Hello Cezar Mocan! Thank you for this post! Really cool to see the workflow with the Arduino and a potentiometer and what is possible with lights. However, this is with UE 4.26 or 4.27? The beginning was not clear on what version was used in the video . Thank you!
Hey thanks for this tutorial! I've been working with the same kind of setup and found that the longer the project runs, the more delay I get with the speed at which Unreal responds. Have you noticed this as well? My guess is that the UE serial buffer is loading up and that 100ms on the arduino and in the delay function in the blueprint are not exact enough. I've played with other values on both the arduino and in Unreal and I get other issues like empty readings that I have to account for; the thought being that if I can keep the buffer in Unreal pretty much empty, I can eliminate the growing delay issue. Anyway, just curious if you had this and how you solved this issue.
Good question, I see the latest release of the UE4Duino plugin is for Unreal 4.26, so there's a chance it doesn't work on UE 5. Might be worth trying, and / or checking in with the plugin's author here: github.com/RVillani/UE4Duino
Great upload video! 👍 stay connected! 😍Like 👍👍
Superb man.. finally a video on this..
Thx a lot it was helpful
nice one thank you
Hello Cezar Mocan! Thank you for this post! Really cool to see the workflow with the Arduino and a potentiometer and what is possible with lights. However, this is with UE 4.26 or 4.27? The beginning was not clear on what version was used in the video . Thank you!
Thanks for this awesome video
which template you have selected in unreal engine while creating the project you have not shown in the video.
Hi man! I would love to contact you regarding Arduino setup and communication. Where could I reach you? All the best, Mag
Hey thanks for this tutorial! I've been working with the same kind of setup and found that the longer the project runs, the more delay I get with the speed at which Unreal responds. Have you noticed this as well? My guess is that the UE serial buffer is loading up and that 100ms on the arduino and in the delay function in the blueprint are not exact enough. I've played with other values on both the arduino and in Unreal and I get other issues like empty readings that I have to account for; the thought being that if I can keep the buffer in Unreal pretty much empty, I can eliminate the growing delay issue. Anyway, just curious if you had this and how you solved this issue.
How can i split multiple sensors data coming from the same Arduiono??
Did u msnsgr yo find out? I hsvr multiple sensors as I cant split their datas, Its just shows all of tem at once
what about use digitalRead value of a button from arduino? what i have to use in UE? ty
will it still work on UE5?
Good question, I see the latest release of the UE4Duino plugin is for Unreal 4.26, so there's a chance it doesn't work on UE 5. Might be worth trying, and / or checking in with the plugin's author here: github.com/RVillani/UE4Duino
@@CezarMocan work? ty