Hey, maybe don’t answer the phone if you don’t want me to interrupt your tutorial in the name of friendship. Could’ve just edited me out but 🤷♂️🤷♂️🤷♂️
I'm just amazed I was able to follow this tutorial since it was fast paced, shows how much I'm learning blender. Not saying I'm good at it but I'm getting very familiar with how to use the software anyway.
th-cam.com/video/NXX5Nlgt_Gw/w-d-xo.html I'm making a neon street at the moment but with Venice type canals. I'm a beginner though so wouldn't be much good sharing my process lol
Do you know for how long i've been looking for a tutorial for how to do stuff like this? I've seen dozens and dozens of this kind of thing and had no idea how to even start. Thanks a lot, man!
господи, наконец-то вебинар от Александра Романовича!!!!!!ПРЯМО СЕЙЧАС ПОСТАВЛЮ ЛАЙК КОЛОКОЛЬЧИК И ПОДПИШУСЬ РАССКАЖУ МАМЕ И СВОЕМУ КОТУ !!!111!!СПАСИБО ЗА ЭТОТ ВЕБИНАР!!1
This is really cool man, I used a rhombic dodecahedron, used backfacing on the reflective surface and put a cube inside. Looks neato, thanks for sharing!
Around Where you added the giant cube for background I had issues because everything so white I couldn't see the sphere anymore, followed every instruction btw
Hi bro! I love your tutorials! I have discovered that you can do the same in EEvEE. Go to scene, check "screen Space reflections", inside there, make sure that "refraction" is on. Then, on the Materials tab, scroll down and check "Screen space refraction" and Boom!!! :D - Sorry for my english, it is not my mother tongue. Thanks a lot! Love from Argentina!
"A lot of Blender users do not like Adobe products" You were right, but in my case, you were right because all my software is free stuff. (Partly why we all love Blender so much.)
@@Haroon_Hassan_Asghar haha lol I do know those softwares, but I am just wayyy more used to using Adobe and Fl Studio and stuff, but yeah Krista is quite good and I do use some Davincy resolve sometimes aswell
@@Haroon_Hassan_Asghar yes they are, but I can get pretty much any software for free on the world wide Web, and to be fairI'll buy them once I gathered enaugh money
Cool tutorial, thanks! Everything went well until the cube with principled volume near the end, when I added it with your settings everything just turned bright white and can barely see anything anymore.
This is a really cool design and I think it would look amazing in an animation... great how it suddenly comes together and looks awesome with the emissions and the reflections 👌♥️💯👀🌟😎🔮
if you are pressing ctrl+T when your node is selected and nothing happens, its bc you need to go to edit, preferences, addon, the search node wrangler to enable it, save it. then retry pressing ctrl+t to get the other nodes to show up.
Would like to see Blender get some basic PS features like the screen overlay stuff. Nice tut tho, I keep forgetting that putting 2 of the same modifier on something usually results in some cool looking stuff so good tip there.
like MrMarans said, you can actually do a lot of effects like that through the compositor! I was able to get a pretty similar result just using nodes. here's my setup if you want to talk a look! i.imgur.com/yJZkOoC.png
If you hit ctrl+ T you dont get Texture coordinate + mapping, install node wrangler add-on. After installing node wrangler, ctrl+T still don't work , click on noise texture node before clicking Ctrl+T.
I have a challenge! Making a shape with a curved part. Think of a cube, stretched tall, several loop cuts added to divide it vertically. With top face selected, proportional edit on, scale down that top face to let's say 1/2 size. (What I'm actually making is a bit messier.) Now I have a tapered thing with curved sides. When I add the mesh modifiers Wireframe et al, I get a complicated looking frame for my lamp. Now, I don't want horizontal bars going around at each place I made a loop cut. Frame should go only where the original cube had edges. How to do that? Hmmm...
Tried: make a vertex group for all those loop cuts, and a group for all the others (the original 8 corners of cube). Tell wireframe to use that latter vertex group. Doesn't work - middle of object goes missing, only top and bottom remain.
Tried: dissolve edges for the loop cuts. (Not delete! Dissolve.) Vertical edges have several vertices along them to define the curve. Curved n-gon faces remain. Sorta works, but not well. Wireframe turns a series of vertices and edges into a 2D thing not fully 3D.
This is all really nice, but one thing that bugged me is your glow seems like it should be coming from inside the object and yet it is in front of the wireframe. You may as well have rendered a 2nd object without the glow and mask the wireframe over it so it still appeared like the glow was inside
Hi, i think, the colorramp for the noise/musgrave texture has to be on place. At 5:25 you connect this ramp with the voronoi, so the structure you built for noise/musgrave get lost. (?)
Hey, maybe don’t answer the phone if you don’t want me to interrupt your tutorial in the name of friendship. Could’ve just edited me out but 🤷♂️🤷♂️🤷♂️
Do it again in the future.
If it isn't the guy himself
Looser
@@TheDucky3D wait is it spelled right?
