Dark Souls 2 Dissected #2 - Out of Bounds Exploration

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

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  • @kakol4011
    @kakol4011 4 ปีที่แล้ว +3928

    You can tell Miyazaki wasn't involved with this game as they gave Nashandra shoes

    • @doncoria9505
      @doncoria9505 4 ปีที่แล้ว +91

      @Na'amah Roth-Myz'ran perfectly balanced

    • @specialnewb9821
      @specialnewb9821 4 ปีที่แล้ว +295

      Yup. Even your characters toes are more detailed in 1 and 3 compared to 2.

    • @ımarkovı
      @ımarkovı 4 ปีที่แล้ว +155

      She has them DIO shoes lmao

    • @serraramayfield9230
      @serraramayfield9230 4 ปีที่แล้ว +18

      BrokenMikrofone Not to mention it's canon regardless

    • @serraramayfield9230
      @serraramayfield9230 4 ปีที่แล้ว +15

      BrokenMikrofone Retconned...what?

  • @darkphoenix2
    @darkphoenix2 4 ปีที่แล้ว +1402

    I want Laddersmith Gilligan's Giant Ladder as a weapon in Elden Ring

    • @pancakeakechi7103
      @pancakeakechi7103 3 ปีที่แล้ว +28

      Perfect

    • @adamwestslappup
      @adamwestslappup 3 ปีที่แล้ว +42

      And assuming it’s using the dark souls engine along with similar spells, make it buffable.

    • @sk8erbiscut
      @sk8erbiscut 3 ปีที่แล้ว +17

      End-game boss weapon spoilers. 😄

    • @Arkhigoul
      @Arkhigoul 3 ปีที่แล้ว +32

      It has to scale with fire, because Chaos is a Ladder

    • @havel4385
      @havel4385 3 ปีที่แล้ว +2

      Make it a boss weapon

  • @brajkraft
    @brajkraft 4 ปีที่แล้ว +805

    Oh cool! Cut dialog!
    -"Hha hha ha ha ha ha ha ha ha..."
    Yeah, thats seems about right.

  • @RedMeansRecording
    @RedMeansRecording 3 ปีที่แล้ว +479

    "a tent entrance of some kind"
    You mean a tentrance

    • @unamericano
      @unamericano 3 ปีที่แล้ว +1

      ?? RED MEANS RECORDING??

  • @aquanecromancer5776
    @aquanecromancer5776 4 ปีที่แล้ว +865

    I like how unintentionally thematic it is that DS2 is built out of a previous, failed iteration. Just like the kingdoms in the game's lore. Efforts of the past squandered and forgotten.

    • @k54maclosky97
      @k54maclosky97 3 ปีที่แล้ว +19

      ah gid gud

    • @2k2techmodifiedM2B
      @2k2techmodifiedM2B 3 ปีที่แล้ว +12

      so where arw the andead asylum and firelink artiar location?
      i dont care it disconnect or not i still enjoy it and it is the best game in the series in many reason
      thía comment come to the one who just finished ds1 and ds3

    • @paparosselpapageienkonig880
      @paparosselpapageienkonig880 3 ปีที่แล้ว +52

      @@2k2techmodifiedM2B im with you. Love DkS2 the most, considering gameplay and sheer fun. It has more viable builds then 1+3, more like demons souls. Nearly every weapon or item can be turned into something powerful. Throwing knives and Bombs are really useful, roasting spells to lower the requirements,...list goes on and on. Dont get me started on the endgame content DkS2 offered. Mich much better and simply more to explore. DkS3 was definitely just fan service.

    • @guyman9655
      @guyman9655 3 ปีที่แล้ว +10

      @@paparosselpapageienkonig880 I can see why you like ds2 but I'm not a fan of the gameplay, it feels clunky to me.

    • @KosOrSomeSayKosmo
      @KosOrSomeSayKosmo 3 ปีที่แล้ว +6

      so it's meta mediocrity.

  • @Ashe1001
    @Ashe1001 4 ปีที่แล้ว +858

    There's something so eerie about out of bounds oceans.

    • @android19willpwn
      @android19willpwn 4 ปีที่แล้ว +144

      a bottomless curse, a bottomless sea...

    • @Odinsday
      @Odinsday 4 ปีที่แล้ว +35

      Android 19 …Accepting of all that there is, and can be…

    • @bradlast7839
      @bradlast7839 4 ปีที่แล้ว +57

      They make it seem like the world is just floating through an infinite ocean

    • @dannyg4835
      @dannyg4835 4 ปีที่แล้ว +11

      Bloodborne 2 soon

    • @iHaveTheDocuments
      @iHaveTheDocuments 4 ปีที่แล้ว +7

      @@android19willpwn all that ever was, and will ever be.

  • @dweete
    @dweete 4 ปีที่แล้ว +1034

    Aw, I was hoping you'd go over where the characters inside the Mirror Knight's shield actually "are" during the animation. It's something that's bothered me for the longest time. Clearly they're not actually inside the shield, and it's certainly not an animated texture because it shows the player's gear. Maybe it's a remote camera trick?

    • @SmittyWerbenJag3rmanJenson
      @SmittyWerbenJag3rmanJenson 4 ปีที่แล้ว +207

      I never even considered how they did that. Now I really want that too haha

    • @illusorywall
      @illusorywall  4 ปีที่แล้ว +572

      Great question! I'll have to see if I can figure out what's happening there.

    • @dweete
      @dweete 4 ปีที่แล้ว +164

      @@illusorywall Cool, thanks! Also, you should try the mirrors in the first room of Aldia's Keep. That might make it easier to test since those are movement triggers and they respawn.

    • @bygoneegowaitingremoval
      @bygoneegowaitingremoval 4 ปีที่แล้ว +57

      @@illusorywall Yes, I always wonder what the player that gets summoned sees while it´s being held inside the mirror (only a load screen?) I saw in Twitter that you managed to get to the bottom of the timings and what to do to get summoned, but I would love to see footage of that happening.

    • @kingdomcome3914
      @kingdomcome3914 4 ปีที่แล้ว +10

      You can also see this in Aldia's Keep.

