For me tho it being themed to the sequels doesn’t take away from the ride nor add to it…
I have a feeling RoTR was either originally designed to be an Empire ride or they designed it so they could easily switch it to Empire, because it's not hard to imagine the queue being the snow tunnels on Hoth or Darth Vader replacing Kylo.
I can't agree at all with Forbidden Journey. Those elements add a bit of atmosphere to the queue, but I've never stayed in any of those rooms long enough to see the full scenes, or I often just miss them entirely.
@@CinnamonGrrlErin1 The original plans for Star Wars in the parks was demolishing part of Echo Lake and Indiana Jones, then building some sort of Tatooine themed land in its place and incorporating Star Tours. To my knowledge, Rise was always designed with the sequel trilogy in mind.
Agreed
But the sequels were Disney
The others weren't
The fact that Imagineers came up with POTC and HM decades ago without today’s technology is a testament to how well thought out attractions were back in the day and the pride they took in creating them. I’m certain that POTC and HM will outlive any of today’s attractions.
Agreed! 👏👏👏
I don't think that's entirely fair, they've significantly updated the PotC ride's theming in the 30 years since I had previously ridden it and yes a lot of it is original, there's a significant amount of it that's effectively new as well.
My personal main issue with Rise of the Resistance is that they needed to use real actors and that the other riders tend to break the immersion a little bit too much. I'm not saying that they need to play act along with it, but the flash photography and joking around kind of ruined it a bit for me. It's a bit like the Jungle Cruise, if you're unfortunate enough to ride with a bunch of people that aren't willing to go along with the corny jokes, it's just not a particularly fun ride. But, if people are going along with it, it can be an absolute blast.
(I was lucky enough once to be literally the only rider on it and it was absolutely a blast as I could just play along with it and I've legitimately never had more fun on the ride)
It's the soul vs. soulless thing.
Haunted Mansion, Pirates: Soul
Rise of the Resistance: Soulless
@@Spokker That’s not entirely fair. You’ve had 50 years to build up feelings of nostalgia toward those two rides, which nothing built within the past couple of years could ever match.
@@berghorst I adjusted for nostalgia using a nostalgimeter.
Maybe overrated, but mediocrity is definitely not true. You could shine a negative light on any other S tier ride and make the same claims.
You've hit most of the things I've been saying for years to a T. I would like to add that the story of the Resistance Queue was that it was supposed to be the Resistance taking over a cave that was home to an "ancient civilization" as Disney Imagineers would call it. Most people don't even recognize what they're looking at since the "civilization" consists of mainly pots, holes in the wall, and blue paint.
Yo LMG! Are the blasters really permanently shut off? When’s the last time you rode?
This is the first I've heard of that element. It's been a while since I've been in the queue, but honestly, I can't say that I've even noticed it.
@@PoseidonEntertainment I was there end of August and they were turned on. Disneyworld Orlando that is.
@@BatWayne6 If you mean the Laser Canons then yes. I’ve talked to an imagineer who knew people who worked on the canons, he said they’re a spring loaded system. There’s a mechanism that pushes the canon forward and then the springs bring it back. Basically it was designed to be easy to fix and operate, I have no idea why it doesn’t work though
@@LMGVids Wow, thanks for the great insights on that! Hope they get it working. Looks so weird now when the passenger vehicle stops because nothing is blocking it. Lol
Idea: Two lines split out depending on your choice: resistance or dark side. On the dark side experience, stormtroopers wave at you instead of shoot at you, and Kylo provides instruction inside of threats in the "prison" scene. Then, it looks like you are pursuing rebels in front of you in the cannon scene. Two separate experiences, because some people do like the empire side.
That won't happen because they want you to play $5000 to play those kind of games.
@@KarenMathre I really wish this comment was a joke.
I know what you mean, but I can only picture stormtroopers waving at you in a friendly, comedic manner.
Won't fix the trash story.
They probably couldn't actively let you choose for line management etc but I like the idea of being put into the different scenarios for sure.
I went on it for the first time just this year and as a person who isn’t a huge star wars fan, it’s freaking beautiful. The creative design and magic that disney was able to create was amazing. My wife who hates Star Wars loved the rides design. Just based on that alone it’s no where close to overrated.
You can’t just say if you remove all the preshows it wouldn’t be a good ride. I absolutely consider the preshow as a part of the ride and I think it adds so much to the experience of the ride as a whole
Nah, the pre-shows are absolutely integral. The issue is that they're a series of novelties that impress upfront, but cover a weaker ride experience.
@@PoseidonEntertainmentthis is a awful take. I don’t care or like Star Wars at all and I find myself loving the ride more and more each time I go on it. And your video criticizing guardians was pretty bad as well. You’re too cynical man.
@@mohamadmahmoud6926Ride hagrids, visit Tokyo Disneyland, or forbidden journey. Compared to those rides, rise is nothing
@@PoseidonEntertainmentremove the pre show from basically every ride that has a pre show. It applies to all of them
If you remove all the good parts it’s not a very good attraction 😂😂
I definitely think the queue and pre-show could be better... but I just can't agree with calling it "mediocre!" I still remember the first time I went on it and I was absolutely in awe. It was like being IN star wars, as a character, not a spectator. The animatronics were amazing, the multiple ride vehicles combined with walking was so interesting, the cast members contributing to the story by being in character were amazing, etc. One time there was this first order cast member who yelled at me for pressing a button in the hallway (part of the scenery not a real button lol) and it was terrifying, he really committed to full immersion and it was awesome. I haven't been to Universal in 10+ years so I have no idea if they have better rides now. But I couldn't get over the feeling of complete immersion and feeling like I was IN the story on ROTR.
The animatronics they do have work nicely but a lot of them tend to break down and don’t see the necessary maintenance due to the infamous budget cuts. It’s really disappointing seeing the Kylo Ren screen, the B-mode for the climax
Also, im sorry but the sequel trilogy killed me but regardless I really can’t understand why the attractions are strictly sequel based. They can’t section off this “Galaxy’s Edge” with different planets and with that different dark rides?
The haunted mansion stretching room was designed as part of the actual attraction when it was going to be a walkthrough attraction. When Walt realized how much more efficient an omnimover would be, he opted for that instead, so the room became more of a pre-show.
But it was not designed as a pre-show at all.
I thought that it was designed out of necessity to get everyone under the railroad tracks?
@@PoseidonEntertainment It was indeed created as a way under the railroad, initially designed to be a room in the walkthrough attraction.
Later it was changed to the omnimover, but the room was still necessary so it was included as more of a pre show
@@GTNover It was re-imagined as a pre-show. But the entire ride was re-imagined many times over. It once had a cohesive story, then a few. it got its current nebulous plotline as a compromise between two competing thought processes.
But the stretching room idea was a part of the attraction from maybe the second or third iteration of the walkthrough. A walkthrough would really lack a pre-show however, as the barrier between "line" and "attraction" really hits as soon as you step inside, given there's no ride-vehicle.
I appreciate you taking the time to defend your position, but I mostly disagree. The initial que in the tunnels is meh, agree on that point. But the pre-shows, particularly the 2nd one with the shuttle, are immersive, and even if they aren't a brand new concept, they are well executed. Not being a new or unique concept (and I don't see a lot of people claiming it is) doesn't make it mediocre. And yeah, it goes from scene to scene- lots of rides do. And yeah, the storm troopers are shooting at you a lot (and missing, as they tend to do) because we're on their ship.
As far as the way the trackless ride works compared to other rides of that nature, it seems you prefer rides that let you soak up a scene at a slower pace. That's fine and I can appreciate that. But this is a fast paced adventure and it doesn't really lend itself to a slow waltz around some stormtroopers. Yes, reliability for the ride has been an issue from day one- nobody can really argue otherwise. I think you got a little annoyed with people talking about how unique the ride is and dug your heels in a little too much here. It's ok to have a little bias- I know I have my own, as a lifelong Star Wars fan, when I defend this ride.
I was gonna say something like this but you took the words right out of my mouth.
I have to agree. For me the ride is still solid, but everyone calling this the best dark ride ever, or Disney imagineering’s magnum opus, is just putting it up on an incredibly high pedestal if you ask me. For me, Pirates, Haunted Mansion, Mystic Manor, Beauty and The Beast, even Flight of Passage are much better attractions. It’s still a good ride (7/10 in my book), but for me no where near the peak of Disney Imagineering.
Also that “experience” aspect starts to wear off once you’ve been on the ride many times. Therefore losing re ride ability. The immersion is lost once you’re on the ride as it doesn’t immerse into the scenes fully through effects. The Kylo Ren animatronic is laughably bad imo (poor guy looks like he’s lifting invisible weights) as is his exit and the trackless system doesn’t really make the ride any better if it all. At least the set design, queue, pre shows, etc make the ride a bit better. Rise is a goodie, it’s no gold imho.
