Great mission! Definitely in my top 3 from TBP. The main inspiration behind it is Broadsword of Sheol, the fourth mission from Shadow of Doubt campaign. The inspiration can be particularly felt through factors such as the atmosphere, some of the architecture, the sparseness of enemies, and the spiders. So you should definitely check it out, Klatremus.
This was an absolutely masterful mission. One of the best I’ve played in any game, and one that’ll stay with me for a long time. The architecture and design are so striking, and there are so many memorable moments - the guardians of the pillars of silence, the spiders slowly descending, the big girl herself, the elemental towers, the hideous Minotaurs stomping around… and that final change after you resurface. I’ve never been so relieved to finish a level 😂
Nice mission. Good mix of a tomb and a mage mission. I think its clever that they added the objective Dont kill humans at the start and then you find out they’re all dead. I think the final shadow monster is probably that one bandit that got too deep and then came back changed and killed all his comrades.
The "Shadow Thieves", which only move when you're not looking at them, are basically Weeping Angels, monsters which first appeared in a 2007 episode of Dr Who called "Blink". Weeping Angel clones have appeared in numerous computer games, including the Thief fanmission you mention, and most recently in the indie coop hit "Lethal Company" in the form of the Coilhead. There is also an SCP anomaly (SCP-174) with identical characteristics, but it post-dates the Dr Who episode. The computer game with the time-stop mechanic you were thinking of is called "SUPERHOT".
Just finished this mission and found it absolutely amazing. It's like The Lost City on steroids and with a horror component here and there that maybe TLC lacked a bit. The highwaymen campsite was really terrifying, especially that niche where you can hear the laughing voice coming from that pitch black window. That window triggered a fear of dark windows I had as a kid! It's like your brain expects a jumpscare from the void beyond... And then, when I got inside the tomb and those sneaky black guards appeared (the ones that move only when you're not looking), I was like "crap, I'm not doing this". When I left that part I really felt relieved. Overall, I was surprised of just how easy and linear it is as a mission, but believe it's a really masterful change of pace with stunning visuals and effects.
Totally agree. I think this is better on a first playthrough though, when everything is new and unexplored. But it's definitely one of the standout missions in the set.
In my head cannon, most of what Hume experienced in the ruins was due to the brand. I think without it, this mission would have been a lot more pedestrian; maybe he'd have gotten some weird vibes in certain rooms, but it would probably be more like the lost city in TDP. Instead, because of the brand, he can see the mystic elements at play here, and they can see him.
00:29:52 Malazar's Inscrutable Tower has a similar concept with white statues that freeze when you see them but start to go after you if you turn your back against it. Oh chat pointed it out lol. 01:42:38 Thats a nice explaination of the head you allways see besides a burrik and a crayman in different houses in the walls, being this creature.
I found something about the secret room at 35:52 that you didn’t show off. There’s something lurking down below the surface of the water waiting to drag you under. As soon as you enter the water, you’ll hear some kind of rattling or clicking sound, and if you stay in long enough, it will pull you down to the bottom.
Malazar's Inscrutable Tower (2020) wasn't the first to use the look-at enemy type. Haplo had it in Darkness Walk With Us (2018), which is the first I remember ever seeing it.
The game that I think you're referring to regarding time stopping and only moving when you move is SUPERHOT (all caps?). Thanks for uploading these gameplay sessions.
@@hipstergenocide6053 yeah, but they can also be neutralized with conventional weapons, I mean, when you stockpile holy water you know that you NEED it
I have kinda confused feelings about this mission: it is definitely in my top 3, I liked the Horror Part, enjoyed the Zelda Part and absolutely loved the Cosmic Horror Part (that poor bastard was right - apparently there are things worse than death in the Thiefverse, to the point that the Trickster threat pales in comparison), but these parts don't quite connect into something cohesive in my processing unit. Mabe just because I was exhausted by the end, I dunno
0:00 - Intro
7:39 - Haghill Forest
19:51 - Caves
22:50 - Pillars of Silence
43:35 - Ancient library
1:01:24 - Going deeper
1:06:29 - Fire tombs
1:19:34 - Earth tombs
1:38:40 - Water tombs
1:46:03 - Air tombs
1:55:29 - Abubtiyar's tablets
2:12:43 - Leaving
2:18:20 - Ending
Great mission! Definitely in my top 3 from TBP. The main inspiration behind it is Broadsword of Sheol, the fourth mission from Shadow of Doubt campaign. The inspiration can be particularly felt through factors such as the atmosphere, some of the architecture, the sparseness of enemies, and the spiders. So you should definitely check it out, Klatremus.
I think I will in the near future.
returning to the forest will always be one of my favorite core memories in this game. great video :)
Thanks!
The "Shadow Thieves" were introduced in Malazar's Inscrutable Tower, although they were given a stone statue look in that mission.
This was an absolutely masterful mission. One of the best I’ve played in any game, and one that’ll stay with me for a long time.
The architecture and design are so striking, and there are so many memorable moments - the guardians of the pillars of silence, the spiders slowly descending, the big girl herself, the elemental towers, the hideous Minotaurs stomping around… and that final change after you resurface. I’ve never been so relieved to finish a level 😂
I agree it's a very unique and enjoyable mission. Have you played Into the Odd?