  • @BlackSailPass_GuitarCovers
    @BlackSailPass_GuitarCovers 3 ปีที่แล้ว +173

    12:50 The ocean effects in this game are breathtaking.

  • @roiraideen9033
    @roiraideen9033 4 ปีที่แล้ว +318

    Obligatory "IT LEADS DIRECTLY INTO OLD IRON KEEP ??"

    • @DarkHypernova
      @DarkHypernova 4 ปีที่แล้ว +82

      Always have been.
      *points crossbow*

    • @GMatt193
      @GMatt193 4 ปีที่แล้ว +4

      @@DarkHypernova HHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAGAHAGAGAGGAAGAGAFAGAGGSGSSHSHSHSHSHSHGSGSGSGSGSGSSFHFHHFHFHFHFHFHDHFHD

    • @lunar58071
      @lunar58071 4 ปีที่แล้ว +20

      I can't help but feel it was on purpose like that. Same thing with drangleic castle. If you look into the distance you see dark mountains. Dragons aerie also makes no sense lol.

    • @seelcudoom1
      @seelcudoom1 3 ปีที่แล้ว +12

      @@lunar58071 ya i do feel like there lack of time messed it up, but not in that they dident realise "oh ya old iron keep is above the world" so much as it was intentionally suppose to be mindfucky and it was just time constraints made them unable to properly set it up

    • @lunar58071
      @lunar58071 3 ปีที่แล้ว

      @@seelcudoom1 yeah

  • @blobbything2986
    @blobbything2986 4 ปีที่แล้ว +381

    Imagine a ds2 remake with the unused paths being used to connect to new or preexisting areas

    • @genesisosuna
      @genesisosuna 4 ปีที่แล้ว +53

      That's what I was thinking..m ds2 remake with love, thought, and time put behind it... kind of what they're doing with demon's souls remake where they're using unused content

    • @joshuakim5240
      @joshuakim5240 4 ปีที่แล้ว +112

      @@genesisosuna
      To be fair, a look into DkS2's development diary shows the embodiment of the term "development hell". The game got halfway made, then scrapped, then had to have its pre-made assets cobbled together into something else completely. For some various changes that you might find surprising:
      -lucatiel was a dude and the bell keeper dudes were his little minions as a Don Quixote reference (honestly, this is the one changed thing that changed for the better)
      -the Gyrm were supposed to occupy Shrine of Amana, which was originally was a waterway and not a shrine at all
      -Aldia was a sorcerer experimenting with time travel that the player would help
      -the Manakiins were supposed to be an opposing faction scattered everywhere to stop the player (amusingly, this idea would be used in DkS3 with Pontiff Suhlyvahn)
      -the player would go back in time to meet the Emerald Herald as a child in a past-Majula (this idea would also later be used in DkS3 with Gundyr, the old handmaiden, and dark Firelink Shrine)
      -the giants were originally going to be demons, and them dying would create demon trees as a reference to the Bed of Chaos' demon sprouting lore
      -the Undead Crypt was originally a "undead citadel" filled with water with the Grave Wardens being a much more prominent force
      DkS2 did originally have love, thought, and time put into it...but then that all got trashed, beaten, burned, and had to have its mutilated scraps mushed into what it ultimately became.

    • @Teskmehu
      @Teskmehu 4 ปีที่แล้ว +72

      @@joshuakim5240 All things considered Yui Tanimura did a good job salvaging the game, considering what he was left to work with. I'd have loved to see what DS2 might have been if he had been the sole director from the start. After all, the DLCs, where Tanimura was given a proper chance, are excellent.

    • @lejlab3411
      @lejlab3411 4 ปีที่แล้ว +46

      I personaly love DS2 and enjoy it more than DS3 , i kinda dont see why its getting the hate it is a pretty "good" game all things concidered. It has a lot of unique and hood elements in it that I whished would make its way in to DS3.

    • @Half-Vampire
      @Half-Vampire 4 ปีที่แล้ว +17

      No more remakes or remasters pls... had enough with half assed remakes or remasters, especially DS1 where modders already did a better job at improving the game.

  • @nat040496
    @nat040496 4 ปีที่แล้ว +153

    Unused content is so so so much more fascinating in games that are mysterious to begin with. My favorite being Shadow of the Colossus's unused areas and bosses

    • @diaboruim
      @diaboruim 3 ปีที่แล้ว +3

      My too!

    • @annarenfold438
      @annarenfold438 9 หลายเดือนก่อน

      There are apparently dozens of scrapped enemies and entire, absolutely massive areas that have nothing but the models and textures added.

  • @gtabro1337
    @gtabro1337 4 ปีที่แล้ว +377

    Moving through these rough unfinished parts of the level reaaaaaaally reminds me of King's Field levels

    • @spencerasay5395
      @spencerasay5395 4 ปีที่แล้ว +9

      haha shit looks like n64 texture!

    • @nikitas1841
      @nikitas1841 4 ปีที่แล้ว +9

      My thoughts exactly. Looks very much like King's Field IV.

    • @shadowblood95
      @shadowblood95 4 ปีที่แล้ว +17

      Flashback to scraping my face along every wall mashing X looking for secrets.
      Back when snake-men had small heads.

    • @xCheeseHead95x
      @xCheeseHead95x 4 ปีที่แล้ว +3

      Really? They remind me of Dark Souls 2.

    • @somedogsarecops2354
      @somedogsarecops2354 4 ปีที่แล้ว +28

      DS2 takes a ton of inspiration from KF. Which is why it feels so unique from 1 and 1.5

  • @saverofthehumens
    @saverofthehumens 4 ปีที่แล้ว +136

    For the ambush by Pate, you can actually reach that little corridor from the behind very easily. So you don't have to use cheat engine to see these guys just standing there, doing nothing.

    • @fastenedcarrot9570
      @fastenedcarrot9570 3 ปีที่แล้ว +23

      Also they don't seem to react until you attack one and then they all turn around and attack at once.

