5 New Reveals About Interstellar Travel in Kerbal Space Program 2

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 636

  • @cejic2199
    @cejic2199 2 ปีที่แล้ว +808

    ksp 2 is like death. you don’t think about it often, but it’s coming and it’ll either be the greatest thing thats happened to you or the worst.

    • @cejic2199
      @cejic2199 2 ปีที่แล้ว +100

      ok that was grim but u get the point

    • @Leo-gk4ue
      @Leo-gk4ue 2 ปีที่แล้ว +61

      Well, that's a pretty unfortunate metaphor, but yes, it gets to the point

    • @theturtle5591
      @theturtle5591 2 ปีที่แล้ว +6

      I feel like there was a better way to say you’re skeptical...

    • @cheddar2648
      @cheddar2648 2 ปีที่แล้ว +30

      @@theturtle5591 The skeptic is either smugly correct or happily surprised.

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว +1

      lol imagine dying, cringe

  • @fizzyballast
    @fizzyballast 2 ปีที่แล้ว +34

    one of the reasons I love the dev episodes are that one of you're videos always comes after!

    • @oliver2593
      @oliver2593 2 ปีที่แล้ว

      I guess Scott Manley will need to wait until you take a few extra years. Maybe stop making videos and make the game . you get paid for time a assume. maybe you should want the game that was promised august 2020 and not a video about it.

  • @ObviouslyAware
    @ObviouslyAware 2 ปีที่แล้ว +40

    I'm so glad they finally did another KSP2 teaser/giving us info

  • @Bruh-ed7ry
    @Bruh-ed7ry 2 ปีที่แล้ว +237

    Will you do a series on Ksp 2 when it comes out? Maybe you can do a series reviewing everything that is new. Maybe you can do a beginners guide. In the end it up to you but it would be interesting to see what you might do.

    • @ShadowZone
      @ShadowZone  2 ปีที่แล้ว +139

      I will definitely do a lot of content as soon as I can get my hands on this game.

    • @Bruh-ed7ry
      @Bruh-ed7ry 2 ปีที่แล้ว +20

      @@ShadowZone looking forward to your future

    • @Bruh-ed7ry
      @Bruh-ed7ry 2 ปีที่แล้ว +3

      @@ShadowZone I also have a question for you. I have a ps5 but don’t have a pc. Should I be worried about how well Ksp 2 will run on my ps5?

    • @hey_how_are_ya
      @hey_how_are_ya 2 ปีที่แล้ว

      @@Bruh-ed7ry I wouldn’t worry much about that since a ps5 is as powerful as a high end pc

    • @carltheshivan
      @carltheshivan 2 ปีที่แล้ว +3

      @@Bruh-ed7ry You should be more worried about trying to play it with a console controller instead of with a mouse and keyboard.

  • @mariasirona1622
    @mariasirona1622 2 ปีที่แล้ว +247

    What i'm worried about is ships i'm not controlling, that are conducting burns. How can i make sure they do exactly the burn they're supposed to, without me controlling? I could accidentally time-warp over that.

    • @ShadowZone
      @ShadowZone  2 ปีที่แล้ว +155

      Surely there will be something similar to the alarm clock feature we already have as stock in KSP1. Otherwise I agree with you, this could result in a lot of headaches.

    • @fernandocardia1776
      @fernandocardia1776 2 ปีที่แล้ว +64

      Best case: you tell the engines to burn for x time and they stop after that.
      Middle case: you tell the engines to burn and set up an alarm clock that will warn you when it's time to stop the burn.
      Worst case: Alarm clock doesn't make it into the game from KSP 1 and we will need to wait for someone to mod it in.

    • @lolsmcfee
      @lolsmcfee 2 ปีที่แล้ว +25

      @@ShadowZone an alarm clock was already confirmed by someone on the forums i forget if it was nate or kspstar

    • @romanlalach
      @romanlalach 2 ปีที่แล้ว +13

      What I Have gathered is that you might be able to create a mission plan depending on the route and have the ship automously preform a bunch of burns while you could do other things.

    • @teslainvestah5003
      @teslainvestah5003 2 ปีที่แล้ว +15

      I think that in order for ships to burn while not focused, their burns won't be simulated at all, they'll be calculated from functions of time, like all orbital mechanics are in KSP 1. That would make it easy for KSP 2 to allow scheduled burns that are 100% accurate to the predicted result of the burn, because the trajectory lines and the motion of the craft are calculated by the exact same equation, just like a simple orbital path in KSP 1.
      In fact, if anything gets cut from the first version of KSP 2 because they're short on time, I think that thing will probably be manual control of interstellar engine burns. They're probably starting with automatic/scheduled interstellar burns and working "backwards" to allow us to view or control those burns as if they are a normal physics simulation, when really they're not. At least, that's how I would do it.

  • @cmdrpanorpa8631
    @cmdrpanorpa8631 2 ปีที่แล้ว +14

    With the variety of planets they are adding it seems likely there will be a water, or at least liquid focused world, so it isn't much of a stretch to thing aquatic exploration vehicles could be a thing.
    I imagine it is something that devs would want to add, since it gives a whole new dynamic and challenge of creating and transporting vehicles suitable to transit space, atmospheric, and liquid environments.

    • @makerofgarbage5877
      @makerofgarbage5877 2 ปีที่แล้ว

      My guess is there might be a DLC after release that adds boats and stuff

    • @bozo460
      @bozo460 2 ปีที่แล้ว +1

      @@makerofgarbage5877 like propellers to weak to do anything in the atmosphere but perfect for water, or a batista for controlling your buoyancy

  • @captainstroon1555
    @captainstroon1555 2 ปีที่แล้ว +13

    The Starliners we see at 11:51 and 14:48 seem like they have procedural radiators. I'm not sure if anything like this has been confirmed yet, but the radiators on those ships sure look that way.

    • @PuudingMusic
      @PuudingMusic 2 ปีที่แล้ว +4

      i think a month ago they released a dev log on twitter making procedural radiators

    • @deltuhvee
      @deltuhvee 2 ปีที่แล้ว

      Procedural radiators were confirmed and showcased in the last show and tell th-cam.com/video/UlV2xXaJ0_w/w-d-xo.html

  • @Michael-jl9ne
    @Michael-jl9ne 2 ปีที่แล้ว +21

    I know for me, if KSP 2 doesn't have boats and submarines, I'll likely make a version of SunkWorks for KSP's successor. That, and kerbal flying saucers. :)

    • @romanlalach
      @romanlalach 2 ปีที่แล้ว +3

      I want a interstellar kayak

    • @theturtle5591
      @theturtle5591 2 ปีที่แล้ว +2

      Paddles made out of vectors.

