Starfield: The Best Endgame Outpost - 300k XP/min - XP/Credit Farming

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

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  • @VashCowaii
    @VashCowaii  ปีที่แล้ว +260

    You guys wanted to know what came after the beginner outpost. ARE YOU HAPPY NOW?! Also, aight I made a tiktok to combat the thieves: www.tiktok.com/@thevashcowaii
    IMPORTANT NOTES, TROUBLESHOOTING, AND MACRO BELOW~
    IMPORTANT NOTES:
    You don't have to strictly follow this setup, some people are complaining about the resources involved in reaching this EXACT production result, but you can use lesser options until you get things rolling. We also duplicate a lot of extraction here if you look at the charts, and all you have to do is cut down on the dupes, just use one outpost for each objective instead of using more than one since the only reason we do so is to ensure a constant flow of materials and if you cut down on the dupe outposts then you don't need as much helium as well. The XP you gain won't change, only the frequency at which you would be able to reliably craft it, but don't be afraid to cut down on production in the pursuit of reaching the end result to use in the meantime.
    TROUBLESHOOTING:
    Really though, best advice I can give is: When it doubt, throw it all out. If cargo links bug out, delete them from both ends of the connection and just re-place them and re-link them, that kind of stuff. If you have questions, ask them on this pinned comment and I'll answer them as best I can and add more info to the comment here as needed. That said, I'm really tired guys lmfao, might need a tactical nap before I start responding to comments.
    MACRO GENERAL FRAMEWORK: (Almost forgot to add this my b lmfao)
    E press
    50ms wait
    E release
    50ms wait
    Mouse movement(RELAVTIVE) x=-8 y=-150
    Left click press
    50ms wait
    Left click release
    Mouse movement(RELAVTIVE) x=8 y=150
    E press
    50ms wait
    E release
    Trigger: Toggle
    Repeat: Constantly
    Repeat Delay: 50ms
    For the macro, the relative coordinates may differ since you guys may not have the same 2k res monitor, so you'll have to tweak it to fit your screen, but you just want it to make it so if you leave your cursor on the "." between 11 and 00 under Vytinium FR's mass, then you can start the macro, it'll select VFRs, move the mouse up to select 99 for the batch, and move it back down and confirm the batch craft.

    • @88Inter
      @88Inter ปีที่แล้ว +1

      Thanks and liked. Which Macro are you using? I cant seem to find one that plays well within the game environment.

    • @panedrop
      @panedrop ปีที่แล้ว +2

      ...
      Yes. Happy now.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +5

      @@88Inter I most often use iCUE which is Corsair's program for all their stuff, but the next best option imo is AHK.

    • @9tnine
      @9tnine ปีที่แล้ว +13

      Happy? Happy is over rated, at least now I have a goal in mind for this self abuse I call gaming.

    • @pixelsafoison
      @pixelsafoison ปีที่แล้ว +3

      Happy? That would be an understatement:3 - still, they could've managed the cargo links in a smarter manner... I mean I know that this isn't X4 Foundations but ... just knowing that the number of allowed outposts won't let me manufacture absolutely everything kinda makes me sad :3 ... that and the whole "why the hell are cargo links like this ... why a cargo ship instead of something more practical... and what's with the whole fuel BS? You're telling me that they do not need to fold space and time to reach bodies several light-hours away???" situation :3.
      Bethesda will never cease to both amaze and disappoint at the very same time ^^.

  • @ShameiMarukyuu
    @ShameiMarukyuu ปีที่แล้ว +778

    I'm definitely not going to use this (or any crafting method), but this video was absolutely worth the 22 minute watch for entertainment value alone. Thank you Vash!

    • @b3at2
      @b3at2 ปีที่แล้ว +15

      Crafting was meant to reward you with xp … why not use it? Especially when the devs put no level cap on purpose. I mean, why else put in outpost if it weren’t meant for you to craft and gain xp and components?

    • @Exosfear13
      @Exosfear13 ปีที่แล้ว +45

      @@b3at2 i tried crafting for exp. after a while it just felt empty, like why did i even bother playing. killing stuff and doing quest then seeing the level up pop up is a little bit more fun. i need that dopamine.

    • @TinMan445
      @TinMan445 ปีที่แล้ว +3

      @@Exosfear13WAY more fun haha

    • @acudaican
      @acudaican ปีที่แล้ว +24

      ​@@b3at2Because, unlike this video, it's boring. It's just entertaining to know that you can.

    • @Dino2GunZ
      @Dino2GunZ ปีที่แล้ว +7

      I totally agree with you I have a couple Outpost but I don't see the point in this God tier XP method to me this would just ruin the game I don't understand why people say this game is boring there is so much to do

  • @mchapman2424
    @mchapman2424 ปีที่แล้ว +106

    The complexity of this setup made me feel like an intelligence 1 super mutant. "I like ice cream and shooting my shotgun." You are a lvl 9,000 industrialist good sir. Youve earned my sub!

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +31

      But... I like ice cream and shooting my shotgun...

    • @rxdawg75
      @rxdawg75 10 หลายเดือนก่อน +4

      Me 4 days ago: I can do this in 2 hours like Vash said....
      Me Today: Ive almost got it....

    • @Bioniclema90
      @Bioniclema90 10 หลายเดือนก่อน +2

      ​@@rxdawg75lol I've been working on this for almost a week and I'm just under halfway XD just finished the indicite and silver outposts

    • @rxdawg75
      @rxdawg75 10 หลายเดือนก่อน

      @@Bioniclema90 Oh man....once you get it set up it is worth it ten fold. Here are some things that I learned on the way (you may already know these but Im kind of slow):
      1. Scanning a planet/moon to completion increases the resource output on that planet.
      2. Take plenty of time to find the final outpost on Decaron with vytinium and Helium. Making one Vytinium Rod uses 1 NF rod, 1 Indicite Wafer, 1 plutonium BUT 2 UNITS of Vytinium. You don't need as much He3, but if you aren't extracting, at the bare minimum, 10 units/min, you won't be able to fuel the 6 incoming inter-links. (I would shoot for at least 15 units/min but try to get over 20 units/min)
      3. Go ahead and max out the outpost skill to get 24 total outposts. I found that I needed extra gold and antimony so I set up an extra gold and antimony farm in the same system or planet (usually just on the same planet) and then used a regular link to import into the Pormira 5-c. semi-metal wafer bases. ( I got by with only one silver interlink coming into each of these outposts)
      4. Build robots to increase resource/manufactured item output.
      5. To get the max benefit out of this setup, the goal should be for EVERY cargo ship to be full on EVERY delivery on EVERY planet and then set up as much storage on Decaron as you can for the 4 final resources for the Vytinium Rod. (duh.....stating the obvious, I know).
      6. All the Large containers (liquid, gas, solid), the large warehouse and the cargo ships hold a maximum of 300 kg. Of the 3 resources coming into the final planet (plutonium, Indicite Wafer, NF Rod) the NF weighs the most. Therefore, IF all the cargo ships are full coming into Decaron, THEN the rate-limiting resource is the NF Rod (because the cargo ships can carry more indicate wafers and plutonium than NF Rods).
      7.Make sure that the Vytinium extractors are mining AT LEAST TWICE as many units as the maximum incoming NF Rods units to maximize the amount of Vyt. Rods you produce.
      8. I Extract as much He3 as possible because I like to use the Fueled Generators (which use He3 as fuel) for power generation. They produce 20 units of power each and are really small compared to the other power generators (solar, wind, nuclear) and only use 5 units of He3/min.
      9. I always put down a large landing pad and crafting table at every outpost. It makes things so convenient.
      10. If you haven't already, go ahead and build a big ass ship with lots of cargo space. I built one that holds 50 Thousand base (over 77 thousand with buffs). I built my own, but there are lots of guides on building really good haulers.
      11. I then built farms for resources that I kept running out of (aluminum, iron and titanium come to mind), gathered at least 1-2 thousand units of said resources and then deleted the outpost. (This is why I needed a big ass ship and the 24 outpost skill).
      12. Vash said this, but I feel it needs repeating: label, label, label these outposts. I got really specific and used my own shorthand--I wasted so much time in the beginning because I was linking the wrong bases.
      13. I know people think this is boring, but I really enjoy tweaking this. Whatever I run out of first (NF rod, indicite wafer, plutonium or vytinium) I work backwards to increase production of that component. Im at the point where Im adjusting the number of storage containers on Decaran (you need more storage containers for the NF Rods and Vytinium than you do for Indicite wafers or plutonium but I haven't figured out what the ratio should be....yet)

  • @TheDataWizard
    @TheDataWizard ปีที่แล้ว +177

    This might have been one of the most useful tutorials I've encountered in all of gaming youtube. In tandem with your beginner outpost, it taught me more - using practical examples - than straight tutorials on outposts and more efficiently. It took me three watches to absorb the sheer firehose of information, but I feel like my brain ascended into Outpost Godhood once it sunk in. Thank you.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +14

      Cackled at this comment, glad you found it useful and glad I could help!

