Meta Microvideos

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • You decide to read the video description and find it predictably meta. It warns you that the video contains major spoilers for The Witness, moderate spoilers for Metal Gear Solid 2, Axiom Verge and Katamari Damacy. It also has spoilers for Matthewmatosis, whatever that means.
    The description then goes on to list a series of timestamps correlating to each microvideo. The word microvideo might seem strange to anyone else but you're already acclimated to it from having watched the original Mega Microvideos and its sequel.
    [00:00] - Yes You
    [03:17] - Clickerbait
    [07:11] - How to Enjoy Matthewmatosis
    [10:05] - One Purpose of Abstraction
    [12:45] - An Esoteric Text on Criticism
    [15:57] - Many Years Later
    [21:04] - Unrelated
    [24:04] - Seven Years Earlier
    [29:03} - Mega Microvideos: Revelations
  • เกม

ความคิดเห็น • 1.6K

  • @Isaac-M
    @Isaac-M 3 ปีที่แล้ว +1557

    Contains spoilers for Matthewmatosis.

    • @CssHDmonster
      @CssHDmonster 3 ปีที่แล้ว +39

      spoilers there is no consistent upload schedule

    • @shawklan27
      @shawklan27 3 ปีที่แล้ว +6

      It's very meta I must say

    • @Doodoovessel
      @Doodoovessel 3 ปีที่แล้ว +9

      It contains spoilers for Cookie Clicker

    • @PostNukeProductions
      @PostNukeProductions 3 ปีที่แล้ว +3

      And it really does.

    • @junior1388666
      @junior1388666 3 ปีที่แล้ว +5

      @@CssHDmonster it's worse than berserk

  • @yamagataryuto8823
    @yamagataryuto8823 3 ปีที่แล้ว +379

    "Hello everyone,
    I’ll be taking a break from the channel for the rest of January. The patreon will remain open in the meantime so it’s your call whether you want to continue supporting me or not. If so, you should think of it as a contribution for the videos I’ve made rather than the videos I will make though because I can’t promise I’ll be making any more.
    As some of you have noticed, Meta Microvideos feels like an ending. The only question is whether it’s the end of an era or the last word altogether. I honestly don’t know yet.
    Sometimes people ask how much longer the channel will run and I always estimate another year or two, after which I would presumably feel comfortable quitting. It took me a while to see the contradiction there, I ALWAYS estimate another year or two. By the time those two years are up, I have another two years worth of ideas I want to pursue. My estimate will be two years forever.
    If it turns out that criticism is my calling in life, I can live with that. It certainly seems like the place where most of my skills intersect. Right now, I don’t think I could be as good at anything else which makes it a daunting prospect to try. Regardless, I have other aspirations which I’ve neglected so far and they’re nagging at me. Meta Microvideos seems like a good opportunity to hang up my critic hat or at least give it a little rest.
    Granted, I have thought about quitting before so there’s a decent likelihood things will be back to normal in a month or two. It’s not as though the channel is a TV series which needs to end on a specific episode. There’s all sorts of reasons for or against continuing, not least of which is that I still have two years of ideas - good ones - that I’d be sad not to see finished.
    I’ll update you again before the end of February. In the meantime I’d like you all to know that I’m doing fine and I’m delighted with the superb reception to Meta Microvideos. Apologies if this comes as a surprise but I wanted everyone to be able to enjoy that video first.
    Putting this in a blog post makes it seem way more serious than it is, I just figured patrons deserve to know I won’t be working on the channel for now. Needless to say, if you want to pull your pledge, that’s understandable.
    Whatever happens next, I’ll still be around so don’t worry too much. I’m just taking a break and assessing my options. Hope you’re all well and have a great new year.
    Regards,
    Matthew"
    From his patreon page, for those wondering

    • @Alienrun
      @Alienrun 3 ปีที่แล้ว +13

      Bumping this cause I feel more people should see this!

    • @Crowbar
      @Crowbar 2 ปีที่แล้ว +7

      was there any update since then?

    • @thepmanimaker4380
      @thepmanimaker4380 2 ปีที่แล้ว +15

      I really don't want this to be his last video but it seems that way.

    • @yamagataryuto8823
      @yamagataryuto8823 2 ปีที่แล้ว +21

      @@Crowbar he's making games now, and he's graciously let non patrons see all his blog posts and q / a recordings

    • @Crowbar
      @Crowbar 2 ปีที่แล้ว +3

      @@yamagataryuto8823 ah, I stopped my pledged which is why I missed all of that, I check the stuff out now

  • @Mikeoneus
    @Mikeoneus 3 ปีที่แล้ว +438

    I'd be sad to see this channel go, but the idea of Matthewmatosis' final words being "like, comment and subscribe" is a little bit hilarious.

    • @N1CKSO
      @N1CKSO 2 ปีที่แล้ว +48

      Also, the big finale vid starts with comic sans. This man's deadpan is world class.

    • @nisnast
      @nisnast 2 ปีที่แล้ว +13

      @@N1CKSO humor dryer than the Sahara desert

    • @reckermatouvc
      @reckermatouvc ปีที่แล้ว +1

      Don't worry, he posted a new video

  • @thomashermsmeyer7372
    @thomashermsmeyer7372 6 หลายเดือนก่อน +20

    The best part about this video is that you really don’t need to view these thoughts in the context of video games despite that being Matt’s primary field of focus.
    So much of what he analyzes here easily goes beyond just the scope of video games, and really just speaks to the creative process as a whole. I think anyone with an interest in art, critical analysis & critique can benefit from many of the thoughts in this video. Replace game comparisons with comparisons relating to film, music, literature, etc.
    It just goes to show what an exceptional writer Matt really is. He is the only person I could expect to put something out like this and make me question so many things that I normally don’t even have a second thought about.
    He’s done a service to more than just the video gaming community by creating this. Hopefully more people realize that.

  • @BMask
    @BMask 3 ปีที่แล้ว +570

    You can't keep getting away with this

    • @zombieman998
      @zombieman998 3 ปีที่แล้ว +14

      Nice videos B(ruh)-Mask, keep up the good work

    • @BMask
      @BMask 3 ปีที่แล้ว +32

      ​@@zombieman998 That's very kind, thank you! You can thank Matt for getting the ball rolling though. Still the best in his field.

    • @elektrikid8463
      @elektrikid8463 3 ปีที่แล้ว +3

      Hey, ur stuff is gr8! Different appeal! But I respek the respek tho, makes ur character even more endearing lol
      Greatly enjoy ur work! Keep it up!

    • @DubiousDoom
      @DubiousDoom 3 ปีที่แล้ว +5

      I can see Matthew's influence in your own work, and it's been a joy to follow you both.

    • @DATskorge
      @DATskorge 3 ปีที่แล้ว +3

      @@BMask you reignited my love for sly cooper games 😁

  • @Tempe_
    @Tempe_ 3 ปีที่แล้ว +423

    You decide to read the comments and find them fittingly meta.

    • @Piccomehnose
      @Piccomehnose 3 ปีที่แล้ว +6

      Not this one

    • @Piccomehnose
      @Piccomehnose 3 ปีที่แล้ว +2

      @Mr. Ocean No I meant my comment

    • @Grgrqr
      @Grgrqr 3 ปีที่แล้ว +1

      You are meta

  • @narc8835
    @narc8835 3 ปีที่แล้ว +139

    this is probably the worst review for Bubsy 3D I’ve seen yet

    • @Alienrun
      @Alienrun 3 ปีที่แล้ว +5

      He didn't even mention Knack! WTF Donkey?!

