Not that these comments are the best way to communicate with Day9, but it strikes me that part of the way this game came out of nowhere to success is that Pokémon itself has a cultivated a huge following that has for years been asking for this sort of gameplay, without ever really delivering it to them. That failure to deliver on audience expectations is a huge part of why it seems this game has succeeded in the space… to me.
Pokemon is pushing their merch line. They won't ever need to make fantastic new experiences. That's fine, but they put themselves in a replaceable position. I've been saying this about certain other niche but neglected games (like 2 blizzard IPs and their Moba). Making good games isn't overwhelmingly profitable but some studios/publishers can make great games sustainably and put roofs over their employees heads. Satisfying work too.
I do think that a seamless open world with pokemon having abilities unique to them would be cool but I'm not sure what other gameplay elements from Palworld would fit into a Pokemon game? I don't think they would ever include survival/crafting mechanics into pokemon or that you would be able to harvest pokemon for resources. The game's main target audience are the 10 year olds of the world and their mothers so I don't see them including that to not offend their customers
@@gangwolfgamer Honestly even just the real time battling and how seamless it is to go from exploring to battling to doing whatever would make Pokémon an altogether better experience in my opinion. I will be honest, I do not think Pokémon's current systems work with open world at all. Exploring and then being forced into a battle every 5 minutes any time you want to catch something is extremely jarring and takes away from both sides of the experience. Part of the reason Arceus was so enjoyable to me was that you were never forced into battles (though when you were the battles themselves were still more pleasing due to the animations and being able to move around and all that) and could just catch what you see without breaking up the exploration. In Palworld's case it is also fun just to send your pals out and watch as they beat stuff up while you are wandering around, or some of the pals having abilities that aid in exploration and gathering is cool as well. Also the health regen in Palworld is absolutely massive to increasing enjoyment. You just got through a tough battle, well you don't have to go back to town you can just walk around for a while and avoid battles. It honestly surprises me just how many good design choices went into Palworld. This is some tiny indie studio that had like 5 people at the beginning of development making a really solid game all around while the biggest franchise in the world can't hire a competent game designer and feels like their design decisions are stuck from a decade ago.
Absolutely. Pal World is doing exactly what people have been asking for in a Pokemon Game and more. It's also not restricted by the Pokemon's universe logic on how things can or can't be done. This is is how genres evolve. Before there was FPS, there were Doom clones. Some of those moved the genre into more interesting places. I look forward to seeing how this genre evolves in the future.
@6:35 "For those of you who never watched Avatar: The Last Airbender, 'Flameo Hotman' was the covert name of Aang in the Fire Nation" No, it wasn't! 'Flameo Hotman' was the 100 year old, outdated greeting he confused everyone with. His name was Cuzon!
Dude, I was just talking about your Heroes of Might & Magic 2 playthrough, and how that made me watch your Factorio stuff, which led me to Arumba and EU4, in which I now have 5000 hours. Heroes of Might and Magic has been such an influential part of my life, and I guess by accident you too.
The lesson beginning at 1:45:35 pertaining to "just work" is quite phenomenal. Here's a different take on it for anyone struggling to get themselves out there. How many of us play RPGs? Or at least games with RPG elements, specifically the idea of leveling up. Probably most of us. It feels good to level up, right? What is it you are making your character do in order to level up? Work, in some manner. Now are you always following the best/fastest means to level up? No. Are you making few-to-no mistakes along the way? No; in fact, you're probably missing some attacks, struggling to find NPCs, or even dying (failing as real-world equivalent) several times. Ultimately, you eventually achieved a level up, though, and you did so by PERSISTENTLY DOING THINGS. That's my TED talk; have a good one, everyone =)
Did he figure out how to actually add pokemon to his party? Also... the one thing i wish this game had... was Elden Rings note feature... Jump Here etc... Altho theres Ark signs
He figured it out, but he keeps removing all but 1 from the party because reading is for noobs or something. Or he's just playing bad on purpose, honestly can't tell anymore.
That's the one thing that strikes me, is he's missing on the true aspect of the game that completes the "game loop" and pulls all the various features together: using the creatures. Not just having them in party, but being able to control them in combat (tell them to stop attack when taming), riding them, fighting on them, progressing through them, using them to help farm, and using them to help capture. It's what separates PW from other survival games and makes everything mesh. I thought he might have figured that out since he started finally taming many creatures this time, but he still hadn't had that epiphany yet, lol.
