I like how he personally did not like it and gave his reasons, but still admitted that most people would probably enjoy it. And I'm very excited to see Dunkey's take on Elden Ring.
I think it will be the open world game he’s been looking for that would really change the genre , I’m personally fine with where it’s at right now , but change is not unwelcome
It’s incredible to me that both horizon games happened to launch just before genre defining super hit games. I can’t wait to play the game that comes out a week after horizon 3
@@tomcruise7481 It's got 10's from people that gave BotW a 10... Without being a Zelda game... Shit's real. It's apparently even better than Bloodborne.
"It's a market tested risk adverse product that most people will enjoy and only a few will truly love or despise." I think dunkey really hit the nail in the coffin with that one.
exactly! I always compared HZD to an excellent vodka. no matter how good a vodka is, nobody is going to remember that nuance of its taste, only that it goes down smoothly in the throat.
9/10 open world games released nowadays are exactly the same- cut and paste side missions, assassin's creed-esque climbing, waaaay too much talking (atleast make the dialogues interesting). "Risk adverse product" is a perfect way of describing this.
My biggest problem with the dialogue in this game is that it does that thing where despite the game being set in a fantasy post-apocalypse the characters talk like millenials tweeting semi-unironically.
Fromsoftware are the masters of this industry. They litteraly surpassed other studios from the first try. The only thing that come close was Zelda BOTW and Ghost of Tsushima
Surprised you didn't mention how Aloy tells you what to do every 10 seconds when you're in a puzzle section of a mission. Giving you zero time to actually figure it out yourself. Solid game otherwise
@@bigPCfan the ones who you see say that are the "tinkerer" tribe so yes they do very well know what lug nuts are especially considering they repurpose old and new machine parts (Cars, planes, other shit) and also when they have built literal missile launchers and some other shit. Oh also spoiler there's spaceships and forcefields and other shit too
Hey there Gerard! Hope you're having an awesome day. If you get a chance I'd love to get your feedback on our latest gameplay. If not that's cool I understand, have a good rest of your day!
The first thing I noticed when playing ghost of Tsushima was that you instantly picked up items without an animation and could even grab stuff riding by it on your horse. It’s a small change with a huge impact
The game was well polished. Ill give them that. The mechanics and horse combat all that were pretty solid. It’s not a bad game. It’s just in an over saturated market
It's actually pretty hilarious to hear Monster Hunter being used as an example of quick gathering. Slow gathering was an older game system, but got replaced as people realized it's actually just rather tedious.
It was relevant for mid-combat loot, where trying to get an item that broke off, or carve something from the tail came with the risk of getting hit. But yeah, outside of combat it was brutal trying to grab some honey or shrooms.
I think some of the nuisance has to stay. Making it streamlined makes stuff feel less worth doing. If I can just take a ride and be fully stacked I won't care about what happens and just chug megapotions, powering my way through everything without caring
I’m personally really enjoying HFW, but I think the review was fair. There is an insane amount of dialogue, but I’m one of the phychos that (usually) chooses to listen to everything, if the main topic is interesting enough. It did remind me of a lot of Ghost of Tsushima, and other modern open world games. I don’t personally think that’s the issue, open world is amazing, it just needs to be done in a different way every now and then. Hard agree on the looting tho. I’m already sick of picking up medical berries.
Haven't played it myself but I think it's unfair to shit on a game just for being part of a genre. Of course I'm sure he's aware of it, his reviews often have that element of tongue-in-cheek humor. That's the fun thing though just about everything is subjective.
I don't get why some open world games have a lot of story and dialogues. For me open world means lot of exploration and gameplay, it means the game should be fluid and not have a lot of dialogue interferencies. I'm frustrated about pkmn legends, just why put so much dialogues when the game is good, why ruin the fun out of the game?
@@ninomiskulin9286 you obviously replied to the wrong comment, we’re joking about the fact that no one could buy a PS5 back then. (This comment is 2 years old, since you also didn’t notice that either)
If I had a nickel for every Horizon game that came out a week before a highly anticipated, non-hand-holdy Japanese open world, I'd have two nickels. Which isn't a lot but it's definitely weird how its happened twice.
@@paulj6805 Dawg, there's no way on fuckin earth you're telling me that these people genuinely thought it was a good idea, not once, but twice, to drop their games so close in proximity to the release of two games labeled genre defining...next thing you know they're gonna drop the third game on the same day as The Elder Scrolls 6 or GTA 6.
@@alexandervastardis4056 He literally reacts to the bugs with his other mic, which is recorded as he plays and sounds very different, so I don't think they're from someone else.
I think it's just that he's recording all the time, and he only needs to get a few frames of a bug in one playthrough to include it. In a game that can stretch for dozens of hours there's a lot of room for that
I have the extension and as of this moment he really does have 0 dislikes Now the moment has passed, and somehow, being truly the greatest TH-camr of all time, he has achieved negative dislikes
@@chgjake2230 Yea. I beat him at level 19 in Stormveil, and then ran into the "field" version of him near Altus around level 50 and it was still tough as shit. Same move set but a lot more health.
I've felt that way since the first Assassin's Creed. The actual assassinations in that game were really fun, what with staking out the location, looking for guards, trying to get the kill as clean and efficient as possible while also planning your escape route in your head. The thing is, that happens like eight times. The rest of the game is just doing the same three side missions over and over and sometimes listening to bland characters talk vaguely about cryptic nonsense that you already knew wouldn't be explained in the sequel. There was an incredibly solid core concept in the game and the actual assassination missions really encouraged you to try all the different styles of gameplay, but then they just caked the whole thing in hours of padding.
Hitman and Assassin's Creed are both supposed to be about assassinating people. One of those games lets you be creative and silly. The other one has hours of unskippable cutscenes.
The robot fights really were the most fun in Horizon. A lot of the other stuff felt more like setting things up to fight robots. Some examples would be collecting things to craft items and talking to people to progress the game to open new areas. For me personally, the setting things up wasn't that bad, but that isn't going to be the case for everyone. Collecting resources for crafting makes the tools you do craft feel more important, more satisfying, and more personal to use. The tradeoff is that there is a lot of time where you aren't really doing anything.
Yeah i liked wasting time "preparing" back when it was called mining in Runescape, some 20 years ago. Nowadays, I kinda prefer games that don't fell the need to pad out the runtime with nonsense, and just give that goodness. And when the goodness runs out, just end. No need to keep me spending 100 hours per game when 80 of those are either walking or talking.
The robot fights were the most boring thing in this game because it just feels like shooting an arrow that has no effect. What indication is there that you just did hit something with your arrow? A red health bar goes down? wow, super fun. In most fps games you get some kind of satisfying audial feedback, in a game like doom you get gore for each shot, in a game like RDR2 or fallout time slows down and the guy's fucking head explodes. In this game: Nothing. This games combat is about as satisfying as WoW combat, you just slowly watch a meter deplete to 0. And for those reasons, I'm out.
@@zodiark111 Have you played the game? When you hit the robots with your arrows you see pieces of their armor fall off opening up more vulnerable parts of their circuitry often making it possible to hit certain elements to make them literally explode, it's one of the most rewarding combat experiences I've played in terms of every shot actually resulting in something happening...
Open world games, much like linear, have massive potential. They however, end up falling into the same loops and pitfalls as every other open world game.
the problem is not the number of open world games. is the lack of innovation. zelda was popular due to the revolutionary physics they implemented and the freedom they gave the player. i found horizons movement very tedious to play and linear ish especially after playing monster hunter rise, the wire bug freedom spoiled me as well
I think it’s a good thing. Not every style is gonna be for everyone, and most of the good ones are unique in that way. I’m not super into the old west so, so red dead just isn’t for me. But i love sci fi, and mixing it with a tribal theme like Horizon does is fairly unique and cool to me.
Looting was LITERALLY PERFECTED in the original Spyro Games: Compel me to use dash and fire mechanics to expose the loot, but then autocollect it with a friendly firefly. Every time I saw dunkey crouch to loot my heart skipped a beat
But that's not realistic! We absolutely need to spend 5 seconds everytime you want to loot something to see Arthur Morgan crouching down to go through someone's pockets
Also it's crucial that you hold down a button for a very long time before the animation even triggers for some reason. Maybe so you don't get locked in to the animation by accident. But what can you do, not animate it every time??
Gotta respect Dunkey's professionalism here. He presents several reasonable and well-defined arguments for why he doesn't like this game and how it may be symptomatic of a larger problem within the triple-A games industry, while also conceding that it has plenty of features other people will enjoy and doesn't stoop to ridiculing people who may like this game. Class act, right there.
He's right though: the gameplay looks fun, but I don't want to be trapped into cringey dialogue and all sorts of chores when I want to explore and fight robo-dinos. AAA developers spend too much money on the wrong things when they can be making god-tier, focused gameplay experiences. Instead they also think "hey, we can be hollywood TOO" and start writing in a way that mimics whatever is hot at the moment... which is unfortunately snarky and unlikable characters or nothing but jokey characters. Thankfully elden ring is right around the corner, so I'll have the big open world game that's very focused on its actual gameplay loop.
@@randomd00d19 diologe and dialogue based systems can be good but seemingly most triple a games are terrible at it probably because they make open worlds to big and emty and have to fill with generic npc encounters. The best dialogue ive seen in any triple a game or really any big scale game is persona 4 one of the only times I actually thought aboyt my word choices and enjoyed conversations. And its integril to the gameplay not thrown in to mask a games shortcomings
@@turokokokoko9714 I love dialogue systems. Fallout 3 and NV are great. The persona games are great with that too. But who wants to hear THESE people talk? The examples he showed illustrate that bad writing can turn these sections into a chore. What I'm getting at is that the AAA video game media is acting like the little brother of hollywood with its "I CAN DO THAT TOO" and then starts copying hollywood's horrible writing style that thinks snark annoyances = likable characters. In the games mentioned above (and in mass effect as he also stated) your dialogue actually interacts with characters instead of you saying "yes ms sassy npc character #23, please talk at me MORE". It your character isn't going to be making big decisions, it would be best to communicate the world in some other way than locking it all away behind dialogue.
Yeah, I intentionally avoid open world games because they are 95% similar to one another. It’s a type of game whose loop burns you out faster than most.
Yeah I was amazed how many he actually rattled off even though he consistently despises them (or at least finds them criminally boring, which I can't disagree with)
Meh, I barely play them anymore and am still bored by them. I ocasionally try them out when they're for free on Ps+ for instance. Or when they gave HZD away for free. I played it for a couple of hours and was bored to death.
I played the first game and really the thing that kept me going was the desire to find out what the lore was. After learning all the secrets and backstory I kinda fell off and never ended up going to finish the final part of the main storyline.
I finished the story but never finished the DLC because I got so bored at the end. I switched to AC Odyssey and had a better time somehow even though I despise modern AC games.
"It's a market-tested, risk-adverse product that most people will enjoy and only a few will truly love or despise. For me, though, H:ZD will forever be known as 'that open-world game that came out three days before Breath of the Wild' and now 'H:FW was that open-world game that came out a couple days before Elden Ring.' See ya." Ouch. Just ... ouch.
@@dylanj950 Calling something "market-tested, risk-adverse" isn't about release timing; it's about how it's safe, familiar, by the numbers. Those aren't complements.
I love how Dunkey doesn't hesitate to come out with his review especially if it goes against the majority of other critics. It's nice that we still got a couple guys out here who can keep from getting caught up in the hype around any one game.
@@rich1051414 This is just blatantly untrue. He's fairly consistent in the kinds of games he doesn't enjoy, but he has given many positive reviews to well-received games. I suspect the reason it feels like he's always against the grain is because it's more memorable to hear a review that's counter to your opinion or the popular opinion. Even in this video he directly states his preference for BOTW and Eden Ring, which are both acclaimed titles.
I am quite impressed at Horizon's timing of releasing just few days before another Big Open World genre defining title that will not only steal the attention, but also prompt comparisons.
In Forbidden West's defense, Elden Ring was originally supposed to come out a month before FW, but then FromSoft delayed it. So FW had a pretty good release date until FromSoft tossed a wrench in the gears.
My wife, she has been most vocal on the subject of the Elden Ring video. "Where's the Elden Ring video? "When are you going to get the Elden Ring video?" "Why aren't you getting the Elden Ring video now?" And so on. So please, the Elden Ring video. You have 24 hours to give us our Elden Ring video. And to show you we're serious… you have 12 hours.
I love that Dunkey never said the game was bad or unenjoyable, but that it's basically a commentary on the state of some of the unoriginality of game design from many AAA titles. Amazing.
With so many games out there, I feel like enjoyability is hardly a factor anymore. If I want to have fun, I already have like a dozen or so games I can load up. Games nowadays have to offer more than just being enjoyable.
if hfw and elden ring are as great as people are making them out to be then we might have a neck and neck game of the year race here. until something comes out later that can trump them both.
@@stysner4580 funny how botw is innovative but somehow elden ring is not. If anything elden ring open world design is a hevier risk than hfw, despite being technically inferior.
@@snoozley853 it's almost like that what jokes and memes are in the first place. After all these years, do you truly believe that all those funny jokes you heard were actually original. No, it was just new for you and you specifically. People can laugh at the same joke 100 times, and they can get bored the 2nd time, but what they shouldn't do is be annoying like you. And yes, I am being annoying. To people like you. Specifically. Yes, I have a vendetta.
I agree with everything, I also 100%'d the first game and played through most of the second and had a lot of fun with both games. Learning to pull apart a robot is such a unique combat experience where your first encounter is difficult as fuck but as you encounter it again you get more efficient and can dismantle them with ease, it's knowledge based gameplay more than skill based gameplay. Though I do think it could have been much better with less talking more fighting, as the story feels like it's going in a loop. There was a massive twist to separate it from the first game but the story arc was still the exact same, just fighting different robots. Or there needs to be much more personality added to side npcs as they have none for most of them, there are some nice moments but overall there's too much generic npcs and content.
my favorite part was how all the characters have nothing to say dispite talking for multiple hours and the story instead of telling not showing has everything through holograms so they can make u sit through a history class on a world that doesnt exist
Pretty much this, i felt the story on this one was just a mess overall, the plot goes from "exploring the so called _forbidden_ west" to tribes drama to aliens from space, it just tries to do so many things and resolve everything in the same plot. Not to mention that the dialogue at times was just...what was said in the video. The game was fun, i really enjoyed it, but it was the ubisoft formula all over again, it was the first game with a new'ish skin and bigger map (which i thought was unnecessary), devs need to learn from the Yakuza games that bigger maps don't mean better.
