Upgrading one hero at a time might slow down hero progress since heroes typically have more levels compared to Lab and Pet House upgrades. Despite that, maybe Supercell could introduce upgrading slots that are unlocked at different Town Hall levels, which make the number of heroes available for battle or defense. For instance, Town Halls 7 & 8 could have 1 slot, Town Halls 9 & 10 could have 2 slots, Town Halls 11 & 12 could have 3 slots, and Town Halls 13 and above could have 4 slots. A system like this would make hero upgrading efficient without using builders while balancing across the Town Hall levels. Furthermore, maybe Supercell could create a new hero upgrade boost magic item. That could be used in the Hero Hall. To boost hero upgrades by 24x, cutting down 1 day from a hero upgrade. Similar to how the Pet Potion and Research Potions boost the Pet House and Lab. Or, Supercell could rework the Hero Potion in the game to boost hero upgrades by 24x and rework the Power Potion to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. Players could then have the option to get 3 Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days from the each of hero upgrades.
Supercell should rework the Quick Train Army Tab. It would be cool if a fully army combination didn't only include troops, spells, and siege machines, but also, hero, pet, hero equipment, and Clan Castle (CC) Combinations. When a player click's Train, everything would automatically adjust, the heroes, pets, hero equipment, and CC combination for that specific army combination. However a pop up should appear when a player trains an army, giving them the option to either request CC from the clan or use raid medals to fill them instantly. This would allow players to have two separate CC combinations for two armies they've trained. Reworking the Quick Train Army tab like this would save time and effort during wars or farming sessions. Players would no longer need to remember which heroes, pets, hero equipment, CC combinations go with which army.
@@TheBadLarry just other day I was fc with clan mates I had different pets and equipment just to see the outcome few hours later did my war attack didn't have my usual equipment I was screwed horrible attack
th17 will receive a buff soon, a new th17 is indeed easy to 3 stars, but a th17 full with a good layout is moderate, defends more than th16s. It’s actually not that bad.
As with most things in life not everyone will like anything. Personally I like this iteration of clash but I'm old slow and clumsy . I can see the young skilled players wanting it tougher but I'm fine as it is.
I get what you mean regarding the game not being a new player friendly. Personally as a new player TH9 currently, i've been researching how to fully optimized my time on the game, which only mean that no matter how much I rushed my account I'd still have to spend a lot of time upgrading my heroes. As I've watched various content creators like you, BD legends, judo, kennyjo and more, some of them also dropped the analytics regarding how long will it take to fully maxed a hero and it would take a minimum of at least 1YEAR to do that. Regardless to say, I'd have to spend 3-5years of non stop grinding to catch up to the current state of the game and that includes using magic items as well. As we all can see at the current state of the game, there's hardly even a complete new player like me on this game. In short most of the players are the same old players either they're returning or they're creating a new account for fun/experiment. Honestly the future of new players including me on this game are bleak and while content creators like you are promoting and trying to get new players to play this game, veteran players are trying to gatekeep players from rushing their bases, coz let's all face this fact, rushing is the only way for new players to atleast enjoy the game, even if they have to compromise everything just to enjoy, that's the only way for them currently at the state of the game. Time gated games are really one of the hardest things to bridge the gap. Even if someone will reply to this and say that there are casual players who enjoy maxing and just sitting there appreciating their craft, you'll still face the hard reality called EFFICIENCY. The higher townhall you go, the more you'll need loot, and loot = time cooking for troops even if we include super goblin on the equation. Casual or whatnot everyone will still face efficiency
@CheonM4a you are right. Initial I was determined to max every Town hall I am a f2p(not by choice) and I started playing around 2015 but due to long upgrade times I burnt out multiple times. And in 2021 I took a 3 year break. When I got back there was 4 additional new Town halls. I felt like all my progress went down the drain when I saw the upgrade time of buildings. I created a new account during hammer jam and it's the same town hall as my main account. I am planning to rush my side account to th17 and continue my main base as it is. Believe me, it's very new players friendly. it's just that your neighborhoods grass is always greener. Just enjoy your own progress. 🎉🎉
I think they should have kept the giga bomb in the town hall, but removed the poision and it would be fine. Without it, battle blimp gets way to much value. So it would be like the townhall 12 bomb, just does more damage, but just a little so its not a nuke.
What even the point of upgrading the Eagle if it becomes nonexistent? Really should’ve done it with all the mortors, cause they actually do become more useless and it makes more sense cause the fire balls look like mortor shells.
