i made a habitat corridor over by the space station u need the keycard to access. place a battery underneath solar panel on either side with a miner on top. wont tell you what resources it got cause dont wanna be a spoiler, but highly recommend it. best spot for autominers IMO especially since its right beside the trash can u can throw away coal in... lmao
@@TheREALDocRabbit ya, but might as well utilize the space. especially since all the power adds to the same grid so it makes sense to utilize the space and add a extra battery and 2 solar panels
A couple of additional pluses for this game over Breathedge is it seems the tools last a lot longer before needing to make new ones and the car has storage.
Cant wait for EA on this one. Another game you've shown me that looks cool. Thank you. One thing. You need a window or two in your base. Not sure if they're in game yet, but it's like being in a coffin inside at the moment.
to the right of the cargo base before getting to the obs station is another cargo base use the laser tool on the containers their and you will get the blueprint for the transporter
So, the keycard you have is a duplicate of the keycard you needed to access the area the first time, the other door's keycard is not in the playtest. You should build out the upgrade stations for your tools and equipment and vehicle, they will greatly enhance and unlock some abilities you need to get some mats. You should try out the small storage, they have quite alot of room, labels are much easier to see and they mount on hallway walls, making them super space efficient and use less power than the large ones.
Kage848 as you explore more and play more of the game you will find that you're gonna make some other cool stuff for your station. Like for instance, you can make an upgrade station to place inside your base to allow you to upgrade your backpack to hold more storage, build a better Jetpack to allow you to travel further and faster and a tier 3 oxygen tank that will give you enough air that you won't have to worry about it. In addition you should check on your build list that you probably already have the ability to make the upgrade module for your vehicle which is extremely important since you can increase the inventory on the vehicle and use less energy when flying around with it as well as increase its speed.
For silver go back to the buble where the fungi are, floating in space above it is blackish rocks with nodes sticking out of them that's 5 silver and 1 Nickle per rock
im glad to see this game and planet crafter i got tired of that shopping simulator game lol. out of all i watched from others as well i just got tired of it and probably wouldnt even play it now
Itd be sweet to see like a rail system you could trace on the cealing which would run a claw that can run and pick items from your storages and bring them to whichever crafting table your at or a less coll way would be implement some sort or subsystem one you build a teleporter that can teleport jtems from storage to crafting tables
All power for every base you build is linked in the playtest. Build anywhere and it will draw off of your batteries. A corridor with a laser miner anywhere.
I saw u can stick a corridor with couple of solar arrays a battery and a mining laser in the rock debris clouds and have it mine diff materials, diff debris clouds have diff materials.
stack you ruddy storage locker like book on a shelf take a fuk tonne of less space. put some more Batteries UNDER as in at the BOTTOM underside of you base you WILL see location for them to be placed.
I haven't been watching all this series but when he went in early for oxygen, I thought, didn't I see him add on from the inside? Then he says it. haha I'd be trying to build everything from the inside so I have access to inventory as needed anyway. (guess I should have waited to comment at the end)
Not at all. They both use free unity assets. Subnautica is a ripoff if anyone is. They’re too cheap to come up with their own assets after how freaking long? It’s common for startup games like this to use them, but they tend to develop their own assets just before, or after release. Not that cheapskate subcrappica though.
Thank you for all your content, it is appreciated and entertaining!
A shame there's no parking/docking bay for vehicles. It feels a bit odd to just leave it floating in space outside.
i made a habitat corridor over by the space station u need the keycard to access. place a battery underneath solar panel on either side with a miner on top. wont tell you what resources it got cause dont wanna be a spoiler, but highly recommend it. best spot for autominers IMO especially since its right beside the trash can u can throw away coal in... lmao
You know you only need the corridor and miner for remote mining, power is global, so it will use power from your main base.
@@TheREALDocRabbit ya, but might as well utilize the space. especially since all the power adds to the same grid so it makes sense to utilize the space and add a extra battery and 2 solar panels
This looks cool, Subnautica vibes with a space environment, right up my alley, wish listed.