Until you get the ropecaster in the first game to just rip all the armor off of the robots. Then it just becomes a low IQ game of just mashing one button for every robot that might as well all be reskins of eachother with how similar they die to the ropecaster. Then again you could just not use it which makes the game so much better.
Couldn't agree more. Horizon is one of those games were I respect it a lot but I just can't find any reason to really care about it or remember it after I played it. Its very well made but I just don't really feel like the experience is new enough to warrant playing.
Other than the robofights it's very generic, but I still haven't found another game that lets you fight giant enemies and chopping bits of them and disabling systems with well placed shots.
I had just beat Valhalla, where I got to a point of just completely skipping all dialogue and then to play this immediately after kinda had me wanting to sell the ps5. Then Elden Ring released baby
Im still salty about buying AC: Odyssey. I got most my money back cause i sold my physical copy of the game. But that game sure is such a waste of time.
Had to scroll past like 30 comments to see a genuine classic dunkey comment section comment. Surprised me how many top comments were actual responses to the video and thought out. Kinda miss the old dunkey comments lol
@@PerryLePlatypus You know, maybe you should just begin to accept that the gaming landscape is changing. We have lots of games worth playing now and Dunkey is coming around to it to produce insightful content that caters to a new---- OHHHHH IT'S KNACK BABYYYYYYYYYYYY KNACK 3 COMING SOON
The thing I love about Dunkey is his honesty. He can see the work that went into a game he personally doesn’t enjoy, and although he himself wouldn’t want to continue playing it he can recognize that it’s not “bad”, it’s just nothing new.
Yep that’s all that matters, people are different and some will love it and others won’t. But pretty much all games are a wash rinse repeat type of game. Indie games do try to be different.
The game definitely needs a “automatic pick up” option like The Last of Us 2 had, so you’re not blowing up your triangle button. There’s no strategy to not pick up something. EDIT: Really apparent that some people have no idea what I’m talking about. I’m not talking about the easy looting option for machine parts and I’m not taking about the “take all” option when looting.
This is a problem with a lot of game design at the moment. Designers don't consider "what choice does the player make about this?" If the player makes no choice, you need to remove literally all of the friction between the player and their objective around that thing. The only exception is for simulation type games that are going for realism above gameplay.
While I agree with you, there actually IS a strategy in TLoU (although I will admit it’s minor) to picking up items; and it’s so weird that I’ve seen reviewers mention it as you have, when it’s simply not true. You gather things in fractions but can only hold a whole. So if you have 3/4 scissors (shrapnel) and you pick up 1/2, you lose the additional 1/4. It just disappears. You should craft an item with the 3/4 you already have, THEN pick up the item. Now you’ve crafted something, as well as gained back 1/2 shrapnel instead of only gaining 1/4. If you want to maximize what you pickup and the items you can craft, then the auto pickup is not really your friend. It’s subtle, but it’s certainly there.
@@wrenboy2726 people who play the last of us dont consider how much there picking upz they just do. Theres no inventory weight, so you can just pick up everything you come across
In the first game I remember the inventory space being so small for no good reason other than to force you yo upgrade it. That was a needless feature for the game imo.
His complaint about having to stop moving to loot things like berries was something I hated as well. I was really shocked to find they patched it so you can turn on instant looting for certain things.
How cool would it be if game designers didn’t patch out their own work due to not realizing it sucks until AFTER they release it. I actually like the animations for picking things up, but what they NEED to do is severely limit the amount of looting required to progress and stay topped off with supplies. And THEN make crafting a far more intentional part of the gameplay instead of a nearly passive mechanic.
Played thru Forbidden West recently, and I found there's a setting to disable pickup animations in the start menu. Idk if they always had that option or not, but it really is a complete game-changer
@@dookielorn now that its on PC it was a huge change to enable that setting but they still have an animation > pause to loot chests and other things. i dont understand why they disabled it for one thing and not the other but eh..
I think open worlds are getting more and more played out. There needs to be more innovation in the genre. I still think both the Horizon games are good, but there is an element of repetition that I do dislike and this goes for 90% of open world games. (I'd like to clarify that I still really like open world games. RDR2, Spiderman, GTA5, BOTW, MGSV, Death Stranding even, all games I like or even love. But they can become stale really quick if done wrong.)
Im also just fine with every videogame not needing to be a masterpiece and inovator. The open world model is fairly enjoyable, the theme and setting are cool and the games play fine. Im really OK with that
I know there's a lot of discussion about how much Breath of the Wild progressed the Open World genre. Some say it rejuvenated it while others say it was bland and only got praise because Zelda. I don't know about you but for me that was the last time I had fun in an open world game and that was what, 5 years ago now?
Agreed, an open world in a video game should be treated more as a tool than as a template. It’s good to see that games like botw and presumably elden ring are using the open world more as a tool to suit the scope and variety of the content they deliver, but for every great open world game it seems that at least 10 come out that bastardize the concept into something considerably less impactful than what the term “open world” really means. Even breath of the wild plays on tropes like “climb tower, unveil map” and “walk around to discover locations that show up on your map”, though it’s done much more tastefully there. I’d like to see an open world game where you never get a map, or one that’s procedurally revealed based on render distance. At least then it would force the player to think outside of the assassin’s creed template and create more immersion by placing more responsibility on the player, really making them feel the scope of the game firsthand. It just feels like having an open world with lots of boring/tedious little things to do has become an excuse to shortchange the player on other aspects of the game that received less focus by the devs.
Finally, somebody said it - "It's market-tested, risk-averse product that most people will enjoy, and only a few will truly love or despise". This pretty much sums up AAA gaming these days... which is why I really loved Sifu, give it a go guys, pretty cool game!
@@samrezaei1196 no lmao, that’s not what anyone said. The game is great, but it’s not original and doesn’t take risks. It’s like MCU movies, some are great, some suck, most are enjoyable enough. HZD is great, but it’s nothing new. Tbh I play the game for the story so I don’t need new mechanics, I need mechanics that work. Something that can’t be said for a lot of AAA games that follow this same open world formula
@@samrezaei1196 Not at all. The game takes practically everything the first did wrong and improves. It didn’t reinvent the wheel, but for fans of the first game, this game is fantastic.
I truly love this game, even more than the original yet I couldn't help but laugh at how accurate Dunkey was about the dialogue trees. For minor characters, I'd select the optional dialogue but mash the skip button after I could read the subtitles to see if they ever said anything of substance. News flash, it's not.
At least you can skip the dialogue. Flashbacks to Hermaeus Mora in Skyrim and his utterly slow, plodding dialogue that you can read the subtitles for in 5 seconds but he takes 30 seconds to say, and can't be skipped
Dunkie has always been an xbot. He's such a tool, he's saying that basically every game in existence is like Horizon. How about he use his own logic. Zelda plays like every game in existence before it. Every game is irrative, building on what's already been done. Zelda BoW had many elements ripped straight from Asassins Creed. What game has ever been completely brand new? But of course he pins that dishonest "criticism" soley on a Playstation game. Of course he only applies insane hypocritical double standards only to Playstation games. But by his own words he himself refutes the entire premise of this troll video. "What seperates Horizon is its robot Dino combat." Enough said. By His own words Horizon does enough to seperate itself. This man is just a straight up xbox fanboy clown. And you can even search his history and watch his old videos to see how he's always been a hypocrite xbox fanboy. My message to neutrals, don't let this troll clickbait clown discourage you. Horizon is an amazing game and well worth it. Don't take anyone else's word for it. Buy the game yourself and see for yourself what it's truly about, than you will know how amazing Horrizon Forbidden West is for yourself:)
@@christianchristian3059 Well it's not really a hot take that Playstation exclusives have become dominated by these 80+ hour 3rd person adventures, something that is exacerbated by third party studios also making them, resulting in Dunkey feeling burnt out (atleast that's my interpretation of the video).
25 hours deep into the game now. Been loving all the changes to gameplay overall + the new implementations. The new roaming bosses in the form of apex machines are a nice touch, exploration is more meaningful and fluid with the pullcaster and the glider, thankfully melee combat is way better and is the center of my build and the story is taking interesting sci-fi turns imo. Enjoyed my purchase on this one
While they're both Open World Games, I felt a greater sense of discovery within the first 30 minutes of Elden Ring than during my whole first playthrough of H:FW
Yeah, From nailed the Open World. Something it made me realize is just how rote questing has become in most video games. Menus in games like Horizon and Assassin's Creed all have a tab that might as well be called "chores" now. I can't tell you how many times I've opened up my long ass list of active quests and saw multiple "go here and do this" boxes to check that I didn't even remember agreeing to. Like, if the game removed the indicator of where I should go to turn in the quest I would have to visit every single hub area and talk to every character with an interact prompt. How does Elden Ring handle this issue? It doesn't inundate you with rote tasks and it doesn't keep a list or point you in any direction. What this means is that you only go where you are interested in going and you're only doing what you chose to do. Bored? Walk in a different direction; trust me, there's something mind blowing just around the bend. Never do you you say to yourself, "Well, I guess I'll get back to saving the world after I turn in these twenty furs to that chick who needs to make blankets for the kids in the orphanage...". Bitch, you want me to tell you how many blankets those kids are going to need after the world has ended because you're wasting my damn time? And furthermore you almost never get asked to do menial shit anyway. After twenty hours I've had one dude ask me to help him with something and he wants his whole castle back. In most of this style of games I would have had two dozen Tom, Dick, and Harrys ask me to find all manner of useless goo gaws by now because you know how valueless my time is, not like I've been tasked with saving the fucking world or anything.
elden ring was great and i've beat it now but i really wish there was more cool loot to find, maybe i missed alot and thats definetly possible but i used one-hand my playthrough and i literally used the same one from the start of the game because i could not find a single cooler one, two handers and magic tho there is a lot of that for sure, the castles and everything is amazing but eventually i just found myself speedrunning to boss locations not even careing for loot anymore which sucked
Developers need to learn that open world is a TOOL, not a "automatic 10/10 on IGN" button. You can have a good open world game, you can have a bad open world game. And not every game needs to be one. I think Halo Infinite is a great example of this - where its open world is actually less interesting and more simplistic than the levels in Halo Combat Evolved. Just because the player can go anywhere in one huge level does not make that level instantly interesting or better than a smaller level where more time and care was spent making it memorable. It's really funny, because two decades ago there were a whole bunch of genres that could all be profitable in the video game ecosystem - and now there's only really three. The multiplayer FPS, the third person open world, and the esports games. Everything else is on life support.
I’m super glad to hear that there are people like Dunkey that genuinely see the trends so clearly and point out just how repetitive game companies have been recently Open world games is definitely an interesting genre but it’s overused, copied and pasted with a $69.99 label each time
It's like every single game nowadays is contractually obliged to have an Open World, a crafting system, multiple skill trees with branching paths, tons of meaningless side quests and collectables, bandit camps etc. Like, nobody thinks about whether or not these elements are actually beneficial to the game, they just HAVE to be there. Oh yeah, and the story needs to be so bloated that it takes you at least 30 hours to finish it, otherwise morons won't feel like they got their money's worth lol.
$200m budgets are the same problem for video games that they are for hollywood -- they make creators risk adverse, driving heavy iteration upon established formulas.
Me, too. It's awful, and I almost feel bad for my friends that fall for the trap every time. Elden Ring, on the other hand, breaks that mold extremely well. I'm sure Dunkey will cover it soon.
I wonder what the next cycle will be. I'm sure there are some here that remember when people complained about games being too linear. This will fade, as linear games faded when people grew tired of them.
Speaking of dialogue, a big problem I’ve been having with this game so far, is how aloy just NEVER shuts up. She’s constantly narrating what’s going on, which I could deal with if she didn’t constantly tell me how to play. “I should kick this ladder down” “huh, I wonder what’s over their, I should check it out.” I should be quiet, maybe sneak in the tall grass.” Etc. Most of the time I’m already kicking down ladders and doing all of this shit anyways. Just be quiet for a min and let me play lol. It really feels like they just had no faith in me as a player at all. It really pulls me out of the world every time it happens.
That’s unfortunate to hear. That was a big issue I had with Days Gone. The dude just wouldn’t shut up. NO one talks to themself that much. Especially not out loud. (Maybe the first Horizon did it too and it’s just been so long I don’t recall.)
@@wrenboy2726 At least Deacon in Days Gone had probably severe mental issues because of what he has lived through, so it wasn't completely out of place imho. But the best thing was when you were sneaking and suddenly "Radio Free Oregon" begins to blare out of your radio and Deacon screams his answers while you hide in a bush a few feet away from zombies and nothing happens. Couldn't stop laughing at that, badly broke immersion though. :)
Sort of, the thing abt botw is, by dunkeys words, I'd already played it 100 times if I've played a game like GTA (any really). the only difference is botw scatters missions and items and a bunch of other shit and it gets cumbersome, while gta has a smaller map and therefore can put a mission set in an area, since it'd be easy for you to go back. I haven't seen much of Elden ring but I can assume that it DOES add something new to the plate.. and a more noticeable new than botw bth
Every game that stands out are the one trying or bringing something different and unique. All the other are kinda forgotten in the mass of games that release every year
Most accurate review I’ve ever seen. The graphics are maybe the best I’ve ever seen, and the battles are fun. But seriously the characters NEVER SHUT UP!!!!
"most accurate review I've ever seen" bro he literally said it's the same game as borderlands. Like I can understand his criticisms of 5he game but saying it's the same as borderlands is ridiculous
I'm not even a fromsoft fan boy but even I can see the writing on the wall with Elden Ring. Until God of War comes out I'm calling it now Elden Ring is game of the year.