  • @N1CKSO
    @N1CKSO 3 ปีที่แล้ว +788

    "Sekiro is a terrible racing game'
    Your Patreon dollars at work ladies and gentlemen.
    Awesome video as always!

    • @Eskinor
      @Eskinor 3 ปีที่แล้ว +68

      Imagine being such a casul at Sekiro Kart that you think it's a terrible racing game!

    • @Za_Ra_bruh
      @Za_Ra_bruh 3 ปีที่แล้ว +39

      @@Eskinor It just couldn't hold up to bloodborne kart

    • @wisemage0
      @wisemage0 3 ปีที่แล้ว +17

      Dark Souls is just straight up not a good platformer.
      I don't even know why there's jumping in that game.

    • @Bodwaizer
      @Bodwaizer 3 ปีที่แล้ว +12

      Finally someone on YT said that there is nothing "RPG" about J"RPG"s and they are very restrictive games.

    • @dante19890
      @dante19890 3 ปีที่แล้ว +3

      that doesnt even need to be said

  • @Jesse__H
    @Jesse__H 3 ปีที่แล้ว +618

    Thanks for the spoiler warning. I haven't played Matthewmatosis yet so I'm gonna hold off on watching this for now.

    • @MAYOFORCE
      @MAYOFORCE 3 ปีที่แล้ว +17

      I think he's playing you

    • @El_Andru
      @El_Andru 3 ปีที่แล้ว +23

      I strongly recommend it, even though it takes me like several playthroughs of some bits to finally understand it. I'm not a clever gamer, but I do like Matthewmatosis.

    • @Soridan
      @Soridan 3 ปีที่แล้ว +10

      @@MAYOFORCE like a goddamn fiddle!

    • @00Mk000
      @00Mk000 2 ปีที่แล้ว

      golden comment

  • @kevinp7863
    @kevinp7863 3 ปีที่แล้ว +554

    Can't wait to find out exactly what this video is about.

    • @234fddesa
      @234fddesa 3 ปีที่แล้ว +16

      how many times have you watched it by now?

    • @moiseslozano6906
      @moiseslozano6906 3 ปีที่แล้ว +1

      Looool sameee

    • @junior1388666
      @junior1388666 3 ปีที่แล้ว +1

      Ur mum

    • @jimmymacreator
      @jimmymacreator 3 ปีที่แล้ว +40

      It's about liking, commenting, and subscribing

    • @0oDanngaro0
      @0oDanngaro0 3 ปีที่แล้ว +7

      Many small spoken essays about the craft of analyzing videogames and this channel and this series. That's what it is

  • @JediPloys
    @JediPloys 3 ปีที่แล้ว +133

    I can't believe I got caught off guard by the joke he said he was going to do at the end.

  • @tpeters9256
    @tpeters9256 3 ปีที่แล้ว +695

    Finally video games analysis has its End of Evangelion.

    • @gestaltengine6369
      @gestaltengine6369 3 ปีที่แล้ว +27

      Why do smoothbrains always bring up EoE when encountering anything remotely introspective?

    • @tpeters9256
      @tpeters9256 3 ปีที่แล้ว +149

      @@gestaltengine6369 Try saying "Finally video games analysis has its End of Evangelion" and then reevaluate how sincere you think I was being.

    • @harry_kaiser
      @harry_kaiser 3 ปีที่แล้ว +32

      they weren't commenting on its "introspection" they were commenting on its meta quality, something which is also present in eoe (specifically a scene towards the end where a theater space is shown which is mirrored at 21:00 in this video). and you didn't have to call them a smoothbrain, kinda rude!!!

    • @LongSinceDead1
      @LongSinceDead1 3 ปีที่แล้ว +19

      @@gestaltengine6369 Don't take it too seriously my dude. Also, The End of Evangelion is a postmodern masterpiece

    • @BaneDane_JB
      @BaneDane_JB 3 ปีที่แล้ว

      Its more like the final episode of Evangelion before it was remade into the movie. A neat piece in its own right

  • @collette3428
    @collette3428 3 ปีที่แล้ว +370

    "Honey! Come quick! There's a new Matthewmatosis video!"

    • @wenbluepirate3954
      @wenbluepirate3954 3 ปีที่แล้ว +13

      BLACK GUY! WOMAN! GET IN HERE! GET IN COSTUME!

    • @J-Dizzle95
      @J-Dizzle95 3 ปีที่แล้ว +2

      Aww, relationship goals 😭

    • @Gadget-Walkmen
      @Gadget-Walkmen 3 ปีที่แล้ว +1

      @@wenbluepirate3954 Fucking what? What?!

    • @almostontimehero5415
      @almostontimehero5415 3 ปีที่แล้ว

      Future Divorcee

    • @SOIBand
      @SOIBand 3 ปีที่แล้ว +1

      @@Gadget-Walkmen I think this is a oneyplays reference, refering to Doug Walker and his crew. meta stuff, really^^

  • @serpentingestor3
    @serpentingestor3 3 ปีที่แล้ว +270

    13:00 that's it folks, that's the matthewmatosis sekiro review you've been clamouring for all this time.

    • @El_Andru
      @El_Andru 3 ปีที่แล้ว +109

      "Sekiro is a terrible racing game"
      - Mathewmatosis 2021

    • @Slyguy846
      @Slyguy846 3 ปีที่แล้ว +31

      He did manage to sneak in a few genuine jabs at it as well- "some titles drop the pretense of being anything but a boss rush"

    • @domustrag0z599
      @domustrag0z599 3 ปีที่แล้ว +2

      @taterboi Also, I finally got the The Witness review I was hoping for.
      @@Slyguy846 So are you saying that he is saying that Sekiro would be better if it did not have all the filler in between boss fights? :P

    • @puppetmaskerr
      @puppetmaskerr 3 ปีที่แล้ว +15

      @@domustrag0z599 well not necessarily , he probably implied that everything except the bosses are unremarkable.
      Cool jab tho

    • @zonkrt3463
      @zonkrt3463 3 ปีที่แล้ว +9

      @@domustrag0z599 to be fair, sekiro itself has dropped the pretense with the new boss rush mode lmao

  • @MegaTopdragon
    @MegaTopdragon 3 ปีที่แล้ว +241

    That analogy about the mountain peaks and the water rising was surprisingly beautiful.

    • @alonor5189
      @alonor5189 3 ปีที่แล้ว +15

      It really was. It's such a small part of the video but I'm confident it'll stick with me for years.

    • @wenweru1
      @wenweru1 3 ปีที่แล้ว +1

      I missed it. Oops

    • @johnnybensonitis7853
      @johnnybensonitis7853 3 ปีที่แล้ว +9

      I liked when he said, "abreast". heh heh

    • @TheDominitri
      @TheDominitri 3 ปีที่แล้ว +2

      I'd say it's more like mountains eroding and subsiding like they do in reality. Waters rising kind of implies the base level of quality continuously increases.

    • @NoodleIncidental
      @NoodleIncidental 3 ปีที่แล้ว +4

      @@TheDominitri That's better than implying that old games get worse by just sitting there, like yours.

