Ragdoll Update - Basic Enemy AI and Input Manager

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  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 3

  • @amirscott1964
    @amirscott1964 8 หลายเดือนก่อน +1

    Your channel is what introduced me to active ragdolls beyond simply knowing about gangbeasts, and I’m always looking forward to your posts
    On another note, are those footsteps procedural? And were they difficult to get working?

  • @jring383
    @jring383 6 หลายเดือนก่อน

    If you change the punch animation from a jab to a hook when the AI has both hands on you, that interaction will look alot better, the players punches will be able to reach over the arms of the AI (more natural). It may also help to widen the base of their feet just a bit when engaged in a clinch. The AI may be better situated to balance itself and will also look more natural. (both are standing too straight up with their feet too close together, realistically.. they would have fallen a few times tripping their own feet and each others legs

  • @max_err6047
    @max_err6047 8 หลายเดือนก่อน

    Прикольно)