Senior dev here, I just love how effortlessly you flow through the code while explaining. Your shortcut use is on point. I seriously need to up my game there.
Years ago I tried to write a CAD program. It was (still is) based on vector graphics. Lines, Arcs and Circles were easy enough, and high school trigonometry was sufficient for much of it. I then attempted B-splines, Nurbs and elementary Beziers. What would have made it fully possible would have been a solid grounding in matrices. To format the solutions to various curves including Beziers or any of the medium complexity systems of equations I was dealing with, in matrix form, would have made it manageable. What I dug for myself, without that, was repetition and a coding rabbit hole. This content has rung so many bells for me, and to see the proper structure rigoursly applied is heartening and inspiring. Thank you Freya, for inviting us into your world and making these arcane ideas seem possible, graspable, doable, understandable. I knew my path was somehow not the right one; now I'm fully convinced and if I were to re-attempt it, I would set out the whole approach very differently and I feel, would get a lot further without digging a hole. Ignorance is not always bliss.
I always feel like I am more inspired by math from these streams than I ever was in years of formal education 😂 your meticulous, artful presentation and color coding really makes all the difference!
After watching all the videos and solving all the questions for the past 3 months, I have arrived at the final part. I feel that I have evolved as a mathematician in this time period. Thank You
@@vima9046 well there are a million really talented math creators on TH-cam but one people always kinda start with is 3Blue1Brown cause his videos are pretty easy to get into
I've no idea how I ended up here, I'm not a game dev or good at Math, nor have I watched any of the other parts but this was really informative and a joy to watch I learnt a lot. Thank you
My dad died May 1st, he was only 35 and it's pushed me to be more healthy and always be in shape (maybe out of fear lol). I've always been a skinny guy but I started eating healthier and running everyday (night running is so fun) and I'm looking at a gym membership for the first time! I love hearing about people getting back in the gym and going out in nature & I'm excited to start weight training and getting shredded along with you!
"Quaternions are extremely annoying and complicated" nyoooooooooo I love them 😭 I love that quaternions are the double cover of a 2-sphere and I love how quaternions relate to geometric algebra and I find all of this stuff really beautiful. Actually tho I love this video I love your streams, I could spend all day listening to you talk about math.
The wgarble meme actually touches on something interesting. Define a symbol ε, and declare that ε²=0. The numbers x + εy are the "dual numbers", which also have interesting applications like for automatic differentiation and projective coordinates. There are also the hyperbolic numbers which define a symbol j and declare that j²=1, but j≠1.
This series is amazing yiu are very talented of making the math interactive and simple enough to understand , and the visual and doing it in unity making me understand a lot. Thanks you for uploading it you earned my respect a d subscribe. 👍👍
thanks for putting all the lectures on youtube the api you showed for animating things in code at the end looked really nice, I think it would be really cool if you show it off some more or even release it just like shapes you said you didn't like 3blue1brown's animation tool, but did you take a look or took inspiration from the way he designed his api? and if so what did and didn't you like about it? I really like your way of doing animation in code, could maybe even use it for video game cutscenes or scripted events
I often stream when animating/working on my videos, so you're welcome to tune in if you want to see more! As for manim, I didn't look at its design in making my own, I usually work very iteratively and based on my goals and needs, to ensure it fits my workflow :)
I see no reason for stressing yourself over these things when you can get a finacial advisor . A financial advisor can help you determine if dividend investing is a good fit for your financial goals and can help you develop a strategy. They can also help you consider your risk tolerance, liquidity needs, and short- and long-term goals. Consulting a financial advisor can be especially helpful if you're new to buying and selling individual dividend stocks. You can also ask your advisor questions about reinvesting your dividends .
Have to say quarternions are very close to axis-angle representation, I don't see them as unintuitive at all - but intuition is a personal thing I guess.
They hire from code camps usually, though self-taught has been valuable in recent innovative years; possibly though you will find major “crunch” expectations when working with major developer companies.
With regard to setting the derivatives in two dimensional Hermite, and those being equivalent to velocity vectors at the start and end of the ease, can the second derivative be set instead in order to apply an acceleration rather than a velocity? Does this introduce additional complexity? I ask because I recall this being the "physically correct" approach since an instantaneous velocity impulse implies an infinite force on a mass. EDIT: Ah, just watched your Continuity of Splines video and that answered it for me - C2 continuity is possible but ruins local control.
I think I might finally start to understand the i j k in quaternions. It's like how when multiplying by the imaginary i we rotate in the complex plane, multiplying bivectors rotate the planes in the planes, right? So, ij = k means we rotate the y plane in the x plane(by ninety degrees), and end up with the z plane. So ijk is rotate the z plane in the z plane(by ninety degress) and end up with it flipped on one axis, hence the area is -1 (1*-1). This feels... correct. Is this correct?