  • @dsdy1205
    @dsdy1205 2 ปีที่แล้ว +3

    6:08 I'm really excited for this, not just because it allows interstellar travel, but because Falcon 9 style reusable missions (and indeed all reusable missions where one stage is suborbital) become way easier to do than they are currently

  • @ZappDragonOG
    @ZappDragonOG 2 ปีที่แล้ว +11

    It would be so amazing if they added an actual kraken that would try to destroy your ships. As long as I could turn it on and off

    • @deeznutz-sk9nu
      @deeznutz-sk9nu 2 ปีที่แล้ว +2

      Most likeley not in the base game, but because we have wonderful modders, it can be a mod.

  • @bingus2550
    @bingus2550 2 ปีที่แล้ว +4

    that ‘Hello everybody’ always makes my day, thanks dude!

  • @michaelfarrell4824
    @michaelfarrell4824 2 ปีที่แล้ว +3

    Can't wait until some youtuber reaches orbit of another star using just decouplers

  • @skyearthocean5815
    @skyearthocean5815 2 ปีที่แล้ว +1

    Hypothesis, the kracken will be a real and intentional thing in KSP2, probably like a final boss you have to deal with on a distant galexy.

  • @evanoggs5863
    @evanoggs5863 2 ปีที่แล้ว +5

    did you guys notice the ship at the end of the feature episode de-coupling by itself? what if they are implementing an autopilot system or something, that would fly the ship and do burns and do manuveurs for you whilst you work on other things? I'd assume it would be a late game part in the tech tree, but it would be pretty cool.

    • @tophatsurgeon7469
      @tophatsurgeon7469 2 ปีที่แล้ว +2

      I don't even think you'd need it to be a late game technology; I could imagine a KOS style autopilot, whereby you need to plan out your mission in advance; so the limit of how automated the autopilot is isn't an arbitrary tech limit, but rather how skilled/bothered you are to use the system; in the early game you fly most of your missions manually; as you gain experience with the autopilot system, you can start automating routine missions (I.e, cargo flights), until you reach a point where you have enough experience to setup the autopilot for interstellar missions.

    • @johnlivelys
      @johnlivelys 2 ปีที่แล้ว

      If you watch all the last clips of all the update videos they all have been a rocket launching from kerbin and it’s now about to go down and land at the moon

    • @eekee6034
      @eekee6034 2 ปีที่แล้ว

      It would be realistic if it was mid- or even early-game, depending on quite where the tech tree starts. ;)

    • @polarbearirish
      @polarbearirish 2 ปีที่แล้ว

      I've seen people saying this is essentially a "countdown" to launch date. Each ending of these dev vids has been a different stage of the min landing. With launch date being announced when it "lands"

  • @setaindustries
    @setaindustries 2 ปีที่แล้ว +1

    I love how speculative you got with those end credits shots haha

  • @Bretoniac
    @Bretoniac 2 ปีที่แล้ว +2

    Due to the difficulty of building in orbit, and the dev teams focus on accuracy, OAB might stand for Orbital Assembly Bay

  • @croweater78
    @croweater78 2 ปีที่แล้ว

    Yeah! wow, you undoubtedly have the wrap on all things KSP2. I'm a ksp fan and I am anticipating KSP2. I'm blown away at your insight in to KSP2. It's obviously a passion for you and your vids are amazing.. like you cover every facet of information in a timely and interesting way.

  • @noet5923
    @noet5923 10 หลายเดือนก่อน +1

    okay, hear me out : if were going interstellar, we would likely have vessels that go to a significant portion of the speed of light right ? then they HAVE to include einstein's general relativity laws, like the one which mean that time flows slower the faster you travel in space! idk that would be so cool to have an interstellar trip last 8 years on kerbin but only like 6 years for the kerbals inside the ship or something idk im too lazy to do the maths
    but then i wonder how would it work in multiplayer ? idk seems complicated to implement but damn "time travel" is the coolest thing about traveling close to the speed of light so definitely worth it if you ask me

  • @ChongiFishing
    @ChongiFishing 2 ปีที่แล้ว

    3:28 That sent shivers down my spine, I pray to the Kerbal gods that doesn't happen.

  • @oystercatcher943
    @oystercatcher943 2 ปีที่แล้ว +1

    Thanks for keeping my interest up. I haven’t played KSP for a good while. I will be getting KSP2 though since KSP is the best ever ‘game’

  • @RileyMarkley
    @RileyMarkley 2 ปีที่แล้ว +1

    The official video says that you could look at a single pixel size dot on screen, and you could go there. That seems to suggest the capabilities of visiting ALL the pixels on screen. I think we could be in for possible hundreds of planets to explore.

    • @ultraangerybirb332
      @ultraangerybirb332 2 ปีที่แล้ว +2

      If this were the case, there would be further delays and a much bigger file size, Love the optimism though!

  • @mcarpen89
    @mcarpen89 2 ปีที่แล้ว

    Regarding how many stars will be destinations, I'm guessing it won't be many (1-3 systems besides the Kerbolar system), but they may add more systems either as paid DLC or as free updates.

  • @godlygamerz3329
    @godlygamerz3329 ปีที่แล้ว

    The OAB is also hinted at in the settings>input theres controls for OAB

  • @jeff3388
    @jeff3388 2 ปีที่แล้ว

    This is the first game I've been excited for for some time, thanks for your hard work

  • @doge151.
    @doge151. 2 ปีที่แล้ว

    I think that the on the “something more” part, the video on the computer could be a secret message where after the mission returns, we get the release, and the landing will be a release date.

  • @Saleca
    @Saleca 2 ปีที่แล้ว +2

    cant imagine any other way to achieve inter stelar or even regular "jet" drives between earth and mars

  • @jaredw43
    @jaredw43 2 ปีที่แล้ว

    Awww man I just got so excited watching this!