Lowkey, I love this game but understand his point of view. I was expecting a little more innovation when it came to this one between the first and second title, yeah they polished some of the huds and gave you more customization options, but a lot of the formula is generally the same, to me its not a bad thing, cuz honestly this is the first one i actually connected with out of the arkham/creed/ open world discover stuff genre besides breath of the wild.
@@zackmanze Bruh, making game ain't that easy, the map is entirely different and even bigger yet more densely packed with more machines and interactive objects compared to the first game, look at that bullcrap cyberskunk and it's development after i don't even remember how many years, even something like God of War trilogy that looks way simpler took around 3 years each, 5 years is normal.
An old hollywood exce once told me, "People don't really want anything new. New stuff scares them. They want the same thing as always, only different. Good luck."
I played assassins of creed on 2007 imagine how sick i am with open world's with side missions and unlock secret treasures or area maps, but i know that's a good game i just sick of the formula and don't will be the game fault if i can't enjoy this kind open world game anymore.
I actually like the honesty here. He readily admits he’s jaded, acknowledges the game is actually good but he doesn’t enjoy it and moves on. I was actually waiting for the punchline since this level of sincerity online is almost never legit.
That's just the Dunkman. That's why we all keep coming back to watch his reviews. No IGN score, no story about how his father introduced him to video games. Just pure, unadulterated and honest opinion.
I think the issue with the game is that is overdone but not everyone has played a thousand games like this already So if your new to these kind of games then its going to feel awesome and fresh but to someone like dunkey its boring AF becauses hes already done everything in the game a hundred times before
I'm loving the game and I'm one of the sick people who asks all the possible questions just because I really like the dialogue. But I'm definetely wrong and Dunkey is right because he has 0 dislikes.
@Rock girl Yea it's sad to say it but that's how some company's play things nowadays. It's one of the main reasons I dont buy certain games cause they all look and play the same it's almost like open world is the way people are going but it's getting old when you have nothing to show for exploring in terms or rewarding you. This was why I hated zeldas breath of the wild cause there was no rewarding for exploring!!!
@@chunkymonkey7983You mean the same old same old spirit orbs or korok seeds? That's literally all you ever find of any value. You might on rare occasion get a piece of armor that does literally nothing for you. Game's almost completely devoid of interesting rewards. And it's not like killing the same 5 enemy types or doing the horrible quests are worth it for the "experience" of doing it because, well, the experience fucking sucks.
The looting issue is a good example of how “immersion” can hurt gameplay. Like, I don’t need to see her bend down to pick up every item. It’s not like it’s a realistic portrayal of gathering things anyway. Also, why don’t all the items from a chest just go into my inventory automatically? Is there any practical reason why I wouldn’t want to just grab all the items?
RDR2 has this problem to me. It does seem like an amazing game, but everything you need to do has an animation tied to it. It looks good on the first couple of times, but it gets annoying 1 hour in
There’s an interesting bit of a matthewmatosis video where he compares western dev’s focus on “immersive” or “realistic” elements which complicate or slow down gameplay, in comparison to Japanese design focusing more on simplifying and streamlining things to emphasize the videogame experience. I believe the example was footsteps; In a western game, there might be dozens of footstep sound effects so that you traversing the world is more realistic and grounding, whereas in a Japanese game there might just be the same sounds used in every environment so the behavior is predictable and consistent, even if it’s not an accurate replication of reality. When that western immersion mentality is done well with full commitment, like Red Dead 2, it can feel like you’re inhabiting another world. When it’s only done halfway without applying that mentality to the entire game, it can just feel like your time is being wasted and like the priorities of the developers weren’t in the right place.
@@deathm00n2 Well, for starters, Red Dead Redemption 2 is supposed to be a slow game (like how Spaghetti westerns are slow movies). It works for me because it adds to the atmosphere and rythm the game is trying to achieve. Is it for everyone? Of course not. But it doesn't need to be.
The dialogue can be "skimmed" and you get it. They seem to really only say the important tidbit in the last sentence. I slowly skip all of the side dialogue and let the main story be theatric. I'm loving it so far!
Exactly, they highlight the option to progress the story in a fast but clear manor, but give you options to deep dive into the lore details if you want to. Having options in games should always be celebrated no bemoaned.
I will admit that when botw came out i was hoping that developers would be quicker to pick up on it and make the open world genre better. back when horizon first came out i played botw first and loved it. going back to standard open world fare after that made it a chore to play through all of horizons story.
Elden Ring has just continued what BOTW left off. Strongly recommend playing it, if you're not already, but beware of a stuttering issue on PC rn as some ppl get and some doesn't get it.
it felt like to me that the hzd devs all played a zelda game inbetween the release of that with this sequel. its so inspired by zelda compared to the first that its starting to blur the lines a bit for me. the way the story leads into greater ability to explore the same environments in the world (most zeldas) and the interspersal of mini puzzles and challenges throughout the environment (botw) makes it quite obvious where some the new changes came from imo.
Hey there Squeaz! Hope you're having an awesome day. If you get a chance I'd love to get your feedback on our latest gameplay. If not that's cool I understand, have a good rest of your day!
The one time dunked sounds super sarcastic is the one time I know he’s being serious. The graphics truly set a new standard for realistic new gen games
If the price of those graphics is ridiculous amounts of pop in even at short distances (which is the case for this game) I think I'm fine with the graphics being slightly worse so my immersion isnt completely broken.
I've put 30 or so hours in the game and really haven't noticed the pop in. But on the ps5 the open world graphics are amazing. The only game that looks better on ps5 is Demons Souls and its tiny compared to this.
I liked the story of ZD, it was definitely compelling enough to get me through the whole game and I thought they really got across the feeling of pure despair amongst the Old Ones population as the apocalypse unfolded before them. They relied on cliché to get you thinking that there would be some weapon ex machina to fix everything and then got you interested by revealing characters' horrified reactions to Zero Dawn before finally telling you what it was, and I thought it was pretty original as it turned out. Then you had the extra chilling details like the ZD team knowingly using soldiers as nothing more than meat shields to buy a little more time, having to fake to the public that there is any chance of survival, the option for ZD candidates to euthanise themselves because the reality was so overbearing, the knowledge that even if the project succeeds your reward is still a lonely death. One of the better dystopian stories I've seen. But the gameplay was definitely not enough to make me interested in a sequel.
I will tell you the gameplay in the new one is much MUCH better than the first one. It also has a pretty cool story too if you loved the first one’s so much
@@zerosabs3603 they should make melee less clunky so instead of spamming arrows and rolling for the 20th time you can actually use ur fancy spear for something
@@justinternetboredomidk650 I don't know if you're aware, but there is something very innovative they put in the game known as a "skill tree." With this innovative, never before seen tool, you can allocate your "skill points" to melee combat. Crazy, right??? ☠️
That sums up almost every rpg game, but there are some outside narratives who are very interesting and fun to do. I spend most of my time in the game hunting machine parts for upgrades and coils for my weapons, and to me is very entertaining.
This really helped me pin down part of the reason I've been getting so exasperated with games lately. It's not that I don't enjoy them anymore, it's that we keep getting sandboxes crapped out on us. A lot of sandboxes are fun, but there's so many that it's hard to separate the fun ones from the okay ones.
I think the real issue is that they're not *really* sandboxes. Sandboxes like the early GTAs gave the player a goal, some tools and the freedom to approach it any creative way they felt like. That will *always* be fun. Horizon stutters when it comes to incorporating freedom and exploration. Many individual parts of the game are excellent, they're just stuck in a generic shell
@@MA-go7ee basically the game is good but when so many games in its same genre are also good for the same reasons, it becomes okay with that new standard
@@MA-go7ee Even GTA is kinda bad as a sandbox. There's a lot of freedom in terms of movement, but the design of the missions is really stiff and rigid for the most part. RDR2 is similar in that regard. I think there should be more games like Breath of the Wild and less of the ''Talk to boring NPC -> follow marker on map -> do the same two things the game is build around -> repeat" type.
same I really like zero dawn and this but, I feel like a lot of unnecessary crap was put in instead they could use more resources for better ways to add more gameplay
@@Shadow1177x I feel exactly the same way. They went a little too far. Hopefully they realise this and put their resources to better use on the next project
@@Akame4514 Well obviously dunkey exaggerates a little bit but it's mostly true. I will say tho, if you don't like the story and dialogue, you could very well skip it and get to the really enjoyable gameplay. My only gripe with his review would be how he didn't talk about just how fucking beautiful the world looks, and maybe praising the gameplay and traversal more, because it was genuinely very enjoyable. Focusing on the negatives really undermines just how many things this game gets right
@@parry111 It gets the same things a dozen games before it got right. Dunkey summed the game up very succinctly. It's safe. It's got high graphical fidelity to distract the average mindless consumer from realizing how safe and boring it is so it will be considered a good game. There is nothing about the game itself another game hasn't already done better.
I loved HZD and forbidden west for the story, lore and world building (I actually was the one who chose more talking) - it excited and satisfied me, the big robot combat was fun too, although I can understand that open world games can get boring for some people.
you chose to hear more of that cringe dialogue? To me there is nothing worse than a fantasy setting where people talk like modern day millennials. It makes me want to shove pencils in my ears.
@@dash4800 Yeah that's always fucking annoying, people talk like they talk because of the environment and culture, and it doesn't make sense for these peasants to speak that way
I love the game but his points about dialogue and looting were spot on. The looting in particular is incredibly annoying, why should I have to press and hold triangle to open a box and then press and hold it again to take everything in that box? Why should I come to a dead stop every time I want to pick a plant or a resource? It just pads the game out in a bad way, I swear I’d have like 3 less hours in if they changed that from the first game where it was equally annoying.
I kinda agree with almost everything, apart from the criticism of the story and dialogue perhaps, and just like you I'm also enjoying the game a lot. That said, I knew Dunkey wouldn't like this game, the same way I know he will probably like Elden Ring and I won't (hate that slow ass style of combat).
It's really sad, games now can't be diverse, new, innovative, for western industry and its fans (that are a lot). We should just reduce to "risk adverse products" for these guys.
@@Stiv64_ this is true. There are also other triple A companies that make amazing games like Rockstar games, Capcom, Nintendo, and sometimes Sony. But the people who make the most money are just EA, Ubisoft and all of those companies that have no new ideas.
This happened to me when i started playing Zero Dawn, i had just finished AC:Origins, was exhausted from open world games, i played Zero Dawn for 10 or so hours and one point opened the map and saw all those ? that we're all over it and just said "i can't, i just can't"
Happened to me with spider man. Get miles morales that come with the original one, did 100% in the original, and played 2h of miles and droped it, can't take it anymore
Seems like it's not advisable to play (to completion) two AAA open world titles in a row. You're just inviting tedium. Better to break up the rhythm with a completely different genre every once in a while. Though I'd argue that the grind is much more tedious in Origins than in HZD. HZD also has a much denser map with activities clustered more closely. Less fetch quests, too.
I think I'm gonna love Forbidden West when I finally get it, just like I loved Zero Dawn, but I totally get why Dunkey doesn't. And I respect his consistency as a reviewer. It's why I keep coming back. That and the funny jokes.
I love both games, but it’s hilarious that I was trying to remember why I started the original and played it for 2 hours and quit, BOTW was the one to blame for that. And now it’ll be Elden Ring lol
It's absolutely killing me that Zero Dawn came out days before Breath of the Wild, Forbidden West came out on PS5 within days of Elden Ring, and now the PC port of Forbidden West has arrived just a few days before Dragon's Dogma 2.
I am also burned out on these types of games. They start to blur together, don't they? Have not played this one, but 100% agree when I bought the first one in 2021 on PC, because of all the praise. Maybe back in 2017 I would have felt differently, but after playing a bunch of Witcher 3, RDR2 and AC, I just could not get into another 60+ hr thing. The robot combat is cool, but thats about the only unique thing that this franchise has going for it. And its not enough.
Well, to be fair, horizon's story and lore has always been fascinating. I can understand the repetitive side quests can often feel like a chore, but man, the environmental storytelling, bizarre imagery, aloys's ancient past and connections, it's all so fucking cool. That and the gameplay are definitely the stand outs I would say
@@franjaff6919 That was essentially botw's design. The game allowed you to go wherever the fuck with the trade off being that we would get scraps and bits when it came to story, lore, and world building in general. Linear storytelling was essentially impossible. Thing with horizon is that it didn't need to do anything super new and innovative as long as it was doing everything really well.
I'm glad I'm not the only one that feels this way about games these days. I started to wonder if I was falling off from playing games, or that I started to just get too picky, or perhaps I was right in saying these games are consistently getting released in basically an alpha/early release state and basically brings nothing to the table bc another game already did this or that but 100x better.
I felt that way about games because I loved the original Diablo 2 and expansion. Then every game company kept trying to make it "but better" and they all somehow failed to capture the magic. Then I tried Hades on game pass and it sparked something in me that was missing for years. I actually love sitting down and playing it even though it's a grindfest. You can tell the love and care that went into it and there's not a single fucking loot crate. Just a fun ass game with an interesting story and simple play mechanics with midly intricate play styles.
@@hhhfdsfs "games these days." Calm down he just mentioned the obvious glaring problems with open world games becoming over saturated. There are literally hundreds of other genres that literally zero of the criticisms in this video apply to
Yes, so many games are getting released unfinished but at the full prize, just so that they can later charge even more money for the expansion (that probably should have been in the game from the start). Fighting games like Tekken and Streetfighter and Nintendo as a whole are probably the biggest offenders for this.
I agree with most of the points, the constant talking can be a bit annoying, but i still very much enjoy the game, because the fights are a lot of fun and the World is really nice to look at
I don't disagree with you, but I can get a similar experience with AC : Odyssey (Deluxe) for half the price and twice the content. This looks like a carbon copy of Odyssey... Except now it's NEW and IMPROVED with alien lights and robot dogs.
