How to Use Rumors in Your D&D Sandbox Campaign

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 118

  • @Taricus
    @Taricus 3 หลายเดือนก่อน +24

    My favorite way to lay down rumors is when I make the rumor into an actual event. They don't just hear that people are fleeing from Zhentil Keep because goblinoids are massing up in a siege. A large caravan of fleeing families stops in the town for the night in the process of fleeing Zhentil Keep and talk about it. They are drawn into the rumor because there is a large caravan and suddenly the inn is extremely busy. It looks like an event and they can interact with it, but that _is_ the rumor....
    If you disguise the rumors as events and have them come up spontaneously and naturally in a conversation, they fold seamlessly into the story. It's great, because if you do it just right, the player is the one that asks the questions that lets you tell the rumor. They ask the innkeeper, "What's with all these people? Where is the caravan from?" etc. ect. You aren't _telling_ them the rumor, you are _responding_ with the rumor.

    • @jamesrizza2640
      @jamesrizza2640 24 วันที่ผ่านมา +3

      that's actually a very clever idea. Thanks for sharing it.

  • @dantherpghero2885
    @dantherpghero2885 4 หลายเดือนก่อน +34

    Professor DM tells me "I Love ALL Bandit's Keep videos!" And I believe him.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +5

      Thank You!

  • @stewi009
    @stewi009 4 หลายเดือนก่อน +59

    I like to use what I call the "3 - 2 - none" rule when laying out rumours. When the campaign starts, there will be 3 (ish) rumours to learn about. They pick one and go off to investigate. When they get back, the other two are still there. Maybe some minor advancement has happened but it's basically the same two problems. They pick another and go off. When they get back from the second rumour, the third one is no longer there. A different party of adventurers took care of it, or the problem has progressed to the point where it's now something else (maybe multiple new problems extending from the first one being left to run ragged.) This is, of course, in addition to any hooks they may have found while out on the first two rumours, so there's always a bunch of stuff in the mix.
    The fact that some rumours solve themselves or evolve into new problems really helps to make it feel like the world is alive around the players, IMO.

    • @Xplora213
      @Xplora213 4 หลายเดือนก่อน +4

      Excellent way forward.
      Another nice one if you are going more DICE IS GOD method, somewhat inspired by ICRPG, is offering 1d4 rumours and removing 1d2 after each investigation. They will quickly have to learn what is the most profitable and promising direction every time.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +4

      Cool

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน

      Rumours they heard earlier do not disappear. Circumstances might just change over time.

    • @JohnStrain-eu6eu
      @JohnStrain-eu6eu 4 หลายเดือนก่อน

      @@SusCalvin And lower value to be earned or might increase the value reward, up to Ref/GM.

    • @jamesrizza2640
      @jamesrizza2640 4 หลายเดือนก่อน +2

      do you adlib this as the campaign progresses. I tend to use a campaign calendar. It's like my dairy for a campaign. I like your idea regardless.

  • @macoppy6571
    @macoppy6571 4 หลายเดือนก่อน +29

    A community of Gnomes used to live in the woods to the north but were wiped out by a curse. (The cursed Gnomes are still there trying to survive a curse similar to lycanthropy, but instead of rats or wolves, are transforming into Goblins and Kobolds).

    • @EricVulgaris
      @EricVulgaris 4 หลายเดือนก่อน +7

      The opposite is something I wanna do. Random animals are inflicted and then turn into gnomes on full moons.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +3

      Interesting

  • @turtlecheese8
    @turtlecheese8 4 หลายเดือนก่อน +3

    Thanks for reading the transitions aloud. I'm usually painting minis and it's nice to know the transition is coming while I hunch over like a shrimp.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      No problem - I’m trying to do that all the future videos - but may miss one here or there.

  • @yourseatatthetable
    @yourseatatthetable 4 หลายเดือนก่อน +21

    Ever heard of Judges Guild? All three of the City States have some wide ranging rumor charts. I find rumors to be great vehicles for offer the players a range of options to explore or to see possibilities, mostly in urban settings. In my last PBP on DnD beyond (before I quit using the platform), I used town criers, random posts for those who could read, gossipping people at the local markets, even the occasional arguments between random seeming citizens. Sandboxes lend themselves to the rumor mill.

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน +5

      Some early versions of City-state have rumours tied to locations. Asking around in a specific shop or bar will give a certain rumour, and to find more you need to bar-crawl around. The regulars at the wine shop Baldr runs incognito are not going to learn new rumours the next week.
      Twilight 2000 had location rumours. To get some rumour tables you had to travel around the map. HUMINT is mostly gathered by getting out there and speaking with polish peasants all around the place. Not waiting around in Krakow.

