I actually dig the assault rifle. For me, it's quick it's simple and it feels right for my play style. I'm actually looking for a good secondary for off hand weapon.
Yeah....I picked Warlock as my very first class. I've never played the old Secret World so I am as new as can be. I couldn't figure out for the life of me why it said I was supposed to have that random grenade but it never comes! Now I know it's because I need an actual grenade ability! But based on what you said, I'm not sure if I want to have that now. I only use my assault rifle for healing and my blood does all the damage. I don't want to risk killing myself because I didn't see something. At the same time, extra AOE damage never hurt.
You can perk a passiv skill, which delays the fuse timer - and prevent damage in case you get a "pocketexplosion"....:) If you get more confident with your grenades -- perk a something more useful skill instead....you are now a grenade juggler with nerves of steel....^^ The most anoying thing was for myself the circumstance that you have to wait for 3 second until the timer turns red to have any significant effect from the grenade - but there is a cheap rifle with a trait which instantly activates your "sharp" grenades (red timer), so you can lob the egg much earlier....without waiting 3 seconds until a bunch of zombies eating your shoes....^^
Mike Romney At this point, I have completely given up on the rifle and solely use blood magic. The two skills seem to be in opposition of each other. Using one or the other is fine but not both.
Sure, it is recomended to focus on your mainweapon to gain a broad spectrum of its benefits - but use this weapon only, may bite you in the ass like an hungry zombie. You waste a complete opportunity to burn energy from your secondary weapon. Just use a "nobrainer" like the pistol, chaosfocus or something else as backup. If you run out of power on your mainweapon - Aha! Fire at will!....^^ Two healweapons are somehow useless in my opinion (mostly)....just use something supportive in your offhand with no more then 1 or 2 slots at your hotbar...Pistols, as example, can remove nasty effects from your group...or just do plain damage with your offhand....:)
when she overflow is active your character starts rapidly healing and gaining more Chi back which then goes into a second overflow and so on and so on and if you get the passive ability that adds on a shield anytime you use a blade heal you'll be gaining a shield as well personally the damage actually does not outweigh the health in my case I constantly use Chi overflow and never use Spirit blade that way I can stay focused on the battle constantly have a heel going and the mud fight might take 30 seconds longer if that on a difficult enemy
The weapon page has to be unlocked to access its skills, then each skill has to be unlocked with AP. The game starts off by unlocking the pages for two weapons and giving you a few free skill unlocks. It only gives one free skill unlock for your secondary weapon. You will have to unlock the rest to put them on your bar.
the real issue i have with the secret world is the weapons dont complement each other they feel clunky to use they should of had a weapon and unity skills not two weapons
actually with the blade your kind of wrong there you don't have to use the active sure you're giving up the little bit like 20% increase damage but instead you're getting a passive heal when you let it time out and you go into Chi overflow
You are correct, but for the purposes of this video I focused on the Spirit Blade active ability side that Funcom talked about in their deep dive. I played with blade too, and found the loss of an active slot too much of a price to pay for the mechanic. The healing always felt more like a consolation than the true mechanic, though.
actually the main reason why i consider dropping blade....feels like you have to block an additional slot just to reach the dmg output of other weapons
AR the most difficult weapon... sorry but no. One the easiest weapon cause of its immens AOE Burst Dmg. And it requires only one passiv perk to get rid of the self dmg on explode and to increase the "Armed" Timer to 6 seconds what makes it super easy to utilize and this passiv perk cost only 10SP and is the first one to get in my opinion. Get The ultimate grenade and you are ready to burn threw the content. On lvl 35 the grenade already deals 6k dmg and enemys in that range has only something around 7-8k HP so yeah a crit and they are dead and if not they are stunned for 3 seconds and get cooked by the flame field you leave after explosion. Chamber Roulette is also yeah as you mentioned medium UI focused. But anyway, the dmg you gain from a looked chamber isn't a +%Weapon dmg added to your skills. It is an own source of dmg and also listed as this in the combat tab. You have internal cooldown of 1scond for this procc this way you don't have to pay any attention to it as long as you use Pistol skills (even the Standard skills "Q-Key") will procc this dmg 100% the time. And it's maybe just a personal thing but in my opinion, going solo with DPS/Tank is more lackluster then with DPS/Heal weapon combo. A heal weapon is more vaiable in Trans. and perma heal will prob. always grants you more survive chance then any tank buff. But this can be highly subjective. But healing my self up constantly feels better then popping a 6-8s Buff with a 20s cooldown.
Thanks for the pistol correction. The rest of these things are my opinion, and I think that it is easy to make a big mistake with rifle. If you unlock a grenade launching skill before you have that passive (which is a very sub-optimal passive) you can really make the game no fun. Perhaps my experiences with the old game give me an edge I am unaware of, but I have found running any healing past the first passive for my primary weapon to be useless in 95% of content, even in Transylvania. Again, these are my opinions, as well as experiences I have heard from others on the forums.
