I have to say that I enjoy someone getting Doomstacks working that are made of units most people rank poorly much more than the constant single entity spams.
@@harrytan5579 true, but it comes around if they're indestructible. Worth the cost if you're sending an expeditionary force towards Brettonia, Norsca, or Lizardmen.
@@SuperNintendawg That's not really the problem. From the building you get them, you'll also be able to recruit arcane phoenixes, which form perhaps an even stronger doomstack.
80 physical resistance plus 90 melee defence and charge reflection. Every time the Lord on the chariot tried to ram the flanks, he didn't kill a single unit but got his health bar obliterated. Glorious
@@andregon4366 They're ridiculous, but they do seem to struggle against magic. They go into battle against Malekith (on Sulekh, his old dragon) and save Caledor the Conqueror, reigniting the flames of Asuryan in his body. A small group- with help from Tyrion- holds off N'kari long enough for Teclis to pull out an Asuryan death star laser. Caradryan shows that almost no physical attack can harm them. They have a kind of foresight which lets them dodge almost everything by just a hair, saving as much energy as possible to fight almost endlessly. Only N'kari's magic, Malekith's magic and Ka-Bandha's extreme rageforce 2000 (magic) have been able to harm them seriously.
@@paulenan9636 Not exactly. They get to know when and where Asuryan plans for them to die. Their deaths are strategically planned out by the god to where they will have the most effect. ...Asuryan is sort of like a Sauron-Odin combination.
To this day, my favorite High Elf doomstack is still the full Loremaster of Hoeth hero doomstack, as it fulfills my power fantasy of a small group of the most decked out swordmages in the world taking on impossible odds
Armies that don't rely on ammo are great if they have the sustain to grind through multiple stacks. The fire resist helps a bit against armies like Tzeentch or Khorne daemons who have magical flaming attacks.
I wonder if the fire mage isn't there because of the high fire resistance of the Phoenix guard would mitigate damage from bad casts from flamestorms etc.
Its probably there because of the fire weakness it gives to everything with every cast. Flame resistance is fine and all but the crazy good fire weakness can help phoenix guard delete large lords or large monsters that much quicker. That in combination with rhuin would really help.
@@Aetherion_ I mean lets be honest TK isnt exactly the hardest faction to go against with this army. Using up a slot that could be for a phoenix guard to be more effective against an army that barely does anything to phoenix guard isn't exactly the best idea.
@@EvoraGT430 Fire dragon mount kinda renders this moot as its such an easy target for artillery pieces to shoot while you try and shoot them back. It is a valid idea tho and could be more viable on a faster mount.
One of the things that could have been added was a lyminark of hysh. This also gives a 10% ward save to allied troops but its the same buff as the spearmen. The other allied unit could be chaos warshrine for the +20% physical resistance once enough people died.
Just a little tip from a trick I learnt. If you need to leave a flying unit for a few moments while you do other things, draw an S curve whilst holding shift. Ranged units always fire on the vector the unit is travelling on at the time. so if you draw a curve, the vector is changing every frame. So you can draw the curve and leave your flying unit for up to 10 seconds while you do other things, and they will take minimal damage. after practice they will take no damage. If you draw an O, the units will blob up also. You can see it demoed in the infinite winds video i did a while ago for Mercy (i dont do many vids so it will be easy to see)
I suspect the Fire Wizard is there for dealing with artillery. He is not needed in the blob to buff the guard and is free to roam and deal with threats
phoenix guards- Mute Unbreakable warriors who have foreseen their own death and yet quite possibly the most unreliable units in the lore.... what if the phoenix king sends them to defend a vital port/ city etc and they are destined to die there? Well.. they cannot tell their king that the vital destination is already lost... he will just have to wait until after the Dark Elves have gained a Foothold..
In how much detail do they foresee their own deaths? If all they see is getting stabbed by a dark elf on the walls that doesn't mean they know the city is going to fall.