  • @actionchie
    @actionchie 4 ปีที่แล้ว +177

    This really makes me wish that they'd consider fully remaking Dark Souls 2 with all of the cut content put back in.

    • @chadiac101l5
      @chadiac101l5 4 ปีที่แล้ว +20

      Yeah. What if blue point made ds2 remake after demons souls? That would be awesome

    • @altair6906
      @altair6906 3 ปีที่แล้ว +14

      Just imagine if it got a remake without the soul memory i really want a remake of this game

    • @smergthedargon8974
      @smergthedargon8974 3 ปีที่แล้ว +37

      @@chadiac101l5 They didn't add a 6th Archstone, so I doubt they'd add anything to DS2.

    • @kotzer71
      @kotzer71 3 ปีที่แล้ว +8

      @@smergthedargon8974 plus they screwed the pooch on visual and sound design so the would prob do the same to ds2

    • @smergthedargon8974
      @smergthedargon8974 3 ปีที่แล้ว +6

      @@kotzer71 Yeah. Shame, really. They completely ruined DeS's soundtrack.

  • @zeporion6091
    @zeporion6091 4 ปีที่แล้ว +213

    This video was honestly so much better than boundary break’s videos on DS1 and DS3; it kinda blows me away FromSoft posed Freja lying in wait at the bottom end of the cliff.

    • @scantyer
      @scantyer 4 ปีที่แล้ว +59

      boundary break is so shallow in his "analysis". All he does is show something mildly interesting for a few seconds while not stopping talking.

    • @emperortgp2424
      @emperortgp2424 4 ปีที่แล้ว +54

      Boundary Break is the series you get when you have to analyze details of a game you were never really invested in to begin with.

    • @Lunartic_
      @Lunartic_ 3 ปีที่แล้ว +15

      Finally some fellow kindred spirits who criticize Boundary Break.

    • @bruschetta7711
      @bruschetta7711 2 ปีที่แล้ว +10

      ​@@scantyer yeah not much passion behind it

    • @tacticalmattress
      @tacticalmattress 7 หลายเดือนก่อน

      His voice sounds like he used AI

  • @PressContinue
    @PressContinue 4 ปีที่แล้ว +301

    What is above the covetous demon boss room? There are stairs there that you cant get on to

    • @xXLunatikxXlul
      @xXLunatikxXlul 4 ปีที่แล้ว +46

      I've always wondered this, since you can jump to the first step but no high than that :(

    • @jashloseher578
      @jashloseher578 4 ปีที่แล้ว +66

      The stairs lead up to an empty external tower. If you're ever particularly curious about exploring some of the maps, there are unpacking tools for all the souls games. You can import DS1/2's collision maps into blender very easily.

  • @voridius594
    @voridius594 4 ปีที่แล้ว +327

    next episode of dark souls dissected: where does Gilligan hide his ladders?

    • @cadunkus
      @cadunkus 4 ปีที่แล้ว +112

      The same place that you hide your ultra greatswords.

    • @PepinodeMar1166
      @PepinodeMar1166 4 ปีที่แล้ว +63

      @@cadunkus fear the power of my ultra greatladder

    • @unhinged135
      @unhinged135 4 ปีที่แล้ว +9

      did you even finish the vid? he shows us around the 31 minutes mark

    • @mathieupr6391
      @mathieupr6391 4 ปีที่แล้ว +25

      Welp, by now it's pretty obvious that he just has a secret stash of ladders buried in the ground or straight into the walls just in case? Smart man, this one

    • @icecrownpoint
      @icecrownpoint 4 ปีที่แล้ว +9

      I think it's miniature ladder' s secret

  • @Vyn_HK
    @Vyn_HK 4 ปีที่แล้ว +331

    Was so hyped for another episode of this series . Ds2 is my favourite souls game, and it’s so nice to see the black sheep of the series receive such an in-depth analysis.

    • @SevenGC89
      @SevenGC89 4 ปีที่แล้ว +54

      Ds2 is my fav too, it has the best mechanics. Like i love how you can use a bonfire asthetic and just try a boss over again. The weapon durability blows but everything else is amazing, especially the music, Majula is my fav soundtrack.

    • @Vyn_HK
      @Vyn_HK 4 ปีที่แล้ว +33

      Se7enthson totally! I especially love ascetics since they allow you to get the +2 rings and special boss souls without forcing you to go all the way to ng+ (although ng+ in this game is super fun with all the added changes)

    • @BrandonGrantSplash
      @BrandonGrantSplash 4 ปีที่แล้ว +31

      @First Last What parts did you dislike about it?

    • @mathieupr6391
      @mathieupr6391 4 ปีที่แล้ว +18

      It's the one I like the least, but I'm still happy to realize that even the "bad" one in the From Soft games is still giving me more fun than a lot of games of its time!

    • @rossanderson4156
      @rossanderson4156 4 ปีที่แล้ว +22

      @@BrandonGrantSplash I'm a ds1 pvp fanatic and I can tell you what almost the entire ds1 community has to say, if you're genuinely curious. Basically: hindered movement (fixed axis of directions available in Ds2), enemies are placed in abundance rather than fewer, well designed enemies; map is disjointed and far more linear than DS1 and also soul memory having a profound impact on the PVP in a negative fashion. This is maybe less than 10% of the criticisms leveled against Ds2 in reality but yeah, ds2 is still lit but it's heavily flawed

  • @dero4378
    @dero4378 4 ปีที่แล้ว +663

    this game has such a strong fairy tale feel to it. almost like a disney movie.

    • @lucasjohansson2158
      @lucasjohansson2158 4 ปีที่แล้ว +163

      DS2 has so many distinct areas and so much variety it's insane

    • @Bluecho4
      @Bluecho4 4 ปีที่แล้ว +157

      I eventually settled on DS2 being like a D&D campaign. Specifically one where the DM is just kind of stringing a bunch of pre-published module locations together. I mean this in the best possible way.

    • @ArchangelExile
      @ArchangelExile 4 ปีที่แล้ว +18

      Yeah,, a Disney movie from Hell.