  • @FratNightGaming
    @FratNightGaming 3 ปีที่แล้ว +76

    "Hello viewer" WTF I expect to be addressed by my full name - Ladies and Gentleman

    • @Seth_M-T
      @Seth_M-T 3 ปีที่แล้ว +3

      th-cam.com/video/iUzfRC6IQCM/w-d-xo.html

  • @CaptainHandsome
    @CaptainHandsome 3 ปีที่แล้ว +96

    Matthew recorded this whole video in an armchair swirling a glass of red wine in his hand

    • @user-zx6jd8hv3t
      @user-zx6jd8hv3t 3 ปีที่แล้ว +16

      but enough talk! Have at you!

  • @spritorac
    @spritorac 3 ปีที่แล้ว +362

    Your Magnum Opus Matthew. I pretty much never leave comments but felt I had to here, leaps and bounds above anything anyone else is doing. Keep doing what you're doing all your efforts are appreciated, maybe the subject matter isn't anything globally important but in this field this video is actual and unironic genius.

    • @ianmcusic4991
      @ianmcusic4991 3 ปีที่แล้ว +13

      He talked about the spread of information, the consequences of actions, creativity, and critical thought. If it really is a magnum opus, then it rightly ought to be chock full of pennies. So I'd say it's fairly globally important.

    • @johnnybensonitis7853
      @johnnybensonitis7853 3 ปีที่แล้ว +7

      Matthew is most definitely top of the food chain, but he does have company and perhaps I can be so bold as to make a recommendation to a fellow gentleman of good taste. There's a guy named Tim Rogers who does some phenomenal analysis videos for the Kotaku channel, but a few months ago he started up his own channel called Action Button that I would most highly suggest checking out when you have 3 to 5 hours to spare.
      Also, and I probably should have led with this, I completely agree with your comment. The effort he puts in shows and has remained consistent for YEARS! The man has integrity that is reflected in his entire body of work on TH-cam. Really, it's hard to resist showering him in praise, but it feels good to do so because he absolutely deserves it.

    • @bmardiney
      @bmardiney 3 ปีที่แล้ว +16

      This comment perfectly illustrates what Matthew said right at the beginning - meta is easy.

    • @johnnybensonitis7853
      @johnnybensonitis7853 3 ปีที่แล้ว +1

      @UC-JyjPt2nSVisFHECuh_y_w Performance art....well said, I hadn't thought of him in that way but it definitely fits. I would only compare them as far as the effort and quality of their content. They have a clear and deep understanding of the medium that is the strong foundation which their works are built upon. In my experience on TH-cam this stands out.
      But, back to Mr. Matosis, did you happen to catch his Bioshock: Infinite analysis back when he posted it? I was lucky enough to come across it and I remember it making some waves. That game was universally praised to such an extent that to say otherwise meant immediate backlash, but I believe it was Matthew's review that sobered people up from all the hype to some degree. It utterly and completely blew me away because I hadn't seen such a measured and intelligent take on a video game until then.
      I've delved into highlighting what I feel to be one of his greatest hits like an 80's rock back or some shit, sorry about that haha. This current video of his has sparked some healthy dialogue and has me reminiscing. Sorry to just assume you'd hear with me on that lol.

    • @Oecobius33
      @Oecobius33 3 ปีที่แล้ว +3

      "Leaps and bounds above anything anyone else is doing"?
      Try reading a book sometime.

  • @rafrak
    @rafrak 3 ปีที่แล้ว +42

    The 15:57 Many Years Later microvideo should honestly have been an independent video on its own. It captures the very powerful and tragic reality of living in the middle of history and how it allows you to experience it in a way that will never ever be the same for future generations.

  • @mthslzztt7468
    @mthslzztt7468 3 ปีที่แล้ว +93

    I just want to say that even though we will probably never talk to each other, I feel immensely grateful for your existence. This video is a masterpiece.

    • @moritzkorsch9029
      @moritzkorsch9029 ปีที่แล้ว +5

      Same. I am always so impressed by how concise but still fully explored his arguments are. It's like he thinks for hours on a sentence for the script. You just know he thinks about these things in his spare time, being curious and insatiable for getting at the real purpose of things, for all our benefit! It is truly amazing to see his work and I feel blessed that I was/am part of this journey.

  • @TectonicImprov
    @TectonicImprov 3 ปีที่แล้ว +210

    The latter half of this video gave me a very melancholic feeling. It almost feels like a eulogy for the main channel videos.

    • @danielleanderson6371
      @danielleanderson6371 3 ปีที่แล้ว +35

      The music definitely made me think he was about to announce his retirement, perhaps due to some terminal illness. Really I think it was mostly to set up the tonal whiplash at the end.

    • @danielleanderson6371
      @danielleanderson6371 3 ปีที่แล้ว

      @@deleteTF I don't hear it.

    • @Justin-um2xs
      @Justin-um2xs 3 ปีที่แล้ว +9

      When Clair de Lune started playing, I thought I was watching the final video.

    • @AscorbicNomad
      @AscorbicNomad 3 ปีที่แล้ว +6

      He's said on patreon this could be his last video

    • @heepy1
      @heepy1 3 ปีที่แล้ว +3

      @@AscorbicNomad Really??? I hope not :(

  • @teero121
    @teero121 3 ปีที่แล้ว +63

    I think I'm getting too dumb for his videos

  • @rainbowtables
    @rainbowtables 2 หลายเดือนก่อน +5

    Easily one of my favorite videos on the site.

  • @nyansugoi
    @nyansugoi 3 ปีที่แล้ว +51

    "If you asked me" is great and I don't ever want to see it go

    • @alonor5189
      @alonor5189 3 ปีที่แล้ว +18

      I'm more of a "If you're anything like me" kind of guy myself.

  • @EdwardoFE
    @EdwardoFE 3 ปีที่แล้ว +288

    this has nothing to do with meta knight what the heck

  • @danielmacnaughton9580
    @danielmacnaughton9580 3 ปีที่แล้ว +286

    I'm not going to lie, man, on about three different occasions while watching this video, I thought you were building up to an announcement that you were retiring! Relieved that wasn't the case!

    • @danielleanderson6371
      @danielleanderson6371 3 ปีที่แล้ว +34

      Same. I thought maybe he had some terminal illness. This is probably because of some real-life framing on my end. I just discovered a loved one has a debilitating autoimmune disorder, which isn't terminal, but it's still made me suspicious of anything even remotely somber.

    • @DrRESHES
      @DrRESHES 3 ปีที่แล้ว +14

      unless this is why he made a meta video specifically to pass some knowledge for inspired critics and analysts.

    • @Vashkey
      @Vashkey 3 ปีที่แล้ว

      id be happy if it were to pursue something he wanted more :') but I hope I can see it

    • @Diorphe
      @Diorphe 3 ปีที่แล้ว

      yeah me too

    • @mfisher9977
      @mfisher9977 3 ปีที่แล้ว

      I came down here just to confirm this! Thank god it isn't true

  • @fatanimetiddies9760
    @fatanimetiddies9760 3 ปีที่แล้ว +69

    'Many Years Later' was genuinely beautiful and somewhat depressing.

    • @Kriss_ch.
      @Kriss_ch. 3 ปีที่แล้ว +14

      I'm glad Matt's in game criticism and not propaganda, 'cause he's sure playing me like a fiddle with every segment of this video. He's said he's looking to going into game dev in time, and I've sometimes thought making these videos isn't a great way to build up your gamemaking skillset - but at least he's really mastered how to make me feel the way he wants to when watching his videos. I think that's a skill that could really be weaponized in a game.

  • @timcunningham8418
    @timcunningham8418 3 ปีที่แล้ว +34

    "map system is noteworthy"
    That deserves a gold star.

