As more time has been spent I've further refined this. Here's the major updates: Weapon: Legion's Might. Slightly less Mag in exchange for self-res. Rarely gets used but worth. Rings: Ring of Loquacity (Silence Immunity), Ring of Recitation (Super Fast Incant in exchange for health) Augments: Mettle, Apotropaism , Endurance, Exaltation, Constancy, Subtlety, and probably Thew or Radiance. Sagacity isn't really worth at higher levels, and I've been informed Beatitude and Perpetuation only affect the Mage themselves.
Beatitude and Perpetuation are worthless on the mage itself. They increase the healing and duration for healing and buffs *received* not the healing and duration of buffs used on *others.* So YOU need Perpetuation or Beatitude equipped as a player to benefit, not the mage casting the heals/buffs. It's very stupid but thems the breaks.
I tested High Celerity a lot as mage, and it seems to not only buff movement and basic attack speed, but the overall speed of character animations. While it won't speed up the actual charge time of a spell or a Magick Archer charge ability since the charge time is tied to the charge itself and not the completion of an animation, it will speed up the start up/finishing animations of abilities. Because of this I found it super useful when using skills that have an unavoidable slow finishing animation, such as Levin and Frigor. It also seemed like it might have sped up stamina recovery, but that I'm not sure about. It's definitely a sleeper ability, quite strong IMO.
Argent Tonic/Succor is invaluable because of its range. You don't want your healer running up to you or the other melee classes to heal you when fighting non-trash mobs. It's also an instant big heal instead of needing to wait for them to run up, cast it and THEN only have a small HP reg when you are in danger. It's definitely a must have slot imo and the AI works really well between that and the normal AoE heal zone. It will often lave the zone for your range characters and use Argent for your melees.
@@FightinCowboyeven when I ask for help right under a dragon that mage runs in saves my ass and runs out. Argent Tonic is good on a second mage but they hardly cast it.
Eh maybe. I have found pawns outside of specific commands (which maybe aren't always possible in the middle of battle) pawns just won't use it. Especially if multiple people are hurt, they will still use anodyne by AI because it "heals more faster" due to not being single target. That said the fourth skill is pretty much just flavor on mages anyway, so there is a lot of meh to choose from.
It is useful but mainly for other pawns if you want to keep them alive. Pawns are a lot smarter than they were in dd1 but if you hiring climbing pawns such as thieves or fighters they’ll stick to climbing despite being in need of a heal. Since I play a ranged class as my preference (mainly magick archer) I don’t want to put myself in harms way trying to revive pawns so argent succour helps keep them topped up before it comes to that. Since I’m also often far from the others whilst fighting such as on a cliff sniping it’s also beneficial to me on the rare occasion too.
I think maybe in early levels it is useful... I honestly wish they didn't even add this spell, I think it is a waste. They should have just allowed the boosting of Anodyne, making it the super big healing bubble, when you got it enhanced in DD1. I'm not sure, but I think the ring of Amplification does boost Anodyne's healing too. My Mage Pawn has never been hit when he runs up to cast it since he's got High Palladium on anyway, but the game is so disappointingly easy I never saw any problems with him running up to put Anodyne on lol. I also wish they made Empyrean do nice burst damage, more so damage on undead/demons of course, and then just did a small potency dot as the light lingered.
I agree Ice Affinity is great but I would also run High Palladium, Argent Succor and High Halidom. Celestial Paen is an awful spell in my opinion because it can lock your mage into casting it when you need heals/buffs/cleanses then to top it off it knocks out your Mage for a bit or even draws someone away from the fight to your mage to help most likely bringing enemies to them, also if you aren't having stamina issues or manage it well the buff time and stam regen increase doesn't matter at all. Also items can restore stamina if you absolutely need it for an emergency, the spell won't always be up either. Having no High Halidom sounds like a bad idea .Unless you plan on having loads of potions etc for each character to cleanse themselves, which in the long run sounds like a pain to manage. This can be fixed by 1 simple spell, you're faster getting back out to adventure and ofc enjoy the game without ever worrying about debilitations. I also much prefer Argent Succor, if you're grappling an enemy and need a heal the standard heal won't help you but Argent Succor will, there are many situations where a targeted heal from any elevation is a massive advantage it's extremely flexible. It also helps not dragging your healer into melee to drop a heal on you. I agree about all your Augments but Knockdown resistance and Magicka. If she isn't using attack spells there's no point to magicka. Better off running Mettle and Vitality, Mettle to make up for the defense stats you're missing due to being a clothie with high mag def. Health is just an amazing Augment to have for moments of unavoidable damage. I run x 2 spell cast reduction rings since any additional magicka affects attack spells not your heals/shield or elemental buffs from what the tooltip says. Having one magicka ring on to help with 1/4 spells is inefficient I feel it would be better having your shields/cleanses/Ele buffs/heals on a low cast timer. Your mage has to maintain those buffs, while also spamming shields and heals when needed if anything gets through. A handy tip also is that if you press 3 ( Help command) your mage will start casting Argent Succor on you even if you're at full HP. I run a full support Mage, I have tried your build but it didn't feel good to me and this is what i discovered with it. As for harpies I play a Thief so I can pull them out of the sky with Ensnare/Implicate then power attack for a quick kill. I imagine pawns with that ability would help you a lot. This is just constructive criticism , I do like to min max. Love ya videos they're always good to have a good think about, peace.
@@gnielsen07 tbh I am against the stuff they put but Capcom always do that and those micro bs usually useless stuff for players that do not want to buy the game. I am just sad that Capcom's aggressive microtransactions will take people not try the game and I am having BLAST. Probably won't sleep tonight rip
@@PrinceArtemis Yeah, problem with some of super strong skills and combos in general is that pawns have no clue how to use them. You need to equip them with idiot proof skills, not necessarily the best skills
I am getting my ass handed to me in this game I was told “ bro you play souls this is nothing” got on went on my first quest got attacked bye a griffin and minotaur a group of harpies, goblins and those lizard spear things all at once they threw my pawn off a cliff and chased me until the closest camp then killed me out front lmao it’s such a fun game tho haven’t had this feeling since Skyrim and man I do miss it
Once you get end game and ur high level it gets so easy lol but yeah I was the same even though I play outward and played dd1 for a couple weeks before dd2 launch def struggled at first too haha
@luketexas I thought I was the only one just had a goblin hit the bridge my pawns where on they all dropped into the river and died my luck is endless 😂
@@craignaylor2648 nah this game is supposed to challenging but sticking with a certain class and learning it helps a lot and leveling up def helps and upgrading gear now I can kill anything I used to struggle with dragons now I can kill them so just takes time haha
Ayo I just re read what you said and that’s never happened to me luckily 🤣😂😂 that’s wild a goblin cut off a bridge they were on was it by accident or you think it was on purpose? lol
I've noticed the Kindhearted inclination uses Frigor defensively. My pawn says "let me protect you" or something like that, she runs towards me and casts a wall of ice right in front of me to put something between the enemies and me.
