Top 10 D&D 3.5e Classes I Want in D&D 5e | Nerd Immersion

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  • @NerdImmersion
    @NerdImmersion  4 ปีที่แล้ว +21

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    • @fatcoyote2
      @fatcoyote2 4 ปีที่แล้ว

      I remember the Master Thrower. There was a pair of magic bracers that allowed you to create an infinite amount of magical daggers from them, as they disappeared after a minute or something like that. I always thought that those two were made for each
      Maybe they can still do the Trap fighter as an Artificer sub-class.

    • @goolabbolshevish1t651
      @goolabbolshevish1t651 4 ปีที่แล้ว

      Game could really use something akin to pathfinder's magus for blending sorcerer and wizard with martial classes.
      Fighter has a couple that come close but without the spellstrike feature from pathfinder it falls short.

    • @dragonballtalk8527
      @dragonballtalk8527 4 ปีที่แล้ว

      Can't even read or see the tiny images just do a narrated slideshows

    • @NickKnack0413
      @NickKnack0413 4 ปีที่แล้ว

      so my suggestion for trapsmith is this. you mentioned a magic one with sorcerer but honestly if its taking a spell and making it trap like you suggested then thats more artificer than ranger or rogue

    • @stormbreaker3027
      @stormbreaker3027 3 ปีที่แล้ว

      Something that reminds me of the dragonfire adept is from the dmguild is the Martial_Archetype_Dragon_Knight except its a fighter subclass

  • @bittergeek
    @bittergeek 4 ปีที่แล้ว +345

    A combat trapsmith would be fun as an artificer, especially with the access to magical effects from the traps.

    • @jakestavinsky3480
      @jakestavinsky3480 4 ปีที่แล้ว +9

      Especially with flashbangs kinda thing

    • @ruga-ventoj
      @ruga-ventoj 4 ปีที่แล้ว +11

      Id say ranger would be the best just they need to pull a worlock move and make a list of traps that are certain spells at will but as traps. Like Snare, Web, Grease, Pyrotechnics, Fireball, Burning hands, Move Earth, cordon of arrows ect ect,

    • @llewtree3013
      @llewtree3013 4 ปีที่แล้ว +1

      I’d love to have that subclass so I can do a mister miracle build

    • @danielmacfarline6032
      @danielmacfarline6032 4 ปีที่แล้ว

      I made a subclass for it in D&D Beyond as an Artificer. It is more or less finished I just need to adjust it to be ready to play test.

    • @llewtree3013
      @llewtree3013 4 ปีที่แล้ว

      Daniel Macfarline would you link me with it ?

  • @TommyTheCat83
    @TommyTheCat83 4 ปีที่แล้ว +260

    A dragon pact warlock makes too much sense.

    • @nekrouni8497
      @nekrouni8497 4 ปีที่แล้ว +14

      Dragon pact? That sounds awesome! Sorry if I sound stupid, I just got into DND last year so I’m only familiar with 5e.

    • @meta8586
      @meta8586 3 ปีที่แล้ว +1

      looks like a drakengard reference

    • @braindead684
      @braindead684 ปีที่แล้ว

      ​@@meta8586cool game, pretty bleak

  • @anthonystromeyer1399
    @anthonystromeyer1399 4 ปีที่แล้ว +211

    "If you're doing an evil campaign..."
    Shit, my murder-hobo PCs are always doing an evil campaign.

    • @cavareenvius7886
      @cavareenvius7886 4 ปีที่แล้ว +10

      Yeah i don't know any other campain. Even when we try to be good someone has to do something stuipid that end into a chase through the city and the destruction of the city's sewer system and the basement of the merchant guild.

    • @chance4237
      @chance4237 4 ปีที่แล้ว +2

      Yeah it always confuses me when I hear this. Like is there any other way to play? I don’t know the last time we didn’t go evil.

    • @Valiguss
      @Valiguss 4 ปีที่แล้ว +1

      So my dm made me hav a bounty hunter character and took us to crime city of course we have now killed all three major gang leaders I control one gang we will take control of the other two next sessions and begin expanding the empire to the rest of the world

    • @kanevivi
      @kanevivi 4 ปีที่แล้ว +3

      Honestly we are more scared to fight in my main set of campaigns because.... we dont know what's real or a illusion of the big bad. Hell last time he made a whole mountain and mine. We thought were were trying to save kids.... it was all a lie and traumatized my barbarian more! Plus last time one of us tried going that way got a faceful of dark energy that nearly stripped him of his holy power...

    • @time_flash
      @time_flash 4 ปีที่แล้ว

      Mood

  • @raidmaster6879
    @raidmaster6879 4 ปีที่แล้ว +168

    I'd say the trapper could be an artificer subclass as well.

    • @ChristianW1975
      @ChristianW1975 4 ปีที่แล้ว +1

      Doom Boy i would agree

    • @agent00puffball
      @agent00puffball 4 ปีที่แล้ว +6

      Yeah, Artificer, Ranger, or Rogue for sure. You could even do a magical-based one as an Artificer and a mechanical-based one as a Ranger.

    • @rolay7730
      @rolay7730 4 ปีที่แล้ว

      It already has the fire trap with his cannons so it would be easy to workshop the rest into a new subclass.

    • @raidmaster6879
      @raidmaster6879 4 ปีที่แล้ว

      @@rolay7730 I didn't think of the ability that way, I always imagined it to be a flame shotgun.

    • @rolay7730
      @rolay7730 4 ปีที่แล้ว +1

      ​@@raidmaster6879
      You summon it in a place and it attacks in an area. That is a trap turret.
      Also, it is a flamethrower. The description is:
      Flamethrower
      The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

  • @ItamarO93
    @ItamarO93 4 ปีที่แล้ว +141

    I long for the day when we finally get an Elder Dragon Patron for the Warlock T_T

    • @KevinVideo
      @KevinVideo 4 ปีที่แล้ว +1

      Technically it exists as a 3PP release, but it's more based around Bahamut and Tiamat, must like the Raven Queen patron.
      www.5esrd.com/classes/warlock/warlock-options/warlock-patrons/the-dragon-god-3pp/

    • @HerpDerp
      @HerpDerp 4 ปีที่แล้ว +1

      I made a Great Wyrm Patron for my Dragons Reworked project over on r/UnearthedArcana.
      Here is a link, if you're interested: www.reddit.com/r/UnearthedArcana/comments/fgzbci/dragons_reworked_the_complete_draconomicon_150/?

    • @andrewpenn1145
      @andrewpenn1145 4 ปีที่แล้ว +1

      Elder Dragon? I heard that, and my mind went to Monster Hunter. Although, having the likes of Fatalis or Alatreon as a patron *would* be totally awesome.

    • @IlloyedKater
      @IlloyedKater 3 ปีที่แล้ว

      Sauron followers incomming?

  • @Tolang123
    @Tolang123 4 ปีที่แล้ว +83

    I think Artificer would make sense for a more magical trapsmith. The traps would be like the artillerist's canon but you could have multiple out at once.

  • @lustykong7591
    @lustykong7591 4 ปีที่แล้ว +85

    The Thrown Arms Master feat from the Tal’Dorei Campaign Guide accomplished a lot of the Master Throwers whole idea pretty well.

    • @whiskeyhound
      @whiskeyhound 4 ปีที่แล้ว +3

      The Blade Bard's flourishes seem to cover a fair bit of the techniques as well.

    • @Alphadog2064
      @Alphadog2064 4 ปีที่แล้ว +1

      It did do a pretty good job, but it ain’t official so it can’t truly be considered when talking about the game in these videos, as he is referring to wanting them as a part of WotC content. Which the Tal’Dorei campaign guide is not. That doesn’t mean I don’t like it cause I love it, it just isn’t what he is looking at.

    • @invaderzam
      @invaderzam 4 ปีที่แล้ว

      Yeah I feel it would be more of a fighting style instead of something that people dedicate their lives to. So it should be a feat. Although we do need more throwing weapons in DnD for this feat to be attractive to players.