@@pinywood3077 Shh
11:04
You need to plug the volume in to the volume panel on the right but you did it on the surface that's why it was there
I'm just amazed I was able to follow this tutorial since it was fast paced, shows how much I'm learning blender. Not saying I'm good at it but I'm getting very familiar with how to use the software anyway.
Please make sci-fi street with neon lights and stuff it looks so cool.
Yes please do
th-cam.com/video/NXX5Nlgt_Gw/w-d-xo.html
I'm making a neon street at the moment but with Venice type canals.
I'm a beginner though so wouldn't be much good sharing my process lol
Came from the future to say Cyberpunk 2077 is a thing now.. it would be so cool a tutorial-alike :)
just opened youtube and i was served with this. thanks youtube. i'll save it for later now.
Almost finishing a looooong 3D class. Will sooo try this later on!
Remember kids, musgrave everything. I genuinely didn't know how versatile that texture was. Thanks man.
Best advice ever, like your favourite sauce. Just musgrave EVERYTHING
I‘m hyped to make this this
evening ☺️
I just want to thank you for the best blender tutorials on TH-cam.. there no channel that makes better tutorials for blender than you.. thank you ✨🙌
You are quite literally the equivalent of a Genius
I really don't get why people dislike videos like this.
Awesome work Ducky!
Do you know for how long i've been looking for a tutorial for how to do stuff like this?
I've seen dozens and dozens of this kind of thing and had no idea how to even start.
Thanks a lot, man!
Make sure you have some lights and the shader is plugged into the"Surface" input of the material output.
господи, наконец-то вебинар от Александра Романовича!!!!!!ПРЯМО СЕЙЧАС ПОСТАВЛЮ ЛАЙК КОЛОКОЛЬЧИК И ПОДПИШУСЬ РАССКАЖУ МАМЕ И СВОЕМУ КОТУ !!!111!!СПАСИБО ЗА ЭТОТ ВЕБИНАР!!1
wow. volumetrics are so much better than i thought
That’s amazing
When playing around with meshes, I do not very often try Wireframe and Bevel in that way. Rich complex structure for very little effort!
Love ducky 3D
man Gold Quality Content For free ur Breath Taking
Your all concepts are beautifull
That looks sick man
As always impeccable! You're cool, man.
This tutorials are just amazing. Thank you so much for your work and your time
Thank you very much, I've learned so much in just 14 minutes
You are just crazy creative, super cool that - and thanks for sharing!
6:14 those who are confused which node he used, he used noise texture.
Your designs are such a pice of art
This is really cool man, I used a rhombic dodecahedron, used backfacing on the reflective surface and put a cube inside. Looks neato, thanks for sharing!
Love ur tutorials man. Keep up the awesome work
Omg, u are wizard...its amazing!!!
Really Thanks, I got a new wallpaper!!!
Around Where you added the giant cube for background I had issues because everything so white I couldn't see the sphere anymore, followed every instruction btw
Failed the donut tutorial dismally, but I managed to do this! THANKS MAN!😹
Hi bro! I love your tutorials! I have discovered that you can do the same in EEvEE. Go to scene, check "screen Space reflections", inside there, make sure that "refraction" is on. Then, on the Materials tab, scroll down and check "Screen space refraction" and Boom!!! :D - Sorry for my english, it is not my mother tongue. Thanks a lot! Love from Argentina!
but then the glass isn't illuminated from the inside? did you solve this?
This is so cool. I learnt a lot, well explained. I want to make frosted glass windows and your video really helps.
Learned a lot from you in the past couple of weeks. Thanks man.
Hey, a little trick for you -> If you are in cameraview, you can click „left shift + L“ to move your camera much smoother.
left shift + F Sorry
Others watch Netflix I watch Ducky3d instead.
GREEEEEAT tutorial, as always. It's rather simple stuff, but to get so nice results with it, that's where the magic is ;)
Many congratulations for 1,50,000 Subscribers. ❤️🔥🔥
Thanks for video, nice tutorial.
I got the same great result
It is really nice to see you laughing,
"A lot of Blender users do not like Adobe products"
You were right, but in my case, you were right because all my software is free stuff. (Partly why we all love Blender so much.)
My stuff is free to, at least for me and my happy pirate comrades :)
@@Haroon_Hassan_Asghar haha lol I do know those softwares, but I am just wayyy more used to using Adobe and Fl Studio and stuff, but yeah Krista is quite good and I do use some Davincy resolve sometimes aswell
@@Haroon_Hassan_Asghar yes they are, but I can get pretty much any software for free on the world wide Web, and to be fairI'll buy them once I gathered enaugh money
@@Haroon_Hassan_Asghar ohh I actually didn't try, I often just watch tutorials for relaxing lol
This amazes me.
Nice!
You have such a nice teaching style.
its great ! very cool,Awesome
With a little bit of depth of field it would look even nicer
As usual epic af :)
this man just made the tesseract in blender be happy
Love you bro i really like your videos
Thnx for making this tutorial
Thanks you have a really nice way to explain this tutorials
My homework for tonight, cool stuff!
