Hey man, Im just posting this here for no reason, but please lmk what your thoughts are for this idea. I want there to be a format for magic where: 1. Your deck may only contain creature and land cards. 2. The player who goes first draws on their first turn. 3. The player who goes second may play an additional land on their first turn. 4. Each player starts with 200 life. 5. A deck may contain up to: 4 copies of any common card 3 copies of any Uncommon card 2 copies of any rare card 1 copy of any Mythic card I think this format would make gameplay much more focused on late game board development, maybe it's MTG but more like a board game.
Really enjoyed this video - it's different from the usual, and not something that I'd want to see every day, but a deep dive to figure out one particular important matchup every few weeks is a great addition to the usual content
Great type of content. Really enjoyed the discussions - please do more. I know this sound like a lot of effort but maybe a format in which you start defining what you believe the meta is and have patreon fighting you with each one of the 5 five decks of your meta against decks for tuning or content would be very interesting. Maybe not 100% for free but that’s an idea. Anyways, keep it up Bosh
I didn't see the full Sultai decklist during the deck techs and my eyes got so wide when Winter Orb hit the stack. That is a scary card to face when your lands are tapped and there's a Murktide Regent hitting you in the face.
Really enjoyed this! After watching game 1 I thought that the sultai beans deck didn't stand a chance, felt like the control deck could never lose but I was promptly corrected by the later games.
High level decks in dedicated matches against high level players is my favorite content you produce. Have you caught wind of Cleansing Meditation as ancient tech which is an absolute blow out in the WUGx Beans decks against the mirror and solid against lands. Possibly too narrow, but considering the ascension of Lands (which it's good against) at EW and Beans generally it seems viable.
At around 1:02:00, you say that fact or fiction targets, but FOF is also choose an opponent, you may be thinking of either gifts ungiven or intuition, since both of those do target.
This is such lovely, grindy magic. I'm loving this. The only thing I wish is that we had some commentary from Pokemoki about the other side of the matchup to hear thoughts on both sides between rounds. Which, maybe there is? I'm still in match one, but I'm loving this.
I didn't know he had a channel! It's still really nice seeing both sides and hearing you both talk together about how the matches go. Seeing the games actually play out from the other side as well though, this is going to be pretty interesting. I guess I know how I'm spending the rest of my day now!
33:00 you say that his only win con are Bowmaster and Murktide if I'm not mistaken - is it not worth to side in extraction and try to get rid of the Murktides in games 2/3? I tend to overestimate the surgical in a general way but maybe that's an acceptable spot here. Let us know
I feel like bant beans featuring 1 forth eorlingas might be more reasonable. like, in paper you get triumph which I think is a big draw to beans, and bant* feels harder to just absolutely goozle on mana, so considering that the mana base definitely seems like the most exploitable aspect of this deck, shoring up that weakness a bit seems potentially strong.
in the game where you keep a 1 land ponder hand, given you'll see 5 cards (4 from ponder 1 from draw turn 2), you've actually got a 93% chance to find atleast 1 manasource (lorien revealeds included), and a clean 2/3 chance of finding atleast 2 lands
It's not seeing 5, it's seeing a sequence of 3 cards or seeing a different sequence of 2 cards, though the math ends up similar at 92% to see a land between the sequences.
He's only got 2 creature cards - Murktide. Bowmaster. That is definitely the time to bring in Surgical Extraction. Surgical punishes people who are not diversified enough. That's the reason it is good against combo. They typically only have 1-2 cards that "do the thing".
Super cool content, really enjoyed this content format, the content itself, and the matches. That mana base of Brian's deck was unfocused to me, clunky, spread thin trying to do too much while presenting awkward fetch situations in addition to highly effective Wasteland situations for the opponent, as was suspected and determined in briefings. I do prefer the Bant shell with Uro. That is a cleaner focused list replete with sexiness, as a dedicated control player myself. Get Lost could be great to test drive there, as an answer to higher mana value cards that Prismatic Ending misses, like opposing Leyline Bindings. I do not understand the purpose of siding out all the Force's. Do you not want them to combat opposing counters and the few threats Pokemoki did present? As a casual observer into Legacy - Modern is my format - siding out Force's when playing a blue control deck seems antithetical and crazy, as that major control tool was deleted from your toolbox.