  • @kynoVNs
    @kynoVNs 2 ปีที่แล้ว

    I wonder, since they already launched into some fun but still far away conecepts. I again, wonder if the crucible will be more on the "Sci-Fi" spectrum of FTL travel and such
    I loved the concept of the FTL drive presented in the netflix series "Another life"

  • @ApollonMusic80s
    @ApollonMusic80s 2 ปีที่แล้ว

    one thing i want the most is realistic city lights

    • @FrostbitexP
      @FrostbitexP 2 ปีที่แล้ว +1

      Just imagine kerbals are a subterranean species. PRoblem solved.

  • @DataDownLynk
    @DataDownLynk 2 ปีที่แล้ว

    Its just around the horizon!

  • @LowerBudgetOppenheimer
    @LowerBudgetOppenheimer ปีที่แล้ว

    The kraken isn't a bug, it's a FREAKING ENTITY

  • @cursed1054
    @cursed1054 2 ปีที่แล้ว

    The Kraken like it was in KSP 1 as a corpse is going to become an actual encounterable enemy type like the space whales in stellaris.

  • @mrmaverick007
    @mrmaverick007 2 ปีที่แล้ว +12

    Its been two and a half years since the trailer came out and little has been showed not to mention they are still in pre alpha has me concerned it will take longe than what they are planning this is a big game so i hope thats why its taking so long

    • @mrmaverick007
      @mrmaverick007 2 ปีที่แล้ว

      @The_Meekling69 thats true but most games are at least in alpha if not beta by now

    • @xormenterxormenter1883
      @xormenterxormenter1883 2 ปีที่แล้ว +1

      The "pre-alpha" or whatever sticker is not what I find worrying. They can call their footage whatever they want. It's just the lack of gameplay.

    • @mrmaverick007
      @mrmaverick007 2 ปีที่แล้ว

      @@xormenterxormenter1883 well… thats beacuse there is nothing to show in pre alpha

  • @jakeypants_YT
    @jakeypants_YT 2 ปีที่แล้ว

    I wonder if the kraken will be a real alien you can find in the game that you have to defend yourself against. I know this would take away from the premise of the game, but maybe it's a rare occurrence in a particular system you can fly to.

  • @cryzz0n
    @cryzz0n 2 ปีที่แล้ว

    Any hope for native life support as an additional difficulty option? It would be cool to have to work that in to these interstellar ships.

  • @ShorkyBoi
    @ShorkyBoi 2 ปีที่แล้ว

    Imagine in 2050 there will be ksp 3 with intergalactic travel

  • @mikekopack6441
    @mikekopack6441 2 ปีที่แล้ว +1

    I want to know about multiplayer dammit!!!! That's the important thing for me and my buddies who want to play together.

  • @cmdrblahdee
    @cmdrblahdee 2 ปีที่แล้ว

    In the video, the dev mentioned that they didnt think anyone has made a game where you could travel to every star you see in the sky...
    Elite Dangerous has already done it with a 1 to 1 scale Milky Way.
    Not saying this to put down KSP2; my point is that if you think it's an over promise... it's been done, so it's not impossible. Heck, SpaceEngine has a 1 to 1 scale Universe.

  • @mcarpen89
    @mcarpen89 2 ปีที่แล้ว +1

    No Man's Sky did eventually deliver on everything they promised and more. The launch was botched, and although there's plenty of blame to go around for that, the recovery is worth celebrating. Most games just get abandoned if they are poorly received at launch, or get some half-hearted patches to keep people from refunding the game.

  • @deltacx1059
    @deltacx1059 2 ปีที่แล้ว

    Elite dangerous is also good at scale like that.

  • @P3rsonL
    @P3rsonL 2 ปีที่แล้ว

    One of my biggest questions that still goes unanswered is what the music in the game will be

  • @MadalinCH.
    @MadalinCH. 2 ปีที่แล้ว

    Will there be trainings and or explanations on how to perform interstellar travel?As a new member of the KSP community I find it quite hard traveling from a planet to another in our solar system,but what about a different one?

  • @axelbonal8760
    @axelbonal8760 2 ปีที่แล้ว

    I hope the game will even be able to run on my laptop at at least 30 fps with medium graphics

  • @Brixxter
    @Brixxter 2 ปีที่แล้ว

    Imo there's no way they can slay the kraken. Rigid body simulations can always get funky, it's just a question of how frequently. So if anything, shrinking the kraken would probably be more reasonable to expect

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว

      If your brain can detect that the physics of the game haven't delivered the correct result, then don't you think it should be possible to program a computer to recognize that, and apply corrective action?
      Sure, it might not be "easy" to detect that, but say for example that the code has detected that a vessel in flight in deep space has changed its velocity, within a single frame, to the degree that no engine in the game could have caused it, even with the engine as the only part of the craft, and the specific engine having the highest TWR in the game, and then doubling that number. If the vessel's velocity vector has changed by that much, you can reasonably assume that the physics engine has encountered some "weirdness" and needs a swift kick to set it right.
      Guess what? That's not hard to program at all. It's just a math problem with a "do something if greater than" conditional on it. And computers are great at math.
      Now, what exactly you DO when you detect that is the critical part. What I'd do is remember the velocity vector from the previous frame, and just substitute that in (resulting in the orbit not changing) instead of the "erroneous" result that was detected. So effectively it prevents the Kraken from being able to strike in the first place, while not entirely preventing things like "wobbly rockets" (which I personally dislike immensely but understand that that's just a consequence of the particular implementation of physics rigid body connections in Unity that KSP uses).

  • @rradt2001
    @rradt2001 2 ปีที่แล้ว +1

    If multiplayer doesn't make the cut, it might delay my purchase of the game for a long time. As it was one of the biggest features that I am hoping for.

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว

      same that's one of the features im most excited about, but even if it doesnt have multiplayer I'll still be really excited to purchase and play ksp 2 lol

    • @rradt2001
      @rradt2001 2 ปีที่แล้ว

      @@mastershooter64 I'd still buy it eventually, but without multiplayer there would be less incentive for me personally so I'd probably wait a while to get it.

  • @The_Chairman1
    @The_Chairman1 ปีที่แล้ว

    wonder if theres gonna be a radial detonation engine

  • @elementalgolem5498
    @elementalgolem5498 2 ปีที่แล้ว

    i also assume ksp2 would be able to get access and help from musk and SpaceX, considering elons love for ksp

  • @acspectre3130
    @acspectre3130 2 ปีที่แล้ว

    That last scene with the guy in the Kitchen had left his PC unmanned. Running KSP with a view of a ship... It then stages and then flips! Who controlled that? Could it possibly have been another pilot???