    • @whiskeyhound
      @whiskeyhound 4 ปีที่แล้ว

      @@invaderzam I imagine quite a few players have thought of the dagger thrower character and lacking any obvious boosts to make that an effective style, opt for a different character.
      Wouldn't mind seeing more throwing weapons but just the feat alone would make the character type a lot more appealing.

    • @Jeromy1986
      @Jeromy1986 4 ปีที่แล้ว

      Yes! I knew I saw that feat somewhere recently!

  • @Onin_KHd
    @Onin_KHd 4 ปีที่แล้ว +52

    Could be *Insert Blank*
    Artificer - "am I a joke to you?"

  • @nemonomen3340
    @nemonomen3340 4 ปีที่แล้ว +40

    I think an Artificer Subclass would make a good trap smith.

  • @godd9986
    @godd9986 4 ปีที่แล้ว +18

    I play 3.5 dnd. I do have knowledge of 5e rules but I personally prefer 3.5.

  • @KevinKline-v1d
    @KevinKline-v1d 4 ปีที่แล้ว +22

    RE: Spellwarp Sniper; I think I would change spellwarp to allowing you to do a single turn of 90 degrees on a line spell. Make it a sub class of sorcerer with a few abilities that function as exclusive metamagic options.
    Also I see nothing wrong with additional magical thieves just look at gishes we have college of swords, palladin, bladesinger, eldritch knight, hexblade, and etc.. We only have 1 magical thief class so I think it would be great to expand those options.

    • @otacom
      @otacom 4 ปีที่แล้ว

      Maybe just make it a feat that works in the sneak attack to the spell in a way

  • @arcticb5096
    @arcticb5096 4 ปีที่แล้ว +36

    If I wanted one class, it would be the swordsage. An example of what the way of the four elements monk could have been...

    • @ChrisTheGoodGuy
      @ChrisTheGoodGuy 4 ปีที่แล้ว +1

      So Paladin, Ranger, Eldritch Knight, Bladesinger, Kensei, or Hexblade can't perform that role?

    • @korpsmaninfantry7238
      @korpsmaninfantry7238 4 ปีที่แล้ว +3

      @@ChrisTheGoodGuy no they can't as SwordSages were an actual class in 3.5e that was very interesting based off of what I read. TL;DR Battlemaster but with the ability to learn magic instead of maneuvers if they chose to.

    • @ChrisTheGoodGuy
      @ChrisTheGoodGuy 4 ปีที่แล้ว

      @@korpsmaninfantry7238 so eldritch knight...

    • @korpsmaninfantry7238
      @korpsmaninfantry7238 4 ปีที่แล้ว +4

      @@ChrisTheGoodGuy let me rephrase that, They can chose to take a monks unarmed attack modifier, or maneuvers, or magic. They have unique stances as well. Look I love 5e and the subclasses are very fun, but they are super hit or miss. They also lack the amount of customization that 3.5e has.

  • @shaylic3795
    @shaylic3795 4 ปีที่แล้ว +24

    I feel like trap smith could be a good artificer subclass. Magically summon traps. After so many uses you can use a spell slot to summon a trap. I feel like it could be interesting. Although a non magical version could be a rogue.

  • @oniminikui
    @oniminikui 4 ปีที่แล้ว +14

    Double Draconic Aura is a feat a character could take to have 2 auras activated at once. I made a Dragonfire Adept/Dragon Shaman character that was awesome. A feat in the Dragon Magic on page 19.

  • @PureEvil3D
    @PureEvil3D 4 ปีที่แล้ว +6

    Something to think about: The designer of the Master Thrower prestige class said it was originally a 10 level class and basically was so you could play a dagger wielding badass. Somewhere along the line the 10 level class got split into Master Thrower and Invisible Blade, also from Complete Warrior.

  • @jinxtheunluckypony
    @jinxtheunluckypony 4 ปีที่แล้ว +3

    Trapsmith screams Ranger to me. The class spells would be Faerie Fire, Web, Glyph of Warding, Confusion, and Hold Monster. With spells covering most of the traps your class features would have a lot of freedom to be just about anything that fit the theme. I’m definitely imagining a feature that lets you spread caltrops as a bonus action.

  • @nuclearcatpotatoe3714
    @nuclearcatpotatoe3714 4 ปีที่แล้ว +21

    ah, 'master thrower', i see you've heard the name my teamates give me

  • @ironsightsmcgillycudy7753
    @ironsightsmcgillycudy7753 4 ปีที่แล้ว +31

    Yesssss, Gimme Dread Necromancer. 5th doesn't have any decent Necro specialization besides the fungal druid. I'd even give up the cheesy "108 minions" minmax strat for some undead love.

    • @Alphadog2064
      @Alphadog2064 4 ปีที่แล้ว +3

      Not only that but some more Necromancy Debuff content would be great as well. Just can’t do what you used to be able to do.

    • @MrMortadelas
      @MrMortadelas 4 ปีที่แล้ว +2

      There are four problems with a viable Necro in 5e.
      1) You can't play minion lord Necro without undead templates getting introduced at the same time.
      2) Save or die isn't a thing any more
      3) 5e brought concentration to limit buffs and at the same time made most debuffs terrible to balance things out.
      4) Undead lost their immunities but kept the ability to get turned/controlled. Your capstone ability would be a drawback.

    • @ANDELE3025
      @ANDELE3025 4 ปีที่แล้ว

      @@MrMortadelas DMG (and MM) literally has(have) both skelly and zombie templates. Save or Die is still a thing tho that was just the focus of spells with the death tag, not necro in general and last but not least, SOME undead lost immunities. However they are by raw still immune to: poison, poisoned, exhaustion, hp reduction, age effects, suffocation and the creature gains 60 ft darkvision. With optional CR3 necrotic or cold resist and both with bludgeoning, piercing, and slashing from nonmagical attacks from CR5 on).

    • @MrMortadelas
      @MrMortadelas 4 ปีที่แล้ว

      @@ANDELE3025 Those templates are for the DM, player has no way to apply it because you can only raise small or medium humanoids.
      The undead that would get to keep class levels don't get template versions.
      So unless your problem is that you prefer Orc zombies to Human zombies I can't see the use for them.

    • @ANDELE3025
      @ANDELE3025 4 ปีที่แล้ว

      ​@@MrMortadelas No they are not and yes class level using undead to get the template either way.
      The race templates are for any creatue of x type that isnt supported by the sample stats of the monster manual. Thats why there are multiple examples of the zombie template applied with minor other tweaks in the MM under the zombies (and skeletons) section(s), same as with half dragons, drow, the class using npcs, etc.

  • @Gladerunner2113
    @Gladerunner2113 4 ปีที่แล้ว +4

    I've never played 3.5e, but the Diamond Dragon prestige class seems like an avenue to add Psionics to the Monk class. They'd probably have to introduce Gem dragons first, but SoonTM.

  • @TheWill9963
    @TheWill9963 4 ปีที่แล้ว +37

    That blight Druid sounds a bit like circle of spores Druid.

  • @SuperHalofan64
    @SuperHalofan64 4 ปีที่แล้ว +4

    I can see Duskblade as a sorcerer subclass. Both mechanically speaking and characterwise, since you can have it that the sorcerer using their weapon as a way to channel their immense internal power.

  • @williamings773
    @williamings773 4 ปีที่แล้ว +8

    A Dusk Blade as a magic item would be really cool. That casting a touch spell with a weapon would be legit for any G.I.S.H.

    • @xogdo5260
      @xogdo5260 3 ปีที่แล้ว +1

      the problem with that is that there is a grand total of 2 damaging touch spells in 5e (shocking grasp and inflict wounds)

  • @anthiondel
    @anthiondel 4 ปีที่แล้ว +31

    I miss the Duskblade SO much...