Affinity was the first spell I dropped for my Mage pawn. Even the high version of them doesn't last long and it seems to be a high priority for Mage pawns so I noticed they spend most of the fight trying to keep Affinity on the whole party and ignoring all their other spells. And most, if not all, classes have some means of adding elemental damage to their attacks even outside of permantly enchanted weapons.
Great guide but only thing I'd think might be a good idea is swapping Beatitude for Diligence from fighter, if it works like it says then it could help the mage more quickly recover from celestial paean's knockdown at the end of the skill which means less time vulnerable and not casting skills rather than just a bit more effective healing. Haven't tested that skill and augment combo myself but might be worth it. 🤔
Not at all related to this video, but I just (am a warrior) hit a griffin in the head while I was riding it in the sky and it fell, used rearmament and used the fighter ability where you jump and stab then fell from the sky and landed on its head, killing it. Was awesome
I like to have both heals. The kit heal is pboae, forcing the tank to bring all the enemies to your healer. I set my mage pawn with cure, heal, lightning and cold affinity. Having 3 pawns running around poisoned all the time cuts your time of play away from a town or camp down. You main pawn should have a better cloak. Mine has a cloak with 8% ele resist to lightning and fire and 8 % to 4 debilitates
Great video. I'm almost there. I just need to make a few random tweaks. I'll also have to let her play as a warrior for a bit. She's only been a thief and mage so far. I'll also 100% agree with you about the harpies. They suck.
From my experience with a major pawn, best bet is to run full support or run all three elements with a strong support move, essentially an offensive mage or a support mage. Also def and mag def up for you augments is very good, the magic increase from sorcerer is only 30 magic attack.
I think it's important to have at least one offensive skill and the event that it's up to your mage to save you, there's a pretty funny clip from Dan's gaming on Twitter that shows this exact situation and why you always need at least one attack
Yeah I totally understand some of the criticisms to an extent but people are being so over dramatic and bitchy it’s embarrassing, they’re really living up to the “Gamers are angry” trope.
this game would be fucking perfect if i could still use abyssal anguish on a magic cannon and absolutely shred shit. ill never get over the mystic knight being scrapped
Yeah it's really weird to me how they removed things instead of just adding things. I'm having fun playing the game but I'm sad about the potential it had. One complaint about vocations that I have is the Archer being just bow and arrow and the thief not having a bow at all. Whereas in the dd1 the strider the assassin and the ranger all could use both daggers and bows. Me standing around watching a harpy fly in circles over and over as I wait for it to finally come down is getting kind of tiring while I'm on my thief. It feels like they oversimplified the classes. They removed a number of spells too which made me sad as well. I guess dark arisen really did make a huge difference to the availability of stuff in the first game.
I played Mystic Knight in DD1 and that shit was a mistake lol. I would put like 3-4 orbs down and just start attacking while I watched my FPS on console dip to like 5 FPS lol
@@Rain1i agree; I’d WAY rather have a bow, but I keep that skill specifically for harpies, but it’s actually quite useful against a variety of enemies. Try it on goblins and bandits, them finish them off when grounded.
I think you undervalue celerity, it speeds up literally everything. Move speed, attack speed, charge speed, incant speed, everything. Im not sure exactly by how much but it is very noticable, I would guess 15-20%. You can also use the help command at any time and your pawn will come up and cast it on you, making traveling much faster as well. It does also stack with the speed boost from holy praeon so having both will leave you speeding all over the place and attacking fast as fuck. With both of these buffs and me on fighter I can cling to a monsters weakspot and skewer indefinitely with significantly increased attack speed, it nukes everything with a static weakspot.
Frigor/High Frigor (and caster-to-target ground spells in general) really suck for a pawn, if you're playing melee, especially in confined spaces, because the graphic fills your screen and makes it very difficult to see targets. This sucks in the open, too, although not quite as bad. For this reason I never choose to recruit a mage with these types of spells.
Levin, Palladium, Celerity, and either Halidom or Solemnity are how I spec my pawn. Affinity is a trap, I only hire thief pawns with Heaven's Key and also use it myself on my Arisen (warfarer), so there's no need to lose a slot just for that. Same goes for Paean, the combination of ungodly slow casting followed by a further loss of time recovering from the knockdown and zeroed stamina is just too huge a drawback. One thing to note -- Levin's a really good spell, but if you have it on your mage then don't hire a sorcerer with it too. Spell syncing isn't particularly useful for Levin, yet they seem to prioritize this over everything else whenever one of them starts to cast it. Let the mage cast Levin and let the sorcerer stick to Augural Flare and Meteor/Maelstrom etc.
Honestly you should make a guide for augmenting pawns based on their role. Finding the right skills on a pawn is far easier than finding the right augments. 90% of the pawns I look at have crap augments.
One addition: You would want the mage to have the elf language specialization. You can acquire it by maxing out affinity with random elves in the arbor.
@@KrytoRift 2k Rift Crystals in the Pawn guild in Vernworth for a specific trait or 500RC for a "random trait" i personally suggest just grabbing the 2k one
I think High Celerity also reduces the charge time of weapon skills so it's also good for warriors (like an aoe Gale Harness from DD1). Probably doesn't help mystic spearhand though.
@@FightinCowboy I was gonna say thank you so much for a super fast response!! I have been guessing it might have been the distance. I rarely made it. 😅 I still couldn’t get it right. I am working on an Ice Magic rogue kinda gameplay. With Drench arrow, frigor, and run up twin fanging the boss. Spamming attack and use Gut and Run (forgot the name) lol to retreat. The downside is there is no defensive or good AOE skills for big mob 😂
Fightingcowboy wouldn't high celerity help with transversal making it easier to get around fast? Instead of using it for combat, but having it for getting places quick or retreating?