    • @Skyblade12
      @Skyblade12 2 หลายเดือนก่อน

      Agreed. I would have appreciated an in-between from the beginner to this one, but the information is still all there. From just those two guides, I was able to construct my first linkages, and it's a huge help. Still have to level some of my outpost skills, but this is an amazingly insightful guide.

  • @theprojektzero
    @theprojektzero ปีที่แล้ว +11

    I want to add some long-winded comments since I'm just finishing setting this up on console. I came at this as someone who had already built up the first base (from the previous video), and tried the alien genocide thing for a while, and was about ~L125, and figured it was a good time to scale up. I just want to drop this comment in case it helps someone else playing on console who wants to try this out and thinks they're ready.
    Lessons learned from my experience -
    1.) First and foremost, you will need more materials than you think you need. Substantially more. Be prepared for numerous trips to The Key, or your base on Bessel III-b, repeatedly, to stock back up on Aluminum, or Titanium, or Vytinum Fuel Rods. The sheer amount of time I had to spend in The Key waiting for 48 (in game) hours, over and over, to refresh inventories in order to pick up Substrate Molecular Sieves, or Aldumite Drilling Rigs. If you're considering this, at any point in the future, my advice would be to stock up on Substrate Molecular Sieves, Aldumite Drilling Rigs, Vytinum Fuel Rods, and the other rare crafting items, as soon as possible because this will be the major time bottleneck. Building the commercial extractors and power supply necessary is massively resource intensive (entirely doable, but time intensive).
    2.) Have a realistic expectation of how long this will take. I think Vash makes a comment that this setup "could be done" in like two hours or something, but on the XBox, and not having every supply item necessary to craft all of this instantly available to me - with supply runs, and trying to figure out placement, and how to set up the cargo links and all of that, this easily was a multiple day project for me to build out. I think I'm going on about 22 hours of trying to set this up now, and I'm just nearly finished, so it may take me closer to 25 hours of pretty decently focused play time to finalize it. Of course, your mileage may vary, especially if you're more adept at building bases than I am, but be prepared for this setup to be a significant time investment. All I mean to say is, if you're looking at this hoping for the fastest route to power level, you may want to just focus on the initial Bessel III-b setup, or alien genocide, for a little while longer.
    3.) At some point, building this out becomes a LOT of fun. Even before finishing, once you start to figure out how the cargo links work, or the fabricators work, or setting up the greenhouses, all of it. You start to really appreciate the base building mechanic more in Starfield, and enjoy its layers. If you want a really fun exercise to learn how to get into the deeper end of base building and crafting, I really do think this is it. It was one thing for me to build the initial Bessel III-b base and have basic resource extraction going, but this really kicks everything up to 11 and pushes you deep into the base building mechanic. While building things out, I started to have other ideas about things I wanted to make for fun, or for my character.
    Also, if anyone can help me figure this out - Why didn't Vash use commercial greenhouses on Codos? Especially if the complaint was that solvent might be a bottleneck.
    Lastly - thanks for all of this. Theory crafting this setup must have taken a massive amount of work, and it's very much appreciated. This video is wonderfully detailed, and has all of the information needed to pretty straightforwardly set up what is an extremely complicated overall system.

    • @Skyblade12
      @Skyblade12 2 หลายเดือนก่อน

      Yeah, the material components of this are insane. If you were crafting them instead of buying them as you did, I'm thinking you might be max level by the time you got this build set up anyway.

  • @tmmania7242
    @tmmania7242 ปีที่แล้ว +237

    Thank you for taking time to research and create these highly detailed guides. Takes a ton of time to figure this stuff out and THEN film and edit and all that. You're a huge chad.

    • @piffman9559
      @piffman9559 ปีที่แล้ว +5

      Nah, like for real, I don't think everyone understands that

  • @jessicamichotte2688
    @jessicamichotte2688 ปีที่แล้ว +113

    Clear, serious, detailed and so well-explained even for non-ENG speakers...Master of neat tutorials and brutal honesty :-D...I like your style for cutting the crap and making those useful videos without making fake 'bling-bling look at this awesome trick'' around it. Merci, Vash!

  • @Zatyco
    @Zatyco ปีที่แล้ว +40

    Started watching your stuff since remnant 2, nice to see you’re still bending games over your knee with pure math and exposing click bait low effort creators
    Truly the best number cruncher and explainer there is

    • @gmdoni3000
      @gmdoni3000 ปีที่แล้ว +1

      Agree.. knows him since Remnant 2.. he's just..

    • @DubCappy
      @DubCappy ปีที่แล้ว

      Same, remnant 2

  • @jaredpajama8821
    @jaredpajama8821 ปีที่แล้ว +11

    Alright so I was the crazy person who actually followed the instructions and did this and I have some tips to flesh out what he said.
    1. Helium helium helium. If you’re not patient in finding a spot, you’re goin to need another out post. You definitely need to have more helium then you are thinking you do. I didn’t want to try to farm the items to make industrial helium extractors after getting all the materials together to build this (I made a quick spread sheet for the curious about the bare minimum amount of resources you need to get this off the ground) so I went with the tier two option, three outposts of that was definitely not enough and especially with getting the materials from the Katydid system I was chocking myself and end up having to build another two outposts just to meet demand.
    2. When you’re building this outpost you will get attacked and it’ll break your extractors or power, if you notice you’ve had a bottleneck of resources go to that planet and make sure your extractors/power are still working before trying other QC methods
    3. He’s not kidding about solvent being a bottleneck. Tier three greenhouses are very important.
    4. Don’t get frustrated at the speed of the katydid resources. They take a while to arrive. I ended up adding extra cargo links for silver because I hit a bottle neck with zero wire, and that caused a chain reaction of not getting enough of everything.
    5. After you set your cargo links go back and make sure the proper resource is going to the right kind of containers. How I this was to go around with no resources, find my spots and lay down outposts and then later come back, build everything and then on a third trip come back and link cargo. What I would actually recommend doing is bringing materials to lay down ship building outposts on your first trip, it saves so much time when coming back over encumbered with 60,000 pounds of mass (or you could build a massive cargo freighter but that’s your choice)
    6. Save up the materials to build a few nuclear reactors. Power on some of these planets is plentiful and you could get up to 25 generated off of one advanced windmill. On others you can only do solar power and it caps out at like 4 power per dome. Some of these the only way I could figure out how to generate enough power was to use reactors.
    7. Honestly the best way to do this is to keep popping around to spots and immediately laying down an outpost and look at what you’re working with for resources. The ship will only appear on perfectly flat and workable land (that’s how it’s generated) and it’s free of mountains and imperfections that cut off your workable area. If you land and don’t like what you see, just remove your outpost, get back in and look some where else. For some of the more involved outposts (like codos) that require a maximum amount of space this is the best way to ensure you have a full workable circle.
    8. This is definitely an end game outpost, you absolutely need all of the outposts perks to pull it off, and do not forget about the perk in the social tree that allows you to have up to 6 cargo links, it is 100% essential.
    9. It is not as intimidating as it looks, that being said it takes a minute to set up. I did it on Xbox and between gathering resources to build this and setting it up, it probably took me a week (I work and have a two year old so we’re only talking like 2-4 hours a night) so don’t plan to have this up and running quickly especially if you have to do all of your outposts on console
    10. Don’t even bother trying to buy these resources from vendors, you’re going to have to make your own outposts to get the necessary material to start. Just to give you an idea I had something like 19,000 aluminum before I started and used probably about 15,000 of it, completely unfeasible to buy this quantity from a vendor, this part legitimately does not take long, I would recommend starting with gathering aluminum iron copper cobalt tungsten and titanium as I was always needing those before I had my own outposts. His starter location is actually really good for 4 of those ingredients
    11. When it comes time to set up your cargo links, I’d recommend traveling around with like 1500 helium and dropping 1000 into yo your gas storage, it’s really helpful to have a supply to make sure you don’t just have crafts that won’t even leave your outposts. When I first set this up I did not have enough helium coming out of my helium plants and some of my shipments left with out even have my helium on board.
    12. It’s easiest to diagnose problems in reverse. If you go to your final outpost check at your work bench and see what you don’t have enough of. Let’s say you’re lacking nuclear fuel rods, you’d fly to that planet and hover over your fabricators, which would give you an idea of if you’re lacking wafers or so, then you’d go to your wafer planets and you’d hover over your fabricators again and it turns out you’re just lacking zero wire and really you’re only missing silver coming in and then you’d go there and find out that you have plenty of silver you just don’t have any helium to move it. So instead of going to every planet and looking at once happening you’d only have to look at where the weak links in the chain are