That's not how it works. They are unreliable, but not because they can't communicate. Their unreliability comes from the fact that they may simply refuse to obey the Phoenix King, as their duty is to guard the Shrine. Phoenix Guard very rarely die against other infantry, but Caledor the Conqueror only managed to get them to defend Ulthuan with great difficulty when Malekith and Morathi were ravaging the outer kingdoms.
Another interesting melee infantry doomstack might be sisters of slaughter in Hellebron's faction. They can get decent physical res and high stats while being only tier 3 units.
@legendoftotalwar fire wizard is probably because of flame resist on the pheonix guard, with spell resist from one of the pheonix stones and ward save , a flamestorm finally fire is not a concern i would imagine
iirc fire weakness can stack, so Handmaidens use their root skill and the fire wizard spamming burning head for debuffs would make them even stronger. Not sure if Armour of the stars is still in W3 but if yes then you can give it to the fire mage for stalk and still have the utility of flying unit.
@@jamiehaslam1465 he has fire banner tho, which he put on 1 handmaiden, and since the game plan is blobbing everyone will have fire attack. Not essential to get fire weakness going but burning head also applies -8 leadership debuff which is nice I guess
I love watching Imirk knocking off insane health from a single hit due to flame fields, flammable (from lance) flame shield (AP damage) kindle flame + entangle.
I am wondering, could you have used a flame storm on top ofr your own troops? If I saw that correctly they would have had something like 30 or 40 ward save + a bunch of spell resistance + fire resistance and flame storm does not have too much armor piercing in the first place. So I guess just casting fire magic where your troops and the enemy troops meet would actually quite good.
I did this with Imrik in WHII. If you do a bit of exploiting you can stack the rewarda for thounds pf turns. It’ll give a 30% phys res, speed, perfect vigour, and a ton of AP dmg both flat and % based. (With the lesser dragon rewards) Basically you wouldn’t need the spells so be cast, and they’d deal out so much more dmg. Not sure if you can still exploit the encounters tho, never tried in WH3.
Maybe that fire wizard with dragon is to give them occational flaming sword of rhuin for magic attacks and the dragon for Siege attacks. Also if you want to burn them with flame storm, it won't damage your own troops much if it goes avry.
Flaming sword is useless as it only buffs the non Ap damage they do which is less then 10. If you want flaming attacks on them there is a banner of flame on a hand maiden.
Cathay got a unit which removes magical attacks in a really big range around itself. Not big enough to counter ranged units, but it'll cover a blob and then some. Good when you rely on phys.res that much.
This army seems fairly vulnerable to daemons, especially Tzeentch and Nurgle soul grinders and hellcannons since the magic attack ignores the thick phys resist.
@@pythax1567 the fire resist wasn't nearly as high as the physical resist. the difference between taking 40% damage and 10% damage, and that doesn't account for infernal gateway which doesn't do fire damage.
Watch out their chariots are about to hit the flank!!!...... oh nvm they are dead. Watch out their lord is gonna smash them!!..... oh nvm he is dead too.
@@peterhardie4151 i KNOW. And that mean ONLY ONE OPTION LEFT! That's right. It probably would need to involve multiple people for that... Or maybe you can hire a devs who could extrapolate the data from the armies and copy it, but, could be wacky (but possible i believe?)
Locking the formation will make it so the units will all try to stay in the same formation. So if you set up a checkerboard, lock formation, and then move the group, the entire group will move in the checkerboard. Otherwise they will just go back to standing in a line
The two fighting Heros were difficult to see in action not being able to micro into duels using their counter large or hero puts abit too much bias on just the guards units. some testing is required separating a unit type- Fire users are because the area has many vamp or tomb units vulnerable to fire due to regen?
There's a button in the lower left corner of the screen when you're in a battle. Pressing that opens the stat display until you close it.* It might also show up on the campaign map, but I can't remember, and I can't check right now. *it can get finnicky, but it can generally be fixed by re-selecting a unit.
The fire wizard makes sense....they all have fire attack thanks to item - so every cast lowers enemy fire resistance = bonus demage....the life wizard is strange to me, but maybe just a back up healing, dwellers below extra MR boost??
