The most important points of this video: Taxes are bad. Random people in some random little province doing some meaningless jobs will always have a higher standart of living that anyone else.
As long as your credit limit grows faster than you are going into debt, you will never go into default. A market is in "recession", if the increase in credit limit is slowing down.
I formed super germany by 1848, and I keep on pushing myself to form it by 1845, but it all depends on how fast I could get Austria to go genial and friendly, purely rng
I'v done it twice this patch in 1845, Since they start genial just keep their relations topped up make sure nationalism is your third tech as by the time it finishes as your third tech everyone else will have it by then. For the war just don't take anything not even war reps. I'v had them support me both times as soon as the Brothers War is over. This iteration of Super Germany is giga easy compared to 1.6 Super Germany as Prussia.
yea i just got a 1848 too, surprisingly easy, took a couple retries. i feel like liberating the denmark subjects might make it go faster, and obviously depending on obligation luck too, tho i got the austrians before i got denmark down to puppet status
@@spectron5012 try to get an alliance with Russia from the start with obligation, if it takes too long or if Britain starts to ally denmark. just reset, then immediately liberate subj war demark after, france will be the only most likely enemy you'll have.
It's pretty common in the late game, because cooperative ownership buffs shop keepers and engineers. Commercial agricultures also puts farmers into petite bourgeois, but I cant remember if he was on cooperative yet.
Your statement about taxes is just plain wrong in Vic 3’s context, let me explain: -Peasants consume very little goods (due to low wages and sol), thus, you want to get rid of your peasants as fast as possible and give them productive jobs, you do that in the fastest way possible by maximizing taxes and building loads of construction sectors, as long as you are spending/investing more money in your country then you’re extracting from the economy you’ll still encourage consumption. Not taxing peasants in order to raise their SoL and consumption is pointless since they’re peasants and won’t consume much anyway. A piece of evidence for this is when you were on very low taxes and had only 10 average SoL, I can understand why you would believe this and you can still grow your economy massively while ignoring everything I said here (especially as super germany) but your growth will be impaired. -once you get rid of the peasants and start using labor saving pms you should minimize taxes though, as your construction sectors won’t be very useful if you don’t have a lot of migration
I agree largely with what you said here. Prussia doesn't have as massive a peasant population as other empires, but yeah, it can be a solid strat to max out taxes, rush construction, and then slowly bring down taxes as you de-peasant. Ultimately, the benefits that minimal taxes bring in terms of legitimacy and radical/loyalist generation do make it wise to be on super low taxes anyway. Also, it's less complicated to explain to potentially new players that taxes tend to be bad, since I'm trying to counter a lot of the "LOOK AT MY MASSIVE BUDGET" clickbait that's out there, since it angers me when people are proud to be sucking up taxes and not using them.
I was just waiting for 1.7.4 to drop and game be more playable with the major bugs fixed, so I can do a SuperGermany run. The trade routes transferring to subjects with independent markets really bumed me out last patch and this video drops precisely at the right time ! Excellent !
You are wrong about taxes. In real life what you say is true. In Victoria 3 the state can invest as well. You may have found that after a period of building up, you have problems with the price levels. They are too depressed and thus reducing construction and reducing taxes helps boost demand so that you build again. The problem here is not taxes but money. Every country "prints" some over time and with tech that amount increases. Demand is determined by SOL. The higher the sol the more demand for products. Sol depends of the wealth accumulated by the pops. How to increase you country's wealth. Simple. The first method is gold mines, which directly increases minting and causes inflation of prices. The second is exports which both increases the price of goods and brings wealth in. The third is merchantilism's 45 per cent tariff on everything that can be produced, so that you don't import stuff yourself. The forth is diplomatic pacts of any kind. Try that and you can tax them to oblivion and still increase construction.
Speaking in reverse of course you need to reduce things that make money disappear. Unrealized taxes used to be the biggest culprit. The second recent one is dividends efficiency. It's bad enough that it depresses growth but it also makes money disappear, because your pops have already forked out the money for the products only for them to disappear halfway. Such an ill thought design. The contribution effienciency on the other hand should increase wealth, because the money they pay is less than the money being used. In the past the investment pool was also a net negative on wealth when you couldn't spend it and it accumulated, especially for the ai countries.