Then your sacrificing combat usefulness for a small run speed boost outside combat and I'm not sure if you can force your pawn to trigger that consistently
It doesn't, because the AoE is kinda small and the other pawn AI doesn't really work with it. If you want to reapply it, you will also need to stand still and wait for your pawn to catch up and cast it again, losing the benefit it just brought you altogether.
@FightinCowboy if you hit help whatever healing or buffs they have they will use, but you are right on the combat side. I was just wondering how you had felt about it and did it make much difference without it. I'm only level 16 mystic spearhead right now coming out of being a thief and I think I'm gonna replace her spell then :)
its like unimportant but do you know why your ares morpho is black? i got one from a side quest and its more blue-ish. YOu remember where you got yours ?
Lightning is pretty good as pure damage element against targets with metal armor or wet enemies. I still need to try a Sorcerer with Maelstrom to see if that makes enemies wet. Or maybe freezing an enemy and unfreezing it with fire could work.
any Specialization you’d recommend? i see you have none equipped for your Mage so i’m curious on your thoughts or if you feel the ones you’ve found aren’t worth using on her.
When I completed the quest SpellBound, the girl only gave me the Meteor master spell. But not Celestial Paean. I gave her the 5 correct books and not the forgery ones. Any idea what happened?
In first DD there was a mechanic that pawns prefered to use the top-most skill they have. If this works in DD 2 would the spellhold prioritize the top-most skill? Or will the pawn use the top-most buff when ordered to "help me"? I will test this myself but u could have more insight after playing more than me. Great vid!
Hey Cowboy you'll most likely know best here, a lot of different people giving different info, How's the Stat Growth in DD2? is it like DD1 or different? is min-maxing worth it or is the growth not too crazy?
@@FightinCowboyI got curious and swapped to archer and my pawn to archer (who was mage) and stats were all the same so i could confirm after asking, other youtubers are saying the opposite and wanted to make 100% sure from someone who would ACTUALLY know, thanks
@@FightinCowboyI only looked while not having gear on at all actually i don't really have gear for other classes on hand, now i'm curious, i will post my findings if anything weird displays
@@ClawsOfLyco So I just tested with my level 69. Both mage vocation, pawn was leveled as Sorc/Mage almost full time, Arisen leveled as Mystic Spearhand, Warrior, Magick Archer, and lastly a bunch of Warfarer. The pawn has a base magick of 367 while the main only has 265. However, this is where it gets interesting. When adding gear into the equation, the Arisen has 759 Magick with a top tier stave while the pawn has 891. So despite the base magick stat having a difference of roughly 38%, once gear is added into the equation the difference was knocked down to 17%. Based on this we can infer that leveling does have an impact still, but I think that difference is low enough that I wouldn't let that prevent me from switching classes.
Argent Succor is to good because the pawns do not run to Anondyne. This stops my mage from running up to the warrior and thief pawns and try to heal them during a drake fight 🤣
I run flare when playing sorc but havent seen pawns combing it with other skills so it ends up being reliant on you being a quick attacker to get the nuke
@@FightinCowboy flare seems to work better when a pawn uses it rather than a player... the pawns seem to target it more often if a pawn was the one that casted it... most likely the pawn share the same ai when it comes to which spot on the monster to target so the ai pawn knows where to put flare ect. the problem however is they rarely choose to actually use flare if you do give it to a pawn.
I just maxed archer for my PC and switched my fighter pawn to a thief. I’m now the fighter but I was thinking about turning the pawn into a mage for a bit
I'd ask which specialization you think is best for mage pawn, but i'm pretty sure my game is bugged because the NPCs aren't giving me their scrolls after I finish their quests lol.
@@ojayowusu605 I've talked to them about 46 times now since finishing the quest. Think it's safe to say it's bugged. Gonna give it another whirl in NG+ I guess.
@@Dxwill10 Most the the scrolls I've gotten aren't coming from me talking to them, its from them finding me and giving them to me sometime after the quest.
Can you give more information about the different personalities and what they do/don't do? Claims are that you actually train your pawn with your actions but others claim it's really just their chosen personality Can you also actually explain the different stats and just how much they matter? People out here talking about 'best in slot' but when I look at the stat of 2 different chest pieces it's like "do you want 245 defense or 240 defense"... umm... how much does that 5 points even matter?
As a thief, Celestial paen in my pawn is very important because I can spam blades of pyre while formless feint is activated and any boss just died before my mage pawn collapsed 🤣🤣
Ive heard the stats from verve and sagacity are just not worth it, probably more so late game. I think for a mage they could definitely use another augment there like mettle for defense Also you really glossed over a few skills that have more utility. Celerity is a great tool to have simply because you have to walk almost everywhere. Argent succor is also a target spell with good range. In a pinch this spell can be invaluable because it's utility outshines anodyne
Holy, shit. Dude, I just made a party of all mages, different styles, and abilities. Obviously, but I I just recently put it together, and it made everything ridiculously over the top easy. It's not Fun to play if you enjoy the challenge. However, for those who would absolutely want to try it It's disgusting on how powerful it is.
Cowboy do you think there's any reason to have a Sorcerer pawn at all? I'm playing a thief, and I have a Fighter(main pawn), Archer, and Mage as my pawns right now.
If your main is sorcerer then having a sorcerer will make longer spells cast faster. If you’re playing melee then sorcerer will compliment you too as a long range damage dealer. Sorcerer is just one of the best if not the best damage dealers in the game with meteor and maelstrom.
Two things here: (1) The rings that decrease cast time stack, so I see no reason not to simply use two of those. Using a ring slot to increase magick by a mere 50 is a waste when you can make them cast everything even faster. (2) You say that for weapon "Dragon's Nous is a no-brainer," but really, Legion's Might is second-place in terms of raw magick, AND it makes your mage immortal. If they die, they just resurrect themselves. To me having a slightly lower magick stat is worth it for that effect. Just a pain to collect the Seeker's Tokens is all.
@@FightinCowboy If you go the Elven route, Nous ends up at 704 magick versus Legion's 660 (slightly ahead of Necrotic Shriek at 652). I say Elven because Mage might be the one class in the game that doesn't benefit much from Dwarven upgrades; it's mostly a support class and doesn't really need the extra knockdown stat, whereas for everything else better knockdown seems like the way to go over a miniscule main stat difference. Anyway, I'd rather have an immortal healer than one with 44 extra magick stat. Still seems to heal just fine. Are you noticing the difference with attack spells like Levin? I suppose it's always possible that the Nous has some sort of hidden property that can make it more effective, this game isn't one to surface such things. Also, it's unclear to me how much actual difference these stats make at high levels, there just doesn't seem to be good info out there yet on the practical effects of, e.g., 950 magick vs 1,000. How much more powerful does that make you in practical terms, like percentage-wise increase? But I'm also not looking for my Mage to do damage... I've been playing Magick Archer which damages fine, and the other big damage dealer in my party is a Sorcerer with Meteoron and Flare, both of which delete large monsters pretty quickly. I'd rather my Mage focus on pure support rather than split attention with underwhelming attack spells (underwhelming compared to most other classes for damage). But to each their own! There seem to be a lot of viable options.
