I’ve been playing with lvl 10 alchemist and lvl 10 medic for a while and this class is crazy. Never worry about reviving team, low health, high damage, or anything else health related ever again. 💯💯
Summoner/handler/engineer are all great together for summoning builds because they all count as “summons.” So if you have the ring that give bulwark stacks per summon for example, you can have 3 stacks of bulwark basically at all times. Plus it’s fun to just have a literal mini army especially with multiple people using the same build😂
I've been jumping around a lot from archetype to archetype just trying to get everything to 10, but Handler is definitely my go-to in co-op for the quick revives and (almost) guaranteed bleed procs alone. It tends to work pretty well with most other archetypes, in my experience, too, since all of your choices are essentially passive buffs with stronger buffs attached to them. Maybe my opinion will change once I start doing things in Apocalypse, but at least in Nightmare, Dog definitely puts in the work.
Yeah I agree all around, Handler is very versatile but Apocalypse often requires hyper specific builds your first couple times through so might not be the best option
I started with the Handler but changed to Hunter due to all the Hunter/Gunslinger videos out there. I honestly didn’t have anywhere near as much fun with Hunter. I carried on and maxed out Hunter/Gun Slinger but I still have more fun with other combos. In short, don’t change what you’re doing just to match others recommendations.
I needed to see this. I started with hunter, got demolished and switched to handler. Left handler and wanted to try invader but i didnt see many people talking about it. I definitely wanna give it a go.
I run invader/alchemist. Using alchemist frenzied for crazy firerate and having the decoy and auto dodge. Pair with nightfall for the mod and you are blasting. It has been a wild ride.
Archon/summoner is fun with the fire mod build with the ring that extend status effects like burn, you can max out kindred and burn your summons, the burn on anything counts as elemental damage with stone of malevolence you generate mod for days, its fun
Ive been addicted to Archon ever since i unlocked it. The damage with Havoc Form + fully maxed Casting speed can net you round 30-40k damage just in that one Archetype...Ive been using engineer with it....but ive always wanted to try invader though. I stayed away from it because i didnt hear many talking about it.
The archetype combo I’ve been doing so far has been invoker and medic second. The two uses of medic shield and being able to cover the whole map with amplitude makes healing and dps easy for me at least
Challenger/ Alchemist get that frenzy dust and rampage going lol but I'm running medic /summoner atm. Spamming relics is nuts with the crystal heart or a few others
I really enjoy the handler build. I think gunslinger/handler is my favorite followed pretty closely by handler/engineer. Handler/medic is great too but not enough damage to be top tier.
Definitely not a waste of time, great for survivability. I have other tips on the channel in the Remnant 2 playlist but take your time and don't feel bad playing through the easiest difficulty while looking for better equipment
I'm not sure of what combo I wanna do. I know I wanna start as handler. The medic does interest me for both myself and my dog buffing and healing each other.
@@JoPaWrites i paired it with archon and engineer the most. I randomly joined a game on labrynth and got the archon class despite not doing any of the steps haha
I’ve been playing with lvl 10 alchemist and lvl 10 medic for a while and this class is crazy. Never worry about reviving team, low health, high damage, or anything else health related ever again. 💯💯
Yeah I can definitely see that, just feels like my damage suffers
Summoner/handler/engineer are all great together for summoning builds because they all count as “summons.” So if you have the ring that give bulwark stacks per summon for example, you can have 3 stacks of bulwark basically at all times. Plus it’s fun to just have a literal mini army especially with multiple people using the same build😂
Yeah I'm a fan, and ran Handler/Engineer the majority of my first time through the game
I've been jumping around a lot from archetype to archetype just trying to get everything to 10, but Handler is definitely my go-to in co-op for the quick revives and (almost) guaranteed bleed procs alone. It tends to work pretty well with most other archetypes, in my experience, too, since all of your choices are essentially passive buffs with stronger buffs attached to them.
Maybe my opinion will change once I start doing things in Apocalypse, but at least in Nightmare, Dog definitely puts in the work.
Yeah I agree all around, Handler is very versatile but Apocalypse often requires hyper specific builds your first couple times through so might not be the best option
just finish apoc, with medic summoner... full supp, we need 30 min to kill every boss but no one dies xD
Yeah it definitely feels like full support drags fights out but you can be unkillable@@danielalmeida9219
I started with the Handler but changed to Hunter due to all the Hunter/Gunslinger videos out there. I honestly didn’t have anywhere near as much fun with Hunter.