The general rule of thumb is, if the bonuses comes from a passive buff like Shield of Saphery, and that the buff appears on the list of status affecting the unit, it does not stack with other instance. The buff is either ON or it is OFF, you can't activate it multiple times. If the bonuses comes from a trait or skill with no passive aura involved, then it should stack. Example given, multiple "Crushing" Handmaiden will stack their buffs to charge bonus and weapon strength. EDIT: On the subject of passive auras: Auras with different names should stack, even if they give the same effect. For instance, Wood Elves have two tiers of buffs for their heroes, that stack together even though one hero can only have one of the buffs up at once. Hence, a very optimized army wants two heroes giving the first level and the second level of the buff.
People have been trolling with the CC? I know the CC can be wonky but that's more on the CC than Legend so it's kinda fucked to grief him for that. I get a kick out of the CC being silly but never thought that reflected on legend for it.
You could test a doom stack by taking a bunch of allied armies and putting them in the same spot then declaring war on all of them in one turn. Nobody needs these doom stack videos back for their campaign.
Is it me or is this much dumber than the historic total war games? I am playing Rome 2 at the moment and I have to do more with my units than finding items and blobbing.
It sure as heck is. Rome 2 is also the first entry into the shallow and dumb iterations of the fRaNcHiSe. Attilla is the slightly better, yet very flawed "fixed" version. Problems with those games is the same as with WH. Rigid tier systems and stat-wankery just without endless stacking of magic items/skills/crap. I'd suggest Shogun 2 or if you don't mind the old interface, old CRAPPY camera & old af graphics - Medieval 2. Much deeper tactical and strategic depth in the older titles. If you can play and learn those games you'd probably have a blast.
It depends what you call dumber. Warhammer Total War titles are strategy games with a lot of RPG elements (items, level up, etc.). Minmaxing your unit can be a much bigger part of the game than the historical titles. It's easier to learn but if you watch top tier players going against each other, it seems much harder than Rome (units from different races are much more different than in the historical titles) Apples and oranges basically 😁
@@countschnitzel8903 I have 200 hours on shogun 2 and countless hours on rome 1 and medieval 2. I enjoy the warhammer games but find myself raging at them a lot whenever I outplay the AI but then still lose because I can't kill a level 20 vlad or some bullshit lord on a flyer darting in and out the games are infuriatingly unbalanced in that regard.
@@MrJeanlebonjambon in my observation the units and especially the lords are more important than the maneuvers on the battlefield you will almost never see a mass rout after a devastating flank, you will see mass rout only after the army loss penalty. And if you are unlucky you'll still loose because vlad von carstein or some other bullshit unit is unbreakable.
@@countschnitzel8903 What are you talking about? All of the historical titles are "dumb" in the sense of fighting. The best armies are either hammer and anvil with a few skirmishers, or back in the really broken days, spams of elite heavy infantry
I have to say that I enjoy someone getting Doomstacks working that are made of units most people rank poorly much more than the constant single entity spams.
Interesting and unexpectedly good armies are a lot of fun and the videos about them are also a lot of fun
Melee Infantry Really need more love
To be fair, phoneix guard is rated poorly because they are not cost-efficient , not necessarily they are a weak unit.
@@harrytan5579 true, but it comes around if they're indestructible. Worth the cost if you're sending an expeditionary force towards Brettonia, Norsca, or Lizardmen.
@@SuperNintendawg That's not really the problem. From the building you get them, you'll also be able to recruit arcane phoenixes, which form perhaps an even stronger doomstack.
80 physical resistance plus 90 melee defence and charge reflection. Every time the Lord on the chariot tried to ram the flanks, he didn't kill a single unit but got his health bar obliterated. Glorious
Finally, a build that has lore accurate amount of losses for high elves.
High elf fans will say this is lore-accurate phoenix guard.
...They're right.
Are Phoenix Guard that tough in lore?
@@andregon4366 They're ridiculous, but they do seem to struggle against magic.
