Creating Custom Audio Effects or Nodes - MetaSound Tutorials for Unreal Engine 5

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 9

  • @JerkyTreats
    @JerkyTreats 11 หลายเดือนก่อน +3

    My dude is out on the road making phasers in Unreal.

  • @DavidBoura
    @DavidBoura ปีที่แล้ว +1

    So basically, they are Functions?
    Yesterday testing audio effects for the first time in my Metasound, i was worried to not see any Reverb and others. Do i have to design them myself like you show here? How would i make a Reverb, a Distortion, a Flanger, etc... ? (asking before digging more)

    • @michaelgarydean
      @michaelgarydean  ปีที่แล้ว

      Great question @DavidBoura!
      Reverb, (including IR Reverb), is available through Submixes along with EQ, compression:
      docs.unrealengine.com/5.1/en-US/API/Runtime/AudioMixer/SubmixEffects/
      For distortion, I think the only tool at the moment is with the Waveshaper node.
      For the others, there are definitely some missing essentials. I imagine these may start to show up as development in Unreal Engine continues, both by Epic and third parties. But in the meantime, you may have to design the missing components yourself if they are essential to your project.
      To really implement low level effects to spec, you're probably looking at doing it via C++. I wanted to show this as an example of some of the limitations in MetaSound I left some links for C++ above in the description. If you're looking for going that route, I would recommend the DAFX: Digital Audio Effects book by Udo Zölzer. Personally however, I would be wary of putting too much development time in before MetaSound matures a bit further or there's clarity on the roadmap:
      portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/857-additional-audio-nodes
      If you do design some effects, I would love to hear how you make out, especially in terms of CPU cost and efficiency etc.
      Hope it helps!

    • @DavidBoura
      @DavidBoura ปีที่แล้ว +1

      @@michaelgarydean Thank you so much! My drum machine has 11 voices and is one Metasound, i'm making fx chains for each perc. Everything renders in 2D just "like that", and i was hoping i would find all the effects, like i have filters, delays, diffuser, comp... i can easily setup with nodes. I will dig your infos!

    • @michaelgarydean
      @michaelgarydean  ปีที่แล้ว +1

      I just noticed @AlexIrae posted 12 distortion/saturation waveshapers on the Facebook group if you're interested (standard tanh saturation etc):
      github.com/alexirae/unreal-audio-dsp-collection-UE5

    • @DavidBoura
      @DavidBoura ปีที่แล้ว

      @@michaelgarydean wow, thank you for that!

  • @kyanrowse4150
    @kyanrowse4150 ปีที่แล้ว

    Can you please put a link to that DAFX article in the description. Can't find it, all I can find is the book.

    • @michaelgarydean
      @michaelgarydean  ปีที่แล้ว

      Hey yes! I should've included that I updated it just now with the link. Thanks for checking out the video.