    • @kevinshort3943
      @kevinshort3943 8 หลายเดือนก่อน

      I got fed up trying to find all the multi biome outposts.
      so I just made one of each, and flew round manually crafting as I went - I'm lvl 270 now.

  • @EbbCubed
    @EbbCubed ปีที่แล้ว +52

    Thorough and to the point. Love the presentation and while I am sad that others will undoubtedly try to copy your info I'm glad to know you are the origin of this info. Well done and looking forward to what else you have to share.

    • @Krustysmurf
      @Krustysmurf 11 หลายเดือนก่อน

      He skips over most crucial info? Did u watch the video how can u say it was thorough lmao he said you have to build 3 bases on porrima 2 but then only showed one

  • @max2082
    @max2082 ปีที่แล้ว +11

    I'm SUPER glad that you created a flow chart. 😍 Because one dude, I think it was JBL one of those guys created a bunch of outposts and did it so fast it was hard to follow. Even though the video was twenty minutes long. Just wanted to add you have earned my sub.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +6

      Ye I knew with all the info I was trying to provide there was no way to follow it unless I made the video a full hour long(and fuck that) so when I was nearing the end of the video, I spent a few hours making all the charts for everyone just in case. I'm glad I did, happy to hear it man.

  • @Kirkmaximus
    @Kirkmaximus ปีที่แล้ว +6

    I love how this man uses math & logic to tell us in a calm voice why his system works.
    Instead of screaming, bouncing the screen, and using special effects to sell their idea like so many annoying "influencers".
    As a Luddite, I might have to play this video over & over again to achieve this level of efficiency.
    However, that will be time well spent. Thank you Vash for this masterpiece in Starfield economy. o7

  • @hendrisudou6588
    @hendrisudou6588 ปีที่แล้ว +10

    This is the most detail and accurate guide about starfield so far that i ever seen. Especially about outpost and the math in it, must be taking enermous amount of time for researching this. And i really appreciate it especially this video is create after the follow up question that u gave to the floor last time. Its the proof that u take ur viewers feed back seriously. Thx once again dude. Your the man.

  • @AKcondor
    @AKcondor ปีที่แล้ว +15

    Just want to say I love your content, clear, concise, informative, and just the right amount of shade thrown. I really hope you keep up this full build/farming optimization for other games in the future.

  • @andrewfewtrell3983
    @andrewfewtrell3983 10 หลายเดือนก่อน +8

    I'm sure most people already know this but the robots in outposts stack meaning you can increase your output by 60% with outpost management rank 2. This couple with Rank 4 of the same perk means a lot more resources for less extractors. Or you can build towers of storage and just watch the resources roll in.

    • @firinmahlazorz
      @firinmahlazorz 8 หลายเดือนก่อน

      This is the way.

  • @procrvstinvtion8479
    @procrvstinvtion8479 ปีที่แล้ว +28

    Wow. I’m a beginner getting into outpost building so this all far beyond me(I’ll be poppin over to that other video, thanks) but man I just want to say thank you.
    You’re an absolute legend for taking the time to gather all of this and explain it in a concise and easy to digest manner. A gem to the community for sure

  • @darkcharizard52
    @darkcharizard52 11 หลายเดือนก่อน +8

    12:45 “There really won’t be a whole lot going on with this outpost”
    (cue towers and towers of storage crates)

  • @ziggystardust457
    @ziggystardust457 ปีที่แล้ว +25

    I hate base building, so I'm not gonna use this. But I used your first one, and thats has helped me extremely! Thank you.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +11

      Lmfao that's ok, def not for everyone no worries

    • @eleflux6609
      @eleflux6609 ปีที่แล้ว

      You'll likely want to wait till they fix cargo links and outposts in general before you would go through the effort anyway. Absolutely amazing set-up, just flawed system from the devs. Probably end up with a mod that fixes it before the devs get to it.

  • @ryankadyk5259
    @ryankadyk5259 ปีที่แล้ว +11

    READ! I'm just gonna put this out there. I'm on Xbox series x and built this whole system. It works just fine, except it totally ruined my games framerate. It's not lag it's frame rate drops. Therefore, doing the bug killing xp farm is simply faster due to the game being pretty much frozen every few seconds at a time while this farm ran in the background. PC this farm might work fine but not series x.

    • @cretinousmartyr3522
      @cretinousmartyr3522 ปีที่แล้ว +6

      It wasn't much better via cloud however you can still just not build the last outpost and take it down to one version of each dupe or so and just manually collect from reach of the last ones 4every hour or so of game play and gain like 5-10 levels with some lag but it's still ol playable compared to having the whole set up running. Still this is a great guide! I'm not a fan of how some people are calling it a scam, it just depends on your performance on how much you'll want to scale it back. Also I bet if you are just about to ng+ then you can just reset the universe and get performance back to normal.

    • @souprgyro637
      @souprgyro637 9 หลายเดือนก่อน

      Agreed. As I was getting closer to finishing this system, my performance continued to degrade. Vash's outpost network and guide are phenomenal and I have enjoyed working on it, but I had hoped that not being on the planet with an automated outpost would not affect performance. I was wrong. I get stutters everywhere and I have a pretty beefy PC. I am going to save off my character, hope Bethesda addresses this, and work on a different character.

    • @WeakLink2567
      @WeakLink2567 7 หลายเดือนก่อน

      Thanks this helps a lot, I was going to do it but im glad I saw this before I did, could you link me a good vid for the bug farm?

  • @mattheweisthen8539
    @mattheweisthen8539 ปีที่แล้ว +13

    Bro deserves a million subs just for putting himself through this torture 😂

    • @Enoughguy
      @Enoughguy 11 หลายเดือนก่อน

      10,000 subs/s by subscribing to this channel!!! Xpgain the last farm ever. 12 tips you need to not suck butt at starfield.

  • @smileonempty
    @smileonempty ปีที่แล้ว +11

    Another excellent, highly informative video. I can only imagine the time and effort it took to piece all this together so effectively.
    They may plagiarize your work, but they will never meet your quality and delivery. I look forward to more content.

