I've been getting lots of questions on Chaos Inoculation! In PoE1, ailment threshold was calculated based on your pre-CI life. That is likely still the case in 2. There are also a few passive nodes on the tree which can bump your ailment threshold, so give those a look!
Literally what I wanted to ask. Thanks for clearing up. Bit of a shame your life still matters after chaos inoculation. This explains why I’m so squishy right now probably
Ailment threshold on jewels and armour is elemental ailment threshold, pretty sure that won't help you with stun, bleed or poison. Is there any way so far to get stum / freeze immune or are we just dependent on charms?
@@silentstill so one aspect i am trying understand is chance to shock, chance to bleed, chance to posion etc vs raw damage. if you do 100% more lightning damage vs 50% chance to shock, which one is more effective?
@@silentstill The timestamps in the timeline are perfection. So many content creators lazy out on them! Also you make charts that are appealing to the eye.
@@dodang_9147 Its a bit of both. If you do more damage and you've increased your chance, its more likely. The higher the threshold, the more effective just pumping up the "chance to shock/ignite" would be. Chance to poison doesn't care about threshold as far as I can tell, so if you are trying to apply poison, focus on that!
@@silentstill no the question is. what is stronger. 50% more chance to shock on hit OR more damage. so far i am just stacking damage and you get shock anyway. what about freeze, chill and eletrocute. is stacking damage just better?
Man, I am not even playing PoE2 currently and I am still here watching these lectures. The information and presentation are phenomenal. You should be a professor lol.
For ES heavy builds: There are also a couple of nodes across the nothern part of the skill tree that will add a certain amount of your ES to your ailment threshold, e.g. Austerity Measures/Hallowed/Eldritch Will (Stun), Icebreaker (Freeze).
Suddenly, that increased ailment threshold option from the quest is definitely on my agenda. Also, I now understand just why fire resistance is such a big deal. Because that's a LOT of Ignite damage. Also, one thing worth noting is that ailment threshold is calculated before Chaos Inoculation sets your max life to 1, so +life becomes ailment threshold for you in that situation.
Mam, those videos are top top quality. I've got close to 200 h in a game now but am learning a lot from them. Thanks and keep them coming! Your subscribers number will go through the roof, well deserved !
Wanted to say I love your format and presentation. Very professional, well spoken and unique, breaking down gaming mechanisms like a college professor is something we need more of in gaming😅
Wow what a rabbit hole! I was wondering why I could not see any ailment threshold information on my character sheet. This was very helpful in helping me to understand the context of what is actually going on. Thank you!!!
Hey! This video is excellent. I've shared this and the Defenses breakdown with my group. The "Increase Ailment/Stun Threshold" nodes on the Passive Tree were a bit nebulous due to the lack of a tooltip. This certainly helps to bridge the gap. More information regarding how to maximize your Thresholds (aside from more Life and Jewels that are not readily accessible to SSF players) would likely be appreciated. I feel like the obvious follow-up is a video detailing how to effectively apply Ailments, ya?
Hey, I appreciate the sharing and the input! Outgoing damage is something I want to address, but there are... so many components. Im thinking maybe a video on outgoing damage overall, one specifically for spell damage, and then one for ailments.
@@arthanor9631 If an attack does 100% Conversion from physical to e.g. Fire and your Staff is doing like 10-20 Phys Dmg. Then the attack is doing 10-20 fire dmg. After that all the "% increase on elemental dmg" is applied, after that the support gems, and i think there is even some other effects applied after that. That's my understanding of it. Hope that does it for a start, but would appreciate a video on that as well. So what i used for my Bows with Ranger: if it states 2-4 added physical dmg, then the base value of the attack is adapted (counts for rings as well) 10-20 dmg then is 12-24, +%physical dmg on the bow increases the base value directly 10-20 gets 15-30 on 50% increased phys dmg. If the Staff/Bow comes with 2-4 Chaos Dmg then i think this is only applied for your Attacks dealing Chaos Dmg (before any increasements) which you can see on hovering over the Gem, below the Icon of the Skill up top (looks like Fire, AoE, ...)
@@ChndlrBng_ I'm still puzzled/surprised by some things, like weapons with +% elemental damage. I guess that also applies before skills, like for the +% physical? So it would only help if the weapon already has loads of elemental damage? Or when casting spells instead of weapon attacks? Because I've had staves that looked great, with large elemental damage increases for my invoker, that did far less than lower % physical damage staves. But at the same time, + physical damage passives don't buff the base physical, nor the converted elemental damage of course, and are thus not great for an elemental monk (you get a bonus, but on the 40% physical remaining after the conversion). It just seems weird to want two different stats because of order of operation. Physical on weapon, elemental is useless, but elemental from passives, physical is not great.