I don't think what you're saying is demonstrably true if you just play the game. When you max out your taxes, you can build more, or at least it feels like you can, but by keeping taxes low, there's more investment pool available which is a form of building which does not reduce consumption from pops. Demand is determined by SoL, as you said, which is why it's important to NOT tax too much, otherwise your pops will not buy things. Increasing your country's wealth won't affect the SoL or demand because you are increasing your budget with gold mines and tariffs and stuff. The main source of income for your nation will almost always be income and dividend taxes, which are directly dependent on your Pops' SoL. Remember that SoL also determines wages. When wages are higher, you get more taxes, without actually raising the percentage of taxes charged on a pop. Trade would be quite effective for raising SoL in terms of creating better dividends IF the AI was good enough at the game to ever make enough demand to meaningfully affect prices with trade.
@Tarkusarkusar I don't know. I remember doing the low taxes focus and had massive loyalists and had a peaceful transfer from Monarchy to Councils without a revolt. And when I max tech, I just collapse as my people are unable to feed themselves as my aristocrat's build less and i dont want to focus on agriculture as much.
You are completely wrong about everything you say here, depressions aren't caused by whatever it is you're implying here (deflation? Inflation? I don't even know what you're saying), also SOL isn't determined by acumulation it's the opposite, it's determined by wages and daily income. Gold mines increasing prices? Tariffs? Inflation in victoria 3? What the hell are you talking about, money is not even real in this game it's generated on a weekly basis and is constantly dissapearing and appearing from thin air, ever since MAPI it has been eating so much it's crazy, still this doesn't lead to a monetary crisis. (it is real in victoria 2 though, literal late game liquidity crisis there). Depressions are caused by oveproduction in this game, simple as. You fix them by lowering taxes and increasing your consumer goods, and exporting your excess to try to raise productivity which in turn raises wages, which in turn raises their consumption and internal demand, you can also try to lower the prices of whatever is most costly for lower strata, you'll see mid game when you have wheat deficiencies building a bunch of it will actually give your economy a boost because your lower strata's sol will raise and they'll ask for more (and better) goods. The point can be made that raising taxes early to set up your construction sectors and the industries attached to it is not even good but straight up necesary if you want to get moving quick, and that's 90% of your early game economic growth, later you need to lower them though, especially with the legitimacy and radicalism debuffs getting worse in 1.7 which makes it unviable for long term. Crazy how you can make shit up and front if you look like you know what you're talking about
@@fileleutheros2577 I hadn't even read your second comment, absolutely abhorrent lack of understanding of the game, money dissapearing by these factors is negligable, it's all mapi at every stage of production, still, this does not eat all your money which then causes a deflation which then DEPRESSES (???) the PRICES, that's INSANE. Especially since it could all be fixed if you ever had played the game and clicked any tooltip and saw how SOL actually works, yapping about total country wealth like it's a 1400s mercantilist economy
Seems that taxes aren't well implemented into vic3. Irl taxes aren't taken out of the economy, they are reinvested into it in a manner that suits the goal of the ruling class of the state. So for example taxes payed by extremely wealthy mine owners might get reinvested into a struggling yet potentially very valuable sector such as public transportation, which will increase economic growth long term
Taxes are, in their own way, reinvested into the economy through the contsruction that you'll be doing with your state, and through the bureaucracy that you make to support institutions like healthcare and stuff, but the problem is that in Victoria 3, you can't "sell" these services to create some kind of supply and demand, you can only give them out for free to pops. For example, infrastructure can't make profits in Victoria 3. In terms of how things play out in most Victoria 3 games, it's much better to not tax people so that their wages go up, and by extension, they end up paying a larger absolute value of taxes, despite the lower percentage of taxes.
Taxes in game are reinvested either into construction, military, subsidies, welfare, or "bureaucracy" (which represents basically all minor functions of state through institutions and population bureaucracy cost). Money is only lost if you fill your treasury and continue taxing as you will suffer a debuff on taxes collected after that point.
It's a nice guide, and it's very well that you've made the subtitles as well, since I cannot understand your accent due to the ommiting of the each sound posible, lol,
@whitehawk4099 You can do it with any German unifier. You just need to have a republic without autocracy or a fascist or integralist leader. Same with if you have council republic but then your leader doesn't matter. There's also a way for France to for CE.
@13:45 technically it is aslong as your industries are profitable. I belief it calculates your potential debt with your business cash reserves and a few other factors
Yes, the cash reserves are directly correlated to your debt cap, but you know, most buildings you make will end up employing as long as you're not making stuff willy-nilly.
Man the: „the only limitation is your willingness to endure the Late Game lag“ line Hit close to Home. The Performance of vic 3 is my biggest Concern With the Game, Right after native revolts…
What you said at 13:30 was half true. But the other half is that you had laissez-faire economic law and most likely your building owner pops make so much profit they can't build privately that fast and instead they buy out your nationalized buildings and you get that money to your reserves or in this case to your credit. And I think it's more likely than "you creating businesses faster then your debt is growing". I had a play when I was spending only negative money and I was in debt heavily but at the end I got some gold reserves because of it. Laissez-Faire is extremely powerful in the early to mid game and your private sector could carry you through on the hardest times. I did crush my economy because constant wars back to back ( - not because I wanted - ) and when the dust of the wars settled I couldn't build anything because of bankruptcy (I didn't declared it). Only the private sector brought my economy back to life.