    • @yourseatatthetable
      @yourseatatthetable 4 หลายเดือนก่อน +1

      @@SusCalvin There were some general rumors in a lot of the Twilight 2000 books if I remember right. I've got most of the 1st edition. Same with Tarantis, City State's of both the World Emperor and World Overlord I believe.
      Tarantis rumor table located on page 25 (looking at it now). Even lets the GM know if their True, False, or Partly True (P)
      8. A great Cyclops guards a fabulous treasure in the HIlls of Filthenor. (F)
      12. An aged Cleric on Taphos Isle desires companions for a long journey. (P)
      18. A pirate stronghold is located 75 miles northwest of Tarantis on the Isles of the Wolf-Liege. (T)
      Just pulled Allegheny Uprising to refresh my memory. Page 33 has a list of Rumors. Some are site sensitive; others can be random, if I'm remembering right. Been a few years since I ran a 2K campaign for anyone.
      Rumor E: "Something big is in the wind. The White Death is planning to move east with every man he can muster!"
      Rumor M: "There are caves all over through the mountains. What's that one...Juray? No...Laurel...Laurel Caverns. That'd make a great place to hide out from marauders."
      etc.
      Yep, love me some rumors, heh.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +2

      Cool. I never used any JG stuff, but have heard about it

  • @ericjome7284
    @ericjome7284 4 หลายเดือนก่อน +8

    Recently, I made a DCC funnel scenario. As the characters were to be villagers, I thought it would be odd to have them search for rumors; they are the people with the rumors to start! So I put the rumors on cards and handed those cards out to each character as the thing they knew or heard. This then gave them something to share with one another.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +2

      Nice

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน

      In campaigns where searching for rumours is down to process, the PCs pretty much start with a rumour each as well. Like how buying food can become such a quick procedure that it just happens. Taking extra effort might yield more. Or they can ask about specific things.

  • @maxwellwhitty1415
    @maxwellwhitty1415 4 หลายเดือนก่อน +5

    Professionally filmed, useful and helpful insight highly relevant to the topic of the video, I love this content. I cannot for the life of me understand why there are dislikes on this video.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +2

      Thanks!

    • @jamesrizza2640
      @jamesrizza2640 24 วันที่ผ่านมา +1

      Jealousy, Envy and Ignorance.

  • @jedbex7070
    @jedbex7070 4 หลายเดือนก่อน +5

    Been on a binge with your videos again. I think it’s crazy you don’t have more subscribers. I don’t play D&D anymore I switched to Pathfinder 2E but almost everything you say can be put in any campaign it’s incredible. I love your style of gaming and thanks for doing what you do.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +2

      Thanks!

  • @johnhansen4794
    @johnhansen4794 4 หลายเดือนก่อน +18

    Make rumors which the party might know are not true, Porcupines can shoot their quills up to 15'.
    Rumors which the party already knows are true, and That nearby cave has goblins in it. (last session's fight)
    Rumors which the party wants to be true. The demon can be defeated with the word "Calabash".

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +3

      I like that

  • @robbied8587
    @robbied8587 4 หลายเดือนก่อน +3

    Thanks for your thoughts on this, it's always a slightly tricky question of how to get these things into the players' heads in a satisfying way

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      For sure

  • @pickpocketpressrpgvideos6655
    @pickpocketpressrpgvideos6655 4 หลายเดือนก่อน +3

    Great suggestions about who might know certain kinds of rumours (thieves guild, weaponsmith/suppliers, stables, etc). And love the idea of giving each starting PC their own rumour off the bat.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      Thanks! I’ve found it works well with my groups

  • @matthewneill2444
    @matthewneill2444 4 หลายเดือนก่อน +4

    I’m a new DM (been running a game for almost 2 years) and I just wanted to thank you for sharing your wisdom, it’s so valuable to me and I have grown so much as a DM with your guidance!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      You are so welcome!

  • @SpiritWolf1966
    @SpiritWolf1966 4 หลายเดือนก่อน +5

    I enjoy and learn something from Bandits Keep videos

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Thank You!

  • @bryansmith844
    @bryansmith844 4 หลายเดือนก่อน +4

    My favorite use of rumor tables is for one shots. Each player gets a rumor before we start and it gives them something to RP with and to seek out in play. They always end up revealing them to each other as well, always plays well!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Nice

    • @finlayames6216
      @finlayames6216 4 หลายเดือนก่อน +1

      An adapted version of this is get each player to write down a rumours (equal to other players) that could exist about their character (could be true or not). Then these rumours are spread out so each player knows one rumour about each character. Gives good opportunity for inter party role play early on.

