These are all real combos. I watch all these combos frame by frame, to make sure they are unblockable. I spend days and days reviewing the combos and testing them to make sure they are indeed true and unblockable. That's why the CPU gets hit by them, because it is impossible to block when performed correctly. Sometimes during playing against the CPU, I might miss a link. The combo string continues however because the CPU lets it self get hit. Though usually when you drop a combo against the CPU, it will just block your remaining hits of your combo string. However if performed correctly, these are all COMPLETELY UNBLOCKABLE. So in my Mizoguchi and Karnov combo videos, every single one of those combos are true. Why do you think they are not actual combos? just because there is no combo counter? So do you think only Mizoguchi's combos are not true combos? What about Karnov's? Karnov combo (infinite) is a inescapable combo, meaning you can not block it, that's why they call it an infinite. What evidence do you have that shows these are not actual combos? or is that just your opinion? The Hard Kick version of Mizo's rekka hurricane kick, gives enough frame advantage to allow you to land and continue the combo with a crouching light punch or light kick. That is the basic structure of Mizo's combos that make them authentic true unblockable actual legit inescapable rage inducing COMBOS!
@@rebranded1248 The evidence is just that light attack into Chesto doesn't actually combo, if you try it on a human they'll be able to block it. Also that max ranged st. HP xx Chesto doesn't combo either, you can actually see the first hit or two whiff, they absolutely can block out of the following hits. I play Mizoguchi, he does have 100% combos but the routes are a little more limited than what's demonstrated in this video.
If you can give me a specific time of the video, I will go back and watch the combo frame by frame. I remember something about the light attack into a special move being difficult to combo. I can't remember exactly but I think it was kinda character specific for it too work. Either that or you had to do a really fast cancel for it to combo. I tested all these combo against the CPU, and the ones I thought were true combos always worked on the AI. If you miss or drop combos vs the CPU/AI in this game they always interrupt your move or just block the following hits that come after you mess up the combo. So if you can give me a specific time of the video, that you are saying the hits are blockable. i can go and re-watch it and maybe test it again to make absolutely sure these are 100% real combos. Are you talking about his hurricane rekka kicks? Is that what you call a 'chesto" ?
@@rebranded1248 Yes, the Rekka kicks. Mizoguchi yells "CHESTO CHESTO CHESTO" when you do them, so they're often called that. Just for an example, 3:15 - both the combos performed on Zazie don't actually work. In the first one, after that long ranged HP xx kicks, you can see a couple of the kicks whiff. That's more than enough time for the opponent to recover and block. And then in the second Zazie combo, you do st. LK xx kicks, which also does not work and is blockable.
You might know this by now, but a lot of these don't actually combo.
These are all real combos. I watch all these combos frame by frame, to make sure they are unblockable. I spend days and days reviewing the combos and testing them to make sure they are indeed true and unblockable.
That's why the CPU gets hit by them, because it is impossible to block when performed correctly. Sometimes during playing against the CPU, I might miss a link. The combo string continues however because the CPU lets it self get hit.
Though usually when you drop a combo against the CPU, it will just block your remaining hits of your combo string. However if performed correctly, these are all COMPLETELY UNBLOCKABLE.
So in my Mizoguchi and Karnov combo videos, every single one of those combos are true. Why do you think they are not actual combos? just because there is no combo counter? So do you think only Mizoguchi's combos are not true combos?
What about Karnov's? Karnov combo (infinite) is a inescapable combo, meaning you can not block it, that's why they call it an infinite. What evidence do you have that shows these are not actual combos? or is that just your opinion?
The Hard Kick version of Mizo's rekka hurricane kick, gives enough frame advantage to allow you to land and continue the combo with a crouching light punch or light kick.
That is the basic structure of Mizo's combos that make them authentic true unblockable actual legit inescapable rage inducing COMBOS!
@@rebranded1248 The evidence is just that light attack into Chesto doesn't actually combo, if you try it on a human they'll be able to block it. Also that max ranged st. HP xx Chesto doesn't combo either, you can actually see the first hit or two whiff, they absolutely can block out of the following hits.
I play Mizoguchi, he does have 100% combos but the routes are a little more limited than what's demonstrated in this video.
@@hurricanemixer What move is called "chesto" ? which special move are you talking about?
If you can give me a specific time of the video, I will go back and watch the combo frame by frame. I remember something about the light attack into a special move being difficult to combo. I can't remember exactly but I think it was kinda character specific for it too work. Either that or you had to do a really fast cancel for it to combo. I tested all these combo against the CPU, and the ones I thought were true combos always worked on the AI. If you miss or drop combos vs the CPU/AI in this game they always interrupt your move or just block the following hits that come after you mess up the combo. So if you can give me a specific time of the video, that you are saying the hits are blockable. i can go and re-watch it and maybe test it again to make absolutely sure these are 100% real combos. Are you talking about his hurricane rekka kicks? Is that what you call a 'chesto" ?
@@rebranded1248 Yes, the Rekka kicks. Mizoguchi yells "CHESTO CHESTO CHESTO" when you do them, so they're often called that.
Just for an example, 3:15 - both the combos performed on Zazie don't actually work. In the first one, after that long ranged HP xx kicks, you can see a couple of the kicks whiff. That's more than enough time for the opponent to recover and block.
And then in the second Zazie combo, you do st. LK xx kicks, which also does not work and is blockable.