Great video! Thank you! Also, there is difference between freeze / stun. If you are frozen in middle of casting a spell, you will finish that spell when freeze ends. This does not apply for stun as stun interrupts your actions.
I've seen a few of these "MS Paint" videos for POE related stuff but you have elevated this to a new level (besides not actually using Paint). Rly enjoy this kind of content so much that you hereby get one of my handful of TH-cam comments per year! This stuff has to reach as many exiles as possible! ❤
These are the POE videos that are really valuable to me. Not the 1000th Storm Weaver or Monk build. Long term this kind of knowledge will pay dividends. Thank you for your time and info. Well presented
Incredibly useful! Note some of the campaign quests have rewards which include ailment threshold. Just be careful with Act 3 and Act 3 Cruel Venom Crypts because you can’t change your mind unlike the other quests.
Thanks dude, that was freaking FANTASTIC. I can't understand math, I needed a chart, and your clear speaking and to-the-point explanations really helped me to understand. You make the second PoE person I've subscribed to.
Excellent guide, I would suggest a video explaining how to reliably inflict ailments such as freezing endgame monsters. There are several things like penetrating resistances, exposures and add elemental damage to attacks which I find confusing. I too observed difficulty freezing monsters sometimes.
Love the Theory Crafting in this game, great video break down!. I guess a lot of current builds would want to also know how this changes if your life is your ES or Mana I would guess you should suffer increase issues with not using life as you're "life".
In poe1, the thresholds were based on your pre CI life. I suspect that is a similar pattern for most of those nodes/uniques that make sweeping life changes!
I noticed a big difference before and after CI, in getting frozen and stunned. But not so much that it only takes the 1 life as base for determining the thresholds. A deep dive into that would be appreciated.
@@Flippokid oh yeah! When he explained I just thought how CI could be the reason why I get stunned everywhere. Since we have 1 life, is it useful to stack threshold? I feel like it didnt make a huge difference.
@@lightzin I really hope so because that's my plan for ailments. For stun I'm using the Energy Barrier support skill that lets me recharge my energy shield if I get stunned while using the power, and I slap that on the power that I use most. Up till now that was Frost Bomb, but that's losing efficiency when you coop a T2 map with a Monk.
Thanks! It would be really nice to have a similar video but with an offensive focus: how ailments being applied by our character are calculated and how we can affect it with passives, gear and gems.
Hey good video! The flow of information and the tone of your voice make it quite pleasant to listen to. Btw, didn't know what excalidraw is... Kind of a side question, but what hotkey do you use to make an arrow in segment (like curving the arrow whilemaking it)?
Side note about poison and bleed: If the ailment is applied by a physical hit, armor reduction applies to the hit damage, reducing the potency of the poison/bleed. Armor does not directly reduce physical damage taken from bleed. If the bleed, or corrupted blood damage over time is applied by a ground pool effect, armor does not mitigate it at all. This is a little different from ignite where the hit before mitigation determines the dot, which is then mitigated by resistance.
How does this apply with CI builds (1Hp but immune to chaos), all the other ailments should smash the char due to ailment threshold being based on life pool? but doesn't seem to be working that way! Is the calc using the pre CI life pool number to make the threshold check?
CI sets your HP to 1, but not your life when it comes to background calculations. If you equip Ghostwrith which transforms 50% of maximum life into ES you still get the same amount as without CI
Interesting. So while it’s still counting against your “hidden” life value, I’m probably still getting massive ailments by dumping my life stat in a CI build. That being said, a stun + freeze charm tends to cover most scenarios since you’re already impervious to poison and bleed. When I’m overwhelmed badly enough to still get stunned or frozen I’m dead anyway.
Dude this explains why my monk is getting chilled, frozen, stunned etc so easily ever since I took chaos inoculation! I thought the 1hp with tons of ES had little to no drawbacks, but it's completely debilitating, especially for melee characters. Thank you soooo much for this detailed explanation! Subbed!
@@silentstill I guess that would make sense, but turning it off has dramatically improved my survivability. I think there might be a bug when you use it with the chest piece that halves your hp to double your ES potentially.
@@IVANGUARDI "I am using the chest piece which cuts HP in half to double your ES." Ghostwrithe. If it works as it does in PoE1 this chest will not help at all, since it converts your HP after CI, which is only 1. But I read a few comments that claim the interaction in PoE2 works the other way around and converts life into ES before CI ... that sounds pretty exploity and I bet it will be fixed. Can't test it myself. edit: my PoE1 brain tells me tons of life on a CI build is wrong ... but who am I to say
Very interesting video with a... chill tone. I never paid attention to the fact that poison damages directly your life pool. I thought it first consumed your Energy shield at twice normal speed (because chaos damage). That might explain some deaths...