  • @jben6
    @jben6 3 หลายเดือนก่อน +2

    For my games, acquiring rumors is simple: at the start of each session that begins in an urban area, the PCs hear at least one rumor each. PCs with higher charisma scores may hear more. From there, PCs can pursue/ignore rumors as they see fit.

  • @talscorner3696
    @talscorner3696 3 วันที่ผ่านมา

    For rumours, keep a few things in mind.
    1) Rumours spread where people gather. This doesn't just mean taverns, inns and cantinas, but markets, universities, workshops, caravans, etc. If you want to spread rumours, think of where the most people gather in any settlement you work on ^^
    A farming community probably has the weekly market and its fields as The Rumourmill(tm), while in a fortress rumours probably spread in the messhall or armoury.
    2) The more times a rumour is re-told, the more distorted it gets. I'm sure we've all played that game when we were kids up to the '90s and early 2000s xD So, go wild!
    3) Rumours tell of their spreaders. Count McDukeface may find quaintly pedestrian that people in Anslund got their nickers in a bunch over Katavian troop movements, and therefore may not be a reputable source about them, but the same people of Anslund may be *very* worried about them because they live on the Katavian border and, therefore, be a much sharper sources of rumours on the topic.
    Bonus thing!
    The next time you're running a session in the wilds, have the group find a bunch of knights camped near the road, playing music and roasting boar. They're in good spirits and welcome the group to their camp, where they can share rumours of their quests, the local nobility they're trying to escape the boredom of, hedge mages and swordmasters.

  • @FoxTrick101
    @FoxTrick101 4 หลายเดือนก่อน +7

    Rumors = Overheard
    Stories = NPC passing conversations
    Legends = Earned information
    Superstitious = talk of the world
    Hearsay = opinions / wedge issues
    Warnings = Fear or boogie man
    Wish = opinions of desired outcomes

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      Indeed

    • @krispalermo8133
      @krispalermo8133 4 หลายเดือนก่อน

      @@BanditsKeep It was ten foot tall, feet of a chicken and a face of a duck, ..
      the battle was intense, the sight legendary.

  • @jamesrizza2640
    @jamesrizza2640 4 หลายเดือนก่อน +1

    I really like your idea on giving the players a rumor that they can share with the players and follow-up on if they want to. Like you said, its a great way to get the party started on adventuring or at the very least, interested in the area. I will implement this into my upcoming campaign. I use rumors in two ways, truthful in which the rumors are true, and misleading, these rumors are skewed to the person telling it's perspective. An example would be a guard telling the players not to enter Cheapside because its' dangerous. From the guards perspective it is, but a player might feel at home there. Anyways thanks for that nugget of wisdom, it will find use in my campaign.

    • @finlayames6216
      @finlayames6216 4 หลายเดือนก่อน

      A similar idea but different outcome is get players to come up with some rumours about their character (mix of true and false) and then share them out so all the characters have heard a rumour about each other character. Gives something for characters to talk about amongst themselves.

    • @jamesrizza2640
      @jamesrizza2640 4 หลายเดือนก่อน

      @@finlayames6216 That is actually a great idea. I have not thought of that before. Kudos on your ingenuity.

    • @finlayames6216
      @finlayames6216 4 หลายเดือนก่อน +1

      @@jamesrizza2640 I can’t take credit for the idea, I saw it on another TH-camrs video (unfortunately forgotten who, I think they make shorts rather then longer videos) and it just really stuck with me.

  • @cullenmcdonald2546
    @cullenmcdonald2546 4 หลายเดือนก่อน +2

    My favorite rumor delivery mechanism was to put the rumors on slips of paper and then throw them in a bag. When players caroused, they would pull some number of them out. I'd randomly pull a few out between sesaions and add a few in.
    I like that it struck a balance between mixing old and new. And players never felt like I was trying to steer them in any particular direction.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      I like that

  • @SusCalvin
    @SusCalvin 4 หลายเดือนก่อน +1

    Older Shadowrun used a contacts system where each PC would have a number of specific contacts. Each adventure has a set of rumour tables your contacts can roll on if appropriate. If you know a corp-watch blogger you can roll on the "Biotechnica" table if you ask about their part in a job. A cop or mafia contact opens the "Seattle korean mob" table. Then you make a roll and test how knowledgable the contact is. Adventures woud have a small table with increasing depth of information for different people and events and places in that adventure if you ask about "Universal Brotherhood" or "Thomas Iron Shirt". Of course you can ask around more but your contacts are free, trusted sources you effectively tap for free.