    • @Aware_Bear
      @Aware_Bear 4 ปีที่แล้ว +1

      Lasher master/ duskblade. Julius Belmont

  • @theposhdinosaur7276
    @theposhdinosaur7276 4 ปีที่แล้ว +4

    For the sacred fist, I could see something like this:
    - 3rd level -
    *Sacred Fist Technique*
    -Unarmed strikes count as silvered for the purposes of overcoming resistance and immunity.
    *Lay On Hands*
    -see Paladin. All wordings of paladin levels of course changed to monk level.
    - 6th level -
    *Sacred Blows*
    -Strikes made with flurry of blows destroys undead of CR 1/2 and lower in the same way as the "destroy undead" feature. Increases to CR 1 at 11th level and to CR 2 at 17th level.
    Or alternatively if that is too OP
    -New Ki ability (1 ki point) makes next attack have above effect.
    - 11th level -
    *Sacred Body*
    -Resistance to necrotic damage, advantage on saving throws from fiends and undead.
    - 17th level -
    *Greater Sacred Blow*
    -Upon landing a strike, spend 4 ki points, target must make a Constitution save, or be obliterated by holy light, taking 10d10 radiant damage on a success. If the target was an undead of CR 10 or lower, it is instantly obliterated, without a save. (Hence the +1 cost to quivering palm)
    This might be OP, but I did just spend 20-30 minutes coming up with it, so take it more as a rough draft.

  • @federicovirgilio8466
    @federicovirgilio8466 4 ปีที่แล้ว +4

    I am a simple man, I see Dread Necromancer and i press like. The class of my first ever character and a very fun to play class, master of one thing in particular as all class should be!

  • @Aleph-Noll
    @Aleph-Noll 4 ปีที่แล้ว +9

    the subclass system in 5e is great i think, and even with things like backgrounds and feats it really gets away with a lot of concepts

  • @wearenumbooone8434
    @wearenumbooone8434 4 ปีที่แล้ว +32

    Someday you have to release a compilation of the opening bits

    • @NerdImmersion
      @NerdImmersion  4 ปีที่แล้ว +16

      Maybe as an end of the year thing I'll cut them all together

    • @AllThingsFascinate
      @AllThingsFascinate 4 ปีที่แล้ว +1

      @@NerdImmersion these bits are great haha. I second the compilation idea.

    • @Alphadog2064
      @Alphadog2064 4 ปีที่แล้ว +1

      Nerd Immersion Please do.

  • @AAron-gr3jk
    @AAron-gr3jk 4 ปีที่แล้ว +5

    what a great topic. I'll start you off with: Psion, Pale Master, Cancer Mage, vermin Lord, Soul Knife, Initiate of the sevenfold veil, Red Wizard, Thayan knight, Master of Radiance, Guild Wizard

    • @NerdImmersion
      @NerdImmersion  4 ปีที่แล้ว +2

      Initiate of the Sevnefold veil and Pale Master almost made this list along with Rainbow Servant and Blood Mage

    • @mwil2495
      @mwil2495 4 ปีที่แล้ว +1

      If you’re throwing in Red Wizard and Thayan Knight you might as well have the Thayan Gladiator too, could be a Barbarian subclass.

  • @Breasil131
    @Breasil131 4 ปีที่แล้ว +3

    Duskblade was becoming my favorite 3.5 class quickly before switching to 5e recently, I would really like to see it added back into the game, as a sub class or primary class!

  • @clarkside4493
    @clarkside4493 4 ปีที่แล้ว +12

    Warlocks can get the Eldritch Smite invocation. I think the artificer is actually the best place for a duskblade since they get to literally store spells into weapons at 11th level.

  • @GDub137
    @GDub137 4 ปีที่แล้ว +10

    I'd be interested in seeing the tweaks you made to Middle Finger of Vecna's tattooed monk. Any chance you would be willing to post it?

    • @NerdImmersion
      @NerdImmersion  4 ปีที่แล้ว +3

      Let me see where I have it and I'll see what I can do

  • @mrb7261
    @mrb7261 4 ปีที่แล้ว +5

    I think it’d be interesting to have a Multi-class subclass. As in a subclass you can take if you’re either a Rogue or a Ranger, for example. A subclass that isn’t bound to just one Class. Not sure how it would work, but I think it’d be interesting

    • @perrywilliamson6256
      @perrywilliamson6256 4 ปีที่แล้ว +1

      I'm really felling this idea, especially for the Dusk blade or the Trap master.

    • @MarvelOfRain
      @MarvelOfRain 4 ปีที่แล้ว

      The problem is that when you try to do general subclasses or abilities it is much harder to balance/flavor them to not feel generic. Also in 5e there is only so many classes that can have the same multiclass since they get a different number of subclass features at different levels - for example, cleric and paladin have a lot of overlap for a potential subclass, but Paladin needs aura on 7th level + capstone ability and cleric needs 8th level damage boost + cool but weaker level 17 subclass "capstone".
      Making small tweaks for each class is probably easier way to implement this idea (for example with trapsmith: rogues can set them up as a bonus action, artificer can imbue them with magic, ranger can hide them in plain sight etc., but they all get comparable options on what to make). It is actually so interesting that I might use it when making my subclasses.

    • @martingabriela.libunao7172
      @martingabriela.libunao7172 2 ปีที่แล้ว +1

      They tried that with Strixhaven UA, didn’t go so well.

  • @jakestavinsky3480
    @jakestavinsky3480 4 ปีที่แล้ว +9

    I always saw Master Thrower more of a monk personally- remove Sneak Attack and have it be more of an AoE range monk. Juat chucking a ton of 1d4s at a dozen enemies

    • @griszrox
      @griszrox 4 ปีที่แล้ว

      Sun soul exists tho

    • @jakestavinsky3480
      @jakestavinsky3480 4 ปีที่แล้ว

      @@griszrox yeah but i mean Master thrower spreads a ton of tiny damage- sun soul is just radiant firebolts/balls. Master throwers doing like 10 attacks for 1d4 each

    • @goolabbolshevish1t651
      @goolabbolshevish1t651 4 ปีที่แล้ว

      Sounds like an alchemist from pathfinder with splash weapons

    • @VincentsVideoVisions
      @VincentsVideoVisions 4 ปีที่แล้ว

      I am playing an 18th level gestalt character specializing in throwing daggers in 3.5... believe me that it's stupid powerful. It's basically a 'ninja' but without using the ninja class. Lots of attacks, attacks target touch AC rather than full AC, DEX and INT to damage, thrown items (daggers in this case) return to hand automatically without weapon enhancement. One side of the gestalt is straight Rogue and the other side is a dash of several different classes and prc's. Long story short it's a bit of a one trick pony, but a fun one. Master Thrower is great.

  • @fortunatus1
    @fortunatus1 4 ปีที่แล้ว

    I created two feats for Throwing weapons for any player that wants to specialize in it. The first feat is obviously taken from other phb feats. The second is a modified version of Matt Mercer's throwing feat from Taldorei Campaign Setting.
    Thrown Weapon Expert
    Prerequisite: Requires a dexterity score of 13 or higher.
    Your ability to throw weapons in combat is nearly without equal. Your technique extends to all weapons possessing the thrown property. You gain the following benefits:
    • Your attacks made with weapons possessing the thrown property ignore half cover and three-quarters cover when thrown.
    • Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attacks with weapons possessing the thrown property.
    • Attacking at long range does not impose disadvantage on your weapon attack rolls with weapons possessing the thrown property.
    • You can draw or stow up to two weapons with the thrown property as a flourish when you would normally be able to draw or stow only one. You can draw a weapon that has both the thrown and light property as part of the attack you make with the weapon.
    Thrown Arms Master
    Prerequisite: Requires a dexterity score of 13 or higher; requires Thrown Weapon Expert.
    You’ve honed your ability to lob weaponry into the fray, including weapons not meant for ranged combat. You gain the following benefits:
    • Simple and martial melee weapons without the thrown property can be treated as if they have the thrown property. One-handed weapons have a range of 20/60, while two-handed weapons have a range of 15/30.
    • Weapons that have the thrown property increase their range by +20/+40.
    • Before you make a ranged attack with a thrown weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

  • @bioviper2
    @bioviper2 4 ปีที่แล้ว +4

    What if the combat trapper was a subclass of the artificer? The idea of building and setting traps seems a little bit like the potion subclass and the fact that we are looking at putting spells into them seems to also fit with that artificer combat spell cast type

  • @TheHaruIshi
    @TheHaruIshi 4 ปีที่แล้ว +20

    Didn’t the variant class features UA give a fighting style that gave a bonus to thrown weapons?

