hey there! i've followed the tutorial you've mentioned to others, but i'm still having trouble accomplishing importing a map. are you able to list any extra things you did that the tutorial did not mention? all of my props are imported as cubes!
BlenderUmap-0.2.0 helped me converted .umap to .blend (with Static Meshes, Location, Textures) (99%). But need apply Textures one by one. Hopefully in future, someone can improve the BlenderUmap Script for LN2. Thanks.
@alexwchvui thanks for taking the time to reply! a couple hours after i sent that message, i managed to gather all the resources i needed to port the .umap files successfully. as for the textures, i wrote a script to search for materials in a decompiled archive of .mat and .png files, and the textures are applied faster than ever. thanks for linking the umap tutorial video!
@@alexwchvui I truly appreciate this, is that it to reach that kind of lighting? Are there any other tutorial/guides/videos you can refer me to, in order to improve this? I love the Little Nightmare aesthetic and I want to perfect this if possible!
BlenderUmap-0.2.0 helped me converted .umap to .blend (with Static Meshes, Location, Textures) (99%). But need apply Textures one by one. Hopefully in future, someone can improve the BlenderUmap Script for LN2. Thanks.
That's pretty dam impressive you managed to do that!
Thanks ... long process.
th-cam.com/video/ARkC8EEE5uE/w-d-xo.html
hey there! i've followed the tutorial you've mentioned to others, but i'm still having trouble accomplishing importing a map. are you able to list any extra things you did that the tutorial did not mention? all of my props are imported as cubes!
BlenderUmap-0.2.0 helped me converted .umap to .blend (with Static Meshes, Location, Textures) (99%). But need apply Textures one by one. Hopefully in future, someone can improve the BlenderUmap Script for LN2. Thanks.
@alexwchvui thanks for taking the time to reply! a couple hours after i sent that message, i managed to gather all the resources i needed to port the .umap files successfully. as for the textures, i wrote a script to search for materials in a decompiled archive of .mat and .png files, and the textures are applied faster than ever.
thanks for linking the umap tutorial video!
@@hisanimations may you create a tutorials to help others 😀
@@alexwchvui some day, yes! it isn't much different to the original tutorial
@@hisanimations I mean you can share the "script to search for materials" 😇
Is it possible that we can download this blend file? Would be really cool
will you do a tutorial on how you did it?
Hi! Can i ask you how you achieved that kind of lighting in the gameplay scene? I have been trying to go for a similar feeling in my renders
Hii , please refer : th-cam.com/video/pmNKS3SSTSI/w-d-xo.html
you also need to add the "volumetric fog"
@@alexwchvui I truly appreciate this, is that it to reach that kind of lighting? Are there any other tutorial/guides/videos you can refer me to, in order to improve this? I love the Little Nightmare aesthetic and I want to perfect this if possible!
Also, are you using the Eevee render engine or cycles for this kind of effect?
@@Dapopable I using Eevee Render
I tried following the tutorial, but when i got to the f model part, it didn't work at all
which tutorial you following ?
@@alexwchvui th-cam.com/video/zyvH4tvM5uU/w-d-xo.html Also, I'm trying to import maps from the first game, so that might be why it wasn't working
@@joeman64 you may try difference method. I was tried using BlenderUmap-0.2.0.
@@alexwchvui could you send me the link to the Blenderumap-0.2.0?
github.com/Amrsatrio
How to import map in blender ?
Please follow this tutorials : th-cam.com/video/zyvH4tvM5uU/w-d-xo.html
Can you teache us that
BlenderUmap-0.2.0 helped me converted .umap to .blend (with Static Meshes, Location, Textures) (99%). But need apply Textures one by one. Hopefully in future, someone can improve the BlenderUmap Script for LN2. Thanks.