test one: 5.2k less damage received, but 4.6k less life leech received (counting standard 50% leech), so around 0.8k hp 'saved' in 10 min for 9.2k dmg trade off. saved 800hp costs less than 500gp, while 9k dmg gets you roughly 7k raw exp. scale it up for 1k and you have saved 5 supreme hp potions in exchange for 55k dmg (roughly 40-45k raw exp). test two: these numbers are really spot on and show off the nature of the problem. you used more supplies due to 2 factors: first of all, reduced leeches from missing extra melee dmg cause you both drink more supreme hp to maintain hp in a box and drink more mana to deal dmg as your dmg/mana ratio went down causing worse efficiency. observations & conclusions: you're super right on this. basically if the spot is easy enough, there's no point of handicapping yourself and reducing your damage output. if barely you survive in the place, maybe get better defence/protection gear or go somewhere else where you can make better use of your health pool and mana pool
I have been wondering while watching this: But if you put a High Defense Shield + Battle Instinct (The Perk that gives you +10 Shield Value), the strategy doesn't work? I also think about: Ok, but what about Balanced Fight? In same strategy, put Shield + Battle Instinct + Balanced Fight. Looking in Imbuiments Returns Value, this all does not make sense, but, I think, in Hunts that you overhealing, maybe, can work... However, your analyze put in the table a important information: The Imbuiment Return Value is really important, more than a lot of us expected. Great content, my brother!!
Great explanation, I've been testing it on nagas hunt at marapur with a 660 EK with 120 sword skill fighting and what I can say is that I agree 100% with you. There I handle the respawn the best using a tagralt blade with life/mana wearing kosheis amulet and ring of souls. I tested a lot of combinations swapping full attack to full defense, including gnome sword and offensive rings and amulets, but all of it was worse. The mitigation I got wasn't worth it. Utito tempo + two handed weapon was superior. Thus, I would like to suggest to talk about two handed weapons with different imbuements (life and mana, life and crit, crit and mana). Personally, I love to hunt solo with two handed weapons imbued with life and mana, It is so comfortable, specially when the hunt hits hard on you and you aren't able to jump to crit/mana or life/crit. Of course there are a lot of respawns and other things that impact this e.g level,skills, style of play, etc. I would love to hear your opinion
Thanks for the comment. Great to hear you found similar results. Just to check, the video you'd like to see is unrelated to mitigatiom, correct? You just want to discuss different imbue types on 2-handed 2-slot weapons?
@@Kusnierr Yes, it isn't related to mitigation. I would like to see it because there is a rumor around that crit/mana is always better and I highly disagree with that. By the way, thanks for the answer. Until this day I can't believe how internet is magical and can approach people around the world.
Niche case: 2 - 3 monster pulls on a slightly harder spawn might make full def worth it, due to the reduction in damage being more noticeable on lower mob sizes. This would translate into lower exp/profit per hour as well, but might make a sketchy hunt more viable/comfortable. In full boxing it would never be worth it due to the defence only affecting 2/8 monsters, while the damage done reduction going full def will be applied to 8/8 monsters.
In a PVP mode, if you have been in a trap or if the SD combo are too hard to tank, full def might help you to survive until your team/pt come to help you... Anyway, very nice explanation my frind.
I agree, solo it can never make sense to go full def. Playing solo you want to kill monsters faster However, with my limited experience, hunting duo, even in a place where we were overkilling, going full def (with a shield) made the hunt so much easier from my part as the EK. When going full offense, my health would go to red a lok during pulls, while full def that was very rare. Maybe I was wasting more mana potions since I was leeching less MP, but the hunt overall was easier. But if your HP is not jumping to red all the time I fail to see a value in going full def
The only time you would ever hunt on EK without imbues would be on like levels 8-50. For such levels defense/mitigation is irrelevant as you should be almost 1 shotting everything, so yeah, still not useful.
1) is the life/mana leech superior to the damage reduction of full def + utamo? 2) are we able to hunt in a place (with full def + utamo) where in the basic full atk type lvl up we would not be able to survive? 3) i am so happy i foind out your channel!, keep up with the amazing work! Rp 350 here
this topic doesn'T effect mages and druids right? they always hunt with full def because it doesn't effect the amount of damage of the attack spells or am i wrong?