  • @Johnajaeger
    @Johnajaeger 11 หลายเดือนก่อน +8

    I want to sincerely thank Vash Cowaii for the community contribution of his two outpost videos. If you haven’t watched his basics video - do. The principles contained are essential to your outpost building journey. And, as someone new to this type of game, critical to my own understanding of the mechanics that matter. (You don’t need a transfer container to use the industrial workbench?! What!) This post is to supplement an excellent video with lessons learned from my own building, troubleshooting, and optimizing journey.
    Given that I was planning on making this XP manufacturing chain a permanent feature of my world building, I started out with a goal of containing or even reducing the number of outposts required. And, because of the overall constraint of cargo transport rates and capacities, I was able to do that in two areas without bottlenecking, which I will touch on later. My final outpost count is 12 with the full chain optimized and no bottlenecks.
    My world objective is to use the remaining outpost allowance to build two spoke and wheel hubs (one 6 planets with a hub at Fermi VII-a and a second spoke and wheel hubbed at my home world of Zeta Ophiuchi I (5 planets). These will be to produce/collect organics and other rare materials that are commonly used. My final, 24th, outpost is a spare whenever I need to temporarily make camp somewhere.
    The things I learned, in no particular order:
    Outpost space is at a premium. Many outposts will have a ship landing pad and 6 cargo link pads. It can be tricky to place these once you’ve built your extractors due to object interactions, restricted areas, steep slopes, etc. When you first site your outpost, not only are you considering the resource veins you need but also the flatness of the terrain and the amount of restricted space. Once you’ve selected the outpost, built your extractors, and placed your landing pads and cargo links, then, and only then, start building the necessary storage towers and power supplies. You’ll see in OP’s video this principle with storage towers that are 20+ units tall, minimizing storage footprint. Also, these storage towers act as buffers for any perturbations in the supply chain helping to avoid disruption.
    Output linking - always use the large storage units to reduce the number of links. Getting a link wrong and then having to rebuild a stack is no fun. Take your time and ensure the links are done right. Be especially mindful of cargo pad links so you don’t inadvertently get incoming and outgoing backwards. Also, in my case I often use small storage units as collection points in extraction fields or in / out connection points near storage towers and fabricator farms to make it easier to route the output links and troubleshoot for missing links if needed. Also, it is easy to test your links by hovering over a fabricator; reading the red/yellow/green container lights (high-powered sniper scope helps); ensuring that the final outgoing cargo tower is fully green after a sleep cycle; and observing cargo pads from bird’s eye view to ensure every cargo ship is coming in and out as expected. Note - cargo pad edge lights are red, yellow, or green based on the state of the link and transport ship.
    Advanced Units - back to the outpost space issues, you will need to build advanced reactors (100 power each) and commercial / industrial extractors in many places. You see this also in OP’s video - rows of advanced reactors or fields of industrial extractors (I didn’t use any He3 fueled reactors because I didn’t want to leech He3 from the cargo system). You simply cannot produce enough power or resource output in some cases without them. Therefore, it is enormously helpful to have your outpost engineering maxed out as well as have sources of key materials used in the building of those units (for example Rothicite, Tasine, Memory Substrate, etc.) One of these reasons I created my Fermi VII-a hub was to have a “trickle” supply of rare resources into a single collection point.
    Final storage - Decaran VII-b, your final collection point, has a unique bottleneck which is storage. When the storage fills up, then the flow stops. Given the relatively slow rate at which indicite wafers and nuclear fuel rods arrive, even with two pads each, it is best to have very large storage capacity at the terminus so you can visit less often. Given the ratio of Vytanium Fuel Rod inputs (1 NF rod + 1 IN wafer + 2 PU + 4 VY) and the number of each that can be stored per container (60, 75, 187, 120 respectively) then you will need storage at approximately these ratios: 17, 14, 11, and 34 (or 17x2). If I build a column of 17 large NF rod warehouse containers, I then need to also build 14 IN wafer containers, 11 PU containers, and two stacks of 17 VY containers. A side benefit is that all stacks should fill at the same rate - so if one resource stack is falling short then you know immediately that you need to troubleshoot that branch of the supply chain.
    Katydid III modification - I was able to reduce this planet to two outposts. One is exclusively dedicated to silver and one exclusively dedicated to indicite. Each is set up with 2 incoming He3 cargo pads from Porrima ‘outer’ and 4 outgoing resource pads, 2x2 silver for the two semi-metal wafer production outposts on Porrima V-c and 2x2 indicite for indicite wafer production outposts on Porrima II. Key is maximizing the silver and indicite production rates with industrial extractors so local production supports 4 outbound links at full cargo ship capacity.
    Porrima IV-d modification - Along the same lines I was able to get away with a single nuclear fuel rod production outpost. 1 inbound He3 from ‘inner’; 1 inbound semi-metal wafers; 1 inbound solvent; and 2 outbound NF rod pads to Decaran VII-b final collection point. Maximizing uranium extraction and NF rod fabrication is key to this but it appears to work and I can keep both Decaran outbound pads running all the time. Note that one semi-metal wafer facility will havea single outbound and one will have two with this setup.
    Helium Inner modification - because OP’s outpost flow used 7 inner helium links, but mine only uses 6, I was able to get away with a single Helium Inner outpost. It’s 328 units of He3 / minute rate appears to be sufficient to supply the necessary helium. Note - I was experiencing loads of bugs with this outpost so, in the end, rebuilt from scratch and reconnected which fixed the issues. Also, note that having a fully surveyed planet, industrial extractors, 6 sanitation robots, and level 4 outpost management skill all amp up production rates.
    Empty returning cargo ships - do NOT be tempted (as I was) to use the returning cargo ships to concentrate excess Silver, Indicite, Plutonium, Antimony, Gold, etc. at Inner or Outer. There is no way to isolate the return flow so you will quickly see critical resources such as Nuclear Fuel Rods going in the wrong direction. One way transport only! Simply add a transfer container at key locations so that if you ever need to stock up on something, you can.

    • @Johnajaeger
      @Johnajaeger 11 หลายเดือนก่อน +1

      Correction. One semimetal wafer outpost has 2 outbound links, one for each ind. wafer outpost. The other also has 2 outbound links, both to the NF rod outpost.

    • @patriotcanes1155
      @patriotcanes1155 9 หลายเดือนก่อน +1

      ​@@JohnajaegerThis was an incredibly helpful addition! Thank you very much.

  • @RaiderXero
    @RaiderXero ปีที่แล้ว +6

    I just wanted to give a huge thank you. These outpost guides are some of the best I've ever watched, Starfield or otherwise. I was planning on doing something similar for aldumite drilling rigs to ramp up production and craft simultaneously, but these systems are pretty intimidating. I'm gonna start with this and see if I come up with something similar. Thanks!

  • @karx11erx
    @karx11erx ปีที่แล้ว +6

    You should make an outpost strategy video series: How to get from zilch to all the XP needed to unlock every skill required for this killer farming outpost setup. 😜 Thumbs up for this work of art. 👌

    • @patriotcanes1155
      @patriotcanes1155 9 หลายเดือนก่อน

      That would be brilliant!

    • @Skyblade12
      @Skyblade12 2 หลายเดือนก่อน

      You can get the XP easily enough from his starter outpost guide. The real problem is getting the MATERIALS for this setup.

    • @karx11erx
      @karx11erx 2 หลายเดือนก่อน

      @@Skyblade12 Necropost.

  • @simonhansen5038
    @simonhansen5038 ปีที่แล้ว +31

    Came for the crafting guide. Stayed for Vashes toxicity.