I managed to do it before the end of 1848 but I think that was primarily due to researching nationalism first. It seems the real cap on speed is getting the 75% nationalism across the german states and the austria relations after unification. I'd love to know your tech tree order and more details on construction, laws, and companies you picked.
in victoria 3 the real life theory where lower taxes increases consumption makes more GDP growth isn't necessarily true, lower taxes does increase consumption and increase GDP and SOL, but it doesn't give long term growth because construction is controlled by the state, so essentially production growth is solely within the states domain until you have a lot of wealthy capitalists anyways. Partially this alligns with real life theory, where to get industry started you need an organization to collect resources to start an actual industry for there to be any capitalists which can spawn more capitalists by partnerships. But until you are in a late game economy taxing to make more construction will drive GDP more long term
This is generally true, with the rule being that peasants don't consume anywhere near as many goods as other pops. While a large portion of your population is composed of peasants, higher taxes are almost certainly better, and then, the longer the game goes on and the fewer peasants you have, the better it is to lower taxes. For Prussia, they don't have as much of a starting peasant population as, say, Qing or the EIC, so it can be reasonable to start off on low taxes, but it's all about figuring out the right moment to start dropping taxes. That'll depend on exactly how quickly you industrialize.
@@dingus6317 they were but in the vid he says nothing about austria still being a great power like fr me and Tarkusarkusar had the same exact situation mabye i played on an earlyer patch than him but there is nothing in the patchnotes about super germany so i really just have no idea
@@omegasbt5338 it didn't work before they made the changes to power blocks. you can now have a GP in your power block. that was impossible before. Now you no longer need to be a higher teir power. but you used to. to be clear. you don't need to force them into your block. they have their own one. but a requirement went away in the shuffle additionally the national Strategy can prohibit supporting you even if everything else is perfect.
I actually have heard this a bit from others, and it seems like maybe Austria no longer will support Prussia to unify Germany as of 1.7.4?? I'll have to dig deeper but this strat might already be outdated, in which case that's hilarious, but also sorry about that.
March 11th 1847, I formed super germany, if you improve relations with france when you declare for denmark they wont join, you can also ally with russia on day 1 and use them for the brothers war, and you should also demand liberate holstien and the other one when you declare on denmark
If you free Luxemburg in war against the Netherlands, they'll join Supergermany too. Luxemburg itself isn't worth much, but in the same war you can get Dutch war reparations and Dutch Guyanna for a nice early foothold in South America for next to no cost.
I also saw that video, it was an impressive run, but I don't like playing tiny nations for the most part. They end up being very slow and dissatisfying to me.
@@Tarkusarkusar I found a better idea. I started a war for a treaty port, invited britain and got my war reps. Bonus of having a treaty port in china, han pops began moving to Silesia
At the time, on patch 1.7.3, there was a bug with private investment that made it not build very much, so pausing construction wouldn't have done anything besides crash my construction economy and slow my growth. In today's patches, it IS a valid strategy to pause construction.
Could you try a run as a subject. For example Finland. I'm not the best at this game, and recently it seems no matter what I do or try, there is no way to reliably increase the liberty desire anymore. It keeps tanking and then you get puppeted and your growth is ruined by the payment to the master.
I never considered creating colonial administrations for the purpose of taxing the people there. I only saw it as loosing the bonus from colonial exploitation, plus, you couldn't continue to build inside them before 1.7
If rich pops won't built stuff in coop ownership bcs they get reposessed won't that mean rich pop can simply just built stuff abroad, like foreign investment? or their ownership abroad also get repossessed?
how are you supposed to fight denmark if they dont back down? should i build up a navy capable of doing a naval invasion before hand or is there another strat?
Seems like on the new patches, Austria is way more reluctant to support you. Not sure what to do about it but I'll see if I can find a new strategy or something.
not gonna lie, I don't remember, but I don't think I did, since building leverage takes so long. They just supported me when I founded the NGF and moved on from there.
It's a real shame that the late game lag is so bad, I make a ton of gameplay choices are based off avoiding lag and that just kills my entusiasm to play...
This might be a stupid question, but if massive amounts of money start welling up inside your investment pool like you had after becoming communist, couldn't you just stop government constructions for a while? It would allow you to use the money stuck in there and give your nation a break to recover the losses from actually running constructions.