In the podcast yesterday GGG said bleed is supposed to be able to applied even if the target has energy shield. It doesn't currently work like this, but expect it to in a future patch.
What if I use mind over matter and chaos inoculation? Since my life is 1, does my threshold is really low or it's now calculate on the mana pool like the honour?
That is a great question! I might pin this if its getting asked. In poe1, the threshold was based on your max life before CI took effect. Assuming that is the case, I don't imagine mind over matter really has much of an impact on threshold. pathofexile.com/forum/view-thread/18201/page/1 "Changed the Chaos Inoculation keystone so that your "real" life value is still used for checks related to stun and elemental status ailments. This will mean that you don't receive giant stuns/chills due to being reduced to 1 life."
I'd love if you could explain "magnitude" a bit. For example, on stormweaver Ascendancy there's a node that says "All damage from hits contributes to chill magnitude" Does that mean that ALL damage can cause chill? Or just that if you had a single hit of damage, that included cold damage + other types of damage, that ALL of the total damage would contribute to chill, and not just the portion that was cold?
I would also like a little more detail on magnitude alignments, also I’m running Merc and I wanna run poison and bleed , I also believe they go by “Damage Alignments Magnitude “ instead could you explain like I’m a 8 year old lol
Regarding the Ascendancy node, all hit damage will contribute to chill regardless of whether the hit has any cold damage. I’m using this with spark so all my mobs are effectively slowed by the max chill debuff.
One caveat - if a skill explicitly states it will not contribute to x ailment, the ascendancy will not override that. I tested to see if there was a bug so I could both shock and electrocute using the corresponding support gem. No luck though😅
Might be worth mentioning theres some ailment mitigation on chests/boots mostly from reduced duration. I got 57% reduced duration of freeze on boots i still get frozen but it only seems to last a second or so, no longer insta death
So, the only thing that matters e.g. for Shock is how high a hit is compared to target's health pool before any mitigation happens? Does this work the same way for enemies? Am I able to shock a lightning resistant enemy just as easily with or without any penetration/res reduction? In other words, the amount of actual damage dealt doesn't matter, only the pre-mitigation amount of "raw" lightning damage (compared against enemy hp/ailment threshold)?
Great video, I feel like I'm still conflicted on how is extra +ailment treshold and +stun treshold calculated, and in practical terms when is it worthwhile to prioritize it depending on my life.
maybe I'll pin a comment as its a common question! In poe1, the ailment threshold was calculated against your pre-ci health. I assume its the same here!
I got another source of buffing ailment threshold for you: At the end of my successful run to get my 3rd ascendency in the Trial of Chaos, I looted a Soul Core of Topotante that granted me +15% ailment threshold when slotted into armor.
Especially useful for the guys who are running a lot of energy shield there's a bunch of passives that give % of energy shield as ailment threshold. There's at least 1 passive that makes it so that your stun ailment resist depends entirely on your energy shield instead of life etc etc. Those work very well if you can sacrifice 3-4 points (you usually need to get to the notable) or maybe just instill one of those in ur amulet.
@silentstill thanks a lot for this, it was very well explained and incredibly helpful. With that max hp based threshold for some ailments in mind, how does that apply to bosses (or enemies in general)? I wouldn't ever be able to apply ignite on a boss if it was processed the same way
I've stacked a lot of increased ailment threshold but still cant get to a point where i dont get frozen by the ice cascade casted by the ghost wraith enemies. I am however seemingly immune to strong box freeze
Would you be able to make a video on ailments that say the witch can apply? There’s a % number when I add ailment that is confusing and not explained… does it stack? Does it increase the more of the same ailment is applied? Confused
i keep dying to frost, ive no idea how to fix that, ive no ailment threshhold cuz it didnt help me it felt like, ive 3.9k ES, 1.5 life, overcapped res. i am here to see what that frost that charge up and one shots me sometimes its instant i dont even see the charge up or it charges up wayy too fast and instantly kills me
Is low life in this example a low total HP, or actual HP state? And which one is taken into consideration with ailments? So what I am asking is the threshold calculated by the current life state or what you can have in total? And how this all calculates against builds with 1HP (Chaos Inoculation)?
Is there an order that is being applied? Say a hit which deals damage to your life does the following 3 ailments: shock, ignite, bleed Will the ignite and the bleed gain from the 20% shock damage debuff, or would that only apply onto the second hit? Similar question about things that consume shock: Say a hit with shockchain arrow (consuming shock) deals a bleeding hit, will that bleed gain the original shock damage bonus before it is consumed off the target?