2017: Horizon Zero Dawn was released 3 days before Legend of Zelda breath of the wild 2022: Horizon Forbidden West was released a couple days before Elden Ring 2027: Horizon Zero Fun was released a day before GTA 6 2032: Horizon thousand Yawns was released the same day as Knack 3D
But really they've announced it's a trilogy. I bet for something like GTA 6 or elder scrolls 6 to come out before the third game, Horizon: one hundred km of emptiness.
You're totally right, really crazy going from AAA bloated open world checklist to some of the best exploration I've seen in Elden Ring. I still "like" Forbidden West, and they do some things right, but it is getting old. At least the quality of the voice acting was better than in Dying light 2
Its funny cuz I dont like the bloat but i'm also kinda the opposite, cuz I dont like games with very little story and quests and where you play the same parts over and over
Someone once said "they keep making these big worlds but you can't even enter 90% of the structures in them so they end up still being small but bloated timewaster". The last game I played that was "true open world" was Postal 2 (and the jank ass alpha of Postal 4) where if you see it, you can go inside it and do whatever you want.
You know, I was kind of caught off guard by how much this game has sucked me in. I'm probably one of those few mentioned in the video who's going to end up loving it. I've played my share of open world games before, but I'm enjoying this one a whole lot, despite the familiarity, and despite the fact I put the original down after 2 hours. Hell, I only picked it up for a family member to begin with, and was just planning to half watch while they played. Something about this one just grabbed me. That said, these are all valid criticisms of the game, and I really appreciate that Dunkey is down to just say what's on his mind, even at the risk of getting blasted for it. Play what you enjoy, and enjoy what you play. That's the whole idea behind videogames, anyways.
In todays gaming society, it's insane how privilaged and spoiled gamers are, and how much they want to tell people online what they should and shouldn't play. You have the right spirit for it - Play what you want, and if you want to support companies who made the games you like, give them constructive feedback. (A lot of gamers today mistake it for general whining/moaning about new upcoming titles)
As someone who played the original twice, Forbidden West is amazing, but damn, they really bogged it down with too much variety/complexity. Way too many systems, way too many weapons and way too many things to upgrade... The dialogue is definitely overkill at points too. The original was successful because it left things up to the imagination somewhat. The amount of exposition dumps in the first 20 hours is mindblowing.
Yeah the inclusion of a SECOND weapon upgrade system is just unnecessary and all it does is incentivize investing your cash and resources into weapons that the next town's shopkeeper will make obsolete an hour from now. I gotta kill ten apex fireclaws to uprade this bow? Ropecasters are now completely useless and javelins are literally just the blastsling stickybombs from the previous game. One thing I'll say about the dialogue scenes is that this is probably the most well-realized performance capture I've seen in a video game. The facial rigs for the cutscene models are better than what was considered film quality when H:ZD came out.
@@davidshovlin2783 Haven't played HFW yet, I'm still excited to play it. Motion capture is that great, huh? Like, on the level of Uncharted 4 or TLOU? I'm reminded of Death Stranding dialogue, since that game uses the same Decima engine.
@@equinshadox Yeah dude it's seriously great-looking. I personally think it's generally nicer to look at than Death Stranding on account of the art direction and use of color but the visual fidelity is pretty comparable. It's what I'd expect from the progression we're seeing away from that puppet-like stiffness of earlier generations. Ditto with the materials and lighting. The lighting is nuts in this game, particularly at sunrise and sunset where you'll get these long god rays that'll line up perfectly with the shadows and all the volumetric clouds and fog respond beautifully to it. They also do this thing where the rim light every character in every shot regardless of where the lights in the scene are but they mostly get away with it. I also really like the costume and environment design. The whole world just feels cool and inviting. Don't get me wrong. I think this game is dope and my gripes are pretty minor. Especially once you have enough gear, resources, and skills to play around with some of the specialized endgame builds.
You should see Pathfinder: Wrath of the Righteous - it's 200 hours per playthrough, and there's 10 mythic pathways to take plus 1 uber secret ending, and then there's the 30+ classes to play as. It's also friggin' amazing, as D&D games are really good that way. HFW is nothing by comparison.
This game really makes you feel like Elden Ring is coming out in a few hours
I can't wait any longer. The hype is too much
3 hours from now, let's gooooooooooo
It also takes elements from dark souls. so it has a little something for everyone - IGN
He definitely released this video just now on purpose
So much good stuff coming out on February 25th
so excited for Horizon 3 because that means in a few days we'll have another ground-breaking open world game
Lets hope its elder scrolls 6
@@IwinMahWay na mate, I think the rule says Japanese made open world games
it's gonna be "breath of Resident souls", I guess
@@Akshay-Gupta or, an open world armored core game
@@deathserpent9747 fuck ya. Lets go, horizon 3 baby.
@@Akshay-Gupta ah yes, another *fine warrior*
I like how he personally did not like it and gave his reasons, but still admitted that most people would probably enjoy it. And I'm very excited to see Dunkey's take on Elden Ring.
@@cody3335 ...and?
@@cody3335 Cody get back to the Hotel will ya
I think it will be the open world game he’s been looking for that would really change the genre , I’m personally fine with where it’s at right now , but change is not unwelcome
@@___meph___4547 don't be toxic like that, you're making the rest of us from soft fans look like clowns
@@___meph___4547 It's just Dark Souls but open world. What is there to truly be excited about?
1:35 i didnt know radahn was in rdr2
Made my day 🤣
The Plan Scourge Arthur.
LMFAAAOOOO
Yo 😂
Nice reference made me smile.
It’s incredible to me that both horizon games happened to launch just before genre defining super hit games. I can’t wait to play the game that comes out a week after horizon 3
hold your horses now elden ring hasnt even released to EVERYONE just yet. give it a week and we'll see what the opinion on the game is for people.
oo Which game you talking about?
@@tomcruise7481 Why would I hold my horses, even if it fails to live up tot eh hype it will still be another souls game
@@tomcruise7481 It's got 10's from people that gave BotW a 10... Without being a Zelda game... Shit's real. It's apparently even better than Bloodborne.
Horizon 3 came out back in 2016. We're on Horizon 5 now.
"It's a market tested risk adverse product that most people will enjoy and only a few will truly love or despise."
I think dunkey really hit the nail in the coffin with that one.
so well put
exactly! I always compared HZD to an excellent vodka. no matter how good a vodka is, nobody is going to remember that nuance of its taste, only that it goes down smoothly in the throat.
9/10 open world games released nowadays are exactly the same- cut and paste side missions, assassin's creed-esque climbing, waaaay too much talking (atleast make the dialogues interesting). "Risk adverse product" is a perfect way of describing this.
I think you are mixing up the phrases "Hit the nail on the head" and "Final nail in the coffin"
@@ProjectPlugTTV final nail in the head
I bought this game because I knew Dunkey wouldn't want me to. I hope you've learned your lesson, Dunkey.
You are nitpicking and biased. I win. Bye-bye!
_Banned._
You must be a masochist, there's no way you would subject yourself to this torture otherwise!
*laughs while his money loudly burns in the background*
Every time I play this game, there's a moment my mind goes "I'm really loving it, but damn...dunkey's gonna rip it apart lol"
Glad this game is protecting it’s territory in the competitive open world market by innovating above the rest and adding laugh tracks.
"Please laugh"
Just Cause 4 already did that.
no way...
@@jogabonito8989 He literally didnt.
@@Cactussii Rewatched it. My bad dude
My biggest problem with the dialogue in this game is that it does that thing where despite the game being set in a fantasy post-apocalypse the characters talk like millenials tweeting semi-unironically.
Yeah and they all voice act the same generic ass way. Hitting the inflections of how young people talk trying to be quippy. Annoying shit.
half effort tweets at that
Yep. Fucking annoying.
@@rensopinto2139 ass way?
MCU ruined an entire generation of script writers
I heard that for Elden Ring, one of the team building activities during development was actually holding other open world game developers at gunpoint.
Classic Fromsoft. Those guys sure know how to have fun
What was going on?
From soft you came, and to soft you will return.
@@epicjonny155 It’s all behind closed doors, if you know you know
Fromsoftware are the masters of this industry.
They litteraly surpassed other studios from the first try.
The only thing that come close was Zelda BOTW and Ghost of Tsushima
Imagine how good this game wouldve been if the west side of the map wasnt forbidden
They should make a mod to combine it with Forbidden East, that way you can catch all 151 pokemon
Or at least release a connector cable so we can trade with friends
Imagine if there was a DLC where you go back through the cable car
@@austinwilson3602 Time for the Gold & Silver DLC
@@grug_g wouldn’t that just turn into Horizon forbidden?
Horizon 3 will come out right before GTA 6.
Surprised you didn't mention how Aloy tells you what to do every 10 seconds when you're in a puzzle section of a mission. Giving you zero time to actually figure it out yourself. Solid game otherwise
i will feed you sourdough bread
Ducks taste good
Thanks for the heads up, shit like that makes a game unplayable for me. I want a new classic Tomb Raider game ;_;
Uncharted 4 did this too, annoyed the shit out of me
Horizon "ZERO" time given to solve a puzzle by yourself amirite guys
"I live here too, lug nut."
What a vicious and hilarious burn
Funny
Did laugh
LUG NUTS DONT EVEN EXIST IN THIS WORLD, UNLESS THEY HAVE CARS???
@@bigPCfan the ones who you see say that are the "tinkerer" tribe so yes they do very well know what lug nuts are especially considering they repurpose old and new machine parts (Cars, planes, other shit) and also when they have built literal missile launchers and some other shit. Oh also spoiler there's spaceships and forcefields and other shit too
Came to the comments section to see if other people also laughed at this hilarious point in the video. HAHA.
Sometimes you just want to hear them say "hey fucko shut up would ya."
This is the cleanest flame of any game ever without making it sound like total garbage either. Idk what to feel.
Hey there Gerard! Hope you're having an awesome day. If you get a chance I'd love to get your feedback on our latest gameplay. If not that's cool I understand, have a good rest of your day!
It's an ok but forgetable game.
Most triple A games now are mediocre. The industry has become homogenized and bland
It's Dunky. He doesn't like open world RPGs. You know what to expect when you clicked the link.
He’s just ranting on about open world games in general
And he’s right to do it
It doesn’t mean this isn’t an amazing game either way
The first thing I noticed when playing ghost of Tsushima was that you instantly picked up items without an animation and could even grab stuff riding by it on your horse. It’s a small change with a huge impact
@@w0nd3r6 That optiion was in the first game too, it was always there
@@w0nd3r6 what option is that?
@@valleypanda in the settings you can turn off the animation for picking up items
@@w0nd3r6 omg I didn't notice that thank you ^^
@@CastellANM sadly there's still animations when opening chests lol
"I guess the thing that sets Horizon apart is that you fight big robot animals"
I too felt that way
Yeah well it got me to buy two games and I'd do it again. Robot animals are fucking cool man
@@TheMyguitarisblue Closest we have to a big budget Bionicle game.
@@TheMyguitarisblue who said they're not?
The game was well polished. Ill give them that. The mechanics and horse combat all that were pretty solid.
It’s not a bad game. It’s just in an over saturated market
@@edroseptic9442 Fighting mechanics are pretty good. Parkour mechanics are.. moderately frustrating.
It's actually pretty hilarious to hear Monster Hunter being used as an example of quick gathering. Slow gathering was an older game system, but got replaced as people realized it's actually just rather tedious.
It was relevant for mid-combat loot, where trying to get an item that broke off, or carve something from the tail came with the risk of getting hit. But yeah, outside of combat it was brutal trying to grab some honey or shrooms.
One of my favorite additions added in MH rise
A lot of people still want the old tedium back too lol
I think some of the nuisance has to stay.
Making it streamlined makes stuff feel less worth doing. If I can just take a ride and be fully stacked I won't care about what happens and just chug megapotions, powering my way through everything without caring
i was in love with rise for like two weeks playing nonstop but it straight up started feeling mind-numbingly easy and i put it down
I’m personally really enjoying HFW, but I think the review was fair. There is an insane amount of dialogue, but I’m one of the phychos that (usually) chooses to listen to everything, if the main topic is interesting enough.
It did remind me of a lot of Ghost of Tsushima, and other modern open world games. I don’t personally think that’s the issue, open world is amazing, it just needs to be done in a different way every now and then.
Hard agree on the looting tho. I’m already sick of picking up medical berries.
It's even worse when you're on a mount... the looting turns to hell. I wish it was TLOU2 style, where looting felt quick and wasn't cumbersome.
What’s up moga!!!!
the story isnt even slightly interesting to me, but thats me
Haven't played it myself but I think it's unfair to shit on a game just for being part of a genre. Of course I'm sure he's aware of it, his reviews often have that element of tongue-in-cheek humor. That's the fun thing though just about everything is subjective.
I don't get why some open world games have a lot of story and dialogues.
For me open world means lot of exploration and gameplay, it means the game should be fluid and not have a lot of dialogue interferencies.
I'm frustrated about pkmn legends, just why put so much dialogues when the game is good, why ruin the fun out of the game?
“The race of man was gifted 10 PS5’s...”
Gawd damn, that’s STILL true.
In order to receive a PS5, you must win an honest duel a current owner.
@@ninomiskulin9286 you obviously replied to the wrong comment, we’re joking about the fact that no one could buy a PS5 back then.
(This comment is 2 years old, since you also didn’t notice that either)
If I had a nickel for every Horizon game that came out a week before a highly anticipated, non-hand-holdy Japanese open world, I'd have two nickels. Which isn't a lot but it's definitely weird how its happened twice.
What was it 2017?
@@j4nsen Breath of the Wild
@@paulj6805 Dawg, there's no way on fuckin earth you're telling me that these people genuinely thought it was a good idea, not once, but twice, to drop their games so close in proximity to the release of two games labeled genre defining...next thing you know they're gonna drop the third game on the same day as The Elder Scrolls 6 or GTA 6.