  • @_ArsNova
    @_ArsNova 3 ปีที่แล้ว +80

    I think the fact that this video exists and how well articulated and produced it is, is a testament to Matt's mastery of and commitment to critiquing and bettering art as a whole. Matt has yet again forgone popularity to produce something that feels like a heartfelt video trying to help others better their understanding of art and criticism.
    What's popular is making reviews (or critiques, more specifically) of popular games (Breath of the Wild, for example). Far less popular is making an in-depth meta-analysis of game development and criticism. Though I would argue the latter is so much more beneficial to humanity and games as an art form. Many pennies have been left for others to take.

  • @egebamyasi2929
    @egebamyasi2929 3 ปีที่แล้ว +40

    That Casual Matthewmatosis persona was actually cursed

    • @Alienrun
      @Alienrun 3 ปีที่แล้ว +6

      Its only cursed cause your not used to it...if he was like that all the time you'd find his analytical "persona" to be much more cursed! ;)

  • @jackdaone6469
    @jackdaone6469 3 ปีที่แล้ว +33

    That whole thing about kids born today will never have the time to play all of the Classics of gaming really hit hard, for some reason.

  • @Uber_Corq
    @Uber_Corq 3 ปีที่แล้ว +82

    This video is simultaneously a finale of game journalism as whole, and a preview of the rest of our lives as consumers of entertainment. What a wonderfully constructed chapter marker between what suddenly feels like two distinct eras of critical discourse. I literally feel like my life is changing after watching this.
    (Also, I picked up on the "unrelated" anagram line; look at me!)

  • @Bashfluff
    @Bashfluff 3 ปีที่แล้ว +112

    The reason we have 'show, don't tell' isn't about obfuscation of maintaining interest. Telling your audience information instead of showing it has two critical disadvantages: it disconnects them emotionally from the experience and it limits the information that you can convey, both in amount and in type.
    1. You're not going to get much of an emotional response from reading the summary of a novel on Wikipedia compared to reading that same novel itself. Both of them are stories in their own way, but they have separate goals: the summary is meant to inform while the novel is meant to make you feel. Story structure has as much to do with emotional progression as much as logical progression. I'll come back to why in a moment.
    2. Information conveyed in a straightforward way isn't the most efficient way of relaying it. A picture is worth a thousand words, after all. What your brain takes in when it looks at a well-crafted piece of art for a second is often more information than you could convey verbally in ten minutes. This even extends to the written word itself, though. If say that a character's room is messy, that's the only piece of information that you'd have. If I describe the room of that character for a paragraph, chances are that you'll be able to intuit all sorts of things about that character from the state of that room.
    To bring this back to information, I'd say that to experience something is its own type of information. Philosophers even have a word for experiencial information: qualia. If you tell someone how it feels to lose a loved one, you don't make them feel that--there's too many little details and intricacies to convey what it's like to have that happen to you, and even if you could, you still couldn't give them the information of what it's like to actually experience it.
    However, if you make a game about loss, where you're made to feel that experience yourself or empathize with a character who is going through it, you're able to get much closer to the reality--and I'd argue that you'd get much more information from playing that game than what you'd get if you had the experience of loss described to you. Stories or poems themselves are similar, but games are unique in their capacity to reflect reality and emotionally resonate in a way nothing else can due to the medium's advantage when it comes to empathy. You're literally putting yourself in another person's shoes, after all. Experiencing what they are for yourself, in a way. It can make you form a connection with a fictional character unlike any that's possible using other mediums.
    So I'd say that a game wants to convey as much information as possible to contextualize its major themes and ideas as well as to emotionally connect you to it and an experience that you wouldn't have had otherwise. Neither of those things are possible with a minimalist approach to storytelling or game design.
    Don't think you'll read this, but I wanted to share my thoughts on this anyway. I couldn't even finish the video before typing this all up. But on the off chance you do see this, thank you for reading.

    • @1fareast14
      @1fareast14 3 ปีที่แล้ว +2

      Was about to comment something similar, but you've got it

    • @lyjaguevarra3110
      @lyjaguevarra3110 3 ปีที่แล้ว +1

      Great explanation. It also reminds me a lot of Inception, and how they couldn't just directly implant their ideas into the dreamer's brain, as such an approach would be too transparent and overt. There had to be multiple (literal) levels of nuance and subtlety before they could convince the dreamer to understand a particular idea.

    • @brunomendonca1899
      @brunomendonca1899 3 ปีที่แล้ว +49

      I don't disagree with anything you've said, specially in regards to a narrative's power to make you empathize with situations you may never come to experience yourself, but I do generally have a problem with how "show, don't tell" is utilized in internet discourse. It's too often idealized as this absolute standard that must always be met, rather than viewed as what it truly is: a useful tool in a creator's toolset. It is, much like many other so touted "rules of writing", a useful guideline to keep in mind but one you shouldn't be afraid to discard if the situation calls for it. So this is less a response to your post, and more just my general thoughts on this subject.
      You could absolutely always "organically" show how everything in your work operates, but that kind of approach comes with its own downsides too. Just because it's put on a pedestal in certain critique circles, it doesn't mean it's always going to work equally as well for everyone else. For as much as people with experience in a medium like to proclaim how they want works to "respect their intelligence", truth of the matter is a large portion of the public isn't media literate enough to pick up on lots of details you might consider obvious yourself. Sometimes you gotta weight whether what you're trying to say is more important than the risk of having that message lost on a portion of the audience (or misinterpreted outright), or if some of the nuance simply can't be explained without putting it directly into words.
      Like, if you watch a chess match without commentary (and let's assume for the sake of this example that you're familiar with chess and can play it relatively well, but nowhere near a professional level) you may get a general understanding of what's going on and admire how good the two players are. But then you get a step-by-step explanation of the players' mental states, the thought process behind each and every one of their moves, the logical steps they're following, how far ahead they're thinking and for how many possibilities they might be accounting for, how and why they're accounting for it, and in that explanation you may gain a perspective you never even considered before because, well, a lot of knowledge can't just be intuitively obtained without being exposed to it beforehand, and so a "tell" approach can feel just as much if not more rewarding than simply "showing". Now if that information would've been lost on our imaginary intermediate chess watcher, then imagine how much more a beginner would've missed out on. I've read stories that sometimes outright state certain things they wanted to say and I appreciated them for doing it, because the generalities of what they were saying might have been things I already knew, but the nuance/depth behind their unique perspectives weren't things I had considered or thought too much in detail about. Sometimes there is also power in putting into words something you've felt but never quite expressed out loud. A well made statement can be cathartic all on its own. I felt like I got something valuable without the author needing to "hide" it from me.
      Sometimes you also gotta take things like pacing into account. If it's faster and more effective to just exposit for a bit and move on rather than trying to contort the narrative around showing all the time, then power to you. Sometimes it's also just fun to minutially over-analyse and dissect stuff. This is all to say that subtlety is generally good when applied well, but also a little overrated in internet discourse. Too often we try to paint with broad strokes to arrive at absolute answers to art, and while those conclusions are genuinely useful for artists, they can also stilt creativity if taken as gospel. This is what Matthew was getting at. An approach may be bad for a large number of stories/videogames/whatever, but end up being perfect for another work. Sometimes telling is fine, good even. Sometimes an author pulls off purple prose just right. Sometimes a story eschews all conventional manner of structure and pulls it off perfectly. Art isn't science after all. The same applies to videogames, which is still a young medium with much room for growth. Which is why it specially upsets me when people try to limit what games can be by saying "videogams should always do things like this(e.g. only convey story diagetically), because this other way (e.g. cutscenes, dialogue, etc) is bad". If feels incredibly narrow minded and limits the variety of experiences we can create.