I prefer FoP over RotR
Well for me pirates and haunted mansion is kinda boring
@@papingosstudios161 oh well guess we have to agree to disagree 🤷♂️
@@ChuckE.CheesesIllinois it is I just simply didn’t say it lol, but it is 👍
I am extremely critical of Disney in the recent years, so I am generally on the same page as you. But this ride is the last ride Disney did that is actually ambitious and doesn't cut corners and cheapen the experience at every posibility. It might not be the single best ride ever created (even though it comes close), but to call it "mediocre" is just absurd. I dare you to name more than a handfull of other rides that are on this level (and obviously the pre-shows are part of the ride)!
Haunted Mansion, Pirates both in US and Shanghai I believe it’s where it’s at, Mystic Manor, Phantom Manor, the new Beauty and The Beast ride, Journey to The Center of The Earth, heck I’d even put Flight of Passage etc. You want Universal too?
Symbolica at Efteling stomps it into the ground without having a Disney budget.
The Jurassic World ride in Beijing has the “Indominous Rex” straight up chasing you… like it’s not a giant 8k screen either. It’s literally a giant (15-20 foot tall) animatronic running after you.
I know they're not direct comparisons, but I would definitely rate something like Horizons or the original Journey Into Imagination over Rise. Like Rise is fine, but it's a more advanced Universal screen ride and suffers from those same pacing issues. What's really missing from Disney parks is slow, atmospheric attractions with complex scenes.
I thought Rise was one of the best rides I’ve ever been on in my life lol it was like you were in the f**king movie itself!
i work this attraction in california(: even though i’m there pretty much every day, it never ceases to amaze me. the reception and reactions from the guests unloading in both the star destroyer and at the end of the attraction always brings me great joy! anyways, i really enjoyed listening to your critiques and you’ve made a lot of good points. keep up the good work!
Why I think Rise is great anyways:
Saying the ride is mediocre without all of its parts (the preshows) is an insane argument. A stir fry with everything stripped away apart from noodles would be lame too, of course it would be! But that's a crazy thing to do and say! All theme parks combine 'common' parts to make cool attractions. Rise combines a drop tower, trackless ride system, the carousel pre-show, the other pre-shows, the prison break, screens, massive sets, animatronics, breakaway damage effects, ETC, to make a fantastic ride. The way they're combined is what is so impressive.
Disney did Hydrolators (Living Seas) and Terravators (Journey to the Centre of the Earth, Disneysea) first, before Universal's 2015 Harry Potter expansion. That's a bad faith argument to say Disney copied their elevators; Universal did nothing first in this video that you say they did.
The Star Wars pre-shows are great for the continuing and building narrative, use of an actual ride system in one (not just vibrating floors that don't move anywhere), and animatronics instead of just screen projections. The queue is almost as good as the Secret Life's, as the drilled-through corridors build a backstory of how they came to be, used actual military shelving as authentic and believable proppage, and the Secret Life literally has wooden fencing in a living room scene to separate the queue from animatronics, which defeats your point about it not using obtrusive dividers for the queue.
Universal uses way more screens than Disney, and hides its lack of theming in darkness (Forbidden Journey, Gringotts, Kong 2.0, ETC), which Rise does not do. It has animatronics, proppage, and all sorts of fun twists throughout its "encounters" that you say is all the ride is. The ride being all encounters makes sense, as it's a prison break story! But the pre-shows have things like the flight to space, initial capture, and interrogation, adding diversity to story beats and scenes. The continuing narrative that isn't just exposition as to why you're there is why Rise is better than Gringotts.
Rise uses sensory effects like Ratatoullie does. The drop tower tilts backwards to accentuate the drop, there's wind effects in the final Kylo encounter to make it feel like air is rushing out into space, and more. I agree the ride suffers annoying technical issues, but don't blame that on poor maintenance, as whilst that is a current-day Disney problem, this attraction is so technologically-advanced it will always suffer issues that need to be fixed; sidetones the cannons need to be fixed desperately, they shouldn't stay off! I do feel that these issues shouldn't still be occurring, this long into the ride's lifetime however, so that's a fair point.
I think calling Imagineering "creatively-bankrupt" is very untrue and a bit rude, as they were definitely budget-cut along the way (no roaming Droids in Galaxy's Edge, no Bantha ride, ETC), and you even admitted that the carousel pre-show, scale of sets, and more is impressive. There is no way Rise is "mediocre". It's not flawless, but it's an E-Ticket, and leagues above Universal's Harry Potter attractions.
This comment had my exact thoughts lol, removing things like the preshow from rise would just lessen the experience (same thing as removing stretching room from haunted mansion), it’s just such an invalid point to state why a ride would be mediocre. Also I got a bit confused when he said rise should of gone slower through the scenes, when it’s literally supposed to be a fast paced prison break story lol
They still can't seem to iron out the kinks with this. Most of the time it doesn't open with the rest of Disneyland. With Hagrid, Universal did and used the closures to do so and ironed out the kinks which is why I believe it only is closed during inclement weather. Disney needs to step it up because when Epic Universe opens they are gonna be in TROUBLE.
They can't step it up till fox is paid off. Mickey views explained it really good that until fox is paid off Disney is broke.
In my experience, when I went to Disneyland Park, the ride worked perfectly, presumably throughout the whole day. I ended the night with this ride and I was blown away.
They’re not going to be anywhere near trouble. Disney literally owns everything. Universal, while nice, just doesn’t get you in the feels and nostalgia like Disney. Disney’s fireworks are better, their shows are better, they have parades. Their rides are 360 degree immersive. Most of Universal’s rides are just a single screen in front of you, and even their Forbidden Journey ride is weird. How are you “flying” sideways for 80% of the ride? No witch or wizard flies around like that. The screen is weird and I can hear the replay for the car next to me before I’m out of range. Good ideas, but poor execution as far as I’m concerned. Disney is an empire. This is a fact. Universal has a long way to go.
@@mindyschocolate Disney is in a state of decline. It’s the perfect time for universal to step up and create new experiences since their recent quality in attractions has been very good. Meanwhile Disney continues to make park goers frustrated with price hikes, decline in quality, lack of maintenance and lack of creativity. Saying Disney is super immersive must be a joke. Pandora and batuu were created to compete with the immersive experience universal provides with Harry Potter. Instead they produced empty lands that don’t have much to look at or do. You talk about ‘single screen experiences at universal’ and yet so many new Disney rides have the same exact issue. Flight of passage, web slingers and smugglers run are all good examples.
@@Spinalcoaster Well, Universal seems to be betting everything including the kitchen sink on its new theme park. I think it will succeed and will take less than two years to get up and running. Once it does, the House of Mouse will fall.
I agree that half the queue is lackluster and now I see the similarity to Gringotts, but the execution is just so much better on RotR that I can’t help but applaud it. The motion simulations and screens are much more convincing and Disney’s cast members do a phenomenal job of immersing you. I would love to see a newer version of gringotts that takes advantage of the technology that Disney used
Someone else mentioned this, but I wanted to elaborate... a WAY better, more immersive actual "experience" attraction predates Rise by over 20 years... Star Trek: The Experience in Las Vegas (1998-2008 RIP)
The whole experience was seamless with no switchbacks or queueing even though most of the experience was a series of pre-shows before a brief motion ride.
You start by being beamed aboard the Enterprise, walking through the halls to the bridge (inhabited by live actors guiding you along the whole time), riding in the turbo lift as the ship is attacked, walking again through a different floor of the ship to board a shuttle craft (a vehicle directly from the series btw) where you then enjoy the motion ride... at the end of the film you crash land in a different location... AND YOU EXIT THE SHUTTLE FROM THE SAME DOOR YOU ENTERED, but you're in a different location. The realism and immersion has never been matched at ANY Disney or Universal attraction. Period.
I went on that a few times and think Rise is better, though they are kind of different experiences... Star Trek did have better actors involved, but the experience overall I did not find as exciting.
For anyone saying the criticism against Disney is too harsh, just remember the prices you are paying, the criticism is WARRANTED
7:51 Dude, really? This is your argument, Rise of the Resistance is overrated because a Harry Potter ride did it first? I can't with these people anymore. Its obvious that this person can't stand people praising this ride because they hate anything Disney Star Wars (because Godforbid we give Disney Star Wars credit for anything).
For real, it doesn't make the ride bad. People just want to hate on disney star wars.
Just came back from Disney World, and got the chance to ride it twice. I REALLY liked it. However, I did enjoy Flight of Passage and Guardians Cosmic Rewind more. But for a story-telling dark ride, I have to say they did an amazing job of making it feel like you stepped into a movie. Do I think they could have added more elements throughout the ship as you passed through it? Yes, absolutely. There are a few times where you were left wondering of some of the staff on the Star Destroyer had been hit by lay offs, and the experience felt a bit empty, along with the hallways. But then there's other times when you would swear you were in Star Wars. Unlike HP: Forbidden Journey (which I probably prefer as a ride, overall), this wasn't a Star Wars highlights reel. This was supposed to be a single immersive story, and I think they did a fantastic job at achieving that. Certainly not mediocrity. Overrated? Perhaps, if somebody tells you it was the best ride ever. But that doesn't mean it wasn't a great ride.
I can see your point, especially if that many events misfired. (That Kylo "B Mode" is kinda a brilliant solution if the animatronic glitches out, IMO.)