@@DsgSleazy it's pretty mind blowing when you think about it lol
@@DsgSleazy I honestly don't know how they keep doing this 😭
"The race of man was gifted 10 PS5's to govern the 10 kingdoms of the world, I was one of those kings that got the thing" gold
Like it or not, you have to admire how Dunkey is somehow a bug-magnet, dude just gets all the bugs
copium
@@alexandervastardis4056 which people does he rip them from, then?
srsly i havent gotten any bug at all! just her hair being a bit overactive like always lol
@@alexandervastardis4056 He literally reacts to the bugs with his other mic, which is recorded as he plays and sounds very different, so I don't think they're from someone else.
I think it's just that he's recording all the time, and he only needs to get a few frames of a bug in one playthrough to include it. In a game that can stretch for dozens of hours there's a lot of room for that
I can just *feel* the hype checking Donkey everyday waiting for that “thank u elden ring” zinger.
Ludvix you gonna post elden ring footage or stick with melee?
Funny because everything Dunkey criticizes this game for also applies to Elden Ring.
Oh wait, you people don't like admitting the flaws of ER.
@@bitsamui5104 Why is the sea salty? Because of people like you ;)
@@bitsamui5104 found the spam bot
@@bitsamui5104 Not even remotely accurate.
0 dislikes again?!? Shows just how much Dunkey has grown as a creator!!!
0 dislikes would mean hardly anyone viewed the video
No one can stop him now
@@haloha329 Just shows how amazing dunkey is
@@haloha329 I disliked your comment.
I have the extension and as of this moment he really does have 0 dislikes
Now the moment has passed, and somehow, being truly the greatest TH-camr of all time, he has achieved negative dislikes
Alright, we all know Dunkey's Elden Ring vid is gonna be a classic if he's taking this long.
Considering how big the game is, we might have to wait a little longer, there’s just so much in that game. Can’t wait for his video
he's probably still trying to beat Margit
@@GordonGEICO to be fair, Margit is pretty damn tough.
@@chgjake2230 Yea. I beat him at level 19 in Stormveil, and then ran into the "field" version of him near Altus around level 50 and it was still tough as shit. Same move set but a lot more health.
Bet 10 bucks it’s called “Elden Dunk Souls”
you can swipe stuff while riding on a horse in elden ring. it's a masterpiece
FACTS.
lol, Horizon is basically assassins creed but even in assassins creek you can swipe things while riding a horse.
Honestly lost my shit when I figured that out.
At a buttery smooth 12 fps.
And said horse can double jump too.
1:35 this is the Starscourge Radahn fight from Elden Ring
And playing like a pigeon in RDR2 really makes you FEEL like Radahn dropping from the sky!
Fuckin hell, that got me good.
When you are 6 deaths into a boss fight and notice there is a tiny horse between his legs.
I've felt that way since the first Assassin's Creed. The actual assassinations in that game were really fun, what with staking out the location, looking for guards, trying to get the kill as clean and efficient as possible while also planning your escape route in your head. The thing is, that happens like eight times. The rest of the game is just doing the same three side missions over and over and sometimes listening to bland characters talk vaguely about cryptic nonsense that you already knew wouldn't be explained in the sequel. There was an incredibly solid core concept in the game and the actual assassination missions really encouraged you to try all the different styles of gameplay, but then they just caked the whole thing in hours of padding.
Play Hitman or Teardown
Hitman and Assassin's Creed are both supposed to be about assassinating people. One of those games lets you be creative and silly. The other one has hours of unskippable cutscenes.
@@littlemonztergaming8665 I will! I can't believe I forgot about them, they both seem really interesting
@@littlemonztergaming8665 Teardown's take on "heists" is genius.
So Hitman in the middleages hehe
The robot fights really were the most fun in Horizon. A lot of the other stuff felt more like setting things up to fight robots. Some examples would be collecting things to craft items and talking to people to progress the game to open new areas. For me personally, the setting things up wasn't that bad, but that isn't going to be the case for everyone. Collecting resources for crafting makes the tools you do craft feel more important, more satisfying, and more personal to use. The tradeoff is that there is a lot of time where you aren't really doing anything.
Yeah i liked wasting time "preparing" back when it was called mining in Runescape, some 20 years ago. Nowadays, I kinda prefer games that don't fell the need to pad out the runtime with nonsense, and just give that goodness. And when the goodness runs out, just end. No need to keep me spending 100 hours per game when 80 of those are either walking or talking.
The robot fights were the most boring thing in this game because it just feels like shooting an arrow that has no effect. What indication is there that you just did hit something with your arrow? A red health bar goes down? wow, super fun. In most fps games you get some kind of satisfying audial feedback, in a game like doom you get gore for each shot, in a game like RDR2 or fallout time slows down and the guy's fucking head explodes. In this game: Nothing. This games combat is about as satisfying as WoW combat, you just slowly watch a meter deplete to 0. And for those reasons, I'm out.
@@zodiark111 Have you played the game? When you hit the robots with your arrows you see pieces of their armor fall off opening up more vulnerable parts of their circuitry often making it possible to hit certain elements to make them literally explode, it's one of the most rewarding combat experiences I've played in terms of every shot actually resulting in something happening...
@@zodiark111 Actually nitpicking and biased lmao
@@zodiark111 wtf are you talking about lmao
For real man, I appreciate these open world games but man there are so many.
True. Way too many. Open world often is an excuse for stale games because the players excite themselves rather than the game doing that.
Open world games, much like linear, have massive potential. They however, end up falling into the same loops and pitfalls as every other open world game.
the problem is not the number of open world games. is the lack of innovation. zelda was popular due to the revolutionary physics they implemented and the freedom they gave the player. i found horizons movement very tedious to play and linear ish especially after playing monster hunter rise, the wire bug freedom spoiled me as well
You dont have to play every single fucking one
I think it’s a good thing. Not every style is gonna be for everyone, and most of the good ones are unique in that way. I’m not super into the old west so, so red dead just isn’t for me. But i love sci fi, and mixing it with a tribal theme like Horizon does is fairly unique and cool to me.
There's an accessibility setting that allows you to auto collect resources. It can make looting much faster.
thank you!
Is it only in FW, and not ZD?
@zahillethe7th846 Oh I wish because I spent 70 hours on zd collecting resources, and I didn't know that
That shouldve just been default, that's so stupid
Maybe that got patched in later. Maybe bcs of this review
Looting was LITERALLY PERFECTED in the original Spyro Games: Compel me to use dash and fire mechanics to expose the loot, but then autocollect it with a friendly firefly. Every time I saw dunkey crouch to loot my heart skipped a beat
I feel the same way but for combat in the Arkham games I loved it
I literally thought of Spyro/Ratchet and Clank too when he mentioned that. Its so unintrusive that its painless.
100%. It makes not having the dragonfly - and every game that makes you actually touch the model - feel painful.
But that's not realistic! We absolutely need to spend 5 seconds everytime you want to loot something to see Arthur Morgan crouching down to go through someone's pockets
Also it's crucial that you hold down a button for a very long time before the animation even triggers for some reason. Maybe so you don't get locked in to the animation by accident. But what can you do, not animate it every time??
Gotta respect Dunkey's professionalism here. He presents several reasonable and well-defined arguments for why he doesn't like this game and how it may be symptomatic of a larger problem within the triple-A games industry, while also conceding that it has plenty of features other people will enjoy and doesn't stoop to ridiculing people who may like this game. Class act, right there.
He's right though: the gameplay looks fun, but I don't want to be trapped into cringey dialogue and all sorts of chores when I want to explore and fight robo-dinos.
AAA developers spend too much money on the wrong things when they can be making god-tier, focused gameplay experiences. Instead they also think "hey, we can be hollywood TOO" and start writing in a way that mimics whatever is hot at the moment... which is unfortunately snarky and unlikable characters or nothing but jokey characters.
Thankfully elden ring is right around the corner, so I'll have the big open world game that's very focused on its actual gameplay loop.
yeah but i like the big yoshi.............he's....he's sittin there
@@randomd00d19 diologe and dialogue based systems can be good but seemingly most triple a games are terrible at it probably because they make open worlds to big and emty and have to fill with generic npc encounters. The best dialogue ive seen in any triple a game or really any big scale game is persona 4 one of the only times I actually thought aboyt my word choices and enjoyed conversations. And its integril to the gameplay not thrown in to mask a games shortcomings
Persona 5* my b havent played 4 yet till they port/ remake it or i can wait till i can afford a pa vita
@@turokokokoko9714 I love dialogue systems. Fallout 3 and NV are great. The persona games are great with that too.
But who wants to hear THESE people talk? The examples he showed illustrate that bad writing can turn these sections into a chore.
What I'm getting at is that the AAA video game media is acting like the little brother of hollywood with its "I CAN DO THAT TOO" and then starts copying hollywood's horrible writing style that thinks snark annoyances = likable characters.
In the games mentioned above (and in mass effect as he also stated) your dialogue actually interacts with characters instead of you saying "yes ms sassy npc character #23, please talk at me MORE".
It your character isn't going to be making big decisions, it would be best to communicate the world in some other way than locking it all away behind dialogue.
I’m glad I don’t play these type of games too often so when I do play them I actually enjoy them
Yeah, I intentionally avoid open world games because they are 95% similar to one another. It’s a type of game whose loop burns you out faster than most.
Yeah I was amazed how many he actually rattled off even though he consistently despises them (or at least finds them criminally boring, which I can't disagree with)
yes, there is a reason so many games use the same formula It works. But after a time, you want to see something else
Meh, I barely play them anymore and am still bored by them. I ocasionally try them out when they're for free on Ps+ for instance. Or when they gave HZD away for free. I played it for a couple of hours and was bored to death.
Yeah the last open world i played was ghost and miles.
I played the first game and really the thing that kept me going was the desire to find out what the lore was. After learning all the secrets and backstory I kinda fell off and never ended up going to finish the final part of the main storyline.
Well you missed the twist at the end then! :O
I finished the story but never finished the DLC because I got so bored at the end. I switched to AC Odyssey and had a better time somehow even though I despise modern AC games.
@@DantesInferno96 "The game is bad, however I did not bother finishing the game."
@@Vewtle I finished the game but didn't finish the DLC. Was tired of the stiff animations and bland characters.
@@DantesInferno96 Oh, same, I never finished the dlc either lol. I was pretty tired of the game at that point.
"It's a market-tested, risk-adverse product that most people will enjoy and only a few will truly love or despise. For me, though, H:ZD will forever be known as 'that open-world game that came out three days before Breath of the Wild' and now 'H:FW was that open-world game that came out a couple days before Elden Ring.' See ya." Ouch. Just ... ouch.
I burst out laughing at that, hilarious burn.
@@hemligman8221 it wasn't even a burn, just talking about horizon's incredibly unlucky releases
@@dylanj950 Calling something "market-tested, risk-adverse" isn't about release timing; it's about how it's safe, familiar, by the numbers. Those aren't complements.
@@AmanojakuX They're not insults either.
@@dylanj950 In this context, yes they are.
I love how Dunkey doesn't hesitate to come out with his review especially if it goes against the majority of other critics. It's nice that we still got a couple guys out here who can keep from getting caught up in the hype around any one game.
Dunkey ONLY comes out against majority of other critics. I already know what I am getting before I get here. Dunkey needs a new schtick.
Completely false, look at the amount of dislikes all this guy does is pander to everyone
@@rich1051414 This is just blatantly untrue. He's fairly consistent in the kinds of games he doesn't enjoy, but he has given many positive reviews to well-received games. I suspect the reason it feels like he's always against the grain is because it's more memorable to hear a review that's counter to your opinion or the popular opinion.
Even in this video he directly states his preference for BOTW and Eden Ring, which are both acclaimed titles.
@@rich1051414 hes pretty consistent to the type of games he dislikes.
@@creativebeetle Let me guess on Eldin Ring: Pretty dark souls that's too long. I died alot. Fuck swamps. 4 out of 3 out of 10.
I am quite impressed at Horizon's timing of releasing just few days before another Big Open World genre defining title that will not only steal the attention, but also prompt comparisons.
and it was also pretty much a universally accepted fact before either of the games came out that Elden ring was going to be better
Watch Horizon 3 come out a week before Elder Scrolls 6.
Kinda feel bad for the devs but like cmon better games literally come out DAYS later
@@magick7278 well, the devs apparently tried to shit on FromSoft on their Twitter accounts so I wouldn't feel bad for them
In Forbidden West's defense, Elden Ring was originally supposed to come out a month before FW, but then FromSoft delayed it. So FW had a pretty good release date until FromSoft tossed a wrench in the gears.
My wife, she has been most vocal on the subject of the Elden Ring video. "Where's the Elden Ring video? "When are you going to get the Elden Ring video?" "Why aren't you getting the Elden Ring video now?" And so on. So please, the Elden Ring video.
You have 24 hours to give us our Elden Ring video. And to show you we're serious… you have 12 hours.
"This is a Nintendo town, pretty boy."
I love that Dunkey never said the game was bad or unenjoyable, but that it's basically a commentary on the state of some of the unoriginality of game design from many AAA titles. Amazing.
With so many games out there, I feel like enjoyability is hardly a factor anymore. If I want to have fun, I already have like a dozen or so games I can load up.
Games nowadays have to offer more than just being enjoyable.
@@stysner4580 well the difference is the polish, combat, and rpg mechanics are more in depth. Theres more replayability. Theres pvp.
if hfw and elden ring are as great as people are making them out to be then we might have a neck and neck game of the year race here. until something comes out later that can trump them both.
@@stysner4580" elden ring is much as innovatio as hzd"
Tell how elden ring have a ubisoftstyle formula like hzd?
@@stysner4580 funny how botw is innovative but somehow elden ring is not. If anything elden ring open world design is a hevier risk than hfw, despite being technically inferior.
The real achievement here is dunkey hitting 7m subs...congrats! 🎉
What an achievement
Fuck off checkmark
He’s at 7.01 million you’re lying everybody they’re lying!
@@Vvccshhshzhjsjsjahdhd it doesn’t help that a few of them legitimately ARE bots. Example being Blexzy, and Recitation to Hear.