Honestly you analysed it already :) the shielding thing is crappy and can pretty much be ignored. Only use Combat Matsery for the extra crit damage on 2-handers.
think only time id use it, is when youre passing through a dangerous area... no way id use it for hunting though, it would take forever to kill the last mob standing
Nie, nie widzialem. Nie ogladam innych youtuberow. Wlasnie spojrzalem, zakladam ze mowisz o 'DLACZEGO GRAM NA FULL DEFIE KNIGHTEM? | Tibia Poradnik' No to ciekawie sie zlozylo ze tez akurat zrobil podobny filmik :D Szczerze mowiac o ile content Strojnego jest bardzo spoko z perspektywy jego osobowosci i chillka, to nie zawsze zgadzam sie z jego poradami na temat tego jak grac EKiem :)
Is simple, full def + shield + battle instinc and utamo tempo, for tank i'm some situations, run in PVP for example, lure, or teamhunts when the heal of druid is over the need, in other situations allways is better full atack.
Świetny filmik, ale mam teraz znaki zapytania w głowie np.: skill wheel daje nam dużo możliwości i z combat mastery jakbyś nosił tarcze miałbyś dodatkowy shielding i wyższy def i mógłbyś używać utito bo stoisz lepiej teoretycznie i mitigation działa na wszystkie obrażenia wiec może spot z głównie z fizyka nie oddaje. No i pytanie o balance w takim wypadku. Materiał który by to wszystko omówił trwałby pewnie godzinę a nagranie tego tydzień jak nie dłużej, wiec świetnie i zwięźle podsumowane ! Dobra robota
Esta muy bien, pero creo que solo te estas enfocando en Atacar y sacar Exp, pero olvidaste agregar las cuestiones de un Prey, o un Charm, yo he comprobado muchas veces que tener resistencia incrementa mucho tu profit pues la reducción de daño disminuye mucho el uso de pociones, ademas los skills son un factor importante a tomar en cuenta, no todos tienen skills 120 la variación de daño es un factor que influye, no es lo mismo cazar con un level 150 con skills 120 a 350 con skills 120, estas tanto limitado por la vida, asi como por la criatura que cazas, los combos que puedes recibir, que tan rápido se consume tu vida en un box y el SET que utilizas, he visto level 600 que dicen "cúrate con Grate Potions para mas profit", pero yo un 300 cazando en werelions con Great Potions es casi suicidio, aunque estés imbuido con protección el daño varia mucho de físico a Holy y fuego, sigues estando limitado por tu vida, y hay momentos en que las criaturas te combean fuerte, y es cierto que con un prey de daño y defensa es muy diferente, y tal vez la hunt no se vuelva mas fácil, pero es mas segura. Bien mencionas que cazando en Team Hunt es muy muy diferente, recuerdo cuando muchos decían para que queremos el "utamo tempo" si no sirve de nada... para mi en general no todo es EXP y profit, por eso hay lugares que son para profit y otros para EXP. Ahora los jugadores se han vuelto tan flojos para cazar que solo quieren cazar con "EXP bonus" o "Happy Hour", y si no lo tienen literal no quieren cazar... Muchos buscan la manera de hacer tibia mas fácil, pero en realidad, no es la intención de cipsoft, por eso las criaturas fueron bufeadas en este parche, a pesar de la rueda del destino, ellos no pretenden que tibia sea un juego fácil, Yo tengo 15 años jugando tibia y los cambios que se han hecho uff! han sido mejoras que no has facilitado el juego muchísimo!! tal vez EK full DEF no es la nueva forma, ES OTRA FORMA. Una no llego para sustituir otra, si no para crear dinamismo, es mi punto de vista :D, Por cierto me gusta tus videos, Saludos :D
Sure, will be better with a shield but will overall still depend on the spot. All the points still stand though, still not going to be worth it solo even with a shield :)
Ty for your dedication and videos, I really enjoy them, greetings from chile!
your content is REALLY good. keep it going please, i like your old style is perfect for tibia players. Thanks.
I think it can be mostly reduced to this:
- If you're using Utito Tempo - go full atk
- If you're using Utamo Tempo - go full def
That's a pretty accurate summary :)
@@Kusnierr czy mógłbyś zrobić też taki filmik z użyciem tarczy? zauważyłem ze nie ma o tym wzmianki w tym filmie :) proszę :)
Really liked this analysis
I love your approach for it. Dziekuje!
test one: 5.2k less damage received, but 4.6k less life leech received (counting standard 50% leech), so around 0.8k hp 'saved' in 10 min for 9.2k dmg trade off. saved 800hp costs less than 500gp, while 9k dmg gets you roughly 7k raw exp. scale it up for 1k and you have saved 5 supreme hp potions in exchange for 55k dmg (roughly 40-45k raw exp).
test two: these numbers are really spot on and show off the nature of the problem. you used more supplies due to 2 factors: first of all, reduced leeches from missing extra melee dmg cause you both drink more supreme hp to maintain hp in a box and drink more mana to deal dmg as your dmg/mana ratio went down causing worse efficiency.
observations & conclusions: you're super right on this. basically if the spot is easy enough, there's no point of handicapping yourself and reducing your damage output. if barely you survive in the place, maybe get better defence/protection gear or go somewhere else where you can make better use of your health pool and mana pool
Indeed, thanks for the comment and summary :) Glad to hear you agree!