  • @danni1650
    @danni1650 9 หลายเดือนก่อน +2

    This was amazing! So helpful, but to add for anyone a little newer to this game or outposts in general, do not try and get all the resources from venders, just set up outposts for materials you need, go to Venus to sleep a few hours, and then delete that outpost because it auto collects the resources! Also if you are looking for a place with indicite and silver, do yourself a favour and bring the resources you are gonna use in advance! Placing down an outpost before travelling anywhere might turn the indicate into aluminium 😅 it’s done it to me twice now and I wanna die

  • @pierrepellerin249
    @pierrepellerin249 ปีที่แล้ว +4

    I can only imagine how long it took to set this up. I have to say, I'm impress. The amount of resources required to build it all is huge and it will take hours just to copy this but I will take the challenge.
    I am starting with the basics of each outpost so I get the framework done. Once I get the whole thing working on a small scale, I will increase storage, extraction and fabrication capacity of each outpost and see if I can match what you have accomplish.
    Once again, awesome work on your part.👍👍

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +6

      So happy you understand that it's ok to do this on a smaller scale to start with, lots of peeps missing that

    • @petera1117
      @petera1117 ปีที่แล้ว

      Are you done yet? Took me a whole day, I just have the fabricators and the outflow of materials left. It took a while to find decent sized resource locations. I had to add an additional H3 outpost…

  • @TheTWH9
    @TheTWH9 ปีที่แล้ว +1

    What the holy hell lol
    This is nuts. I generally watch YT vids at 2x speed but I chose to play this at normal speed to try to understand wtf was going on. Well fucking done. Good call out for the xp banner 4s thing. I didn't know that.
    Also, there's no way in hell I ever actually do this but it's super impressive and was fun to watch. Great commentary. You're a hell of a salesman.

  • @Jmandude5
    @Jmandude5 ปีที่แล้ว +8

    To think there's an even faster method when the first one was already really good.

  • @JasonP-ec9ld
    @JasonP-ec9ld 11 หลายเดือนก่อน +1

    Even on Xbox doing the ungainly RB/left trigger/d-pad button spam, this is an absolutely ridiculous amount of XP. I just from 83-86 in less than a minute. Thank you! I was hoping with the favourable time “dilation” (not actually a dilation but for the sake of brevity we’ll call it that) on Decaran would fill the storage faster but still so worthwhile, not to mention super fun to build.

  • @Sienkier
    @Sienkier ปีที่แล้ว +3

    This is much better made then pretty much every other farm I’ve seen good job man

  • @Diamond_Hammer
    @Diamond_Hammer 11 หลายเดือนก่อน +1

    This man's attitude is my spirit animal. We who are about to level up salute you.

  • @ItsRemnant
    @ItsRemnant ปีที่แล้ว +1

    After seeing a couple of your starfield videos I have concluded that you sir, are amazing. I love your approach and I have subscribed; great info, great entertainment and no BS.

  • @namelessonewanderland3428
    @namelessonewanderland3428 11 หลายเดือนก่อน +1

    When other youtubers praise your guides, it speaks volume. Another great video here.
    Remains a constant.

    • @VashCowaii
      @VashCowaii  11 หลายเดือนก่อน

      Who?

    • @namelessonewanderland3428
      @namelessonewanderland3428 11 หลายเดือนก่อน +1

      @@VashCowaii You're a legend among content thieves.

    • @VashCowaii
      @VashCowaii  11 หลายเดือนก่อน +2

      @@namelessonewanderland3428 no no sorry I mean what youtuber said nice things lol, I'm only aware of people that I've pissed off lol.
      That said, ty for the kind words man.

  • @gmeletrk
    @gmeletrk 6 หลายเดือนก่อน

    Your videos have been essential for my playthrough. I don't have enough time in my life to figure out all of the details of where all these resources are located. Thank you so much for doing all the leg work for me and giving me the opportunity to actually enjoy progressing through the game instead of grinding away just trying to figure out where to find all the things I need. I play on Xbox and as soon as I find the landing spot for Decaran VII-B I'm going to get about finally finishing leveling up the skill tree completely...sitting at lvl 196 right now.

  • @FiveSolasMap
    @FiveSolasMap ปีที่แล้ว +1

    Fantastic tutorial and awesome XP farm!! It took a very long time for me to get it set up because I was being nitpicky about fitting extractors and whatnot. I eventually got about 30 levels and 3.5 mil credits by the time I was done and had to destroy it because of the lag and stuttering. I don't mind though because this was a master class in outpost building and now I understand them far better than I did prior to this project. Thank you Vash!

    • @travisvandenberg5069
      @travisvandenberg5069 11 หลายเดือนก่อน

      Did you use all of the high end producers like in the video? Or did you downgrade them? I’m about halfway through the process of recreating this but I’ve realized how many substrate molecular sieves I’ll need and I don’t know how I could get that many outside of console commands. I’d love to know how you got that many or, if you used the downgraded ones, how well your outposts worked

    • @FiveSolasMap
      @FiveSolasMap 11 หลายเดือนก่อน +1

      @@travisvandenberg5069 I started with downgraded, but as I went through the process I found myself getting the materials to upgrade. At that point, I went back to all my outposts and retrofitted them with upgraded extractors and power. The goal was to keep the number of objects to a minimum to reduce lag, but that didn't happen.

  • @ShivMFG
    @ShivMFG 7 หลายเดือนก่อน

    Bruh, your diagram make this all so much easier thank you! I’m almost done with the outpost prep, hopefully I can figure out what order to connect all the cargo links in correctly.

  • @jacobwilliams1356
    @jacobwilliams1356 5 หลายเดือนก่อน

    took me around 600k credits in resources and about 2 days worth of gametime because I had to buy all of the resources and I had to trouble shoot multiple outposts because I am impatient and tried to do some of this myself just by looking at the diagrams and didnt fully understand the outgoing/incoming system and that how you link stuff to things within the outpost actually matters... I thought once its linked, its good to go no matter what just like Fallout 4 lmao
    Needless to say after figuring everything out finally, it works like a dream. Thank you Vash!
    edit: I did have to create one additional outpost in the Katydiid system because my outer Helium out post wasnt giving enough Helium to the Katydiid system and I am still wondering why after all of this work being done why I have extra 2 cargo links availabe in the katydiid system but whatever lol I am just happy it works!

  • @Chrius
    @Chrius ปีที่แล้ว +1

    Thank you... I started following the Kibbles 140k xp guide, after being pissed off because he kept getting bogged down in the basics and seeing that someone mentioned Vytinium Fuel Rods gave more xp, I started making my own xp farm... this one having all the correct ratios makes everything a lot easier.
    Also now I finally have something to link when someone starts spouting bs about the xp farms instead of having to explain it every time...
    Edit: also regarding the "not being able to do it infinitely"... you kinda can... sleep for 24 hours, fill your pockets with basic materials, take them to wherever zero wire is made, wait 24 hours, fill your pockets, go to wherever wafers are made, etc. Of course this is a lot more annoying than just letting it run on its own but it is doable.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +2

      Ye that's true I guess and I didn't mention that, but ye like you said the goal here is just to have something you can access passively after setting up all the way. Glad you like the vid!

  • @RoninMrtyr
    @RoninMrtyr ปีที่แล้ว +5

    Hey Vash do you use the 1x1 stage for space or because the materials move faster than they fill up? I was going to compare the med and lrg versions of extractors and storage to see if that might have effects on the bottlenecks.
    Penny for your thoughts?

  • @pdureska7814
    @pdureska7814 ปีที่แล้ว +1

    Great video! Just builds on your first beginner one. Love the underlying palpable anger with the "F'ing liars" that likely fuels your quest to come up with the last and final best farming system. Bravo and keep up the good work. Oh and while i hope this does not happen, if some other You Tuber steals this system and then posts it as their own (like last time) your response will be of epic proportions.

  • @ricodubruyn214
    @ricodubruyn214 11 หลายเดือนก่อน

    VashCowaii, what a video man, well put together, straight to the point. There were a few points where I was unable to do exactly what you did, i.e. the Ie & Ag biome cross base. Damn a ran in all 3 biomes on the tripple point and couldn't find jack sqaut. But anyway, a great video and it was a joy to build it all. I ran into a few issue though and I would like to point them out for anyone who plans on building this. Here are the few issues:
    It's time consuming, so be prepared to put in at least 10 plus hours to get all the resources for building this.
    It takes a lot of RAM, this farm is what causes the game to consume it's recommended amount of RAM, 16GB system RAM will not be enough unless you are fine with a little stuttering every now and then.
    Build it all from left to right, as you progress link the cargo links from the previous base.
    If the cargo link's lights stays red after creating a link and there aren't any cargo ships coming in and the error "couldn't connect link pad is being used, try again later" just remove the cargo links in both outposts and rebuild and reconnect them, I saw reddit posts stating you need to redo the whole outpost which is not necessary.