Another interesting aspect with the copyright issue... Free use is not a thing in Japan... Nintendo and this other company are both in Japan, it'd be a local lawsuit without free use as a legal concept... And that MIGHT be something that could see Nintendo (or The Pokemon Company which handles a lot of Pokemon IP stuff) having a successful case whereas in the US I think it'd be totally acceptable... Which is interesting for Day9 I think since he's an American seeking to defer to the law's position on the matter, but we aren't going to really see what American law has to say on it it'd just be Japanese law which in my opinion (as a Canadian mind you) is not as ideal as the American copyright legal system which is also not even really ideal tbh... Feel like it's dumb you can't use copyrighted music in a livestream that isn't promoting the music (making it hard to find a specific streamer playing any particular song) and when that music has a person talking over it and gameplay sounds and stream alerts and such voer it... Like, no one is going to Twitch TV to find someone listening to X song by X artist... They aren't losing out on sales there compared to random ppl on YT uploading their music which is probably more harmful to their profits...
I personally welcome AI in the art, design, and game dev fields. For some reason we're overly precious about art, even though robots have been taking over jobs for 50 years or more.
Not that these comments are the best way to communicate with Day9, but it strikes me that part of the way this game came out of nowhere to success is that Pokémon itself has a cultivated a huge following that has for years been asking for this sort of gameplay, without ever really delivering it to them. That failure to deliver on audience expectations is a huge part of why it seems this game has succeeded in the space… to me.
Pokemon is pushing their merch line. They won't ever need to make fantastic new experiences. That's fine, but they put themselves in a replaceable position. I've been saying this about certain other niche but neglected games (like 2 blizzard IPs and their Moba). Making good games isn't overwhelmingly profitable but some studios/publishers can make great games sustainably and put roofs over their employees heads. Satisfying work too.
I do think that a seamless open world with pokemon having abilities unique to them would be cool but I'm not sure what other gameplay elements from Palworld would fit into a Pokemon game?
I don't think they would ever include survival/crafting mechanics into pokemon or that you would be able to harvest pokemon for resources. The game's main target audience are the 10 year olds of the world and their mothers so I don't see them including that to not offend their customers
@@gangwolfgamer Honestly even just the real time battling and how seamless it is to go from exploring to battling to doing whatever would make Pokémon an altogether better experience in my opinion. I will be honest, I do not think Pokémon's current systems work with open world at all. Exploring and then being forced into a battle every 5 minutes any time you want to catch something is extremely jarring and takes away from both sides of the experience.
Part of the reason Arceus was so enjoyable to me was that you were never forced into battles (though when you were the battles themselves were still more pleasing due to the animations and being able to move around and all that) and could just catch what you see without breaking up the exploration. In Palworld's case it is also fun just to send your pals out and watch as they beat stuff up while you are wandering around, or some of the pals having abilities that aid in exploration and gathering is cool as well.
Also the health regen in Palworld is absolutely massive to increasing enjoyment. You just got through a tough battle, well you don't have to go back to town you can just walk around for a while and avoid battles.
It honestly surprises me just how many good design choices went into Palworld. This is some tiny indie studio that had like 5 people at the beginning of development making a really solid game all around while the biggest franchise in the world can't hire a competent game designer and feels like their design decisions are stuck from a decade ago.
Absolutely. Pal World is doing exactly what people have been asking for in a Pokemon Game and more.
It's also not restricted by the Pokemon's universe logic on how things can or can't be done.
This is is how genres evolve. Before there was FPS, there were Doom clones. Some of those moved the genre into more interesting places. I look forward to seeing how this genre evolves in the future.
Watching you playing this game makes me feel like the father from Heavy Rain, yelling "Shaun" every 10 seconds.
JASON!
Day9 is that pokemon trainer that inexplicably only has one pokemon on his team 😂
@6:35 "For those of you who never watched Avatar: The Last Airbender, 'Flameo Hotman' was the covert name of Aang in the Fire Nation"
No, it wasn't! 'Flameo Hotman' was the 100 year old, outdated greeting he confused everyone with. His name was Cuzon!