Maxed out the builder base months ago. Now it's just sitting there only purpose is to get the gems from gem mine or finish a task during clan games. Also the clan capital. As a totally ftp clan we have maxed out entire capital base. 3331 upgrades all done. And now we have this 35k cap gold nowhere to spend. So maybe they shoul focus on builder base and capital base. 2 of the districts in capital base are only level 4 instead of level 5. They should probably add 1 more level to these districts.
Maybe 1 more level would be added to Skeleton Park and Goblin Mines when Capital Hall 11 gets released. And the next Clan Capital would have a new district that will unlocked at Capital Hall 10. (Skeleton Park is Unlocked at Capital Hall 8, while Goblin Mines is Unlocked at Capital Hall 9). The new district probably would have level 3 as the maximum level. Sort of like how other capital hall levels districts have different levels. (Lower Districts have lower levels)
With the introduction of the hero hall, many players want heroes to be upgraded without builders, so it would be like completing Lab and Pet House upgrades. However, Pet House and Lab upgrades only allow players to upgrade 1 item at a time. There are multiple levels to heroes in the game so upgrading heroes 1 at a time would slow down players' hero upgrading progress. Despite this problem, maybe Supercell could add a limit to how many heroes can be upgraded at the same time. Or add an upgrade slot menu for players to select heroes that are going to be upgrading. The menu could be similar to the Pet House and Lab upgrades, but it could have 4 slots for upgrading heroes in the game. Different slots could be unlocked at different town hall levels. The total slots allowed to be used could match the limit Supercell currently has in the game for the use of heroes in attacking and defending. For instance, 1 slot for Town Halls 7 & 8; 2 slots for Town Halls 9 & 10; 3 slots for Town Halls 11 & 12; and 4 slots for Town Hall 13 and onward. Then the game would have all related army upgrades to be upgraded inside separate buildings. While builders would focus primarily on upgrading only structure-based upgrades (buildings and traps).
In the last medal event, Supercell included a new epic equipment for the Royal Champion as well as the previous equipment. Maybe Supercell could start doing medal events every single month. However, some months could offer new epic equipment and previous epic equipment, while other months would offer previous epic equipment without any new epic equipment.
The Inferno Towers, Spell Towers, and X bows have options for players to select how they defend. Maybe in the future update, Supercell could allow the Town Hall to have options for players to select the Town Hall Weapon. The game currently includes Town Hall 12 with the Giga Tesla, Town Halls 13 through 16 with the Giga Inferno Tower, and Town Hall 17 with the Inferno Artillery. However, maybe in the future update Town Halls 13 through 16 could have the options between Giga Inferno or Giga Tesla, while Town Hall 17 would have the options between Giga Tesla, Giga Inferno, and Inferno Artillery. Later on, Supercell could start adding more and more defenses for the Town Hall. And when players level up their town hall to the next level the town hall weapons will get stronger. (example: Town Hall 16 Giga Tesla stronger than a Town Hall 12 Giga Tesla).
I would like to see them be more balanced with the buying / selling of items myself. Some items are ridiculously expensive like 950 gems for a book of fighting, but you only get 50 gems if you sell it?? Shovel is like 500 gems, but 50 if you sell it etc...This would be a good way to earn gems to buy more stuff.
I know what I’m about to say doesn’t matter,but the Eagle Artillery tracks It’s target & It still tracks with It being merged with the town hall. Also the new levels for defense for town hall 17 hasn’t dropped yet (Update) I think when It’s all said and done, town hall 17 will be one of the best town hall we have defensively. If that makes sense.
If they want to add more heros, they need to reduce upgrade time. Upgrade time alone from level 1 to max is 1 year... and that's for one hero. Actually just watched a video saying it would take 5+ years to upgrade all your heros to max... Or just bring back the unlimited heros event permanently.
In that Clash of Clans interview, the community manager stated that Supercell wants to keep things constant, and that's why they added the hero hall. So unlocking and upgrading heroes will be similar to unlocking and upgrading troops, spells, siege machines, and pets. Maybe to be even more constant Supercell might add a new hero unlocked at every hero hall level. Also, release a new hero whenever a new town hall is released. Players would then have more hero combinations to choose from. However, simultaneously upgrading every hero wouldn't be possible since there are only 6 builders (7 if you count the goblin builder) in the game. By then maybe Supercell might remove the builder's requirement for upgrading heroes, then players upgrade 1 hero at a time. Like how Pets and Lab upgrades are upgraded one at a time. The Hero Potion could be reworked to reduce Hero upgrade time, while the Power Potion could be reworked to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. The Hero Potion could feature a 24x boost, cutting down 1 day from a hero upgrade, similar to the way the Pet Potion speeds up pet upgrades and the Research Potion speeds up lab upgrades. Players could then have the option to purchase 3 hero Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days. Finally, as the game progresses and more heroes are introduced, Supercell could also implement some time reductions whenever a new hero is added.