  • @KedrynPrime
    @KedrynPrime 6 หลายเดือนก่อน

    This was very helpful, and the Bessel III-b base came in handy for a lot of it. With the leftover allowable bases, getting the materials needed to build a lot of the necessary modules was a fun logistics puzzle. I settled on rotating through temporary bases shipping 20 or so containers of material(s) to Bessel III-b, after which I would move the containers from in front of a cargo link to the backstock section to make room for more containers incoming from somewhere new.

  • @adrianruiz474
    @adrianruiz474 11 หลายเดือนก่อน

    Currently building this, it's the first time I'm doing a project this big especially with the limited time I have and getting distracted by stuff all the time in-game. Started with low research skills, but now most of them are are lv4. Appreciate the vid!!

  • @barnesseth85
    @barnesseth85 ปีที่แล้ว +1

    One thing i see most people forget to put on their outposts is robots. There are robots that give a 10% boost to inorganic or organic production and it is stackable. The security robots are good in theory, but your outposts don't get attacked unless you're at the outpost, so in reality they're unnecessary

    • @barnesseth85
      @barnesseth85 ปีที่แล้ว +1

      There's a logistic robot that gives 5% boost to manufacturing, so if you put 6 of them, you'll get a 30% boost.

  • @nickanderson8305
    @nickanderson8305 ปีที่แล้ว

    So, ima be honest.
    The reason i enjoy your videos so much and keep coming back now even tho i only found you yesterday is because i fund you so relatable.
    Its tough knowing everyone around you is dumber than a box of rocks sharing information that is either half ass or completely incorrect.
    Its a struggle to need to constantly correct the people around you.
    Im thankful for your videos
    Keep on keeping on

  • @kerotomas1
    @kerotomas1 11 หลายเดือนก่อน +1

    Man this is absolutely insane, subbed instantly. Probably i never going to build it but this is pretty much art at this point.

  • @robward1764
    @robward1764 10 หลายเดือนก่อน

    I e been following this on and off for the last month or so when I fancy some base building a d I've finally got to Decaran VII-B but I cannot for the life of me find a spot with Helium and Vytinium! I'm probably going to just have to give up a plutonium cargo link to stop myself going insane.
    Love the videos man, I'll be looking forward to your next one.

  • @Renzok17
    @Renzok17 ปีที่แล้ว +1

    Vash your videos are excellent! I love your sense of humour, but also you explain a pretty complicated topic so well, its actually extremely easy to follow!

  • @saadomar001
    @saadomar001 10 หลายเดือนก่อน +1

    So awesome. I love how detailed you are. It's clear to me that you put a lotta work into this.
    I was frustrated at lvl 102, because adaptive frames is insanely slow lvling method. Someone mentioned this method and I decided to check it out.
    I'm glad i'm in NG+10, because I would hate to lose all this! This might take me months to make because of a complexity. But babysteps, I guess.
    Thanks again! Killer content! I'm afraid my series X might not be able to handle it all. It crashes a lot already.😅

  • @nickllama5296
    @nickllama5296 11 หลายเดือนก่อน

    Probably more complex than I'm going to bother with, but fantastically informative, and I lol'ed so hard when you just crushed all those poor "BRO A TRILLION XP PER SECOND BRO!" videos with cold, hard math. Well done!

  • @Nord_Meadly
    @Nord_Meadly ปีที่แล้ว +1

    Doing this later today for sure just to get my outpost building polished, it’s so confusing but this video helped me out a bunch 👍

  • @millercentral
    @millercentral 10 หลายเดือนก่อน +1

    Learning from this and working to replicate (most) of it has made for a really fun end game experience for me. Thank you so much for putting this together.

  • @nerdoutreachprogram5358
    @nerdoutreachprogram5358 11 หลายเดือนก่อน

    Absolutely the best Starfield video I’ve seen yet. Not just in XP farming, or outposts. Just the best overall lol

  • @magic777ize
    @magic777ize 10 หลายเดือนก่อน +1

    Thanks for taking the time with diagrams. This video has given me something to aim for. Im on my first play through and all your videos have helped me so much. TY U beautiful creature 😁

  • @KraziKAOTIC247
    @KraziKAOTIC247 ปีที่แล้ว +1

    Before I say anything, I have to note that this was a fantastic video. I can't ever imagine putting that much time and brain power into something. I do wonder if it would take more time to get to max skill points setting this up correctly and farming than it would be to just build an adaptive frame farm and get to max skill points that way. Granted, it would be boring as heck, but probably faster. Just the list of resources and amount of resources needed to build this entire setup must be immense. Not to mention all the skills you have to have already unlocked. Awesome video, but not worth the headache IMO.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +3

      In the sense that you can technically manage a fully AFK automated macro and leave it running on your computer for several days crafting out frames, praying you don't crash in that time? Yeah technically the other way would be better. Gonna repeat myself but this is the method that allows you to play the game, despite what goes into setting this up

    • @usernamesaregay222
      @usernamesaregay222 ปีที่แล้ว

      @@VashCowaii Setting the game resolution to 1440p, you can place your mouse over the adaptive frame option in the menu and when you hit [E] the quantity of 99 can be clicked without moving your mouse. No need for the macro and from looking at the video, clicking is faster than the macro also.
      Setting up a single outpost in Narion on Andraphon, creating adaptive frames gets me 1500xp per banner (22,000xp/min).
      I'm wondering how long it takes to set up the 15 connected outposts compared to one outpost then adaptive frame + sleep. And if the payoff for a 300k xp farm only makes sense if you want to max out every skill.

  • @LD_Paradox
    @LD_Paradox 6 หลายเดือนก่อน

    This is orgasmic the logistics and industrial organisation damn
    This channel did what I expected from this game

  • @fizzle7421
    @fizzle7421 ปีที่แล้ว +1

    I like the mindset of "this is what allows you to play the game". Especially with single player stuff. That's why i like the dupe glitches in tears of the kingdom.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว

      Lol a lot of people would disagree with you there, but I'm glad someone sees it the way I do. I've like 250 hours in the game now but I wouldn't have made it past 50 hours if I didn't resolve my XP issues(without mods/commands) bc xp was such a huge issue for me early game. But, bc I did resolve them, I honestly have been having such a great time with this game.

  • @lucaverde126
    @lucaverde126 4 หลายเดือนก่อน

    Idk why but I just love super in depth guides like this so thank you so much

  • @HoneyStyleJoy
    @HoneyStyleJoy ปีที่แล้ว

    You are so dope! Wtf. The details. The delivery. I got my outpost set up based on your first video and now I will be working towards doing this next. Thank you so much! 🎉

  • @midegola5623
    @midegola5623 ปีที่แล้ว

    im not doing any of the shit i just saw in this vid, but the math and humor of it alone just got you a sub lol.

  • @colenewton5183
    @colenewton5183 ปีที่แล้ว

    One thing was very clear to me from the start of this video, and only became more obvious as the video went on… you are abundantly more cleaver then I ever will be

  • @justindmoser
    @justindmoser 10 หลายเดือนก่อน +1

    This video has a strong Thanos "fine I'll do it myself" vibe 😂

  • @Zivin
    @Zivin ปีที่แล้ว +1

    Very well thought out and definitely the best exp farm in terms of exp/min. I’ll be sticking with having large iron storage and aluminum storage on one outpost, and one outpost only, and craft frames though, when empty I “wait” in a chair for 2 hours with time dilation of like 20 and my storage is full again. less headache and easier but can definitely see that it’s not as good. This is 100% for endgame exp farming and when someone’s bored probably lol.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว

      Haha ye, it's definitely a "project" to work toward for people who want it, nothin wrong with sticking to the one outpost

  • @novadea1643
    @novadea1643 ปีที่แล้ว

    Don't think I'll ever bother setting up an outpost network like this but kudos for another very well explained and witty tutorial, you've totally earned the right to shit on other XP outpost videos.