    • @bens5859
      @bens5859 3 ปีที่แล้ว

      I think he was talking about *symbolism* in particular. Like, “the curtains are blue so Jane Eyre is depressed.” The perfume in Watchmen has a brand name of “Nostalgia.” That kind of thing. It’s something I’ve never understood either. I agree with your take on general implicitness.

    • @Bashfluff
      @Bashfluff 3 ปีที่แล้ว +12

      ​@@brunomendonca1899 Sure. I'm an editor by trade, so I know exactly what you mean. Pacing requires that sometimes you make the reader stop and think and mull over what they've read, and sometimes it necessitates you to hurry them through a few sentences. Action scenes, for example, are often places where you see abridged and functional descriptions
      It's a similar thing when talking about adjectives and adverbs. You should use them seldom, since they mean to communicate general ideas instead of painting a picture or being specific, but sometimes that's what's best for your sentence/paragraph/scene.
      Some things can only be told, not shown. Some details are better expressed than left for the audience to figure out for themselves--often the resolution of character arcs must be clearly shown to the audience because we need to understand how the character has changed, and how that change has given him the chance to succeed where he'd otherwise failed--how it's going to make his life better. Themes, not so much, and definitely not all of them.
      Ultimately, you do have to pick what you say and what you leave unsaid. Sometimes telling is good. Often telling is good. But I do prefer that showing is seen as the default, and telling is done only when there's a solid reason for the author to do so. It tends to work out better that way. It's much like adverbs/adjectives in that way. Some people will tell writers to cut them out where possible, but we all understand that you need some in there.
      All writing rules can and should be broken when they need to be, but I don't think the concept of having rules is bad just 'cuz there are exceptions. I speak English, after all.

  • @qeridexis8604
    @qeridexis8604 3 ปีที่แล้ว +14

    I can HEAR the smirk on the last five seconds of the video

  • @Vivec
    @Vivec 3 ปีที่แล้ว +16

    This firmly cemented you as one of my all-time favourite TH-camrs. Been following your stuff from the very beginning and it has been a constant source of inspiration. I'm wanting to make my first foray into proper games criticism soon and this video was the one to really kick-start that drive within me. Thank you for all the informative, entertaining content over the years. Your work is a testament to the wonderful potential of games and the artistry of analysis.

    • @Alienrun
      @Alienrun 3 ปีที่แล้ว +1

      If I ever make "good" video game reviews/analysis (I say if cause I've been wanting to do so for a while but never got around to it...tho that might change VERY soon) I'll see if I can remember this comment and see what you cooked up! (idk why, perhaps I just like the idea of someone POTENTIALLY staring analysing stuff not only at the same time as me but from a similar source of inspiration...makes the journey seem that less lonely I guess lol)

  • @mightykaiser8058
    @mightykaiser8058 3 ปีที่แล้ว +28

    Notice how Matthew says using "one" instead of "you" makes him sound pompous, then he proceeds to say "if ONE were to ask me" multiple times, when he would normally use "you". Little meta easter egg commentating on the amazingly pretentious nature of this great video!!

  • @specknacken6507
    @specknacken6507 3 ปีที่แล้ว +124

    *"What does it mean to be a critique?"*
    Matthew: "Well, let me just start by making you question your own place in time and reality giving you a hugeass existential crisis. I also love videogames."

    • @treedland5763
      @treedland5763 3 ปีที่แล้ว +1

      You’re fucking everywhere dude, even dating back to Bonfire Lit days

    • @specknacken6507
      @specknacken6507 3 ปีที่แล้ว +2

      @@treedland5763
      I miss Bonfire Lit :(

  • @aceroy9195
    @aceroy9195 3 ปีที่แล้ว +45

    This video is absolutely breathtaking for me. The analytical skill on display here is incredible.

  • @WestPictures
    @WestPictures 3 ปีที่แล้ว +31

    I'm watching in 2451 AD, and I think your videos are xzorbancial, Matthew!

  • @epicgamer2727
    @epicgamer2727 3 ปีที่แล้ว +66

    Did not expect the hot take of "Clicker games are basically RPG's" but I totally am here for it.

    • @sportsjefe
      @sportsjefe 3 ปีที่แล้ว +29

      "There's yet to exist a game with truly infinite replayability except that one game where you fire an electrode into the pleasure center of your brain until you starve to death. But sadly that hasn't yet been ported from laboratory rats, the lucky bastards."
      - Ben "Yahtzee" Croshaw

    • @nuclearmuffingames8322
      @nuclearmuffingames8322 3 ปีที่แล้ว +5

      Super Paper Mario made this commentary all the way back in 2008.

    • @willd1790
      @willd1790 3 ปีที่แล้ว +3

      Honestly it's this kind of hot take that makes you go "you know what...that's kind of right, actually" that I think sets Matt apart from similar channels.

  • @mr0monday
    @mr0monday 3 ปีที่แล้ว +216

    Matthew's increasingly strong grasp of the "Big Brain" and "Little Brain" ends of the art appreciation spectrum on display. At least, this video made me think so.

    • @danceswithmetroids162
      @danceswithmetroids162 3 ปีที่แล้ว +12

      I'd like to grasp what that means

    • @NoodleIncidental
      @NoodleIncidental 3 ปีที่แล้ว +2

      He's named it "quantumbrow" now; you can hear it during the Nobi-Nobi section (in the Death Stranding section (in the Seven Years Later section)) of the video

    • @nothing4mepls973
      @nothing4mepls973 3 ปีที่แล้ว +8

      Midwits, when will they learn?

    • @Pan_Z
      @Pan_Z 3 ปีที่แล้ว +9

      @@danceswithmetroids162 In his Death Stranding review, Matt said Kojima's works trekked this uncanny path of both low brow and high brow. While streaming Ghosts N Goblins later Matt divulged his phrasing of such insight was initially a little less flattering. When he first mulled over the concept, Matt burst into the room his partner was in, bellowing, "Kojima... he's big brain... but also little brain!"

    • @goosegoose5361
      @goosegoose5361 3 ปีที่แล้ว +1

      @@nothing4mepls973 nice word did your mum buy you it?

  • @onlycompetentscoot
    @onlycompetentscoot 3 ปีที่แล้ว +74

    I did not expect Girls Last Tour to show up. Goddamn.

    • @Kyfow
      @Kyfow 3 ปีที่แล้ว +12

      @@TomO-lh9bx Hello ladies and gentlemen, this is the fifth in a series of 30 reviews I'm doing on cute girls doing cute things in dangerous settings.

  • @firasin1891
    @firasin1891 3 ปีที่แล้ว +144

    Matthew, you've journeyed far past anyone I know on this entire website and this video is the culmination of your work. It highlights all the things you excel at and evokes ideas and feelings that I had previously toyed with, though in such a clear and tight package that loops back on itself - beautifully so - giving off that illusion of depth that might not be so illusionary, after all.
    Fascinating - is all I can concisely say, truly a superb way to end the year and as an ode for more to come.
    Thank you for making me experience this.