    • @CloudCobra22
      @CloudCobra22 4 ปีที่แล้ว +5

      Chinchilla127 It did, it was +1 to damage rolls. The Thrown Weapon Master adds a lot more, it would be a fun subclass.

  • @MarkProjMgr
    @MarkProjMgr 4 ปีที่แล้ว +1

    I like your point about all the extra content (reactions, lore, organizations, etc) that was included with classes

  • @Drahcar
    @Drahcar 4 ปีที่แล้ว +4

    The Duskblade was the last 3.5e class I played, I miss it so much. I would love to see it as a subclass!

  • @pluviarium
    @pluviarium 3 ปีที่แล้ว +1

    I really like the Master Thrower and Combat Trapsmith not only because they're cool, but they're cool despite being a completely nonmagical class. In 5e, those are slowly becoming more rare.

  • @jinxtheunluckypony
    @jinxtheunluckypony 4 ปีที่แล้ว +1

    I think the Dagon Shaman would make for an interesting Paladin Oath. The healing aura could make a good channel divinity and the damage aura could be a level 7 feature. Also Dragon Breath would *have* to be an oath spell.

  • @sethpatterson7281
    @sethpatterson7281 4 ปีที่แล้ว +4

    I would LOVE to have Dragonfire Adept in 5e!!!

  • @maxx8362
    @maxx8362 4 ปีที่แล้ว

    10. Master Thrower: It is a battlemaster with a throwing fighting style which we will hopefully 🤞 be getting soon.
    9. Combat Trapsmith: I am absolutely making this as an artificer subclass.
    8. Tattooed Monk: With the magic tattoo UA to provide a design template, it does not seem like it would be that hard to create this subclass.
    7. Blighter: I actually have a famine druid I have been working on that would probably work for this pretty well.
    6. Spellwarp Sniper: I can see this as either a metamagic option (one that allows other metamagics to be used on the same spell) or maybe the primary feature of a sorcerer subclass.
    5. Sacred Fist: I feel that it would only require a little bit of extra role playing in order to make the Way of Mercy monk from UA fit this concept.
    4. Dread Necromancer: Between the Death domain, Oathbreaker, and Necromancer subclasses, I think all the features you want in this class have already been published.
    3. Dragonfire Adept: It is a dragon warlock which I still cannot believe we do not have.
    2. Duskblade: This would either be another fighter subclass (probably what the eldritch knight should have been) or a blood hunter subclass now that it is intelligence based.
    1. Dragon Shaman: It sounds like a dragon paladin, but I could see it maybe being a druid instead if you played around with the wild shape mechanic.

  • @Nighthawk613
    @Nighthawk613 4 ปีที่แล้ว +2

    I really love the Dragon Fire Adept, i played one up until level 12 or 13. I took Draconic Auras and was the party buffer, my DM let me homebrew a link feat to get some abilities from the Dragon Shaman, I had mad healing and buffs, my social skills towards the end had an automatic plus 24ish. Also got a homebrew breath weapon we called glitter breath that healed anyone it hit, usable equal to CHA mod.

  • @deumchaos
    @deumchaos 4 ปีที่แล้ว +5

    I like your thoughts on a magical trap subclass. I want a rune artificer, that can draw runes that activate with a predetermined trigger. Who could also infuse runes into items to craft magic weapons, armour's, and items. And to top it off tattoo runes on your body to give you permanent buffs.

    • @caiosergio5775
      @caiosergio5775 4 ปีที่แล้ว +2

      Look for the Archivist Artificer. It didn't appear in Rising from the Last War, but is pretty much my favorite artificer

    • @itzplant3196
      @itzplant3196 4 ปีที่แล้ว

      @@caiosergio5775 I was intrested in that subclass from the UA Artificer

  • @takal777
    @takal777 4 ปีที่แล้ว +1

    One of my favorite 3.5e classes was the master thrower. I did play him multiclassed with fighter. Was so much fun, but didn't work well encumbrance rules when I played him.
    Duskblade! Another fave! I had a bad experience with one, but they made use of a greatly underutilized weapon. The whip! So they had 10-15ft reach for all their touch spells. It was devastating with vampiric touch for self sustain!
    I definitely would love to see these make returns!

  • @gregorycintron3806
    @gregorycintron3806 4 ปีที่แล้ว +1

    I always like the blighter cause i saw them as the other side of nature, that primal raw destructive aspect to it and played it more along that lines

  • @nicolasmilani8055
    @nicolasmilani8055 4 ปีที่แล้ว +5

    I would really love to have the 3.5 version of the archivist in 5e. Perhaps as a wizard or cleric subclass, since we have an artificer archivist (which is fine, but very different). I just want a divine librarian Indiana Jones, that searches the world for divine tomes and scrolls to add.

    • @jlnightshade
      @jlnightshade 4 ปีที่แล้ว +1

      I played a Thief Rogue with the archeologist background from ToA, took the Prodigy feat so I could have all the knowledge and had a high INT and I think it worked out pretty well.

  • @UmekCrafter
    @UmekCrafter 4 ปีที่แล้ว

    The Combat Trapsmith seems to me like a child of Artificer and a Ranger. And I would actually like to see that in 5e. I see three ways it could be done:
    1-Ranger class feature that costs spell slots. Traps could be Ranger's counterpart to Paladin's smite (lets be honest both are half casters, but Simte is the reason why Paladins are considered one of the stronger classes and Rangers aren't)
    2-Subclass for Artificer or Ranger. They could have an option to store a spell they know into a trap, they would obviously need extended spell list.
    3-New type of spells for Artificers and Rangers only. Those could follow a pattern similiar to smite spells (not Paladin's Smite Feature). I feel like those would need to have longer casting time, but be disarmed until set, probably as bonus action (and trigger by a creature entering its range, so Trapper doesn't just toss them under dragon, as if they were combat fireballs)

  • @Aligariusful
    @Aligariusful 3 ปีที่แล้ว

    Commenting after Tasha's has come out:
    10. Master Thrower -- We got thrown weapon fighting as a fighting style, and then fighting initiate as a feat, in which you could pick that fighting style
    9. Combat Trapsmith - Nope, there's nothing that really lines up
    8. Tattooed Monk - Magical tattoos as magic items, which can be given to a monk
    7. Blighter - Circle of Spores deals a little of necromancy, but not a strong correlation
    6. Spellwarp Sniper - Nope. But that does sound like a cool feat / metamagic option
    5. Sacred Fist - Way of Mercy taps into being sort of like a cleric, but mostly this seems unique
    4. Dread Necromancer - No new undead options
    3. Dragonfire Adept - There is the UA for Ascendant Dragon. But also, an official dragon warlock subclass would be so good.
    2. Duskblade - Agree with the Paladin statement, and the bloddhunters
    1. Dragon Shaman - Definitely sounds cool

  • @micahiwaasa9304
    @micahiwaasa9304 4 ปีที่แล้ว

    10. Master Thrower: The worst problem (among many) with throwing in 5e is just how many monsters have resistance to non-magic weapons. Being able to overcome this feels like a necessary if thematically weird thing for this potential rogue sub-class.
    9. Combat Trapmaster: What might be nice is essentially giving AoE and debuff options to a rogue subclass that maybe recharged on any rest. And the formal crafting of traps is practically a "ribbon" to the sub-class.
    6. Spellwarp Sniper: I think this is a sorcerer sub-class that has some of those goodies for spell attacks and also sluffs slots for damage like a paladin. Thoughtfully the bonus could be two different die types depending on if the spell targets one creature or more than one.
    5. Sacred Fist: A monk sub-class that is a half-caster with the cleric list? It can use its extra attack and/or flurry of blows when it casts a spell with a range of touch. Furthermore, it can additionally deal its martial arts damage on melee spell attacks. Seems simple and fun.