  • @LtMandrake
    @LtMandrake ปีที่แล้ว +1

    I'm on my 3rd playthrough and I have maxed all of my crew / outpost skills. Last game I had cargo links everywhere. For some reason, this playthrough, even though I'm maxed for the skills I need, I am limited back to 3 cargo links. Your guides are great btw. thanks.

    • @MrSukrasch
      @MrSukrasch ปีที่แล้ว

      did they change that with the update from yesterday?

    • @womenswrongs
      @womenswrongs ปีที่แล้ว

      Also can only place 3

    • @MrSukrasch
      @MrSukrasch ปีที่แล้ว

      @@womenswrongs you need a skill im the social skill tree not the technical. it's the only there i think which affects outposts.

  • @thoraero
    @thoraero ปีที่แล้ว

    Lv 50 me was planning sth like this yesterday. Glad this showed up in TH-cam saving me tons of trial and error.

  • @DymondGezzer1089
    @DymondGezzer1089 ปีที่แล้ว

    I have absolutely not got the patience to do this but hats off to you

  • @Saighead
    @Saighead ปีที่แล้ว

    At first I loved the snark, having easily identified which video was being poked fun at. Cesium pronunciation and all.
    But I tried to execute the first base... just the first of 3 for He3... and realized the colossal size of your gloss over of the effort that needs to be done to execute your plan. Acquiring enough memory substrates alone for the number of level 3 gas extraction units you built on just one base alone is a ripping formidable task. Assuming the absence of item code usage, these alone are definitely worthy of specific mention, especially given your emphasis for fast HE3 production! (for anybody else feeling it... set up a Fermi 7a/Fermi 3 combo outpost for memory substrate production)
    While I think I can point at the video that most represents whom you had issue with (Cesium pronunciation, 8k bar=140k/min claim), I can also say his video didn't gloss over anything regarding effort/resource acquisition. It left me with a headache towards the end with the myriad changes he had to backtrack through, but it didn't gloss. In the end, I felt a bit more respect for his product after attempting to execute yours, and found your snark a bit out of place; you force a comparison in the viewers mind between your product and theirs, and your first unmentioned reality slap in your video is quite the doozy!
    Eventually, I am going to finish your method (already did his), because I don't mind hard work and extra effort, and darned if I haven't already learned something new by going through your methods too. I love your base org chart, introduced early, and referenced often. Your explanation of the XP math was on point, and you are significantly more organized with your data when compared to others. Thanks for this, and I hope you take the criticism as intended.

    • @VashCowaii
      @VashCowaii  ปีที่แล้ว +3

      Presumably you are referencing kibbles. While I do have gripes about him and his practices specifically, he is probably the creator I am the LEAST frustrated with and while he is technically part of all my complaints in some regards, he is NOT my target in the beginning of this video.
      Regarding the critique, how I address this could come off as hostile but I'm just combatting things point for point so don't mind me, you're fine to combat things as well I'm not taking any of it personally and you shouldn't either
      ~~~~~~~~~~~~~~~~~
      I never said any of this was beginner friendly nor that I would hold anyone's hand in the resource acquisition process. I gave people grocery lists in the beginner video bc that's what a beginner video *should* do, but on an endgame video like this where I specifically ward off beginners from even trying to do it, I fully expect the unspoken rule to be: you know what is going on, you know how to get what you want, ya know?
      If I am providing everyone with the charts on exactly what needs to happen, I REALLY don't see the point of bogging down the video in the minutia of it all. And I know that's rich coming from me, given how much time I spent on this shit and just how much detail I'm already giving here, but you get the point. I don't think anyone watching my guide here is gonna go to start gathering resources and think, "man, vash lied to me about this" but rather they're just gonna think, "man, this is gonna take a while" and I'm ok with that because even if I lengthen the video to... idk 50 min like a kibbles vid would, that's STILL not gonna change that, people are still gonna go to gather resources and still think the same thing, nobody is going to look at these charts and say "yeah this is gonna be easy as shit" so why bother doing that other than for increased ad revenue for a longer vid? The only thing I will admit I could have clarified with one additional line is that the base setups would only take at most 2 hours to do, but the resource gathering would obv take longer but that is the only thing I would look to change regarding this
      If I have 2 major gripes about kibbles, they are the following
      1) Video length, given what I just talked about above. A 50min guide makes me want to plant my skull through a wall, especially when it doesn't NEED to be that long. I already weeped at how long my own video was which is why I joked about that at the end of the vid, but the length was the bare minimum to achieve everything I wanted to.
      2) He stopped at indicite wafers, and I already covered in this video why that seems crazy to me and it just seems like a lot of peeps didn't research properly on what options were available but it is what it is, I feel THIS snark in particular is deserved on all fronts no matter who it is.
      Honorable mention) Caesium pronunciation
      On the flip side though, Kibbles is actually the ONLY person who actually did their math correctly, if only for their claim(obv not what they showed in game). Indicite wafers do actually net around 140k if I remember right(don't remember exactly what ranges wafers offered but I did obv work out all the possible crafting options before arriving at this setup) and that is the reason kibbles is probably the only starfield creator that gets any amount of respect from me even if his videos make me wanna die.
      Rambled for a bit here so if I don't make sense just lemme know, but figured I'd explain my end of things here. Not saying I'm 100% in the right on all of this either but at present I don't think I'm wrong, so if you have more to say go ahead and hit me with it I'm happy to hear you out.

  • @peterkennedy24
    @peterkennedy24 4 หลายเดือนก่อน

    You’re really good at making videos this is funny af also this is rlly helpful!

  • @Lestat070707
    @Lestat070707 8 หลายเดือนก่อน

    Good sir: gentleman and scholar, I prostrate myself before you! One moment, changing my undergarments... Bloody good work.

  • @willyb9652
    @willyb9652 ปีที่แล้ว +1

    Amazing, i thought the beginner guide was good but this, this is something special 👏 👏 👏

  • @DrSid42
    @DrSid42 6 หลายเดือนก่อน

    I liked it. I started to build it. After 20 hours I realized I could have made level 300 by crafting adapting frames in that time.

  • @johnnycorona8851
    @johnnycorona8851 9 หลายเดือนก่อน

    Thanks! I just completed mine following your guide, although right now for whatever reason, my Nuclear Fuel Rods are my bottleneck (which is strange) I used 8 fabricators and massive storage, so something else might be amiss. I bet it's related to a cargo link as you suggested in your troubleshooting, gonna have to delete all cargo and re-do links for the rods, oh boy, fun times! 😅

  • @ajewishham2076
    @ajewishham2076 11 หลายเดือนก่อน

    You're a f-ing beast, bravo sir!
    One thing to note, you cannot stack food XP bonuses. To my knowledge 17% XP boost is the max obtainable

  • @tommycooley9336
    @tommycooley9336 ปีที่แล้ว

    I’ve watched this video at least 5 times. So helpful. Very excited to make this set up.

  • @Sound_Tech
    @Sound_Tech 11 หลายเดือนก่อน

    So here I was thinking I could use a good goal to work towards in this game and this project seemed like a good idea and I could learn the crafting/outpost systems as I go. After all, your starter exp/cash farm outpost was simple enough.
    Holly cow mate, I'm a few hours in an I just realized your first outpost is using Industrial Helium-3 Extractors and they require 1 Substrate Molecule Sieve each. What were you doing before you made this x.x because I just made an outpost to collect Copper and Tungsten for the large Gas Storage and that sieve is a whole 'nother tech tree of its own!