i like the idea but im not sure this would actually cut down on hero upgrade time because if you dedicate 5 builders to upgrading heroes you are cutting total hero upgrade time to 1/5 of total (this is what i always did but only 4 heroes when i was upgrading so 1/4 of total time). And yes, obviously dedicating this many builders to upgrading heroes would slow down progress on building upgrades, but according to clash ninja building upgrades are not the bottleneck for maxing a town hall, it is lab upgrades. I may be wrong but I think lab upgrades take longer than heroes + buildings for most if not all town halls (i am also remembering this from before the addition of the minion prince so his upgrades may invalidate this). I think a GREAT solution would be to just sell builder potions in the raid medal shop. This would cut down on not just building upgrades, but also hero upgrades! Also, they already sell research potions, so whats the issue?
@@grayhanley1487 Okay, upgrading heroes one by one might slow down hero progress because heroes have more levels than Lab and Pet house upgrades. However, maybe Supercell could add upgrading slots that are unlocked at different Town Hall levels in the game. These slots would allow players to select heroes to upgrade. Adding a system like this would heroes to be upgraded in a similar way to Pet House and Lab upgrades, but without slowing down players' hero progression. The total slots in slots could match the total number of heroes available for battle or defense that Supercell currently has in the game. For instance, 1 slot for Town Halls 7 & 8; 2 slots for Town Halls 9 & 10; 3 slots for Town Halls 11 & 12; and 4 slots for Town Halls 13 and onward. Furthermore, Supercell could create a new hero upgrade boost magic item potion. That could be used in the Hero Hall. To boost hero upgrades by 24x, cutting down 1 day from a hero upgrade. Similar to how the Pet Potion and Research Potions boost the Pet House and Lab. Or, Supercell could rework the Hero Potion in the game to boost hero upgrades by 24x and rework the Power Potion to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. Players could then have the option to purchase 3 hero Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days from the each of hero upgrades.
honest review, we need fast fact then proof, or reference to official or peer reviewed source, some charisma, lively voice and the world writes its own content. unconditional love
I have a th11 mini that uses the lavaloon puppet. For that specific attack, it's outstanding. I even used it on my main (before the th17 release) with a hydra aq recall army. I liked it enough to ug it to 23 or 24 and don't regret it. I swapped it back out for the rage gem in the current meta, but I'll see if I can work up something with it.
Townhouse 17 is not weak most people saying that are not attacking maxed out TH 17’s And we’re about to get new levels which should keep things balanced. It is definitely different and some strategies can make it easier, but I am trashing Townhall 16 they’re much easier
The thrower sucks...and im not wasting ores on the electro boots they are gonna nerf it for sure i mean everybody is using rc spirit walk attacks now with the electro boots
equipment for f2p is 1 every 2 months from free events, you can buy more with 1500 gems, which takes to get as a gem converter about 1-3 per month. event pass is also very good roi, as it lets you get up to 3 per month, without counting the ones you buy with gems. id say a new player can get all epic equipments in about 4-8 months, not the worst considering thats their first year playing and are around, huh idk? th13-15?
Stop saying the eagle was merged with the TH, TH17 is Nothing like the eagle! SC simply removed the eagle once you went TH 17, simple as that. It was a con.
The only Huge change would be if these greedy corrupt low life devs added some defense to the game. There is NO WAY to defend at all in this ridiculous game.
They just threw the eagle artillery in the trashbin, merging the highest hp building with the th only to increases the hp by 400, and nothing else Even the giant bomb is useless 😅 They should add a 3rd spell tower, so the th poison is back again
This new community manager really is a clown for real, Darian waa much better and answered questions properly without so much nervousness and silly attitude and running away from questions. Hopefully coc never dies Atleast For a hundred years haha
TDLR: imo to "diversify" the base, why not have gold mines/elixir collectors merge into defenses? Or or other trash, either way keep the resource/value of the building. By merging defenses, your reducing the size pool, meaning those already stronger defenses look stronger compared to what else is being compared, meaning "single buildings" have more power rather than being spread out across multiple buildings. By merging the trash buildings into defense, you make them stronger, what a TH should do, and make more room for other buildings to be added, letting them "diversify" with newer, different buildings we haven't seen.