A couple of additional pluses for this game over Breathedge is it seems the tools last a lot longer before needing to make new ones and the car has storage.
Cant wait for EA on this one. Another game you've shown me that looks cool. Thank you. One thing. You need a window or two in your base. Not sure if they're in game yet, but it's like being in a coffin inside at the moment.
to the right of the cargo base before getting to the obs station is another cargo base use the laser tool on the containers their and you will get the blueprint for the transporter
So, the keycard you have is a duplicate of the keycard you needed to access the area the first time, the other door's keycard is not in the playtest. You should build out the upgrade stations for your tools and equipment and vehicle, they will greatly enhance and unlock some abilities you need to get some mats. You should try out the small storage, they have quite alot of room, labels are much easier to see and they mount on hallway walls, making them super space efficient and use less power than the large ones.
Kage848 as you explore more and play more of the game you will find that you're gonna make some other cool stuff for your station. Like for instance, you can make an upgrade station to place inside your base to allow you to upgrade your backpack to hold more storage, build a better Jetpack to allow you to travel further and faster and a tier 3 oxygen tank that will give you enough air that you won't have to worry about it.
In addition you should check on your build list that you probably already have the ability to make the upgrade module for your vehicle which is extremely important since you can increase the inventory on the vehicle and use less energy when flying around with it as well as increase its speed.
For silver go back to the buble where the fungi are, floating in space above it is blackish rocks with nodes sticking out of them that's 5 silver and 1 Nickle per rock
im glad to see this game and planet crafter i got tired of that shopping simulator game lol. out of all i watched from others as well i just got tired of it and probably wouldnt even play it now
those center gren spots, are for bio reactors in subnautica.
The yellow Asteroid you attempted to mine is Gold.
Right mouse button pin crafting
Itd be sweet to see like a rail system you could trace on the cealing which would run a claw that can run and pick items from your storages and bring them to whichever crafting table your at or a less coll way would be implement some sort or subsystem one you build a teleporter that can teleport jtems from storage to crafting tables
All power for every base you build is linked in the playtest. Build anywhere and it will draw off of your batteries. A corridor with a laser miner anywhere.
There are loot in the nightstand 21:32
maybe the spots in the center are for building up and down in rooms...I mean you are in a 3d environment.
You can stack rooms in Subnautica. This may be the same. Good vid.
every game needs to have the base building connected to the chests so you dont have to go look for stuff and take it out to build
Can you attach the storage to the sides of the fabricates?it looks like it.
Get the scanner already so you can loot those small boxes as they might have what you need.
I saw u can stick a corridor with couple of solar arrays a battery and a mining laser in the rock debris clouds and have it mine diff materials, diff debris clouds have diff materials.
stack you ruddy storage locker like book on a shelf take a fuk tonne of less space.
put some more Batteries UNDER as in at the BOTTOM underside of you base you WILL see location for them to be placed.
I haven't been watching all this series but when he went in early for oxygen, I thought, didn't I see him add on from the inside? Then he says it. haha I'd be trying to build everything from the inside so I have access to inventory as needed anyway. (guess I should have waited to comment at the end)
You had the key in your backpack when you tried to open the door. Should it maybe be in your hands or toolbar?
Interesting how the miner is drilling straight through your corridor. That shouldn't really happen.
It seems like this play test doesn't have much more to do till the next one.
This is a lot like BreathEdge minus comedy part.
Hay it's space subnoutica
Why don´t you build the bigger batteries, they´re so much better. The golden thing you were mining was obviously gold.
This game looks really cool. I'm disappointed that it has such a vague release date.
24:13 recycler
base upgrade bench
comment
I can't believe how much they copied Subnautica...total ripoff.
Not at all. They both use free unity assets. Subnautica is a ripoff if anyone is. They’re too cheap to come up with their own assets after how freaking long? It’s common for startup games like this to use them, but they tend to develop their own assets just before, or after release. Not that cheapskate subcrappica though.