  • @Tremah2
    @Tremah2 23 วันที่ผ่านมา

    Another great video. Your channel is definetly my favourite D&D channel. Keep it going!

    • @BanditsKeep
      @BanditsKeep  23 วันที่ผ่านมา

      Thank You!

  • @zelbarnap
    @zelbarnap 3 หลายเดือนก่อน

    I came from your Discord and saw this and wanted to see it right away! thanks Daniel!

  • @JohnStrain-eu6eu
    @JohnStrain-eu6eu 4 หลายเดือนก่อน +7

    This can be used in any RPG system, orginally was used in Traveller as game starts "hooks".

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      For sure - Traveller is very interesting to me

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน +1

      How does Traveller rumours work?

    • @JohnStrain-eu6eu
      @JohnStrain-eu6eu 4 หลายเดือนก่อน

      @@SusCalvin pertty much as any rp game. A person overhears an converstation between people dicussing events, "Yeah and I hear than they are egg sized ( gemstones ) there in the Driff."

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน +1

      @@JohnStrain-eu6eu I mean how are they generated and found. Adventures can start by just giving the players a bundle of information right away for free.

    • @JohnStrain-eu6eu
      @JohnStrain-eu6eu 4 หลายเดือนก่อน

      @@SusCalvin rumours. Are specfic designed to (a) inpart information, tease and inform, (b) warn of dangers, that might kilk off the party. It is not Libary Data, which is pure information. A rumour can be 100% true or 100% false.

  • @BScalise97
    @BScalise97 4 หลายเดือนก่อน +2

    Thanks for the header narrations 😊

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      My pleasure - be forewarned I haven’t done it to every video, but plan on trying it from this point forward

    • @BScalise97
      @BScalise97 4 หลายเดือนก่อน

      @@BanditsKeep No worries! Keep up the great content!

  • @Marcus-ki1en
    @Marcus-ki1en 4 หลายเดือนก่อน +4

    Sailing past the wild coast lands, the party overhears the ship's crew talking about...

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      I love it

    • @jamesrizza2640
      @jamesrizza2640 4 หลายเดือนก่อน +1

      the water sirens by the nearby coast. Just last week Bad Bart fellow overboard in these self same waters. Never saw him again, and I swear I saw them sirens singing in the distance.

    • @Marcus-ki1en
      @Marcus-ki1en 4 หลายเดือนก่อน

      @@jamesrizza2640 Tis true enough, and that ruined tower at the point, I hear tell thar be a ghostly figure what wails into the night as a ship sails past. At least that is what I heared.

    • @LoveProWrestling
      @LoveProWrestling 23 วันที่ผ่านมา +1

      making a sacrifice to pass the cursed reef. Any ships crew that does not sacrifice X is doomed to be smashed upon the rocks.

  • @finnfish5418
    @finnfish5418 4 หลายเดือนก่อน +1

    Great advice and video as always Daniel!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Thank You!

  • @SkrillDisc
    @SkrillDisc หลายเดือนก่อน +1

    I also like to leave ominous clues that don’t all add up until a major event explains them. However, I try to keep it to 2 or 3 so the players don’t forget them. Recently I dropped a clue that the citizens were complaining about the warm and humid weather. It isn’t normal so they mention it in passing out of annoyance.

  • @of_in_the_cold_food1712
    @of_in_the_cold_food1712 4 หลายเดือนก่อน +1

    I've been wondering about this topic. Thanks for the video Daniel!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      My pleasure!

  • @seanfsmith
    @seanfsmith 4 หลายเดือนก่อน +1

    My universal system for rumours is to randomise something within the area I want to discuss, make a reaction roll, then describe that thing from that perspective
    eg. magic well × hostile ≈ there's a pool in that dungeon which they say is the only place you can drown a dryad

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      I like that

  • @scottmarsh2991
    @scottmarsh2991 4 หลายเดือนก่อน +2

    Quest-givers are only the beginning! If NPCs will tell you where the treasure is for the price of a drink, their next drink might come from the tax collector at the far end of the bar when they tell him where you’re going.

    • @JohnStrain-eu6eu
      @JohnStrain-eu6eu 4 หลายเดือนก่อน

      Oh, yeah, another readon to depart quickly, sometimes in the nighttime:)

    • @BanditsKeep
      @BanditsKeep  2 หลายเดือนก่อน

      Ha ha, yes!