@@CasualTanker yes, they're not "trash" when their being used. But when attacking their considered trash because all they do is block the path to what you want to damage, the defenses. I.E. we could merge 1 gold and 1 elixir collector, into a mortar to make it stronger, maybe the more resources in it the stronger(more elixir is faster, more gold is stronger), making room for a 3x3 building. The mortar would still collect resources, and will still give it's value when you destroy it during an attack. Do it twice and I'm pretty I just made a better th17 update, keeping Eagle and the new flameflingers, and "diversify" the base.
Until now, Minion Prince has not been able to buy his pants. sad to see him going to war without a pants. 😅
I almost spit my drink reading this lol
Hahahaha
😂😂😂 lol
Hahahah
I want a separate training area where you can train troops to donate, without using your 2 trained armies.
If Heroes have a hall (lab), remove the requirement for a builder for hero upgrades.
@@ronkluver784 great point
Upgrading one hero at a time might slow down hero progress since heroes typically have more levels compared to Lab and Pet House upgrades. Despite that, maybe Supercell could introduce upgrading slots that are unlocked at different Town Hall levels, which make the number of heroes available for battle or defense. For instance, Town Halls 7 & 8 could have 1 slot, Town Halls 9 & 10 could have 2 slots, Town Halls 11 & 12 could have 3 slots, and Town Halls 13 and above could have 4 slots. A system like this would make hero upgrading efficient without using builders while balancing across the Town Hall levels.
Furthermore, maybe Supercell could create a new hero upgrade boost magic item. That could be used in the Hero Hall. To boost hero upgrades by 24x, cutting down 1 day from a hero upgrade. Similar to how the Pet Potion and Research Potions boost the Pet House and Lab. Or, Supercell could rework the Hero Potion in the game to boost hero upgrades by 24x and rework the Power Potion to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. Players could then have the option to get 3 Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days from the each of hero upgrades.
Supercell should rework the Quick Train Army Tab. It would be cool if a fully army combination didn't only include troops, spells, and siege machines, but also, hero, pet, hero equipment, and Clan Castle (CC) Combinations. When a player click's Train, everything would automatically adjust, the heroes, pets, hero equipment, and CC combination for that specific army combination. However a pop up should appear when a player trains an army, giving them the option to either request CC from the clan or use raid medals to fill them instantly. This would allow players to have two separate CC combinations for two armies they've trained. Reworking the Quick Train Army tab like this would save time and effort during wars or farming sessions. Players would no longer need to remember which heroes, pets, hero equipment, CC combinations go with which army.
@@isaacogunmuko3947 this would be amazing. Can’t tell you how many times I’ve went in either the wrong pets cc or equipment
@@TheBadLarry just other day I was fc with clan mates I had different pets and equipment just to see the outcome few hours later did my war attack didn't have my usual equipment I was screwed horrible attack
@@dalebeckett5845 Big RIP! They need to make these army changes
I’m genuinely curious if people will still consider th17 to be easier than th16 about a year from now
It is a actually easier to three star max 17 with a th15 (I did)
th17 will receive a buff soon, a new th17 is indeed easy to 3 stars, but a th17 full with a good layout is moderate, defends more than th16s. It’s actually not that bad.
Town Hall 17 probably would be harder when new levels are added to the defenses that haven't gotten new levels yet.
Firespitter is no joke
As with most things in life not everyone will like anything. Personally I like this iteration of clash but I'm old slow and clumsy . I can see the young skilled players wanting it tougher but I'm fine as it is.