You actually can experience Rise without the pre shows. When either one of the pre shows break down they just escort you through backstage hallways and you come out to the left of the ,win stormtrooper hanger. This is actually what happened on my first ever ride and understandably confused me as I somehow got into space without ever taking a ship. Without those first two pre shows, the ride is literal nonsense.
17:22
You gotta remember that these sensory effects are no brainers. There should obviously be heat under a stove. There should obviously be smells in a room loaded with food. I don’t think we should be too concerned about whether or not a lightsaber has heat effects
I just stepped off the ride, then stumbled upon this review. A ton of your review is “this has been done before.” That’s literally every creative venture since prehistory, but they mix the ingredients in a unique and interesting way. It’s far superior to any “sequence of events” rides I’ve experienced recently. I really think you need to buy a puppy because you have no joy in your life.
I was fortunate enough to be able to ride this thing when 1. the wait wasn't ridiculous 2. everything was working. My first impression was that it certainly had a lot of fun elements to it, however it clearly has a LOT of moving parts and I can see why it breaks down a lot. (That part you showed in the video where the escape shuttle's screen is stuck on the last scene was terrible! ugh!) You are so right in how these trackless rides zoom through so much that you don't remember much from the experience, I remember some beautiful-looking massive set pieces and having to hurry past them -- my favorite parts were the two simulations, first the big transport with not-Ackbar and that way-too-short escape at the end, yet they were sadly the shortest parts. The transition between the Stormtrooper room (which was cool btw) to the actual ride was a bit too long, with silly interactions with cast members doing improv being the best part of that, in my opinion. But you know what this thing reminded me of most? Star Trek the Experience in Vegas! holy wow did it remind me of that.
It reminded me also of the Star Trek experience (which sadly I only was able to do a handful of times before it was gone) but I personally think Rise is a lot better balanced an experience and more engaging in terms of story.
The only thing that really annoys me is some behavior stuff with guests and the rotating ship mechanic before going on the destroyer. Normally crowd behavior is to go to the front of the room, but because the exit is where you come in, I saw some guests ruin the experience by refusing to go ahead and staying behind so they can be the first out. Obviously, they knew what was going to happen. Once the doors open, one of the guys refused to move when ordered to by a stormtrooper. I wonder how this is going to evolve when many people are now on their second ride through now knowing that they really want to stay behind rather than move to the front like any normal queue.
Interesting? I haven't observed that (though the last time I rode was when the cannons were still moving). What's the reasoning for this? Wanting to record the stormtroopers?
Seems like a pretty needless tactic- given how you're re-queued multiple times after leaving the "transporter" portion it's not all guaranteed that getting out that thing faster will get you on your ride vehicle faster. Plus, isn't the real goal to spend as much time in the "hangar" set as possible?
The first and only time I've been on it was partially ruined because there was an older couple trying to be funny throughout the entire experience. They thought they were legends of comedy when they were really just lame. It was anger inducing because you want to experience it, try to immerse yourself in it but have cringe performers trying to bring attention to themselves. There should be a rule if you tell really bad jokes we're allowed to boo you off of the ride.
I agree, in the beginning sections, the other riders in the group make or break the ride. If you've got a bunch of people that are suspending some disbelief, it can be a blast, but if you've got a bunch of people acting like tourists, then it pretty much wrecks that bit. I hope Disney finds an approved way of having the cast react to that which doesn't mess things up worse than just ignoring it.
@@jamesmarshall6619 I've been on it twice. Fortunately, the second time was when people were doing a bunch of flash photography in the shuttle bay and trying to get a bunch of photos. It definitely harmed the experience. I did get a couple pictures in the first time, but I didn't use a flash and was mindful not to slow everybody done when doing it.
I’ve been saying this for a while. My sister and I went on it and I was like “we just moved around large rooms with giant furniture and a couple animatronics with a thin story attached to it” and she said it was the best ride she had ever been on and then throughout the day she eventually agreed with me the more she thought about it. Same experience with the new Guardians coaster. It’s like people have built-in Disney blinders on.
It impresses upfront with a lot of its novelty elements, but those hide a rather standard experience underneath.
It really doesn't take much to impress most people. This is ESPECIALLY true where politics (i.e.: Disney vs. Universal) or emotional attachment to an IP is concerned. I had a little witticism I used to say when I debated this stuff more: "This is the sort of ride that would appeal to people who think the changes to Pirates of the Caribbean are good because they recognize Jack Sparrow." The creativity to make interesting, engaging experiences is still out there - just look at Tokyo Disney - but most people really are content with slapping a Star War or a Harry Potter on it. "I clapped! I clapped when I saw it!" I'm not convinced that Mickey's Fun Wheel wasn't a huge joke at the audience's expense either.
So your sister really enjoyed a ride and then you took the rest of the day convincing her she shouldn't?
@@louisrizzo4102 she came to her own conclusions, just like many others here 💁♂️
@@PoseidonEntertainment I can see that, I can only imagine the thrill of appearing in a Star Wars shuttle bay and going under the AT-ATs to lose a bit of impact relatively quickly, especially with the length you have to wait in line.
I like how you thumbs up all the comments that agree with you so that it buries all the criticism under piles of people stroking your ego. Just a general observation.
I don't think you know how TH-cam works.
I disagree. I think rides with this kind of multiphase format are fun and it feels like you're in a movie.
I love your channel and I’ve been binging a lot of your content since of found it, but this is the one opinion I have to disagree with. Rise of the Resistance just feels magical. The pre shows (other then the ship) aren’t that special, and honestly I feel it’s on par with gringots there. However I feel the ride itself is just better. Other then having absolutely beautiful physical sets, the screen are used to enhance already perfectly made sets (unlike gringots) The ending section or loading a trackless ride into a drop tower that doubles as a simulator is one of a kind. Also the animatronics (specifically the Kylo Ren) are awesome. I do think people overate the in comparison to Gringots, which itself is a masterpiece. Both are some of it not the best rides in the U.S
We had the Fast Pass for Rise. I was so excited to see the pre show but we were all rushed into this hallway, went through and door and there’s the room of Stormtroopers. We didn’t get to take pictures of the room and we were just rushed into the whole experience and it left a sour taste in my mouth because of the whole ride.
I disagree with you 100%. Nobody is saying it doesn’t repeat processes from other rides. But the blend of so many elements and the massive size of this ride makes you feel like your in Star Wars. It might be one of the best experiences I ever been on and you don’t even have to like Star Wars. Sure Its not high speed or Adrenalin rushing ride. But everything about it blew me away.
I've never been to Disney and I've only been to Universal Studios once, yet these videos are so interesting and well done that I can't help but keep watching 😂
I personally think that Disney is worth doing at least once, but for me personally, I prefer Hong Kong Disneyland as you can ride until you're sick of riding rides in the morning, then leave the park and explore Hong Kong when the locals are actually awake and out doing things. (Hong Kong has a rather vibrant night life so there's usually a lot to do in the evenings)
Having been to both Disneyland and Universal Studios Hollywood recently, I'd have to say that the difference between the two in terms of stuff to do is a lot narrower than when I went there as a kid. There's a bunch of rides, (be warned that they use a lot of video, so motion sickness pills are worth bringing if you're prone to that), and they have a much more reasonable line skipping feature where you can either use it once per attraction, or for a bit more however many times you like, and there's no scheduling it, you just scan the ticket and go right into the express line.
Im a local with passes to both parks, but I feel like I'll stay interested in this content even once I move away. Lol I guess we'll see
I definitely agree with you 100% on this, but I do wanna offer a minor correction: while the Tokyo Disney parks are own and maintained by the Oriental Land Company, attraction development is handled exclusively by Disney Imagineering. Disney made it part of their licensing agreement with Oriental that they couldn't bring in any third party design firms to develop new rides and attractions for the resort. The main thing that really separates the Tokyo parks from the rest is that Oriental is a giant conglomerate that doesn't mind tossing money at the resort, hence why there hasn't been that depreciable drop in quality like we've seen at the other parks Disney directly owns.
Does the OLC not have its hands pretty involved in the process though? There's a huge discrepancy in attraction quality between Beauty and the Beast and something like Runaway Railway. I know that money is the obvious answer, but most attractions at domestic Disney parks still feel quite sloppy.
@@PoseidonEntertainment They can still choose what projects to greenlight and make requests for attraction ideas, but Beauty and the Beast was handled by Imagineering's Tokyo office through and through. Heck you know how much of Tokyo DisneySea was designed by Joe Rodhe? At this point, their Asian parks are where DI can cut loose because ol' Bob Paycheck isn't the one footing the bill.
At this point, a third party would outperform DISNEY 😂
"The main thing that really separates the Tokyo parks from the rest is that Oriental is a giant conglomerate that doesn't mind tossing money at the resort"
Seriously? And Disney isn't a giant conglomerate? Actually I just checked, and Oriental had USD 3.5 Billion in revenue in 2022, while Disney had 82 billion... so yeah, such a bad point. You can't really justify Disney's greed
@@tofadeldesdot I wasn't trying to justify anything, just point out how things operate at the overseas parks they don't have direct control over. Obviously Disney has some serious problems with money management, but the Oriental Land Company is a massive real estate firm with holdings all over East and Southeast Asia. They don't have to put that revenue back into a struggling streaming service, or spread it out over some bloated media empire. They can just cash their cut of the revenue and go about their merry way. Just update, maintain and improve Tokyo Disney as needed.