I leveled as Blood/AR... Piss easy. Sorry, but I have to contest your idea of difficult just because you "can" take damage and if you're so worried about Corruption and 'Nades use the Passives to work around it... .... like....
Compared to my first choice of Punisher, Warlock took a little getting used to, but was not super hard... But I tend to kite and dodge a lot, so I suppose my careful playstyle and keeping a watchful eye on HP helps I think your assessment is correct @bishiknight... Warlock is a bit less easy-mode compared to the other classes for a true noob... Your video guides are really well done and very helpful, btw I ran AP on the AR straight to Red Mist, since the Active/Passive pairs you can get early on in Blood do plenty of damage for leveling, and now (at ~26) I've opened up Elementalism so I can get some much needed glance reduction I'm about to drop the AR/Blood combo and run Blood/Ele for a bit (as soon as I can earn the Active/Passive sets for Eldritch Scourge and Maleficium) while I earn up the Grenade Tree and polish up my Passives **If you are newish and took a Grenade Active, you can always use a Hellfire Rifle to consume them for less "explodey weapon" and some smaller bonus DPS, btw... until you are ready to tackle the mechanic (or can afford a KSR)
why are you speaking as if you can choose any weapon you want? downloading game now. From the looks of it you have to choose a starting class that uses preset weapons.
I have a guide on classes/basic game mechanics where I explain that any single character can unlock all weapons; the class basically just what weapons you will level up with. This guide is it's compliment to help you figure out which class you want to start with based on weapon mechanics. Also, returning TSW players have immediate access to all weapons, so they have much more freedom to choose which two they start with.
0:35 Roles of each weapon
1:26 Hammer mechanics
2:28 Chaos mechanics
3:48 Shotgun mechanics
4:41 Blade mechanics
5:27 Elementalism mechanics
6:16 Pistols mechanics
6:56 Fist mechanics
7:46 Blood mechanics
8:49 Assault rifle mechanics
I actually dig the assault rifle. For me, it's quick it's simple and it feels right for my play style. I'm actually looking for a good secondary for off hand weapon.
Nice, informative video. I just started playing.
Yeah....I picked Warlock as my very first class. I've never played the old Secret World so I am as new as can be. I couldn't figure out for the life of me why it said I was supposed to have that random grenade but it never comes! Now I know it's because I need an actual grenade ability! But based on what you said, I'm not sure if I want to have that now. I only use my assault rifle for healing and my blood does all the damage. I don't want to risk killing myself because I didn't see something. At the same time, extra AOE damage never hurt.
You can perk a passiv skill, which delays the fuse timer - and prevent damage in case you get a "pocketexplosion"....:) If you get more confident with your grenades -- perk a something more useful skill instead....you are now a grenade juggler with nerves of steel....^^
The most anoying thing was for myself the circumstance that you have to wait for 3 second until the timer turns red to have any significant effect from the grenade - but there is a cheap rifle with a trait which instantly activates your "sharp" grenades (red timer), so you can lob the egg much earlier....without waiting 3 seconds until a bunch of zombies eating your shoes....^^
Mike Romney At this point, I have completely given up on the rifle and solely use blood magic. The two skills seem to be in opposition of each other. Using one or the other is fine but not both.
Sure, it is recomended to focus on your mainweapon to gain a broad spectrum of its benefits - but use this weapon only, may bite you in the ass like an hungry zombie. You waste a complete opportunity to burn energy from your secondary weapon. Just use a "nobrainer" like the pistol, chaosfocus or something else as backup. If you run out of power on your mainweapon - Aha! Fire at will!....^^
Two healweapons are somehow useless in my opinion (mostly)....just use something supportive in your offhand with no more then 1 or 2 slots at your hotbar...Pistols, as example, can remove nasty effects from your group...or just do plain damage with your offhand....:)
Oh ok. Thanks for the tip! I unlocked Chaos magic so maybe I'll give that a try.
Damn, you really missed out on how awesome the ability system was in the original TSW
Hey, does you have to join the Dragon Faction to have the Chaos ability?
No, it's available to all characters.
when she overflow is active your character starts rapidly healing and gaining more Chi back which then goes into a second overflow and so on and so on and if you get the passive ability that adds on a shield anytime you use a blade heal you'll be gaining a shield as well personally the damage actually does not outweigh the health in my case I constantly use Chi overflow and never use Spirit blade that way I can stay focused on the battle constantly have a heel going and the mud fight might take 30 seconds longer if that on a difficult enemy
with blade if you don't forge the spirit blade you get one of the best hots for off heals.
question about weapon energy does primary recover faster than secondary coz it feels like my secondary weapon energy takes forever to recover thanks.