I carried on and maxed out Hunter/Gun Slinger but I still have more fun with other combos. In short, don’t change what you’re doing just to match others recommendations.
Yeah I agree, these are suggestions to try but everything can work with the right setup
I needed to see this. I started with hunter, got demolished and switched to handler. Left handler and wanted to try invader but i didnt see many people talking about it. I definitely wanna give it a go.
I run invader/alchemist. Using alchemist frenzied for crazy firerate and having the decoy and auto dodge. Pair with nightfall for the mod and you are blasting. It has been a wild ride.
Yeah definitely sounds fun
Archon/summoner is fun with the fire mod build with the ring that extend status effects like burn, you can max out kindred and burn your summons, the burn on anything counts as elemental damage with stone of malevolence you generate mod for days, its fun
That does sound fun for sure
Ive been addicted to Archon ever since i unlocked it. The damage with Havoc Form + fully maxed Casting speed can net you round 30-40k damage just in that one Archetype...Ive been using engineer with it....but ive always wanted to try invader though. I stayed away from it because i didnt hear many talking about it.
Yeah Archon is wild good, and I personally think Invader is underrated
The archetype combo I’ve been doing so far has been invoker and medic second. The two uses of medic shield and being able to cover the whole map with amplitude makes healing and dps easy for me at least
Yeah it's a solid all around combo for sure
Thanks man! Ive been looking forward to this
No problem!
@@JoPaWritesI just got engineer today and I'm using it with handler. Which prime perk is better? I'm playing solo btw
@@MeetTheMets If you hold the turret then Engineer, if not then the other one
@@JoPaWrites Thanks man. You're a super underrated TH-camr btw. You make great videos and you always respond in the comments.
@@MeetTheMets I appreciate that!
Friends and enemies cracked me up had to subscribe
Thanks!
Challenger/ Alchemist get that frenzy dust and rampage going lol but I'm running medic /summoner atm. Spamming relics is nuts with the crystal heart or a few others
Yeah so many good combos I'm trying as many as possible haha
Medic summoner with resonating heart and as much health/dr as possible literally Carrie’s through apocalypse
Yeah I've heard, sounds wild
I really enjoy the handler build. I think gunslinger/handler is my favorite followed pretty closely by handler/engineer. Handler/medic is great too but not enough damage to be top tier.
Yeah I tend to agree
I prefer Challenger/Medic. I ran Gunslinger/Hunter for a bit but mussed the mefics shield and the Challenger's brute force and survivability.
Yeah ultimately it's all about preferences and playstyle
Which archetype do any kno can be paired with any archetype
All of them can be, just depends on playstyle. Alchemist will help a lot with 3 concoctions
Been running a challenger/medic love having the tank/ heal waste of time? Need help new to the game.
Definitely not a waste of time, great for survivability. I have other tips on the channel in the Remnant 2 playlist but take your time and don't feel bad playing through the easiest difficulty while looking for better equipment
What goes good with challanger
Depends on what build you want. I made a melee fist build with Invoker I love, there's some unkillable builds with Medic and Alchemist that works too
What do you have equip when using the Hunter/Gunslinger build
Either works but I prefer Hunter primary with Nightfall or Crescent Moon long gun
I'm running hunter/challenger with high crit evade and close works well.
Yeah I've heard that's a good combo too
I'm not sure of what combo I wanna do. I know I wanna start as handler. The medic does interest me for both myself and my dog buffing and healing each other.
Yeah lots of interesting ones, hope you find one that works best for you
I used medic as my main class for apocalypse. The relic regeneration is just too good.
@@nocomment9921 Yeah it can be insane
@@JoPaWrites i paired it with archon and engineer the most. I randomly joined a game on labrynth and got the archon class despite not doing any of the steps haha
Damn I'm jealous lol@@nocomment9921
i am quite partial to the Engineer/alchemist (High Tech Artificer)
Yeah I can see that being a blast
I run medic and alchemist solo and calling it the witch doctor build
Sounds like a good mix
Invader gunslinger right now
Yeah that's a good one too
I'm doing an Invader/Hunter Build
Yeah that combo is really good
I’ve been running invader/challenger. The melee damage is amazing.
Yeah it can be wild
Hunter + Invader
A fun combo for sure