If i have extra dmg as lightning dmg on my wand will it trigger schocks? The reason why i am asking is that i am not sure if elemental ailments apply only from hit dmg and if the „gain” dmg counts as hits
Niiice video as always! Can you please explain about Magnitude, spell penetration, faster energy shield recharge and Pierce mechanic please!? Thank you for the great video! (I'm playing as a Spark Elementalist and those things are not that clear to me)
Could you tell me what +1 poisons effected means. I see passive nodes that say enemies can be affected more than 1 poison. Is that mean that there are two separate poisons or is their another alignment thats considered poison.
So poison damage damage from a chaos source is doubled for es damage. I think it's like 100 chaos damage to 100 es and 100 life is 50 goes to100 es damage, then50 life damage. Is the aditional es damage included in the poison damage check or only the assigned danage?
Does the dodge roll count as movement with regards to bleed? The unique poison cloud boots don't trigger with the dodge roll so I'm wondering if there's also a discrepancy here or if any type of movement will double the bleed. What about pushbacks from mobs?
What I would like to know is how we deal elements, and ailments to enemies. Mostly what effect does exposure have on a zero resistance enemy. Like does it mean we over damage an enemy?
Because shock states enemies take "increased" damage does that 20% increase go into the same damage bucket as all other increased damage nodes on the passive tree? Or is "enemies take increased damage" it's own bucket making it multiplicative? If it is it's own damage bucket shock magnitude is probably really strong.
I've been getting lots of questions on Chaos Inoculation! In PoE1, ailment threshold was calculated based on your pre-CI life. That is likely still the case in 2.
There are also a few passive nodes on the tree which can bump your ailment threshold, so give those a look!
Thank you. That was my question. Love your vids - you explain things very clearly.
Does threshold still apply to 100% of your pre-conversion maximum life if you use, for example, ghostwrithe which converts 50% of your life to ES?
Literally what I wanted to ask. Thanks for clearing up. Bit of a shame your life still matters after chaos inoculation. This explains why I’m so squishy right now probably
Ailment threshold on jewels and armour is elemental ailment threshold, pretty sure that won't help you with stun, bleed or poison.
Is there any way so far to get stum / freeze immune or are we just dependent on charms?
Love the software you used for this. Much cleaner than MS Paint
These mechanic breakdown videos are pure gold. They're like the divine drops of PoE2 videos.
haha, thanks! That means a lot!
@@silentstill so one aspect i am trying understand is chance to shock, chance to bleed, chance to posion etc vs raw damage. if you do 100% more lightning damage vs 50% chance to shock, which one is more effective?
@@silentstill The timestamps in the timeline are perfection. So many content creators lazy out on them! Also you make charts that are appealing to the eye.
@@dodang_9147 Its a bit of both. If you do more damage and you've increased your chance, its more likely. The higher the threshold, the more effective just pumping up the "chance to shock/ignite" would be. Chance to poison doesn't care about threshold as far as I can tell, so if you are trying to apply poison, focus on that!
@@silentstill no the question is. what is stronger. 50% more chance to shock on hit OR more damage. so far i am just stacking damage and you get shock anyway. what about freeze, chill and eletrocute. is stacking damage just better?
These are the best POE2 mechanic breakdown videos, full stop. Please keep making them!
To be honest, I'm learning a lot putting them together. Thanks, exile!
I love your presentation. Clear, prepared, organized and calm. Really nice to watch!
Man, I am not even playing PoE2 currently and I am still here watching these lectures. The information and presentation are phenomenal. You should be a professor lol.
I've been enjoying it a lot! I wasn't much of a PoE player, but 2 has its hooks in me!
For ES heavy builds: There are also a couple of nodes across the nothern part of the skill tree that will add a certain amount of your ES to your ailment threshold, e.g. Austerity Measures/Hallowed/Eldritch Will (Stun), Icebreaker (Freeze).
I've felt like Icebreaker is a must have for both my ES characters
starting as a merc been suffering trying to reach those, wish the anoints weren't so damn expensive lol
There needs to be more people like you, effectively helping and contributing towards the enjoyment and understanding of the game, thanks a lot!
Suddenly, that increased ailment threshold option from the quest is definitely on my agenda. Also, I now understand just why fire resistance is such a big deal. Because that's a LOT of Ignite damage. Also, one thing worth noting is that ailment threshold is calculated before Chaos Inoculation sets your max life to 1, so +life becomes ailment threshold for you in that situation.
Thanks for that comment. Was about to search on some information about threshold in combination with "Chaos Inoculation".
Clear and concise explanation. I like your pace in explaining these type of topics!
Thank you very much Silentstill! I asked for a video on Ailments, and it was delivered perfectly... as expected!
Mam, those videos are top top quality. I've got close to 200 h in a game now but am learning a lot from them. Thanks and keep them coming! Your subscribers number will go through the roof, well deserved !