They go into battle against Malekith (on Sulekh, his old dragon) and save Caledor the Conqueror, reigniting the flames of Asuryan in his body.
A small group- with help from Tyrion- holds off N'kari long enough for Teclis to pull out an Asuryan death star laser.
Caradryan shows that almost no physical attack can harm them. They have a kind of foresight which lets them dodge almost everything by just a hair, saving as much energy as possible to fight almost endlessly.
Only N'kari's magic, Malekith's magic and Ka-Bandha's extreme rageforce 2000 (magic) have been able to harm them seriously.
@@Count.Saruman don't they also know the exact moment when and where they will die or something like that?
@@andregon4366 they’re basically the Custodian Guard of Fantasy
@@paulenan9636 Not exactly. They get to know when and where Asuryan plans for them to die. Their deaths are strategically planned out by the god to where they will have the most effect.
...Asuryan is sort of like a Sauron-Odin combination.
To this day, my favorite High Elf doomstack is still the full Loremaster of Hoeth hero doomstack, as it fulfills my power fantasy of a small group of the most decked out swordmages in the world taking on impossible odds
Same
That's a pretty specific fantasy but I'm on board with it. It needs a doom metal album dedicated to the occasion.
Finally, phoenix guards get the respect which they deserve.
Absurd resistance stacking is far and away my favourite way to play this game
6:45
That chariot lord charging into the staunchiest line of spears and hit like a wet noodle before retreating made me chuckle
Armies that don't rely on ammo are great if they have the sustain to grind through multiple stacks. The fire resist helps a bit against armies like Tzeentch or Khorne daemons who have magical flaming attacks.
Pretty sure the high number of heroes was for the resistant trait. +3 Melee Defense, +5% Spell Resistance, +5% Missile Resistance for infantry units.
Phoenix guard: ...
Tomb king: understandable, have a great day
That might just be the most STAUNCH line of spearmen i have ever seen
I wonder if the fire mage isn't there because of the high fire resistance of the Phoenix guard would mitigate damage from bad casts from flamestorms etc.
Its probably there because of the fire weakness it gives to everything with every cast. Flame resistance is fine and all but the crazy good fire weakness can help phoenix guard delete large lords or large monsters that much quicker. That in combination with rhuin would really help.
@@holysword876 Its also especially helpful vs TK lords who are already weak to fire
@@Aetherion_ I mean lets be honest TK isnt exactly the hardest faction to go against with this army. Using up a slot that could be for a phoenix guard to be more effective against an army that barely does anything to phoenix guard isn't exactly the best idea.
Could it be there to snipe enemy artillery?
@@EvoraGT430 Fire dragon mount kinda renders this moot as its such an easy target for artillery pieces to shoot while you try and shoot them back. It is a valid idea tho and could be more viable on a faster mount.
"Legends edible here" nice
Then charge those dam phone giants.
One of the things that could have been added was a lyminark of hysh. This also gives a 10% ward save to allied troops but its the same buff as the spearmen.
The other allied unit could be chaos warshrine for the +20% physical resistance once enough people died.
Just a little tip from a trick I learnt. If you need to leave a flying unit for a few moments while you do other things, draw an S curve whilst holding shift. Ranged units always fire on the vector the unit is travelling on at the time. so if you draw a curve, the vector is changing every frame.
So you can draw the curve and leave your flying unit for up to 10 seconds while you do other things, and they will take minimal damage. after practice they will take no damage. If you draw an O, the units will blob up also. You can see it demoed in the infinite winds video i did a while ago for Mercy (i dont do many vids so it will be easy to see)
6th legend edible here
They really never miss
I suspect the Fire Wizard is there for dealing with artillery. He is not needed in the blob to buff the guard and is free to roam and deal with threats
phoenix guards- Mute Unbreakable warriors who have foreseen their own death and yet quite possibly the most unreliable units in the lore.... what if the phoenix king sends them to defend a vital port/ city etc and they are destined to die there? Well.. they cannot tell their king that the vital destination is already lost... he will just have to wait until after the Dark Elves have gained a Foothold..