Also I'd really double check those numbers because that just might be their US market evaluation. Again, their one of the largest real estate companies in East Asia. If that's their total revenue from 2022, then they had a really bad year.
I cant help but get a feeling apart of the motivation of disdain for this ride is your own personal bias against the sequel trilogy, which shouldn’t play a factor; yet I feel like it does whether you intended it to or not. It really gives a bit of unfair hatred towards what’s an overall solid experience. I understand your hatred for modern Disney and their practices, but when they pull off an overall solid and impressive experience like this, I feel it better to praise them and give them a bit more credit than to just shamelessly call it “overrated.” It’s not fair.
The "preshow" thing has been done at Disney and Universal for years... far predating Star Wars and Harry Potter. So to day that one stole from the other is ridiculous. The only thing that has changed is the number of preshows and the complexity of the attractions as a whole. The fact that Resistance breaks down so often speaks to how complicated it is and how many moving parts it actually has. It's worth riding, but if the question is whether it's overrated or not, I'd have to say yes.
If we're talking about complete immersion and "fun" factor. I much prefer Flight of Passage for many of the points you made. The wind blowing at you, the waterfalls misting you, the smell of the forest, feeling the Banshee breathing between your legs, the stellar 3D, the motion... it's total sensory immersion. It feels like you're flying instead of watching a movie like other motion rides do.
I can’t imagine spending so much money on this new attraction and then not performing necessary maintenance to keep the ride working. I guess if I ever go on the ride I should be cautious that not everything is working as originally designed.
Maintenance over the last year has dropped to a noticeable degree across all attractions. From what I've heard, working as a Disney tech is stressful and the pay just isn't worth it to keep current techs or to hire more. Disney just doesn't care though. "Good enough" is the new standard for a company riding off of the reputation of excellence.
What's surpriseing is on my last trip to Disney world, which was mid 2004, maintenance was not up their usual standards. The WEDway people mover needed a refresh badly: broken panels and chipped paint everywhere. I managed to ride Maelstrom before they butchered and turned it into Frozen and I rode Test Track 1.0. I fear 2004-5 were the last golden years of the Disney parks. After that, they slowly started to decline.
At least Disney has a B mode. Universal doesn’t. I was on that Forbidden Journey ride and it broke down on me twice on the same ride through. They paused the screen with Hermione in the forest with the spiders and the second break down had the dementors half frozen on the screen. Actually, all but two Universal rides broke down at one point or another during my visit, which was super frustrating. I wouldn’t be so quick to put Universal on a pedestal.
On 24 November 2021 I joined the queue for Rise of the Resistance at rope drop. I was opposite the entrance to Pirates of the Caribbean along the Rivers of America even though it was 8 AM, and it took me four hours to get through the stand-by line and "experience" the attraction.
Thanks for your take on Rise of the Resistance, and for comparing it to other attractions. You showed me things I missed on my once-through.
A first ride through is magical. After every following it loses the magic more and more.
I'm not surprised, there's just one time that you can first experience being in the shuttle bay and going under that AT-ATs, after that you are just left with the merits of the ride. (as well as the degree to which other riders are willing to go along with the live actors at the start)
PREACH! So many people see a trackless dark ride like this or Mickey and Minnie’s and somehow think it’s the best thing ever. Still can’t believe we lost the great movie ride for this
I will never forgive Disney for getting rid of the Great Movie Ride, like c'mon, that was the last vestige of Hollywood Studios' original purpose and it was a damned good show to boot.
The great movie ride was jumbled, chaotic garbage. My 79 year old grandmother INSISTED we go on that ride every time we went to Hollywood Studios (then MGM) and it was awful. It was awful then and it was awful the day it was shut down. Your nostalgia is worthless and you should feel bad.
They had the animation courtyard with next to nothing in it by disney jr. They could have had two rides over one. Update movie ride and put mickey next to disney jr.
Trackless technology is only as good as the use that you put it to. I do like the way that it allows you to have multiple paths through an attraction, but beyond that, it's not that much different from other ways of moving vehicles around an attraction.
The great movie ride was 1000X better than the new ride. It's very sad actually. Such a detailed and thorough experience replaced with a quick zoom through some projections and screens
Yeah I gotta disagree HARD as someone who’s been on the ride. Now sure, like you said, it’s not a fully original idea as Universal did it first, but I don’t think that means this ride should be dismissed as simply a clone. To actually convince riders that your going to space is still an impressive feat, much more so than simply simulating an elevator ride. Dismissing the opinions of those who genuinely had a great experience with this ride, whether they’ve been on Gringott’s or not, I feel is rather unfair just because you weren’t a fan of the initial que in comparison. I really don’t think the initial leadup is that bad anyway, it really wasn’t that different from the sort of things we saw in Echo base in the OT, it’s very different than going through a person’s apartments and I think it captured that well.
Now for the ride, you say that by going from encounter to encounter makes it so riders can’t “take in whats happening to them”. I don’t quite understand because I feel like thats the point of going on a thrill ride experience? Obviously in most cases you should still be able to tell whats going on if it’s meant to be an immersive experience but even then I feel like it’s still completely possible to take in everything thats going on. I still remember the overall ride experience after having gone 2 years ago, thanks to the rides memorable setpieces. It’s not nearly as much of a “sensory overload” as you claim.
As for the projections, sure there are quite a few of them on the ride but overall I feel like theres way more physical sets and effects than you seem to give it credit for. The screens are not nearly as huge a part of the attraction as the actual physical aspects of it are and imo it feels like you simply downplayed them to get your opinion across. The experience imo would still be rather strong even if the screens were turned off, since theres still plenty of physical aspects, more so than screen based I’d say.
In general while your comparison to Gringott’s may be accurate I don’t think that means any of the praise for Rise should be downplayed just because it didn’t do it first. It still is an impressive feat for a ride like this to exist even if it isn’t the first of it’s kind. I also disagree on the ride being linear is a bad thing, not only is it meant to be a frantic escape but it still does take you in multiple directions to different setpieces, such as Kylo forcing the vehicles back or even the pod segment you mentioned but seemingly dismissed just because it wasn’t original?
So I get wanting more from something but overall I think Rise of the Resistance is far above “mediocre” like you say. It’s still a very good ride and experience, even if it didn’t have the screens or pre-show. (Also I didn’t experience any effects failures so I don’t think it’s as common as you say.)
So while I get your perspective overall I greatly disagree with your reasoning. Theres nothing wrong with those who praise this ride even if it’s not wholly original. It’s still an impressive experience and I would definitely go on it again.
I have to agree. For me, galaxy’s edge has nothing on pandora. The immersive queue, the bioluminescence at night is gorgeous, a great dark ride along with an absolutely stellar simulator.
Flight of passage is a great ride and Pandora is a great land aesthetically, but there very little to do in Pandora bar go on the main ride and eat at a quick service restaurant. Galaxy's edge is far more immersive and extensive, there's far more experiences to be had in GE. Maybe Pandora will be made bigger with a new ride if the next mvies are successful, hopefully.
@@naf2038 I would love to see a reef themed mini land from the second movie
For me (a huge Star Wars fan) I feel Galaxy's Edge is more immersive as a land but that the rides for Pandora are much better and their queues are better.
I'll say this from the perspective of someone who frequently disagrees with you, and thinks you're often too harsh. I really don't think you're trying to be a contrarian, or a troll, which I see people accuse you off frequently in the comments. I think you make well thought out arguments that I don't always agree with and I don't think you ever make those arguments in bad faith. I really like your channel and I hope you keep doing what you're doing.
For Rise of the Resistance, I rode it twice this month - and I had only two major issues, the first was that the cast members weren't comfortable being intimidating and seemed to deliberately undercut the tension with jokes. Someone used a flash on there camera and was met with one saying 'its called the dark side for a reason, no flash' - and then the second ride as we were made to line up, the people in line were told to face me and my S.O. we were both dressed fully in black, and the actor took note that we were dressed dark like him and said 'they look cool' - which is sweet of the actor don't get me wrong - but it stops feeling like an imperial officer.
The other issue for me was that the big reveal of the star destroyer, the stormtroopers reaaaally felt like mannequins to me - and (although this can't be helped) everyone is so enamoured with the room, us included that people are more inclined to take photographs, which again, I was guilty of, so it kind of makes the experience less imposing.
Other than that though, I did genuinely enjoy the ride as an exciting dark ride
One of the issues I have with "immersive" lands is the expectation that the ride attendants play a role. The idea is interesting, but really fades over time. I noticed this with Pandora when it first opened, as the cast members would use Na'vi greetings that generally confused people they interacted with. As the land has aged, I've come to see far less of this. The same applied with Toy Story Land, as cast members would awkwardly address people as "toys", leading to a lot of confusion. In regards to Universal, I haven't seen any team members use any themed language in The Wizarding World post-2020. Galaxy's Edge maintains its interactive theming for now, but I've definitely seen it slipping. The only place it seems to really stay consistent is in Oga's.