Yes but not on the 1.7.3 patch I was playing, because there was a bug, which I didn't realize was the case when I was playing, that made it so that the private investment pool wasn't working properly. NOW, with 1.7.4, you can effectively lean on your private investment for a while. The only problem with it is that the AI is really weird and often ineffective about building compared to you as the player, but it's still building so it's better than nothing.
I do think you are way to negetive towards taxes though I will agree the further you are into a game the more you important it becomes to transition over to lower tax rates.
Yeah, that'll slow you down for sure, although you can still click the "form Germany" button without pan-nationalism. You just won't get Alsace-Lorraine until later if you do it.
Germany is more powerful than Russia, especially if its formed early (and with Austrian lands). Russia suffers from lack of rainbow states with high population, while Germany has many.
Cool video. I know you are trying to make the explanation as short and as quickly as possible, but you talk so fast I cant understand several of the words you are saying. Just fyi.
I understand that they want communism to be decent for gameplay purposes. But Communism would not sky rocket strandard of living. More like the standard of living would go off a cliff. Hell there should be no investment pool as the higher strada and Capitalists are non-existent, and people do not have enough money to invest as tehy basically own nothing. You should also have to manage EVERYTHING yourself. The middle class citizen, the high class citizen and the capitalists should also be guaranteed to revolt as they are either gonna be persecuted and killed or have their shit taken by the state if they don't stop you. This would mean you are figthing half the country at least. The larger the lower strada population is compared to the rest and the poorer they are, the more of the population supports you. This is how communism should work if it was represented correctly in the game. That's communism for ya.
Late game super Germany is such a bore the second I stop building death spiral, switch a pm I get a death spiral, just Constant boring gdp death-spirals
simply never stop building GIGACHAD. This is also why I was so loathe to reduce construction, since it can, and often will, cause your construction industries to collapse, which reduces your debt cap, and can bankrupt you.
@@Tarkusarkusar I get that lol but it’s 1911 I just wanna enjoy the game n actually play.. something I enjoyed in vic 2 last game this just stresses me but guess I’ll just build more buildings that can’t sustain employment thus bringing down my economy even more…
”Credit is a tool, not a shackle” the US government agrees
33 trilion debt
The most important points of this video:
Taxes are bad.
Random people in some random little province doing some meaningless jobs will always have a higher standart of living that anyone else.
As long as your credit limit grows faster than you are going into debt, you will never go into default. A market is in "recession", if the increase in credit limit is slowing down.
I formed super germany by 1848, and I keep on pushing myself to form it by 1845, but it all depends on how fast I could get Austria to go genial and friendly, purely rng
Dang it took me until 1860s
I'v done it twice this patch in 1845, Since they start genial just keep their relations topped up make sure nationalism is your third tech as by the time it finishes as your third tech everyone else will have it by then. For the war just don't take anything not even war reps. I'v had them support me both times as soon as the Brothers War is over. This iteration of Super Germany is giga easy compared to 1.6 Super Germany as Prussia.
yea i just got a 1848 too, surprisingly easy, took a couple retries. i feel like liberating the denmark subjects might make it go faster, and obviously depending on obligation luck too, tho i got the austrians before i got denmark down to puppet status
@@spectron5012 Liberate them as Wargoal! This is the fastest way
@@spectron5012 try to get an alliance with Russia from the start with obligation, if it takes too long or if Britain starts to ally denmark. just reset, then immediately liberate subj war demark after, france will be the only most likely enemy you'll have.
Cultural communities being rng does make sense. Like, there’s a not-insignificant Cambodian-American community in Lowell, Massachusetts, for instance.
It makes sense, but it's not very fun from a gameplay perspective
35:43
cursed af parties to be together in government
It's pretty common in the late game, because cooperative ownership buffs shop keepers and engineers. Commercial agricultures also puts farmers into petite bourgeois, but I cant remember if he was on cooperative yet.
Your statement about taxes is just plain wrong in Vic 3’s context, let me explain:
-Peasants consume very little goods (due to low wages and sol), thus, you want to get rid of your peasants as fast as possible and give them productive jobs, you do that in the fastest way possible by maximizing taxes and building loads of construction sectors, as long as you are spending/investing more money in your country then you’re extracting from the economy you’ll still encourage consumption. Not taxing peasants in order to raise their SoL and consumption is pointless since they’re peasants and won’t consume much anyway. A piece of evidence for this is when you were on very low taxes and had only 10 average SoL, I can understand why you would believe this and you can still grow your economy massively while ignoring everything I said here (especially as super germany) but your growth will be impaired.