    • @dero4378
      @dero4378 4 ปีที่แล้ว +10

      @@ArchangelExile yeah, one of those

    • @matheuscruz8574
      @matheuscruz8574 3 ปีที่แล้ว +53

      It's actually my favorite DS, with the most beautiful maps too (Shrine of Amana and Dragon Aerie)

  • @aphidamas1
    @aphidamas1 4 ปีที่แล้ว +153

    FromSoft has such interesting map details. Its crazy how they go above and beyond for some of their out of bounds details.

    • @MarionetteDuAuguste
      @MarionetteDuAuguste 4 ปีที่แล้ว +43

      I think it’s fascinating how they go above and beyond in some places...and REALLY cut corners in others

    • @ags8507
      @ags8507 4 ปีที่แล้ว

      cant wait for elden ring !

    • @raven75257
      @raven75257 4 ปีที่แล้ว +3

      @@ags8507 I hope it won't get the same fate as ds2 and ds3

    • @pee-bot
      @pee-bot 4 ปีที่แล้ว +5

      @@raven75257 what was the fate of ds3 ???

    • @raven75257
      @raven75257 4 ปีที่แล้ว +15

      @@pee-bot being full of fancervice without much of the effort put into it, and, of course, a lot of stuff cut from the game

  • @chillhour6155
    @chillhour6155 4 ปีที่แล้ว +73

    For me brightcove was the games hardest deadend, it could've potentially been one of the games biggest interconnective areas in the games, especially with how far off the beaten path on its own it is compared to other areas

  • @azforu29
    @azforu29 3 ปีที่แล้ว +13

    Maybe it had a troubled development, but man, DS 2 is so wonderful. That games character models were meticulous. No clipping, armor collided honestly with weapons and shields, incredibly paced.You can tell presentation was one of the main bullet points for weekly team meetings.

  • @MasterReset7
    @MasterReset7 3 ปีที่แล้ว +82

    22:08 this view is so beautiful!!

  • @dror2519
    @dror2519 4 ปีที่แล้ว +40

    32:29 this guy must benchpress Havel to get that kind of strength

  • @Jesse__H
    @Jesse__H 4 ปีที่แล้ว +108

    God ... I really love Dark Souls 2. As a non-PvP player, DkS3 is easily my favorite, but 1 and 2 are pretty much equal, in my mind. Very different games, but the experiences of playing them both for the first time were equally enjoyable for me.
    Also, as a language nerd I have to say that "Dranglaic" is one of the most beautiful fantasy words ever dreamed up lol ... ... I just love saying it.
    d r a n g l a i c

    • @lunar58071
      @lunar58071 4 ปีที่แล้ว +12

      I've only played ds1 and I'm on a new game +1 on ds2. I think I like it more then ds2, but development hell did this game bad.

    • @nammar6435
      @nammar6435 2 ปีที่แล้ว

      same lmfao ds3 and bloodborne are my Favs

    • @needycatproductions6830
      @needycatproductions6830 ปีที่แล้ว

      "Dranglaic" is a fantastic name!

    • @officialdash303yt7
      @officialdash303yt7 ปีที่แล้ว +2

      I thing there's a NPC that say "Drangleic" sound romantic

  • @saintblue
    @saintblue 4 ปีที่แล้ว +45

    Insanity! I thought my knowledge of every little detail in the Souls series was complete when I found out about the Lobster of the Lost Bastille, but there is still so much more I didn't know! Thanks for sharing! No one does as thorough a job as you.

    • @shotgunmasterQL
      @shotgunmasterQL 4 ปีที่แล้ว +19

      Okay, I on the other hand have no idea what lobster there is at the Lost Bastile.

    • @op3880
      @op3880 4 ปีที่แล้ว +8

      The what

  • @loveless8241
    @loveless8241 4 ปีที่แล้ว +14

    I love how you're donning the Wanderer's set for this vid. Very fitting.

  • @tatertot4224
    @tatertot4224 4 ปีที่แล้ว +59

    I hope one day we get to know what these unused pieces are for, what the original plan was, and maybe even a reconstruction of that plan.

    • @FranzFerdinand76
      @FranzFerdinand76 4 ปีที่แล้ว +10

      I'm guessing there was no original plan to tie it all together. Just a ton of different maps and ideas with no overriding vision. Thus a new director was brought in to make it all somewhat cohesive in time for the deadline.

    • @AtelierMcMuttonArt
      @AtelierMcMuttonArt 4 ปีที่แล้ว +17

      @@FranzFerdinand76 As far as I know, they had a general story and world progression idea.
      For example, some time travel to past Majula, and recruiting the Gyrm to dig a hole from the Shrine of Amana into Castle Drangleic

    • @Odinsday
      @Odinsday 4 ปีที่แล้ว +12

      Lord McMutton From the original footage we saw, it was going to be a lot more unique with its use of light and the general aesthetic was far more detailed and similar to DS1. It sucks, because there was sooooo much lost potential here.

    • @joshuakim5240
      @joshuakim5240 4 ปีที่แล้ว +8

      @@FranzFerdinand76
      Check out a video called 'The Original Cut Story of Dark Souls 2 That You Never Knew'. It points to how DkS2 had a story planned out, but halfway into making the game around it a second director trashed it all and screwed up everything, forcing all the already-made assets to be refitted for random crap that makes no sense but with little choice. A lot of the cut dialogue files actually shows some good worldbuilding and lore-related area connectivity that aren't present in the current game.

    • @UncleButterworth
      @UncleButterworth 4 ปีที่แล้ว +6

      They ended up with no clear goal, and no perfect product. It's sad, cause I know people worked hard on this game but the leadership and direction just wasn't there.
      There was ambition, but that faded. The people that had to paste crap together probably didn't feel good about it...

