Never knew this was how it worked exactly, but I always felt it and played around it, the only issue I really ran into was dealing with the instant jump crouch. I think with this new info I am going to go try headshot people who do it now instead of just waiting for them to fuck up. tyty.
dafuqwizat has a video about it, its just titled "cl_autorezoom 1" command for server hitboxes is sv_showlagcompensation 1 but it only shows when you fire your weapon
Informative video
thank you i'll be able to counter snipers even better
God hates sniper mains
my animation fix in my cheat thinks about all this for me ez
can valve fix their fucking game
no lol
Never knew this was how it worked exactly, but I always felt it and played around it, the only issue I really ran into was dealing with the instant jump crouch.
I think with this new info I am going to go try headshot people who do it now instead of just waiting for them to fuck up. tyty.
good video also what crosshair do you happen to be using in this vid?
i use weapon specific crosshair scripts from cfg.tf and in this case for sniperrifle i use ql_2
sniper would be too good if the hitboxes were any decent lol
Great vid my guy!
I've got like 600 hours on sniper and knew about like two of these
0:38
what's the autorezoom trick
also what's the command to check player's hitboxes?
dafuqwizat has a video about it, its just titled "cl_autorezoom 1"
command for server hitboxes is sv_showlagcompensation 1 but it only shows when you fire your weapon
song
what hud are you using??
m0rehud
@@lma0tfThanks
thanks for the useful tips!!! 😼
enjoy the jumpscare notification fren d =DDDDDDDDDD