    • @wyvern1992
      @wyvern1992 2 ปีที่แล้ว +1

      Best guess is that they a showing an autonomous launch, from start to finish. It could also be a way of showing how close they are getting to launch, with the mun landing being the launch of the game.

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว

      Could always have just been a video file. Never discount that fact.

    • @acspectre3130
      @acspectre3130 2 ปีที่แล้ว

      @@44R0Ndin Don't go bursting my multilayer hope bubble! I've watched the clip again... I'm clinging on to MP. Hope intact.

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว

      @@acspectre3130 Not trying to burst your bubble, but to be honest I don't think it's showing us anything about multiplayer either.
      What I think it's showing us is automated control of a vessel according to pre-programmed commands.
      You know, like how the routine supply mission stuff could be working.
      After all, to be able to automate supply missions you'd have to be able to automate a rendezvous and docking in orbit, and that's part of the mission in an Apollo-style moon mission too, and there might be surface colonies that you want to send supply missions to as well, so that means you'd have to be able to automate the launch and landing process from the surface of a planet or moon too, right?
      I'm thinking this series of short video clips demonstrating a mun mission is just showing that you might not even have to press space any more in the "press space to get to space" challenges, or rather that such challenges will no longer be restricted to those who care to prove they can do it, instead it will become a part of every player's experiences!

  • @SpaceJace5428
    @SpaceJace5428 2 ปีที่แล้ว

    something more also shows a autopilot or autostaging

  • @nip3004
    @nip3004 2 ปีที่แล้ว

    The more I hear about KSP 2 the more Im worried its being over sold. I really hope they flesh out and polish all they are trying to do rather than just a bunch of unfinished clutter

  • @Adam_32
    @Adam_32 2 ปีที่แล้ว

    October this year or October next year?
    Can never be too optimistic with this game

  • @trolly4233
    @trolly4233 2 ปีที่แล้ว

    Why not just add nuclear rockets, fusion rockets, etc. they may not entirely exist yet but the idea is solid (nuclear ramjet project Pluto). Also, I think they should look to some KSP mods for this type of stuff, as it’s all really theoretical and, in simple terms, a pilgrim did not believe that powered flight would ever be possible. Also I think it’s pretty funny that every space based physics game has its own quirky physics-god-monster, like Space Engineers and Clang, and of course KSPs villain. So far all attempts to remove these physics phenomena result in failure.

  • @GoldballIndustries
    @GoldballIndustries 2 ปีที่แล้ว

    This guy's voice is very satisfying

  • @valpetr5494
    @valpetr5494 2 ปีที่แล้ว

    Breaking news: KSP2 IS ABOUT TO BE RELEASED!
    ...eventually.

  • @gabrielwilde2249
    @gabrielwilde2249 2 ปีที่แล้ว

    I'm so hyped

  • @christiaanholl5527
    @christiaanholl5527 2 ปีที่แล้ว

    I just hope my poor old laptop can take it...

  • @jojo_da_poe
    @jojo_da_poe 2 ปีที่แล้ว

    3:01 every 12 year old: *thats what she said*

  • @Inglonias
    @Inglonias 2 ปีที่แล้ว

    The thing I'm worried about is how you can continue playing with the time scales involved. Suppose I sent a starship on a century long journey. Yay. Now what? Do I put the rest of my space program on hold for a century while it travels? That seems pretty wasteful to me. Do I play for an in-game century and fill my time some other way? That's gonna take a while no matter how you slice it. So what do I do? How will that reconcile?

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +1

      It's more than likely that even with the very first "interstellar capable" drive you unlock, that the interplanetary transit time will be on the order of 10-20 years of game play time, not "a century". Besides, building an interstellar craft that can sustain crew for 100 years is something that would require a completely closed-loop life support system, something that I don't think the game is intended to support (because life support is one of those 'realism' things that either doesn't make a difference, or ruins your day, there is no "positive experience" with such a mechanic).

  • @WIKUS70
    @WIKUS70 2 ปีที่แล้ว

    Can't take much more hype...

  • @deltuhvee
    @deltuhvee 2 ปีที่แล้ว

    Is it just me or is there one too many planets between Kerbin and Jool in the solar system map in the secret message? There appears to be Dres and something else?
    edit: im goofy and forgot about duna this time instead of dres. oops, disregard.

  • @ashpun5998
    @ashpun5998 2 ปีที่แล้ว

    Let's Hope it doesn't end up like the previously launched "AAA" games.

  • @jagerblitze8288
    @jagerblitze8288 2 ปีที่แล้ว

    can you guys add aliens maybe add UFO's so you have a rare chance of seeing ufo's in space and on kerbin.......maybe add wormhole engine and ufo type engines so air and g's dont effect the aircraft like gimble UFO vid but add those engines for the late late game and require finding alien crash sites everyone in different solar systems and all kinds of planets collect research data and send it back to kerbin for RND i feel that would make the game very very cool i mean you would have players just searching solar systems to find the parts and make it 50 parts to research the tech this would add an entire new section of the game dont make it like research through science points but through finding the parts on planets and having a scientist kerbal look at the part then beam it back to kerbin to collect it....... this would be very cool because if players found out about it the game would get pop very very fast because it would almost be like an easter egg and we all know how players react to EE hunts im just sitting in my gaming chair thinking of how cool this would be i mean make it so when players look at the engine tech make it blacked out and have the picture have a red stamp saying classified and the only way to get the real picture is to find your first UFO part because lets be real this game focuses on next gen aircraft and tech this tech isnt that far how i know because we just discovered that negative energy or negative mass is possible in casimir cavity so scientist legit had a article where they said they historically for the first time in man kind seen and looked at a real life warp bubble and we all know when inside a warp bubble air or g's dont effect the pilot no more because warp bubbles make it so space time curve around you making it so the outside world cant effect you while inside the bubble then we have classified ufo patents the US navy patented and they said in the patents they had a real prototype of the vehicle which makes me wonder was 1947 crash and 1960 crash real i mean i know the 1947 crash is real to much evidence of people finding weird metal with nano scale construction which humans cant do atm PROOF---- m.facebook.com/HISTORYasia/videos/metals-unseen-to-the-naked-eye-ancient-aliens-s12/318942689598256/?m_entstream_source=timeline watch the vid please and this link is to the alien tech the navy has patents on th-cam.com/video/iwp_FedbaAI/w-d-xo.html

  • @TheVal1958
    @TheVal1958 2 ปีที่แล้ว

    Hope they have it on game pass

  • @sfsfedex9652
    @sfsfedex9652 2 ปีที่แล้ว

    Hey I have a question will the game be released to Console?

