D100 16mil Warchief Kront Crit I Death Must Die

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 2

  • @norunaround1624
    @norunaround1624 9 หลายเดือนก่อน

    Very good run considering you were forced to pickup Mort.
    I'm thinking there is some kind of bug when it comes to critical hits where it is not taking into account one of the damage modifiers you are scaling.
    It was doing fine early on hitting 500% your damage but as soon as you picked up some blessings (maybe Lifelines, or Thaw) toward the end those critical strikes weren't anywhere close to even 100% more damage. You have a 7% critical chance - nearly a 1 in 13 odds - so I would have expected you where actually doing criticals but it wasn't easy to distinguish.
    A good example is at the 21:58 mark. You seem to critical two of those skeletons for 9m and 8.5m while the rest took 5m-3.9m, about 100% more damage. Also on a sidenote, that bombardier seems to have hit a random skeleton for 102 on the left-side of screen - messing up your first strike. A few seconds later, you freeze it and stomp it for only 500k.
    I've noticed this 'snapshotting' issue with the talent Overwhelming Momentum. If you check you character screen when you start, you can see if gives you the 90% attack and area after a couple seconds. This attack increase would probably be ~400 or so for you, but check again later during the run by attacking than checking your stat screen - it is the exact same value increase as before. Basically it never accounts for any of the attack damage increases during the run. So if you have 11000% than attack; you'll it it only dip to 10600%. It is probably still worth keeping in the talent tree because the area is nice and there aren't much better talents to pick for only 2 skill points anyhow.

    • @fluffehjuju
      @fluffehjuju  9 หลายเดือนก่อน

      Really doesn't help that i'm colourblind looking for the crit splash on a sand background lol
      it all kind of just blends together
      but yeah, i've noticed the weird variance between hits and honestly, it's hard to tell which modifiers aren't applying correctly, since atm there's quite a few things that aren't reflecting on your sheet like they're supposed to but are still working (Some crit shrines do this for example)
      but i need to get in the habit of manually attacking during downtime to reset Overwhelming for sure, just to make sure it reapplies with updated values