I haven't used Legions so it's hard to say, but my Mage has over 1000 mag with Nous and the levin hits like a truck for sure. I get the appeal of Legion but farming for the tokens kills my desire for it lol. Although it's also more experienced based, I find the mage is usually the last party member to go down between pawns. I dunno if it's just a result of subtlety or what but everyone is getting nuked before her despite he having only ~1000 health with the ring she's wearing reducing it. Liliana regularly runs in to pick up downed pawns and bringing em back for a res like it's saving private ryan or something
@@FightinCowboy I agree that at the start collecting Seeker's Tokens is awful. However, when you unlock the Trickster augment that plays a sound whenever you're near one and makes them periodically flash (the augment is called "Detect"), I'd dare say the tokens actually become sort of fun to collect, because you just have to get in spitting distance and the sound will alert you that there's one nearby (it also gets louder and more frequent the closer you get). Not really necessary to refer to a guide at that point, which is a pretty soul-crushingly unfun thing to have to do for such collectibles. I wish this functionality was simply the default behavior rather than something you had to earn/equip, though it certainly fits with this game's ethos. Also, I think the reason that Mages tend to survive longer, besides Subtlety reducing aggro, is that Palladium gives the Mage casting it three charges, while everyone else only gets one. At least I'm pretty sure that's how it works, I've noticed the charge being gone after one hit. Anyway, if you have both staves available, which I'll grant many players won't, it does seem to simply come down to whether you care about the 44 extra magick when you're already over 1000, versus the special Legion effect. And again, I simply don't know how much that extra magick matters, practically speaking. Maybe it's actually a lot. But until someone demonstrates that utility, I'll take the immortality!
Oh i have the trickster perk, i had it on briefly but it was driving me up a wall. Bakbattal in particular had 3-4 Right near the marketplace and I was going all over trying to find them
As more time has been spent I've further refined this. Here's the major updates:
Weapon: Legion's Might. Slightly less Mag in exchange for self-res. Rarely gets used but worth.
Rings: Ring of Loquacity (Silence Immunity), Ring of Recitation (Super Fast Incant in exchange for health)
Augments: Mettle, Apotropaism , Endurance, Exaltation, Constancy, Subtlety, and probably Thew or Radiance. Sagacity isn't really worth at higher levels, and I've been informed Beatitude and Perpetuation only affect the Mage themselves.
on ps5 or pc please tell me
Beatitude and Perpetuation are worthless on the mage itself. They increase the healing and duration for healing and buffs *received* not the healing and duration of buffs used on *others.* So YOU need Perpetuation or Beatitude equipped as a player to benefit, not the mage casting the heals/buffs. It's very stupid but thems the breaks.
@@williampounds5191 Has this been confirmed? If so that's a huge OOF.
Why don't you want to use the endgame mage armor you get from the DF for your pawn as the best stats?
@@leonshore4336 Agreed, I was just wondering in terms of stats.
It’d be funny if you released the vid and it was just the sliders 😂
I tested High Celerity a lot as mage, and it seems to not only buff movement and basic attack speed, but the overall speed of character animations. While it won't speed up the actual charge time of a spell or a Magick Archer charge ability since the charge time is tied to the charge itself and not the completion of an animation, it will speed up the start up/finishing animations of abilities. Because of this I found it super useful when using skills that have an unavoidable slow finishing animation, such as Levin and Frigor. It also seemed like it might have sped up stamina recovery, but that I'm not sure about. It's definitely a sleeper ability, quite strong IMO.
Argent Tonic/Succor is invaluable because of its range. You don't want your healer running up to you or the other melee classes to heal you when fighting non-trash mobs. It's also an instant big heal instead of needing to wait for them to run up, cast it and THEN only have a small HP reg when you are in danger. It's definitely a must have slot imo and the AI works really well between that and the normal AoE heal zone. It will often lave the zone for your range characters and use Argent for your melees.
Interesting, I haven't seen an issue mainly because we don't need to stay in anodyne now and we can just run through it
@@FightinCowboyeven when I ask for help right under a dragon that mage runs in saves my ass and runs out. Argent Tonic is good on a second mage but they hardly cast it.
Eh maybe. I have found pawns outside of specific commands (which maybe aren't always possible in the middle of battle) pawns just won't use it. Especially if multiple people are hurt, they will still use anodyne by AI because it "heals more faster" due to not being single target. That said the fourth skill is pretty much just flavor on mages anyway, so there is a lot of meh to choose from.
It is useful but mainly for other pawns if you want to keep them alive. Pawns are a lot smarter than they were in dd1 but if you hiring climbing pawns such as thieves or fighters they’ll stick to climbing despite being in need of a heal. Since I play a ranged class as my preference (mainly magick archer) I don’t want to put myself in harms way trying to revive pawns so argent succour helps keep them topped up before it comes to that. Since I’m also often far from the others whilst fighting such as on a cliff sniping it’s also beneficial to me on the rare occasion too.
I think maybe in early levels it is useful... I honestly wish they didn't even add this spell, I think it is a waste. They should have just allowed the boosting of Anodyne, making it the super big healing bubble, when you got it enhanced in DD1. I'm not sure, but I think the ring of Amplification does boost Anodyne's healing too. My Mage Pawn has never been hit when he runs up to cast it since he's got High Palladium on anyway, but the game is so disappointingly easy I never saw any problems with him running up to put Anodyne on lol. I also wish they made Empyrean do nice burst damage, more so damage on undead/demons of course, and then just did a small potency dot as the light lingered.
I agree Ice Affinity is great but I would also run High Palladium, Argent Succor and High Halidom. Celestial Paen is an awful spell in my opinion because it can lock your mage into casting it when you need heals/buffs/cleanses then to top it off it knocks out your Mage for a bit or even draws someone away from the fight to your mage to help most likely bringing enemies to them, also if you aren't having stamina issues or manage it well the buff time and stam regen increase doesn't matter at all. Also items can restore stamina if you absolutely need it for an emergency, the spell won't always be up either.