  • @Kurruk007
    @Kurruk007 2 ปีที่แล้ว

    I think that if they were ready for the 2022 EA access reveal they would've said it so, we're more than likely looking at the 2023 sadly ....

  • @GunnerKnight1
    @GunnerKnight1 2 ปีที่แล้ว +1

    Im kinda scared that it will release befor i get to play ksp 1 yes im excited about ksp 2 but stil i want to play ksp 1 befor it releases

    • @ShadowZone
      @ShadowZone  2 ปีที่แล้ว +1

      You have until "early 2023" as of the latest news. Which I will make a video on this week. Gathering more information as we speak.

    • @GunnerKnight1
      @GunnerKnight1 2 ปีที่แล้ว

      @@ShadowZone okey thx im now saving for a new pc and i hope i will make it also love you're video's

  • @BIGESTblade
    @BIGESTblade 2 ปีที่แล้ว +1

    Can't wait to be just as clueless about literally everything again.

  • @mastershooter64
    @mastershooter64 2 ปีที่แล้ว +1

    what's your day job?

  • @fawkyou2001
    @fawkyou2001 2 ปีที่แล้ว

    probably an unpopular although hopefully understandable hope I hold is that ksp2 doesnt come out this year, with how covid has affected other games studios its become very clear that it impacts the quality of any and all big projects and with ksp2 being the kind of game that HAS to be released FINISHED and STABLE, I could begrudgingly miss a Christmas release in favour of a much better and much smoother launch at the beginning of 2023

  • @dalmationblack
    @dalmationblack 2 ปีที่แล้ว +570

    I really hope that they have telescopes so the campaign can make us launch JWST-style missions to find the systems we can explore later on. That would be really cool if you actually unlocked new areas by discovering them with telescopes.

    • @crowateyourmemes5496
      @crowateyourmemes5496 2 ปีที่แล้ว +39

      like the mod ResearchBodies? one of my favorites for magnifying that sense of discovery.

    • @stefansmiljanic1697
      @stefansmiljanic1697 2 ปีที่แล้ว +6

      Yeah and it would be intresting to have different tipes of telescopes that could have different ranges and utilities

    • @quaggykiwi8557
      @quaggykiwi8557 2 ปีที่แล้ว +9

      @Genaro Scala that sounds so fun, especially with interstellar, getting to progress all the way from the earliest planes to interstellar colonization

    • @quaggykiwi8557
      @quaggykiwi8557 2 ปีที่แล้ว

      @Genaro Scala whats the mod called? i need to check that out

    • @kerbodynamicx472
      @kerbodynamicx472 2 ปีที่แล้ว +2

      I imagine that it would work like this
      Most stars are visible from game start ( from ground telescopes )
      Dim stars, stars hidden behind a nebula/dust cloud, and dead stars requires a space telescope to discover them. Space telescopes can also determine the number of planets (the surveying time is dependent on the planets orbital period)
      Details of each planet would have to be determined by a exploration mission to that system, or by a mega telescope back in the Kerbol system.

  • @puroktahzeeb9355
    @puroktahzeeb9355 2 ปีที่แล้ว +65

    6:33 this system probably also works for the supply chain system, so that there will actually be several rockets delivering cargo and transporting people in the system that you can actually see instead of magically teleporting to their destination, I wonder if they can also land in atmospheres on there own too

    • @oliver2593
      @oliver2593 2 ปีที่แล้ว

      I guess Scott Manley will need to wait until you take a few extra years. Maybe stop making videos and make the game . you get paid for time a assume. maybe you should want the game that was promised august 2020 and not a video about it.

    • @fryingpan37
      @fryingpan37 2 ปีที่แล้ว +1

      @@oliver2593 we do want the game but like what are we gonna do about it, also did you just come here to be negative?

  • @Lexyvil
    @Lexyvil 2 ปีที่แล้ว +27

    What I love in KSP 1 is the Career mode, where you start with a low-budget program, and work your way in making more manageable missions. I hope the technology behind interstellar travel in the sequel won't be so easy to unlock, for a knack of challenge.

    • @44R0Ndin
      @44R0Ndin ปีที่แล้ว

      KSP 1 career is all over the place conceptually, and offers an utterly incoherent experience.
      Because if you want to launch a grand tour mission in career, you gotta pay for it.
      And that means doing literally the same thing over and over and over (aka "grind out money"), and if I personally hear the word "grind" used to describe an aspect of gameplay for a certain game, that's a sure-fire way to get me to NEVER touch it.
      KSP 1 is a sandbox game at heart, the rest of the stuff feels very "tacked on".
      KSP 2 promises a much more integrated and synergistic (aka sane) approach to part unlocking progression mechanics, and that's something I'm very interested in.
      Plus they've said that they're entirely removing any concept of "money", instead you'll only be limited by the resources you have available (not sure if that's a thing on Kerbin or not, but it's FOR SURE a thing on a colony you set up).
      Basically, everyone should be able to do something they find rewarding in KSP 2 without having to "grind out some arbitrary resource that's only there to limit your options in the first few launches but doesn't ever get removed" (aka money), which is a much better way to do things.

  • @SpainSpace
    @SpainSpace 2 ปีที่แล้ว +299

    Man I just can't wait. KSP2 is promising to be THE GAME. The game we all dreamed of when playing KSP 1.
    It's going to be the first game I preorder the second they allow us to.

    • @RamenPoweredShitFactory
      @RamenPoweredShitFactory 2 ปีที่แล้ว +67

      Never preorder a game ever. Doesn't matter how promising it is. I can't believe people haven't learned this yet.

    • @mindrelic
      @mindrelic 2 ปีที่แล้ว +24

      @@RamenPoweredShitFactory no reason not to pre order it if you know that you'll be buying the game anyways. I wont be waiting for reviews for this one, i know ill be buying it regardless of what anyone says about it after launch

    • @tommybates1976
      @tommybates1976 2 ปีที่แล้ว +5

      @@RamenPoweredShitFactory even if it sucks, every one will play out of reverence for the origanal

    • @RamenPoweredShitFactory
      @RamenPoweredShitFactory 2 ปีที่แล้ว +19

      @@mindrelic You always wait for reviews before buying a game.