-once you get rid of the peasants and start using labor saving pms you should minimize taxes though, as your construction sectors won’t be very useful if you don’t have a lot of migration
I agree largely with what you said here. Prussia doesn't have as massive a peasant population as other empires, but yeah, it can be a solid strat to max out taxes, rush construction, and then slowly bring down taxes as you de-peasant. Ultimately, the benefits that minimal taxes bring in terms of legitimacy and radical/loyalist generation do make it wise to be on super low taxes anyway.
Also, it's less complicated to explain to potentially new players that taxes tend to be bad, since I'm trying to counter a lot of the "LOOK AT MY MASSIVE BUDGET" clickbait that's out there, since it angers me when people are proud to be sucking up taxes and not using them.
@@Tarkusarkusar true, Investing more money into the economy than you extract from it is absolutely key.
In 1.7.4 you now have both the option to decrease autonomy diplomatically, or just do it like you used to before 1.7 and take the usual infamy for it.
I was just waiting for 1.7.4 to drop and game be more playable with the major bugs fixed, so I can do a SuperGermany run.
The trade routes transferring to subjects with independent markets really bumed me out last patch and this video drops precisely at the right time ! Excellent !
You are wrong about taxes. In real life what you say is true. In Victoria 3 the state can invest as well. You may have found that after a period of building up, you have problems with the price levels. They are too depressed and thus reducing construction and reducing taxes helps boost demand so that you build again. The problem here is not taxes but money. Every country "prints" some over time and with tech that amount increases. Demand is determined by SOL. The higher the sol the more demand for products. Sol depends of the wealth accumulated by the pops. How to increase you country's wealth. Simple. The first method is gold mines, which directly increases minting and causes inflation of prices. The second is exports which both increases the price of goods and brings wealth in. The third is merchantilism's 45 per cent tariff on everything that can be produced, so that you don't import stuff yourself. The forth is diplomatic pacts of any kind. Try that and you can tax them to oblivion and still increase construction.
Speaking in reverse of course you need to reduce things that make money disappear. Unrealized taxes used to be the biggest culprit. The second recent one is dividends efficiency. It's bad enough that it depresses growth but it also makes money disappear, because your pops have already forked out the money for the products only for them to disappear halfway. Such an ill thought design. The contribution effienciency on the other hand should increase wealth, because the money they pay is less than the money being used. In the past the investment pool was also a net negative on wealth when you couldn't spend it and it accumulated, especially for the ai countries.
I don't think what you're saying is demonstrably true if you just play the game. When you max out your taxes, you can build more, or at least it feels like you can, but by keeping taxes low, there's more investment pool available which is a form of building which does not reduce consumption from pops. Demand is determined by SoL, as you said, which is why it's important to NOT tax too much, otherwise your pops will not buy things. Increasing your country's wealth won't affect the SoL or demand because you are increasing your budget with gold mines and tariffs and stuff. The main source of income for your nation will almost always be income and dividend taxes, which are directly dependent on your Pops' SoL. Remember that SoL also determines wages. When wages are higher, you get more taxes, without actually raising the percentage of taxes charged on a pop.
Trade would be quite effective for raising SoL in terms of creating better dividends IF the AI was good enough at the game to ever make enough demand to meaningfully affect prices with trade.
@Tarkusarkusar I don't know.
I remember doing the low taxes focus and had massive loyalists and had a peaceful transfer from Monarchy to Councils without a revolt.
And when I max tech, I just collapse as my people are unable to feed themselves as my aristocrat's build less and i dont want to focus on agriculture as much.
You are completely wrong about everything you say here, depressions aren't caused by whatever it is you're implying here (deflation? Inflation? I don't even know what you're saying), also SOL isn't determined by acumulation it's the opposite, it's determined by wages and daily income. Gold mines increasing prices? Tariffs? Inflation in victoria 3? What the hell are you talking about, money is not even real in this game it's generated on a weekly basis and is constantly dissapearing and appearing from thin air, ever since MAPI it has been eating so much it's crazy, still this doesn't lead to a monetary crisis. (it is real in victoria 2 though, literal late game liquidity crisis there).
Depressions are caused by oveproduction in this game, simple as. You fix them by lowering taxes and increasing your consumer goods, and exporting your excess to try to raise productivity which in turn raises wages, which in turn raises their consumption and internal demand, you can also try to lower the prices of whatever is most costly for lower strata, you'll see mid game when you have wheat deficiencies building a bunch of it will actually give your economy a boost because your lower strata's sol will raise and they'll ask for more (and better) goods.
