How To Play: Cybercon III (2020 VHS DEMO)

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 24

  • @hermitabroad
    @hermitabroad 4 ปีที่แล้ว +13

    hi! Robert White just sent me this video and it was really strange being confronted by work that I did so long ago. I designed the game on every level and put together the spaces and the robots etc. Lived and breathed it-those many years ago. Strange to be confronted by the product of my mind from when I was so much younger. I'd forgotten just how involved it was, how intricate. I had particularly forgotten how elaborate the gameplay was. Other people have been contacting me about C3 recently-weird to have a computer game that seems to be from the Stone Age having anyone interested in it at all!

    • @hermitabroad
      @hermitabroad 3 ปีที่แล้ว +4

      @wasabio 1 it definitely has an aesthetic that arises from the immense limitations. A big influence on my design of the look of the game was the original Tron film. I was mesmerized by its computer graphics aesthetic and, to be honest, I feel that with the extreme speed of development of computer graphics, that an opportunity was lost: if the level of computer graphics possible with Tron had lasted, say, ten years, we may have seen the advent of a distinctly 'computer graphics' aesthetic. Instead, the pursuit of 'realism' too us in another direction-one in which computer graphics became a way to make photo-realistic images that have no limit save for one's imagination

    • @michaelhouston2703
      @michaelhouston2703 3 ปีที่แล้ว

      The game is absolutely unique. I have yet to encounter another game that had a scenario where you're watching a TV monitor that displays the point of view of the thing that is hunting you down. Seeing it approach, room by room, until finally you see yourself through its eyes, back turned looking at the TV monitor,
      Do you ever wonder how different the game would have been if it were made today? I can't possibly speculate. There was only one other game that ever conjured up the "Tronesque" aesthetic of Cybercon III, and that was FRACT OSC (2014), and I would be curious to know what the original designer of Cybercon III would think. Perhaps I compare the two because they share the same neon green colour to signify energy, but they do feel similar.
      Cybercon III resonated with me in ways I would never be able to explain, and it will always be dear to me. Thank you Richard!

    • @NewsRedial
      @NewsRedial 3 ปีที่แล้ว +1

      This is by far the greatest game I ever played. I still think about it very often and hold it as a true virtual reality experience even though it didn't use goggles.
      I would totally love to play it as is but in VR and I'm pretty sure even the Oculus Quest 2 could handle it with no problem. Would be great if someone would convert it for VR. I guess they could use a virtual keyboard.

    • @mattjackson9859
      @mattjackson9859 2 ปีที่แล้ว +2

      This game had that "liminal space" vibe decades before all this "Backrooms" stuff seen on YT these days! Would love to see an updated version for newer machines.

    • @yopachi
      @yopachi  2 ปีที่แล้ว +1

      @@mattjackson9859 That's my thinking too :)

  • @NewsRedial
    @NewsRedial 3 ปีที่แล้ว +2

    Wow this is amazing.
    Can you please transmit it in a time machine back to 1991 so that I don't have to bang my head against the wall trying to figure out the controls.
    I'm planning to buy the Amiga Mini when it is released next year just so I can play Cybercon III the way I played it then (only on a monitor and not a TV).
    I wonder if it played smoother on the Amiga 1200 than on the 500?
    Cybercon III truly was a great game and should have been more celebrated. It wasn't just a game that 'looked' 3D. It had actual physics rules of gravity, momentum and object boundaries etc. It was a game where you could think of as solution to achieve things that maybe didn't even occur to the developers based on physics etc. For example, if you look at the 17:02 point on this video, the player has to jump on the three pillars then get to the entrance to an elevator but there is another entrance that doesn't have a pillar near it. I if you jump to it directly from the last pillar then you hit the wall above it and crash down. But I figure out that you could jump to miss it then turn a bit and use your positional thrusters to push yourself into the alcove space. I don't remember how but that gave me a shortcut to my destination and what was amazing about it was that I could see the first easier path to the elevator that I was expected to go in but as the world had consistent physics then I was able to use the game world rules/physics to create an unexpected to solution. . . . Now compare that with an experience I once had when I played Metal Gear Solid (a game I hate). I crawled through a vent and kicked the vent cover off and jumped down. Then I moved along a hall a little but there were some guards so I wondered if I could go back into the vent and bypass them. I could have fought them but I was curious if I could find another way. But when I went back to the vent, the cover no longer existed as an actual in game item. The vent cover was literally drawn on the wall and was no longer a 3D object and I assume the vent within the wall no longer even existed as the game would have checked me off as having passed through that point so had no further need to render the vent tunnels. Cybercon III was a real world and when you played it you knew you were in a real world. Now I want to be in it with VR goggles.
    It really was a game where you were in a 3D world and although the rules were more simple than the real world, they were consistent rules with consequences that you could live or die from. It was all 'emergent gameplay'.