  • @nataliecameron
    @nataliecameron 3 ปีที่แล้ว +4

    One thing I like about ds2 and it’s unused paths is that it feels like there’s a whole world that you can’t get to but it’s there

  • @navatheramenguy3127
    @navatheramenguy3127 7 หลายเดือนก่อน +2

    "He's pulling them out of nowhere"
    What do you mean, he's laddersmith Gilligan, he's smithing the ladders, he's just so good and fast you can't notice

  • @HiCZoK
    @HiCZoK 3 ปีที่แล้ว +58

    Dark souls 2 is fantastic. I like the dreamy nature of it. Shifting lands and dreamlike state of the world are all perfectly fitting with the level design. In the intro, You see a vortex teleporting the player to this other world. It's not exactly earth so it don't have to follow the same rules. The idea is explored further in Ringed city

  • @allanlf9132
    @allanlf9132 4 ปีที่แล้ว +43

    26:06
    This isn't really something you can only see when you go out of bounds.
    You can actually go there from the other side and the enemies will not aggro on you unless you get too close or attack them.

    • @DataStream3
      @DataStream3 3 ปีที่แล้ว

      You can also take off your armour/rings, unequipped all weapons, and drop from the bridge above them onto the door frame, and then onto the ground.

    • @TheNickofTime
      @TheNickofTime 3 ปีที่แล้ว +3

      @@DataStream3 I found my way around from the backside first, and it was only after fighting my way through all those enemies to get back to the main area that I realized I’d just prevented an ambush.

  • @benmartin5532
    @benmartin5532 4 ปีที่แล้ว +5

    It's so amazing how looking at the games background you can extract so much lore that previously would be impossible to find, this has to be my favourite dark souls channel

  • @corruptedminds5679
    @corruptedminds5679 4 ปีที่แล้ว +68

    I wonder if that pit in Quelaag's domain lines up with any elevators or another structure?

    • @illusorywall
      @illusorywall  4 ปีที่แล้ว +57

      I took a look at that and found that it didn't line up with anything meaningful, unfortunately. I had gotten my hopes up at first, because it does align very closely with a sort of vertical "tube" looking-thing that's a bit out of bounds in The Tomb of the Giants (found in the collision map viewer). I thought I'd found a scrapped connection of some kind, until I realized that the "tube" is simply how all of the stalactite-esque structures work there. That is, looking down from up above, their collision are all like cones/ funnels that sink down into the level, so it was just one of those and a coincidence, not actually a hole running through the level.

  • @WarMomPT
    @WarMomPT 4 ปีที่แล้ว +126

    31:38 I know you want us to focus on the player character Jojo posing while looking at the effigy, but dear god, the woman's chin deleting as she becomes Raziel will ensure I don't sleep tonight.

    • @theprovoloneman281
      @theprovoloneman281 4 ปีที่แล้ว +6

      I’m pretty sure this vid isn’t an hour long

    • @WarMomPT
      @WarMomPT 4 ปีที่แล้ว +5

      @@theprovoloneman281 WELP. Critical brain error on my part. thanks for catching that, I'll fix it.

    • @samgafford2371
      @samgafford2371 4 ปีที่แล้ว +4

      Hehe jopose go brrr

    • @genesisosuna
      @genesisosuna 4 ปีที่แล้ว +3

      @@samgafford2371 cringe

    • @samgafford2371
      @samgafford2371 4 ปีที่แล้ว +3

      @@genesisosuna that's why I did it lol

  • @majinlilkek4367
    @majinlilkek4367 ปีที่แล้ว +7

    The Memory of Jeigh is so detailed it's weird that it's one of the shortest parts of the game

  • @mastermarkus5307
    @mastermarkus5307 ปีที่แล้ว +3

    26:40 - Having the camera follow the lovingly-rendered pursuer eagle and suddenly be intercepted by one of the janky 2D birds was hilarious to me.

  • @esper86
    @esper86 9 หลายเดือนก่อน +2

    seeing Drangleic from theses angles brought a tear to my eye..lol That cut content needs to be restored somehow!!

  • @Phos9
    @Phos9 4 ปีที่แล้ว +7

    I imagine the shaded woods pit was for a snake or worm shaped boss or character to emerge from. The low resolution repeating texture makes me think the player was never intended to get close to it, unless they just slapped the regular dirt texture onto it to make it fade into the background more.

  • @pressftolaugh6813
    @pressftolaugh6813 4 ปีที่แล้ว +6

    Man, i am loving these series. I just tried playing as a summon for the looking glass knight and i was amazed on how i spawn in. Thank you so much for showing this.

  • @dafulegend5905
    @dafulegend5905 4 ปีที่แล้ว +5

    This is why we need a dark souls 2 remake, I need to see this game in it’s full glory. There’s a spark of potential deep inside it waiting to burn.

  • @leonardoa5201
    @leonardoa5201 4 ปีที่แล้ว +4

    Fantastically well-made video, those 30min just flew by. Thank you for making this!
    On a side note, Gilligan sliding backwards right after he places down the giant ladder is simultaneously hilarious and ominously terrifying.

  • @crestfallenneet2167
    @crestfallenneet2167 4 ปีที่แล้ว +38

    That room out in the distance in Earthen Peak is actually an earlier version of the lift room where you enter Iron Keep from Earthen Peak. If you look up in the final game when you exit the lift from Earthen Peak, you can see the same holes in the ceiling for the lift's chains, revealing that it's the same room as this one, but with the old elevator shaft removed. Even more proof that Iron Keep was never meant to connect to Earthen Peak so directly and so shittily.
    The big hole in the Huntsman's Copse is also likely what was intended to be the original placement of the pit whose entrance is now in Majula, there are older versions of the Grave of Saints and some other levels that show the same curving pit entrance shown here. Though the cliff having a cutout for it is odd, that may have been a later addition when the pit was moved and this old entrance repurposed.

    • @smergthedargon8974
      @smergthedargon8974 3 ปีที่แล้ว +1

      "Shittily"
      You say that, but if you ask me, people complaining about that are completely missing the point.
      It's SUPPOSED to be odd and disorienting. A massive part of DS2's identity is the warped space and dreamlike feel.

    • @derek96720
      @derek96720 3 ปีที่แล้ว +5

      @@smergthedargon8974 if the map layout were intentional from the beginning, your point would be valid. But this is clearly a case of a game being dissected and restructured hastily halfway through the process.