Hey, so I don’t know if siding out forces is correct in this case, but here’s my understanding of the force of will debate: Force of will is obviously a really strong card. But, its primary job is to stop your opponent from resolving some big game-winning spell and burying you before you can get your other shields up. In more control/midrangey matchups, it can be a liability, however. 2 for oneing yourself against a deck that’s spending its hand making mana and will just exhaust itself is one thing. In those matches, it’s basically guaranteed that you’ll win the card advantage battle if the game goes long. But, you saw how in this video Brian almost won because of decking in one of the matches. Poke was more than capable of drawing more cards than him. So, in that case, two-for-ones start to look less good. On poke’s side, however, he just wants to squeeze Brian’s deck so that it can’t function properly. If a two for one keeps Brian from playing for a few more turns, that looks really worth it from poke’s pov. I’ve also heard an argument in recent years that with fire design, most of a players deck is worth way more than two cards if it resolves, and so you should almost never cut forces. For example, if Brian doesn’t answer a beanstalk, he’s going to start to lose the card advantage battle regardless, so he should keep force in to answer that problem. And Brian definitely is aware of this, which is why he tested done games with force in and some with it out. Hope that helps clarify things, or at least provide some interesting food for thought!
@@Lucat27 Hey! Understandable. I would certainly tend towards the argument advocating for Force's presence that you outlined, where a haymaker of a card is totally worth 2-for-1'ing oneself in the short term. As a control player, I enjoy my hand to be well-stocked, but only if nothing gamebreaking is demanding an answer. Otherwise, that gamebreaking card - as in a resolved Beanstalk - likely flips the script very quickly in the opponent's favor, diminishing the relevance of my temporary card advantage. Thanks for your efforts in responding! One of many reasons I enjoy MtG is the variety of play styles, philosophies, and ensuing nerdy discourse possible.
12post is actually phenomenal against this deck because of how slow and grindy it is akin to old miracles The problem is 12post never makes it that deep into a tournament as they get stomped out of the rankings by combo decks that try to T1-T2 kill with thoracle, or they face a plethora of stompy decks that slam 8 moon effects.
Beanstalk at this point, one of the most broken cards ever and without a doubt, the most OP uncommon in the history of magic. What a HUGE design mistake... will eat the rare Legacy ban soon enough...
Pokemoki's side of the matches on his channel:
th-cam.com/video/UIO1446RyPc/w-d-xo.htmlsi=Bn7xVg1MbsAhaZUO
Hey man, Im just posting this here for no reason, but please lmk what your thoughts are for this idea.
I want there to be a format for magic where:
1. Your deck may only contain creature and land cards.
2. The player who goes first draws on their first turn.
3. The player who goes second may play an additional land on their first turn.
4. Each player starts with 200 life.
5. A deck may contain up to:
4 copies of any common card
3 copies of any Uncommon card
2 copies of any rare card
1 copy of any Mythic card
I think this format would make gameplay much more focused on late game board development, maybe it's MTG but more like a board game.
I thought Pokepile was an actual archetype for the longest time, I guess it is in that whatever Pokemoki is playing is Pokepile.
The actual Pokepile was a RUG Uro/Stifle deck. It is named after this player though and this Sultai deck is doing a lot of the same things.
Pokemoki is a way of life
Now all we need a Boshpile!
@@knightofthesun2595 That's just any blue soup deck with island and ponder.