@@Vvccshhshzhjsjsjahdhd EXACTLY! Even more confusing when they gave me a copyright strike, just because I LINKED A RICKROLL!
Even when dunkey bashes on a well acclaimed game, he still gets 0 dislikes truly an amazing reviewer.
It is marvelous! even when the opinion is unpopular he still gets 0 dislikes. He's truly respected
@@snoozley853 me when i dont understand the concept of memes in the year 2022
He’s quite the prophet, yes he is
@@snoozley853 it's almost like that what jokes and memes are in the first place. After all these years, do you truly believe that all those funny jokes you heard were actually original. No, it was just new for you and you specifically. People can laugh at the same joke 100 times, and they can get bored the 2nd time, but what they shouldn't do is be annoying like you. And yes, I am being annoying. To people like you. Specifically. Yes, I have a vendetta.
@@snoozley853 do you even remember the last time you saw a joke you dislike and just scrolled past?
I agree with everything, I also 100%'d the first game and played through most of the second and had a lot of fun with both games. Learning to pull apart a robot is such a unique combat experience where your first encounter is difficult as fuck but as you encounter it again you get more efficient and can dismantle them with ease, it's knowledge based gameplay more than skill based gameplay.
Though I do think it could have been much better with less talking more fighting, as the story feels like it's going in a loop. There was a massive twist to separate it from the first game but the story arc was still the exact same, just fighting different robots. Or there needs to be much more personality added to side npcs as they have none for most of them, there are some nice moments but overall there's too much generic npcs and content.
my favorite part was how all the characters have nothing to say dispite talking for multiple hours and the story instead of telling not showing has everything through holograms so they can make u sit through a history class on a world that doesnt exist
Pretty much this, i felt the story on this one was just a mess overall, the plot goes from "exploring the so called _forbidden_ west" to tribes drama to aliens from space, it just tries to do so many things and resolve everything in the same plot. Not to mention that the dialogue at times was just...what was said in the video.
The game was fun, i really enjoyed it, but it was the ubisoft formula all over again, it was the first game with a new'ish skin and bigger map (which i thought was unnecessary), devs need to learn from the Yakuza games that bigger maps don't mean better.
Until you get the ropecaster in the first game to just rip all the armor off of the robots. Then it just becomes a low IQ game of just mashing one button for every robot that might as well all be reskins of eachother with how similar they die to the ropecaster.
Then again you could just not use it which makes the game so much better.
I didn't finished the game, I got really bored...
Agreed
"The race of man was gifted 10 PS5s" had me rolling
Still searching for the one PS5 to rule them all
Couldn't agree more. Horizon is one of those games were I respect it a lot but I just can't find any reason to really care about it or remember it after I played it. Its very well made but I just don't really feel like the experience is new enough to warrant playing.
H... HOW DARE YOU PLAY SOMETHING OTHER THAN DbD!!!!?!
Blessed be this day, the DBD Streamers are returning to Souls. Nature is Healing.
Other than the robofights it's very generic, but I still haven't found another game that lets you fight giant enemies and chopping bits of them and disabling systems with well placed shots.
@@Kaunte have you tried Monster Hunter
@@Kaunte That sounds like the premise of Monster Hunter, which even had a Horizon collab a few years ago.
This game really makes you feel like you're playing an open-world game
This
...and?
So open I don’t want to play it because it’s garbage
But that's Elden Ring
I'm excited for ER btw, looks great
...with all the exaggerated swagger of a ginger neanderthal.
I had just beat Valhalla, where I got to a point of just completely skipping all dialogue and then to play this immediately after kinda had me wanting to sell the ps5. Then Elden Ring released baby
That’s why you don’t play a fucking assassins creed game…
Took me about 2 days to realise that I had already finished the game, Valhalla is the funniest game ever.
This guy still plays assassins creed BOOOOOOOO EVERYBODY BOOOOOOOOOOOOOOOO
Im still salty about buying AC: Odyssey. I got most my money back cause i sold my physical copy of the game. But that game sure is such a waste of time.
After watching this review, I am 100% convinced to buy *Knack.* Thank you *dunko.*
Ooooohhh u like that knaack dontchaaaaaaa
Had to scroll past like 30 comments to see a genuine classic dunkey comment section comment. Surprised me how many top comments were actual responses to the video and thought out. Kinda miss the old dunkey comments lol
@@PerryLePlatypus You know, maybe you should just begin to accept that the gaming landscape is changing. We have lots of games worth playing now and Dunkey is coming around to it to produce insightful content that caters to a new---- OHHHHH IT'S KNACK BABYYYYYYYYYYYY KNACK 3 COMING SOON
The thing I love about Dunkey is his honesty. He can see the work that went into a game he personally doesn’t enjoy, and although he himself wouldn’t want to continue playing it he can recognize that it’s not “bad”, it’s just nothing new.
What video did you watch? game is trash
@@lolwillow188 "game is trash" what video did YOU watch?
Yep that’s all that matters, people are different and some will love it and others won’t. But pretty much all games are a wash rinse repeat type of game. Indie games do try to be different.
Except its any nintendo game.
Well, less "new" and more "a prettier version of the last one" by his consensus.
The game definitely needs a “automatic pick up” option like The Last of Us 2 had, so you’re not blowing up your triangle button. There’s no strategy to not pick up something.
EDIT: Really apparent that some people have no idea what I’m talking about. I’m not talking about the easy looting option for machine parts and I’m not taking about the “take all” option when looting.
press triangle twice
This is a problem with a lot of game design at the moment. Designers don't consider "what choice does the player make about this?" If the player makes no choice, you need to remove literally all of the friction between the player and their objective around that thing. The only exception is for simulation type games that are going for realism above gameplay.
While I agree with you, there actually IS a strategy in TLoU (although I will admit it’s minor) to picking up items; and it’s so weird that I’ve seen reviewers mention it as you have, when it’s simply not true.
You gather things in fractions but can only hold a whole. So if you have 3/4 scissors (shrapnel) and you pick up 1/2, you lose the additional 1/4. It just disappears. You should craft an item with the 3/4 you already have, THEN pick up the item. Now you’ve crafted something, as well as gained back 1/2 shrapnel instead of only gaining 1/4. If you want to maximize what you pickup and the items you can craft, then the auto pickup is not really your friend. It’s subtle, but it’s certainly there.
@@wrenboy2726 people who play the last of us dont consider how much there picking upz they just do. Theres no inventory weight, so you can just pick up everything you come across
In the first game I remember the inventory space being so small for no good reason other than to force you yo upgrade it. That was a needless feature for the game imo.
His complaint about having to stop moving to loot things like berries was something I hated as well. I was really shocked to find they patched it so you can turn on instant looting for certain things.
dunkey has a loud bideo
How cool would it be if game designers didn’t patch out their own work due to not realizing it sucks until AFTER they release it.
I actually like the animations for picking things up, but what they NEED to do is severely limit the amount of looting required to progress and stay topped off with supplies. And THEN make crafting a far more intentional part of the gameplay instead of a nearly passive mechanic.
Played thru Forbidden West recently, and I found there's a setting to disable pickup animations in the start menu. Idk if they always had that option or not, but it really is a complete game-changer
@@dookielorn now that its on PC it was a huge change to enable that setting but they still have an animation > pause to loot chests and other things. i dont understand why they disabled it for one thing and not the other but eh..
I think open worlds are getting more and more played out. There needs to be more innovation in the genre. I still think both the Horizon games are good, but there is an element of repetition that I do dislike and this goes for 90% of open world games.
(I'd like to clarify that I still really like open world games. RDR2, Spiderman, GTA5, BOTW, MGSV, Death Stranding even, all games I like or even love. But they can become stale really quick if done wrong.)
Im also just fine with every videogame not needing to be a masterpiece and inovator. The open world model is fairly enjoyable, the theme and setting are cool and the games play fine. Im really OK with that
@@XThunderBoltFilms I really want to try Elden Ring's open world and see if it's any diff
I know there's a lot of discussion about how much Breath of the Wild progressed the Open World genre. Some say it rejuvenated it while others say it was bland and only got praise because Zelda. I don't know about you but for me that was the last time I had fun in an open world game and that was what, 5 years ago now?
@@milliondollarmistake 1000% agree, can't wait the few hours remaining for ER
Agreed, an open world in a video game should be treated more as a tool than as a template. It’s good to see that games like botw and presumably elden ring are using the open world more as a tool to suit the scope and variety of the content they deliver, but for every great open world game it seems that at least 10 come out that bastardize the concept into something considerably less impactful than what the term “open world” really means. Even breath of the wild plays on tropes like “climb tower, unveil map” and “walk around to discover locations that show up on your map”, though it’s done much more tastefully there. I’d like to see an open world game where you never get a map, or one that’s procedurally revealed based on render distance. At least then it would force the player to think outside of the assassin’s creed template and create more immersion by placing more responsibility on the player, really making them feel the scope of the game firsthand. It just feels like having an open world with lots of boring/tedious little things to do has become an excuse to shortchange the player on other aspects of the game that received less focus by the devs.
Finally, somebody said it - "It's market-tested, risk-averse product that most people will enjoy, and only a few will truly love or despise".
This pretty much sums up AAA gaming these days... which is why I really loved Sifu, give it a go guys, pretty cool game!
Definitely sums up most of Sony's first-party lineup.
Most people will enjoy*
basically the game is mid
@@samrezaei1196 no lmao, that’s not what anyone said. The game is great, but it’s not original and doesn’t take risks. It’s like MCU movies, some are great, some suck, most are enjoyable enough. HZD is great, but it’s nothing new. Tbh I play the game for the story so I don’t need new mechanics, I need mechanics that work. Something that can’t be said for a lot of AAA games that follow this same open world formula
@@samrezaei1196 Not at all. The game takes practically everything the first did wrong and improves. It didn’t reinvent the wheel, but for fans of the first game, this game is fantastic.
I truly love this game, even more than the original yet I couldn't help but laugh at how accurate Dunkey was about the dialogue trees. For minor characters, I'd select the optional dialogue but mash the skip button after I could read the subtitles to see if they ever said anything of substance. News flash, it's not.
At least you can skip the dialogue. Flashbacks to Hermaeus Mora in Skyrim and his utterly slow, plodding dialogue that you can read the subtitles for in 5 seconds but he takes 30 seconds to say, and can't be skipped
@@TheGarnian Oh yeah him. Sooooooo anoying
Dunkie has always been an xbot. He's such a tool, he's saying that basically every game in existence is like Horizon. How about he use his own logic. Zelda plays like every game in existence before it. Every game is irrative, building on what's already been done. Zelda BoW had many elements ripped straight from Asassins Creed. What game has ever been completely brand new? But of course he pins that dishonest "criticism" soley on a Playstation game. Of course he only applies insane hypocritical double standards only to Playstation games. But by his own words he himself refutes the entire premise of this troll video. "What seperates Horizon is its robot Dino combat." Enough said. By His own words Horizon does enough to seperate itself. This man is just a straight up xbox fanboy clown. And you can even search his history and watch his old videos to see how he's always been a hypocrite xbox fanboy. My message to neutrals, don't let this troll clickbait clown discourage you. Horizon is an amazing game and well worth it. Don't take anyone else's word for it. Buy the game yourself and see for yourself what it's truly about, than you will know how amazing Horrizon Forbidden West is for yourself:)
@@christianchristian3059 yeah we get it you can shut up noe
@@christianchristian3059 Well it's not really a hot take that Playstation exclusives have become dominated by these 80+ hour 3rd person adventures, something that is exacerbated by third party studios also making them, resulting in Dunkey feeling burnt out (atleast that's my interpretation of the video).
Moral of the story: if your dialogue isn't gonna POP or be even remotely interesting, don't have a text-heavy game. Simple as that.
25 hours deep into the game now. Been loving all the changes to gameplay overall + the new implementations. The new roaming bosses in the form of apex machines are a nice touch, exploration is more meaningful and fluid with the pullcaster and the glider, thankfully melee combat is way better and is the center of my build and the story is taking interesting sci-fi turns imo. Enjoyed my purchase on this one
cool
Shoot bow crafting assassin dinosaur looting robot woman pretty sneaky graphics.
imagine purchasing this game when you could just play Super Mario Bros 2 for free
@@commiebutter8399 yeah. Easy to recommend this game for fans of action rpgs/open world games
@@boiboi7717 failed to see the comparison but ok. Only Mario games i enjoy are from the paper mario series
While they're both Open World Games, I felt a greater sense of discovery within the first 30 minutes of Elden Ring than during my whole first playthrough of H:FW
Yeah, From nailed the Open World.
Something it made me realize is just how rote questing has become in most video games. Menus in games like Horizon and Assassin's Creed all have a tab that might as well be called "chores" now. I can't tell you how many times I've opened up my long ass list of active quests and saw multiple "go here and do this" boxes to check that I didn't even remember agreeing to. Like, if the game removed the indicator of where I should go to turn in the quest I would have to visit every single hub area and talk to every character with an interact prompt.
How does Elden Ring handle this issue? It doesn't inundate you with rote tasks and it doesn't keep a list or point you in any direction. What this means is that you only go where you are interested in going and you're only doing what you chose to do. Bored? Walk in a different direction; trust me, there's something mind blowing just around the bend. Never do you you say to yourself, "Well, I guess I'll get back to saving the world after I turn in these twenty furs to that chick who needs to make blankets for the kids in the orphanage...". Bitch, you want me to tell you how many blankets those kids are going to need after the world has ended because you're wasting my damn time?
And furthermore you almost never get asked to do menial shit anyway. After twenty hours I've had one dude ask me to help him with something and he wants his whole castle back. In most of this style of games I would have had two dozen Tom, Dick, and Harrys ask me to find all manner of useless goo gaws by now because you know how valueless my time is, not like I've been tasked with saving the fucking world or anything.