    • @micahiwaasa9304
      @micahiwaasa9304 4 ปีที่แล้ว

      It occurs to me the second afterward that some linguistic caveat needs to be on my suggestion for Sacred Fist's melee spell attacks that they be made by the caster's weapon or body (so as to discount spiritual weapon).

  • @nathanmitchell9695
    @nathanmitchell9695 4 ปีที่แล้ว

    For the throwing weapons PrC, I actually made a homebrew Monk archetype called Way of the Flying Blade. A lot of its early class features were about making the existing Monk features synergise with its focus on throwing weapons, like for example I had the feature Flurry of Throws that allowed you to use Flurry of Blows with a thrown Monk weapon as long as you didn't have disadvantage due to long range. After that I gave it trick weapons like the Flashbang, the Tanglefoot Bag etc and later it could cast spells like Conjure Barrage and Conjure Volley using Ki.
    For the Duskblade, I actually made a homebrew Magus class loosely based off the Magus from Pathfinder. It doesn't channel actual spells through its weapon but it is still a half caster and it gets an Arcane Pool with a maximum number of points equal to its Magus level and it could spend those points to either perform a Smite-esque effect capping at 6d6 force damage or it could channel elemental energy that does 2d6 damage of its element and comes with an extra effect on a hit, such as setting the target on fire, reducing their speed to 0 as they are frozen in place, or blasting them backwards and knocking them prone with a sonic boom. At higher levels it can even spend those points to perform an extra attack once per Attack action, though that is very expensive. It comes with three archetypes; the Arcane Blademaster, the Eldritch Archer and the Rune Knight. Arcane Blademasters can enter a Combat Trance when they fight, Eldritch Archers get to use the Magus features with ranged weapons and are hard to pin down, Rune Knights can place magical runes on targets which allows them to interrupt their attacks and spells. Not quite the Arcane Channelling ability you were intrigued by but still, an arcane half caster.

  • @binolombardi
    @binolombardi 4 ปีที่แล้ว

    Trap smith might be emulated by the thief subclass of rogue.
    Fast hands lets you make a slight of hand check, use thieves tools to disarm a trap, open a lock, or use an object action.
    Using an object could be equipping a shield(for you or a teammate), throwing acid, throwing alchemist fire, drinking antitoxin, spilling ball bearings, spreading caltrops, using a healers kit, throwing holy water, setting a hunting trap, lowering the hood on a lantern, throwing or spreading oil, applying basic poison, lighting highly flammable objects with a tinder box.
    Perhaps the creation of other simple traps or objects that use an action would bridge the gap for becoming a combat trap smith.

  • @danielmacfarline6032
    @danielmacfarline6032 4 ปีที่แล้ว +1

    Trapsmith is easily an Artificer and I have one more or less put together as a subclass in D&D Beyond. I thought it was just such a good idea that I had to make it!

  • @AvangionQ
    @AvangionQ 3 ปีที่แล้ว

    Spellwarp Sniper would be a nice addition as a Rogue ... basically, take the Arcane Trickster, lose all the Mage Hand benefits, including Legerdemain, gain Sudden Raystrike:
    At level 3, you may cast any spell you know as a ranged attack with range 10. This ranged attack denies the target an initial saving throw if the ranged attack hits.
    If you have combat advantage with this ranged attack and the spell deals damage, add your sneak attack bonus to the damage the spell does, plus an extra 1D6.
    Spellwarp Sniper must choose their two cantrips and limited spell list from the Evocation school of magic and one other school of magic of their choice.
    At level 13, you ignore partial cover (no disadvantage) with ranged spell attacks and gain combat advantage if a target is prone or is adjacent to two or more of your allies.
    At level 17, you can deal +50% damage with one ranged spell attack. You may declare the benefit after you hit, but before rolling damage. You regain this ability with a short rest.
    The only power that remains is Magical Ambush at 9th level, which seems just fine for this sort of class. So, what do you think?

  • @anthonystromeyer1399
    @anthonystromeyer1399 4 ปีที่แล้ว +4

    I enjoyed many of the kits from 2nd Edition..
    Wu Jen Wizard
    Brute Barbarian
    The "Complete" class and race handbooks really help round things out.
    Lots of good hackworthy material and inspiration.
    I think they're all available for free on pdf if you look hard enough.

    • @tomharris5649
      @tomharris5649 4 ปีที่แล้ว +1

      Free is a tricky word. While there is a virtual trove of material out there, one should be wary of copyrighted material.

    • @anthonystromeyer1399
      @anthonystromeyer1399 4 ปีที่แล้ว

      @@tomharris5649 fair enough.
      I doubt possessors would legally "pay" for it
      Distributors, maybe.

  • @TheEldritchGoth
    @TheEldritchGoth 4 ปีที่แล้ว +1

    For my HB Ancient Dragon patron, I focused it on two elements of a dragon - elemental damage and sheer commanding charismatic prescience

  • @LHMDFedBoy
    @LHMDFedBoy 3 ปีที่แล้ว +1

    Dread Necromancer for life. Nobody expects the deadly Charnel Touch face/throat grab.

  • @progress_notperfection
    @progress_notperfection 4 ปีที่แล้ว +6

    Love those intros! Keep'em coming, man kkkkk

  • @cedric13sai
    @cedric13sai 4 ปีที่แล้ว

    10. Dex-required Feat
    9. Artificer subclass
    8. Martial subclass
    7. Necrotic-based Druid subclass
    6. Sorcerer Metamagic
    5. Sun Soul monk already gets radiant dmg, but I can see a divine version of the Shadow Monk working.
    4. Just fix the Necromancy subclass for Wizards already!
    3. Pact of the Ancient Dragon!? YES!!!
    2. We already have the Eldritch Knight, but I wouldn't mind a touch-up to include the Touch Spell channeling.
    1. Oath of the Dragon? Maybe.

  • @johnathanrooley8694
    @johnathanrooley8694 4 ปีที่แล้ว

    My non-professional opinion:
    Master Thrower - Make that a feat! Some cool tricks packed in a feat would be cool.
    Trapsmith - Artificer subclass.... maybe ranger
    Tattoo Monk - Monk subclass... done and done
    Blighter - Druid subclass... maybe warlock? I dunno, just a thought.
    Spellwarp Sniper - No good idea. This might be a boon or a story reward during a campaign but I honestly don't know how to fit this in a class, maybe a feat? (kinda too strong though)
    Sacred Fist - This is flatly a monk archtype, I think it would be interesting to see it become a quarter caster like the arcane trickster/eldritch knight
    Dread Necromancer - No. We have the death/grave doman cleric and the necromancer, and even a shadow sorcerer, my opinion is there is no place for this class to return.
    Dragonfire Adept - This is simply the draconic sorcerer, the theme already exists. However, there is a dragon shaman from the PH2 in 3.5 edition, and this seems oddly similar to that.
    Duskblade - Ok, yeah this could be it's own class.
    Dragon Shaman - AH HA! There it is. As with Dragonfire Adept, the theme already exists.

