I mean I get the section buffs, but I feel like you're handicapped with positioning, half the game they're constantly sieging/unsieging off to the side
@@Drako2k0 the health regen/armor isn't that useful since if the tanks get targeted they basically instantly die (not that much survivability), the range isn't terrible, but it is only 0.5 which to be 100% honest is kinda mid and you're really downplaying how useful even the slightest boost to attack speed is
@@my3rdface389 actualyl the armor and hp regen is far more useful than you give it credit for. every point of armor is less dmg per attack on it, and the hp regen stacking on swann's constant hp regen gives it that much more survivability. that can be enough to get 1, 2, even 3 extra shots from its maelstrom cannon. which is much more than you can get from from 10-15% extra atack speed. additionally it helps top off hp when you stack, allowing you to tank more hits, pun intended. do not underestimate armor. big mistake.
@ @ very true, but unless it’s being attacked by low damage units (marines, zerglings,similar), +1 armor isn’t going to change that much And while yes, the Health regen can keep the unit alive a bit longer, this only matters if they don’t just get killed right off the bat when they get attacked As always, the best defense is a good offense (Idk why my TH-cam is bugging out and not pinging)
I mean I get the section buffs, but I feel like you're handicapped with positioning, half the game they're constantly sieging/unsieging off to the side
Siege tanks on the +1 dmg hallowed instead of the armor and hp regen or range hallowed….
It gives attack speed too
not enough to make it more worth more than the armor and hp regen imho. Siege tanks are slow enough that anything less than 50% just isn’t worth
@@Drako2k0 the health regen/armor isn't that useful since if the tanks get targeted they basically instantly die (not that much survivability), the range isn't terrible, but it is only 0.5 which to be 100% honest is kinda mid
and you're really downplaying how useful even the slightest boost to attack speed is
@@my3rdface389 actualyl the armor and hp regen is far more useful than you give it credit for. every point of armor is less dmg per attack on it, and the hp regen stacking on swann's constant hp regen gives it that much more survivability. that can be enough to get 1, 2, even 3 extra shots from its maelstrom cannon. which is much more than you can get from from 10-15% extra atack speed. additionally it helps top off hp when you stack, allowing you to tank more hits, pun intended.
do not underestimate armor. big mistake.
@
@ very true, but unless it’s being attacked by low damage units (marines, zerglings,similar), +1 armor isn’t going to change that much
And while yes, the Health regen can keep the unit alive a bit longer, this only matters if they don’t just get killed right off the bat when they get attacked
As always, the best defense is a good offense
(Idk why my TH-cam is bugging out and not pinging)
what happens when you place unit on the edges between the zones? do they get the benefits of both buffs?
na, hes just putting them in the buff he wants then putting them on the edge so theres more space but it keeps the buff he put it in first.
@@kendrickstreetman3328 ok but what happens if you immediately put them on the edge?
@@hannayapelekai1628 nothing.
@@chenster420 aw, okay
5 years no comments, Canadian fell off...
hes still my second favorite Canadian right behind Ryan Reynolds
oh shiiiiiiiit what theeeeee