I hear you, some of the sites I've seen have floored me
There’s no colon in the title
elden ring was great and i've beat it now but i really wish there was more cool loot to find, maybe i missed alot and thats definetly possible but i used one-hand my playthrough and i literally used the same one from the start of the game because i could not find a single cooler one, two handers and magic tho there is a lot of that for sure, the castles and everything is amazing but eventually i just found myself speedrunning to boss locations not even careing for loot anymore which sucked
@@carl9966 every souls game is kinda like that unfortunately. Everything you find is worthless than what you start with. Even some boss weapons.
Developers need to learn that open world is a TOOL, not a "automatic 10/10 on IGN" button. You can have a good open world game, you can have a bad open world game. And not every game needs to be one. I think Halo Infinite is a great example of this - where its open world is actually less interesting and more simplistic than the levels in Halo Combat Evolved. Just because the player can go anywhere in one huge level does not make that level instantly interesting or better than a smaller level where more time and care was spent making it memorable.
It's really funny, because two decades ago there were a whole bunch of genres that could all be profitable in the video game ecosystem - and now there's only really three. The multiplayer FPS, the third person open world, and the esports games. Everything else is on life support.
Naw
u needa learn about candice
I'd throw "anything nintendo makes" in there as a 4th
If your game is good enough, and you have the marketing to spread the word... Doesn't matter what the genre is
Spot on!
All these open world game devs need to see this video. You've nailed it in right on the chode.
I’m super glad to hear that there are people like Dunkey that genuinely see the trends so clearly and point out just how repetitive game companies have been recently
Open world games is definitely an interesting genre but it’s overused, copied and pasted with a $69.99 label each time
It's like every single game nowadays is contractually obliged to have an Open World, a crafting system, multiple skill trees with branching paths, tons of meaningless side quests and collectables, bandit camps etc. Like, nobody thinks about whether or not these elements are actually beneficial to the game, they just HAVE to be there. Oh yeah, and the story needs to be so bloated that it takes you at least 30 hours to finish it, otherwise morons won't feel like they got their money's worth lol.
$200m budgets are the same problem for video games that they are for hollywood -- they make creators risk adverse, driving heavy iteration upon established formulas.
Me, too. It's awful, and I almost feel bad for my friends that fall for the trap every time. Elden Ring, on the other hand, breaks that mold extremely well. I'm sure Dunkey will cover it soon.
Look at that, they already normalized charging you $69.99, that you defaulted to that price, the corpos have won.
I wonder what the next cycle will be. I'm sure there are some here that remember when people complained about games being too linear. This will fade, as linear games faded when people grew tired of them.
Speaking of dialogue, a big problem I’ve been having with this game so far, is how aloy just NEVER shuts up. She’s constantly narrating what’s going on, which I could deal with if she didn’t constantly tell me how to play. “I should kick this ladder down” “huh, I wonder what’s over their, I should check it out.” I should be quiet, maybe sneak in the tall grass.” Etc. Most of the time I’m already kicking down ladders and doing all of this shit anyways. Just be quiet for a min and let me play lol. It really feels like they just had no faith in me as a player at all. It really pulls me out of the world every time it happens.
That’s unfortunate to hear. That was a big issue I had with Days Gone. The dude just wouldn’t shut up. NO one talks to themself that much. Especially not out loud. (Maybe the first Horizon did it too and it’s just been so long I don’t recall.)
Oof that sounds terrible. Is there an option turn her off
@@trippinhard250 no
@@wrenboy2726 At least Deacon in Days Gone had probably severe mental issues because of what he has lived through, so it wasn't completely out of place imho. But the best thing was when you were sneaking and suddenly "Radio Free Oregon" begins to blare out of your radio and Deacon screams his answers while you hide in a bush a few feet away from zombies and nothing happens. Couldn't stop laughing at that, badly broke immersion though. :)
the consequences of modern AAA pandering to the lowest common denominator
I think that's why Breath of the Wild and Elden Ring stand out. They bring something new to open world games.
…no sh*t
Sort of, the thing abt botw is, by dunkeys words, I'd already played it 100 times if I've played a game like GTA (any really). the only difference is botw scatters missions and items and a bunch of other shit and it gets cumbersome, while gta has a smaller map and therefore can put a mission set in an area, since it'd be easy for you to go back.
I haven't seen much of Elden ring but I can assume that it DOES add something new to the plate.. and a more noticeable new than botw bth
Elden Ring hasn’t even come out yet, chill lmao.
Every game that stands out are the one trying or bringing something different and unique. All the other are kinda forgotten in the mass of games that release every year
@@AmbivalentRollerz BOTW doesn't have missions lol
Most accurate review I’ve ever seen. The graphics are maybe the best I’ve ever seen, and the battles are fun. But seriously the characters NEVER SHUT UP!!!!
But qUiRkY dialogue shows that we are self-aware, don'tcha know?
"most accurate review I've ever seen" bro he literally said it's the same game as borderlands. Like I can understand his criticisms of 5he game but saying it's the same as borderlands is ridiculous
Horizon: Forbidden West: "We'll be the next best open world ARPG!"
Elden Ring: _"Unfortunately for you, history will not see it that way."_
I see you are a Clone Wars tv show fan. It’s good to meet another man of culture.
Lmao
I'm not even a fromsoft fan boy but even I can see the writing on the wall with Elden Ring. Until God of War comes out I'm calling it now Elden Ring is game of the year.
Lowkey, I love this game but understand his point of view. I was expecting a little more innovation when it came to this one between the first and second title, yeah they polished some of the huds and gave you more customization options, but a lot of the formula is generally the same, to me its not a bad thing, cuz honestly this is the first one i actually connected with out of the arkham/creed/ open world discover stuff genre besides breath of the wild.
I’m with you and I don’t get how this took five years to make.
@@zackmanze Bruh, making game ain't that easy, the map is entirely different and even bigger yet more densely packed with more machines and interactive objects compared to the first game, look at that bullcrap cyberskunk and it's development after i don't even remember how many years, even something like God of War trilogy that looks way simpler took around 3 years each, 5 years is normal.
An old hollywood exce once told me, "People don't really want anything new. New stuff scares them. They want the same thing as always, only different. Good luck."
I played assassins of creed on 2007 imagine how sick i am with open world's with side missions and unlock secret treasures or area maps, but i know that's a good game i just sick of the formula and don't will be the game fault if i can't enjoy this kind open world game anymore.
Were you hoping it wouldn't be the same game? They added enough so that it is better than the original but still Horizon.
1:35 Dunkey predicts Radahn
Yes, “open world stealth action with crafting and collectibles”, the only genre that need to exist
"The race of Man was gifted ten PS 5's to govern the ten kingdoms of the World."
-Dunkey
I actually like the honesty here. He readily admits he’s jaded, acknowledges the game is actually good but he doesn’t enjoy it and moves on. I was actually waiting for the punchline since this level of sincerity online is almost never legit.
That's just the Dunkman. That's why we all keep coming back to watch his reviews. No IGN score, no story about how his father introduced him to video games. Just pure, unadulterated and honest opinion.
@@ravenna6543 you nailed it. That's why we love Dunk. Dude always keeps it 55th street.
The punchline was the end.
It being a good game is very debatable.
I think the issue with the game is that is overdone but not everyone has played a thousand games like this already
So if your new to these kind of games then its going to feel awesome and fresh but to someone like dunkey its boring AF becauses hes already done everything in the game a hundred times before
I'm loving the game and I'm one of the sick people who asks all the possible questions just because I really like the dialogue. But I'm definetely wrong and Dunkey is right because he has 0 dislikes.
The sad thing is I was thinking this was a review for the first game until I realized it was for the SEQUEL
@Rock girl
Yea it's sad to say it but that's how some company's play things nowadays. It's one of the main reasons I dont buy certain games cause they all look and play the same it's almost like open world is the way people are going but it's getting old when you have nothing to show for exploring in terms or rewarding you. This was why I hated zeldas breath of the wild cause there was no rewarding for exploring!!!
@@Aqualad2097 I mean there are rewards for exploring in BOTW, I don’t know what game you played.
@@Aqualad2097 wdym no rewards for exploring??? Did we play totally different games or something 💀
@@chunkymonkey7983You mean the same old same old spirit orbs or korok seeds? That's literally all you ever find of any value. You might on rare occasion get a piece of armor that does literally nothing for you. Game's almost completely devoid of interesting rewards. And it's not like killing the same 5 enemy types or doing the horrible quests are worth it for the "experience" of doing it because, well, the experience fucking sucks.
The looting issue is a good example of how “immersion” can hurt gameplay. Like, I don’t need to see her bend down to pick up every item. It’s not like it’s a realistic portrayal of gathering things anyway.
Also, why don’t all the items from a chest just go into my inventory automatically? Is there any practical reason why I wouldn’t want to just grab all the items?
Some people call it “immersion”. I call it “wasting my mutha fuckin’ time!”
RDR2 has this problem to me. It does seem like an amazing game, but everything you need to do has an animation tied to it. It looks good on the first couple of times, but it gets annoying 1 hour in
There’s an interesting bit of a matthewmatosis video where he compares western dev’s focus on “immersive” or “realistic” elements which complicate or slow down gameplay, in comparison to Japanese design focusing more on simplifying and streamlining things to emphasize the videogame experience. I believe the example was footsteps; In a western game, there might be dozens of footstep sound effects so that you traversing the world is more realistic and grounding, whereas in a Japanese game there might just be the same sounds used in every environment so the behavior is predictable and consistent, even if it’s not an accurate replication of reality.
When that western immersion mentality is done well with full commitment, like Red Dead 2, it can feel like you’re inhabiting another world. When it’s only done halfway without applying that mentality to the entire game, it can just feel like your time is being wasted and like the priorities of the developers weren’t in the right place.
@@deathm00n2 Well, for starters, Red Dead Redemption 2 is supposed to be a slow game (like how Spaghetti westerns are slow movies). It works for me because it adds to the atmosphere and rythm the game is trying to achieve.
Is it for everyone? Of course not. But it doesn't need to be.
They could solve it by just giving you more shit per pickup. I am getting pretty sick of the looting
The dialogue can be "skimmed" and you get it. They seem to really only say the important tidbit in the last sentence. I slowly skip all of the side dialogue and let the main story be theatric. I'm loving it so far!
Exactly, they highlight the option to progress the story in a fast but clear manor, but give you options to deep dive into the lore details if you want to. Having options in games should always be celebrated no bemoaned.
I will admit that when botw came out i was hoping that developers would be quicker to pick up on it and make the open world genre better. back when horizon first came out i played botw first and loved it. going back to standard open world fare after that made it a chore to play through all of horizons story.
I agree the only games I've ever seen do it the right way alongside BoTW were outer wilds and Elden ring (at least from the first 10 hours of play).
Elden Ring has just continued what BOTW left off. Strongly recommend playing it, if you're not already, but beware of a stuttering issue on PC rn as some ppl get and some doesn't get it.
it felt like to me that the hzd devs all played a zelda game inbetween the release of that with this sequel. its so inspired by zelda compared to the first that its starting to blur the lines a bit for me. the way the story leads into greater ability to explore the same environments in the world (most zeldas) and the interspersal of mini puzzles and challenges throughout the environment (botw) makes it quite obvious where some the new changes came from imo.
@@NineTnk makes sense. The Fromsoft devs admit that more then a few of their ideas for demon's souls and dark souls came from 2d zeldas
Botw2 bout to be goty
Where the hell is the damn elden ring video I'm dying
You have 2 now enjoy
I like these "See ya" endings they're always a neat little bow
I was so preoccupied with Elden Ring, I literally didn't even know this game existed
Hey there Squeaz! Hope you're having an awesome day. If you get a chance I'd love to get your feedback on our latest gameplay. If not that's cool I understand, have a good rest of your day!
The one time dunked sounds super sarcastic is the one time I know he’s being serious. The graphics truly set a new standard for realistic new gen games
If the price of those graphics is ridiculous amounts of pop in even at short distances (which is the case for this game) I think I'm fine with the graphics being slightly worse so my immersion isnt completely broken.
I've put 30 or so hours in the game and really haven't noticed the pop in. But on the ps5 the open world graphics are amazing. The only game that looks better on ps5 is Demons Souls and its tiny compared to this.
no matter how good the graphic is, if the game feels already old when you play it's a pass for me
@@redcrown5070 so you didn't play RDR2? That game is great. But movement sucks ass.
@@nongmaithemavinash3977 You mean horse walking simulator?
I liked the story of ZD, it was definitely compelling enough to get me through the whole game and I thought they really got across the feeling of pure despair amongst the Old Ones population as the apocalypse unfolded before them.
They relied on cliché to get you thinking that there would be some weapon ex machina to fix everything and then got you interested by revealing characters' horrified reactions to Zero Dawn before finally telling you what it was, and I thought it was pretty original as it turned out. Then you had the extra chilling details like the ZD team knowingly using soldiers as nothing more than meat shields to buy a little more time, having to fake to the public that there is any chance of survival, the option for ZD candidates to euthanise themselves because the reality was so overbearing, the knowledge that even if the project succeeds your reward is still a lonely death. One of the better dystopian stories I've seen.
But the gameplay was definitely not enough to make me interested in a sequel.
I will tell you the gameplay in the new one is much MUCH better than the first one. It also has a pretty cool story too if you loved the first one’s so much
@@zerosabs3603 that's a fat lie, it's the same thing but more
@@zerosabs3603 they should make melee less clunky so instead of spamming arrows and rolling for the 20th time you can actually use ur fancy spear for something
@@justinternetboredomidk650 I don't know if you're aware, but there is something very innovative they put in the game known as a "skill tree." With this innovative, never before seen tool, you can allocate your "skill points" to melee combat. Crazy, right??? ☠️
@@Vewtle the basic melee couldbos are clunky aloy has a small wood spear yet she swings it likes it's a sledge hammer
yeah I'm an unabashed fanboy of this IP and even I have to admit that very little outside of the machine combat and the core narrative needs to exist.
That sums up almost every rpg game, but there are some outside narratives who are very interesting and fun to do. I spend most of my time in the game hunting machine parts for upgrades and coils for my weapons, and to me is very entertaining.