@@PoseidonEntertainment it's an awkward catch 22 - because you could hire actors like you'll get on murder mystery nights, but then you're hiring a bunch of actors to work checkout tills and as ride attendants - on the other hand getting your regular staff to try to play parts in a world and be consistent and engaging isn't really a fair ask of them either. Oga's it always feels like everyone is having fun, which probably helps more - I doubt they have to deal with as much nonsense from guests as other staff members
i agree with some of your points but am left wondering, what DO you like??
I somewhat agree in that the coolness and novelty goes away pretty quick with re-rides. Although I would definitely say this for Smuggler's Run that somehow feels like one of those simulator rides at a Dave and Busters or the like and oddly the screen doesn't look as good as the old ride system for Star Tours.
Star Tours is pretty disposable to me at this point. When I first rode Smugglers, I remember thinking that I would rather be riding Star Tours 🤷♂
I dunno if it's just me, but Posideon's Fury at Universal was more memorable to me than Rise of the Resistance. Kinda what Rise reminds me of.
Poseidons Fury is like top 5 of Islands imo, it’s such a phenomenal attraction
@Katie Logue I have to agree, nothing really feels dated, I think that most of the parts are epic. One complaint that I also heard is that the jokes are bad. I honestly don't see a problem with jokes, bad or not, I will still laugh at most.
@Katie Logue I agree that people wouldn't be labeling it as dated if they refilmed the ending. Most of it up until that point holds up pretty well. With that being said, I do also view it as dated, but in the sense that the Lost Continent feels like such a weird relic of the 90s after Potter replaced Merlinwood. Because it has been relegated to such a small corner of the park, it always feels like stepping back in 1999 for me.
Poseidon's Fury is an amazing exterior façade and a decent vortex tunnel saddled with a really lame and overlong projection show.
Thanks for a great video, and I agree with pretty much every point you hit. I feel like I should mention that the "multiple pre-show" concept goes all the way back to "Star Trek: The Experience" in Las Vegas, which in my mind is still THE most immersive ride/show/attraction ever created. I completely believed that I was in the Star Trek universe and on the Enterprise-D when I first experienced that attraction. Despite all the new technology, Rise never really felt fully immersive to me. I rode it for the first time about a month ago, and the friends who took me pointed out more than a few malfunctioning show elements. Having previously been a cast member at Walt Disney World for 14 years, I can't say that it surprised me.
I gotta be honest here, you seem to apologize and heap tons of praise for Universal, meanwhile just about everything Disney does is not great/boring/terrible/overrated.
Look, I understand it's fashionable to hate on the Mouse right now, it will definitely get you the clicks, but I just feel the constant DISNEY BAD UNIVERSAL PERFECT narrative is getting kind of old.
th-cam.com/play/PLRAycrP0_ariIftLayXMkE98GrQblq8Z1.html
Ooooo man I’ve been waiting for this one! Another Poseidon Entertainment banger
When I was in the ride the first time, I had to sit on the back seat on the right side and the screen looked very small and does not look very immersive to me. I am blind in my left eye and I have a visual impairment in my right eye. Either I look at the buttons or look at the small screen and I won't be riding that ride again unlike Star Tours.
Are you speaking about Smugglers?
@@PoseidonEntertainment What? I'm not sure what you mean by that, but I'm referring to a 6-seat ride in the Star Wars ride where there are buttons for one side of the seats.
@@graysonpeddie This isn't the ride that this video is about
Also, you say Disney cuts corners, but what about Tianas Bayou Adventure, and its 42 amazingly impressive anamatronics. Universal cuts many corners, just go on the forbidden journey ride, secret life of pets, or thehippogriff ride.
no impressive anamatronics, and lots of screens and low themeing.
Disney meatrider 🫵
@@discardedbones And Posedien isn’t a Universal Meatrider?
@@corny-sub Poseidon made several videos being critical towards many of Universals rides. He made an entire video talking about some of the worst attractions Universal Parks have to offer. So no, he isn’t a meatrider.
@@discardedbones So what if he makes a few videos. Your still a disney shill if half of your videos are anti Disney
I agree on both fronts. While I think the rides are “fine” I think they are definitely overhyped and not worth the 2 hour wait to ride either one of them. The post I’d wait for them is probably 30-45 minutes for them.
Now in saying that: could you imagine if a group of dedicated imagineers used the trackless dark ride system for the Haunted Mansion? A sense of spirits possessing doom buggies as they explore the mansion and a big finale with Grim Grinning ghosts as they dance and interact with the ghosts? Idk just thought of it and could be fun.
Keep up the good work Poseidon!
I think that sounds like a solid idea. If trackless technology were around during Eisner's reign, I think that the industry would look very different. I get that this is kind of what Mystic Manor is intended to be, but a full-blown trackless Haunted Mansion is an excellent idea. I can imagine some really interesting scenarios in the Leota séance scene.
I personally think this ride is as amazing as everyone says it is especially when I went with my brother and my dad but you do have some good points and I respect your opinion
Yeah, it's certainly still a good experience. My issue is that people treat it as the best thing to ever be created when it still has some major flaws.
You have raised some very solid points about this attraction, I did it once during Covid and I thought it was my 2nd favorite dark ride ever (Tower of Terror on TOP). I thought the trackless dark ride was super cool but you had a great point on how they don’t use it very well. The only point that I disagree with is that the ride is too sensory overload and you don’t have time to take in the scenes. While that is a good point, the ride wouldn’t fit the story so well becuase the story is a high intensity escape from the star cruiser thing. I don’t know much about Star Wars or the story of the ride but that is the general idea I got from it.
Couldn’t agree more. I was disappointed in this and Webslingers. The visuals and the sets for Rise are incredible, but the ride itself is boring. Especially because I couldn’t care less about Star Wars. I probably would’ve thought better of the ride if it wasn’t hyped up so much.
I was very pleasantly surprised by how fun Toy Story Midway Mania was without having any idea of what the ride entailed, and then extremely disappointed in Webslingers because it’s literally just a worse version of Midway Mania.
I think both Disney and Universals efforts of preshows owe a great nod to the now defunct Star Trek Experience at the Las Vegas Hilton. Here you were "beamed" aboard the Enterprise in a surprise special effect dating as far back as 2004. It was amazing and I miss it!
Possibly, but it also makes sense. If you can't get people through the lines any more quickly, although both parks have made efforts to reduce the wait times, the next best thing is to make waiting in the line as engaging as possible. It's one of the great failings of Space Mountain as it has one of the worst lines to stand in as well as one of the longer lines in the park, and no lightning lane without paying a ridiculous amount of money. (When I was there, it was literally $25 a rider to use that lightning lane)
I know for a fact that you’re not saying that gringotts has multiple pre shows. Do really think an elevator simulator would count as a pre show. And I often hear describe rides as “experiences” in your videos.
Good point about single path trackless rides.... From when I first heard of trackless rides I thought they would be great because they could make subtle or interesting changes to the ride simply by reprogramming the tracks. This could be done like every year or two to change up the ride experience. Kinda like they've done with Star Tours, but with more mobile rides. Unfortunately, the reality is once the track is set up they never change it. So much lost opportunity. Sad.
They have done that on some of their rides. Hong Kong's Mystic Manor (Their replacement for the Haunted Manor) does have 2 slightly different paths that the cars take through the manor. In Rise, there is a slightly different experience depending upon whether you're on one "track" or the other. But, it's subtle enough that I wouldn't blame people for not noticing.
I think in the future, one of the great benefits of the design will simply be to allow for more riders to load at any given time as Disney doesn't use the moving platforms that show up at Universal Studios more recent rides.
The ride in it's self is okay. It's not the best ride ever, the the immersive experience in the line to the ride was awesome. Especially the first time. When you don't know what your getting into it's crazy
I think the reason the pre-shows are so effective on most people isn’t novelty, but narrative framing. Each pre-show noticeably advances the story of the attraction, and you leave each in a different status than you arrived.
The Rey scene establishes the stakes and sends you off on a mission. Instead of being able to carry it out, your transport is captured in the next scene, and you’re tasked with surviving and keeping the rebel plans secret. You spend some time under the control of the First Order, until suddenly the Resistance rescues you, and your focus becomes escape.
It reminds me of the arc of Poseidon’s Fury, except you get to go on a ride at the end instead of watching the world’s slowest sword fight. RotR’s pre-shows do a great job capturing the feel of a Star Wars sequence, with reversals and shifting stakes (see: the Death Star infiltration sequence in Episode IV).
Compare to Gringotts, where every pre-show is just one step along the “guided tour” that Bill Weasley and the goblins are taking you on. The reversals only start once you’re on the ride, and the appearance of Voldemort and his crew feels sudden and nonsensical as a result. Honestly I find the Gringotts pre-shows tedious for this reason, and wish I could skip them, while RotR’s still excite me.