1:09:18 click this timestamp, I promise that you won't regret it
30:34 Day[9]'s thunderous hips get him killed.
Loved the rant on creative productivity! 20-minutes of S-tier content starts at 1:45:07
Dude, I was just talking about your Heroes of Might & Magic 2 playthrough, and how that made me watch your Factorio stuff, which led me to Arumba and EU4, in which I now have 5000 hours. Heroes of Might and Magic has been such an influential part of my life, and I guess by accident you too.
The lesson beginning at 1:45:35 pertaining to "just work" is quite phenomenal. Here's a different take on it for anyone struggling to get themselves out there. How many of us play RPGs? Or at least games with RPG elements, specifically the idea of leveling up. Probably most of us. It feels good to level up, right? What is it you are making your character do in order to level up? Work, in some manner. Now are you always following the best/fastest means to level up? No. Are you making few-to-no mistakes along the way? No; in fact, you're probably missing some attacks, struggling to find NPCs, or even dying (failing as real-world equivalent) several times. Ultimately, you eventually achieved a level up, though, and you did so by PERSISTENTLY DOING THINGS.
That's my TED talk; have a good one, everyone =)
his complete and utter unawareness of the game world around him and the text on his screen is mind boggling lol
Seems to be playing and enjoy the game just fine...
@@KaronaG i'm not sure what that has to do with my comment but I agree!
@@Aaezil oh sorry, I must have replied to the wrong comment or something
Lol the legs are so thick it looked like he was riding a mount. 😂
Dominion is the ultimate MTG Johnny game, COMBO FOREVER
Farewell, Lucky chicken. We hardly knew you.
Does the repair all button not work?
16:59 What if they had a reason?
Ah, yes. I came to watch someone play a video game only for them to stop playing the video game and explain how some board game works.
Like for Day9's chicken impression
Oh, my God day nine gold noise
the Pals Farming reminds me of RuneFactory
50:18 i believe tht was my man coachroach from men in black? You, ghhh, want me gghh to put my Hands ggghh on my head.
If you don't already know what you're looking at the creature/tangle of limbs in the thumbnail is incomprehensible.
I’d forgotten about Timmy 😂
Did he figure out how to actually add pokemon to his party?
Also... the one thing i wish this game had... was Elden Rings note feature...
Jump Here etc...
Altho theres Ark signs
He figured it out, but he keeps removing all but 1 from the party because reading is for noobs or something. Or he's just playing bad on purpose, honestly can't tell anymore.
That's the one thing that strikes me, is he's missing on the true aspect of the game that completes the "game loop" and pulls all the various features together: using the creatures. Not just having them in party, but being able to control them in combat (tell them to stop attack when taming), riding them, fighting on them, progressing through them, using them to help farm, and using them to help capture. It's what separates PW from other survival games and makes everything mesh.
I thought he might have figured that out since he started finally taming many creatures this time, but he still hadn't had that epiphany yet, lol.
"pincushion" Yeah, that would be a berry shrub...
Haven't watched the first video. Thiccolo, love it!
Another interesting aspect with the copyright issue... Free use is not a thing in Japan... Nintendo and this other company are both in Japan, it'd be a local lawsuit without free use as a legal concept... And that MIGHT be something that could see Nintendo (or The Pokemon Company which handles a lot of Pokemon IP stuff) having a successful case whereas in the US I think it'd be totally acceptable... Which is interesting for Day9 I think since he's an American seeking to defer to the law's position on the matter, but we aren't going to really see what American law has to say on it it'd just be Japanese law which in my opinion (as a Canadian mind you) is not as ideal as the American copyright legal system which is also not even really ideal tbh... Feel like it's dumb you can't use copyrighted music in a livestream that isn't promoting the music (making it hard to find a specific streamer playing any particular song) and when that music has a person talking over it and gameplay sounds and stream alerts and such voer it... Like, no one is going to Twitch TV to find someone listening to X song by X artist... They aren't losing out on sales there compared to random ppl on YT uploading their music which is probably more harmful to their profits...
I personally welcome AI in the art, design, and game dev fields. For some reason we're overly precious about art, even though robots have been taking over jobs for 50 years or more.
Goddamn i HATE the soundeffect of the menus opening and closing.
It sounds like someone is flipping the OLDEST, BIGGEST switch ever.