    • @smergthedargon8974
      @smergthedargon8974 3 ปีที่แล้ว +3

      @@derek96720 Can't it be both?
      They had to restructure things, and then made deliberate choices to exaggerate the disjoint geometry?
      Had to make the best with what they had.

    • @derek96720
      @derek96720 3 ปีที่แล้ว +2

      @@smergthedargon8974 Occam's razor

    • @smergthedargon8974
      @smergthedargon8974 3 ปีที่แล้ว +1

      ​@@derek96720 Are you really going to act as if the devs didn't know that the EP/IK transition was noticeably jarring? OF course they did - there's a reason it's the first thing anyone mentions about DS2. All they would have had to do to "fix" it was put EP at the base of a mountain.

  • @albertbrzozowski
    @albertbrzozowski 4 ปีที่แล้ว +13

    Hey illusorywall, great video as always! I thoroughly enjoy watching videos made by someone that appreciates Dark Souls 2. It was the first game I played from the series, can't stop since. I played DS3 next, then DS:R, then Bloodborne and Demon Souls. I love the feeling you get once you kill all the enemies in the area and you just start admiring the view.. Hits me so hard in places like Irythyll, Majula, Heide's Tower... Dark Souls is an art piece. Not only for the visual or gameplay design, but for the experience itself! It's really nice to see content from you. Keep up the good work man, I hope you're able to do these videos as long as possible if that's what you enjoy. Bear, seek, seek, lest, fellow undead :)

  • @autobotskyflame6287
    @autobotskyflame6287 4 ปีที่แล้ว +13

    26:05 you can actually sneak around behind those enemies to find them all standing there.

  • @ImawandererIroamaround
    @ImawandererIroamaround 11 หลายเดือนก่อน +2

    Would love to see a return to all the interesting facets of ds2, truly the most interesting souls game to explore with the cheats and abilities you have, it’s cut content is like no orher

  • @Casketkrusher_
    @Casketkrusher_ 4 ปีที่แล้ว +7

    You can say what you want about DS2, but for me a masterpiece. There are a lot of good boss battles. Like Sir Alonne, Mirror Knight, Fume Knight. Seriously it baffles me this game isn't liked by a lot of people. It's amazing.

    • @scantyer
      @scantyer 4 ปีที่แล้ว +2

      It has some flaws like any other game but I still love to play it, even more than ds3 (But less than ds1). It sucks they had a troubling development time.

  • @mathieupr6391
    @mathieupr6391 4 ปีที่แล้ว +5

    I don't know how it took me so long to discover this channel, I just devoured all of your videos in very little time. This is incredibly interesting, I'm genuinly amazed at the work put in this!
    And now I have a new one like a week after having watched everything else. I'm so happy

  • @qpalzm4949
    @qpalzm4949 4 ปีที่แล้ว +5

    This video made me appreciate Dark Souls 2 much more. Great work!

  • @gabrielmenezes1361
    @gabrielmenezes1361 4 ปีที่แล้ว +5

    I would really enjoy seeing more about shulva, the sanctum city. I think it may be my favourite area among all souls games.

  • @deswide
    @deswide 4 ปีที่แล้ว +3

    Amazing video! One of my favorite part of the game is how you can see the Gargoyles flying over Lost Sinner to the bell. I's not much but the atmosphere it creates is really great, so if you can somehow include it in the next video it would be great.
    Amazing content! Congrats.

  • @CloudyMason
    @CloudyMason 3 ปีที่แล้ว +2

    Can't wait for the dark souls 2 map layout video, I've been binging your dark souls dissected videos for the past 2 days- great stuff! +1 sub

  • @ArchangelExile
    @ArchangelExile 4 ปีที่แล้ว +16

    The Soulsborne games have such beautiful, if not dreary, art direction.

  • @foanarid9448
    @foanarid9448 4 ปีที่แล้ว +8

    There is an unreachable second floor room in a building at No Man's Wharf. It is right before the stairs which leads to walkpath with long-handed light\fire feared creatures and building where Gavlan is. There are a big hole in a wall which is entrance to a building at a first floor and collapsed stairs to second floor. I've tried to jump on a roof from upper lever after stairs, but it seems unreachable too. Bet there's nothing interesting there, but I realy-realy-realy need to know it for sure.

  • @BrandonGrantSplash
    @BrandonGrantSplash 4 ปีที่แล้ว +71

    Wait so is it the Demon of Song singing like a woman or the croaking i'm slightly confused also great video love seeing behind the scenes stuff kind of wished they done more with the hidden paths and how they all connected guess we'll have to guess how it connects.

    • @soulsguy120
      @soulsguy120 4 ปีที่แล้ว +69

      Demon of song sings like the Milfanitos to lure in travelers

    • @BrandonGrantSplash
      @BrandonGrantSplash 4 ปีที่แล้ว +8

      @@soulsguy120 OHHHH okay that makes snese thanks for that.

    • @NatetheNerdy
      @NatetheNerdy 4 ปีที่แล้ว +17

      It's also making the croaking noises, but I think that's an error since you're never supposed to get that close.

    • @LavosYT
      @LavosYT 4 ปีที่แล้ว +18

      @@NatetheNerdy no, you do hear the croaks when you enter the boss room, just before it becomes aggressive

    • @MiguelSanchezDelVillar
      @MiguelSanchezDelVillar 4 ปีที่แล้ว +8

      She imitates the song of the milfanitos to lure travellers and the milfanitos, one of them is injured near to the boss room and disappears when you come closer

  • @Lock2142
    @Lock2142 4 ปีที่แล้ว +1

    Thanks for all the videos pal, it's great that you show us all the awesome behind the scenes stuff

  • @BrixieGunMage
    @BrixieGunMage 4 ปีที่แล้ว +6

    This kind of thing is why Dark Souls 2/SOTFS is my favorite Souls game and possibly my favorite game ever, it has such a mysterious feel about it. It's an enigma and I love seeing all the new stuff constantly being discovered by the community. This game really doesn't get the love it deserves, even in its unfinished state.

