AI Perception Sight in Unreal Engine - UE4/UE5 Tutorial

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ความคิดเห็น • 17

  • @johndoe-is2fw
    @johndoe-is2fw 2 ปีที่แล้ว +19

    sight event wouldnt trigger, no sure if its in the video but my fix was> in controller AI perception/ Sense/Detection by Affiliation, check all

    • @thegamedevcave
      @thegamedevcave  2 ปีที่แล้ว +4

      that's a step i did skip over indeed, pinned this comment in case anyone else has this issue! glad you managed to figure it out though!

    • @donnyjoe7653
      @donnyjoe7653 ปีที่แล้ว

      You saved my life! Thank you! :)

    • @peeterutsi4028
      @peeterutsi4028 ปีที่แล้ว +1

      Thank you. Same here. "Detect Neutrals" tick was needed.

    • @PrintedB
      @PrintedB 9 หลายเดือนก่อน

      Thank you!!

    • @JF_Girard
      @JF_Girard 4 หลายเดือนก่อน

      omg thanks I was wondering why. You are the man!! Thanks a lot

  • @anatolio8689
    @anatolio8689 ปีที่แล้ว

    Very glad I ran into PawnSensing issues, googled AI Perception and stumbled upon this channel. Thank you sir!

  • @WeyounLP
    @WeyounLP 2 ปีที่แล้ว +1

    your videos are stellar!

    • @thegamedevcave
      @thegamedevcave  2 ปีที่แล้ว

      Thanks!! I’m happy to help out

  • @jamerthegamer13
    @jamerthegamer13 ปีที่แล้ว

    Thank you so much! this is so much better than pawnsensing

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      it's a brilliant system that goes far beyond just the pretty simple line of sight shown in this video and I believe it's also pretty easy to build ontop of it to add your own senses too beyond seeing,hearing, etc. :definitely worth learning about :)

  • @WhamBlam
    @WhamBlam 4 หลายเดือนก่อน

    Looking to make Ai attack the first seen. They'll break the first attack and go after the next enemy they see even if they're not dead

  • @Kai-nu7oo
    @Kai-nu7oo ปีที่แล้ว

    hi after watching hours of tutorials this is by far the best solution i just have the problem that when i die the enemy doesnt re-engage
    when i hide and step out again it works perfectly

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      not sure why it does that. do you reload the entire level you die? if so, it should re-trigger in theory.
      If you're doing a more optimized system where you just reset your location back to the last checkpoint like a lot of games do, you might have to manually also reset the enemies somehow. I can't be sure about the details of course but that's the first thing i'd look for

  • @Legomanshorts-c5o
    @Legomanshorts-c5o 2 ปีที่แล้ว

    new sub here. great tutorial