To help anyone that still can see the BP_ThirdPersonCharacter inside of your metahuman after following the video. Under Rendering within the metahuman character mesh, Checkmark 'Owner No see'
@@TheAverageDev1 Yes, the error was from Enable Master Pose, I didn't mention that. I fixed the error by adding Is Valid and a Branch between Enable Master Pose and Get Skeletal Mesh Asset. No more errors now. Thanks for your reply.
Best...Tutorial...For...Retargeting the Right Way...EVVVVERRRR!!!! Thank you. Works amazing!
To help anyone that still can see the BP_ThirdPersonCharacter inside of your metahuman after following the video. Under Rendering within the metahuman character mesh, Checkmark 'Owner No see'
Thank You This Helped So Much! Btw Can You Make A Video On How To Make Checkpoints?
Sure! It will be a couple weeks though, because I have another request, and just fair to do them in order.
Great video!
You should make a video on how to make your meta human first person cause I never seem to get it centered right and look natural:(
Thank you! And will do, I already have a video I been working on for this week, so I will do it next week.
Thanks for the tutorial but I got an error: "Accessed None trying to read property SkeletalMeshComponent" Did I do something wrong?
Is the error coming from the Enable Master Pose function?
@@TheAverageDev1 Yes, the error was from Enable Master Pose, I didn't mention that. I fixed the error by adding Is Valid and a Branch between Enable Master Pose and Get Skeletal Mesh Asset. No more errors now. Thanks for your reply.
@@bartkoch1988 No problem, glad you got it fixed! I was going to suggest trying an Is Valid.
@@TheAverageDev1 so you didn't get the same error as me on your side?
i... don't have that thing 4 seconds into the video... am i screwed?
nvm i figured it out lol