    • @Exel3nce
      @Exel3nce 4 ปีที่แล้ว

      God you must be joking.
      Fav Game and deserving more love?

    • @churro5322
      @churro5322 5 หลายเดือนก่อน +1

      ​@@Exel3ncebetter than dark souls 3. Fromsoft turded that game out and called it a day. Just put a bunch of references and reused content and didn't bother making a good game.

  • @HypnusGaming
    @HypnusGaming 4 ปีที่แล้ว +3

    Woo finally I've been waiting for some more of this sweet sweet exploration

  • @diegonei
    @diegonei 4 ปีที่แล้ว +8

    I can't wait for you to put to rest the debate of if Earthen Peak does or does not connect to Iron Keep. Some people insist you go into the mountain from the boss room.

    • @BeardedNerdSE
      @BeardedNerdSE 4 ปีที่แล้ว +3

      The boss room in Earthen Peak isn't really at the top, there's a good 50-100 meters more above it. There's also a mountain ridge near the back of the tower at the boss room level. Obviously in 3D the mountain skybox is way further back, but together with the distance compression seen in other areas, it's kind of plausible that the boss room connects to the mountain side, and that the elevator goes up within the mountain wall and exits into the side of the caldera which houses Iron Keep.

    • @yourdad5799
      @yourdad5799 5 หลายเดือนก่อน

      Of course you go into the mountain. It's either that or Iron keep is just in the air which is stupid and has no lore explanation if it was true

  • @Poki3
    @Poki3 4 ปีที่แล้ว +2

    Great job as always. Really looking forward to that cut content episode when that's ready.

  • @LegendsDEMON386
    @LegendsDEMON386 ปีที่แล้ว +3

    Im super interested in all the cut content after watching this video and the one on the gutter. Hope that video is still coming down the pipeline at some point.

  • @AndOnliCar
    @AndOnliCar 4 ปีที่แล้ว +1

    Thank you for making a dissection of one of my favourite games that I have played in my life.

  • @algi1
    @algi1 4 ปีที่แล้ว +8

    Wow, you're putting out videos fast.

  • @ilvastrm7697
    @ilvastrm7697 4 ปีที่แล้ว +1

    I find your all videos on Souls mechanics and in-depth exploration extremely interesting!

  • @KaedeLanyo
    @KaedeLanyo 4 ปีที่แล้ว +3

    Huh, i always thought that DS2 had super interesting out of bounds stuff, which i explored a bit with the old skywalking glitch (Rest in peace, beloved bug.), but turns out, i had no idea how shallow i was into that rabbit hole! I'm kind of super thrilled.
    All the talk of unused content, does make me really wish for an episode speaking about the *mountain* of fascinating unused content in DS3 in particular. Even more so for your insights and thoughts about them.

  • @DaHipHopWitch
    @DaHipHopWitch 4 ปีที่แล้ว +3

    I remember theses weekend mornings playing DS2 while listening to Nujabes. I'm also an architecture student so this video was really special to me ! :) Love your content !

  • @videotroll72
    @videotroll72 4 ปีที่แล้ว +12

    Something interesting I noted, those bird cutouts are the exact same ones used in DaS3 too.
    Wonder what other assets they directly ported over from 2 to 3 were.

    • @paulburger9904
      @paulburger9904 3 ปีที่แล้ว

      Where are they in ds3?

    • @videotroll72
      @videotroll72 3 ปีที่แล้ว +1

      @@paulburger9904 the crows that fly around the giant tower in undead settlement

  • @SrSacaninha
    @SrSacaninha 4 ปีที่แล้ว +1

    These videos are great! I can't believe this one is 30+ minutes, I was surprised how quickly it seemed to end.

  • @Sturgioni
    @Sturgioni 4 ปีที่แล้ว +9

    "What is the relevance of the bird-faced men?" - me, 2014 - today
    Those statues will forever drive me mad.

    • @nithshithhith4398
      @nithshithhith4398 3 ปีที่แล้ว +1

      DS2 added Lion Men and Elephant Men and Dwarves, which don't fit the Dark Souls aesthetic at all, so why not Bird Men too? Makes just as much sense, that is to say, none at all.

    • @Sturgioni
      @Sturgioni 3 ปีที่แล้ว +2

      @@nithshithhith4398 It isn't as much of a question of "why is this in the game?" and more a question of "Who are these statues of and what do they mean to Heides Tower of Flame and/or the dragon riders/slayers?"

    • @chillhour6155
      @chillhour6155 8 หลายเดือนก่อน +2

      ​@@nithshithhith4398so only snake men are allowed to exist ?

    • @yourdad5799
      @yourdad5799 5 หลายเดือนก่อน +1

      ​@@nithshithhith4398 So snake men, mushroom people and crow men get a pass but not lions and elephants?

  • @amoney1421
    @amoney1421 4 ปีที่แล้ว +2

    Thank you so much for your hard work and dedication to this series. as a long time fan im eagerly awaiting future uploads to find out all the little secrets for my favorite game series.

  • @RobWSS1
    @RobWSS1 4 ปีที่แล้ว +3

    Man this was awesome dude! Really look forward to seeing more on the world design, I really hope you manage to render and load some of the unused assets and levelsin the files like you did with the majula bits here, and has been done with Iron keep in the past, i'd love to see any more of those unused areas in an upcoming episode!

  • @HalfLifeOfHumanity
    @HalfLifeOfHumanity 3 ปีที่แล้ว +2

    Pathologic took place on top of the bull statue facing The Old Iron King's boss fight.

  • @brianwhitt5331
    @brianwhitt5331 4 ปีที่แล้ว +5

    Damn that cloranthy flower is all over everything in all 3 souls games.

  • @TheDevil69270
    @TheDevil69270 4 ปีที่แล้ว +2

    What an awesome video, always very interesting and well researched !

  • @mangs856
    @mangs856 4 ปีที่แล้ว +11

    I'm happy you're digging into DS2. It's a bit different, but I generally enjoy the experience for sure.