You suck
I get what you mean regarding the game not being a new player friendly. Personally as a new player TH9 currently, i've been researching how to fully optimized my time on the game, which only mean that no matter how much I rushed my account I'd still have to spend a lot of time upgrading my heroes. As I've watched various content creators like you, BD legends, judo, kennyjo and more, some of them also dropped the analytics regarding how long will it take to fully maxed a hero and it would take a minimum of at least 1YEAR to do that. Regardless to say, I'd have to spend 3-5years of non stop grinding to catch up to the current state of the game and that includes using magic items as well. As we all can see at the current state of the game, there's hardly even a complete new player like me on this game. In short most of the players are the same old players either they're returning or they're creating a new account for fun/experiment. Honestly the future of new players including me on this game are bleak and while content creators like you are promoting and trying to get new players to play this game, veteran players are trying to gatekeep players from rushing their bases, coz let's all face this fact, rushing is the only way for new players to atleast enjoy the game, even if they have to compromise everything just to enjoy, that's the only way for them currently at the state of the game. Time gated games are really one of the hardest things to bridge the gap. Even if someone will reply to this and say that there are casual players who enjoy maxing and just sitting there appreciating their craft, you'll still face the hard reality called EFFICIENCY. The higher townhall you go, the more you'll need loot, and loot = time cooking for troops even if we include super goblin on the equation. Casual or whatnot everyone will still face efficiency
@CheonM4a you are right. Initial I was determined to max every Town hall I am a f2p(not by choice) and I started playing around 2015 but due to long upgrade times I burnt out multiple times. And in 2021 I took a 3 year break. When I got back there was 4 additional new Town halls. I felt like all my progress went down the drain when I saw the upgrade time of buildings. I created a new account during hammer jam and it's the same town hall as my main account. I am planning to rush my side account to th17 and continue my main base as it is. Believe me, it's very new players friendly. it's just that your neighborhoods grass is always greener. Just enjoy your own progress. 🎉🎉
I think they should have kept the giga bomb in the town hall, but removed the poision and it would be fine. Without it, battle blimp gets way to much value. So it would be like the townhall 12 bomb, just does more damage, but just a little so its not a nuke.
What even the point of upgrading the Eagle if it becomes nonexistent?
Really should’ve done it with all the mortors, cause they actually do become more useless and it makes more sense cause the fire balls look like mortor shells.
They should have given a choice for us to keep it at least.
Why force it to all the players?
@@Ratio429 it should’ve been a poll.
Remove Eagle artillery or motors. At least give us the option to do so.
@@thatrandomredengine9430 Exactly. We would have gotten different base formations and stuff!
@ it would also free up MORE space then the eagles removal, fixing your problem with space for a while.
Maxed out the builder base months ago. Now it's just sitting there only purpose is to get the gems from gem mine or finish a task during clan games. Also the clan capital. As a totally ftp clan we have maxed out entire capital base. 3331 upgrades all done. And now we have this 35k cap gold nowhere to spend. So maybe they shoul focus on builder base and capital base. 2 of the districts in capital base are only level 4 instead of level 5. They should probably add 1 more level to these districts.
Maybe 1 more level would be added to Skeleton Park and Goblin Mines when Capital Hall 11 gets released. And the next Clan Capital would have a new district that will unlocked at Capital Hall 10. (Skeleton Park is Unlocked at Capital Hall 8, while Goblin Mines is Unlocked at Capital Hall 9). The new district probably would have level 3 as the maximum level. Sort of like how other capital hall levels districts have different levels. (Lower Districts have lower levels)
It’s been useless forever now smh and I complain every chance I get but nothing will ever be done except skins smh
With the introduction of the hero hall, many players want heroes to be upgraded without builders, so it would be like completing Lab and Pet House upgrades. However, Pet House and Lab upgrades only allow players to upgrade 1 item at a time. There are multiple levels to heroes in the game so upgrading heroes 1 at a time would slow down players' hero upgrading progress.
Despite this problem, maybe Supercell could add a limit to how many heroes can be upgraded at the same time. Or add an upgrade slot menu for players to select heroes that are going to be upgrading. The menu could be similar to the Pet House and Lab upgrades, but it could have 4 slots for upgrading heroes in the game. Different slots could be unlocked at different town hall levels. The total slots allowed to be used could match the limit Supercell currently has in the game for the use of heroes in attacking and defending. For instance, 1 slot for Town Halls 7 & 8; 2 slots for Town Halls 9 & 10; 3 slots for Town Halls 11 & 12; and 4 slots for Town Hall 13 and onward.
Then the game would have all related army upgrades to be upgraded inside separate buildings. While builders would focus primarily on upgrading only structure-based upgrades (buildings and traps).
In the last medal event, Supercell included a new epic equipment for the Royal Champion as well as the previous equipment. Maybe Supercell could start doing medal events every single month. However, some months could offer new epic equipment and previous epic equipment, while other months would offer previous epic equipment without any new epic equipment.
@@isaacogunmuko3947 this is a great idea!!
All walls need to be strengthened, so we can build meaningful fortifications.
RR walks through them, Dragon flies over them
I remember when the EA first came out. Everyone was scared to attack those bases.
That was the before times
So what damage can decoration bring ?
at least 9000
The Inferno Towers, Spell Towers, and X bows have options for players to select how they defend. Maybe in the future update, Supercell could allow the Town Hall to have options for players to select the Town Hall Weapon.