  • @underfire987
    @underfire987 4 หลายเดือนก่อน +1

    Great ideas as always man something for me to think on

  • @Ryan-ud4uq
    @Ryan-ud4uq 4 หลายเดือนก่อน +2

    Great video as always 🎲

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Thank You!

  • @TheArcturusProject
    @TheArcturusProject 24 วันที่ผ่านมา +1

    Good stuff!

    • @BanditsKeep
      @BanditsKeep  22 วันที่ผ่านมา

      Thank You!

  • @justinblocker730
    @justinblocker730 4 หลายเดือนก่อน +3

    Rumor has it, he uses a random table for rumors!

  • @wbbartlett
    @wbbartlett 4 หลายเดือนก่อน +6

    Hmm, I'd say this is some Second Hand News but you've chosen to Go Your Own Way with this one. Another way of delivering rumours could be via a carrier pigeon, raven or Songbird.
    Don't Stop making greats vids, but as an aside, I Don't Want to Know how You Make Loving Fun - Yes, I have some weird Dreams :)

    • @mikeb.1705
      @mikeb.1705 4 หลายเดือนก่อน +2

      I'm So Afraid that most of that was Over My Head, but Oh Daddy, In The Back Of My Mind I have this thing for the Seven Wonders.

    • @strawpiglet
      @strawpiglet 4 หลายเดือนก่อน

      You guys are slyer than a Night Ranger tracking Rumours in the Air.

    • @dantherpghero2885
      @dantherpghero2885 4 หลายเดือนก่อน +1

      Oh Well. Don't ask me what I think of you. I might not give the answer that you want me to.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      Birds are always a source of rumors in my world

  • @israelmorales4249
    @israelmorales4249 4 หลายเดือนก่อน

    wht a great advices! thx for the video!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Thank You!

  • @Marpaws
    @Marpaws 4 หลายเดือนก่อน

    Great video

  • @Funkin_Disher
    @Funkin_Disher 4 หลายเดือนก่อน

    Ive been playing catch up on your channel, got anything on naval/seafaring campaigns?

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Perhaps this one might interest you - Waterborne D&D Adventures
      th-cam.com/video/oKeHCOceGK0/w-d-xo.html

  • @bhorrthunderhoof4925
    @bhorrthunderhoof4925 หลายเดือนก่อน

    Yep, that is the way I use rumours too but I also mix news. But which news are rumours? As I play open landscape so called adventures only happen when players follow their goals or find that a rumour/news is interesting enough. Well, I find it really strange that some rumours/news happen to have a connection with one or even several players goals. Strange indeed, isn't it?

  • @nobody342
    @nobody342 4 หลายเดือนก่อน +5

    It takes years to train players to be able to follow rumors, then they move away, and you have to start training a whole new batch of people. Player characters are like school kids, where the teacher gives them notes on the board, maybe gives them a handout with all the answers to the test, and makes the test open notebook and half of the kids still flunk the test!

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน +1

      Thankfully this has not been my experience

  • @alienspaceshaman
    @alienspaceshaman 4 หลายเดือนก่อน

    You could have a bard tell a legend at the tavern as part of an act

  • @nottarealguy3954
    @nottarealguy3954 4 หลายเดือนก่อน

    Legends don't burn down buildings.

  • @commonviewer2488
    @commonviewer2488 4 หลายเดือนก่อน

    I can't just describe an npc with an exclamation point hovering over their head?

    • @BanditsKeep
      @BanditsKeep  2 หลายเดือนก่อน

      You could 😊

  • @TheGenericavatar
    @TheGenericavatar 4 หลายเดือนก่อน +3

    Some of the rumors can be BS made up by a local to mess with travelers passing through for the LOLs.

    • @stewi009
      @stewi009 4 หลายเดือนก่อน +3

      Some yes, but not too many. You want your players to trust the rumours enough that they will follow up on them, even if thy suspect it may not be entirely true. If they start to suspect that too many rumours are just bullshit, they'll stop following up on them without concrete evidence, and then the game just runs out of steam eventually.

    • @SusCalvin
      @SusCalvin 4 หลายเดือนก่อน +2

      Yeah, having people systematically lie to the adventurers would just teach them not to listen to rumours. Townies an misunderstand a situation and give a partially correct interpretation. They can unknowingly spread false rumours others have planted.

    • @BanditsKeep
      @BanditsKeep  4 หลายเดือนก่อน

      Indeed