Having no High Halidom sounds like a bad idea .Unless you plan on having loads of potions etc for each character to cleanse themselves, which in the long run sounds like a pain to manage. This can be fixed by 1 simple spell, you're faster getting back out to adventure and ofc enjoy the game without ever worrying about debilitations.
I also much prefer Argent Succor, if you're grappling an enemy and need a heal the standard heal won't help you but Argent Succor will, there are many situations where a targeted heal from any elevation is a massive advantage it's extremely flexible. It also helps not dragging your healer into melee to drop a heal on you.
I agree about all your Augments but Knockdown resistance and Magicka. If she isn't using attack spells there's no point to magicka. Better off running Mettle and Vitality, Mettle to make up for the defense stats you're missing due to being a clothie with high mag def. Health is just an amazing Augment to have for moments of unavoidable damage.
I run x 2 spell cast reduction rings since any additional magicka affects attack spells not your heals/shield or elemental buffs from what the tooltip says. Having one magicka ring on to help with 1/4 spells is inefficient I feel it would be better having your shields/cleanses/Ele buffs/heals on a low cast timer. Your mage has to maintain those buffs, while also spamming shields and heals when needed if anything gets through.
A handy tip also is that if you press 3 ( Help command) your mage will start casting Argent Succor on you even if you're at full HP.
I run a full support Mage, I have tried your build but it didn't feel good to me and this is what i discovered with it. As for harpies I play a Thief so I can pull them out of the sky with Ensnare/Implicate then power attack for a quick kill. I imagine pawns with that ability would help you a lot.
This is just constructive criticism , I do like to min max. Love ya videos they're always good to have a good think about, peace.
That was well made video man. Truly needed and appreciated.
Glad I trusted cowboy on his review. Game is getting review bombed but I’m enjoying it so far. The issues are overblown
@@gnielsen07 tbh I am against the stuff they put but Capcom always do that and those micro bs usually useless stuff for players that do not want to buy the game. I am just sad that Capcom's aggressive microtransactions will take people not try the game and I am having BLAST. Probably won't sleep tonight rip
High celirity is one of the best skills for warriors, reduces charge time of skills a lot
It also reduces casting time for sorcerers.
The problem is the pawn casts it in the backline or not at all most of the time
@@PrinceArtemis Yeah, problem with some of super strong skills and combos in general is that pawns have no clue how to use them. You need to equip them with idiot proof skills, not necessarily the best skills
I love when my Sorc casts Meteon on the last remaining goblin
@@PrinceArtemis I've noticed that pawns sometimes run for Celerity bubbles if they're able to, so it's not completely wasted.
Celerity works with Archer and that rapid fire ability that you can just spam non stop shots. It gets nutty how fast you can shoot those arrows out.
very important point about gear is to make sure you can see your pawn's eyes and also probably don't make their eyes red during character creation.
This was a massive help, thank you. Keep making dogma 2 videos like this!!
I am getting my ass handed to me in this game I was told “ bro you play souls this is nothing” got on went on my first quest got attacked bye a griffin and minotaur a group of harpies, goblins and those lizard spear things all at once they threw my pawn off a cliff and chased me until the closest camp then killed me out front lmao it’s such a fun game tho haven’t had this feeling since Skyrim and man I do miss it
Once you get end game and ur high level it gets so easy lol but yeah I was the same even though I play outward and played dd1 for a couple weeks before dd2 launch def struggled at first too haha
@luketexas I thought I was the only one just had a goblin hit the bridge my pawns where on they all dropped into the river and died my luck is endless 😂
@@craignaylor2648 nah this game is supposed to challenging but sticking with a certain class and learning it helps a lot and leveling up def helps and upgrading gear now I can kill anything I used to struggle with dragons now I can kill them so just takes time haha
Ayo I just re read what you said and that’s never happened to me luckily 🤣😂😂 that’s wild a goblin cut off a bridge they were on was it by accident or you think it was on purpose? lol
It gets better!
I've noticed the Kindhearted inclination uses Frigor defensively. My pawn says "let me protect you" or something like that, she runs towards me and casts a wall of ice right in front of me to put something between the enemies and me.
I've restarted the game 3 times just because it's soo good I don't want to to end
High celerity is great when running distances around the map
Palladium and Solemnity are a massive must-have for me when looking for Mage pawns. Extremely useful especially when you want to run a smaller team.
Affinity was the first spell I dropped for my Mage pawn. Even the high version of them doesn't last long and it seems to be a high priority for Mage pawns so I noticed they spend most of the fight trying to keep Affinity on the whole party and ignoring all their other spells. And most, if not all, classes have some means of adding elemental damage to their attacks even outside of permantly enchanted weapons.
Perfect timing cowboy! I just changed my main pawn to a mage before I saw this video.
Celestial Paen plus the Medusa bow is amazing
“What is happenin’ y’all..”
Always fun to hear 🙌🏻
Thank you for this guide. I feel like alot of kids are all over the place... buy this we well thought out. Thanks bro.
Great guide but only thing I'd think might be a good idea is swapping Beatitude for Diligence from fighter, if it works like it says then it could help the mage more quickly recover from celestial paean's knockdown at the end of the skill which means less time vulnerable and not casting skills rather than just a bit more effective healing. Haven't tested that skill and augment combo myself but might be worth it. 🤔
someone rented my pawn when she was in her mid-30s and they gifted her a Dragons Nous that was fully DragonForged what a Wonderful gift!
Not at all related to this video, but I just (am a warrior) hit a griffin in the head while I was riding it in the sky and it fell, used rearmament and used the fighter ability where you jump and stab then fell from the sky and landed on its head, killing it. Was awesome
I like to have both heals. The kit heal is pboae, forcing the tank to bring all the enemies to your healer. I set my mage pawn with cure, heal, lightning and cold affinity. Having 3 pawns running around poisoned all the time cuts your time of play away from a town or camp down. You main pawn should have a better cloak. Mine has a cloak with 8% ele resist to lightning and fire and 8 % to 4 debilitates
The lightning mine spell from sorcerer also makes a very satisfying stationary anti anything especially harpies zone
Deploy the stationary taser! XD
Killing it man! Keep it up and thanks.
Great video. I'm almost there. I just need to make a few random tweaks. I'll also have to let her play as a warrior for a bit. She's only been a thief and mage so far.