    • @yopachi
      @yopachi  3 ปีที่แล้ว +2

      It would be neat to see how this game translates to modern VR. :)

    • @NewsRedial
      @NewsRedial 3 ปีที่แล้ว +1

      @@yopachi I think with a bit of extra programming and UI tweaking it would work super well. And I think it would be hella immersive, especially when some big assed sentry drone rolls around a corner at you suddenly :)
      God, another thing I loved about this game. It was how there was nothing to tell you how to use the force field generators and you have to work it out yourself. So one time I kept getting into a fire fight with a big door gun and had trouble taking it out with my weak fire power and it occurred to mem to set the force generator down in front of me and activate it then jump to fire at the sentry gun and when land I was protected from the return fire by the force field.

    • @yopachi
      @yopachi  3 ปีที่แล้ว

      @@NewsRedial Guess I'd better get cracking at these Unity tutorials then ;D

  • @JimLeonard
    @JimLeonard 4 ปีที่แล้ว +2

    This is brilliant!

    • @yopachi
      @yopachi  4 ปีที่แล้ว +1

      Thanks Jim! I love MobyGames!

  • @sadskytristeciel1439
    @sadskytristeciel1439 4 ปีที่แล้ว +2

    Wait, what!?? This is so cool. I was searching youtube to know at what speed should I put the cycle speed in dosbox so this game could run like it use to be on my Atari ST. What a nostalgic video. But..., what is this? Was this, is this an old archive tv episode of some sort. Thank you very much.
    : )

    • @yopachi
      @yopachi  4 ปีที่แล้ว +2

      I run at 2200 cycles. I animated those!

    • @sadskytristeciel1439
      @sadskytristeciel1439 4 ปีที่แล้ว

      Oh wow& Amazing!

  • @mark6302
    @mark6302 2 ปีที่แล้ว

    this video predicted the future

    • @yopachi
      @yopachi  2 ปีที่แล้ว +1

      Hi Mark! I should have put a disclaimer at the start. I actually created this short in 2020 and mastered it to VHS.

  • @sadskytristeciel1439
    @sadskytristeciel1439 4 ปีที่แล้ว +2

    I never succeeded on finishing the game. Many many years ago, when I played that game, I got stuck even if i draw a map and everything.

    • @yopachi
      @yopachi  4 ปีที่แล้ว +1

      Try the "ami cheats" maps. www.trep4.com/amicheats/classics/cn/cybercon3.html

    • @sadskytristeciel1439
      @sadskytristeciel1439 4 ปีที่แล้ว

      Thank very much.

    • @NewsRedial
      @NewsRedial 3 ปีที่แล้ว +1

      lol I was staying at a friends house when I bought it and played it late into the night when everyone slept.
      My friend was super smart and after almost giving up on understanding the controls, he explained them to me and I was off. Totally addicted.
      Then I got stuck at the very end and couldn't figure out what I needed to do to access the last room and while I took a break my friends 12yo brainbox brother picked it up and figured it out so I did all the work and he got all the glory ha ha. We still joke about it 30 years later.