The game currently includes Town Hall 12 with the Giga Tesla, Town Halls 13 through 16 with the Giga Inferno Tower, and Town Hall 17 with the Inferno Artillery. However, maybe in the future update Town Halls 13 through 16 could have the options between Giga Inferno or Giga Tesla, while Town Hall 17 would have the options between Giga Tesla, Giga Inferno, and Inferno Artillery.
Later on, Supercell could start adding more and more defenses for the Town Hall. And when players level up their town hall to the next level the town hall weapons will get stronger. (example: Town Hall 16 Giga Tesla stronger than a Town Hall 12 Giga Tesla).
I would like to see them be more balanced with the buying / selling of items myself. Some items are ridiculously expensive like 950 gems for a book of fighting, but you only get 50 gems if you sell it?? Shovel is like 500 gems, but 50 if you sell it etc...This would be a good way to earn gems to buy more stuff.
Like GameStop basically
The game needs a Massive buff to Def
Make th17 town hall immune to any freeze spells due to it having a working volcano defence
Great video lad, got a sub
Need more ways to get hero equipment & Starry Ore ✨️ . Not all clans go to war back to back .
I know what I’m about to say doesn’t matter,but the Eagle Artillery tracks It’s target & It still tracks with It being merged with the town hall. Also the new levels for defense for town hall 17 hasn’t dropped yet (Update) I think when It’s all said and done, town hall 17 will be one of the best town hall we have defensively. If that makes sense.
That does make sense. That’s why I’m holding off comment my opinion until those defensive upgrades come
Also, what you say does matter!!
Agree with you
If they want to add more heros, they need to reduce upgrade time. Upgrade time alone from level 1 to max is 1 year... and that's for one hero. Actually just watched a video saying it would take 5+ years to upgrade all your heros to max... Or just bring back the unlimited heros event permanently.
The more buildings that we can get rid of the better. Lets clean these bases up. Way too many buildings going on and it looks sloppy
Legends needs hard mode
Couldn't care less about skins, don't even notice them. Let us sell them and decorations for gems!
What background for your base are you using
In that Clash of Clans interview, the community manager stated that Supercell wants to keep things constant, and that's why they added the hero hall. So unlocking and upgrading heroes will be similar to unlocking and upgrading troops, spells, siege machines, and pets. Maybe to be even more constant Supercell might add a new hero unlocked at every hero hall level. Also, release a new hero whenever a new town hall is released. Players would then have more hero combinations to choose from.
However, simultaneously upgrading every hero wouldn't be possible since there are only 6 builders (7 if you count the goblin builder) in the game. By then maybe Supercell might remove the builder's requirement for upgrading heroes, then players upgrade 1 hero at a time. Like how Pets and Lab upgrades are upgraded one at a time.
The Hero Potion could be reworked to reduce Hero upgrade time, while the Power Potion could be reworked to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. The Hero Potion could feature a 24x boost, cutting down 1 day from a hero upgrade, similar to the way the Pet Potion speeds up pet upgrades and the Research Potion speeds up lab upgrades. Players could then have the option to purchase 3 hero Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days.
Finally, as the game progresses and more heroes are introduced, Supercell could also implement some time reductions whenever a new hero is added.
Make a video
i like the idea but im not sure this would actually cut down on hero upgrade time because if you dedicate 5 builders to upgrading heroes you are cutting total hero upgrade time to 1/5 of total (this is what i always did but only 4 heroes when i was upgrading so 1/4 of total time). And yes, obviously dedicating this many builders to upgrading heroes would slow down progress on building upgrades, but according to clash ninja building upgrades are not the bottleneck for maxing a town hall, it is lab upgrades. I may be wrong but I think lab upgrades take longer than heroes + buildings for most if not all town halls (i am also remembering this from before the addition of the minion prince so his upgrades may invalidate this). I think a GREAT solution would be to just sell builder potions in the raid medal shop. This would cut down on not just building upgrades, but also hero upgrades! Also, they already sell research potions, so whats the issue?
also to anybody reading this who is still upgrading heroes buy hero books whenever you accumulate 500 gems (if you already bought all 5 builders)
@@grayhanley1487 Okay, upgrading heroes one by one might slow down hero progress because heroes have more levels than Lab and Pet house upgrades. However, maybe Supercell could add upgrading slots that are unlocked at different Town Hall levels in the game. These slots would allow players to select heroes to upgrade. Adding a system like this would heroes to be upgraded in a similar way to Pet House and Lab upgrades, but without slowing down players' hero progression.
