Just wanted to say: I realized I keep coming back to your channel specifically for scripting help and whatnot so I decided to subscribe. And I’ve gotta say I was shocked when I saw you don’t even have a thousand subscribers yet. You deserve tens of thousands for all the work you do and how helpful your videos are. Keep up the good work
Hey Zechariot, great video as always, good to see some more weather settings, excited to see what you do with the new AI vehicle spawners and wander Idle setting. Question, do you know if AI using plasma turrets or scrap turrets is working this update, if so how do I get them to use them? 🤔
I think it has been fixed for a while and people have talked about how they work, I just haven't messed with them enough to know, but I'm going to ask tonight and see what I can come up with cause I forget that it was a mess at first.
Hey, how do I apply the new AI traits to select enemies like the last video? I wanna take those brute berserker chosen I gave bulldog AR’s and give them some buffs (vampirism, extra movement speed, bottomless clip, etc..)
Hey, could you help me find out the best lighting settings for a big/open indoor/outdoor map? Can’t seem to get the interior lighting quite right. Map is Hotel Halo
Great, I will use this on one of my maps! I have a question. What is the best gamemode, if I set up a firefight map (not KOTH, just classic where you simply have to kill all enemies) with a built in firefight script and now I want to play the map in custom game. Maybe I'm stupid but I don't really know what's the best gamemode to play a normal firefight map, cause I tried a bunch of gamemodes but if I die once it says "no lives left" or something like that even if there are bots or other players.
That can be achieved with any gamemode. It's a scripting thing. You have to block respawns and it will give you the option to say "out of lives" I'll probably cover a lives system soon as I've had on in the works for a while
I’ve tried making it land and take off but it just goes backwards or glitches out and goes haywire. I’ve also tried making it land as the closed one, delete itself then spawn as the open, then do it again as the closed variant then fly off.
@@Chris-os3nt I'm sure it's possible to script, but honestly I wish they'd just release a pelican spawner that works like the phantoms 😭🤞 Hopefully next update
@@Chris-os3nt I'm sure it's possible to script, but honestly I wish they'd just release a pelican spawner that works like the phantoms 😭🤞 Hopefully next update
Hi! I found that AI suffers lower damage from another AI when they are far away from players which is annoying trouble for me......any good idea to fix it?
That is a thing? Oof. A way to fix that MIGHT involve getting all the AI units in the map, and applying a weapon damage trait (to do more damage) based on how close they are to a player, and if they are too far, they will get the buff to their damage.
@@-Zechariot Thank you very much! I keep the AI unit at a sufficient distance from the player and apply the damage resistance trait to the AI. This trait works well and solved the problem.
Just wanted to say:
I realized I keep coming back to your channel specifically for scripting help and whatnot so I decided to subscribe. And I’ve gotta say I was shocked when I saw you don’t even have a thousand subscribers yet. You deserve tens of thousands for all the work you do and how helpful your videos are. Keep up the good work
Thanks for the support! I never expected to get anywhere above a hundred when I started, so anything more, I'm happy with!
those fog settings/options greatly confused me so this will be helpful
I like rain too!
Hey Zechariot, great video as always, good to see some more weather settings, excited to see what you do with the new AI vehicle spawners and wander Idle setting.
Question, do you know if AI using plasma turrets or scrap turrets is working this update, if so how do I get them to use them? 🤔
I think it has been fixed for a while and people have talked about how they work, I just haven't messed with them enough to know, but I'm going to ask tonight and see what I can come up with cause I forget that it was a mess at first.
@@-Zechariot thanks mate
Hey, how do I apply the new AI traits to select enemies like the last video? I wanna take those brute berserker chosen I gave bulldog AR’s and give them some buffs (vampirism, extra movement speed, bottomless clip, etc..)
I got a WHOLE brigade of trait videos coming all this week and next week haha. I sat down and spent all day today just working solely on those.
How do you create a day, night, and weather cycle?
Que puedo hacer para que no llueva en un interior?
Hey, could you help me find out the best lighting settings for a big/open indoor/outdoor map? Can’t seem to get the interior lighting quite right. Map is Hotel Halo
Great, I will use this on one of my maps!
I have a question. What is the best gamemode, if I set up a firefight map (not KOTH, just classic where you simply have to kill all enemies) with a built in firefight script and now I want to play the map in custom game.
Maybe I'm stupid but I don't really know what's the best gamemode to play a normal firefight map, cause I tried a bunch of gamemodes but if I die once it says "no lives left" or something like that even if there are bots or other players.
That can be achieved with any gamemode. It's a scripting thing. You have to block respawns and it will give you the option to say "out of lives" I'll probably cover a lives system soon as I've had on in the works for a while
Would you be able to make the new pelicans drop off troops then fly off. I’ve been trying for two hours 😂
I’ve tried making it land and take off but it just goes backwards or glitches out and goes haywire. I’ve also tried making it land as the closed one, delete itself then spawn as the open, then do it again as the closed variant then fly off.
@@Chris-os3nt I'm sure it's possible to script, but honestly I wish they'd just release a pelican spawner that works like the phantoms 😭🤞
Hopefully next update
@@Chris-os3nt I'm sure it's possible to script, but honestly I wish they'd just release a pelican spawner that works like the phantoms 😭🤞
Hopefully next update
Hi! I found that AI suffers lower damage from another AI when they are far away from players which is annoying trouble for me......any good idea to fix it?
That is a thing? Oof. A way to fix that MIGHT involve getting all the AI units in the map, and applying a weapon damage trait (to do more damage) based on how close they are to a player, and if they are too far, they will get the buff to their damage.
@@-Zechariotprobably to make it more likely if you are crossing a great distance that any combatants will be alive for you to engage on arrival
@@-Zechariot Thank you very much! I keep the AI unit at a sufficient distance from the player and apply the damage resistance trait to the AI. This trait works well and solved the problem.
How would I exactly use a pointer with a border for indoors? To cut rain from coming in from the roof