Making Your Animation Unreal | Unreal Fest 2024

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

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  • @LazerPotatoe
    @LazerPotatoe หลายเดือนก่อน +17

    0:00 - intro
    1:40 - table of contents
    2:18 - levels
    2:57 - level sequence
    5:54 - level sequence - add character
    7:24 - level sequence - Transform Tracks
    8:40 - level sequence - Transform Tracks - Character
    9:23 - Rig overview
    10:45 - add Cameras
    13:47 - splitting sequences
    15:26 - pipeline/workflow
    16:14 - sub sequences
    16:58 - collaboration tools
    17:36 - bake to Anim Sequence
    19:57 - bake to Control Rig
    20:42 - 5.4 feature - layered control rig
    21:48 - possessables and spawnables
    22:56 - fortnite example cinematic
    24:31 - new 5.5 QOL features
    27:05 - new 5.5 feature - animation layers
    32:13 - new 5.5 Sequencer improvements - Sidebar Details
    33:07 - new 5.5 Sequencer improvements - Selectability
    33:38 - new 5.5 Sequencer improvements - Filters
    34:28 - new 5.5 Sequencer improvements - Display Actions
    35:13 - new 5.5 Sequencer improvements - Timewarp Curves
    37:17 - Animator Kit plugin - utility rigs
    38:25 - Animator Kit plugin - deformers - Lattice
    40:38 - Animator Kit plugin - deformers - Sculpt
    43:00 - Animator Kit plugin - deformers - Camera Lattice
    45:30 - other talks and outro

  • @FruitZeus
    @FruitZeus หลายเดือนก่อน +19

    I am so excited for control rig for animation authoring. But we still need better basic hotkeys for selection and posing / copying and pasting poses. For example a simple “select all controls”, or deselect all controls like blender’s ‘a’ hotkey. ctrl click should deselect a control rig control. Ctrl marquee drag should also deselect controls. I think there’s some small but achievable quality of life improvements that are needed to truly push me over to unreal fully for animation. Until then, I still can’t fully justify ue as my main animation tool as much as I so badly want to. I’m very positive about the future of control rig and have loved watching its developments up until this point. I know a lot of hard work went into making this incredible tool and I can’t wait to see what else epic comes up with!

    • @AvantAveGarde
      @AvantAveGarde หลายเดือนก่อน +1

      We’ve got some devs starting to make some public tooling for this. But yeah it would be nice if Epic added some more QOL
      th-cam.com/video/xQKvecYSuEE/w-d-xo.htmlsi=pHmpNTbFRiI1Nc5m

    • @josephburgan3D
      @josephburgan3D 4 วันที่ผ่านมา +1

      Agreed, and a copy/paste mirror pose to control rig controls tool. Because there's no one-click way to do this I ended up going back to Blender for animation.

  • @animShenanigans
    @animShenanigans หลายเดือนก่อน +3

    Being able to import clips and maintain your preferred rig settings is huge. Super impressed

  • @neiljamessloan
    @neiljamessloan หลายเดือนก่อน +7

    Good base stuff for those of us new to animation and sequencer. Appreciate the directness and keeping things accessible.
    Onya

  • @chagaze7199
    @chagaze7199 หลายเดือนก่อน +1

    omg it is HUDGE!!!!!! Fantastic work! I guess UE will be my main anim tool very soon!

  • @lucasgoncalves3100
    @lucasgoncalves3100 หลายเดือนก่อน +3

    Yeeeeeeeeeeeeees!
    This is fantastic!

  • @outtoplay
    @outtoplay หลายเดือนก่อน

    Bravo... well done!

  • @Patallogus666
    @Patallogus666 หลายเดือนก่อน +2

    Фантастика!

  • @ukmonk
    @ukmonk หลายเดือนก่อน +4

    Did this guy say he was responsible for helping create Premo? If so and he is helping build animation tools for UE then Epic are really serious about making UE a force to be reckoned with re animation. This is fantastic news!

  • @josephburgan3D
    @josephburgan3D 4 วันที่ผ่านมา

    Wonder when we'll get a "mirror pose" tool! Then I'll animate completely in Unreal :)
    In UE 5.5 I had my control rig set up, everything ready to animate, until I went to animate a "run" animation. There was no simple one-click way to mirror the pose on the control rig controls (without setting up a whole pose data asset or something which seems incredibly tedious). Seems like a pretty large oversight?

  • @dedybakri9911
    @dedybakri9911 หลายเดือนก่อน +1

    this really cool

  • @harrysanders818
    @harrysanders818 หลายเดือนก่อน +1

    Hell Yeah!

  • @alessandrasmota
    @alessandrasmota หลายเดือนก่อน

    Very interested on watching John Fielding's talk on Advanced Animation Techniques too, when will that go live on TH-cam? Thanks!!

  • @alessandrasmota
    @alessandrasmota หลายเดือนก่อน

    Love the new Toggle Viewport selectability, is there a way to stop the mesh from the control rig from being selected too?