You make good points here. It has definitely changed my perspective on this a bit.
i am not sure if this has already been pointed out ... but at the 5:18 mark ... all I could think is could think is couldn't the imagineers locate the FIRE strobe anywhere else instead of the main line of sight ... SMH ... this is a multimillion dollar project and this is suppose to be an immersive experience, but why are we being brought back into reality with this poor coordination ...
Lol at the number of times he says something along the lines of "You may disagree but I think I'm right"
George Lucas wasn’t impressed either.
When has he ever looked impressed? 😅
I don't blame him. He hasn't been impressed with much of what Disney has done to his franchise.
I totally disagree with this assessment. I've now ridden Rise something like 20 times or so and I love it every time, I make sure to ride every time I'm in DisneyLand or Disney world. For me some of the other rides mentioned - Ratatouille and Gringots just leave me cold as they are just ride vehicles moving between giant screens where you watch a short movie. Ratatouille does improve things a bit with some of the elements of sense as you noted and also some real environments (like Gringots with nice walls and such) but that is not nearly enough to overcome the drop in excitement at each movie section you inevitably stop at... I've been on Ratatouille, Gringots, and Mickeys runaway railway and after one or two rides each I've never bothered riding again even though I've been in the parks a number of times. Yes Rise could use a bit more elements like heat in parts, but you totally discount the tremendous number of practical items and minimal screen use that keep the ride feeling real.. you are seeing a real wall get cut open, real probe droid, travelling all around real AT-ATs, blaster shots seeming to deform walls, Kylo is all real (in non B-mode) and there is one element which is fantastic, near the end when the hull gets breached and there is a huge gust of wind which is very much a sensory element. Also they did an amazing job showing you the pod across the way getting dropped just before yours so the drop is even more realistic with your mind conditioned to expect it. Yes Rise has been a maintenance issue but only a handful of times have I had B-modes for any of the elements (though I do miss the fully moving cannons, and which they would bring that back). As for the trackless ride not being used well there too I have to disagree - the first mixing room would not be nearly as impressive with real tracks, and tracks would let you know where the vehicle was going the whole time instead of the surprise about constantly going down this hallway or that as you try to escape. And near the end as Kylo grabs the vehicles and shakes them around, there again fantastic use of trackless vehicles... and I really thought you just totally ignored how awesome the combination of drop with motion sim is at the very end. And the queue is cool even if you don't know the backstory (though the backstory does make it more awesome) as they have fun racks of Rebel gear to look at. Basically all around I've found very few rides to be the equal to this, and certainly not the ones you listed as in the same caliber where I'd rather ride Mr Toad any day of the week than Ratatouille.
Many of those elements could still be done with tracked vehicles though, especially with something similar to the cars used in attractions such as Transformers or Spider-Man. Rise seems to have been built around the sightlines of the trackless vehicles, but I can't imagine that it would be difficult to adapt it for something else and still have you not see the track.
@@PoseidonEntertainment I just do not see how that is possible with as much backtracking as the ride does, and the fundamental need to be traveling through Star Destroyer halls in the vehicle which are inherently flat. It's not like you can throw in some hills to hide things ahead of and to the side of you. Not to mention that using a tracked instead of trackless vehicle would inherently violate that sensory aspect of the ride, because you'd be able to feel you were on a track, instead of a vehicle piloted by a droid that was really rolling through halls on its own power.
@@sunny-gt7qw I think the same thing about people who drink alcohol all the time, who generally spend more than the Syarcruiser every year. 🤷♂
I agree that the ride is overrated, and I agree with a lot of your points, but some of them seem a little much. The queue is garbage, but once you start the pre shows it’s great, and it feels dismissive to just call it a gringotts knockoff. I think if the ride actually worked everytime, it would be a favorite for me
I'm not calling it a knock-off, but rather making the point that people claim that there's nothing like it, when that's clearly not the case.
The biggest problem with Disney is not paying their cast member (including TI MN) higher wages. Ton of rides have being having mechanical issue due to not having the man power. On top of it Disney really just stop highly caring a ride once a new ride is in the spotlight.
I've heard much of the same and it makes a lot of sense. Still, I suppose they don't care about the state of the attractions as long as they work "well enough".
I won’t ever ride this thing. Standing in line for 2 hours just for a slim chance that it won’t break down it’s not worth it for me.
I saw people who stood in line only for the ride to break down when it was their turn and waited another hour so it would be fixed and it was never fixed… 3 valuable Disney hours thrown to the trash!!!
And I don’t even care for the new characters to begin with…
This is an absolutely crazy take. I can’t believe I just watched a video of someone saying that this ride is mediocre while playing clips of rides heavily utilizing screens. I respect your opinion but nothing will top this level of immersion.
I never leave comments, but here goes. I watched this video some time before visiting WDW. At that time I had no thoughts on the ride, having never ridden it in my life, but I had heard a lot of things about how immersive it was, so part of me wanted to dismiss this video out of hand since so many people had such positive thoughts about the ride.
The day I went on the ride, they skipped the whole preshow! I noticed the ride had a low standby wait at the end of the day so I ran back to ride it again, hoping that they had fixed whatever problem there was with the preshow, and they were still just funneling guests past the entire transport section. We didn't even get to see Rey and BB-8, which I was looking forward to. Also, the Kylo animatronic was not working so we got B-mode Kylo both times. But hey, I did get to see the cursed unthemed hallway between the interstellar transport outdoors section and the star destroyer, so that's something? On the bright side, the setpiece with the storm troopers lined up was stunning, and it was cool just to be in the space.
The actual ride with the trackless vehicles was fine, and the drop at the end made me go "wee". But as you rightly point out, I can go to my local theme park to go "wee". I go to Disney for high-budget theming and immersive atmosphere. I paid ~40 USD for two lightning lanes to guarantee I could ride this ride with my partner on a once-in-a-decade trip to WDW, and I did not particularly feel like I got my money's worth.
I heard through the grapevine that the reason why the ride was operating that way is because they were testing the single rider version of the ride, which skips the preshow and transport. I won't mince words, this sucked bad, especially as someone who was really looking forward to the ride (and was certainly not in the single rider line). I suppose someone might say that I ruined it for myself since I already knew there were going to be preshows, but I saw a Reddit thread from someone who went the same day as me who had no idea how the ride was going to work, and their comments were around the lines of "it sucked" and "it made no sense", which... of course it didn't! You just walk straight from outside into the star destroyer! You don't even know what you're doing there!
All this to say that you were right. I'm happy that other people had a better experience than me, but I'm sad that I didn't get the same experience they did.
How did Disney, with all their money and licensing and iconic characters, only manage to create an E-ticket based on the Star Wars SEQUELS as bad as this. Truly demonstrates the creative bankruptcy and loss of heart and understanding of their fans.
Going to guess they didn't want the embarrassment of the traffic difference between something based on the original trilogy and their trash sequel trilogy. Avoid the embarrassment, only give the people the Disney created stuff.
I've yet to go to Hollywood Studios since the retheme, and I have to say that it's crap like this that makes me not want to go at all. Pretty much everything I love from Disney, with the possible exception of the Magic Kingdom, has been thoroughly gutted. And it's funny to me, because there was a time about ten years ago or so when I said a Star Wars Land and Marvel Land probably wouldn't go amiss, if done right. I wouldn't mind a ride like this based on the sequels (which...I openly despise) if it wasn't the only damn thing there. Between things like this and the "never see trash or janitors" policy clearly being thrown to the wind for no reason, Disney World---once my favorite place on Earth---is practically unrecognizable to me now, and the last time I went was only in 2016.
As much as most fans would probably rather be in Tatooine visiting the iconic cantina I think the general public which mostly consist of family's don't care either way and will spend their money even if the land is mediocre. The sad truth is disney only cares about promoting their new garbage which they can claim some ownership over since they didn't actually create anything from the original star wars. They don't want to be beholden to something that was created by somebody else which is why as much as possible they try and move away from what made all the properties they bought successful in the first place.
@Star Reads YA Disney is for kids. The original trilogy only has nostalgia factor for adults. We aren’t the target demographic anymore.
It’s like Og Star Tours had to be redone to add new stories. OG Star Tours is a nostalgic thrill but I sense most kids kind of fell unimpressed because they grew up with N64 Pod Racing video game or the Battlefront video games and they wanted to be transported to those worlds or experiences that got them to fall in love with the world of Star Wars.
TLDR: Adults shouldn’t hold their breath for any themes to revolve around our nostalgia. We are no longer the target demo, our kids are.
I finally rode this, and I think y'all have missed the one element RotR really nails...the plot twists in the preshow sections. Other pre-shows are all "here is the mission", "are you ready for the mission?". RotR has two major plot twists in its queue.
And the interactivity with the guards is key to finally selling it.
The more I think about it, however, the queue is far better than the ride itself.
This was really impressive… when done over 20 years ago in a Las Vegas hotel and called Star Trek.
I felt the pieces I really wanted to experience, the hangar deck and AT-ATs were rushed thru. Having you escape on foot, passing thru these spaces, then managing to escape on the Falcon like Smugglers would have made a much better overall experience.
The prisoner transport carts did not feel like they belonged in the Star Wars world, whereas the jeeps in Indiana or boats in Pirates make perfect sense to the story being told.