The point can be made that raising taxes early to set up your construction sectors and the industries attached to it is not even good but straight up necesary if you want to get moving quick, and that's 90% of your early game economic growth, later you need to lower them though, especially with the legitimacy and radicalism debuffs getting worse in 1.7 which makes it unviable for long term.
Crazy how you can make shit up and front if you look like you know what you're talking about
@@fileleutheros2577 I hadn't even read your second comment, absolutely abhorrent lack of understanding of the game, money dissapearing by these factors is negligable, it's all mapi at every stage of production, still, this does not eat all your money which then causes a deflation which then DEPRESSES (???) the PRICES, that's INSANE. Especially since it could all be fixed if you ever had played the game and clicked any tooltip and saw how SOL actually works, yapping about total country wealth like it's a 1400s mercantilist economy
Very good video about this little known formable nation
well as a business student, m amazed of how many notions you fully comprehend specially if you are not from that back ground
That HRE map color is a thing of beauty
Seems that taxes aren't well implemented into vic3. Irl taxes aren't taken out of the economy, they are reinvested into it in a manner that suits the goal of the ruling class of the state. So for example taxes payed by extremely wealthy mine owners might get reinvested into a struggling yet potentially very valuable sector such as public transportation, which will increase economic growth long term
Taxes are, in their own way, reinvested into the economy through the contsruction that you'll be doing with your state, and through the bureaucracy that you make to support institutions like healthcare and stuff, but the problem is that in Victoria 3, you can't "sell" these services to create some kind of supply and demand, you can only give them out for free to pops. For example, infrastructure can't make profits in Victoria 3.
In terms of how things play out in most Victoria 3 games, it's much better to not tax people so that their wages go up, and by extension, they end up paying a larger absolute value of taxes, despite the lower percentage of taxes.
Taxes in game are reinvested either into construction, military, subsidies, welfare, or "bureaucracy" (which represents basically all minor functions of state through institutions and population bureaucracy cost). Money is only lost if you fill your treasury and continue taxing as you will suffer a debuff on taxes collected after that point.
It's a nice guide, and it's very well that you've made the subtitles as well, since I cannot understand your accent due to the ommiting of the each sound posible, lol,
No disrespect but is english not your primary language? if not what is? i can't really make out an accent for him, he just speaks fast
@@tr0gd0sa Ukrainian
Huh? English is me third language and I understand him very well
You should try Japan!
They’re a tough nut to crack; I can’t decide if maxing rice farms to de peasant fastest is worthwhile.
Great video man! Keep up the good work.
Apparently if you are a republic when you form central Europe you gain French as a primary culture
Interesting. Good to know, but ultimately, who would want French as a primary culture anyway GIGACHAD
Not as Prussia, but if you form Central Europe as Austria, you can get Hungarian as well as the more standard cultures.
@whitehawk4099 You can do it with any German unifier. You just need to have a republic without autocracy or a fascist or integralist leader. Same with if you have council republic but then your leader doesn't matter.
There's also a way for France to for CE.
@@pheonix6119 I don't think you can get Hungarian as a primary culture as any German unifier.
@@pheonix6119how can you form CE with France?
@13:45 technically it is aslong as your industries are profitable. I belief it calculates your potential debt with your business cash reserves and a few other factors
Yes, the cash reserves are directly correlated to your debt cap, but you know, most buildings you make will end up employing as long as you're not making stuff willy-nilly.
@@Tarkusarkusar
"You take credit against your nation its buildings".
Listening to it again that seems kind of exactly what you said lol sorry.
Man the: „the only limitation is your willingness to endure the Late Game lag“ line Hit close to Home. The Performance of vic 3 is my biggest Concern With the Game, Right after native revolts…
What you said at 13:30 was half true. But the other half is that you had laissez-faire economic law and most likely your building owner pops make so much profit they can't build privately that fast and instead they buy out your nationalized buildings and you get that money to your reserves or in this case to your credit. And I think it's more likely than "you creating businesses faster then your debt is growing". I had a play when I was spending only negative money and I was in debt heavily but at the end I got some gold reserves because of it. Laissez-Faire is extremely powerful in the early to mid game and your private sector could carry you through on the hardest times. I did crush my economy because constant wars back to back ( - not because I wanted - ) and when the dust of the wars settled I couldn't build anything because of bankruptcy (I didn't declared it). Only the private sector brought my economy back to life.
I managed to do it before the end of 1848 but I think that was primarily due to researching nationalism first. It seems the real cap on speed is getting the 75% nationalism across the german states and the austria relations after unification. I'd love to know your tech tree order and more details on construction, laws, and companies you picked.
If you form the HRE as a republic, you get an event decision to make French one of your primary cultures.