    • @indeepjable
      @indeepjable 2 ปีที่แล้ว +8

      reviews arent allways the most reliable though

  • @thememery767
    @thememery767 2 ปีที่แล้ว +26

    I went searching for the new ShadowZone video as soon as I finished watching the KSP one. To my utter dismay, it did not exist yet. Now my dreams have been fulfilled!

  • @MrDoggo23
    @MrDoggo23 2 ปีที่แล้ว +50

    If these clips are not just prerendered cutscenes, the reflections on the solar panels looks dope as hell.

    • @justdark863
      @justdark863 2 ปีที่แล้ว +16

      Assuming you are referring to the panels on the interstellar ships, those aren't solar panels. From a recent show and tell they've shown us that there's new procedural radiator parts

    • @davidmartinek5257
      @davidmartinek5257 2 ปีที่แล้ว +5

      Unity has ray tracing, so it's probably that (or a similar method). Hopefully, they will optimize the game once it's finished and add features like DLSS to help with performance. The clips they are showing are pretty laggy, but optimization is the final stage in the game production (often skipped or rushed these days due to time constraints). We can only hope.

  • @Phillibetrus
    @Phillibetrus 2 ปีที่แล้ว +40

    Any hope for native life support as an additional difficulty option? It would be cool to have to work that in to these interstellar ships.

    • @linecraftman3907
      @linecraftman3907 2 ปีที่แล้ว +4

      Colonies will have a boost from life support as far as we know

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว +9

      lol imagine the final difficulty option after "very hard" was "irl" and like it's the solar system and near by star systems and everything is as realistic as possible

    • @Phillibetrus
      @Phillibetrus 2 ปีที่แล้ว +2

      @@mastershooter64 you can do that with mods in KSP but the mods don't always play nice together.

    • @oliver2593
      @oliver2593 2 ปีที่แล้ว

      I guess Scott Manley will need to wait until you take a few extra years. Maybe stop making videos and make the game . you get paid for time a assume. maybe you should want the game that was promised august 2020 and not a video about it.

  • @andrewlambdin8568
    @andrewlambdin8568 2 ปีที่แล้ว +58

    What would be really cool is if KSP had a story that you have to use your science progression to find. Such as an ancient alien civilization with hidden relics on some of the planets. Each solar system could have a different hidden story. For example, in one system, you would have to find X number of anomalies that are tied together which would point to coordinates to something amazing (almost like a puzzle to solve) with ways to interact with them (such as scanning an area with a rover arm to activate a hidden alien robot). This would give purpose to the "less interesting" planets (*ahem* Dres) as they would have some sort of anomaly that leads you deeper through the story.

    • @galfisk
      @galfisk 2 ปีที่แล้ว +18

      The artifacts in KSP1 were supposed to be linked by a story, but the guy doing them quit. It'd be cool if they did it in KSP2. The mysteries feature in Surviving Mars do something a bit like this.

    • @bad_pilot13official
      @bad_pilot13official 2 ปีที่แล้ว +6

      Maybe u can unlock more crazy parts to with this alien tech

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว +5

      Time to make a story mode mod!!

    • @Muck006
      @Muck006 2 ปีที่แล้ว +1

      I really hope they include a "Surviving Mars" kind of simulation for colonising other planets, because Surviving Mars is a great concept but only as deep as a puddle from the gameplay perspective.
      They do have "mysteries" to solve ... which could be an easy inspiration for anyone trying to create a bunch of them for KSP 2.

  • @awsumguy-bh9pz
    @awsumguy-bh9pz 2 ปีที่แล้ว +89

    if KSP 2 actually lives up to what it promises i imagine there will be mods that allow extragalactic travel

    • @cheddar2648
      @cheddar2648 2 ปีที่แล้ว +22

      Intercept Node in 1,024y

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +7

      @@cheddar2648 The milky way is roughly 105k light years wide.
      Scaling that down to fit the Kerbol system, you still get 10.5k light years.
      And the distances between galaxies are entirely of a different kind than the distances between stars, simply because of their scale.
      Also, who knows if the game engine will even be able to handle that. Intergalactic travel requires a further, and much larger, jump in precision, compared to interstellar travel.
      It's like trying to hit a particular grain of sand on a planet that's orbiting a star that's 100 ly away. I don't think I'm exaggerating that much there.
      Heck, even detecting planets that far by optical means is something only possible by measuring the "wobble" or dimming of the parent star, you can't image the planet directly at those distances because of diffraction.

    • @TheRojo387
      @TheRojo387 2 ปีที่แล้ว

      @@44R0Ndin Only because of the relative distances between galaxies for their size.

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +3

      ​@@TheRojo387 But that was my entire point, the distances involved are too great to be able to be traversed in a reasonable amount of time at sub-light speeds. You'd have to travel faster than light to travel between galaxies within the life-span of a human being, and considering that Kerbals are only "technically" aliens but are more of a relatable stand-in for a (when you start KSP 2) planet-spanning culture of beings that to me represent the best side of human being's desire to explore the unknown, I'd say the life-span of a Kerbal is only unknown because it's not simulated in KSP 1, not because they're somehow biologically immortal. In other words, I'm saying that Kerbals probably wouldn't live long enough for a vessel to travel between galaxies at sub-light speeds (or even at exactly the speed of light), simply because the distances are so stupendously large.
      And that's not even bringing in the accuracy issue I mentioned in my earlier post, which is another nail in the coffin for intergalactic travel.

    • @dafrandle
      @dafrandle 2 ปีที่แล้ว

      @@cheddar2648 you need to add about 5 zeros to that number

  • @GiulioVonKerman
    @GiulioVonKerman 2 ปีที่แล้ว +20

    Imagine having to wait for a transfer window to another star

    • @Gekiko7167
      @Gekiko7167 2 ปีที่แล้ว +3

      I don't think you will need to...

    • @theturtle5591
      @theturtle5591 2 ปีที่แล้ว +2

      Maybe there’ll be a big start or black hole or something in between, or like the original where I kinda just static.( I can say that it’s static since there is nothing to compare bla bla bla, I Hope there a giant kracken creating the gravity well to hole star systems.)

    • @GiulioVonKerman
      @GiulioVonKerman 2 ปีที่แล้ว +1

      @@Gekiko7167 you do, a galaxy is like a stellar system, just HUGE in comparison, so the place where the destination is matters, and the bigger the scale, the bigger the save/loss of DeltaV. A galaxy is somewhat comparable to a stellar system, with the stars being the planets and the planets being the moons. So yes, you have to wait for a transfer window if you want to be efficient, even on an interstellar perspective.