    • @ISetYourFaceOnFire
      @ISetYourFaceOnFire 3 ปีที่แล้ว +1

      hasn't he!? he's like transcended everyone and everything....dare i say he's become, not god tier....but MATTHEWTIER. He's basically created a new tier really.

    • @greylithwolf
      @greylithwolf 3 ปีที่แล้ว +8

      You know someone's good at their job when you not only feel smarter by the end, but strive to be smarter as well.
      In a word, I'd call him inspiring.

  • @IanZWhite00
    @IanZWhite00 3 ปีที่แล้ว +17

    When my family asked me what I wanted for christmas I couldn’t tell them it was really a MatthewMatosis video about Cookie Clicker

  • @agt_pendergast8899
    @agt_pendergast8899 3 ปีที่แล้ว +32

    That final message really hit me deep.

    • @Gadget-Walkmen
      @Gadget-Walkmen 3 ปีที่แล้ว +1

      damn, you're right. just gotta find your path.

    • @Viraus2
      @Viraus2 3 ปีที่แล้ว +28

      We all know that we should like, but somewhere along the line most of us forget that we should also subscribe

    • @NoodleIncidental
      @NoodleIncidental 3 ปีที่แล้ว +1

      @@Viraus2 I will apply a little theology and extrapolate from what he actually said, and say that we should all definitely hit that bell, too.
      (Just kidding, I was already going to do that since I was so mad I was a day late to see this)

  • @jerm5466
    @jerm5466 3 ปีที่แล้ว +17

    This is truly excellent and I hope you’re proud of it. Not only is insight on yourself and your work process really welcome, but this video just feels special on the whole. I’ll need to watch this a few times but thanks, again.

  • @Two-HeadedBoy
    @Two-HeadedBoy 3 ปีที่แล้ว +44

    I've noticed a trend on this channel: videos ending in the word "review" usually get more views. I feel bad for all the people who miss out on this insightful commentary, and I'm glad that it doesn't deter Matthew from continuing to make videos that exceed the mainstream limitations of what's considered games media.

    • @Ryan-to9vh
      @Ryan-to9vh 3 ปีที่แล้ว +8

      Sort by Most Popular: Dark Souls 2 Critique, Dark Souls Commentary, Demon's Souls Commentary, Bioshock Infinite Critique, Breath of the Wild Review, Mario 64 Review, Devil May Cry Commentary. Rethink your analysis, good sir. His recent videos are less viewed because the games are niche and/or obscure. People watch videos about things they know and like, but of course Matthew knows that. His foray into obscure titles, genres and formats was the natural course of this channel. It began with fair analysis of popular titles whose reputations have become (somewhat) removed from reality, and that fairness was extended to Matthew's criteria with which he chooses games to talk about as well as the format with which he does so.
      Not picking on you though, totally agree with the rest of your comment.

  • @inigo137
    @inigo137 3 ปีที่แล้ว +45

    Here's the thing, game criticism as pretty much anything else, has been commodified, with most people rushing to "review" games as fast as possible to get clicks and get favored by algorithms.
    So genuine, good critique is not the norm and will not be the norm until the circumstances surrounding it changes as well.

    • @dopaminecloud
      @dopaminecloud 3 ปีที่แล้ว +14

      And these circumstances will never change. Passion and effort is never the norm in anything and fighting for it to be that way is silly so it's not done. It's not reasonable to expect excellence from a majority group because that goes against the definition of excellence. We need to live with the reality that quality is called quality because it is rare and because there is present an ocean of mediocrity with which to compare it to.

    • @VineFynn
      @VineFynn 3 ปีที่แล้ว +13

      That's not new. Never has been, not even for game criticism. Art and art criticism has always been subject to exactly the same constraints as every other industry. Those "circumstances" are universal. The upshot of that is that there's no need to feel down yearning for something that never existed, or disappointed when calling for change that basically can't happen.

    • @xBINARYGODx
      @xBINARYGODx 3 ปีที่แล้ว +3

      the other problem is that a review and a critique are not the same thing, but also not everything labeled a critique is actually a critique. Also, there was never actually this time that game critique lor reviews were better - you were just younger and more ignornerant about certain things.

    • @islandboy9381
      @islandboy9381 3 ปีที่แล้ว +5

      "It's not good criticism when it doesn't agree with my opinions" is what I've seen most be their reasoning for there not being good criticism.

  • @r_bear
    @r_bear 3 ปีที่แล้ว +80

    This is an incredible piece of work, Matthew. Genuinely.

  • @keinname1896
    @keinname1896 3 ปีที่แล้ว +17

    I get the feeling that this video will spawn a whole lot of "The encounters in Sekiro are actually puzzles"-hot takes.

  • @stew631
    @stew631 3 ปีที่แล้ว +52

    Thanks for the existential Crisis Matt. As someone who's put in an ungodly amount of time into fighting games, the sheer depth they hold both in terms of their systems, mechanics, and the tech created in it make it a herculean task to properly analyze. While all might share a similar set of inputs and goals, the individual character goals, meta, and pace per character vary so wildly, a sufficient expert would be appropriate on a per character basis. It seems so disjointed looking into the reality of that gameplay and how the characters interact in a fight versus the perception it receives in reviews that bewilders me. Addressing the story, graphics, music, and training options seem like the least gamey things one could address in a series who's main appeal and excitement is that integral competition between two (hopefully competent) foes. I'm sure this same line of thinking might be extended to any genre that isn't in the general eye of the populace, but it's concerning to say the least.

    • @NoodleIncidental
      @NoodleIncidental 3 ปีที่แล้ว +4

      This is a shot in the dark, but I'm mostly commenting to appease the algorithm gods anyway:
      An FGC youtuber/streamer/commentator, Sajam, will try out fighting games with rollback netcode on stream. He made a video talking about the type of backlash he gets from the people who already play the game. One of the things some communities get mad about is the way he boots up the game, plays the tutorials and the character combo trials, and jumps straight into online matches, usually vs people much better than him. People want him to go watch someone's videos explaining concepts the game doesn't teach itself, and fully understand every mechanic before actually playing anyone, when that's just not how he approaches new fighting games.
      I only bring this up since you mentioned training options, but would that approach annoy you too? The only way anyone can get to the point where they appreciate the deeper emergent meaning of a fighting game is to somehow learn to play the game. I play melee, so I have no place telling other games they don't have good enough in-game tutorials, but it does seem like the most important part of a fighting game; without a smooth onramp for people new to the genre, they'll just go play SFV, if any fighting game at all. So it's weird to see you criticize criticism of training options in a review like this.

    • @elijahnakumura4375
      @elijahnakumura4375 2 ปีที่แล้ว

      This is was the original purpose of martial arts. Everyone can throw the same punch. It’ll look/feel/BE different for every person. Endless possibilities

  • @SweetJohnnyCage
    @SweetJohnnyCage 3 ปีที่แล้ว +6

    That "Many Years Later" segment was wonderful. Legit got me a little whispy.

  • @lucassoares4084
    @lucassoares4084 2 ปีที่แล้ว +4

    Dude... I've been rewatching this video every now and then. It's art! You are so clever and thoughtful. Love to see the passion. I wish you happiness

  • @BriHarded
    @BriHarded 3 ปีที่แล้ว +36

    Ooo~ This is goin' in the "Watched at least 12 times" list

  • @Sylocat
    @Sylocat 3 ปีที่แล้ว +36

    "The delusion that more work leads to a better product..."
    Is this your stealth review of Cyberpunk 2077?

