Just my opinion and preference, when representation of units look like in Pike and Shot or Sengoku Jidai: Shadow of the Shogun. When hundreds of soldiers look more of that scaling of a battle than 4-8 soldiers in a row representing 200-800 men. What do you think?
you have a good point my friend i agree but FOG is basically a miniature game representing how miniature battles and bases look and yes although they don't portrait mass effect well that is usually how miniature battles look. Thank you for watching and commenting!
@@medievalgamer-kq4py If you mean a table wargame when one miniature represents points and the scale is large as a real table then yes, I agree with you. But, from another point of view there are historical recreation of battles (dioramas) when one soldier represents just one real soldier and these scenes can be small, like a group of people to enormous battles on a battlefield with thousands of real miniatures, like 1:1 scale of numbers, but there's only one big problem - the space for such an epic landscape. Well, I tend to be an adept of the second group, where of course that's not a wargame, but just a historical recreation and it's just for a good looking shelf in the museum, but I hoped that these two "habits" can run together in a wargame, like TW games and Slitherine tabletop games style.
Very true my friend it would have been very difficult to depict the actual Miniature movement on wargaming table in video game without giving it some type of hex movement. Thank you for watching and commenting!
Just my opinion and preference, when representation of units look like in Pike and Shot or Sengoku Jidai: Shadow of the Shogun. When hundreds of soldiers look more of that scaling of a battle than 4-8 soldiers in a row representing 200-800 men. What do you think?
you have a good point my friend i agree but FOG is basically a miniature game representing how miniature battles and bases look and yes although they don't portrait mass effect well that is usually how miniature battles look. Thank you for watching and commenting!
@@medievalgamer-kq4py If you mean a table wargame when one miniature represents points and the scale is large as a real table then yes, I agree with you. But, from another point of view there are historical recreation of battles (dioramas) when one soldier represents just one real soldier and these scenes can be small, like a group of people to enormous battles on a battlefield with thousands of real miniatures, like 1:1 scale of numbers, but there's only one big problem - the space for such an epic landscape. Well, I tend to be an adept of the second group, where of course that's not a wargame, but just a historical recreation and it's just for a good looking shelf in the museum, but I hoped that these two "habits" can run together in a wargame, like TW games and Slitherine tabletop games style.
It’s like a grid/hex boardgame with counters, not tabletop miniatures.
Very true my friend it would have been very difficult to depict the actual Miniature movement on wargaming table in video game without giving it some type of hex movement. Thank you for watching and commenting!
this video really stretches the definition of a "review"
You may have a point my friend maybe i should have called it presentation.. hehehe thank you for watching!