  • @vaultt309
    @vaultt309 4 ปีที่แล้ว +1

    I love these Dark Souls Dissected Videos. Maybe my favorite on YT.

  • @markussrensen2372
    @markussrensen2372 4 ปีที่แล้ว +10

    It's really amazing what they managed to do with DS2 with so little time! It's incredible

    • @8304u
      @8304u 4 ปีที่แล้ว

      lmao

  • @alexg91024
    @alexg91024 4 ปีที่แล้ว +1

    Please do another video of out if bounds exploration for this game! The game is so huge and there's gotta be more stuff. Loved this video so much

  • @kitteecatt4681
    @kitteecatt4681 4 ปีที่แล้ว +6

    at 26:18 you don’t actually have to out of bounds to see this, if you take a ladder up later in the level near the giant-tree and break a cart you can walk up and into the back of the ambush and clear it without setting off the trap, requiring you to go in the correct way, setting it off, and running through the empty ambush to trigger pates dialogue for completion of the trial

  • @thehylianloach9473
    @thehylianloach9473 4 ปีที่แล้ว +2

    CRIMINALLY underrated game all things considered. Thanks man

  • @Dingus7696
    @Dingus7696 4 ปีที่แล้ว +4

    Been waiting so long for this ♥️

  • @gabrieltremblay7604
    @gabrieltremblay7604 4 ปีที่แล้ว +4

    As a sith lord once said: I've been looking forward to this!

  • @Jman37X
    @Jman37X 9 หลายเดือนก่อน +3

    been replaying DS2 lately and learning more about some alternate ideas they had for the world layout, really hope you're still planning on doing world layout and cut content videos for this game cause it is EASILY the most fascinating Fromsoft game due to its development imo

  • @DawnApon
    @DawnApon 4 ปีที่แล้ว +2

    Just vibing in Heide's Tower of Flame was my favorite part.

  • @theta_clips
    @theta_clips 4 ปีที่แล้ว +3

    The enemies "waiting" for you in Pate's ambush can actually be seen normally if you just jump down from the railing on the upper level of the Forest.

  • @onlytheflame2565
    @onlytheflame2565 ปีที่แล้ว +1

    3:55 This is the nest of the dragon's egg that Dunashandra wanted to hatch. Wow! So Tonaki wasn't lying about it! The Dragon Sanctuary and the Shadow Forest were in the same place. Unbelievable!

  • @BerserkerJess
    @BerserkerJess 4 ปีที่แล้ว +49

    Man, it makes me sad that this game had a rushed development, I love the game but it definitely could've been better.

    • @leddmask
      @leddmask 3 ปีที่แล้ว +7

      It has so much potential, not a bad game by any means, not my favorite.. but jeez can you tell it was rushed hard.

  • @kevinriehl5155
    @kevinriehl5155 4 ปีที่แล้ว +1

    Thank you so much for showing this I've been so curious to see what more this game had beyond it's boundaries.

  • @temporaneo617
    @temporaneo617 4 ปีที่แล้ว +11

    Man, watching these videos makes me curious on what the original game would have been

    • @YuyuHakurei
      @YuyuHakurei 4 ปีที่แล้ว +3

      Based on all the information I gathered over the years you start DS2 halfway through the game. They just cut the entire beginning of the game out because that is probably where they were having the most problems.

  • @malachimusclerat
    @malachimusclerat 4 ปีที่แล้ว +1

    honestly i really wanted to see a low angle of heide's tower of flame, from down near the waterline. thank you for saving the absolute funniest thing for last though

  • @PrimevalDemon
    @PrimevalDemon 4 ปีที่แล้ว +5

    Definitely think it is a nest
    Remember the debut trailer has a heavier emphasis on the eagle/hawk that eventually became the pursuers escort. It only was used once and never again in final ds2 but that in conjunction with the prominence of the bird feather symbolism and evocation used by the emerald herald i don't find it unreasonable to assume it was for that bird
    In addition the proximity of the area to what is known as archdragon peak (the likely area shown in the shot with the bird and emerald herald in debut trailer) leads me further down this path of thought. Also to me it looks like the structure they were standing on in the trailer at that instance.

  • @fanfare669
    @fanfare669 4 ปีที่แล้ว +1

    Your videos are great, with your skills you could make a living doing similar videos for just about any topic. I think the fact that you choose to cover dark souls in such depth is awesome.

  • @themattbat999
    @themattbat999 4 ปีที่แล้ว +11

    *of course, Earthen Peak is the prime example of them shoving levels together*

  • @FaxanaduJohn
    @FaxanaduJohn 4 ปีที่แล้ว +1

    I just want to like and comment to support this channel- I have hugely enjoyed these vids and since I recently started playing SOTFS on PC, after only playing the OG version on the PS3, these vids are super timely for me. Fantastic content.

  • @gandalfwisdom
    @gandalfwisdom 4 ปีที่แล้ว +6

    I kind of figured the pit in quelaags arena was supposed to represent a broken elevator that once led to firelink

  • @TZerot0
    @TZerot0 3 ปีที่แล้ว +2

    I love your Majula theme cover as an opening to these.

  • @Noobie2k7
    @Noobie2k7 3 ปีที่แล้ว +4

    I started laughing when you said "let's show some things we normally don't get to look at" then you showed the dragonrider boss arena. Because everybody ends thst boss fight in like 5 seconds and runs right past the area.

  • @AkitaSyn
    @AkitaSyn 4 ปีที่แล้ว +2

    I’m hyped for the world layout video because to this day I never understood how Earthen Peak connects to the Iron Keep lol

    • @AkitaSyn
      @AkitaSyn 4 ปีที่แล้ว

      Michael Reed yes why? It my personal fav game in the Souls series. Don’t get me wrong 1 and 3 are amazing but idk 2 hit different

  • @selensewar
    @selensewar 4 ปีที่แล้ว +13

    Never knew the difference between Lud and Zallen. So cool. But the boss still sucks.

  • @PegasiJay
    @PegasiJay 3 ปีที่แล้ว +2

    That room at earthen peak was the room directly before you enter iron keep, you can tell because of the elevator shaft and curved hallway