I'll also 100% agree with you about the harpies. They suck.
High palladium is so broken its amazing, i see it as mages defensive skill like a dodge roll.
Ya ,a must have when I employ mage pawn.
Can we get other classes? This video was absolutely brilliant
From my experience with a major pawn, best bet is to run full support or run all three elements with a strong support move, essentially an offensive mage or a support mage. Also def and mag def up for you augments is very good, the magic increase from sorcerer is only 30 magic attack.
I think it's important to have at least one offensive skill and the event that it's up to your mage to save you, there's a pretty funny clip from Dan's gaming on Twitter that shows this exact situation and why you always need at least one attack
Cowboy, leading the charge on all Dragons Dogma 2 news!! Its great to see someone who isn't negative and enjoying the game. Keep it up! ❤
Yeah I totally understand some of the criticisms to an extent but people are being so over dramatic and bitchy it’s embarrassing, they’re really living up to the “Gamers are angry” trope.
Staying loyal to Matt & Shane's Secret Podcast I'll be trying to utilize DRENCHED as much as possible
Last place I thought I’d see a MSSP reference. Hell yee god speed fellow dawgs.
@@JohnSmith-se7pp we out here👌
Yesssss
nice dawg
this game would be fucking perfect if i could still use abyssal anguish on a magic cannon and absolutely shred shit. ill never get over the mystic knight being scrapped
Yeah it's really weird to me how they removed things instead of just adding things. I'm having fun playing the game but I'm sad about the potential it had.
One complaint about vocations that I have is the Archer being just bow and arrow and the thief not having a bow at all.
Whereas in the dd1 the strider the assassin and the ranger all could use both daggers and bows.
Me standing around watching a harpy fly in circles over and over as I wait for it to finally come down is getting kind of tiring while I'm on my thief.
It feels like they oversimplified the classes. They removed a number of spells too which made me sad as well. I guess dark arisen really did make a huge difference to the availability of stuff in the first game.
I played Mystic Knight in DD1 and that shit was a mistake lol.
I would put like 3-4 orbs down and just start attacking while I watched my FPS on console dip to like 5 FPS lol
@@Rain1you have a literal pull on thief, bring them down lol
@@hua.. which requires you to take up one of four skill slots. You could just use the bow before in dd1. No skill slots required
@@Rain1i agree; I’d WAY rather have a bow, but I keep that skill specifically for harpies, but it’s actually quite useful against a variety of enemies. Try it on goblins and bandits, them finish them off when grounded.
I think you undervalue celerity, it speeds up literally everything. Move speed, attack speed, charge speed, incant speed, everything. Im not sure exactly by how much but it is very noticable, I would guess 15-20%. You can also use the help command at any time and your pawn will come up and cast it on you, making traveling much faster as well. It does also stack with the speed boost from holy praeon so having both will leave you speeding all over the place and attacking fast as fuck. With both of these buffs and me on fighter I can cling to a monsters weakspot and skewer indefinitely with significantly increased attack speed, it nukes everything with a static weakspot.
What's the pawn ID she's looking awesome
If you want this you can use mine PAWN ID is XBLO3RFMRNG9 Also I pretty sure if your friends with me you can get it for free so feel free to add me
Frigor/High Frigor (and caster-to-target ground spells in general) really suck for a pawn, if you're playing melee, especially in confined spaces, because the graphic fills your screen and makes it very difficult to see targets. This sucks in the open, too, although not quite as bad. For this reason I never choose to recruit a mage with these types of spells.
Levin, Palladium, Celerity, and either Halidom or Solemnity are how I spec my pawn. Affinity is a trap, I only hire thief pawns with Heaven's Key and also use it myself on my Arisen (warfarer), so there's no need to lose a slot just for that. Same goes for Paean, the combination of ungodly slow casting followed by a further loss of time recovering from the knockdown and zeroed stamina is just too huge a drawback.
One thing to note -- Levin's a really good spell, but if you have it on your mage then don't hire a sorcerer with it too. Spell syncing isn't particularly useful for Levin, yet they seem to prioritize this over everything else whenever one of them starts to cast it. Let the mage cast Levin and let the sorcerer stick to Augural Flare and Meteor/Maelstrom etc.
I love how ice affinity went from being useless in dd1 to the champ in dd2
Honestly you should make a guide for augmenting pawns based on their role. Finding the right skills on a pawn is far easier than finding the right augments. 90% of the pawns I look at have crap augments.
Cool video! Will equip the ice affinity. Playing as an archer, Harpies never concern me. For the other vocations, aerial combat can be tricky.
One addition: You would want the mage to have the elf language specialization.
You can acquire it by maxing out affinity with random elves in the arbor.
Why is that? Does it give you anythink special?
Can’t thank you enough for this vid Cowboy.. making my pawn now!
Does elemental affinity get affected by the magick stat? What exactly does its elemental dmg scale to?
Can I respect my pawns? I didn't know about the kindhearted trait. I went with straightforward as I thought it just affected their personality lol
Yes
@@bappo2693 awesome thanks!
@@KrytoRift 2k Rift Crystals in the Pawn guild in Vernworth for a specific trait or 500RC for a "random trait" i personally suggest just grabbing the 2k one
I used the metamorphosis cuz that way I can test out all the voices as well before I pick a new inclination
Great video! Question, where did you find the uniters mantle?
First time you visit the mad sovren it's in a chest.
Thanks for the videos! Have been enjoying the streams.
Timely and helpful. Thanks.
I think High Celerity also reduces the charge time of weapon skills so it's also good for warriors (like an aoe Gale Harness from DD1). Probably doesn't help mystic spearhand though.
i run celerity with my Magick Archer and I'm pretty sure it increases the lock-on ticks speed
well made video man thank you i learned a lot
Thank you for this man I am so lost on how the hell to build these characters I play way to many souls games 😂
The speed buff really helps with running around though. But once you get Paean, that’s a swap for sure.
Cowboy! I’d like to ask something. How do you make frigor leaves platform consistently? Most of the time it didn’t leave a platform for me
You need to be a medium distance away
@@FightinCowboy I was gonna say thank you so much for a super fast response!! I have been guessing it might have been the distance. I rarely made it. 😅 I still couldn’t get it right.
I am working on an Ice Magic rogue kinda gameplay. With Drench arrow, frigor, and run up twin fanging the boss. Spamming attack and use Gut and Run (forgot the name) lol to retreat. The downside is there is no defensive or good AOE skills for big mob 😂
Good stuff cowboy! Thank you!