  • @ixcxe6663
    @ixcxe6663 3 ปีที่แล้ว

    My favorite trap to set... Cast Mold Earth and dig a trench 10 to 30' deep by 110' long that widens to 2.5' at only a foot deep at the top. Cast the 5th level wall of stone spell (full 10 min for permanency) so it covers the trench centered lengthwise. Forming a hole centered every 5' lengthwise that will fit the entirety of a human sized leg (or larger depending on your foe). On the underside of the wall, attach ropes that support small boulders or bags of rock/earth about 50 to 300lbs or more in weight that are too big to fit up through the holes, with a trigger that closes an above the wall (groundside) loop over any appendage as it steps on the 5' area above the hole. Each hole being covered with a thin cloth with thin sticks buried under 6 inches of earth (thanks to more uses of the Mold Earth cantrip). The loops are set with 4 inclined sticks pointing toward and around the circumference of each 5' square's hole, so as each loop is pulled closed it pops up a smidge to snare the ankle/shin/knee region. And being completely buried/hidden within 6" of topsoil they're really hared to spot. Any creature that steps on one of the 5' squares triggers the trap, the rock disengages and falls into the trench, pulling the loop closed around the foot/shin/knee which entirely pulls that leg/appendage INTO the hole (under the horizontal wall, as the rest of their body remains above) so the rope can't be cut without busting away the stone first or a LOT of help. And destroying that 10' section of wall sends them falling INTO the trench (which was closed off at either side after all the traps were set) so they land on the broken debris as well as the boulder (and wehatever else you've left there. So they either remain stuck for a while, or clear away & bust the wall section then fall into the trench.
    Lay another trench (or two or more) across any battlefield set a bit apart from one another, like 2 or more columns of traps to contend with.
    The DC saves to avoid should be a bitch, and so loing as your enemies don't all move over or through the same 5' sections it should catch quite a few of them. Especially if you distract them to fan out a bit as they charge/move to engage your party as a single unit.
    And resetting the traps is easy though also unnecessary, as wherever a 10' section gets broken, most enemies will get caught to either side trying to avoid the freshly exposed 5' by 10' pit (which is easily widened to 10' by 10' through more uses of Mold Earth cantrip), as opposed to simply jumping over it (the extra depth was to allow quicker widening after each wall section is broken). And one could also fashion the trench/wall so every 10' by 10' section of the wall has 4 snares, each with their own ballast weight and hole. The triggers use a simple spring branch to tighten the snares as the ballast begins to fall, so the order goes, step on, snare tightens as ballast falls and pulls the snareed appendage, which gets dragged into the hole. Simple, efficient, and quite deadly. Since most enemies will be stuck in place as Literal "sitting ducks" (in a lot of pain) for quite a few rounds (at least). The deadfall ballast/hazard/snare can (and likely should) cause at least 1d4 damage per 5' the ballast drops. And falling into the trench will cause falling damage and the bottom of the trench should be at least rough if not also spiked/impassable terrain (especially after a broken section of wall falls in. For a really dubious trap, make the ballast large spiked iron balls, and place a secondary oil trap that ignites from underneath... also cooking anyone still trapped above if you used wires or chains instead of rope for the snares. Muhahahahahaaa.
    HuGGz

    • @ixcxe6663
      @ixcxe6663 3 ปีที่แล้ว

      Amost forgot, anyone snared in the trap has disadvantage on any/all rolls (including Strength/Athletics) due to having only one free leg to support them in any possible way. They will also be at half their lifting strength due to this... UNLESS they drop anything readied and use BOTH of their arms/hands to pull up the snared leg along with its ballast... leaving them with practically no way to actually cut the rope shold they even manage it. And if other enemies help by attempting to smash or chip away the stone, they all (possible Dex save) fall down into the trench as well... as that section of wall collapses. So anyone snared potentially becomes the trigger for their companions literal downfall. Especially if you set a second trigger that (again) snares the leg higher up, sandwiching it between with a pair of planks or iron bars so the leg can't be pulled up higher than above the knee... which makes cutting away the lower ballast's snare impossible. Again, Muhahahahhaaa.

    • @ixcxe6663
      @ixcxe6663 3 ปีที่แล้ว

      Someone reading this over my shoulder commented that my trap was an expandable double trap, though it actually has the potential for a chain combination of up to 12 or more traps per every 5' by 5' area within each 10' section of wall. And should most of the snares be expended over time & multiple uses, you simply retrieve all the components from the trench, then use mold earth & another Wall of Stone to reset the entire thing (or make improvements. Some of the best traps have false trigggers (more easily spotted than the actual traps) that cause the target/victim to move INTO the other (actual trap). Which then incapacitate them in some manner to use them as bait, drawing others into subsequent or larger traps they're merely a portion of. Like the one I mentioned above. But for another example, add another 5 to 10' high or higher wall between you and the enemy by casting another 10 minite (permanent) Wall of Stone , and most will have to mingle about ON your trench/snare traps as they figure out how to get over it.. You can also use individual 10' by 10'' pits separated by 5' of earth in other directions. And just shape the wall so you use a bit to bridge those areas to lay the out in a checkerboard pattern. And make sure to slant the upper loose earth portions of each pit or trench for maximal effect. Get creative.
      The Wall of Stone spell and Mold Earth cantrip are my faves... because they have plenty of offensive, utilitarian, and defensive uses. Going solo through a dungeon and bad at finding traps? Fill a few large sacks with dirt and rocks, then use Mold Earth every turn as an action and (if possible) bonus action to shift the bags and some free soil (5' by 5' total's worth) slowly ahead of you, to; trigger pits and the like, seal doors from one side better than any hammer and spikes (or certain spells) ever could, create hallway barriers that provide partial cover, to trip or surprise enemies as they come barreling around a corner in chase, to create an area of rough terrain over hard or polished stone/wood to slow enemies down, reset triggered pits then use some earth and a tarp to cover it, place the earth at the bottom of a triggered pit so as to climb down & explore it (without falling onto the spikes), to collapse/block small passages and rodent holes (or beast dens), use the stuff to bolster a weakened portion of a cavern, etc. It's a 5' by 5' cube of earth and rock for F sake... what can't you do with that?
      And if you use the homebrew rules for leveled non-attack/utility cantrips (as I do) you max out at 15 cubic feet of earth with a longer movement distance.
      Get Wall of Stone to a point you can cast it multiple times for permanency between long rests. Then show up at a paricular area a few days before the rest of your party. For 20 minutes of work you end up with twenty 10' by 10 sections of wall that are 6 inches thick. The equivalent of weeks to months of masonry work (depending on the size of the crew and chosen shaping). Use Mold Earth to excavate foundations or an underground bunker you can floor as well as line with your walls. When your companions show up you have a safe (possibly hidden/underground) mini-base evertone can store spoils and extra gear (or even animals/mounts safelt within. Possibly with a number of pits, a moat, a raincatching roof over a pool/basin for water, add lines of extra loose rock capped/surrounded by packed earth for drainage options (in case of flash flooding), create a few secondary escape routes, make the entryway/hall 5' by 5' (or 5' by 10', or 10' by 10') so you can cast Leomund's Tiny Hut to secure it etc.
      And after you're done... sell the place to some locals for a tidy profit (after clearing all the wicked monsters from the area).
      Take some downtime (about a month) and see what you can build within that frame of time. 30 days working no more than 2 hours per day. And come up with "quick designs tou can use to set up a decent "tactical shelter" within a day... practically wherever you decide to go.
      Add the masonry tool proficiency or expertise and tou should be able to create/fsashion doors, traps, stairs, bridges, battering rams, replacements/bolsters for wooden structures (maybe to help or house a few locals). Or set yourself up as a landlord renting out nice (easy to clean and maintain) dwellings on a stretch of land you find or purchase. You've literally paid ZERO in materials and labor to pop them up, so aside from taxes/land rental + land purchases+ a possible handyman/collector to ensure the rents/evictions/new renters and such in your absence... its all profit from the very start.
      For one cantrip and a 5th level spell, you're nearly an instant property/Business Mogul (like Trump). With plenty of funds as well as downtime to expand... or do whatevs.
      And the more times you can cast Wall of Stone in any given day, the better.
      Take a year off from adventuring and build yourself a new town... or the beginnings of a new city. No need to pay for any labor OR materials at all.
      LOL
      HuGGz

  • @zagreusnyx360
    @zagreusnyx360 4 ปีที่แล้ว

    I have seen a really awesome 5e homebrew material that is 4e's Warlord and Swordmage classes brought into 5e, as an arcane half-caster and a martial support class, respectively. I personally believe that:
    -Duskblade would work very well as a Swordmage or Wizard archetype, even though Duskblade is basically covered by Bladesinger.
    -Dragonfire Adept would definitely be Warlock; Their breath weapon scaled exactly like 3.5e Warlock's Eldritch Blast did, so it only makes sense. I personally think we need more patron-specific invocations, and I really want the old Blast Shape and Eldritch Essence invocations - That let you change the damage to fire or acid or cold, or change the Blast from a ray to a cone or line or even a damn glaive.
    -Dragon Shaman would work best as a Paladin, Warlord, or oddly enough, as a Dragon Domain cleric, as Dragon/Scalykind used to be a cleric domain in 3.5e, and the idea of a dragon cleric - Like the Cult of the Dragon - Just isn't properly available in 5e.