@@Aleteos your Eigenvector, using your Eigenvalue? Your wrong guess using binary boolean logic? What was your Scale Weight? "(((-1)?((1)×(-1)))" (1: you are missing a math symbol there) Okay, what was your Scale Counter-Weight? "((1)×((1)×(1)))"? You never extrapolated concisely. Dictionaries & Logic can help.
This is precisely correct! Although when describing rotations using bivectors (i.e. quaternions) you have to be careful about rotations into the scalar: ij = k, but (ij)² = -1 So each bivector rotates within a plane in 3D space, but it also rotates scalars into bivectors and bivectors into scalars! If you dive deeper into the math, this is why rotations in 3D are not simple multiplications by quaternions, but involve a "sandwich" product that ends up doubling the angle of rotation, but cancels out this errant rotation. Unity handles the sandwich product internally, so in code it looks like a simple multiplication.
@@acegikmo hi again, what i was trying to ask was how you did you make the presentation to have such beautiful animation, I see in the top left corner there is Video Editor, is that a specific type of project? also tx for answering
i just woke up on 2 hours to your video idk what autoplay thinks but you can just think what i think
same
@@Forever2b 3 hours 17 mins for me
Senior dev here, I just love how effortlessly you flow through the code while explaining. Your shortcut use is on point. I seriously need to up my game there.
Years ago I tried to write a CAD program. It was (still is) based on vector graphics. Lines, Arcs and Circles were easy enough, and high school trigonometry was sufficient for much of it. I then attempted B-splines, Nurbs and elementary Beziers. What would have made it fully possible would have been a solid grounding in matrices. To format the solutions to various curves including Beziers or any of the medium complexity systems of equations I was dealing with, in matrix form, would have made it manageable. What I dug for myself, without that, was repetition and a coding rabbit hole. This content has rung so many bells for me, and to see the proper structure rigoursly applied is heartening and inspiring. Thank you Freya, for inviting us into your world and making these arcane ideas seem possible, graspable, doable, understandable. I knew my path was somehow not the right one; now I'm fully convinced and if I were to re-attempt it, I would set out the whole approach very differently and I feel, would get a lot further without digging a hole. Ignorance is not always bliss.
I always feel like I am more inspired by math from these streams than I ever was in years of formal education 😂 your meticulous, artful presentation and color coding really makes all the difference!
After watching all the videos and solving all the questions for the past 3 months, I have arrived at the final part. I feel that I have evolved as a mathematician in this time period. Thank You
The fact that such content is given to us for free just blows my mind, what a world we live in. Thank you so much for your amazing work
You should look at the math side of TH-cam, lots of great stuff
@@frizzel4 What do u mean for math side?
@@vima9046 well there are a million really talented math creators on TH-cam but one people always kinda start with is 3Blue1Brown cause his videos are pretty easy to get into
@@frizzel4 you have any suggestions you can give
I've no idea how I ended up here, I'm not a game dev or good at Math, nor have I watched any of the other parts but this was really informative and a joy to watch I learnt a lot. Thank you
hi, just wanted to say that your videos are great sleeping to (in the best way possible). hoping to rewatch these when I'm next awake lol
My dad died May 1st, he was only 35 and it's pushed me to be more healthy and always be in shape (maybe out of fear lol). I've always been a skinny guy but I started eating healthier and running everyday (night running is so fun) and I'm looking at a gym membership for the first time! I love hearing about people getting back in the gym and going out in nature & I'm excited to start weight training and getting shredded along with you!
That coefficient constraint trick in Desmos made me say "woah" out loud. Did not know you could do that.
you just explained complex numbers better than my uni professor, you are amazing
Awesome math series Freya! Thankyou so much for your amazing work ❤❤
"Quaternions are extremely annoying and complicated" nyoooooooooo I love them 😭 I love that quaternions are the double cover of a 2-sphere and I love how quaternions relate to geometric algebra and I find all of this stuff really beautiful. Actually tho I love this video I love your streams, I could spend all day listening to you talk about math.
The wgarble meme actually touches on something interesting. Define a symbol ε, and declare that ε²=0. The numbers x + εy are the "dual numbers", which also have interesting applications like for automatic differentiation and projective coordinates. There are also the hyperbolic numbers which define a symbol j and declare that j²=1, but j≠1.
Tuxedo purring ASMR. This video is leg.... wait for it..... endary
This content is actual distilled gold of knowledge. Thank you for sharing this with us
I give this course 10 Wgarbls out of 10!!!
I can't thank you enough Freya! You made me love math.
I hope you enjoyed your experiment. I surely did.
This series is amazing yiu are very talented of making the math interactive and simple enough to understand , and the visual and doing it in unity making me understand a lot. Thanks you for uploading it you earned my respect a d subscribe. 👍👍
i just woke up and saw this video
you just got yourself a new subscriber
thanks for putting all the lectures on youtube
the api you showed for animating things in code at the end looked really nice, I think it would be really cool if you show it off some more
or even release it just like shapes
you said you didn't like 3blue1brown's animation tool, but did you take a look or took inspiration from the way he designed his api? and if so what did and didn't you like about it?