Fightingcowboy wouldn't high celerity help with transversal making it easier to get around fast? Instead of using it for combat, but having it for getting places quick or retreating?
Then your sacrificing combat usefulness for a small run speed boost outside combat and I'm not sure if you can force your pawn to trigger that consistently
It doesn't, because the AoE is kinda small and the other pawn AI doesn't really work with it. If you want to reapply it, you will also need to stand still and wait for your pawn to catch up and cast it again, losing the benefit it just brought you altogether.
@FightinCowboy if you hit help whatever healing or buffs they have they will use, but you are right on the combat side. I was just wondering how you had felt about it and did it make much difference without it. I'm only level 16 mystic spearhead right now coming out of being a thief and I think I'm gonna replace her spell then :)
My only beef with the dome heal is that it's never near you. Wish I could have the target heal as a replacement for the dome.
I'm a sorcerer who's done the light in the candle quest. and my pawn hasn't reached max rank. Will I still be able to get Celestil Paeyn for her?
its like unimportant but do you know why your ares morpho is black? i got one from a side quest and its more blue-ish. YOu remember where you got yours ?
Lightning is pretty good as pure damage element against targets with metal armor or wet enemies. I still need to try a Sorcerer with Maelstrom to see if that makes enemies wet. Or maybe freezing an enemy and unfreezing it with fire could work.
Maelstrom does not drench enemies. It's a tornado not a rain cloud. There's no water associated with it.
Does high celerity decrease the time it takes to cast any spell or increase one's stamina recovery rate
any Specialization you’d recommend? i see you have none equipped for your Mage so i’m curious on your thoughts or if you feel the ones you’ve found aren’t worth using on her.
I'm just now got the elvish one which is mostly for the lore because she's supposed to be an elf
Just don't put Logistician on your pawn unless you want to ensure you get as little RC as possible.
Daft question but do you have to back to elnis home as the mage ? To begin the quest ?
KIlling the vids Broskii
Thanks for this one
Great Video! I may have missed it, but did you happen to mention which inclination is best for the Mage Pawn?
Kind-hearted
What is the optimal height and weight for our main mage pawn should she be tall and heavy to cary my stuffs or will that hurt her casting
I went with legions might for weapon on mine as it gives your pawn the ability to revive themself when immobile.
When I completed the quest SpellBound, the girl only gave me the Meteor master spell. But not Celestial Paean. I gave her the 5 correct books and not the forgery ones. Any idea what happened?
Her grandma is the mage maister, not the little girl
Perpetuation only extends buff to the person with augment, not everyone else.
In first DD there was a mechanic that pawns prefered to use the top-most skill they have. If this works in DD 2 would the spellhold prioritize the top-most skill? Or will the pawn use the top-most buff when ordered to "help me"? I will test this myself but u could have more insight after playing more than me. Great vid!
Hey Cowboy you'll most likely know best here, a lot of different people giving different info, How's the Stat Growth in DD2? is it like DD1 or different? is min-maxing worth it or is the growth not too crazy?
Stats adjusy anytime you seap vocations so go crazy
@@FightinCowboyI got curious and swapped to archer and my pawn to archer (who was mage) and stats were all the same so i could confirm after asking, other youtubers are saying the opposite and wanted to make 100% sure from someone who would ACTUALLY know, thanks
Did you change up all your gear as well? I noticed a staff was 800 magic on the mage and 300 on me until i swapped to mage and equipped it
@@FightinCowboyI only looked while not having gear on at all actually i don't really have gear for other classes on hand, now i'm curious, i will post my findings if anything weird displays
@@ClawsOfLyco So I just tested with my level 69.
Both mage vocation, pawn was leveled as Sorc/Mage almost full time, Arisen leveled as Mystic Spearhand, Warrior, Magick Archer, and lastly a bunch of Warfarer.
The pawn has a base magick of 367 while the main only has 265. However, this is where it gets interesting.
When adding gear into the equation, the Arisen has 759 Magick with a top tier stave while the pawn has 891.
So despite the base magick stat having a difference of roughly 38%, once gear is added into the equation the difference was knocked down to 17%.
Based on this we can infer that leveling does have an impact still, but I think that difference is low enough that I wouldn't let that prevent me from switching classes.
Great guide
Is there still a way I could get the bolide skill from Tyrah? She just gave me a ring maybe because I was short 1 tome?
Can confirm, with that dress my pawn is HIGHLY used😂
Argent Succor is to good because the pawns do not run to Anondyne. This stops my mage from running up to the warrior and thief pawns and try to heal them during a drake fight 🤣
Great Video. Do you have a similar one for a Fighter tank pawn?
any chance we'll see a sorc build vid anytime soon? great vid btw man. thanks for making actual build content for this game.
Hagol, one or both ultimates, and then either levin or thunder mine imo
@@FightinCowboy what.... no flare? the most broken OP skill in the entire game?
I run flare when playing sorc but havent seen pawns combing it with other skills so it ends up being reliant on you being a quick attacker to get the nuke
@@FightinCowboy flare seems to work better when a pawn uses it rather than a player... the pawns seem to target it more often if a pawn was the one that casted it... most likely the pawn share the same ai when it comes to which spot on the monster to target so the ai pawn knows where to put flare ect.
the problem however is they rarely choose to actually use flare if you do give it to a pawn.
Where do I get a ring of recitation from?
I know Fighter is a more popular pawn than Archer so maybe Archer pawn guide after that one?
I just maxed archer for my PC and switched my fighter pawn to a thief. I’m now the fighter but I was thinking about turning the pawn into a mage for a bit
Many thanks🤙🏾
I'd ask which specialization you think is best for mage pawn, but i'm pretty sure my game is bugged because the NPCs aren't giving me their scrolls after I finish their quests lol.
You have to talk to them again
@@ojayowusu605 I've talked to them about 46 times now since finishing the quest. Think it's safe to say it's bugged. Gonna give it another whirl in NG+ I guess.
@@Dxwill10 Most the the scrolls I've gotten aren't coming from me talking to them, its from them finding me and giving them to me sometime after the quest.
Let’s gooooo
Archer next?