Finally subbed after seeing your video in recommended forever lol. You make great content man keep it up!
haha, awesome, I'm glad you watched!
Wanted to say I love your format and presentation. Very professional, well spoken and unique, breaking down gaming mechanisms like a college professor is something we need more of in gaming😅
Top-tier PoE 2 content atm (watched your other poe 2 vids as well). Thanks for the video! Keep it up!
Thanks so much! I was finally able to understand how the ailments are applied
Wow what a rabbit hole! I was wondering why I could not see any ailment threshold information on my character sheet. This was very helpful in helping me to understand the context of what is actually going on. Thank you!!!
Thanks, Exile!
Hey! This video is excellent. I've shared this and the Defenses breakdown with my group.
The "Increase Ailment/Stun Threshold" nodes on the Passive Tree were a bit nebulous due to the lack of a tooltip. This certainly helps to bridge the gap.
More information regarding how to maximize your Thresholds (aside from more Life and Jewels that are not readily accessible to SSF players) would likely be appreciated.
I feel like the obvious follow-up is a video detailing how to effectively apply Ailments, ya?
Hey, I appreciate the sharing and the input! Outgoing damage is something I want to address, but there are... so many components. Im thinking maybe a video on outgoing damage overall, one specifically for spell damage, and then one for ailments.
@@silentstillif/when you do the outgoing damage, a part on conversion would be great. As a monk I'm often surprised by which staff is better.
@@arthanor9631 If an attack does 100% Conversion from physical to e.g. Fire and your Staff is doing like 10-20 Phys Dmg. Then the attack is doing 10-20 fire dmg. After that all the "% increase on elemental dmg" is applied, after that the support gems, and i think there is even some other effects applied after that.
That's my understanding of it. Hope that does it for a start, but would appreciate a video on that as well.
So what i used for my Bows with Ranger: if it states 2-4 added physical dmg, then the base value of the attack is adapted (counts for rings as well) 10-20 dmg then is 12-24, +%physical dmg on the bow increases the base value directly 10-20 gets 15-30 on 50% increased phys dmg. If the Staff/Bow comes with 2-4 Chaos Dmg then i think this is only applied for your Attacks dealing Chaos Dmg (before any increasements) which you can see on hovering over the Gem, below the Icon of the Skill up top (looks like Fire, AoE, ...)
@@ChndlrBng_ I'm still puzzled/surprised by some things, like weapons with +% elemental damage. I guess that also applies before skills, like for the +% physical? So it would only help if the weapon already has loads of elemental damage? Or when casting spells instead of weapon attacks?
Because I've had staves that looked great, with large elemental damage increases for my invoker, that did far less than lower % physical damage staves. But at the same time, + physical damage passives don't buff the base physical, nor the converted elemental damage of course, and are thus not great for an elemental monk (you get a bonus, but on the 40% physical remaining after the conversion).
It just seems weird to want two different stats because of order of operation. Physical on weapon, elemental is useless, but elemental from passives, physical is not great.
Great video! Thank you!
Also, there is difference between freeze / stun. If you are frozen in middle of casting a spell, you will finish that spell when freeze ends. This does not apply for stun as stun interrupts your actions.
Oh, wild! Fun tip, til
I've seen a few of these "MS Paint" videos for POE related stuff but you have elevated this to a new level (besides not actually using Paint).
Rly enjoy this kind of content so much that you hereby get one of my handful of TH-cam comments per year! This stuff has to reach as many exiles as possible! ❤
paint++
These are the POE videos that are really valuable to me. Not the 1000th Storm Weaver or Monk build. Long term this kind of knowledge will pay dividends. Thank you for your time and info. Well presented
TYSM for this video I was searching everywhere for an explanation on ailments because I wanted to know how increased ailment threshold works in maps.
You're welcome, Exile! Glad it was helpful.
Incredibly useful! Note some of the campaign quests have rewards which include ailment threshold. Just be careful with Act 3 and Act 3 Cruel Venom Crypts because you can’t change your mind unlike the other quests.
Thanks dude, that was freaking FANTASTIC. I can't understand math, I needed a chart, and your clear speaking and to-the-point explanations really helped me to understand. You make the second PoE person I've subscribed to.
Glad to help out, Exile!
@@silentstill Awwww. *fanboy swoons* Sorry to nauseate you, just keep on rocking.
Great video. A confusing matter clearly explained even for a blockhead like myself. Thank you
Loving these videos and your style of teaching. Please keep them coming!
Thanks! I'm glad you are learning from them!
Excellent guide, I would suggest a video explaining how to reliably inflict ailments such as freezing endgame monsters. There are several things like penetrating resistances, exposures and add elemental damage to attacks which I find confusing. I too observed difficulty freezing monsters sometimes.