  • @fortello7219
    @fortello7219 4 ปีที่แล้ว

    Spell Warp would be best on a sorcerer, however 5e would require the origin to be something specific. Like a "Far Warp" origin where you gain your powers from the edge of the cosmos or something.
    Realistically it would end up being a wizard subclass. Which isn't the worst but it is doable.
    For my conjecture, here is how I would make the subclass features:
    1st: Turn spells of first level or greater with a range of "line" "radius" "square" or "cylinder" into a ray (or probably just a ranged spell attack) allowing you to roll to hit a target. (Probably with the same range as the original spell, but with a minimum of 60ft) On a hit the spell does additional damage die equal to your spell casting modifier.
    (So with a +5 spell mod, at level 5, a ray of fireball would do 13d6 damage, but only to 1 target. To compensate for the lack of area.)
    2nd: Add spellmod to Cantrips that require a ranged spell attack, and if you have advantage on the attack, deal an additional 1d6 damage. Increases to a max of 3d6 at 17th level.
    3rd: Critically hit on a 19 on ranged spell attacks. And some ribbon, like adding spell mod to perception checks to find hidden creatures or something.
    4th: Spellmod number of times per day you can reroll the damage of a ranged spell attack and choose either result.
    That's just a quick mock up. The idea focuses on rewarding ranged spell attacks, giving them advantages to make up for no longer doing half damage on a failure, and being single target.
    Buffs Cantrips since concentration spells are probably going to be less common to focus on raw damage (this subclass would have some of the best single target damage potential) since you'll be burning through your slots.
    I made sure not to add any features that would take away from the wand of the war mage magic item, or the spell sniper feat. Since those are pretty much the only existing parts of 5e that would boost the subclass and the player likely wants the synergy options.

  • @warlockghovat5745
    @warlockghovat5745 4 ปีที่แล้ว

    Because of my poor understanding of how 3.5e multi-classing worked, I had started designing several dragon shaman/monk characters. One was a monk who turned copper dragon shaman because a copper dragon had saved their life after their desert monastery was destroyed. The other was a silver dragon shaman that was also simultaneously growing as a monk because the person teaching them how to be a monk was a silver dragon. I had liked the idea of this style of multi-class for the reasoning of dragons don’t swing weapons and taking levels of monk was the only way to make a character’s fists do any meaningful damage. A home brewed feat was how I planned to overcome the two classes having different ability score requirements.

  • @neilm838
    @neilm838 4 ปีที่แล้ว

    Duskblade feels like an artificer to me.
    I really want to see not so much prestige classes but more auxiliary classes: 5 or 10 levels of a class that is seen as a boost to your main class that could help buff or change your main class in some way. The spellwarp is a good example of this.

  • @aaronbourque5494
    @aaronbourque5494 4 ปีที่แล้ว +1

    Duskblade would be a really interesting Ranger subclass. Alternatively, it could be the melee version of the arcane archer, the arcane... stabber?
    Also, some of these features would maybe make good feats rather than dedicating subclasses to them. Like, the Spellwarped Sniper's Spellwarp could be a metamagic thing but it could also work as a feat.

  • @AgentForest
    @AgentForest 2 ปีที่แล้ว

    I think Artificer could make a fun Trapsmith class. Give the subclass spell list access to the Ranger spells like Snare and Cordon of Arrows, let them build unique traps on short or long rests using their tools and materials, and improve their DC on existing traps in the game, like caltrops, ball bearings, hunting traps, etc.

  • @decker2193
    @decker2193 4 ปีที่แล้ว +3

    I would love to see the Binder return, but that seems unlikely to me.

  • @marcoantonioaguirregonzale9913
    @marcoantonioaguirregonzale9913 4 ปีที่แล้ว

    The trapper class could be a artificier, so you could get magic traps that you could upgrade, or those kinds of things, even getting a gun that could trow specials shots, like a net, a flask of ink to mark invisible enemies, and those kinds of things

  • @davidbowditch6322
    @davidbowditch6322 4 ปีที่แล้ว

    I definitely agree with a lot of this stuff on the list, and since WotC doesn't seem to be in a rush to bring these into 5e, I actually made a bunch of adaptations of subs from 3.5, including Dragon Shaman and Dragonfire Adept, and the whisperknife, which was kind of like the thrown weapon master, but it was originally a 10 level prestige class intended for halflings. I even put it up on DM's Guild, if you want to take a look.

  • @jakestavinsky3480
    @jakestavinsky3480 4 ปีที่แล้ว +1

    As much as I love Duskblade- it would definitely work better as a subclass/invocations.
    A few debuffs as subclass abilities and the melee attack thing as an invocation.

  • @Phantomsbreath
    @Phantomsbreath 4 ปีที่แล้ว +1

    All the love for the master thrower. I personally adore the class.

  • @angell.r.dorado9891
    @angell.r.dorado9891 4 ปีที่แล้ว +1

    The combat traps smith could be an artificer subclass. It gives me the vibe as a trickster magical genius.

  • @antongrigoryev6381
    @antongrigoryev6381 4 ปีที่แล้ว

    I didn't play 3.5 and all my thoughts are based on what I've seen here.
    10. It would be a good feat, but I don't think there is any point in doing thrower subclass. Rouges are already pretty good in throwing weapons since it is pretty useful for them to stay at some range and they need only one attack per round, and fighters with all their attacks can simply run out of weapons.
    9. Trapper? That's amazing! I didn't know it, but I always wanted something like this in DnD. Of course, Ranger subclass (or even base class features that are improved by a subclass) is an obvious possibility. And if you think about arcane traps, they will be great for Artificer. I want a trap-based Artificer. My favourite from this list.
    8. The idea of Tattooed actually seems pretty similar to Way of Four Elements monk, just with a different theme and with more passive features. But it would be nice to have some subclass where you can choose a subclass features from some big list.
    7. Blighter is... interesting? It would be fun to have an evil druid, but personally, I don't really interested in it.
    6. Spellwarper would be a fun subclass or even metamagic option for Sorcerer. I see it as an ability to sacrifice AoE of spell to deal more damage, and change save to attack roll. It would be especially good for Sorcerers since they don't have that many known spells, so instead of taking Fireball and Scorching Ray, you can take only Fireball and warp it into the ray.
    5. I see Sacred Fist as Cleric-based third caster (like Arcane Trickster) monk subclass. We need more third-casters. I'm not sure if spell slots should somehow interact with ki. Maybe add some ki-based abilities (heal, for example) as well as spellcasting?
    4. Yes, I want it. I was disappointed that there is no way to become a lich in DnD. Yes, there are some pretty similar options, like Clone spell, but it's not the same.
    3. When I heard the name, I thought of a dragon-based monk. But maybe... barbarian? With the ability to use breath weapon while in Rage? Or yes, Dragon Warlock would be interesting.
    2. Duskblade sounds interesting, though I don't think we need another melee wizard subclass (yes, technically War Magic isn't melee, but I like to think of some multiclass options and consider it as one). And it really doesn't sound like Sorcerer or Warlock subclass. Maybe Arcane Paladin Subclass that will get some wizard spells or new Intelligence-based half-caster, but more damage-focused, unlike Artificer.
    1. Dragon Shaman? All those auras remind me of Storm Barbarian, but yes, a separated aura-based class would be fun.

  • @markeyestone9980
    @markeyestone9980 4 ปีที่แล้ว +1

    I really want the archivist back. It was such a cool class both mechanically and flavor-wise.

