Details Capture | Texture Scanning with Photometric Stereo Technique

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 13

  • @VFXGrace
    @VFXGrace  3 ปีที่แล้ว +1

    Details Capture is updated to version 1.5.2, the latest version supports flat normal generation, even when the lighting isn’t from perfect parallel lights. Purchase right now, and you’ll enjoy a 15% discount. For more information, please visit our website or try the trial version first. gumroad.com/l/sUCUW/sie9e22​

  • @JoepSwagemakers
    @JoepSwagemakers 2 ปีที่แล้ว

    Very informative! Thanks so much for posting this, I'm going to try your software!

  • @VFXGrace
    @VFXGrace  3 ปีที่แล้ว

    Timestamp
    00:36​​ Fix the camera and the lights
    01:48​ Cross polarization
    03:08​ Parallel light
    05:09​ Color temperature
    05:42​ The angle of light and the shadow
    06:52​ Translucent textures
    08:58​ Caveats

  • @GrzegorzBaranArt
    @GrzegorzBaranArt 3 ปีที่แล้ว

    Great video guys, big thanks for sharing :). Regarding [10:06], how about adding an option to paint/mark the light on a chrome ball when images were crosspolarised directly in the app?

    • @VFXGrace
      @VFXGrace  3 ปีที่แล้ว +1

      For now, our software can only paint the mask of the chrome ball. It can not paint the light on the chrome ball. You can paint the light in any 2D image processing softwares, like Photoshop, Affinity photo, Gimp, Krita, etc., and import it into Details Capture.

  • @dave77777777
    @dave77777777 2 ปีที่แล้ว

    Thanks for this useful information!

  • @R4C3R
    @R4C3R ปีที่แล้ว

    Thank you for posting the video, quite interesting! Do you use a cpl or linear filter on the camera?

  • @Igor_Zdrowowicz
    @Igor_Zdrowowicz 2 ปีที่แล้ว

    Clean and amazing results! I would love to use your softwawre but im not sure what camera should i buy. Which one did you use in the making of this video? The lens is visible so I have at least this much info 😅

    • @VFXGrace
      @VFXGrace  2 ปีที่แล้ว +1

      Thank you for your support, we are using sony a7 iii.
      But this actually has no special requirements for the camera, as long as it can support shooting HD pictures in full frame or half frame.

    • @Igor_Zdrowowicz
      @Igor_Zdrowowicz 2 ปีที่แล้ว

      @@VFXGrace Thank you!

  • @Marini51
    @Marini51 2 ปีที่แล้ว

    Awesome! I have a question. What about lens distortion? do you think it could cause the Normal map will be uneven? And also, what angle will you suggest for the lateral light? I read and some suggested 45° but also I saw different light angle configurations.

  • @somawheels12
    @somawheels12 3 ปีที่แล้ว

    I don't have a chrome ball, but I would like to make a lighting file to use for all captures, as the light source angle is the same for all of them. is this possible?

    • @VFXGrace
      @VFXGrace  3 ปีที่แล้ว

      Yes. But the results won't be that good. And the color of the generated normal maps is a bit different from a correct normal map. So, to solve this problem, you need to generate the normal map one more time. That is, import the generated normal map and then export a new normal map with pre-correct checked.