The total slots in slots could match the total number of heroes available for battle or defense that Supercell currently has in the game. For instance, 1 slot for Town Halls 7 & 8; 2 slots for Town Halls 9 & 10; 3 slots for Town Halls 11 & 12; and 4 slots for Town Halls 13 and onward.
Furthermore, Supercell could create a new hero upgrade boost magic item potion. That could be used in the Hero Hall. To boost hero upgrades by 24x, cutting down 1 day from a hero upgrade. Similar to how the Pet Potion and Research Potions boost the Pet House and Lab. Or, Supercell could rework the Hero Potion in the game to boost hero upgrades by 24x and rework the Power Potion to boost heroes, troops, spells, pets, and siege machines to the max level for a Town Hall level. Players could then have the option to purchase 3 hero Potions after raid weekend to speed up a hero upgrade and reduce the upgrade by 3 days from the each of hero upgrades.
@ This is a good idea!
We don't want an Eagle decoration. We want it back.
No
Yeah Eagles are weak now compared to new defenses with rage
its not coming back , adapt and move on.
Hell no
No we do not
nice 👍 judo video is too long, almost an hour. agree with minion prince, he needs clothes asap
😂😂😂😂"minion prince needs some pants..."
I want equipment potions so that i can also do the meta attacks with these equipment.
honest review, we need fast fact then proof, or reference to official or peer reviewed source, some charisma, lively voice and the world writes its own content. unconditional love
Writing this down
Th17 is harder than th16, there's no question about that.
However the th weapon in th16 IS stronger than its th17 counterpart.
I have a th11 mini that uses the lavaloon puppet. For that specific attack, it's outstanding. I even used it on my main (before the th17 release) with a hydra aq recall army. I liked it enough to ug it to 23 or 24 and don't regret it. I swapped it back out for the rage gem in the current meta, but I'll see if I can work up something with it.
If they release the “eagle deco” it should be Free… for all the players!
i think they will loot people by selling it at a high price , if not at mid price !
it is sad
Wish we would get more focus on cwl and war and over all clan recruiting what ever happen to that topic. The way now kinda works but still needs work
@@dalebeckett5845 yes!
Well max th 17 is actually really hard..
Especially if you take spirit walk out of equation. TH17 is tougher than 16 for sure
And th17 would be even tougher when new levels are added to more defenses in the game.
My base has been nerfed .I want my defenses back. COC won't respond 😢
They won’t respond to me either lol
Eagle makes the enemy fear without it enemy is fearless
Says who? 😱
@kcirtapatrickxpat6906 for everyone
Townhouse 17 is not weak most people saying that are not attacking maxed out TH 17’s And we’re about to get new levels which should keep things balanced. It is definitely different and some strategies can make it easier, but I am trashing Townhall 16 they’re much easier
About the eagle artillery decoration, is it for only th17 players or for all players?
Any word on updates to BB or Clan Capital?
Last I heard is that they were not prioritizing it but nothing further than that
TH 17 is so easy. Lower bases has become difficult.
The thrower sucks...and im not wasting ores on the electro boots they are gonna nerf it for sure i mean everybody is using rc spirit walk attacks now with the electro boots
equipment for f2p is 1 every 2 months from free events, you can buy more with 1500 gems, which takes to get as a gem converter about 1-3 per month. event pass is also very good roi, as it lets you get up to 3 per month, without counting the ones you buy with gems. id say a new player can get all epic equipments in about 4-8 months, not the worst considering thats their first year playing and are around, huh idk? th13-15?
Can't wait to see how th17 will work with next updates
Nice content 🎉
Thanks man! Appreciate it.
I wish we could upgrade more lvl 18 walls. Yes I'm in the minority, but I'd like something to do while my builders are working.
We will later in the year. Just like how Supercell did when Town Hall 16 was released.
Hero equipment should be free or couple hundred cwl medal .1500 gems its too much for new players
Stop saying the eagle was merged with the TH, TH17 is Nothing like the eagle! SC simply removed the eagle once you went TH 17, simple as that. It was a con.
Anything about equipment store for new players?
They were very ambiguous about that but just said that they plan to add it elsewhere. I assume in the league shop
@TheBadLarry I am eagerly waiting for it because I don't have spike ball, rocket spear and magic mirror 😞
Is global coming back ?
Im not gonna Upgrade in Th 17,,,until they bring back Eagle,,,
I’ll stop at th16 to keep my eagle.