I love your drawings. Helps a lot
These are the best POE2 videos. Everyone needs to watch this educational content!
TIL that poison is chaos damage 😅 that was unexpected.
Great explanation and easy to follow. Thanks for this!
The most useful POE2 video I've seen in a while - thank you!!
Glad to help, Exile!
Huge thank you! You've just saved tons of struggles and time :D and I've learned a lot!
Glad I could help, Exile!
Thanks for the quality content; you are on my "must-watch" list.
First Time i see this channel, excelent Breakdown, subed instantly xD
Welcome aboard, Exile!
Subbed! Thanks for the in-depth and easy-to-follow guide, dude! Cheers :)
Glad you found it useful, Exile!
Love the vids. Been looking a while for bleed breakdown thank you
Love the Theory Crafting in this game, great video break down!. I guess a lot of current builds would want to also know how this changes if your life is your ES or Mana I would guess you should suffer increase issues with not using life as you're "life".
In poe1, the thresholds were based on your pre CI life. I suspect that is a similar pattern for most of those nodes/uniques that make sweeping life changes!
I noticed a big difference before and after CI, in getting frozen and stunned. But not so much that it only takes the 1 life as base for determining the thresholds. A deep dive into that would be appreciated.
@@Flippokid oh yeah! When he explained I just thought how CI could be the reason why I get stunned everywhere. Since we have 1 life, is it useful to stack threshold? I feel like it didnt make a huge difference.
@@lightzin I really hope so because that's my plan for ailments. For stun I'm using the Energy Barrier support skill that lets me recharge my energy shield if I get stunned while using the power, and I slap that on the power that I use most. Up till now that was Frost Bomb, but that's losing efficiency when you coop a T2 map with a Monk.
Thanks! It would be really nice to have a similar video but with an offensive focus: how ailments being applied by our character are calculated and how we can affect it with passives, gear and gems.
ailment threshold is pre-CI (at least it was in the first game)
fyi - there are quite a few passive nodes that make your energy shield apply to ailment threshold
Ah, that would have been good to touch on in the conclusion! I'm putting together a comment with some follow ups. I'll add this to the list!
Incredible videos! The real meat and potatoes of mechanics. Keep em coming!
🥩&🥔
Great video! Love the visuals!
Hey good video! The flow of information and the tone of your voice make it quite pleasant to listen to. Btw, didn't know what excalidraw is... Kind of a side question, but what hotkey do you use to make an arrow in segment (like curving the arrow whilemaking it)?
Instead of clicking and holding, just click once! It will put you into a sort of "draw mode"
This is great stuff man. If love to see something on resistance penetration and exposure.
Good idea! Maybe we'll get there as we continue down the "PoE mechanics" rabbit hole
Thanks for the help bro, your vids are well explained.
I used the defence video to help a mate get into poe thanks for the diagram/thoroughly explanation of these mechanics.
I really love these videos. I have subscribed so that I do not miss any more!!
Nice and tidy. Not bloated. Well explained. Subscribed.
I appreciate that, Exile!
This is so absurdly helpful, goddamit I cant thank you enough
Side note about poison and bleed:
If the ailment is applied by a physical hit, armor reduction applies to the hit damage, reducing the potency of the poison/bleed. Armor does not directly reduce physical damage taken from bleed. If the bleed, or corrupted blood damage over time is applied by a ground pool effect, armor does not mitigate it at all. This is a little different from ignite where the hit before mitigation determines the dot, which is then mitigated by resistance.
Exactly, good note!
How does this apply with CI builds (1Hp but immune to chaos), all the other ailments should smash the char due to ailment threshold being based on life pool? but doesn't seem to be working that way! Is the calc using the pre CI life pool number to make the threshold check?
Yes but there most be more to it, because I did notice a big increase in getting ailments after I picked it.
@@Flippokid k. cheers
CI sets your HP to 1, but not your life when it comes to background calculations. If you equip Ghostwrith which transforms 50% of maximum life into ES you still get the same amount as without CI
yup, exactly. It was calculated pre-CI in one, so that is likely still the case.
Interesting. So while it’s still counting against your “hidden” life value, I’m probably still getting massive ailments by dumping my life stat in a CI build. That being said, a stun + freeze charm tends to cover most scenarios since you’re already impervious to poison and bleed. When I’m overwhelmed badly enough to still get stunned or frozen I’m dead anyway.
Wow, this bro is good at explaining things.
love this series. makes it clear what the game doesnt!
That's the goal, haha - I'm glad they are helpful!
Mega helpful video. Thank you sir! ✌🏻
Great vid, thanks for the breakdown
Dude this explains why my monk is getting chilled, frozen, stunned etc so easily ever since I took chaos inoculation! I thought the 1hp with tons of ES had little to no drawbacks, but it's completely debilitating, especially for melee characters. Thank you soooo much for this detailed explanation! Subbed!