Maybe they just reconize the place once they get there? Also people dying all the time in war...
How is that different from not knowing if they'll die? You send your soldiers over and hope for the best in either case.
Are they forbidden from writing or using gestures?
In how much detail do they foresee their own deaths? If all they see is getting stabbed by a dark elf on the walls that doesn't mean they know the city is going to fall.
That's not how it works. They are unreliable, but not because they can't communicate. Their unreliability comes from the fact that they may simply refuse to obey the Phoenix King, as their duty is to guard the Shrine. Phoenix Guard very rarely die against other infantry, but Caledor the Conqueror only managed to get them to defend Ulthuan with great difficulty when Malekith and Morathi were ravaging the outer kingdoms.
Mfw when a "Staunch Line of Spears" shows up.
Another interesting melee infantry doomstack might be sisters of slaughter in Hellebron's faction. They can get decent physical res and high stats while being only tier 3 units.
Nice stats on them Phoenix Guard during the fight, wow!
Not only they have a lot of resistance, but you're also healing them. This is great.
That was surprisingly strong. Nice idea for whoever thought about it.
There were two blobs where I wished you hit them with flame storm and banishment so bad lol
@legendoftotalwar fire wizard is probably because of flame resist on the pheonix guard, with spell resist from one of the pheonix stones and ward save , a flamestorm finally fire is not a concern i would imagine
iirc fire weakness can stack, so Handmaidens use their root skill and the fire wizard spamming burning head for debuffs would make them even stronger. Not sure if Armour of the stars is still in W3 but if yes then you can give it to the fire mage for stalk and still have the utility of flying unit.
Phoenix guard don't have flaming attacks. So inflicting fire weakness on the enemy wouldn't help
@@jamiehaslam1465 he has fire banner tho, which he put on 1 handmaiden, and since the game plan is blobbing everyone will have fire attack. Not essential to get fire weakness going but burning head also applies -8 leadership debuff which is nice I guess
@@jamiehaslam1465 Fire banner and/or flaming sword of rhuin
I love watching Imirk knocking off insane health from a single hit due to flame fields, flammable (from lance) flame shield (AP damage) kindle flame + entangle.
One could call this army a staunch line of spears
I am wondering, could you have used a flame storm on top ofr your own troops? If I saw that correctly they would have had something like 30 or 40 ward save + a bunch of spell resistance + fire resistance and flame storm does not have too much armor piercing in the first place. So I guess just casting fire magic where your troops and the enemy troops meet would actually quite good.
I did this with Imrik in WHII.
If you do a bit of exploiting you can stack the rewarda for thounds pf turns. It’ll give a 30% phys res, speed, perfect vigour, and a ton of AP dmg both flat and % based. (With the lesser dragon rewards)
Basically you wouldn’t need the spells so be cast, and they’d deal out so much more dmg.
Not sure if you can still exploit the encounters tho, never tried in WH3.
Maybe that fire wizard with dragon is to give them occational flaming sword of rhuin for magic attacks and the dragon for Siege attacks. Also if you want to burn them with flame storm, it won't damage your own troops much if it goes avry.
Flaming sword is useless as it only buffs the non Ap damage they do which is less then 10. If you want flaming attacks on them there is a banner of flame on a hand maiden.
"Legends edible here"
I mean technically correct yes
Cathay got a unit which removes magical attacks in a really big range around itself. Not big enough to counter ranged units, but it'll cover a blob and then some. Good when you rely on phys.res that much.
Good guy version of the zombie doomstack lol
Phoenix guard be like 'we are not the same'.
This army seems fairly vulnerable to daemons, especially Tzeentch and Nurgle soul grinders and hellcannons since the magic attack ignores the thick phys resist.
Tzeentch at the very least would be equally resisted by the very high fire resistance of the Phoenix guard. You’re right about Nurgle though
@@pythax1567 the fire resist wasn't nearly as high as the physical resist. the difference between taking 40% damage and 10% damage, and that doesn't account for infernal gateway which doesn't do fire damage.
