Of course every card game has power creep. What is important to objectively understand is the rate and extent of power creep a game is undergoing as compared to a factor of time (eg maturity of the game) This rate of power creep can act as a measurement of the health and overall “age” of a game. Games that “jump the shark” when it comes to power creep are usually near their effective end of life. You can look back through the history of physical TCGs, computer TCG’s, and mobile TCG’s and see this historic trend/spiral. As Splinterlands does not have a historical retroactive nerf or balancing system in place, the only solution is a further arms race of power creep in order for the next card to counter, which is even more reason why Splinterlands should try to generally minimize power creep between sets. (Untamed to CL seemed to do this reasonably well) It is something to be aware of because behind the scenes, the core designer of Alpha thru CL sets changed with the release of Rebellion. It is definitely something to monitor and look at datawise and not just assume everything is rosy and fine. That being said, it would be good for Splinterlands to generally look to new concepts like new game modes, league definitions, tournaments etc (as well as related reward funding) to help mitigate the inevitable power creep that comes with a mature TCG and ensure an ongoing healthy card and game ecosystem (eg number of players actively buying new cards and not feeling buyers remorse from previous purchases that are no longer relevant or useful)
The new battle rules are so stupid and pigeon holed that I am taking so long to pick a team and none of it fills the mana cap and rules and I time out. It is so so so Stupid! And I have a very diverse modern deck. Stupid! stupid! Stupid! Just like soul keep.
Oh no, the whales that got into the geam super cheap in the beggining broke the economics of the game by dumping on new players an keeping the status quo giving them privileges non stop, how could we have known.
For a few hundred you can buy the best meta deck in hearthstone! But splinterlands wants to sell you $10,000 of cards to be relevant... this is why I won't buy anything here anymore!
I hear you, but you have to remember most of the cards are for sale by players, not from SPL directly. So who is pricing those assets? The seller and buyer. Meaning the prices are set by the market, not anyone person or entity. As I often say, the real question is not what is the price but what's the value? Either one believes the price is cheap in comparison to the value, or they won't buy. I hear you saying, you doubt the value, so you won't buy at these prices.
Of course every card game has power creep. What is important to objectively understand is the rate and extent of power creep a game is undergoing as compared to a factor of time (eg maturity of the game) This rate of power creep can act as a measurement of the health and overall “age” of a game. Games that “jump the shark” when it comes to power creep are usually near their effective end of life. You can look back through the history of physical TCGs, computer TCG’s, and mobile TCG’s and see this historic trend/spiral. As Splinterlands does not have a historical retroactive nerf or balancing system in place, the only solution is a further arms race of power creep in order for the next card to counter, which is even more reason why Splinterlands should try to generally minimize power creep between sets. (Untamed to CL seemed to do this reasonably well) It is something to be aware of because behind the scenes, the core designer of Alpha thru CL sets changed with the release of Rebellion. It is definitely something to monitor and look at datawise and not just assume everything is rosy and fine.
That being said, it would be good for Splinterlands to generally look to new concepts like new game modes, league definitions, tournaments etc (as well as related reward funding) to help mitigate the inevitable power creep that comes with a mature TCG and ensure an ongoing healthy card and game ecosystem (eg number of players actively buying new cards and not feeling buyers remorse from previous purchases that are no longer relevant or useful)
The new battle rules are so stupid and pigeon holed that I am taking so long to pick a team and none of it fills the mana cap and rules and I time out. It is so so so Stupid! And I have a very diverse modern deck.
Stupid! stupid! Stupid! Just like soul keep.
Oh no, the whales that got into the geam super cheap in the beggining broke the economics of the game by dumping on new players an keeping the status quo giving them privileges non stop, how could we have known.
Investing in the cards at this point is wild.
For a few hundred you can buy the best meta deck in hearthstone! But splinterlands wants to sell you $10,000 of cards to be relevant... this is why I won't buy anything here anymore!
I hear you, but you have to remember most of the cards are for sale by players, not from SPL directly. So who is pricing those assets? The seller and buyer. Meaning the prices are set by the market, not anyone person or entity.
As I often say, the real question is not what is the price but what's the value? Either one believes the price is cheap in comparison to the value, or they won't buy. I hear you saying, you doubt the value, so you won't buy at these prices.