I think the ailment threshold is calculated with the HP pool you would have without CI. But since you went CI you would not have many HP anyway.
@scribblescrabble3185 I actually do, tons of HP, as I am using the chest piece which cuts HP in half to double your ES.
yup, what scribble said! Ailment threshold is pre-CI!
@@silentstill I guess that would make sense, but turning it off has dramatically improved my survivability. I think there might be a bug when you use it with the chest piece that halves your hp to double your ES potentially.
@@IVANGUARDI "I am using the chest piece which cuts HP in half to double your ES."
Ghostwrithe. If it works as it does in PoE1 this chest will not help at all, since it converts your HP after CI, which is only 1. But I read a few comments that claim the interaction in PoE2 works the other way around and converts life into ES before CI ... that sounds pretty exploity and I bet it will be fixed. Can't test it myself.
edit: my PoE1 brain tells me tons of life on a CI build is wrong ... but who am I to say
Very interesting video with a... chill tone.
I never paid attention to the fact that poison damages directly your life pool. I thought it first consumed your Energy shield at twice normal speed (because chaos damage).
That might explain some deaths...
In the podcast yesterday GGG said bleed is supposed to be able to applied even if the target has energy shield. It doesn't currently work like this, but expect it to in a future patch.
What if I use mind over matter and chaos inoculation? Since my life is 1, does my threshold is really low or it's now calculate on the mana pool like the honour?
That is a great question! I might pin this if its getting asked.
In poe1, the threshold was based on your max life before CI took effect. Assuming that is the case, I don't imagine mind over matter really has much of an impact on threshold.
pathofexile.com/forum/view-thread/18201/page/1
"Changed the Chaos Inoculation keystone so that your "real" life value is still used for checks related to stun and elemental status ailments. This will mean that you don't receive giant stuns/chills due to being reduced to 1 life."
Great video! Learned a lot!
Fantastic work! Your videos are so useful
Again ! Very nice and helpfull video 🤩
I'd love if you could explain "magnitude" a bit. For example, on stormweaver Ascendancy there's a node that says "All damage from hits contributes to chill magnitude"
Does that mean that ALL damage can cause chill? Or just that if you had a single hit of damage, that included cold damage + other types of damage, that ALL of the total damage would contribute to chill, and not just the portion that was cold?
I would also like a little more detail on magnitude alignments, also I’m running Merc and I wanna run poison and bleed , I also believe they go by “Damage Alignments Magnitude “ instead could you explain like I’m a 8 year old lol
Regarding the Ascendancy node, all hit damage will contribute to chill regardless of whether the hit has any cold damage. I’m using this with spark so all my mobs are effectively slowed by the max chill debuff.
One caveat - if a skill explicitly states it will not contribute to x ailment, the ascendancy will not override that. I tested to see if there was a bug so I could both shock and electrocute using the corresponding support gem. No luck though😅
Might be worth mentioning theres some ailment mitigation on chests/boots mostly from reduced duration.
I got 57% reduced duration of freeze on boots i still get frozen but it only seems to last a second or so, no longer insta death
So, the only thing that matters e.g. for Shock is how high a hit is compared to target's health pool before any mitigation happens? Does this work the same way for enemies? Am I able to shock a lightning resistant enemy just as easily with or without any penetration/res reduction? In other words, the amount of actual damage dealt doesn't matter, only the pre-mitigation amount of "raw" lightning damage (compared against enemy hp/ailment threshold)?
That is my understanding, yup!
Yes yes yes, my favorite poe2 teacher got more knowledge for me
Nice breakdown, very informative.
3:41 i would explain this differently bc I was initially confused. Dmg chance = (incoming dmg / total life ) x 25%
Great vid, nice job.
Thanks, Exile!
Great video, I feel like I'm still conflicted on how is extra +ailment treshold and +stun treshold calculated, and in practical terms when is it worthwhile to prioritize it depending on my life.
Good information but you need to add a section for how this works with chaos inoculation
maybe I'll pin a comment as its a common question! In poe1, the ailment threshold was calculated against your pre-ci health. I assume its the same here!
Thanks! Very good info
I got another source of buffing ailment threshold for you: At the end of my successful run to get my 3rd ascendency in the Trial of Chaos, I looted a Soul Core of Topotante that granted me +15% ailment threshold when slotted into armor.
Great video, thank you!
Subbed
Cheers
Especially useful for the guys who are running a lot of energy shield there's a bunch of passives that give % of energy shield as ailment threshold. There's at least 1 passive that makes it so that your stun ailment resist depends entirely on your energy shield instead of life etc etc. Those work very well if you can sacrifice 3-4 points (you usually need to get to the notable) or maybe just instill one of those in ur amulet.