Could you show the traits the heroes have in these gimmick armies?
240+ kills on a melee infantry unit with 1 model lost. My god 🤣.
Oh I do love a good infantry Doomstack!
Watch out their chariots are about to hit the flank!!!...... oh nvm they are dead. Watch out their lord is gonna smash them!!..... oh nvm he is dead too.
An entire army of Pheonix Guards, with not a single Pheonix to guard at all! Tragic! :(
carrhea all over again. the romans would be proud
Melee doomstacks are awesome.
Hear me out a metal wizard might be good here, overcast glittering robe is aoe so it sets phoenix guard close to armor cap for fighting against demons
Edible legend? Must be a Hello Fresh sponsor.
legends edible here
the captions just never stop giving xDDD
Anyone else finding the voice recognition software struggling with Legend´s Aussie english hilarious?
Melly Infantry, air effect, wtf LOL!
Does the RoR spearman ability stack with Guardian? If so, you can swap the fire mage out for a Loremaster with the Guardian trait for more resistances
Pretty sure Guardian only works for heroes and lords.
Unholy Tomb Kitahz my word.. Scorps not phasin elf things.. .Tyrions phoenix guard captain will be soo jelly..
Bro please it's Chadlarielle this needs 11/10
Legends eadible, I'm dead 😂
Luckily there aren’t screaming skull and casket
This is so good I think it could beat ghorst zombie stack
Practicality: 2.5/5
Strength: 4.5/5
Ease of Use: 3/5
Total: 3.33/5
I’d just use the dragon to kill the bone giants.
I thought about a concept:
Doomstack competition.
Where you put doomstack against each other??! That would be something
And how do you do that without using multiplayer ?
I thought this was the idea of multiplayer mode.
Multiplayer doesnt have traits, items etc.
@@peterhardie4151 i KNOW. And that mean ONLY ONE OPTION LEFT!
That's right. It probably would need to involve multiple people for that...
Or maybe you can hire a devs who could extrapolate the data from the armies and copy it, but, could be wacky (but possible i believe?)
@@RabenKaiser be some nice customisation options for sure. Not hard to implement.
Isn't the dragon for siege attacker?
Ease of access to this doomstack should be higher since you don't have to run around the world to trait farm. In my opinion*
Can someone explain locking the formation please?
Locking the formation will make it so the units will all try to stay in the same formation. So if you set up a checkerboard, lock formation, and then move the group, the entire group will move in the checkerboard. Otherwise they will just go back to standing in a line
After pressing the "form formation"-flag you click on the lock thats in the left corner above the respective formations unit cards.
damn you guys are quick thanks
The two fighting Heros were difficult to see in action not being able to micro into duels using their counter large or hero puts abit too much bias on just the guards units. some testing is required separating a unit type- Fire users are because the area has many vamp or tomb units vulnerable to fire due to regen?
Legend's edible here
I always wonder how he can see the unit stats in the middle of a battle
There is an option you have to turn on (at least thats how it was in wh2)
There's a button in the lower left corner of the screen when you're in a battle. Pressing that opens the stat display until you close it.*
It might also show up on the campaign map, but I can't remember, and I can't check right now.
*it can get finnicky, but it can generally be fixed by re-selecting a unit.
@@SillyPillow Thanks a lot
Did your mic not work properly for this video? Your voice sounds tinny compared to normal.
Dude, Legends Edibles sounds amazing! Edibles rewiev when?)
More starting guides!
What is the purpose of the 3 mages? The fire and life wizards seem counterintuitive.
How is mass healing and mass damage counterintuitive to a doomstack?
@@Aredel when it's duplicated. The doomstack has no lack for either of those with allarielle at the helm and a beast wizard
The fire wizard makes sense....they all have fire attack thanks to item - so every cast lowers enemy fire resistance = bonus demage....the life wizard is strange to me, but maybe just a back up healing, dwellers below extra MR boost??
Thank god the AI sucks at magic lol, couple Banishments in there would've made for a bad time
Is there a way to tell which bonuses stack? I mean without finding out the hard way.