  • @internetexpert8153
    @internetexpert8153 ปีที่แล้ว +2

    all my homies hate nukejesus we all watch the real OG Vash cow

    • @jaybirdjargon
      @jaybirdjargon ปีที่แล้ว

      his farm...kinda ruined my game. After I set up the Katydid base, I would get memory dumps/leaks and the game would freeze and stutter for a few seconds and then unlock. I haven't built Vash's yet because honestly I'm worried the same thing will bork another character.

  • @yilei1051
    @yilei1051 ปีที่แล้ว

    This really blow my mind again on what starfield is... it's the game that does it all, truly

  • @ulyssesnone4601
    @ulyssesnone4601 11 หลายเดือนก่อน

    This is an incredible video. I don't love the massive jump from, lol 4 big storage 4 resources , to this, only because the complexity of cargo links etc, and exactly what perks I need still is a mystery to me. Like, outpost manager? Needed? Or all the levels of planetary habitation? But this is still incredible and my ignorance is no way indicative of you, who made this awesome video.
    Even my caveman self is going to try. My 2nd character is already building away lol, time to delete all my crappy outposts haha. Thank you again for this

    • @SocksOnARooster
      @SocksOnARooster 11 หลายเดือนก่อน +1

      Outpost Management Perk gets you to 6 links

    • @ulyssesnone4601
      @ulyssesnone4601 11 หลายเดือนก่อน

      @@SocksOnARooster ah thanks!

  • @danieldc4175
    @danieldc4175 ปีที่แล้ว

    I love the words you use and their timing. Like @$$-Crack of nowhere. I definitely could use them to make people laugh, even in corporate. Please make us a "best class-C ship you need" video.\

  • @bradpitel1517
    @bradpitel1517 8 หลายเดือนก่อน

    Holy hell dude. I am never doing this (i'll probably try to do it but most likely poorly do it) but you 100% got my sub for this.

  • @beowulf1694
    @beowulf1694 ปีที่แล้ว +1

    Pleeeeeeeeeeease make a ship in the ship builder, would love to see that million wrinkle brain make a ship. Love the content and the channel❤

  • @mcsejones
    @mcsejones 11 หลายเดือนก่อน +1

    Amazing video. I love how straight to the point it is. I have a question, I didn't see answered in the comments. For the interstellar cargo links on the Helium outpost. I noticed that some of their connections to the gas storage units were connected to the top of the chain and some were connected to the bottom or first of the chain of storage units. I figure it's because of the order of which the storage units get filled from the extractor. Can you explain the logic? e.g. Connection from the gas storage units to fueling the interstellar links come from the top and the connection to the outgoing interstellar link comes from the first in the chain of gas storage units. Thank you so much in advance

  • @palpaladin315
    @palpaladin315 10 หลายเดือนก่อน +1

    Endgame is correct. I did Rothicite magnets for 8xp/ given I could do everything in Feyman, just running ISCL's of Rothicite in. There is definitely a point where the 2xp/ matters. Especially on XBOX where you might wanna just go for a setup like this. - Added bonus, you can drop down adv. reactors to your hearts content.

  • @Shrike2415
    @Shrike2415 11 หลายเดือนก่อน

    It makes much more sense doing this on a planet-by-planet, system-by-system basis, but it's really much easier to implement on a resource-dependent structure, collecting one resource at a time until you have a single finished product for each system, and going from there for each item until you have all the advanced ingredients constructed. This doesn't even have to be permanent, at the very least, just until you have a verified supply chain in place for each resource. Because it's hell dealing with all the different cargo links, since you can name your outposts but not the links themselves

    • @Astristul
      @Astristul 11 หลายเดือนก่อน

      Ideally would be to get as much resources needed to craft an item in a solar system. That would lessen the process a lot.

  • @gzxlr
    @gzxlr 9 หลายเดือนก่อน

    Imma be honest, this is overkill for me, but at the same time the most comprehensive outpost mega shi I've ever seen 👏

  • @mehmetca4735
    @mehmetca4735 9 หลายเดือนก่อน

    Actually, you don't need helium for inter links at the site, where you just receive resources. So the outpost at Porrima II-B 2 is not necessary like that, but you could obviously use it to support other outposts where helium is needed.

  • @lyndon5358
    @lyndon5358 11 หลายเดือนก่อน

    I enjoyed the straight forward attitude!

  • @Tik1F
    @Tik1F ปีที่แล้ว

    Holy cow! you nailed it! and you have opened my eyes how to do outposts thank you for that.

  • @pedro_wangler
    @pedro_wangler ปีที่แล้ว

    This outpost system is hands down the most well thought out. Though it’s complex, this video and the charts explain everything really well! Thanks you for this!

  • @MannyNamiro
    @MannyNamiro ปีที่แล้ว

    Holy shit, do people really think the XP banner matters at all?
    Also, lmao, I've seen the 600kXP/min video you're talking about. The Bessel III outpost XP farm was both quicker to set up and was leveling my character way faster.

    • @Badlk
      @Badlk ปีที่แล้ว

      which one is that if I may ask?

    • @MannyNamiro
      @MannyNamiro ปีที่แล้ว

      @@Badlk I don't remember the name, but the gist was about building a circle of Animal Husbandry buildings and then shooting the infinitely spawning domesticated bugs.

  • @doooobysnax8737
    @doooobysnax8737 10 หลายเดือนก่อน

    ayyyyyyyy fam, im ngl, both your videos have been clutch city

  • @kaleidoscopejukebox
    @kaleidoscopejukebox 11 หลายเดือนก่อน

    Big Crimson Fleet attitude at the beginning (nice - love it). Massive knowledge drops all along the way. That deep cut about assigning the greenhouse before running links or they break...was a goldnugget. Explains some issues I've had. VERY good video, design and skills. Total nerdshit as this was basically a 400 level college course and I'm fucking here for it!

  • @stormcmmdr1412
    @stormcmmdr1412 ปีที่แล้ว

    This is awesome thank you! I can't wait to start setting this up later, probably ng9 cuz that starboard suit looks sick.

  • @mikel.3332
    @mikel.3332 8 หลายเดือนก่อน

    Thumbs up for even more hilarious commentary alone.

  • @vincentpotgieter5323
    @vincentpotgieter5323 ปีที่แล้ว +1

    Thanks dude this helped alot it took me about 50 hours just to set everything up😂 but it was worth the wait🎉

  • @colinwood8812
    @colinwood8812 ปีที่แล้ว

    I'm far away from the point in the game where this will be viable for me but am adding this comment for you because TH-cam. Love your content.

  • @Maxbullis
    @Maxbullis ปีที่แล้ว +1

    This was a great guide, very complex But these are followed with great screenshots and diagrams. I will say it certainly didn't take 1 hour to set up more like 10, and now I have all these outposts My game runs like poop on Xbox Series x. I might try a halved setup and see if that's improved any otherwise gotta restart prolly.

  • @MrSniff
    @MrSniff ปีที่แล้ว +1

    I tried it and I'm running into the issue that sometimes when loading the game my cargo links wont work (showing no items are being delivered) and the next time when loading in everything is working again.
    AND the next and way worse issue is that cargo links don't seem to deliver while sleeping.. soo i can skip 24/48/100 hours of time and my storage is still gonna be completely empty.
    Only thing that seems to work is.. sleep one hour wait for all ships to land and take of .. then sleep 1h again and wait and sleep and wait.
    Cause of that issue it seems to be less efficcient than the beginner Bessel III-B outpost. Crafting 99 adaptive frames definitely gives less XP but at least I can do it wayy more often and reliable.
    For selling itr doesn't matter if i craft Fuel Rods or frames, if i got items worth 200k it's a pain in the ass to sell anyways and you'll gonna spend the exact same time :D
    For me it seams spending all that time building those outposts etc is not worth the time.
    I could have stuck with only Bessel III-B and rather spend that time farming isocentered magnets and adaptive frames.