I really like your way of doing animation in code, could maybe even use it for video game cutscenes or scripted events
I often stream when animating/working on my videos, so you're welcome to tune in if you want to see more! As for manim, I didn't look at its design in making my own, I usually work very iteratively and based on my goals and needs, to ensure it fits my workflow :)
Thank you!
Just discovered the channel ! Thanks for sharing knowledge , subbed
ok someone has to make 4D chess VR - where you can only see the board from your pieces perspective
i don't know why this shows up on my yt recom, but it's dope, although my math is so terrible ahhahahaha
Do more related to math's for gamers.
Wgarbl is the new E=mc²!
Thanks!
and thank you!
I see no reason for stressing yourself over these things when you can get a finacial advisor . A financial advisor can help you determine if dividend investing is a good fit for your financial goals and can help you develop a strategy. They can also help you consider your risk tolerance, liquidity needs, and short- and long-term goals. Consulting a financial advisor can be especially helpful if you're new to buying and selling individual dividend stocks. You can also ask your advisor questions about reinvesting your dividends .
29:25 If that curve were expressed as a Bezier curve, ...
I usally use my pointer finger
2:11:15 -> There is another reason why you'd want to use Quaternions. Gimbal lock .. or rather, the lack thereof. Edit: I jumped the gun :D
Have to say quarternions are very close to axis-angle representation, I don't see them as unintuitive at all - but intuition is a personal thing I guess.
Isn't that neat? - it is.
Hi! It would be nice if you can also leave in your TH-cam description the tools you are working with. Thanks
Okay, youtube, you caught me on that, that math thing clickbait me to watch this kitty video.
can a selftaugh programmer find a job in video game sector as a programmer without a computer science degree?
They hire from code camps usually, though self-taught has been valuable in recent innovative years; possibly though you will find major “crunch” expectations when working with major developer companies.
My Siamese cat sounded just like that when he was being moody
The cat is a boss
谢谢!
With regard to setting the derivatives in two dimensional Hermite, and those being equivalent to velocity vectors at the start and end of the ease, can the second derivative be set instead in order to apply an acceleration rather than a velocity? Does this introduce additional complexity? I ask because I recall this being the "physically correct" approach since an instantaneous velocity impulse implies an infinite force on a mass. EDIT: Ah, just watched your Continuity of Splines video and that answered it for me - C2 continuity is possible but ruins local control.
❤
😅
What is that drawing pad that you use?
I can't quite tell either but it looks like some kind of Wacom
she's pretty
I think I might finally start to understand the i j k in quaternions. It's like how when multiplying by the imaginary i we rotate in the complex plane, multiplying bivectors rotate the planes in the planes, right?
So, ij = k means we rotate the y plane in the x plane(by ninety degrees), and end up with the z plane.
So ijk is rotate the z plane in the z plane(by ninety degress) and end up with it flipped on one axis, hence the area is -1 (1*-1).
This feels... correct. Is this correct?
It can help to subsequently iterate what your counterpart was comparable to.
@@BlueNEXUSGaming I have no idea what any of that means.
@@Aleteos your Eigenvector, using your Eigenvalue? Your wrong guess using binary boolean logic? What was your Scale Weight?
"(((-1)?((1)×(-1)))"
(1: you are missing a math symbol there)
Okay, what was your Scale Counter-Weight?
"((1)×((1)×(1)))"?
You never extrapolated concisely.
Dictionaries & Logic can help.
This is precisely correct! Although when describing rotations using bivectors (i.e. quaternions) you have to be careful about rotations into the scalar: ij = k, but (ij)² = -1
So each bivector rotates within a plane in 3D space, but it also rotates scalars into bivectors and bivectors into scalars!
If you dive deeper into the math, this is why rotations in 3D are not simple multiplications by quaternions, but involve a "sandwich" product that ends up doubling the angle of rotation, but cancels out this errant rotation. Unity handles the sandwich product internally, so in code it looks like a simple multiplication.
What is that board
what type of project for unity did u use for the video editor part (1:23:40-1:26:00)
what do you mean by type of project?
@@acegikmo hi again, what i was trying to ask was how you did you make the presentation to have such beautiful animation, I see in the top left corner there is Video Editor, is that a specific type of project?
also tx for answering
@@Catuta it's just the name of my unity project. I've coded custom animation tools and vector graphics rendering to make my videos with
@@acegikmo thank you very much for your answer
OMG!
0:07
Stay still for a second ffs
👍
1000 like
Wgarbl
I came to figure out if she's a trans (male to female) but stayed for the math
Amazing compliment, dude. Must have taken a lot of brain power to come up with that one.