The general rule of thumb is, if the bonuses comes from a passive buff like Shield of Saphery, and that the buff appears on the list of status affecting the unit, it does not stack with other instance. The buff is either ON or it is OFF, you can't activate it multiple times.
If the bonuses comes from a trait or skill with no passive aura involved, then it should stack. Example given, multiple "Crushing" Handmaiden will stack their buffs to charge bonus and weapon strength.
EDIT: On the subject of passive auras: Auras with different names should stack, even if they give the same effect. For instance, Wood Elves have two tiers of buffs for their heroes, that stack together even though one hero can only have one of the buffs up at once. Hence, a very optimized army wants two heroes giving the first level and the second level of the buff.
Traits, always stack
Skills,
If name same, no stack
if name unsame, stack
Have fun with multiple mortis engine effects.
@@GafferPerkele thanks!
doesn´t imrik buffs phoenix guard units?
dragons and dragon princes
Comment for the engagement gods.
Would it be better if alarielle was on foot?
Never.
It would be better if alarielle’s foot was on me.
Swiss pike keil, but better
People have been trolling with the CC? I know the CC can be wonky but that's more on the CC than Legend so it's kinda fucked to grief him for that. I get a kick out of the CC being silly but never thought that reflected on legend for it.
Hi mr.edible
450 000 nice !
Good Idea my freind but for me its too much of a CLicking xDDDDDDD
he said 3x3 and you proceed to make a 3x4 lol
He said rows of 3.
@@Loj84 @1:11 bro
@@Ragatokk 1:17 bro
4th edible
You could test a doom stack by taking a bunch of allied armies and putting them in the same spot then declaring war on all of them in one turn. Nobody needs these doom stack videos back for their campaign.
Is it me or is this much dumber than the historic total war games? I am playing Rome 2 at the moment and I have to do more with my units than finding items and blobbing.
It sure as heck is. Rome 2 is also the first entry into the shallow and dumb iterations of the fRaNcHiSe. Attilla is the slightly better, yet very flawed "fixed" version. Problems with those games is the same as with WH. Rigid tier systems and stat-wankery just without endless stacking of magic items/skills/crap.
I'd suggest Shogun 2 or if you don't mind the old interface, old CRAPPY camera & old af graphics - Medieval 2. Much deeper tactical and strategic depth in the older titles. If you can play and learn those games you'd probably have a blast.
It depends what you call dumber. Warhammer Total War titles are strategy games with a lot of RPG elements (items, level up, etc.). Minmaxing your unit can be a much bigger part of the game than the historical titles.
It's easier to learn but if you watch top tier players going against each other, it seems much harder than Rome (units from different races are much more different than in the historical titles)
Apples and oranges basically 😁
@@countschnitzel8903 I have 200 hours on shogun 2 and countless hours on rome 1 and medieval 2. I enjoy the warhammer games but find myself raging at them a lot whenever I outplay the AI but then still lose because I can't kill a level 20 vlad or some bullshit lord on a flyer darting in and out the games are infuriatingly unbalanced in that regard.
@@MrJeanlebonjambon in my observation the units and especially the lords are more important than the maneuvers on the battlefield you will almost never see a mass rout after a devastating flank, you will see mass rout only after the army loss penalty. And if you are unlucky you'll still loose because vlad von carstein or some other bullshit unit is unbreakable.
@@countschnitzel8903 What are you talking about? All of the historical titles are "dumb" in the sense of fighting. The best armies are either hammer and anvil with a few skirmishers, or back in the really broken days, spams of elite heavy infantry
3rd
5th 🎉
First!!
First ಠ.ಠ
My Nurgle Aspiring Champions Doomstack would shred it to pieces.
Until the single entities actually get involved rather than just futzing about in the backline/physically fighting.
I mean, that depends on if the mass heals of nurgle can outlast the damage mitigation of this one
Wouldn't this get torn to shreds by anything with mass magical attacks?
That’s what Shield of Saphery is for.