Disgusting
Thanks for the video.
in victoria 3 the real life theory where lower taxes increases consumption makes more GDP growth isn't necessarily true, lower taxes does increase consumption and increase GDP and SOL, but it doesn't give long term growth because construction is controlled by the state, so essentially production growth is solely within the states domain until you have a lot of wealthy capitalists anyways. Partially this alligns with real life theory, where to get industry started you need an organization to collect resources to start an actual industry for there to be any capitalists which can spawn more capitalists by partnerships.
But until you are in a late game economy taxing to make more construction will drive GDP more long term
This is generally true, with the rule being that peasants don't consume anywhere near as many goods as other pops. While a large portion of your population is composed of peasants, higher taxes are almost certainly better, and then, the longer the game goes on and the fewer peasants you have, the better it is to lower taxes. For Prussia, they don't have as much of a starting peasant population as, say, Qing or the EIC, so it can be reasonable to start off on low taxes, but it's all about figuring out the right moment to start dropping taxes. That'll depend on exactly how quickly you industrialize.
cult of the lamb music lmao
in my game i had austria to plus 80 to support me in the german unification but they just wouldnt join and i have idea why
Were they still a great power? I think that adds like a -30 support
@@dingus6317 they were but in the vid he says nothing about austria still being a great power like fr me and Tarkusarkusar had the same exact situation
mabye i played on an earlyer patch than him but there is nothing in the patchnotes about super germany so i really just have no idea
@@omegasbt5338 it didn't work before they made the changes to power blocks. you can now have a GP in your power block. that was impossible before.
Now you no longer need to be a higher teir power. but you used to. to be clear. you don't need to force them into your block. they have their own one. but a requirement went away in the shuffle
additionally the national Strategy can prohibit supporting you even if everything else is perfect.
I actually have heard this a bit from others, and it seems like maybe Austria no longer will support Prussia to unify Germany as of 1.7.4?? I'll have to dig deeper but this strat might already be outdated, in which case that's hilarious, but also sorry about that.
March 11th 1847, I formed super germany, if you improve relations with france when you declare for denmark they wont join, you can also ally with russia on day 1 and use them for the brothers war, and you should also demand liberate holstien and the other one when you declare on denmark
If you free Luxemburg in war against the Netherlands, they'll join Supergermany too. Luxemburg itself isn't worth much, but in the same war you can get Dutch war reparations and Dutch Guyanna for a nice early foothold in South America for next to no cost.
I saw a video of someone uniting Germany as the Baltics. Think you could do a Mega Germany? (From AL in France to the baltics)
I also saw that video, it was an impressive run, but I don't like playing tiny nations for the most part. They end up being very slow and dissatisfying to me.
@@Tarkusarkusar that’s fair big dog
The jetset is ussing the immigrant strategy in real life. 😮
UK always adds war reps to QING for me. I don't know how to get it for myself
If that happens, you might as well join the war anyway just to be on Britain's good side.
@@Tarkusarkusar I found a better idea. I started a war for a treaty port, invited britain and got my war reps. Bonus of having a treaty port in china, han pops began moving to Silesia
How did you invade Denmark? Without a land border I tend to get stuck and can't reach them.
can you do qing with this patch ?
Why if you had such a big investissement pool at the start of corporate ownerschip didn’t you just pause the construction instead of decreasing it
At the time, on patch 1.7.3, there was a bug with private investment that made it not build very much, so pausing construction wouldn't have done anything besides crash my construction economy and slow my growth. In today's patches, it IS a valid strategy to pause construction.
@@TarkusarkusarOk makes sense then
Could you try a run as a subject. For example Finland.
I'm not the best at this game, and recently it seems no matter what I do or try, there is no way to reliably increase the liberty desire anymore. It keeps tanking and then you get puppeted and your growth is ruined by the payment to the master.
I never considered creating colonial administrations for the purpose of taxing the people there. I only saw it as loosing the bonus from colonial exploitation, plus, you couldn't continue to build inside them before 1.7
If rich pops won't built stuff in coop ownership bcs they get reposessed won't that mean rich pop can simply just built stuff abroad, like foreign investment? or their ownership abroad also get repossessed?
how are you supposed to fight denmark if they dont back down? should i build up a navy capable of doing a naval invasion before hand or is there another strat?
Well sometimes you can promise Sweden something and then you can attack from there.
i may be stupid but i cant seem to get Austria to support me even when they are friendly, any tips would be greatly appreciated.
Seems like on the new patches, Austria is way more reluctant to support you. Not sure what to do about it but I'll see if I can find a new strategy or something.
when you say you can ignore infamy, do you mean up to like the wc threshold? one tag threshold?
