Introduction to DirectX Raytracing
ฝัง
- เผยแพร่เมื่อ 13 ส.ค. 2018
- This course is an introduction to Microsoft's DirectX Raytracing API suitable for students, faculty, rendering engineers, and industry researchers. The first half focuses on ray tracing basics and incremental, open-source shader tutorials accessible for novices. The second half covers API specifics for developers integrating ray tracing into existing raster-based applications.
- ภาพยนตร์และแอนิเมชัน
@41:51 Traversal Loop
@47:17 Payload
@51:05 Simple Example Code Shader
@1:03:01 Code Structure
@1:07:42 How to read Code
@1:12:25 Ambient Occulusion Shaders
@1:19:07 Shadow Ray, GI
@1:21:44 Difuse Shades
Starts at 5:10
Second section starts at 1:47:00
Thanks for sharing this great video to us and it is really helpful for me to learn the new things of DirectX 12
Very well explained, thanks a lot for all this free and great content!
1:24:03, question_1: Why devide "π" in here? Why do albedo diffuse color / 3.1415926 ?
1:27:29, question_2: should I put " pay.rayDepth += 1; " after " pay.color = DiffuseShade(...) " this line? If don't need it, how they Update "rayDepth" when each hitting ?
1:41:19 So curious about the new NVidia denoising method
Peter I hear you...:D Await awesome things in ray tracing, the game has just heated up!
The massive shortcoming with closed APIs is, they do restrict the application's range and does cost additional resources for porting.
wowza
Huh so you're locked into whatever acceleration structure the vendor provides?
That's what I am asking myself, too! I mean, it's cool that there is a stock acceleration structure. But can it handle all cases efficiently? I mean, the acceleration structure works only on AABBs, the precise geometry hit-test can be implemented in a shader if you decide not to use triangles, if I understood it correctly. Maybe there exists something like the single best AABB-BVH implementation and this is what's provided? I don't know, I'm not an expert on this. But maybe someone with some experience could comment on this?!
Does DirectX R raytracing support mobile?
No. However do check it up on Vulkan API.
Cool, would you be interested in using my music for free? Good work!
PhysX 2.0
oh hi guy who knows nothing
4.0 is out now. But, I'm not sure what this has to do with raytracing?
@@TroutButter He tried to equate ray tracing with physx, implying that it's just a fad.
@@ShredST Wow he must be really stupid .