We need a 5 hour video on Pokipile vs Stryfo pile 😂
Really enjoyed this video - it's different from the usual, and not something that I'd want to see every day, but a deep dive to figure out one particular important matchup every few weeks is a great addition to the usual content
Hey Brian! It was nice talking to you at EW! Thanks for making me laugh, signing my Yorion, and for the well wishes!
Nice to meet you!
Each day we move closer to the optimal Legacy build being Lutri with exactly one answer to every deck
Great type of content. Really enjoyed the discussions - please do more. I know this sound like a lot of effort but maybe a format in which you start defining what you believe the meta is and have patreon fighting you with each one of the 5 five decks of your meta against decks for tuning or content would be very interesting. Maybe not 100% for free but that’s an idea. Anyways, keep it up Bosh
Congratz on your results on the eternal weekend, bro!
Really good video, I find a lot of your competitive content very insightful and this is a prime example.
I didn't see the full Sultai decklist during the deck techs and my eyes got so wide when Winter Orb hit the stack. That is a scary card to face when your lands are tapped and there's a Murktide Regent hitting you in the face.
This was great to watch, catching both sides of the matches because I watched the pokemoki side of it also.
Man I just love these sultai decks.
Really enjoyed this! After watching game 1 I thought that the sultai beans deck didn't stand a chance, felt like the control deck could never lose but I was promptly corrected by the later games.
This video is so awesome. Thanks for the great content!
High level decks in dedicated matches against high level players is my favorite content you produce. Have you caught wind of Cleansing Meditation as ancient tech which is an absolute blow out in the WUGx Beans decks against the mirror and solid against lands. Possibly too narrow, but considering the ascension of Lands (which it's good against) at EW and Beans generally it seems viable.
At around 1:02:00, you say that fact or fiction targets, but FOF is also choose an opponent, you may be thinking of either gifts ungiven or intuition, since both of those do target.
Good catch, def thinking about Gifts when I said that.
This is such lovely, grindy magic. I'm loving this. The only thing I wish is that we had some commentary from Pokemoki about the other side of the matchup to hear thoughts on both sides between rounds. Which, maybe there is? I'm still in match one, but I'm loving this.
He has a channel too and his side just dropped! I’m adding the link to the description shortly. :)
EY YO, he's actually doing exactly that! Best. Video. Ever.
I didn't know he had a channel! It's still really nice seeing both sides and hearing you both talk together about how the matches go. Seeing the games actually play out from the other side as well though, this is going to be pretty interesting. I guess I know how I'm spending the rest of my day now!
33:00 you say that his only win con are Bowmaster and Murktide if I'm not mistaken - is it not worth to side in extraction and try to get rid of the Murktides in games 2/3? I tend to overestimate the surgical in a general way but maybe that's an acceptable spot here. Let us know
I’m sorry Bosh, but as a professional BUG stan, I am 100% rooting for Poke and that Stifle blowout in g1 was absolutely beautiful
I feel like bant beans featuring 1 forth eorlingas might be more reasonable. like, in paper you get triumph which I think is a big draw to beans, and bant* feels harder to just absolutely goozle on mana, so considering that the mana base definitely seems like the most exploitable aspect of this deck, shoring up that weakness a bit seems potentially strong.
Amazing video! Thank you!❤
Congrats for the top 8 in vintage! And top 24 in legacy.
Fable of the Mirror-Breaker would be interesting here.
So, this time we get to see Island, Ponder, Weep.
in the game where you keep a 1 land ponder hand, given you'll see 5 cards (4 from ponder 1 from draw turn 2), you've actually got a 93% chance to find atleast 1 manasource (lorien revealeds included), and a clean 2/3 chance of finding atleast 2 lands
It's not seeing 5, it's seeing a sequence of 3 cards or seeing a different sequence of 2 cards, though the math ends up similar at 92% to see a land between the sequences.
This was really cool
Game one if you hold priority and fetch twice, does it change your play pattern at all
4c is the clear winner here. Literally
Surprised you didn't stick with St Kath Beans
Hard to test it on modo when Triumph isn’t on modo yet
Hello!