Unpopular opinion:
This is my favorite map of the campaign
This is, in fact, a very popular opinion. :)
@@marblemanghosting You are under a blanket with klatremus!!! CONFESS!
It’s absolutely spellbinding
This is something i waited for really long in excitement! Seeing you play this 100% will be amazing!
Great, hope you enjoy it!
Strongly, I enjoyed this mission way more than what I expected too. It is a 9/10.
The next mission was one of my favorites.
I love the next one too, although it's very different from this one.
Nice mission. Good mix of a tomb and a mage mission. I think its clever that they added the objective Dont kill humans at the start and then you find out they’re all dead. I think the final shadow monster is probably that one bandit that got too deep and then came back changed and killed all his comrades.
Yeah they pull your leg quite a bit before the mission even starts in this one. Clever bastards.
The "Shadow Thieves", which only move when you're not looking at them, are basically Weeping Angels, monsters which first appeared in a 2007 episode of Dr Who called "Blink". Weeping Angel clones have appeared in numerous computer games, including the Thief fanmission you mention, and most recently in the indie coop hit "Lethal Company" in the form of the Coilhead. There is also an SCP anomaly (SCP-174) with identical characteristics, but it post-dates the Dr Who episode.
The computer game with the time-stop mechanic you were thinking of is called "SUPERHOT".
Cool, thanks. My wife and I really want to watch Dr Who, but don't have any of the channels it's streaming on. Seems like my kind of show.
For me the concept is reminiscent of the hedge animals from The Shining (Stephen King's novel, not present in Kubrick's adaptation).
Just finished this mission and found it absolutely amazing. It's like The Lost City on steroids and with a horror component here and there that maybe TLC lacked a bit. The highwaymen campsite was really terrifying, especially that niche where you can hear the laughing voice coming from that pitch black window. That window triggered a fear of dark windows I had as a kid! It's like your brain expects a jumpscare from the void beyond... And then, when I got inside the tomb and those sneaky black guards appeared (the ones that move only when you're not looking), I was like "crap, I'm not doing this". When I left that part I really felt relieved. Overall, I was surprised of just how easy and linear it is as a mission, but believe it's a really masterful change of pace with stunning visuals and effects.
Totally agree. I think this is better on a first playthrough though, when everything is new and unexplored. But it's definitely one of the standout missions in the set.
In my head cannon, most of what Hume experienced in the ruins was due to the brand. I think without it, this mission would have been a lot more pedestrian; maybe he'd have gotten some weird vibes in certain rooms, but it would probably be more like the lost city in TDP. Instead, because of the brand, he can see the mystic elements at play here, and they can see him.
Ah never thought of that, clever idea indeed.
Malazar's Inscrutable Tower
Yup, looking forward to trying it...one day
And, thank you, I enjoyed watching the playthrough as always.
That potion jump is too cool you are a master at this game
Oh lol, glad you enjoyed that one. Lucky to get it on the first try.
00:29:52 Malazar's Inscrutable Tower has a similar concept with white statues that freeze when you see them but start to go after you if you turn your back against it.
Oh chat pointed it out lol.
01:42:38 Thats a nice explaination of the head you allways see besides a burrik and a crayman in different houses in the walls, being this creature.
I found something about the secret room at 35:52 that you didn’t show off. There’s something lurking down below the surface of the water waiting to drag you under. As soon as you enter the water, you’ll hear some kind of rattling or clicking sound, and if you stay in long enough, it will pull you down to the bottom.
Yes I did see that after my recording as someone in chat pointed it out. Lots of hidden stuff, awesome.
Man I loved this mission. Its a bit linear but its worth, kinda wish it went even deeper.
The bridge in the deep strongly reminded me of the scene with the Balrog from LotR.
"You shall not pass!"
There's an enemy like the shadow thief in the SCP game. It only moves when you're not looking at it.
Malazar's Inscrutable Tower (2020) wasn't the first to use the look-at enemy type. Haplo had it in Darkness Walk With Us (2018), which is the first I remember ever seeing it.
I wanted to try one of Haplo's missions soon. Don't think I've played any. Darkness Walk With Us always sounded tempting.
The game that I think you're referring to regarding time stopping and only moving when you move is SUPERHOT (all caps?).
Thanks for uploading these gameplay sessions.
Started this mission loaded with holy water and, ha ha, NO
Holy water does kill the "weeping angel" type shadowy thieves.
@@hipstergenocide6053 yeah, but they can also be neutralized with conventional weapons, I mean, when you stockpile holy water you know that you NEED it
I have kinda confused feelings about this mission: it is definitely in my top 3, I liked the Horror Part, enjoyed the Zelda Part and absolutely loved the Cosmic Horror Part (that poor bastard was right - apparently there are things worse than death in the Thiefverse, to the point that the Trickster threat pales in comparison), but these parts don't quite connect into something cohesive in my processing unit. Mabe just because I was exhausted by the end, I dunno
Understand your points. I wish there maybe were a few readables explaining the locations some.
Fantastic run. I really liked this mission, and enjoyed watching your run. Thank you.
Thanks!
linear map, can't see anything,just sucks...
I wholeheartedly agree. Total rubbish. The authors should be fired. 🤣
@@klatre CAn't believe they didn't fix the hub enemies with glitched textures; black blob walking around, total immersion kill
schlock, here, have a beer for your honest self-assessment 😁😁
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