Scrap Mechanic - The Flat top drone project part 1. Finding the right tile set

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 5

  • @jcataclisma
    @jcataclisma 6 หลายเดือนก่อน

    That's cool, really nice! Some great ideas and the explanation.
    Cheers!

  • @Massitcles
    @Massitcles 6 หลายเดือนก่อน

    nice world! i look forward to seeing what you do!

  • @timetravelingtraveler
    @timetravelingtraveler 6 หลายเดือนก่อน

    Hiya! Small correction: the cubes you've got marked out are the cells, not the tiles. Cells are the ones used for logic and making physics work, tiles are only used for world generarion.
    Now, I need my own correction, if you don't mind: when I go on a curve, my turning suspension takes too long to engage. I have mitigated it with diamond blocks below the wheels to generate friction, but that doesn't work on a very specific curve, in which my Game goes at ~4fps.
    And when I load the crates (or attached a second wagon, in previous prototype of mine), some parts end up disappearing. Just like that, vanished. Just my gpu or is there a global bug?

    • @GuardianOz
      @GuardianOz  6 หลายเดือนก่อน

      Thanks for the correction. Cell makes it easer to describe it that way.
      With your simple description, the corner situation occurs in some specific "tiles" and disappearing is a similar thing. I have other worlds were tires on my trains would randomly disappear but only at a certain location. This error appears to get worse as the world complexity grows. *IMO
      The low fps location, does it open to a large area? (your game has to load the vista). Is there an ember forest? This is a vista with lighting. Is this where you can see your base in the distance? Try /Graphics / Bloom off /godrays off and lower the render distance. I test them one at a time. Consider making a reddit post

    • @GuardianOz
      @GuardianOz  6 หลายเดือนก่อน

      dm -> guardianoz