Out Run, Sega, 1986 (Using infinite time) - Bad sound until

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  • เผยแพร่เมื่อ 15 ม.ค. 2025
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    Out Run (also stylized as OutRun) is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.
    The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the best-selling video games at the time and selling millions of copies worldwide, and it spawned a number of sequels. Out Run is considered one of the most influential and greatest games ever made, cited as an influence upon numerous later video games, playing a role in the arcade video game industry's recovery, and providing the name for a popular music genre.
    Gameplay
    Out Run is a pseudo-3D driving video game in which the player controls a Ferrari Testarossa convertible from a third-person rear perspective. The camera is placed near the ground, simulating a Ferrari driver's position and limiting the player's view into the distance. The road curves, crests, and dips, which increases the challenge by obscuring upcoming obstacles such as traffic that the player must avoid. The object of the game is to reach the finish line against a timer. The game world is divided into multiple stages that each end in a checkpoint, and reaching the end of a stage provides more time. Near the end of each stage, the track forks to give the player a choice of routes leading to five final destinations. The destinations represent different difficulty levels and each conclude with their own ending scene, among them the Ferrari breaking down or being presented a trophy.
    (source: wikipedia)

ความคิดเห็น • 3

  • @iheartherain6321
    @iheartherain6321 3 หลายเดือนก่อน +2

    Oh, the memories❤

  • @bananaface1636
    @bananaface1636 หลายเดือนก่อน +1

    🤔 really wierd way of playing the game. You know the car has brakes, right? To slow down, either stop accelerating (take foot off pedal) or use the brakes. You would struggle to complete the game in normal time playing like that just swapping between low and high gear. Use low gear until about 165km/ph then flip into high. You don't need low gear again unless you slow down below around 165km/ph (by braking or taking foot off accelerator, or by going off road etc.