Then be a maxed Town Hall 16. With no access to Town Halls 17, 18, 19, 20, 21, 22, 23, 24, 25, or 100.
Builder Base upgrades?
I don’t think they are going to update it
How about Minion Prince skins?
Th17 is stronger then 16 distributed across the whole base not just a single building max th17 blows 16 away
And a later when all the defenses have a new level. Town Hall 17 would be stronger than Town Hall 16.
Am free to play its not that hard to get equipment
The only Huge change would be if these greedy corrupt low life devs added some defense to the game. There is NO WAY to defend at all in this ridiculous game.
we need new super troop, like super eTitan witch longer aura dps and ability that hit building next to wall without destroying
@@uzbekcha_clash great idea!
We should have super yeti soon
@ I forgot didn’t they tease that? They need to add that bad boy
@@TheBadLarry through scenery and they did say it before if I'm not wrong
hey can u plz share your home base i would like to copy it
The actual th at 17 is crap. Give me the th 16 with the th 17 defences and I’d be anti-three star 👍
Skins for the Minion Prince please 😂
They just threw the eagle artillery in the trashbin, merging the highest hp building with the th only to increases the hp by 400, and nothing else
Even the giant bomb is useless 😅
They should add a 3rd spell tower, so the th poison is back again
No max th 17 is really hard.. you should max out your base first..
@@frederichabsalonsen this guy still can't move on 🤣.
Maxx out the th 17 before talking shit
Bro I'm in th 14 now and looking for a clan to join. can I join your some of your clan if you have space in the clan
Sure join my discord and shoot me a message. We’re starting a baby clan right now
I want to be able to donate resources/builders to clan mates.
We want free building orbs bro
TH 15 is still difficult.
This new community manager really is a clown for real,
Darian waa much better and answered questions properly without so much nervousness and silly attitude and running away from questions.
Hopefully coc never dies Atleast For a hundred years haha
Nice sum bro
Appreciate it!!!
"we want to diversify the base and not have one single building overly powerful"
Throws the strongest defense into the second strongest
Yeah lmaoooo
TDLR:
imo to "diversify" the base, why not have gold mines/elixir collectors merge into defenses? Or or other trash, either way keep the resource/value of the building.
By merging defenses, your reducing the size pool, meaning those already stronger defenses look stronger compared to what else is being compared, meaning "single buildings" have more power rather than being spread out across multiple buildings.
By merging the trash buildings into defense, you make them stronger, what a TH should do, and make more room for other buildings to be added, letting them "diversify" with newer, different buildings we haven't seen.
@@rkdarkangelGold and elixir collectors are completely unrelated to defenses and they aren't trash, they collect gold and elixir😂
@@CasualTanker yes, they're not "trash" when their being used. But when attacking their considered trash because all they do is block the path to what you want to damage, the defenses.
I.E. we could merge 1 gold and 1 elixir collector, into a mortar to make it stronger, maybe the more resources in it the stronger(more elixir is faster, more gold is stronger), making room for a 3x3 building. The mortar would still collect resources, and will still give it's value when you destroy it during an attack. Do it twice and I'm pretty I just made a better th17 update, keeping Eagle and the new flameflingers, and "diversify" the base.
Just now uninstalled the game TH 15 max player lost the interest this game is no more for relaxing they forcing to play
Nice th 9 with 10,483 gems 😂
lol it’s had those for a couple years
Tbh bro, th16 is harder than th17. Th17 now is easy.
Its getting boring no events
The removal of eagle artillery and separation of giga bomb makes TH17 weak.
Have u gone vs a maxed th17? No so you don't know
@brauliojasso1691 i have n it is weak dude
@DanielJaramillo-sp9vs well we still don't even have max th17s bro wym😂🤣🤣
You guys are talking nonsense, th16 max with supercharges were already easy and th17 isn't weaker, hit rates are very close
Why can't they remove need for a builder to upgrade royals.
That would be nice
Bcuz they need to drag the time to max so U won't run out of things to upgrade before new update is ready
❤
Just merge the Eagle Artillery with Clan Castle
With double range ofc "troops & ea" so that empty clan castle can still be useful lol
Didnt we pay for the eagle? Give me my money back.
What?
It makes me angry that the game is so easy. No skill, just spam.
A decoration 😂
Rip
Who cares about a decoration lmao bring back EA
No it's weak in higher th..
They leaked all the 2025 decorations
They can shove that eagle decoration in 💩