Horizon forbidden west really is just one of the games of all time
truly one of the games of all time indeed
I'd dare say it's even the most game of all time. Quite a reputation.
@@rjramun Even more game than Dark Souls? Impossible!
@@DarkLordToturials dark souls is definitely one of the most games ever, so it may be a tough pick for some.
Truly a game
This really helped me pin down part of the reason I've been getting so exasperated with games lately. It's not that I don't enjoy them anymore, it's that we keep getting sandboxes crapped out on us. A lot of sandboxes are fun, but there's so many that it's hard to separate the fun ones from the okay ones.
Open World fatigue is real.
I think the real issue is that they're not *really* sandboxes. Sandboxes like the early GTAs gave the player a goal, some tools and the freedom to approach it any creative way they felt like. That will *always* be fun.
Horizon stutters when it comes to incorporating freedom and exploration. Many individual parts of the game are excellent, they're just stuck in a generic shell
@@MA-go7ee basically the game is good but when so many games in its same genre are also good for the same reasons, it becomes okay with that new standard
@@MA-go7ee Even GTA is kinda bad as a sandbox. There's a lot of freedom in terms of movement, but the design of the missions is really stiff and rigid for the most part. RDR2 is similar in that regard.
I think there should be more games like Breath of the Wild and less of the ''Talk to boring NPC -> follow marker on map -> do the same two things the game is build around -> repeat" type.
This video’s cool but it will forever be known as the video that came out before “Eldunk Souls”
I adore this game with all my heart but literally everything Dunkey said is true haha
I also just finished God of War too. I'm sure HFW will be great but I need some variety... so Elden Ring it is.
same I really like zero dawn and this but, I feel like a lot of unnecessary crap was put in instead they could use more resources for better ways to add more gameplay
@@Shadow1177x I feel exactly the same way. They went a little too far. Hopefully they realise this and put their resources to better use on the next project
@@Akame4514 Well obviously dunkey exaggerates a little bit but it's mostly true. I will say tho, if you don't like the story and dialogue, you could very well skip it and get to the really enjoyable gameplay. My only gripe with his review would be how he didn't talk about just how fucking beautiful the world looks, and maybe praising the gameplay and traversal more, because it was genuinely very enjoyable. Focusing on the negatives really undermines just how many things this game gets right
@@parry111 It gets the same things a dozen games before it got right. Dunkey summed the game up very succinctly. It's safe. It's got high graphical fidelity to distract the average mindless consumer from realizing how safe and boring it is so it will be considered a good game. There is nothing about the game itself another game hasn't already done better.
I loved HZD and forbidden west for the story, lore and world building (I actually was the one who chose more talking) - it excited and satisfied me, the big robot combat was fun too, although I can understand that open world games can get boring for some people.
you chose to hear more of that cringe dialogue? To me there is nothing worse than a fantasy setting where people talk like modern day millennials. It makes me want to shove pencils in my ears.
U liked it because of the story? Did you listen to the dialogue? Aloy and every other supporting character have no soul Lmfao
@@dash4800 Yeah that's always fucking annoying, people talk like they talk because of the environment and culture, and it doesn't make sense for these peasants to speak that way
@@dash4800 well this takes place in the future so it makes sense they would talk like that even it it could be less cringe
The older you get, and the less time you have for games, the more BS it all seems
I agree with literally EVERYTHING Dunky said. With that be said though, I do still enjoy the game. But he's 100% right with everything here.
thats why he has 0 dislikes babyy
He's not but go off
I love the game but his points about dialogue and looting were spot on. The looting in particular is incredibly annoying, why should I have to press and hold triangle to open a box and then press and hold it again to take everything in that box? Why should I come to a dead stop every time I want to pick a plant or a resource? It just pads the game out in a bad way, I swear I’d have like 3 less hours in if they changed that from the first game where it was equally annoying.
I kinda agree with almost everything, apart from the criticism of the story and dialogue perhaps, and just like you I'm also enjoying the game a lot. That said, I knew Dunkey wouldn't like this game, the same way I know he will probably like Elden Ring and I won't (hate that slow ass style of combat).
@@stillatin hmm there appears to be 0 dislikes on this video so it seems that dunkey is and always will be right.
Something died inside of me as I heard that the quest designer of Horizon criticised Elden Ring for it's lack thereof.
It's really sad, games now can't be diverse, new, innovative, for western industry and its fans (that are a lot). We should just reduce to "risk adverse products" for these guys.
@@lorenzo8208 Still kind of a good timeline where Fromsoft exists and they are actually bold/allowed to make non-hand-holdy games like these.
@@Stiv64_ this is true. There are also other triple A companies that make amazing games like Rockstar games, Capcom, Nintendo, and sometimes Sony. But the people who make the most money are just EA, Ubisoft and all of those companies that have no new ideas.
lol woke shit
People are allowed to have opinions
This happened to me when i started playing Zero Dawn, i had just finished AC:Origins, was exhausted from open world games, i played Zero Dawn for 10 or so hours and one point opened the map and saw all those ? that we're all over it and just said "i can't, i just can't"
Same
Happened to me with spider man. Get miles morales that come with the original one, did 100% in the original, and played 2h of miles and droped it, can't take it anymore
The grind was fun.. like 5 years ago
Seems like it's not advisable to play (to completion) two AAA open world titles in a row. You're just inviting tedium. Better to break up the rhythm with a completely different genre every once in a while.
Though I'd argue that the grind is much more tedious in Origins than in HZD. HZD also has a much denser map with activities clustered more closely. Less fetch quests, too.
@@equinshadox Yeah, that was a mistake, but i was excited to play HZD, but the open world was too much, so i got Control instead, best decision i made
I think I'm gonna love Forbidden West when I finally get it, just like I loved Zero Dawn, but I totally get why Dunkey doesn't. And I respect his consistency as a reviewer. It's why I keep coming back. That and the funny jokes.
Donkley doesn't make jokes I think you are on the wrong youtube
I love both games, but it’s hilarious that I was trying to remember why I started the original and played it for 2 hours and quit, BOTW was the one to blame for that. And now it’ll be Elden Ring lol
BOTW is such an amazing game, I'm glad I replayed that and finished it last week in time for Elden Ring. Have you played any of Ring so far?
How do you love a game you quit after 2 hours? Which is barely enough time for Aloy to finish yapping about all the mediocre shit you can do.
It's absolutely killing me that Zero Dawn came out days before Breath of the Wild, Forbidden West came out on PS5 within days of Elden Ring, and now the PC port of Forbidden West has arrived just a few days before Dragon's Dogma 2.
I am also burned out on these types of games. They start to blur together, don't they?
Have not played this one, but 100% agree when I bought the first one in 2021 on PC, because of all the praise.
Maybe back in 2017 I would have felt differently, but after playing a bunch of Witcher 3, RDR2 and AC, I just could not get into another 60+ hr thing. The robot combat is cool, but thats about the only unique thing that this franchise has going for it. And its not enough.
Well, to be fair, horizon's story and lore has always been fascinating. I can understand the repetitive side quests can often feel like a chore, but man, the environmental storytelling, bizarre imagery, aloys's ancient past and connections, it's all so fucking cool. That and the gameplay are definitely the stand outs I would say
I played it after BotW in 2017 and I didn't feel it was anything remarkable.
@@Akame4514 What new was it doing then? BotW felt drastically more liberating in its design.
@@franjaff6919 That was essentially botw's design. The game allowed you to go wherever the fuck with the trade off being that we would get scraps and bits when it came to story, lore, and world building in general. Linear storytelling was essentially impossible. Thing with horizon is that it didn't need to do anything super new and innovative as long as it was doing everything really well.
@@parry111 I guess I just didn't really connect with much with Horizon aside from the boss enemies.
I'm glad I'm not the only one that feels this way about games these days. I started to wonder if I was falling off from playing games, or that I started to just get too picky, or perhaps I was right in saying these games are consistently getting released in basically an alpha/early release state and basically brings nothing to the table bc another game already did this or that but 100x better.
I pretty much only play older games in my steam backlog now a days, I am getting elden ring tho.
I felt that way about games because I loved the original Diablo 2 and expansion. Then every game company kept trying to make it "but better" and they all somehow failed to capture the magic.
Then I tried Hades on game pass and it sparked something in me that was missing for years. I actually love sitting down and playing it even though it's a grindfest. You can tell the love and care that went into it and there's not a single fucking loot crate. Just a fun ass game with an interesting story and simple play mechanics with midly intricate play styles.
@@hhhfdsfs "games these days."
Calm down he just mentioned the obvious glaring problems with open world games becoming over saturated. There are literally hundreds of other genres that literally zero of the criticisms in this video apply to
@@brandonclarke436 Im calm, you just misinterpreted my comment.
Yes, so many games are getting released unfinished but at the full prize, just so that they can later charge even more money for the expansion (that probably should have been in the game from the start). Fighting games like Tekken and Streetfighter and Nintendo as a whole are probably the biggest offenders for this.
I agree with most of the points, the constant talking can be a bit annoying, but i still very much enjoy the game, because the fights are a lot of fun and the World is really nice to look at
Crayon brain
@@wawa6711 is your life really that boring that you need to tell people on the internet that their way of enjoying games is wrong?
@@wawa6711 I mean, Dunk did say he thinks most will enjoy the game despite the reasons he doesn't
@@wawa6711 anime avatar
I don't disagree with you, but I can get a similar experience with AC : Odyssey (Deluxe) for half the price and twice the content. This looks like a carbon copy of Odyssey... Except now it's NEW and IMPROVED with alien lights and robot dogs.
2017: Horizon Zero Dawn was released 3 days before Legend of Zelda breath of the wild
2022: Horizon Forbidden West was released a couple days before Elden Ring
2027: Horizon Zero Fun was released a day before GTA 6
2032: Horizon thousand Yawns was released the same day as Knack 3D
😂😂😂
But really they've announced it's a trilogy. I bet for something like GTA 6 or elder scrolls 6 to come out before the third game, Horizon: one hundred km of emptiness.
sadly when elder scrolss game comes out horizon zero releases gets bad luck
You're totally right, really crazy going from AAA bloated open world checklist to some of the best exploration I've seen in Elden Ring.
I still "like" Forbidden West, and they do some things right, but it is getting old.
At least the quality of the voice acting was better than in Dying light 2
Dying light 2 isn't a very dialogue heavy game. More or less just fun zombie combat with some dialogue to piece stuff together
Its funny cuz I dont like the bloat but i'm also kinda the opposite, cuz I dont like games with very little story and quests and where you play the same parts over and over
Someone once said "they keep making these big worlds but you can't even enter 90% of the structures in them so they end up still being small but bloated timewaster".
The last game I played that was "true open world" was Postal 2 (and the jank ass alpha of Postal 4) where if you see it, you can go inside it and do whatever you want.
@@zigfaust GTA 5 or Red Dead
You know, I was kind of caught off guard by how much this game has sucked me in. I'm probably one of those few mentioned in the video who's going to end up loving it.
I've played my share of open world games before, but I'm enjoying this one a whole lot, despite the familiarity, and despite the fact I put the original down after 2 hours. Hell, I only picked it up for a family member to begin with, and was just planning to half watch while they played. Something about this one just grabbed me.
That said, these are all valid criticisms of the game, and I really appreciate that Dunkey is down to just say what's on his mind, even at the risk of getting blasted for it.
Play what you enjoy, and enjoy what you play. That's the whole idea behind videogames, anyways.
Poet.
In todays gaming society, it's insane how privilaged and spoiled gamers are, and how much they want to tell people online what they should and shouldn't play.
You have the right spirit for it - Play what you want, and if you want to support companies who made the games you like, give them constructive feedback. (A lot of gamers today mistake it for general whining/moaning about new upcoming titles)
One of the most mature comments I read so far, thank you for posting this
Well said
How can you follow the story of the second one not having finished the original?
As someone who played the original twice, Forbidden West is amazing, but damn, they really bogged it down with too much variety/complexity. Way too many systems, way too many weapons and way too many things to upgrade... The dialogue is definitely overkill at points too. The original was successful because it left things up to the imagination somewhat. The amount of exposition dumps in the first 20 hours is mindblowing.
Yeah the inclusion of a SECOND weapon upgrade system is just unnecessary and all it does is incentivize investing your cash and resources into weapons that the next town's shopkeeper will make obsolete an hour from now. I gotta kill ten apex fireclaws to uprade this bow? Ropecasters are now completely useless and javelins are literally just the blastsling stickybombs from the previous game. One thing I'll say about the dialogue scenes is that this is probably the most well-realized performance capture I've seen in a video game. The facial rigs for the cutscene models are better than what was considered film quality when H:ZD came out.
@@davidshovlin2783 Haven't played HFW yet, I'm still excited to play it. Motion capture is that great, huh? Like, on the level of Uncharted 4 or TLOU?
I'm reminded of Death Stranding dialogue, since that game uses the same Decima engine.
I 100% agree
@@equinshadox Yeah dude it's seriously great-looking. I personally think it's generally nicer to look at than Death Stranding on account of the art direction and use of color but the visual fidelity is pretty comparable. It's what I'd expect from the progression we're seeing away from that puppet-like stiffness of earlier generations. Ditto with the materials and lighting. The lighting is nuts in this game, particularly at sunrise and sunset where you'll get these long god rays that'll line up perfectly with the shadows and all the volumetric clouds and fog respond beautifully to it. They also do this thing where the rim light every character in every shot regardless of where the lights in the scene are but they mostly get away with it. I also really like the costume and environment design. The whole world just feels cool and inviting.
Don't get me wrong. I think this game is dope and my gripes are pretty minor. Especially once you have enough gear, resources, and skills to play around with some of the specialized endgame builds.
You should see Pathfinder: Wrath of the Righteous - it's 200 hours per playthrough, and there's 10 mythic pathways to take plus 1 uber secret ending, and then there's the 30+ classes to play as. It's also friggin' amazing, as D&D games are really good that way. HFW is nothing by comparison.
When the elden ring video comes it’s gonna destroy TH-cam