Ridden this once, via Lightning Lane, and won’t feel like I’m missing anything if I never ride again. Compare that against my 7 year old daughter getting off the decades old Space Mountain physically unable to contain her excitement, begging to ride again immediately.
One of these rides was a good long term investment for Disney, one is not.
I personally thought that the ride had it's moment, like when the shuttle door opens onto the bay and going under the AT-ATs, but I do think that the use of real actors does cause a bit of trouble, the ones we had were quite good, no complaints with their performances, but it was a really uncomfortable mix of more or less professional actors and folks riding that were barely pretending to go along with it. I kind of wish they could have somehow segregated out the people that wanted to be a bit more immersive from those that were going to do a lot of joking around. (I'm not suggesting that folks be required to be serious cosplayers, but it does break the immersion significantly if you've got people taking a bunch of flash photos and getting selfies in the shuttle bay)
I was actually going to cite this. The Star Trek Experience was extremely impressive by merging live, motion simulator, and screen elements. Actors participating in the experience really made you feel as though you were *experiencing* it instead of just riding it. I remember the first time I was standing on the bridge of Enterprise. I could TOUCH the experience. 20 years later, I still feel like I experienced something special. After doing the Rise of the Resistance, I don't remember most of it. The only thing I do remember is the large room with the Stormtrooper statues. For the time spent to get on the ride, I'm not sure I'd be eager to do it again whereas I'd love to do the ST: Experience one more time because it really was.
@@robertschmaltz351 Star Trek also had the added bonus of photo ops where you could step onto the Enterprise bridge or the Borg ship in between 'shows' and get your photo taken. So not only did you get to immerse yourself via a walkthrough, you could then double down by getting to actually sit in the captain's chair, (or the first officer's, or the helm, or really all parts of the bridge were open for photos) and further experience what being in Star Trek was like.
I mean those transports are a part of Star Wars, they can be seen in multiple shows and even the movies I think.
I think Rise is an incredibly fun and well executed attraction with endless re-rideability. Your critiques are fair and justified, some I can even agree with, but overall the good far outweighs the bad. The fast pace works in this case, the ride vehicle taking you through multiple ride systems is unexpected and seamless, everything fits together with top notch planning and creativity (So well that you really lose your sense of where you are throughout the experience, unlike other attractions where it's very obvious where you are in relation to the queue, showbuilding, etc. Just adds that much more depth.), and the blend of screens and physical sets/animatronics is perfect. We always love when screens take a backseat to an actual environment, and the environment is HUGE and detailed. The main negatives that I agree deserve nitpicking are 1) the maintenance and downtime issues 2) the permanent shutdown of the moving cannons in Florida 3) The queue leading up to the first preshow could have been better (Although this was probably just a matter of budget at that point. The rock work is pretty and everything works fine, it's just not particularly fun to stand in this line. I give it a pass because of how much effort went into every single other aspect of the attraction). I've been on this ride at least 20-30 times and there has never been a time where I felt there were so many things not functioning properly that it ruined my experience.
This and Flight of Passage are easily my two favorite attractions in all of Disney!
I'm glad you explained this, I think it's important to analyze what's being done and how it's being done so we can try to understand things. I personally enjoy animatronics, and immersion, and I'm not really a fan of pre-shows when they're used excessively.
What would you think if they added capacity to the Rise of Resistance? It seems like most people that go to Hollywood Studios can't enjoy the ride, which is kind of ridiculous and it's actually affecting the capacity of the entire Hollywood Studios theme park. I think they should either change the track so more cars can fit, or just get rid of the cars and change the vehicles altogether so that more people can go on it.
I don't know if they can really add capacity to the ride itself. However, the larger issue is that Hollywood Studios lacks capacity in general. Disney built a handful of expensive rides, patted themselves on the back and then made the claim that demand is too high, so they need to raise prices. Yet, Galaxy's Edge is the quiet area of Disneyland. There are what, 9 entire rides in Hollywood Studios? The park still needs major help. Part of what makes Rise so popular is that there just isn't enough to draw the crowds away from it.
@@PoseidonEntertainment As crazy as it sounds, I would be willing to tear down the entire Rise of the Resistance track system and replace it with an Omnimover vehicle type like the Haunted Mansion, that way thousands of more people could ride the ride in one day. As it stands now, it's just a poorly-designed ride, with a 5-hour standby line and virtual queuing and this is not going to change ever if we continue with the ride in its current form. The ride is too good and at the same time too small of a capacity for everyone to enjoy it. It's like building a very good ride, but only 1/10 of the people that go to the theme park can ride on it. That's not how it should be. Instead of walking through different pre-shows, just have it all be rooms full of animatronics with an omnimover vehicle.
Think of how much money they waste trying to maintain the park reservation system, paying the app developers and the server costs, that's probably why they can't let in too many guests into the park, because the bandwidth in the park can't handle too many people. It's cheaper to just have cast members ringing up guests for food and use paper fastpasses with no need for phones. I think they should just build high-capacity attractions and then let in as many people as can fit with no reservations. The park currently "feels" crowded because people are virtual queuing, and standing outside in the theme park walkways instead of being inside of a high-capacity ride or standing in a standby queue.
Great video. Although Tokyo Disneyland is operated by OLC. WDI Imagineers at the Walt Disney Company in the US (Glendale and Orlando) develop ALL the attractions in Tokyo. They indeed should be considered and are “true Disney attractions “, even if OLC pays for it.
Great video, granted I will not say this is the best trackless dark ride (it's not) it is loaded to the brim with things going on, like great sound and eye popping physical visuals, close to perfect screen effects and quality Audio animatronics. But in comparison to Tokyo Disney's Enchanted Tale of Beauty and the Beast ride I feel that the trackless ride vehicles here for Rise of the Resistance is completely under utilized.
Eh, I can't say that the blaster fire is very convincing. Perhaps it's because I've been on it multiple times, but it seems very constrained by the geography of the rooms. I think my primary issue with the ride is that on repeat ride-throughs, its flaws become very apparent.
@@PoseidonEntertainment Maybe it would have been more thrilling if Rise of the Resistance had more chaos and included more interaction between the ride vehicles and maybe some animatronic Droids and/or Stormtroopers.
@@bjvincent8786 That's definitely Rise's biggest weakness- a lot of the hallways just feel empty, and needed more bad-guys lurking around. Also wish it had more practical fire/smoke/rubble effects to communicate the ship being damaged.
Haha yesss you put Popcorn Revenge in! While I do still find Rise of the Resistance to be an attraction worth some level of praise, I do partially agree in that there is a lot of lost potential in how they could have used the trackless technology and the lack of animatronics. It would make the experience worse to switch out the story and layout for a tracked system but it could be done. Currently, my favourite ride is Mystic Manor, for its music, theme/theming and use of a trackless system. I spent a large part of this year trying to get my head around how you can actually use the trackless technology, and it seems like you have kind of alluded to that it is best used in atmospheric rides with a slow pace that are not “chaos” after chaos. Its been fun watching your channel grow since your first video!
Were you the one that suggested Popcorn Revenge in that second video? Someone definitely introduced me to it, but I couldn't find the comment.
Yeah, the first time I rode it I really enjoyed the experience, but the reride-ability just isn’t there. Once the novelty wears off and you know what’s going to happen it’s just a tour through some well-decorated rooms
I had been on the ride before, and when I saw the wait was like 60min one day I was there with my mom I took her on it.
Only for the preshow to just not be working. As in all the preshow. No Rey and BB8. No ship. We walked right through into some back hallway for cast members and then into the star destroyer area. And man without the preshow it was not fun. I had to explain the whole story to my mom for her to understand what was happening.
And also that Kylo Ren animatronic with the explosion behind him? It has never been working the times I've been on. It's always in B mode...
i hate when people make the proclamation that “oh if you remove this it’s not good” like that’s such a cop out argument
The point is that the pre-shows do the heavy lifting for an otherwise forgettable experience.
@@PoseidonEntertainment but the pre shows are part of the experience. Besides rather that than the entirety of the ride be forgettable like Gringotts. How Universal made something with such a great queue into a boring screen experience baffles me. Looking forward to the “Why Cosmic Rewind is Overrated” video where you spend half the time comparing it to Gringotts though lmao
At 19:54 you refer to people who are impressed by the novelties in this ride as Suburbanites who live mundane, unremarkable lives? I really like your channel but that’s certainly a bit harsh…
The first time I rode it? Thought it was the best ride at Disney. The immersion, especially when the cannons worked and your cart would move back and forth to avoid being hit, added another level of thrill in addition to the drop at the end.
But when I returned a year later and rode it twice, the cannons, like you mentioned, stopped working and the ride felt formulaic and dull. After you ride it once, you’ve ridden it all, and there’s nothing necessarily new or exciting. I think what contributes to it is also that there was no emotional depth to the ride with the exception of nostalgia for those who grew up with Star Wars (but this ride doesn’t even feature much of, if any, of the original films). When you compare it to FoP, there’s a connection to the banshee and a meaningful story behind the experience that weaves itself into the queue and the entire land itself.