I have been wondering while watching this: But if you put a High Defense Shield + Battle Instinct (The Perk that gives you +10 Shield Value), the strategy doesn't work?
I also think about: Ok, but what about Balanced Fight? In same strategy, put Shield + Battle Instinct + Balanced Fight.
Looking in Imbuiments Returns Value, this all does not make sense, but, I think, in Hunts that you overhealing, maybe, can work... However, your analyze put in the table a important information: The Imbuiment Return Value is really important, more than a lot of us expected.
Great content, my brother!!
Great explanation, I've been testing it on nagas hunt at marapur with a 660 EK with 120 sword skill fighting and what I can say is that I agree 100% with you. There I handle the respawn the best using a tagralt blade with life/mana wearing kosheis amulet and ring of souls. I tested a lot of combinations swapping full attack to full defense, including gnome sword and offensive rings and amulets, but all of it was worse. The mitigation I got wasn't worth it. Utito tempo + two handed weapon was superior.
Thus, I would like to suggest to talk about two handed weapons with different imbuements (life and mana, life and crit, crit and mana). Personally, I love to hunt solo with two handed weapons imbued with life and mana, It is so comfortable, specially when the hunt hits hard on you and you aren't able to jump to crit/mana or life/crit. Of course there are a lot of respawns and other things that impact this e.g level,skills, style of play, etc. I would love to hear your opinion
Up
Thanks for the comment. Great to hear you found similar results.
Just to check, the video you'd like to see is unrelated to mitigatiom, correct? You just want to discuss different imbue types on 2-handed 2-slot weapons?
@@Kusnierr Yes, it isn't related to mitigation. I would like to see it because there is a rumor around that crit/mana is always better and I highly disagree with that.
By the way, thanks for the answer. Until this day I can't believe how internet is magical and can approach people around the world.
@@phylipeesposte8906 :) I'll see what I can do
Niche case: 2 - 3 monster pulls on a slightly harder spawn might make full def worth it, due to the reduction in damage being more noticeable on lower mob sizes.
This would translate into lower exp/profit per hour as well, but might make a sketchy hunt more viable/comfortable.
In full boxing it would never be worth it due to the defence only affecting 2/8 monsters, while the damage done reduction going full def will be applied to 8/8 monsters.
Finally a good attempt at this case. It doesnt require iq200 to figure it out, however players like to overthink things :p
This is why I love Kusinerr-Sensei's videos.
Not using a shield and going to a life drain-heavy spawn which isn't affected by mitigation is like the worst example ever but ok.
Teraz proszę o takie samo porównanie z 1h + shield :)
In a PVP mode, if you have been in a trap or if the SD combo are too hard to tank, full def might help you to survive until your team/pt come to help you... Anyway, very nice explanation my frind.
I agree, solo it can never make sense to go full def. Playing solo you want to kill monsters faster
However, with my limited experience, hunting duo, even in a place where we were overkilling, going full def (with a shield) made the hunt so much easier from my part as the EK. When going full offense, my health would go to red a lok during pulls, while full def that was very rare. Maybe I was wasting more mana potions since I was leeching less MP, but the hunt overall was easier.
But if your HP is not jumping to red all the time I fail to see a value in going full def
BTW do you stream on twitch or elsewhere? I have doubts about knights, ty!
Used to, but I have a 1 yr old now so don't have much time :( might come back in some months though!
Thanks for the video. I'd be curious to look at the numbers without imbues.
The only time you would ever hunt on EK without imbues would be on like levels 8-50. For such levels defense/mitigation is irrelevant as you should be almost 1 shotting everything, so yeah, still not useful.
1) is the life/mana leech superior to the damage reduction of full def + utamo?
2) are we able to hunt in a place (with full def + utamo) where in the basic full atk type lvl up we would not be able to survive?
3) i am so happy i foind out your channel!, keep up with the amazing work! Rp 350 here
this topic doesn'T effect mages and druids right? they always hunt with full def because it doesn't effect the amount of damage of the attack spells
or am i wrong?
Yep you're right, always full def for mages.
very nice video, could you analyse combat mastery? the shield thing, i tried it and i think it is kinda crappy.