It is! I should have mentioned this in the video. I think I'll add it as a pinned comment. Thanks for the tip!
4:02
Wait what if I have 1 hit point total?
I will 100% of the time receive an ailment then?
If so I have no reason to run resistances on my build.
If you are running CI, ailment threshold is (probably) calculated before CIs effect.
Very useful. Thanks!
@silentstill thanks a lot for this, it was very well explained and incredibly helpful.
With that max hp based threshold for some ailments in mind, how does that apply to bosses (or enemies in general)? I wouldn't ever be able to apply ignite on a boss if it was processed the same way
This is a great guide. Is this how it works with damage/ailments dealt to an enemy as well or are the mechanics different for being on the giving end?
Same mechanics! Their ailment threshold doesn't always seem to be their max life, so ailments are a bit easier to a apply.
Amazing and informative! Keep it up
I've stacked a lot of increased ailment threshold but still cant get to a point where i dont get frozen by the ice cascade casted by the ghost wraith enemies. I am however seemingly immune to strong box freeze
You're doing the Lord's work here.
Would you be able to make a video on ailments that say the witch can apply? There’s a % number when I add ailment that is confusing and not explained… does it stack? Does it increase the more of the same ailment is applied? Confused
i keep dying to frost, ive no idea how to fix that, ive no ailment threshhold cuz it didnt help me it felt like, ive 3.9k ES, 1.5 life, overcapped res. i am here to see what that frost that charge up and one shots me sometimes its instant i dont even see the charge up or it charges up wayy too fast and instantly kills me
Is low life in this example a low total HP, or actual HP state? And which one is taken into consideration with ailments? So what I am asking is the threshold calculated by the current life state or what you can have in total? And how this all calculates against builds with 1HP (Chaos Inoculation)?
uh, what about "X% shock chance" or "X% decreased threshold" from tree. how do they apply?
You make nice videos. Thank you. Subbed.
Thanks for the sub!
Is there an order that is being applied?
Say a hit which deals damage to your life does the following 3 ailments: shock, ignite, bleed
Will the ignite and the bleed gain from the 20% shock damage debuff, or would that only apply onto the second hit?
Similar question about things that consume shock:
Say a hit with shockchain arrow (consuming shock) deals a bleeding hit, will that bleed gain the original shock damage bonus before it is consumed off the target?
Hey, I finally found the comment! We'll figure this out some day.
How does it work for CI builds? Since HP is always just 1?
Pretty sure would be nuts to have 100% chance to get ailments all the time.
In poe1, its based on pre-CI life. I suspect that is the case still!
thank you for this!
If i have extra dmg as lightning dmg on my wand will it trigger schocks? The reason why i am asking is that i am not sure if elemental ailments apply only from hit dmg and if the „gain” dmg counts as hits
Niiice video as always! Can you please explain about Magnitude, spell penetration, faster energy shield recharge and Pierce mechanic please!? Thank you for the great video! (I'm playing as a Spark Elementalist and those things are not that clear to me)
Could you tell me what +1 poisons effected means. I see passive nodes that say enemies can be affected more than 1 poison. Is that mean that there are two separate poisons or is their another alignment thats considered poison.
So poison damage damage from a chaos source is doubled for es damage. I think it's like 100 chaos damage to 100 es and 100 life is 50 goes to100 es damage, then50 life damage. Is the aditional es damage included in the poison damage check or only the assigned danage?
Does the dodge roll count as movement with regards to bleed? The unique poison cloud boots don't trigger with the dodge roll so I'm wondering if there's also a discrepancy here or if any type of movement will double the bleed. What about pushbacks from mobs?
whats the numbers and function behind shock stormweavers apply? can you elaborate on this?
Thank you...very useful
What I would like to know is how we deal elements, and ailments to enemies. Mostly what effect does exposure have on a zero resistance enemy. Like does it mean we over damage an enemy?
Yes you can get into negatives with exposure and increase the damage done to them.
@@Flippokid Thank you. Otherwise I assume damage to enemies works like damage to us like described in the video.
Because shock states enemies take "increased" damage does that 20% increase go into the same damage bucket as all other increased damage nodes on the passive tree?
Or is "enemies take increased damage" it's own bucket making it multiplicative?
If it is it's own damage bucket shock magnitude is probably really strong.
@@m9l5t1 I don't have a source, but they usually adhere to "increased" all going into that one bucket
What about the infliting ailments yourself part, will there come an extra Video for that?
Another great guide
Some charms have the "Guard" effect. How does that play into this?
Guard seems to behave like energy shield protecting your life resources