    • @danielleanderson6371
      @danielleanderson6371 3 ปีที่แล้ว +15

      Everyone knows the key to a great game is exploiting both your employees during development and some underserved minority demographic in your marketing.

    • @TheInevitableHulk
      @TheInevitableHulk 3 ปีที่แล้ว +3

      Although the Cyberpunk launch was horrible, the actual devs are arguably more infuriated by corporate pushing the game so fast.
      I personally think there are too many basic features missing from the main game (customizing your own character throughout the game; there's a character editor in the game already, why wouldn't augmenting yourself ingame cause the same changes) for this to just not have been developed.
      My assumption is that the next 2 major patches are actually buckets of features that were removed at the last second because they were even buggier than the ones currently included in the game.
      Due to CDPR's handling of the witcher series I feel obligated to hold out on playing the game until it is corrected but if issues continue persist then my opinion of CDPR as a whole will drop considerably.

    • @Yama-qg3il
      @Yama-qg3il 3 ปีที่แล้ว +7

      Knowing that Hades employees were literally forced to go on vaction and that Fromsoft employess also went on vacation at the beggining of covid despite Japan's stupid and soul breaking work ethic makes me happy. It's possible to make good games without making people miserable...

    • @saltycoffee8172
      @saltycoffee8172 3 ปีที่แล้ว +1

      @@Yama-qg3il Not only possible, but more often than not beneficial to making anything and everything better.

    • @islandboy9381
      @islandboy9381 3 ปีที่แล้ว

      Except the problem with Cyberpunk 2077 development wasn't the work put into it, it was how terribly managed the work was.

  • @squidyouknow
    @squidyouknow ปีที่แล้ว +10

    I've still yet to see a gaming TH-cam video as profound as this one. Thanks, Matthew. God, I love videogames

  • @andradejose92
    @andradejose92 3 ปีที่แล้ว +18

    the penny analogy was amazing

  • @1gnore_me.
    @1gnore_me. 3 ปีที่แล้ว +9

    dude I'm not gonna lie, hearing you talk about your older videos with the music in the background got me kinda emotional ... your majora's mask video lead me to appreciate the game for the first time in my life, and ultimately try new experiences I would have never tried otherwise. now I'm pursuing a career in game development, and I think a major part of the reason why traces back to that video. thank you for doing what you do.

  • @felipearellano2811
    @felipearellano2811 3 ปีที่แล้ว +9

    That "Years Later" bit, when you mention about free time for the average worker being of about 50 hours to watch 20 movies or get halfway through a long JRPG, it gave me a moment of sadness for those that don't have the advantage of more free time, while also left me a little... happy for being lucky in life? In the sense that I don't have a job since last year, came back to live with my mom and now have more time to experience things I like, which also include videogames. Perhaps the saving of memories from a Mega Drive might come from a faint societal memory, or the "right" person with a lot of time.

  • @domscards
    @domscards 3 ปีที่แล้ว +2

    I love these long, pondering videos. Feels like it's coming straight from a person's highlighted thoughts throughout a period of time.

  • @jimbothe
    @jimbothe 3 ปีที่แล้ว +12

    If one were to ask me, I'd say this is quite the exceptional video.

    • @Bhubnipz
      @Bhubnipz 2 ปีที่แล้ว +3

      I read this comment exactly at 6:08
      …meta, dude

  • @snowttrpg
    @snowttrpg 2 ปีที่แล้ว +10

    This might be my favorite bit of writing of this year. This is an essay so introspective that it becomes universal. Big props.

  • @walkernintendofan
    @walkernintendofan 3 ปีที่แล้ว +8

    This is far and away my favorite video you've ever made. It's videos like these that make me glad that you are the only "content creator" that I support on platforms like Pateron. Keep it up Matthew.

  • @asdfasdf-dg2qx
    @asdfasdf-dg2qx 3 ปีที่แล้ว +7

    I can just imagine how fucking self satisfyingly smug you were with that final sentence Mathew.

  • @CallinWire
    @CallinWire 3 ปีที่แล้ว +26

    "Many Years Later"
    oomph this essay is not for the faint of heart, but it's so true.

    • @FurinArt
      @FurinArt 3 ปีที่แล้ว +4

      yeah that part hit me quite a bit

    • @austinzwibelman8985
      @austinzwibelman8985 3 ปีที่แล้ว +1

      Honest to god, that section made me cry.

  • @DeathAlchemist
    @DeathAlchemist 3 ปีที่แล้ว +3

    This was a great change of pace, especially the ending. Your advice is always appreciated.

  • @joshswank5785
    @joshswank5785 3 ปีที่แล้ว +2

    Almost a decade of videos, that’s almost a decade of quality content I have enjoyed. Parts of this video bring me back to your older content and the nostalgia feels great. Appreciate the hard work as always, even if I rarely comment to say so.

  • @mischa3343
    @mischa3343 3 ปีที่แล้ว +7

    Thank you for the many years of laughs and analyses, love you dude. Best of luck with the rest of your ventures!

  • @conoraq
    @conoraq 3 ปีที่แล้ว +5

    Thank you for creating this content Matthew, I enjoyed consuming it.

  • @krazyk5993
    @krazyk5993 3 ปีที่แล้ว +3

    I think this is one of my favoruite videos on TH-cam. So well thought out and very useful and interesting.
    I especially loved the meta part, the advice to critics and the parts about how ton experience all the classics will soon be impossible.

  • @franciscobutte
    @franciscobutte ปีที่แล้ว +11

    You'll always be the best video game critique channel. Nowadays there's some imitating your work, which is good, but nothing can top what you made.

  • @vonderdrake9796
    @vonderdrake9796 3 ปีที่แล้ว +3

    Did Matt just release my favorite Matthewmatosis video ever? Only time will tell but what a wonderful video to start the 2021 and beyond gaming years!

  • @joebailey8294
    @joebailey8294 3 ปีที่แล้ว +86

    THIS IS A CERTIFIED HOOD CLASSIC

  • @GreatistheWorld
    @GreatistheWorld 3 ปีที่แล้ว +9

    This might be the best script you’ve done yet. Between this and the action button tokimeki memorial review epic, 2021 is shaping up very well for game, uh, video essayists growing more ambitious in what they communicate (though thank you for making this a more rewatchable length than the other one)

  • @HugoJunstrand
    @HugoJunstrand 3 ปีที่แล้ว +1

    Ever since you’ve been doing these microvideos, your videos has gotten incredible. The way that no matter how many games you tackle you still manage to keep it all at such a nice and cohesive flow while still highlighting subjects in a way that’s thought provoking while easy to understand what you’re talking about, which is incredibly difficult to do

  • @jonwolf1ify
    @jonwolf1ify 3 ปีที่แล้ว +1

    I’ve watched this video almost half a dozen times now, and I actually find it brilliant. I wish you success in the next step of your career Matthew whatever that may be.

  • @SetPhasersToFabulous
    @SetPhasersToFabulous 3 ปีที่แล้ว +9

    this might be the most beautiful video about video games ive ever watched

  • @Postwargamer53
    @Postwargamer53 3 ปีที่แล้ว +12

    The "Many years later" segment got me emotional, ngl

  • @morganlak4337
    @morganlak4337 3 ปีที่แล้ว

    I'm always blown away by your videos, thank you for producing the absolute best games essays on the platform

  • @BuddingBasil
    @BuddingBasil 3 ปีที่แล้ว +1

    This was a fantastic watch. It was incredibly engaging to listen to and is one of my favorite videos from your catalog. Great work.