Honestly you analysed it already :) the shielding thing is crappy and can pretty much be ignored. Only use Combat Matsery for the extra crit damage on 2-handers.
the results might be diffrent if you're hunting only 1-2 targets at the same time
think only time id use it, is when youre passing through a dangerous area... no way id use it for hunting though, it would take forever to kill the last mob standing
Temat full def/attack wielkie zależy ale jo mam insze pytanie czy 469 na kalkulatorze ma jakieś znaczenie czy random?
Nie wiem nie wiem, moze coś znaczy... Mysteriando... bonelord....
Widziałeś film Strojnego? xD
Nie, nie widzialem. Nie ogladam innych youtuberow.
Wlasnie spojrzalem, zakladam ze mowisz o
'DLACZEGO GRAM NA FULL DEFIE KNIGHTEM? | Tibia Poradnik'
No to ciekawie sie zlozylo ze tez akurat zrobil podobny filmik :D
Szczerze mowiac o ile content Strojnego jest bardzo spoko z perspektywy jego osobowosci i chillka, to nie zawsze zgadzam sie z jego poradami na temat tego jak grac EKiem :)
@@Kusnierr Ja tak samo. Myślałem, że to jest odpowiedz na jego film :p
Is simple, full def + shield + battle instinc and utamo tempo, for tank i'm some situations, run in PVP for example, lure, or teamhunts when the heal of druid is over the need, in other situations allways is better full atack.
Świetny filmik, ale mam teraz znaki zapytania w głowie np.: skill wheel daje nam dużo możliwości i z combat mastery jakbyś nosił tarcze miałbyś dodatkowy shielding i wyższy def i mógłbyś używać utito bo stoisz lepiej teoretycznie i mitigation działa na wszystkie obrażenia wiec może spot z głównie z fizyka nie oddaje. No i pytanie o balance w takim wypadku. Materiał który by to wszystko omówił trwałby pewnie godzinę a nagranie tego tydzień jak nie dłużej, wiec świetnie i zwięźle podsumowane ! Dobra robota
What about balanced? Nice video btw
Esta muy bien, pero creo que solo te estas enfocando en Atacar y sacar Exp, pero olvidaste agregar las cuestiones de un Prey, o un Charm, yo he comprobado muchas veces que tener resistencia incrementa mucho tu profit pues la reducción de daño disminuye mucho el uso de pociones, ademas los skills son un factor importante a tomar en cuenta, no todos tienen skills 120 la variación de daño es un factor que influye, no es lo mismo cazar con un level 150 con skills 120 a 350 con skills 120, estas tanto limitado por la vida, asi como por la criatura que cazas, los combos que puedes recibir, que tan rápido se consume tu vida en un box y el SET que utilizas, he visto level 600 que dicen "cúrate con Grate Potions para mas profit", pero yo un 300 cazando en werelions con Great Potions es casi suicidio, aunque estés imbuido con protección el daño varia mucho de físico a Holy y fuego, sigues estando limitado por tu vida, y hay momentos en que las criaturas te combean fuerte, y es cierto que con un prey de daño y defensa es muy diferente, y tal vez la hunt no se vuelva mas fácil, pero es mas segura. Bien mencionas que cazando en Team Hunt es muy muy diferente, recuerdo cuando muchos decían para que queremos el "utamo tempo" si no sirve de nada... para mi en general no todo es EXP y profit, por eso hay lugares que son para profit y otros para EXP. Ahora los jugadores se han vuelto tan flojos para cazar que solo quieren cazar con "EXP bonus" o "Happy Hour", y si no lo tienen literal no quieren cazar... Muchos buscan la manera de hacer tibia mas fácil, pero en realidad, no es la intención de cipsoft, por eso las criaturas fueron bufeadas en este parche, a pesar de la rueda del destino, ellos no pretenden que tibia sea un juego fácil, Yo tengo 15 años jugando tibia y los cambios que se han hecho uff! han sido mejoras que no has facilitado el juego muchísimo!! tal vez EK full DEF no es la nueva forma, ES OTRA FORMA. Una no llego para sustituir otra, si no para crear dinamismo, es mi punto de vista :D, Por cierto me gusta tus videos, Saludos :D
if you don't use utito go full def, if not then go full attack. every OG ek knows this.
Yep, I agree. But not everyone does know this as there was a lot of talk about using full def all the time no matter what :D Which is crazy.
nice, try now hunt with shield
With shields in full def get more mitigation...
Sure, will be better with a shield but will overall still depend on the spot. All the points still stand though, still not going to be worth it solo even with a shield :)