It’s unfortunate and saddening to see Disney on a decline with the quality of its rides. It’s fun, but beyond that, what else?
To elaborate, something that I didn't mention in the video was how I feel that Rise uses original trilogy music as a crutch. Sure, there's themes for Rey, the Resistance and for Kylo Ren, but there's so much OT music associated with iconic moments from those films scattered around the ride. It seems to be trying to do some emotional heavy lifting where the ride itself otherwise fails to do so.
I really love your honest takes on the attractions, keep up the great videos and appreciate your takes
With both Runaway Railway and Rise using the same type of technology, I always found Runaway more amusing of a ride, despite some of the flaws of pacing. It was a lot of negative spacing comparing it to the multiple smaller rooms of Runaway, and I felt like the elements that were huge such as the blaster damage and Kylo in the elevator were too little and spread out in comparison to the scale of the attraction.
I can't say that I understand your perspective. I definitely view Runaway Railway as riding around a lot of empty square rooms with projections on the walls.
Overrated indeed. It’s an Okay ride. I honestly don’t get the hype for it. The holographic clones are the worst part. Idk… maybe things would feel different if the ride was based off of more beloved characters. My first time riding this ride was underwhelming. Sadly this ride set a tone for rides moving forward at Disney, mickeys run away railway is better but you get a similar feel. Finally, Spider-Man was just awful…
It’s a very good, well produced ride, but gave me no such impact as I had when visited the first Epcot Center rides, back in the 80’s, for example.
They failed anyway by basing Star Wars land on their dumb sequel trilogy anyway.
Disagree quite strongly: as someone who has ridden both Escape from Gringotts and Ride of the Resistance, and as a big fan of both franchises back then when Rowling's mask wasn't as fully off, I found Rise of the Resistance to be far more immersive, exciting, and impressive than the largely forgottable Universal Attraction with a well decorated but ulimtately rather plainly formatted queue and preshows. I do definitely agree on the point of the queue though - that Resistance base is one of the most bland and soulsucking queues Disney has made, even if you forget it all as soon as you exit into the Star Destroyer. I respect you putting your unpopular opinion out there though, even if I don't share it.
I still think it is funny that both pre-shows feature Domhnall Gleeson. Just a fluke, but it does connect them even more for comparison in my mind.
We’ve ridden both rides now and I feel like the pre-show of Rise was the most successful part. One of times we rode we got a great batch of actors and it just sold it. The ride itself was fine. Not great, but fine. I remember just how dead the energy felt with the few animatronics that were there, but barely moved. The Kylo one was great though. Weirdly the thing that left the biggest impression was driving under the AT-AT.
I loved Gringotts. The screens were a little more obvious, but it felt a little fresher despite being the older ride.
This is honestly sad, alot of these reasonings don't hold up and can pass off as invalid. Rise of the Resistance is the most immersive ride I've ever been on, it's the only one where I actually feel like I'm in space and everything about it just wow, amazing. I never once got tired of experiencing this attraction and even though the wait time is always very long, sometimes other rides in the park like Slinky Dog Dash, Millennium Falcon or even Tower of Terror can get longer. Personally I don't think the queue is lame, sure it may be full of nothing but caves with some equipment here and there but honestly, it kinds makes it feel realistic in a way. Also the theming with alot of damaged stuff throughout the queue makes you wonder what ever happened inside the resistance base, I just love to imagine what happened in each section of the caves. Best part about the queue is the fact that you can sit down and I love how it's blended in with the rest of the queue. The whole multiple pre-show thing and comparing it to the Universal ones..I find it funny how yeah, I guess you could say Escape from Gringotts did the multiple pre-show first (in reality it was Haunted Mansion). Rise of the Resistance though, the big difference is the scale and the moments between the pre-shows. They're just so much more grand then anything Universal has created and it creates a better effect of actually being transport ship only to then get captured by the first order after an ambush. You also forget about the cast members being absolutely amazing in this ride. It's rare to find cast members to be in character with the theme of the attraction and seeing that just adds to the immersion. Once again comparing to other attractions with multiple pre-shows, those like the ones at Universal, after the pre-show ends you're either put into another line with nothing to look at or go straight to the ride itself. With Rise of the Resistance on the other hand, after a pre-show ends, you see something amazing, big and alot to look at. I love how after the first pre-show it just takes you outside with a nice view of BB-8 in the space craft along with the transport ship that you're about to enter, after the 2nd pre-show, 3 things happens.
1. A first order cast member appears and gives you specific instructions
2. You see the huge stormtrooper room
3. You realize the doors you first stepped in is also the same doors you stepped out, so it's not a regular simulator, it can throw anyone off if realized.
After the 3rd pre-show, you have this amazing effect with the wall being cut open and pushed to the side, it's so amazing. There's just way too many memorable scenes in this ride that I can think of yet you think it's not possible for everything to be memorable because of the ride not having "scents" or being too "sensory overload". Actually, Rise of the Resistance does have a scent. It smells like something brand new and clean which I imagine in a futuristic looking environment and for the sensory overload, it's sad how you compare a thrill ride to a slow ride, pretty much every thrill ride is sensory overload while every non-thrill ride, you take your time to see everything. Rise of the Resistance feels like a mix of both which I enjoy. Honestly it's not even sensory overload either now that I think about it. As for the breakdowns, that's always normal for a theme park. Heck at Universal, Velocicoaster and Hagrid's breaks down often so don't say Universal doesn't do it as much. As for the screen glitches, Universal also suffers with the same problem with Spider-Man, Skull Island and Gringotts (it happens to me more often) while with Rise of the Resistance, I haven't encountered a single screen glitch the many times I've ridden it. Anyways, that's all I gotta say. Not overrated at all and you need to rethink what overrated and an experience means and is.
I have to agree with a lot of this, and add a few anecdotes of my own. I’ve been on the ride in Orlando twice (Dec 2020 and Dec 2021). In Dec 2020, there was some kind of technical problem with the ride when we got into the Star Destroyer area and they held us in the hallway for about a half hour before the ride continued. In 2021 it was worse, the scene with BB-8 and Rey was just not working. No sound, no dialogue, just BB-8 rolling in and out of the scene. And then the whole shuttle/Star Destroyer portion was just completely skipped and no one told us why or gave us any warning. It was horrible and if I hadn’t seen the whole ride in the past, I wouldn’t have know what was going on at all.
Short version, it’s a cool concept, but its so unreliable (STILL) that it’s definitely not worth waiting in line for hours to do it since you don’t know if you’ll even see the whole thing or not.
I wouldnt say they stole the idea from Gringotts. The Living Seas. Themed Queue to Theater1 Movie to Hydrolator to Ride to Seabase Alpha, to actual environment and attraction, and then Hydrolator return to Epcot from Seabase Alpha. And there are many other examples.
You make a good point. I was thinking about speaking about the hydrolators or the elevator in Men in Black. However, what I wanted to emphasize was the motion of the Gringotts lifts, which I think is where the idea of the resistance transport came from.
Universal can afford to spend all of their time, effort, and money on Harry Potter because it’s the only thing people care about in their parks. Clearly evidenced by them adding yet ANOTHER Harry Potter area to Epic Universe
Hmm. Some of these points are very odd to say the least. Pre-shows have been a staple of Disney themed experiences for decades. You could just as well make the argument that Universal ripped off Haunted Mansion (two pre-shows incl. an elevator), ToT (three themed pre-show areas; inventive mix of ride technologies) etc. etc. To say that Universal "pioneered" (direct quote) the idea of sequenced immersion is a blatant exaggeration just to slag off Disney for dramatic value lol. Which is not to say I don't value your critical thinking. It's usually very solid. But this time this idea of pretending Gringotts was somehow a pioneering experience that inspired Disney seems like a wild reach. Rise of the Resistance, regardless of how it's possibly underwhelming, was clearly a natural evolution of Imagineering's experiments over the decades.
The emphasis was on the simulated motion of the elevator lifts, as well as the focus of the pre-shows on transporting you to a different place. The Haunted Mansion obviously uses a real elevator, but it was done out of necessity, rather than working as an actual simulator. It's not transporting you to a dramatically different location or even intended to allow you to feel the motion. You could throw in the Men in Black elevator or the hydrolators, but they're still missing the motion base. This is what I mean, because Gringotts did do something that hadn't been done before in that respect.
@@PoseidonEntertainment Except not. Journey to the Center of the Earth in DisneySea uses the exact same elevator concept and that ride opened almost 15 years earlier... I'm assuming that's an accidental oversight on your part. And even if they did pioneer it, it would, again, be just as easy to claim that Disney raised the bar once more by not simply transporting you between spaces of the same building but between various spaces not even on the same planet. That'd of course be rather lame 'cause it's not that shocking given Disney's previous Imagineering. And that's exactly my point: Disney has been doing this sequenced immersion since their theme park beginnings, and rides like Gringotts exist because of it.
You do realize that the guy who built the wizarding world is the same guy who built galaxy’s edge.
Trowbridge's skills are either overblown or Disney knocked him down a peg. You would think with him at the helm, Galaxy's Edge would have been better.