I personally love celerity on my mage but that’s because I’m a thief and my pawn is an archer so dps 🚀
affinities are meh imo cause you lose out on single target heal. pawns often wont run into Anodyne unless it was used by me
Am I missing something? How do you get Fire, Ice, Lightning Affinity for pawns? Mage is Rank 7 and I have the Boons…
Boon levels up
Wait she is yours?! I used and loved her :0
Brawlin Horseman didnt give it away 😂
High celery is more useful if your main character is a sorcerer 🙌🏼
Can you give more information about the different personalities and what they do/don't do? Claims are that you actually train your pawn with your actions but others claim it's really just their chosen personality
Can you also actually explain the different stats and just how much they matter? People out here talking about 'best in slot' but when I look at the stat of 2 different chest pieces it's like "do you want 245 defense or 240 defense"... umm... how much does that 5 points even matter?
Calm is good for backline, kind-hearted good for support, straightforward for aggressive attackers, simple is well rounded for almost anything
As a thief, Celestial paen in my pawn is very important because I can spam blades of pyre while formless feint is activated and any boss just died before my mage pawn collapsed 🤣🤣
I don't see anybody talking about what skill you should dragon forge
Fashion is top tier Cowboy. Where’d you get the cloak tho? Looks great.
Ive heard the stats from verve and sagacity are just not worth it, probably more so late game. I think for a mage they could definitely use another augment there like mettle for defense
Also you really glossed over a few skills that have more utility. Celerity is a great tool to have simply because you have to walk almost everywhere. Argent succor is also a target spell with good range. In a pinch this spell can be invaluable because it's utility outshines anodyne
Yup. I'll end up pinning a comment soon with a new set of augments and updates to this.
Can you do a video that showcases all skills and magics that are new in this game and not in the 1st game?
Amazing video, thank you!
Skip to 8:00 the first part is just basic stuff that everyone already knows.
Spellbound quest can be bugged, you won’t always get the spell from it
Haven't had the time to play the game since I'm still on that FF7R grind but thank you for your work Cowboy!
Holy, shit. Dude, I just made a party of all mages, different styles, and abilities. Obviously, but I I just recently put it together, and it made everything ridiculously over the top easy. It's not
Fun to play if you enjoy the challenge. However, for those who would absolutely want to try it It's disgusting on how powerful it is.
Cliffs and harpies have Fed me up 1 time. 😅 Now I just run from Harpies
Cowboy do you think there's any reason to have a Sorcerer pawn at all? I'm playing a thief, and I have a Fighter(main pawn), Archer, and Mage as my pawns right now.
Two sorceror’s dual casting, maybe.
If your main is sorcerer then having a sorcerer will make longer spells cast faster. If you’re playing melee then sorcerer will compliment you too as a long range damage dealer. Sorcerer is just one of the best if not the best damage dealers in the game with meteor and maelstrom.
Sorceror is the magic damage god my sorceror pawn is constantly dropping massive meteor strikes that basically takes 1-2hp bars of bosses by itself
Two things here:
(1) The rings that decrease cast time stack, so I see no reason not to simply use two of those. Using a ring slot to increase magick by a mere 50 is a waste when you can make them cast everything even faster.
(2) You say that for weapon "Dragon's Nous is a no-brainer," but really, Legion's Might is second-place in terms of raw magick, AND it makes your mage immortal. If they die, they just resurrect themselves. To me having a slightly lower magick stat is worth it for that effect. Just a pain to collect the Seeker's Tokens is all.
Is it actually 2nd? I feel like its 1/2 the power of Nous. Tho agree it's a pain in the ass to collect
@@FightinCowboy If you go the Elven route, Nous ends up at 704 magick versus Legion's 660 (slightly ahead of Necrotic Shriek at 652). I say Elven because Mage might be the one class in the game that doesn't benefit much from Dwarven upgrades; it's mostly a support class and doesn't really need the extra knockdown stat, whereas for everything else better knockdown seems like the way to go over a miniscule main stat difference. Anyway, I'd rather have an immortal healer than one with 44 extra magick stat. Still seems to heal just fine.
Are you noticing the difference with attack spells like Levin? I suppose it's always possible that the Nous has some sort of hidden property that can make it more effective, this game isn't one to surface such things. Also, it's unclear to me how much actual difference these stats make at high levels, there just doesn't seem to be good info out there yet on the practical effects of, e.g., 950 magick vs 1,000. How much more powerful does that make you in practical terms, like percentage-wise increase?
But I'm also not looking for my Mage to do damage... I've been playing Magick Archer which damages fine, and the other big damage dealer in my party is a Sorcerer with Meteoron and Flare, both of which delete large monsters pretty quickly. I'd rather my Mage focus on pure support rather than split attention with underwhelming attack spells (underwhelming compared to most other classes for damage). But to each their own! There seem to be a lot of viable options.
I haven't used Legions so it's hard to say, but my Mage has over 1000 mag with Nous and the levin hits like a truck for sure. I get the appeal of Legion but farming for the tokens kills my desire for it lol.
Although it's also more experienced based, I find the mage is usually the last party member to go down between pawns. I dunno if it's just a result of subtlety or what but everyone is getting nuked before her despite he having only ~1000 health with the ring she's wearing reducing it. Liliana regularly runs in to pick up downed pawns and bringing em back for a res like it's saving private ryan or something
@@FightinCowboy I agree that at the start collecting Seeker's Tokens is awful. However, when you unlock the Trickster augment that plays a sound whenever you're near one and makes them periodically flash (the augment is called "Detect"), I'd dare say the tokens actually become sort of fun to collect, because you just have to get in spitting distance and the sound will alert you that there's one nearby (it also gets louder and more frequent the closer you get). Not really necessary to refer to a guide at that point, which is a pretty soul-crushingly unfun thing to have to do for such collectibles. I wish this functionality was simply the default behavior rather than something you had to earn/equip, though it certainly fits with this game's ethos.
Also, I think the reason that Mages tend to survive longer, besides Subtlety reducing aggro, is that Palladium gives the Mage casting it three charges, while everyone else only gets one. At least I'm pretty sure that's how it works, I've noticed the charge being gone after one hit.
Anyway, if you have both staves available, which I'll grant many players won't, it does seem to simply come down to whether you care about the 44 extra magick when you're already over 1000, versus the special Legion effect. And again, I simply don't know how much that extra magick matters, practically speaking. Maybe it's actually a lot. But until someone demonstrates that utility, I'll take the immortality!
Oh i have the trickster perk, i had it on briefly but it was driving me up a wall. Bakbattal in particular had 3-4 Right near the marketplace and I was going all over trying to find them
Is there any way to make your mage use the specific ability you want them to?
Not in the moment, outside of combat help will make them heal