  • @HidinginPublic
    @HidinginPublic 3 ปีที่แล้ว +173

    Dang it was cool seeing the girl's last tour bit. Caught me off guard

    • @mistergremm735
      @mistergremm735 3 ปีที่แล้ว +4

      Never expected that many to have read the manga

    • @night1952
      @night1952 3 ปีที่แล้ว

      I'm still hoping for season 2 but i'll eventually give up and read the whole thing.

    • @HidinginPublic
      @HidinginPublic 3 ปีที่แล้ว +1

      @@night1952 reading from where the anime left off to the end will probably only take an hour

    • @night1952
      @night1952 3 ปีที่แล้ว

      @@HidinginPublic Nah, i'll read the whole thing, i'm in no hurry with that manga.

    • @Mr5p1cy
      @Mr5p1cy 3 ปีที่แล้ว

      Holy shit thank you for confirming my suspicion.

  • @kentuckyfry2
    @kentuckyfry2 3 ปีที่แล้ว +4

    This is seriously one of the best videos I've ever watched. Well written, insightful, and self-explorative, I think to fully appreciate this video you'd have to be following Matthewmatosis for a while. It saddens me that I will be unable to fully explain or communicate to my friends/family how the collection of ideas in this video elicited such complex emotions in me. Thanks for making art in your unique own way and allowing me to follow your creative, thoughtful, and reflective takes on this evolving and beautiful medium.

  • @Seth_M-T
    @Seth_M-T 3 ปีที่แล้ว +2

    This is a truly wonderful video. I've watched all your old videos countless times, and this feels like a perfect culmination of everything you've ever written. I especially loved hearing you reflect on the 'atmosphere' section of your Majora's Mask review, which is still my favourite thing you've done!

  • @Mr132435az
    @Mr132435az 3 ปีที่แล้ว

    I can’t help but be impressed every time you release a video; thanks for consistently making cool things!

  • @dark0ssx
    @dark0ssx 3 ปีที่แล้ว +39

    "What gets omitted or focused on tells you as much about the critic as it does about the game"
    What i get from most mainstream game reviews that they dont like games, they like interactive movies and progression bars. The gameplay is sometimes never mentioned or analysed in the review

    • @xBINARYGODx
      @xBINARYGODx 3 ปีที่แล้ว +12

      holding someone who works at GS or IGN (or even most tubers) to a certain standard is not a good idea. It's not that they don't like games, it's where they work and certain pressures, and also them probably considering their audience, which in some cases is rather large and diverse (in what it likes). Another angle - will any of those places you are thinking of get more views if they choose to focus on different things that market research has told them to focus on? (oh yeah, how they cover games is partially market research, but also a lot of "dont piss off anyone too much or they wont send us games and invited us to events" (including most tubers).
      If places like those do not cover games in a way that speaks to you - stop visiting them / watching them.

    • @kecksohn
      @kecksohn 3 ปีที่แล้ว +2

      I think that when you play video games as a job and can't really decide which games to play for your job you're bound to rate movie games highly, since they're easy to play through, don't take that long and generally are like binging a series. Compare with a game like God Hand that actually wants to challenge you but you still have to complete it in a record time to get the reviews out in time, of course you can't appreciate the challenge and all the neat little details because you just want to get through. Basically, day 1 reviews of games are a mistake and are worth almost nothing, except to find out if a game is broken (and even then they failed to warn about cyberpunk lmao)

  • @zacharynovak2180
    @zacharynovak2180 3 ปีที่แล้ว +4

    All I can say is... wow.
    Watching this video feels as if thoughts have been pulled directly from my brain and accelerated towards their natural conclusion.
    This is by far your best video I’ve seen.

  • @Evanz111
    @Evanz111 ปีที่แล้ว +1

    The first video of yours I’ve ever seen, and I adore it. I love the introspection and cynicism in all of these short concept videos.

  • @schmlif8839
    @schmlif8839 3 ปีที่แล้ว

    Best part of 2021 was being blessed with a new video from this channel

  • @mudkip4ever
    @mudkip4ever 2 ปีที่แล้ว +26

    It's sad to see you go, youtube has a distinct lack of people will your eloquence and insight so it is quite upsetting to lose you, however whatever projects you move onto I wish nothing but success, hopefully they make you happy.

    • @SuperJelbo
      @SuperJelbo 2 ปีที่แล้ว

      What do you mean go? :( Did he quit?

    • @kidnameless
      @kidnameless 2 ปีที่แล้ว +10

      @@SuperJelbo Matthew hasn’t outright quit, per se, just on an indefinite hiatus from video production. He’s currently trying his hand at game development. He has said that he’s open to return to making videos if game dev doesn’t work out for him but nothing is certain as of now.

  • @danielleanderson6371
    @danielleanderson6371 3 ปีที่แล้ว +10

    That ending was like a hilarious slapstick punch to the gut.

  • @Deathkunaset
    @Deathkunaset 3 ปีที่แล้ว

    I appreciate whatever bits of your videos I get the opportunity to watch. Always enjoyed listening to your perspective on stuff and things. Fine work again, Matthew.

  • @Razkunn
    @Razkunn 3 ปีที่แล้ว +1

    I think this is your best video yet, as it started a chain reaction in my brain which is leading me down new and exciting paths. :D

  • @Pancaku
    @Pancaku 3 ปีที่แล้ว +4

    When Mega Microvideos first came out it quickly became my favorite video of yours. Then Mega Microvideos 2 came out and quickly dethroned it. Having just finished this I think it's fair to say you've done it again you absolute madman.

  • @ExtremalMetal
    @ExtremalMetal 3 ปีที่แล้ว +4

    Ahhhh, I love that you took a look at your Majora's Mask video for us.

  • @Kronksterpher
    @Kronksterpher 3 ปีที่แล้ว

    I truly do love your majora's mask review since you've brought it up. I rewatch it more often than id like to admit.

  • @AlfredThompsonIV
    @AlfredThompsonIV 3 ปีที่แล้ว +2

    I had stopped watching your videos years ago and this popped up in my recommendations. I'm glad there were no hard feelings.

  • @rockfact7660
    @rockfact7660 3 ปีที่แล้ว +9

    Mega Microvideos might be one of my favorite series on the platform, firstly because I love your method of analysis but mainly because of the novelty of not knowing what I'm going to see and hear. while game specific reviews might have a (subjectively) more direct application and reason for viewers to watch, I will never stop enjoying the ingenuity you put into the explorations you do in this series. at first it was just curiosity of what games you would cover in it, but now it's just plain curiosity. of what topics you'll cover, what games, what editing style you'll apply to support your points and in what way you'll make a video somehow highly rewatchable with subtle callbacks and foreshadows. it's such a treat and something so creative which you don't see much in this line of game analysis.

  • @Dahras1
    @Dahras1 3 ปีที่แล้ว +7

    I watched this with such a smile on my face. The mountains above rising water metaphoer is just so... so perfect.

  • @Zack-if8se
    @Zack-if8se 2 หลายเดือนก่อน +1

    i somehow missed this video when it came out. i've been watching you since before you started your mario series reviews (not sure exactly when, but thats the content that really stuck with me and put you on my mental map). it's one of my favorite youtube anythings ive watched in a long time. thanks for making it

  • @yoshiswagdust
    @yoshiswagdust 3 ปีที่แล้ว

    2021 and we're already starting with one of the best videos you made up to this point. 🙏