The results look good, especially with multiple polygons. I wonder if there is a simple triangulation variant that avoids polygon intersections (e.g., at 24:06 and 24:08). I'm guessing it's not possible to find something _simple_ because it would require solving a constrained N-polygon arrangement problem, but it would be nice to have for things like watertight polyhedra (e.g., character model animations), iso-contours, and image segmentations.
Thanks
The results look good, especially with multiple polygons. I wonder if there is a simple triangulation variant that avoids polygon intersections (e.g., at 24:06 and 24:08). I'm guessing it's not possible to find something _simple_ because it would require solving a constrained N-polygon arrangement problem, but it would be nice to have for things like watertight polyhedra (e.g., character model animations), iso-contours, and image segmentations.
wonderful work!
great!