  • @Punisher1992
    @Punisher1992 หลายเดือนก่อน +1

    would be cool to know how to flip a keyframe

  • @Eliteownage
    @Eliteownage หลายเดือนก่อน +1

    this is cool

  • @brocscogmyre5592
    @brocscogmyre5592 หลายเดือนก่อน +2

    I would love to see metahuman animation made more user friendly

  • @ukmonk
    @ukmonk หลายเดือนก่อน

    Is there anything similar to breakdown tool in blender?/tween machine in maya? Basically an in between tool? Does anyone know please?

    • @jlynchSCAD
      @jlynchSCAD หลายเดือนก่อน

      yes

    • @ukmonk
      @ukmonk หลายเดือนก่อน

      @ ?

    • @Unreal4Animators
      @Unreal4Animators หลายเดือนก่อน

      @@ukmonk if you are in Animation Mode, go in the Animation tab, there you can see a button called TWEENS, that gives you access to multiple sliders with some of the functinos you might find in AnimBot.

    • @Unreal4Animators
      @Unreal4Animators หลายเดือนก่อน +1

      @@ukmonk If you are in animation mode, go to the animation panel, look for a button called tweens, that gives you a set of sliders covering some of the functions you might find in anim bot for instance

    • @ukmonk
      @ukmonk หลายเดือนก่อน

      @ oh really? Awesome!! Thank you so much!!

  • @FinalMotion
    @FinalMotion หลายเดือนก่อน

    this might sound like a stupid question, because it isnt the focus of the video at all, but how is he manipulating gizmos with his mouse not touching them?
    Im coming from blender and the biggest annoyance is that i cant just grab, rotate, or scale my object from anywhere on screen with a hotkey, but it looks like hes doing it in the video many times...
    Anyone know how thats being done, because that would be a MASSIVE QOL tip for me. thank you!

    • @beeceelad
      @beeceelad หลายเดือนก่อน +1

      Yes!
      If you're using the legacy gizmo, while the manipulator is selected:
      CTRL + right click for X axis / left click for Y axis / left AND right click for Z axis.
      For the new TRS gizmo: press Ctrl + right/ middle / left button to use it.

    • @fredriknilsson1752
      @fredriknilsson1752 หลายเดือนก่อน +1

      Hi.. Yes i was manipulating the gizmos w/out touching them. I'm using the new gizmos which I would highly recommend if you are animating in engine. You'll have to enable the New TRS Gizmos plugin.. and then also enable the new gizmos in your preferences.. You can then use the MMB to manipulate indirectly.. I rely on this VERY heavily when I'm posing characters in UE..

  • @FPChris
    @FPChris หลายเดือนก่อน +1

    Mocap clean up.

  • @SleepyBilliards-jd3ce
    @SleepyBilliards-jd3ce หลายเดือนก่อน +1

    Did you didn't hear the guy at the beginning of the video you don't know what he said😂😂😂😂😂😂😂

  • @games-from-elvis
    @games-from-elvis หลายเดือนก่อน +2

    Looking Unreal Videos to learn and improve my game Desecrated Deck which can be wishlisted already ;)

  • @r3g4rds
    @r3g4rds 3 วันที่ผ่านมา

    dirty?

  • @MyGames652
    @MyGames652 หลายเดือนก่อน +2

    If you see this comment, please add Turkish language support. There are no trainers or teachers who understand Unreal Engine in our country. I want to learn how to use this game engine.🙏🙏🙏🙏

    • @OytunKal
      @OytunKal 16 วันที่ผ่านมา

      There are a lot of Authorized Unreal Instructors in Türkiye myself included. Yet I strongly suggest you should still be able to follow all the English tutorials and use the software in English if you are serious about learning the Unreal Engine.

  • @shahmaarbaba
    @shahmaarbaba หลายเดือนก่อน

    first

    • @AmolLalSao
      @AmolLalSao หลายเดือนก่อน

      Noo, I am 10056th viewer 😤

  • @HexagonRPG
    @HexagonRPG หลายเดือนก่อน +2

    JESUS loves you all ❤️, REPENT and follow JESUS because he is the truth, the way and the life ✨️ 🙏 🙌 ❤️. Sin leads to destruction, rejection of the word of God is to have the mark of the beast, but JESUS leads to peace, love, joy, wisdom, mercy, prosperity, and eternal life ❤️ 🙌 🙏 ✨️. JESUS died for our sins. PRAISE BE TO GOD OUR LORD ✨️ ❤️ 🙏 🙌.

    • @ukmonk
      @ukmonk หลายเดือนก่อน +3

      Does Jesus use UE5?

    • @tonylittleton8549
      @tonylittleton8549 หลายเดือนก่อน +2

      @@ukmonk He upgraded to 5.5 for our sins.

    • @ukmonk
      @ukmonk หลายเดือนก่อน

      @ Amen.

    • @Sky-hl8iw
      @Sky-hl8iw หลายเดือนก่อน

      wait...u mean your god died? bcoz the book u trust were rewritten & redesigned to confuse u. any normal healthy mind would know too many wrong with that book u trust..its unreal tho