  • @patrickweis2201
    @patrickweis2201 4 ปีที่แล้ว

    The Dusk Blade could work as a rouge. The arcane trickster is mostly limited to enchantment and illusion spells, so a melee focused casting rouge without that spell school limit could work. Without that school limit there's a much wider array of spells available to the dusk blade than the arcane trickster. This could make it so playing one feels different. Higher level arcane tricksters also benefit more from spells with saving throws due to magical ambush and otherwise focuses on mage hand. They could work the dusk blade to feel different by avoiding catering towards spells with saving throws and mage hand.
    These are just ideas based off what I heard in the video and my own experience playing an arcane trickster.

  • @nolan4339
    @nolan4339 4 ปีที่แล้ว

    As far as a Throw Master goes, I have regretted the lack of options in developing a strength-based version. Currently it can work to build a character towards finesse throwing weapons, but as far as javelins and throwing axes that need to be strength-based, there is pretty much nothing out there to specialize towards this. So, if such a throwing class came around, make sure that there are enough strength-based options.

  • @williamings773
    @williamings773 4 ปีที่แล้ว +1

    Spore or swamp would probably work for a blighter with the right spell choices. Maybe a little DM help to take some extra spells from cleric and wizard.

  • @LoudAngryJerk
    @LoudAngryJerk 4 ปีที่แล้ว

    As far as the holy Monk, the new astral self UA is basically that. It uses wisdom to make extra attacks, doing radiant or necrotic damage. That's a cleric.

  • @benjaminhoward-buck8075
    @benjaminhoward-buck8075 4 ปีที่แล้ว +2

    I could quite easily see duskblade being a feat for an eldritch knight

  • @theprofessor9789
    @theprofessor9789 4 ปีที่แล้ว

    5e was my first edition of D&D, but seeing this is inspiring. I'm going to have to create homebrew for all of this.

  • @yoko3182
    @yoko3182 4 ปีที่แล้ว +1

    I think the Trap Smith would definitely work as an Artificer subclass.

  • @randallgpreston
    @randallgpreston 4 ปีที่แล้ว

    I live the Duskblade. I homebrewed it to 5e. I essentially made it use green flame blade / booming blade mechanics. Ignoring spell resistance I made it have the capability to ignore resistance if it hit with is melee attack. It was it's own class with 3 archetypes

  • @Vlakod
    @Vlakod 4 ปีที่แล้ว

    Duskblade would make a great Artificer subclass. Both are half-casters and both INT-based. Artificer has good martial potential with Medium Armor and Shield proficiency and Arcane Channelling greatly synergize with casting-spells-through-items theme (Artificer uses tools as arcane focus).

  • @tgime3
    @tgime3 4 ปีที่แล้ว +1

    The dragonfire adept was my all time favorite class in 3.5. My whispergnome dfa out performed everyone else in early levels. Mid levels it levels it and i moved to more of a support role with the use magic device skill.

  • @drowjack
    @drowjack 4 ปีที่แล้ว +1

    A Warlock with a pact with a Dragon focused on the pact of the chain would be amazing

    • @KevinVideo
      @KevinVideo 4 ปีที่แล้ว +1

      If you get the chance, try it out and let us know on Discord.
      www.5esrd.com/classes/warlock/warlock-options/warlock-patrons/the-dragon-god-3pp/

  • @kstevens4226
    @kstevens4226 4 ปีที่แล้ว

    Spellwarp is similar to a home brew idea I had. Figured that if you understood magic(especially for Wizards) then you should be able to alter it. So allow players to alter one aspect of spells half their level. To balance it, they make an arcana check and can’t crit. Still needs some work fleshing out. Haven’t tried it yet.

  • @curtisbrown547
    @curtisbrown547 3 ปีที่แล้ว

    I just want to see more support for prestige classes in general. giving pc's something more interesting than just multi-classing would be nice. also it could give DM's the option to restrict busted multi-classes while offering something else in place of that. also better necromancer support would be amazing. necromancers don't take off until level 14, when you can go and get something like a mummy lord to be your friend, and then cast simulacrum and then suddenly you're completely broken, because you can cast and concentrate on 3 different spells a turn, have legendary actions to use, and then you still have minions to command. you go from being "mediocre" to "completely overpowered"

  • @sunwarrior310
    @sunwarrior310 4 ปีที่แล้ว

    Including several of the ones you mentioned, Binder, Shadowcaster, Swordsage, Marshal, Quickblade, Shadowdancer, Archmage, Nightmare Spinner, Vassal of Bahamut, and Shadow Sun Ninja are all classes I'd love to see some sort of a port to 5e though I know it will likely never happen. One can dream though, right?.. lol

  • @lukebaker2045
    @lukebaker2045 4 ปีที่แล้ว +1

    I used to have great fun with my Warmage/Spellwarp Sniper using Ocular Spell Metamagic.

  • @TuckBolt
    @TuckBolt 4 ปีที่แล้ว

    I think in 5e, the Throwing Master would be better as a monk subclass.
    The combat trapsmith could be an artificer subclass!
    If you combined the Circle of Spores with with the Wildfire druid, I could see making a version of the blighter druid.
    You could make the Duskblade a version of the sorcerer that actually gets extra attack at 5th level. Maybe make it that they get extra HP at certain levels? Their channeling could be metamagic?

  • @Umbral-Hero
    @Umbral-Hero 4 ปีที่แล้ว +1

    I feel like the Duskblade functions best (and would be awesome) as a full class in another book. Although I understand the need to keep the class list small to keep things simple I am sad that the way they've done classes in 5e limits a little bit of the diversity of 3.5. Also, I *really* want an arcane half-caster. The Hexblade is great and I like playing it a lot, but Warlocks just are not half-casters. I want to play a gish without having to multiclass, goddammit!

  • @andrewfornes5458
    @andrewfornes5458 3 ปีที่แล้ว

    Oh man. I miss my Spellwarp Sniper who was a Shardmind. Loved the flavor of focusing spells like a crystal and light.

  • @WexMajor82
    @WexMajor82 4 ปีที่แล้ว

    I know it's a bit off topic, but I always liked the concept of the Warden of 4e.
    It was a fun class to play, even in a game that didn't support that much roleplay.

  • @Olav_Hansen
    @Olav_Hansen 4 ปีที่แล้ว

    Combat Trapsmith really has an artificer ring to it. Especially if that would enable the artificer to 'store x spell effects' in trap components to use at a later point.

  • @KevinVideo
    @KevinVideo 4 ปีที่แล้ว

    Ted, regarding the the dragon shaman using more than one aura, you're thinking about the Double Draconic Aura from the Dragon Magic book. Which, speaking of Dragon Magic, had an alternate class feature that you give up your auras for dragon adept invocations, which could make you super ridiculous and powerful.
    Overall, solid list. Absolutely called what your #1 and #2 would be. I miss the duskblade something fierce.

  • @hiei82
    @hiei82 4 ปีที่แล้ว +1

    The one I want most is the Factotum; it was such a blast to play

  • @melvixen1943
    @melvixen1943 4 ปีที่แล้ว

    Spellwarper might make a good sorc.
    Have it replace radius/cone into line + double the range. Since the spell is concentrated have it reroll 1s.
    Eldritch blast, Fireball and two other spells, possibly something lightbased.
    Sacred fist, holy a bit healy with if you go western a focus on graples.
    The Dread necro - half of it, i think is more spells doing stuff with undead (like letting them explode).
    Have them a full heal on Vampiric touch which get autoprepared.
    for the dragonfire-warlock: i could see that.
    What i miss with those is a Beastland / Animal spirit patron.
    The spellsword / Arcane channeler ... Could be a paladin with touchspell instead of smites as Subclass.
    Thinking about it, Artificer would work very well, give them more spelloptions and an augmented Meleeweapon.

  • @vinx.909
    @vinx.909 4 ปีที่แล้ว

    a master thrower could also be a monk. they have a lot of stuff that already make them probably the (maybe second) best throwers: evasion, deflect missile, increase damage die over levels. honestly if i want to make a thrower in 5e i'd currently do it with a monk.