Hello!
@@BoshNRoll what a fun tradition
He's only got 2 creature cards - Murktide. Bowmaster. That is definitely the time to bring in Surgical Extraction. Surgical punishes people who are not diversified enough. That's the reason it is good against combo. They typically only have 1-2 cards that "do the thing".
That might be true. My removal is white and I board out my counters, they’d have to mill it with WBC for it to end up in the graveyard.
Can wasteland be jeskai triome? Like turn two you have 2 fetches, crack, turn 3 let's go.
All this talk about playing around 1- and 2-ofs, maybe the real secret all along was playing Highlander
Super cool content, really enjoyed this content format, the content itself, and the matches. That mana base of Brian's deck was unfocused to me, clunky, spread thin trying to do too much while presenting awkward fetch situations in addition to highly effective Wasteland situations for the opponent, as was suspected and determined in briefings. I do prefer the Bant shell with Uro. That is a cleaner focused list replete with sexiness, as a dedicated control player myself. Get Lost could be great to test drive there, as an answer to higher mana value cards that Prismatic Ending misses, like opposing Leyline Bindings.
I do not understand the purpose of siding out all the Force's. Do you not want them to combat opposing counters and the few threats Pokemoki did present? As a casual observer into Legacy - Modern is my format - siding out Force's when playing a blue control deck seems antithetical and crazy, as that major control tool was deleted from your toolbox.
Hey, so I don’t know if siding out forces is correct in this case, but here’s my understanding of the force of will debate:
Force of will is obviously a really strong card. But, its primary job is to stop your opponent from resolving some big game-winning spell and burying you before you can get your other shields up. In more control/midrangey matchups, it can be a liability, however. 2 for oneing yourself against a deck that’s spending its hand making mana and will just exhaust itself is one thing. In those matches, it’s basically guaranteed that you’ll win the card advantage battle if the game goes long. But, you saw how in this video Brian almost won because of decking in one of the matches. Poke was more than capable of drawing more cards than him. So, in that case, two-for-ones start to look less good. On poke’s side, however, he just wants to squeeze Brian’s deck so that it can’t function properly. If a two for one keeps Brian from playing for a few more turns, that looks really worth it from poke’s pov.
I’ve also heard an argument in recent years that with fire design, most of a players deck is worth way more than two cards if it resolves, and so you should almost never cut forces. For example, if Brian doesn’t answer a beanstalk, he’s going to start to lose the card advantage battle regardless, so he should keep force in to answer that problem. And Brian definitely is aware of this, which is why he tested done games with force in and some with it out.
Hope that helps clarify things, or at least provide some interesting food for thought!
@@Lucat27 Hey! Understandable. I would certainly tend towards the argument advocating for Force's presence that you outlined, where a haymaker of a card is totally worth 2-for-1'ing oneself in the short term. As a control player, I enjoy my hand to be well-stocked, but only if nothing gamebreaking is demanding an answer. Otherwise, that gamebreaking card - as in a resolved Beanstalk - likely flips the script very quickly in the opponent's favor, diminishing the relevance of my temporary card advantage.
Thanks for your efforts in responding! One of many reasons I enjoy MtG is the variety of play styles, philosophies, and ensuing nerdy discourse possible.
12post is actually phenomenal against this deck because of how slow and grindy it is akin to old miracles
The problem is 12post never makes it that deep into a tournament as they get stomped out of the rankings by combo decks that try to T1-T2 kill with thoracle, or they face a plethora of stompy decks that slam 8 moon effects.
Beanstalk at this point, one of the most broken cards ever and without a doubt, the most OP uncommon in the history of magic. What a HUGE design mistake... will eat the rare Legacy ban soon enough...
Gonna be honest I did not enjoy watching those first three games at all. Not a fan of up the beanstalk anymore.
Force drawing cards kills the format for me. Ill be back when beans is gone.