Hey man, thanks for this tutorial thats very quick an easy. Im a beginner in blender, and I thought that I needed color ramps to connect to a transparent bsdf to make a plane transparent, only for me to realize that I overcomplicated things haha, thanks again.
Great tutorial. Is there a way to do this on a square so that all sides fades into transparency? I already tried using spherical gradient texture but it makes a circular gradient.
Nice. I feel like you could disconnect the color ramp from the color input and just have a constant color piping in but then keep the color ramp connected to the alpha... that way you could change the color of the material without having to change it for each point on the color ramp. Does that make sense?
what if you want the black to be visible and the white to be transparent? no matter what i try i always seem to have black always transparent XDand i mean i could change it to any color i want to be solid, EXCEPT for black
Transparent intros always come to mind first, alongside motion graphics for a product showcase or title! But realistically, you can use this on anything your mind can come up with!
Cool this could be use to make sick transitions. Thanks again.
Simply and quickly
Nice
Hey man, thanks for this tutorial thats very quick an easy. Im a beginner in blender, and I thought that I needed color ramps to connect to a transparent bsdf to make a plane transparent, only for me to realize that I overcomplicated things haha, thanks again.
You are an actual life saver.
Nice! Can this work with emissions too?
dope tut bro
great tutorial. really nice and simple
Great tutorial. Is there a way to do this on a square so that all sides fades into transparency? I already tried using spherical gradient texture but it makes a circular gradient.
Nice. I feel like you could disconnect the color ramp from the color input and just have a constant color piping in but then keep the color ramp connected to the alpha... that way you could change the color of the material without having to change it for each point on the color ramp. Does that make sense?
Absolutely
Oh 100%! But that would only work for one color! If you want more than one color, this way is a lot more customizable!
considero que este efecto es super importante, muchas gracias :D
Couldn't make a starry sky, but you helped me. Thank you very much)
Glad I could help!
Thank you. How could we add to this green material emission? I would like to make one color light the second was transparent. Thank you again
Many thanks!
Thanks Buddy🙌
thx a bunch!
How do you make the edges of a texture fade? Like the lips and skin?
excellent
Cool! Thanks
Thank you
Any Idea on how to make the gradient work for volume in evee?
ty
Thanks!
how to make that transparent gradient to texture images.
because i need to import it into unity.
thank's for the tutorial, it's helpful.
THANK YOU SO MUCH
WHY YOU DO EVERY TUTORIAL I NEED
I hope it's been helpful to you.
is there a way to bake this as a texture?
How would you do this as a radial gradient?
what if you want the black to be visible and the white to be transparent? no matter what i try i always seem to have black always transparent XDand i mean i could change it to any color i want to be solid, EXCEPT for black
How to make it round...
Border fade...
thx for guide
search this so long...
well im a roblox dev and i wonder why when i export as fbx it wont bring the fade out effect to my obj...
theres no blend mode option
this is for eevee only im pretty sure
That's awesome, but could you provide a practical example for a transparent gradient?
Transparent intros always come to mind first, alongside motion graphics for a product showcase or title! But realistically, you can use this on anything your mind can come up with!
A transparent gradient can be used for a light trail that a car leaves with prolonged exposure photo/TRON/neon wave light trail.
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