In NMG sound must be on, this triggers at the end of lvls music, roughly 12 seconds. However if there is another sound playing (like guard death song) the music wont start playing. So for example in lvl 2, you loose 8-9 seconds killing the guard, but you gain 12 back, making it faster
Why are we killing the final level 2 guard ?
Also the level 3 skeleton? Can't just drop down and run to the end. Are these part of the no major glitches rule ?
In NMG sound must be on, this triggers at the end of lvls music, roughly 12 seconds. However if there is another sound playing (like guard death song) the music wont start playing. So for example in lvl 2, you loose 8-9 seconds killing the guard, but you gain 12 back, making it faster