    • @captainyossarian388
      @captainyossarian388 2 ปีที่แล้ว +1

      Your initial relative velocity will be such a tiny fraction of what you'll need to reach a star in a reasonable amount of time that it won't matter, except maybe a gravity assist from Kerbol or Jool but again it will add a tiny amount of what you'll need.

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว

      @@theturtle5591 I'm pretty sure you wont be caring about transfer windows because if you did you'd be dead lmao because the time it takes for our sun to go around the galaxy once is around 250 million years lmao so im pretty sure you dont wanna be efficient (that is if you're not a being that can live for billions of years) so you'd definitely point your craft towards the star and burn your engines till you get sufficient velocity (idk 50% or 75% the speed of light) then you coast, and then you decelerate

  • @billy4734
    @billy4734 2 ปีที่แล้ว +14

    I envy the play testers.
    Even if the game has less polish than a tree I still want to play it now!

  • @runescapefan0001
    @runescapefan0001 2 ปีที่แล้ว +37

    Imagine if you made your first interstellar ship that would take decades to reach another star, sent it out, then in the meantime advanced your technology to make a second interstellar ship so fast it passed the first one.

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +3

      In that case you'd probably send the 2nd mission to an entirely different star system (there's going to be more than just one other star to visit).

    • @MrBluestar723
      @MrBluestar723 2 ปีที่แล้ว +1

      This also makes me wonder if career mode (assuming we have one) will have construction time in it, and if so whether or not it's togglable

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +7

      @@MrBluestar723 Somehow I doubt it. That's edging into the "too much realism makes fun into work" territory.

    • @Penfold101
      @Penfold101 2 ปีที่แล้ว +1

      Also known as ‘The Wait Calculation’ - it’s a real thing.

    • @44R0Ndin
      @44R0Ndin 2 ปีที่แล้ว +1

      @@Penfold101 The problem with the wait calculation is that you have the equation but you don't have the data because the way technological development seems to work is that we have no real clue when we'll get something done that we've been working for, just look at fusion power (it's been "10 years away" for the past 50 years or more), or even something like good virtual reality (we're only starting to get that, and yet we've been saying it's "right around the corner" for something like 20 years).
      So what I've resigned myself to is that any prediction that says something's more than 5 years out has no real idea how long it's going to be. Because in that long of a time period, you can have major setbacks and disruptions (like oh I don't know, a new disease causing a global pandemic for GOING ON 3 YEARS NOW?), or major leaps forward (like the sudden rise of social media becoming a part of daily living over the past 10 years when literally nobody was thinking of using the internet that way before then).
      So what I'm saying is that even if you can prove that whatever equation for "the wait calculation" is the best thing it can possibly be, it still needs data input, and that means you still have to deal with the fact that humans can't accurately predict their own progress.
      Put in much shorter terms, "Garbage In, Garbage Out". Slightly longer explanation, "If you start with bad data, you're going to end up with bad conclusions".

  • @NonEuclideanTacoCannon
    @NonEuclideanTacoCannon 2 ปีที่แล้ว +11

    What blows my mind about this, is mastering the entirety of KSP 1, is just the beginning of KSP 2.

  • @appropinquo3236
    @appropinquo3236 2 ปีที่แล้ว +18

    Something that i want to point out, when the devs said that they want to simulate planets for the entire time that the game is running. They probably didn't mean that the planets will be rendered (i.e shown in game) the entire time (that would be a nightmare), they probably just meant that the planets wont freeze in place when you get far enough away from them. Which definitely sounds more feasible.

    • @TlalocTemporal
      @TlalocTemporal 2 ปีที่แล้ว +3

      But also that all the vehicles in that system will still be orbiting, manoeuvring, drilling, constructing, and possibly launching automatically.

    • @appropinquo3236
      @appropinquo3236 2 ปีที่แล้ว +1

      @Tlaloc_Temporal I never thought of that, but I'm sure intercept is up to the task.

    • @paisis123
      @paisis123 2 ปีที่แล้ว +5

      @@TlalocTemporal Which makes sense if you want to add the Base Building Feature and AutoMatic Launchers

  • @daskampffredchen
    @daskampffredchen 2 ปีที่แล้ว +11

    I really hope they add an option to auto execute a manuveur. So that my Interstellar ship can burn while I do some Mun missions

    • @daskampffredchen
      @daskampffredchen 2 ปีที่แล้ว +2

      Ok. He answered it in the video. Glad they implemented it.Such a system would be tricky for modders

  • @swimspud
    @swimspud 2 ปีที่แล้ว +5

    “They have a physics engineer who has dealt with the kraken before” LOL

  • @Pharry_
    @Pharry_ 2 ปีที่แล้ว +4

    So if this game is interstellar, that kind of gives the devs a perfect method of expanding the map whenever they want. It might not happen, but new star systems may be a great way to expand the game's content later on.

  • @guiltyofbias8818
    @guiltyofbias8818 2 ปีที่แล้ว +9

    Given that all the footage is apparently pre alpha I'm fully expecting this game to release in 2025.

    • @2KOOLURATOOLGaming
      @2KOOLURATOOLGaming 2 ปีที่แล้ว +7

      Over the course of these info releases, I think I've seen now that the back-end is finished, the graphics and visuals are being combined and the game is taking shape. The first rocket launch they showed looked horrendous and was "pre-alpha". Then in the latest dev video there is an amazing looking atmosphere scatter which is also labelled "pre-alpha" so I wouldn't think anything of the labelling for now. Do be worried if it is 2 months from release and the footage still says alpha lol.

    • @-Gorby-
      @-Gorby- 2 ปีที่แล้ว +3

      I was thinking the same thing, that we'll get an Early Access release in December 2022 at best

    • @T11235
      @T11235 2 ปีที่แล้ว +7

      They might be using that label anyway to not hype too much the fans

    • @theturtle5591
      @theturtle5591 2 ปีที่แล้ว +2

      Jokes on them, we’re all in denial.

  • @Obi_Wan_Kenobi_027
    @Obi_Wan_Kenobi_027 2 ปีที่แล้ว +4

    “We will slay the kraken”
    Danny2462: *You will try*

    • @PetrPss
      @PetrPss 2 ปีที่แล้ว

      “We will slay the Kraken”
      Danny2462: "You will try"
      P.S. Oh, c'mon! You as Obi Wan Kenobi lost such an opportunity...