Thank you Ducky 3D
Pretty awesome
That’s so beautiful! Thanks for sharing your talent and artistic eye.
wow this is soo cool man :D cant wait your another tutorial video
Cool tutorial, thanks! Everything went well until the cube with principled volume near the end, when I added it with your settings everything just turned bright white and can barely see anything anymore.
Ah ha, never mind, needed to turn emission on the cube down
Your tutorials are so awesome =) Motivated me a lot to jump into blender again
Damn radicl is amazing
Thanks for this one appreciate it
its great. I tried to make and successfully done :)
This is a really cool design and I think it would look amazing in an animation... great how it suddenly comes together and looks awesome with the emissions and the reflections 👌♥️💯👀🌟😎🔮
when i press use nodes, the render layers and composite nodes don't show up, is there a work around to this?
I learned a lot my friend. Thankyou !
Thanks for the video really cool!! Keep it up!!!
yess, please give more sick tutorials like this!!!!!
loved this one, also does anyone think this looks like the engrams in Destiny 2??
Thanks for the great tutorial 😊👍
Really great work. ❤
LOL all these dudes we're creating ... let's start lighting and texturing the guy ... 😁
AMAZINGG
The wire frame mesh could have saved me so much time. Before, I was just insetting faces, extruding them inwards, and then deleting them.
143 thousand subscribers? You grew up fast, I remember when there were 1,000 subscribers ☺️
Thanks for sharing... its very cool
You are amazing ;) magic. Thank You !
I think I would have put that blurred-dust/lines-image as the world background in the render, rather than composite it over the top.
Fun Thanks!
"Radical" owes me a minute 13 seconds of my learning time now ;-|
I thought the title said movie quality and I was pretty pleased with the video lol
Please make a movie quality Mars alien scene it will look cool
if you are pressing ctrl+T when your node is selected and nothing happens, its bc you need to go to edit, preferences, addon, the search node wrangler to enable it, save it. then retry pressing ctrl+t to get the other nodes to show up.
For anyone like me to got stuck on the emission coming through the first icosphere: make sure transmission is set to 1 on the BSDF shader.
Awsome make more scifi tutorials
Would like to see Blender get some basic PS features like the screen overlay stuff. Nice tut tho, I keep forgetting that putting 2 of the same modifier on something usually results in some cool looking stuff so good tip there.
You are able to do that in the compositor already. Just more complex
like MrMarans said, you can actually do a lot of effects like that through the compositor! I was able to get a pretty similar result just using nodes. here's my setup if you want to talk a look! i.imgur.com/yJZkOoC.png
Top video!! Thanks!! Wish you would do more of these :) how to get our scenes looking movie like is tough....would love more tutorials like this :)
thanks man!
Here we go again with ducky 3d🙃
This is supper awesome dude😍😍😍🥺😻♥️
Oh my lord, the comment section is full of hearts !!
If you hit ctrl+ T you dont get Texture coordinate + mapping, install node wrangler add-on. After installing node wrangler, ctrl+T still don't work , click on noise texture node before clicking Ctrl+T.
Super dope. Been meaning to use some photoshop with my renders.
Where is the „MOVIE READY“ thing and what has the actual render to do with the title of this video?
Yea this is just a cool scene not "MOVIE READY"
Rewatch the video you might've missed it
@@ElcoolMo no, no we didn't
"Today's sponsor is brought to you by Radical..." wait, so who is today's sponsor then? That's confusing
Love your work bro 💙💯 from INDIA ❣️
NFT goldmine right here lol
I have a challenge! Making a shape with a curved part. Think of a cube, stretched tall, several loop cuts added to divide it vertically. With top face selected, proportional edit on, scale down that top face to let's say 1/2 size. (What I'm actually making is a bit messier.) Now I have a tapered thing with curved sides. When I add the mesh modifiers Wireframe et al, I get a complicated looking frame for my lamp. Now, I don't want horizontal bars going around at each place I made a loop cut. Frame should go only where the original cube had edges. How to do that? Hmmm...
Tried: make a vertex group for all those loop cuts, and a group for all the others (the original 8 corners of cube). Tell wireframe to use that latter vertex group. Doesn't work - middle of object goes missing, only top and bottom remain.
Tried: dissolve edges for the loop cuts. (Not delete! Dissolve.) Vertical edges have several vertices along them to define the curve. Curved n-gon faces remain. Sorta works, but not well. Wireframe turns a series of vertices and edges into a 2D thing not fully 3D.
This is all really nice, but one thing that bugged me is your glow seems like it should be coming from inside the object and yet it is in front of the wireframe. You may as well have rendered a 2nd object without the glow and mask the wireframe over it so it still appeared like the glow was inside
Woooow :00 ❤️
12:19 dont do that trust me mylaptop say I must use denoising
I actually use cycles thanks to the Intel denoiser 😂
hmm still good tutorial as always 👊😎
@ducky3d at 7:51 my sphere has turned pink.i think i am stuck can u help me.
Hi, i think, the colorramp for the noise/musgrave texture has to be on place. At 5:25 you connect this ramp with the voronoi, so the structure you built for noise/musgrave get lost. (?)
Ducky really out here hearting every single comment