Yes
how do you use secondary weapon powers, I cant place on bar?
The weapon page has to be unlocked to access its skills, then each skill has to be unlocked with AP. The game starts off by unlocking the pages for two weapons and giving you a few free skill unlocks. It only gives one free skill unlock for your secondary weapon. You will have to unlock the rest to put them on your bar.
bishiknight yea my problem was the certain slotting of abilities... I got it figured out now...Ty for the answer here though
the real issue i have with the secret world is the weapons dont complement each other they feel clunky to use they should of had a weapon and unity skills not two weapons
actually with the blade your kind of wrong there you don't have to use the active sure you're giving up the little bit like 20% increase damage but instead you're getting a passive heal when you let it time out and you go into Chi overflow
You are correct, but for the purposes of this video I focused on the Spirit Blade active ability side that Funcom talked about in their deep dive. I played with blade too, and found the loss of an active slot too much of a price to pay for the mechanic. The healing always felt more like a consolation than the true mechanic, though.
actually the main reason why i consider dropping blade....feels like you have to block an additional slot just to reach the dmg output of other weapons
AR the most difficult weapon... sorry but no. One the easiest weapon cause of its immens AOE Burst Dmg. And it requires only one passiv perk to get rid of the self dmg on explode and to increase the "Armed" Timer to 6 seconds what makes it super easy to utilize and this passiv perk cost only 10SP and is the first one to get in my opinion.
Get The ultimate grenade and you are ready to burn threw the content. On lvl 35 the grenade already deals 6k dmg and enemys in that range has only something around 7-8k HP so yeah a crit and they are dead and if not they are stunned for 3 seconds and get cooked by the flame field you leave after explosion.
Chamber Roulette is also yeah as you mentioned medium UI focused. But anyway, the dmg you gain from a looked chamber isn't a +%Weapon dmg added to your skills. It is an own source of dmg and also listed as this in the combat tab. You have internal cooldown of 1scond for this procc this way you don't have to pay any attention to it as long as you use Pistol skills (even the Standard skills "Q-Key") will procc this dmg 100% the time.
And it's maybe just a personal thing but in my opinion, going solo with DPS/Tank is more lackluster then with DPS/Heal weapon combo. A heal weapon is more vaiable in Trans. and perma heal will prob. always grants you more survive chance then any tank buff. But this can be highly subjective. But healing my self up constantly feels better then popping a 6-8s Buff with a 20s cooldown.
Thanks for the pistol correction. The rest of these things are my opinion, and I think that it is easy to make a big mistake with rifle. If you unlock a grenade launching skill before you have that passive (which is a very sub-optimal passive) you can really make the game no fun. Perhaps my experiences with the old game give me an edge I am unaware of, but I have found running any healing past the first passive for my primary weapon to be useless in 95% of content, even in Transylvania. Again, these are my opinions, as well as experiences I have heard from others on the forums.
I leveled as Blood/AR...
Piss easy. Sorry, but I have to contest your idea of difficult just because you "can" take damage and if you're so worried about Corruption and 'Nades use the Passives to work around it... .... like....
I'm cool with you contesting my idea of difficult. This is just my opinion, after all.
Compared to my first choice of Punisher, Warlock took a little getting used to, but was not super hard... But I tend to kite and dodge a lot, so I suppose my careful playstyle and keeping a watchful eye on HP helps
I think your assessment is correct @bishiknight... Warlock is a bit less easy-mode compared to the other classes for a true noob... Your video guides are really well done and very helpful, btw
I ran AP on the AR straight to Red Mist, since the Active/Passive pairs you can get early on in Blood do plenty of damage for leveling, and now (at ~26) I've opened up Elementalism so I can get some much needed glance reduction
I'm about to drop the AR/Blood combo and run Blood/Ele for a bit (as soon as I can earn the Active/Passive sets for Eldritch Scourge and Maleficium) while I earn up the Grenade Tree and polish up my Passives
**If you are newish and took a Grenade Active, you can always use a Hellfire Rifle to consume them for less "explodey weapon" and some smaller bonus DPS, btw... until you are ready to tackle the mechanic (or can afford a KSR)
why are you speaking as if you can choose any weapon you want? downloading game now. From the looks of it you have to choose a starting class that uses preset weapons.
I have a guide on classes/basic game mechanics where I explain that any single character can unlock all weapons; the class basically just what weapons you will level up with. This guide is it's compliment to help you figure out which class you want to start with based on weapon mechanics. Also, returning TSW players have immediate access to all weapons, so they have much more freedom to choose which two they start with.
they should have never made these classes
They shouldn't have ever changed the ability system.