    • @Obi_Wan_Kenobi_027
      @Obi_Wan_Kenobi_027 2 ปีที่แล้ว +1

      @@PetrPss changing it right now

  • @dovaskarr
    @dovaskarr 2 ปีที่แล้ว +5

    I never preordered a game, always waited for a discount. I am so in love with KSP that I am buying it as soon as I can

  • @hugoandre96
    @hugoandre96 2 ปีที่แล้ว +8

    Would be pretty cool if they have a real engine that worked or had a description to the docking port kraken drive

    • @bluemongoose7765
      @bluemongoose7765 2 ปีที่แล้ว +1

      yeah that would be awsome, like the last engine in the tech tree or something that just says "Kraken Drive", like a fun endgame easter egg.

  • @therealspeedwagon1451
    @therealspeedwagon1451 2 ปีที่แล้ว +5

    I’m just excited to see how people are gonna break the game when it comes out. I’m sure they’ll be someone out there who finds a way to make interstellar travel quicker and broadcasts it onto TH-cam

  • @hey_how_are_ya
    @hey_how_are_ya 2 ปีที่แล้ว +2

    I bet the next video that they make would be about multiplayer.

  • @tedwink6652
    @tedwink6652 2 ปีที่แล้ว +2

    one of features could be nice to see is: Auto deploy, basically you make an orbital launch of craft, and it will try to fly craft to same orbit with some bits of adapting, like you could do station on mun and send multiple ships to send supplies. however this feature have bigger questions about how interstellar flights would be done?

  • @ne9d133
    @ne9d133 2 ปีที่แล้ว +4

    Will you still play KSP 1 when 2 is out?

    • @scottkermen4903
      @scottkermen4903 2 ปีที่แล้ว +2

      who knows ksp 2 is going be a HUGE HUGE game

    • @ShadowZone
      @ShadowZone  2 ปีที่แล้ว +9

      I am not sure. There will surely be some kind of overlap. But if KSP2 is good, I will probably transition to it soon.

    • @2KOOLURATOOLGaming
      @2KOOLURATOOLGaming 2 ปีที่แล้ว +2

      @@scottkermen4903 If the publisher of KSP 2 is trying to overhype the game like often happens then they must be really committed to doing it better than they ever have before. It's a lot harder to pull the wool over the eyes of a playerbase which constantly scrutinises and analyses things lol.

    • @scottkermen4903
      @scottkermen4903 2 ปีที่แล้ว

      @@2KOOLURATOOLGaming dude see how big the game will be man

  • @fiveoneecho
    @fiveoneecho 2 ปีที่แล้ว +2

    I hope they don’t just can multiplayer because it’s hard. I hope they at the very least include some kind of native version of a shitty multiplayer mod. The ones for the current game have problems, but still allow for such fun gameplay with friends!

    • @TestECull
      @TestECull 2 ปีที่แล้ว +2

      I want them to can the multiplayer outright. Any online connectivity is a path for microtransactions to ruin the game. KSP does not need online connectivity in any way shape or form.

    • @fiveoneecho
      @fiveoneecho 2 ปีที่แล้ว

      @@TestECull you don't need to play multiplayer. I think it is great fun to collaborate with friends, especially when the learning curve would otherwise prevent them from enjoying the game enough to learn it.

    • @TestECull
      @TestECull 2 ปีที่แล้ว +2

      @@fiveoneecho Multiplayer does not add anything useful to KSP. All it does is make it excruciatingly easy for T2 to shove microtransactions and lootboxes down our throats, give them justification to fuck up modding which is why KSP is big enough to warrant the sequel in the first place.
      Multiplayer is bad news, full stop.

    • @sclarin2
      @sclarin2 2 ปีที่แล้ว

      @@TestECull "Multiplayer does not add anything useful to KSP"
      EXACTLY

    • @CatArmyGeneral
      @CatArmyGeneral 2 ปีที่แล้ว

      @@TestECull "KSP Loot Boxes"

  • @monkeyyou4897
    @monkeyyou4897 2 ปีที่แล้ว +1

    Over-promise, sell, under-deliver Cyberpunk 2077 parody that will have paid DLC and maybe micro transactions. I guess a bunch of liars will have the game out in 2023 like they said and I am sure they will decline there paychecks for every month of extra time taken.

  • @hitekkaifighter1825
    @hitekkaifighter1825 2 ปีที่แล้ว +2

    I’m not too concerned about how long I need to wait, more so about how beefy a PC I’m gonna need 😩

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว

      save up money for a couple months and then upgrade your PC

  • @zaphods2ndhead193
    @zaphods2ndhead193 2 ปีที่แล้ว +4

    To be honest, I am not a person who really like multiplayer games. That is one of the things I love about KSP. I am free to be creative and explore on my own. If they end up having that functionality, fine, but I won't use it. If they never have it I will be fine. If you can only play multiplayer I will move on to something new.

    • @l1ghtd3m0n3
      @l1ghtd3m0n3 2 ปีที่แล้ว

      Having only multiplayer would be counterintuitive.

    • @zaphods2ndhead193
      @zaphods2ndhead193 2 ปีที่แล้ว

      @@l1ghtd3m0n3 Agreed but that exact thing has happened to other games in the past. I think it HIGHLY unlikely here.

    • @Brandon-vu3kn
      @Brandon-vu3kn 2 ปีที่แล้ว

      How would multiplayer even work? Trying to maneuver a delicate space station docking…. 100,000x time because the other player is shooting to another star system

    • @HadzabadZa
      @HadzabadZa 2 ปีที่แล้ว

      Just host a server with only you as a player, duuuuuuuuuuuuuuuuuuuuh

    • @l1ghtd3m0n3
      @l1ghtd3m0n3 2 ปีที่แล้ว

      @@HadzabadZa Modern problems require modern solutions

  • @scottkermen4903
    @scottkermen4903 2 ปีที่แล้ว +2

    cool video man been wait form this game for 4 years keep it up we need nasa super computer to run this game XD

  • @chrisstewart2150
    @chrisstewart2150 2 ปีที่แล้ว +2

    Thanks for the video! I’m trying so hard to keep my hype down on KSP2. It is the best I can do without glykerol for my deep freeze pod.