Did you have to have the northern states (hannover, bremen, oldenburg, hamburg, etc. In the Zollverein when you formed the NGF?
not gonna lie, I don't remember, but I don't think I did, since building leverage takes so long. They just supported me when I founded the NGF and moved on from there.
You don't need them in Zollverein when you form NGF they just get auto absorbed after the releasing of Schleswig and/or Holstein and the Brothers War.
I prefer to form AH then run for unification but never form Germany
could y make a play with ethiopia? For me one of the most challeging games in vic3. Would be very interesting
The performance of the game in late game is just a catastrophe
I will say, part of this is my PC, and the fact that I'm recording, but yeah it hurts.
@@Tarkusarkusar i mean yeah, that shure are factors as well, but i suffer from performance issues as well, without all that extra strains on my pc
It's a real shame that the late game lag is so bad, I make a ton of gameplay choices are based off avoiding lag and that just kills my entusiasm to play...
earth good ending ngl
It’s funny cause my first game after purchasing sphere of influence, Germany/north Germany never even formed 😅
please consider doing shortcut on your channel, I want to see that but have -1h time to watch
Ty!
This might be a stupid question, but if massive amounts of money start welling up inside your investment pool like you had after becoming communist, couldn't you just stop government constructions for a while? It would allow you to use the money stuck in there and give your nation a break to recover the losses from actually running constructions.
Yes but not on the 1.7.3 patch I was playing, because there was a bug, which I didn't realize was the case when I was playing, that made it so that the private investment pool wasn't working properly. NOW, with 1.7.4, you can effectively lean on your private investment for a while. The only problem with it is that the AI is really weird and often ineffective about building compared to you as the player, but it's still building so it's better than nothing.
Give it to me!!!! 🔥🔥😆😂
I do think you are way to negetive towards taxes though I will agree the further you are into a game the more you important it becomes to transition over to lower tax rates.
when i form super germany i usually release hungary and some other nations as a puppet because i dont like it.
in 1.7.5 i need pan-nationalism for unification play :(
Yeah, that'll slow you down for sure, although you can still click the "form Germany" button without pan-nationalism. You just won't get Alsace-Lorraine until later if you do it.
Great Replacement speedrun any %
Do turtle island
austria won't support me for german unification even when i have 100 relations with them
peru game?
I Just formed supergermany in 1846
How
@@user-fq8xi2en5f Luck with the Austria obligation, and Alliance with Russia in the Leadership play
Here I thought I was cool for getting 700 million as Russia by 1920s
Germany is more powerful than Russia, especially if its formed early (and with Austrian lands). Russia suffers from lack of rainbow states with high population, while Germany has many.
@@beepbop6542 I meant Prussia. It was a typo
I think the video is too slow. I think you should "speed-show" this even faster so I can learn even better 😪🤷🏻♂️🤷🏻♂️
Democracy forever
Ur such a good girl
Cool video. I know you are trying to make the explanation as short and as quickly as possible, but you talk so fast I cant understand several of the words you are saying. Just fyi.
good video bro but slow down, you often stumble over the words. its all good, just slow your roll
Yoi need pan nationalism now dont you
idk if it's changed in 1.7.4. At least in 1.7.3, you don't need pan-nationalism. Maybe that was a bug? Try it out and see for yourself.
I understand that they want communism to be decent for gameplay purposes. But Communism would not sky rocket strandard of living. More like the standard of living would go off a cliff.
Hell there should be no investment pool as the higher strada and Capitalists are non-existent, and people do not have enough money to invest as tehy basically own nothing. You should also have to manage EVERYTHING yourself.
The middle class citizen, the high class citizen and the capitalists should also be guaranteed to revolt as they are either gonna be persecuted and killed or have their shit taken by the state if they don't stop you. This would mean you are figthing half the country at least. The larger the lower strada population is compared to the rest and the poorer they are, the more of the population supports you. This is how communism should work if it was represented correctly in the game. That's communism for ya.
Late game super Germany is such a bore the second I stop building death spiral, switch a pm I get a death spiral, just Constant boring gdp death-spirals
simply never stop building GIGACHAD. This is also why I was so loathe to reduce construction, since it can, and often will, cause your construction industries to collapse, which reduces your debt cap, and can bankrupt you.
@@Tarkusarkusar I get that lol but it’s 1911 I just wanna enjoy the game n actually play.. something I enjoyed in vic 2 last game this just stresses me but guess I’ll just build more buildings that can’t sustain employment thus bringing down my economy even more…
I like that this video turned into why capitalism is better than communism.
Very annoying background song